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File: 2c60caa63f02b9c⋯.jpg (606.93 KB, 1920x1080, 16:9, 2K_Evolve_StudioTour_Battl….jpg)

0e740a No.13644720

I sure love that game!

I sure don't like NeoFAG.

5938f9 No.13644802

What a quality thread. Now fuck off.

Not even gonna waste a (You)


0e740a No.13644838

>>13644802

>Videogames are not allowed on /v/


db3674 No.13644848

>>13644838

>All videogames are allowed on /v/

Dude want to talk about Gone Home?


be67a4 No.13644855

>>13644838

Generally recognized bad ones should be.


0e740a No.13644880

>>13644848

>Gone Home

>Game

Pick one.

>>13644855

So you're saying it has a place here. What's the issue?

Nice fives.


38c315 No.13644901

File: 8dc948ba84bdc1a⋯.jpg (49.18 KB, 618x391, 618:391, JEJ.jpg)


c2f626 No.13644906

Top Tier Master Baiter


0e740a No.13644932

Steep this shitpost tea a little longer please.


ad59d9 No.13644957

>>13644838

Maybe make a good OP, you fucking nigger.


0e740a No.13645017

>>13644957

OP is a fag.


958a70 No.13645025

File: d65c5f226a1983d⋯.png (393.6 KB, 510x560, 51:56, d65c5f226a1983db03bf2698f3….png)

A masterful shitpost.


c46906 No.13645046

File: e80700f6fb96ec5⋯.png (Spoiler Image, 878.33 KB, 1280x1698, 640:849, abedb78d72dd6f17dca15c6df5….png)

File: 0f59ace78da080f⋯.png (Spoiler Image, 1.62 MB, 1445x1698, 1445:1698, 9a27517a9e8b04217659911614….png)

File: 1c21fcd785c28e6⋯.png (Spoiler Image, 1.86 MB, 2000x2117, 2000:2117, fbcca1b70f63b30f42361d80b0….png)

File: dc0a4c45426d4de⋯.png (Spoiler Image, 1.41 MB, 2200x1957, 2200:1957, 417740baa86d903f2523a42c62….png)

File: 04ea79613961a6b⋯.png (Spoiler Image, 1.95 MB, 1000x1222, 500:611, b61486d76b510217ce047bae94….png)

great thread haha i really like it good job


cd148b No.13645127

It’s not very efficient to shill games on a site where filtering keywords like “Evolve” is less than three clicks away, at most.


6d4a67 No.13645140

This is a shit thread, but what the hell. I sure love talking about shitty games and why they are shit.

>>13644720

How's Evolve doing these days? Have they changed anything to the core formula, or is it still shit unbalanced by design?

I've recently tried an indie game called Crawl where 4 players compete in a very interesting way. One is the hero traveling a dungeon and fighting monsters, gaining XP and Gold to improve while the other 3 are Ghosts that create those monsters and manipulate those traps to try and get that player killed.

The one that scores the kill gets to be reborn as a human and travel the dungeon while the dead hero becomes a Ghost.

The fun thing about the game is that, as you gain experience as an Hero, the other Ghosts gain Wrath that makes their monsters tougher and as Ghosts deal damage to you, they also get extra gold when they become humans. There's some other details here but the point is that, the better you do, the better your opponents do as well but in an entirely different side of the game, which results in frequent switches in roles.

The game ends once the Hero defeats a Boss or fails 3 times doing it and you can only give it a shot once you're at least lvl10 so it's pretty competitive, fun and fast paced.

Then you posted your shit thread and that got my jimmies jogging.

What if Evolve operated in a similar fashion? The Monster is free to rampage around the map and only evolves from killing Hunters, being quite more powerfull than they are. But everytime he levels-up, the Hunters spawn with better weapons and gear increasing the chalenge for him.

Everytime a Hunter kills the Monster, They are all recalled and a new round starts, with that Hunter becoming the Monster and everyone else banding against him.

To mimick Crawl, you could have Arenas that the monster must traverse by eating 5 specific animals there to evolve or wrecking 5 instalations before being allowed to move to a new area and he can only evolve when he does so based on his performance against the heroes.

The objective of whoever is playing Monster is to completely ruin the region and assrape everything in it, while the objective of Hunters is to kill Monsters long enough to prevent this. And it's bloody easy to even mimick the bossfight, just set up a giant Mech ala Pacific Rim to fight the Monster that the Hunters can pilot or just support.

It's funny that a shitty indie game with terrible art came up with such good gameplay that vastly overshadows Evolve shit gameplay.


0e740a No.13645211

File: 499c9d446084a20⋯.png (88.44 KB, 1202x827, 1202:827, evac2.0.png)

>>13645140

>How's Evolve doing these days? Have they changed anything to the core formula, or is it still shit unbalanced by design?

Since the move to F2P, the game was completely gutted.

It's also funny you mention crawl; I too have this. Evolve is basically to 2k what Spore is to EA. The game operated in a difrent premise to what we now have; and somebody proposed this sometime ago


6d4a67 No.13645224

>>13645140

Alternatively, and I'll always suggest this because it was the most basic option they could have taken and didn't…

The Monster should have been able to respawn with a 30 second cooldown and he would only gain Evolution Points from dealing damage to Hunters, huge bonus if he downs one, even bigger if he kills them.

Hunters should have the objective to hunt Medium sized NPC monsters spread around the map or protect a facility against waves of NPC monsters, with the biggest threat always being the Player Monster.

The first few times he comes at you, he will never be a big threat but he'll always be vicious and agressive, fighting to the death.

The longer you take to kill him and the more reckless you are, the stronger he will be the next time he shows up.

You still keep the difference in power balance that was present in the game at launch (Stage 1: Hunters > Monster, Stage 3: Hunters < Monster) but now the progression doesn't come from eating critters in a corner while Hunters run around doing nothing.

Instead progression comes from intense combat against the Hunters and it can be counter played by their skill while the Hunters not only get something else to do besides chasing the Monster, they also get mechanics to put pressure on the Monster before he hits Stage 3.

Defend an Outpost for a long enough time and their weapons improve. Defend 3 Outposts and they win. So you better step in and fuck them up or help the critters cause some damage because otherwise you won't Evolve fast enough to keep up with them.

Why was this not their default idea?


0e740a No.13645239

>>13645224

You did get evolution points from damaging hunters, though.

The gameplay, before 2K tore it from the cold dead hands of THQ, wasn't the product we have today.


0e740a No.13649608

Gaffers are already here




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