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File: a77416b51d06fba⋯.jpg (2.66 MB, 2001x2881, 2001:2881, Grand Strategy Games.jpg)

47ccec No.13608012

Grand Strategy Games

Archive

http://pastebin.com/stLT1bVc

>Where do mods go and other info?

https://pastebin.com/dTCRqZuN

>Random Country Picker

http://randomcountry.gbasood.net/

This Day in History, October 20th

>480 BC Greeks defeat the Persians in a naval battle at Salamis.

>1097 1st Crusaders arrive in Antioch

>1805 Austrian general Karl Mac surrenders to Napoleon's army at the battle of Ulm.

>1864 US President Abraham Lincoln formally establishes Thanksgiving as a national holiday

>1935 Communist forces end their Long March at Yan'an, in Shaanxi, China, bringing Mao Zedong to prominence

>1941 German troops reach the approaches to Moscow.

>1973 Saudi Arabia and the other Arab oil-producing nations ban oil exports to the United States, following the outbreak of Arab-Israeli war.

edit: added /gsg/ to subject

Post last edited at

5160ae No.13608080

Two threads ago, I asked what I needed to get the byzantine decline malus to go away in VeF. What I should have also asked was how do I get rid of turkey's rise of the ottoman's bonus.

I thought VeF would make the ottomans less memey but I guess that's too much to ask. 126% discipline with a 33% siege bonus? What the fuck am I supposed to do?

I have been making gains but only because I'm willing to drag the wars out to ridiculous lengths and the AI just ignores the war goal most of the time to take unrelated forts.


9e8540 No.13608170

>Playing as any European country

>Rebels everywhere

>Playing as US

>Zero rebels

Explain. Was trying to get Fascists to rebel, even when I gave up Texas to Mexico they didn't care. Got my militancy high but socialists and commies were pissed off too. I've played Euro countries and I've gotten Fascists all the time, with relatively low militancy.


9d86ac No.13608497

>>13608080

You want the modifier gone or 'balanced'?

In any case, it's in documents/mods/VeF/common/static_modifiers; I think it's called rise_of_the_ottomans or something along those lines, just ctrl+f ottomans.


96dc19 No.13611602

>>13608170

Europe has monarchies with many restrictive laws and many problems to get pissed over.

The US is basically the promised land with muh constitution and muh rights so people don't bitch about it.

Fascism is monarchism/reactionary/nationalism to 11 so you certainly won't get it in the US since there are no issues to be pissed over.

The only thing is muh slavery.


eadfca No.13611716

Which grand strategy game is easiest to get into as a beginner? I never found Crusader Kings interesting enough to bother getting into it.


818f9b No.13611749

>>13611716

Read the image


96dc19 No.13615345

>>13611716

Probably the Europa Universalis series.

Though I started with HoI 2 and found it pretty gud for starting.

Played the Ardennes scenario like a million times until I conquered Paris.


4e9015 No.13615472


9e8540 No.13615927

>>13611602

I really wasn't thinking when I posted that, I soon after realized US is a democracy and Europe is still kangz.

I think I'm more burnt out than ever on V2. After playing HOI3 and going back to V2, the combat's incredibly boring. That being said, I don't remember the ideal formation, I used to do 5/2/5 or always have the same amount of cannons and infantry, found that effective.

Although it seems that formation is not that effective early game as cannon support technologies only gets better, I think I might have to double the amount of infantry as that's what causes most casualties.

But man I hope they never make Victoria 2 after the disaster that is HOI4. I actually pirated it just to see and wew almighty, it is atrocious

>map looks like a 3rd grader drew it

>draw a combat line to win

>trading relies on factories don't know how the fuck this makes sense

>tech tree and decision tree whatever the fuck is absolute garbage

It's like a bunch of low test faggots who know nothing about history made this game.


2d8df6 No.13615973

>>13615927

>But man I hope they never make Victoria 3*

I can't say it for sure, but I am pretty sure even in the newest patches there are still countries in HoI4 that are controlled by the same person portrait-wise.


45627a No.13615986

>>13608080

>What I should have also asked was how do I get rid of turkey's rise of the ottoman's bonus.

It's simple, just annex Otto.


05f367 No.13616041

Is there any Darkest Hour mod for a decent WW1 experience?


4e9015 No.13616047

>>13615927

Victoria 2's combat is like EU3 but worse.

>It's like a bunch of low test faggots who know nothing about history made this game.

>DEVELOPER:

>Paradox Development Studio

>PUBLISHER:

>Paradox Interactive


87ad5d No.13616212

>>13616041

There is a "Mod1914" mod but it's only for 1.03 + it's ported from HoI 2 so it uses the old map.


b7148c No.13616278

>>13608012

REMINDER

Paradox GSG in a nutshell

CK2

>Manage your family because its more important than literally anything else in the game and can let you inherit entire empires in far-off countries, and failing to properly manage it can lead your country to a death spiral of gavalkind inheritance butchering your demense. Otherwise push one button to go to war and deathblob, while desperately hoping a foreign empire doesn't get a claim on your entire kingdom without a single holding or relative within it

EU4

>Colonize the new world, or don't. Literally nothing matters because nothing happens despite being one of the most mechanically sound and varied GSG. Still shallow as fuck.

HoI4

>Choose Democratic, Fascist or Communist and try to kill the others by drawing lines in the dirt. They replaced the 'observe' command with a thing called 'non-aligned' for people who don't actually want to play the game.

Stellaris

>Play the exact fucking way every game because your only real choice is 'Do I ally people or do I conquer people', since all three win conditions are about capturing the most space. The devs clearly wanted to make Civ's in space but had to put Paradox seal of shit, meaning deathblob combat, lots of time-wasting upkeep features that don't matter much and choices that have almost no impact.


0e4376 No.13616309

>>13615345

>HoI 2

Why not DH? Its better than hoi2 on every front


fbe882 No.13616485

File: 5c8a70a5fdb7ba3⋯.png (84.88 KB, 1278x600, 213:100, GSG TBH.png)

Anyone has the latest version of VeF?

The one in the archive is 0.4 versions old.

Have free t.gsg meme.


0e4376 No.13616525

>>13616485

I kinda agree, books are overrated

You can condensate knowledge much better nowadays

And im not even baiting


fbe882 No.13616530

>>13616525

It seems that 8gsg is heading towards the cancer level of 4gsg.


26b7e4 No.13616544

File: 6916efb66dc0609⋯.png (124.01 KB, 380x339, 380:339, sure.png)

>>13616525

>books are overrated

>condensate knowledge

>im


fbe882 No.13616548

>>13616546

2 threads i think.

It was until HPM got unbanned.


0e4376 No.13616552

>>13616530

Explain to me how books are still relevant nowadays as a mean to preserve knowledge


b74f7d No.13616556

File: e5edcb94734b529⋯.jpg (49.44 KB, 455x224, 65:32, WHAT.jpg)

>>13616485

What does VeF stand for?


0e4376 No.13616557

>>13616544

Im not english native speaker


4e9015 No.13616596

File: 1c2573c794f62c7⋯.png (278.21 KB, 633x480, 211:160, 1c2573c794f62c7b6d8675cd96….png)

>>13616485

>cuckchanners


fbe882 No.13616626

>>13616556

It is the EU4 mod Veritas et Fortitudo.

>>13616552

Longevity and no need for electricity.

>>13616596

I need muh gsg mems


0e4376 No.13616637

>>13616626

>Longevity and no need for electricity

Ok i agree, although they are harder to distribute and copy than information in digital format


2d8df6 No.13616640

>>13616485

It is on steam, you know?


fbe882 No.13616644

File: 42a1e78e9c2603f⋯.jpg (248.82 KB, 893x677, 893:677, kike on wheels.jpg)

>>13616637

That's a given,but the digital readers themselves are harder to make than printing presses.

>>13616640

>buying games

>giving paradox money

Where do you think you are?


2d8df6 No.13616646

>>13616644

You can download it from the workshop, you tard.


fbe882 No.13616655

>>13616646

I tried using steamworkshowdownloader and it just opens up a File not found error.


2d8df6 No.13616661

>>13616655

Then scroll down and open their discord. You will be surprised.


fbe882 No.13616671

>>13616661

I am surprised at how much of a retard I am.

Bless you anon.


b74f7d No.13616851

File: 359c68f351567bb⋯.jpg (159.9 KB, 1170x923, 90:71, feelbird color.jpg)

>tfw your favourite features in a mod are the ones responsible of grinding said mod's performance to a halt


9a058c No.13616900

>>13616485

It seems retarded when read at first but honestly the guy has a point. If people during the Victorian era had been able to create something along the lines of internet which would have been able to store unlimited amounts of information they would've prefered to put it there instead of write it down in a document.

It baffles me that there are people who think they are intelligent simply because they read books. Partly because of the fact that literature is an entire medium, saying you read books is the same as saying you watch movies or you listen to music, it's meaningless because there are so many genres and subjects to write about.

Preferring to read a book over simply searching about it online because it makes you feel intellectually superior to those who read less books is really fucking autistic. I had a period where I tried to read a lot of history-related books (and I still do from time to time) until I realised that when I was done reading I had not aquired much more knowledge than I would have had if I had read something like a wikipedia article.


4e9015 No.13616906

Is CWE or NWO recommended for a 1992 start?


0e4376 No.13617193

>>13617172

based


fe83ae No.13617210

File: 684d532dd59e060⋯.jpg (712.45 KB, 1280x960, 4:3, ɐʇɐןd ɐן.jpg)


b58890 No.13617223

File: 2fc34f21c971b01⋯.png (272.76 KB, 330x630, 11:21, 1442060160906.png)

>>13617172

>someone was mad enough to make this


34ce0a No.13617239

File: f8a538264eec29b⋯.gif (1.36 MB, 500x281, 500:281, wew haha.gif)

>tfw crude MS Paint shilling shit is now part of Grand Strategy thread memes

I rike it


4e9015 No.13617294

File: 14a8fe821c6dc64⋯.png (1.14 MB, 1430x1068, 715:534, 14a8fe821c6dc64f7e70c85702….png)

>>13617239

>cuckchanner spamming is a "meme"


0e4376 No.13617333

>>13617294

>butthurt autists getting all assblasted over a meme


b58890 No.13617339

File: 8fbb6c26f76e581⋯.jpg (69.55 KB, 822x674, 411:337, 72201a25adb732e26b60e1bde5….jpg)

>>13617333

>butthurt autists calling other anons butthurt autists


0e4376 No.13617403

File: 93be7af9ae28be5⋯.jpg (20.82 KB, 600x446, 300:223, cdb.jpg)

>>13617339

>butthurt autists shitflinging together with other butthurt autists

Welcome to /v/


e28203 No.13617413

>>13617223

Are they playing 2005 game because everyone knows modern games don't have split-screen and aren't fun.


41f1af No.13617420

File: c801fec930db1f9⋯.jpg (124.34 KB, 800x530, 80:53, Stares in Abortion.jpg)

>>13617172

Holy hell that's one furious faggot.


fd7436 No.13617430

>>13617223

As much as that image was retarded, yours is too.

>Sustaining the corrupt cycle of lazy, greedy game devs/publishers by buying the same, relabeled game every year.


2d8df6 No.13617493

File: 95cd18f6b760600⋯.png (54.77 KB, 461x108, 461:108, Untitled.png)

inb4 it is mostly just one guy replying to himself, considering all the (1)s.


9a058c No.13617503

>>13617223

Even worse: someone was mad enough to feel the need to post that in every single thread.


0e4376 No.13617506

>>13617493

>implying

Also

>If i dont like something it must be a raid or bait

Keep dreaming


c96617 No.13617537

>>13617172

Why is it every time I see a /pol/ vs /leftypol/ fight on the front page, it's always /gsg/? What the fuck are you faggots always doing in here? Why can't you play your Total War and get along?


0e4376 No.13617545

File: 7ed2029dfdeab59⋯.jpg (30.46 KB, 456x402, 76:67, smug whore.jpg)

>>13617537

>Why quasi-historical games with political implications draw people engaged in politics in threads about said games

Really makes one think huh?


2d8df6 No.13617585

>>13617537

It was fine for over a year. But then cuckchanners started getting banned and coming here.


cecce2 No.13617610

>>13617537

tbh I doubt it's even a butthurt commie, probably just idle shitposting


5160ae No.13617810

>>13608497

I was looking for a way to cripple the ottomans in game, fiddling with files is my last resort.

They keep the bonus as long as they have 12 provinces and since I started from the second start they pretty much have had it the whole time. I've slowly chipped away at them over three wars. The first two the ottomans started but largely ignored their wargoal so by dragging it out I got their allies to leave the war and blockaded turkey's coasts. The last one I had to wait for the age of discovery to end so that their fucking 33% siege bonus would go away. I started a golden age right as it ended, got the advisor that gives army morale, and swarmed them with numbers and was able to eek out victories for the most part.

It's pretty sad the AI is so dumb it's mostly easier to fight wars by yourself.

>>13615986

Cheesing 126 discipline is anything but.


a641f1 No.13617845

>>13617537

>play

maps aren't games


0e4376 No.13617882

>>13617810

>I was looking for a way to cripple the ottomans in game

>byzantinebabies are this butthurt about ottomans that they have to mod the game to make it less historically accurate

LOL


d8dc80 No.13618202

File: df2c9c0f450db92⋯.jpg (167.2 KB, 600x300, 2:1, 64946-004-CB78E6D2.jpg)

>>13608012

Hey guys I'm making a small mod for Vicky2 (HFM) inb4 plebbitIt's actually good, basically HPM+ despite being made by faggots focused on random stuff like new pops (in the Caucasus, couldn't help it Ossetians and a more realistic Daghestan) as well as changing the map a bit around Venezuela and Colombia (since the current HPM/HFM/Vicky2 borders didn't match those of the 1800's) and Greece.

As for Greece, I think it's going to be the biggest part of my mod. I'm actually aiming to add more flavor to the Megali idea, expanding it a bit so to speak. You know how you can actually reform and turn into the Byzantine empire? (Can't decide if I should rename it Empire of the Greeks or Empire of the Romans since both names were used when referring to the Byzzies) Well I think what comes next is a bit bland; Nothing, you simply get cores in any provinces you're holding to, as long as they have either Greek or turkish culture. That sucks ass. What I'm thinking of is going back to the old Byzantine borders (the empire around the Komnenian era, in and before, kinda like in pic related's 1020)

What do you guys think? I think a big plus is that most of those territories have a small Greek presence, for example in Sicily, Calabria and Bari (Southern Italy), Rumelia (Southern Bulgaria), Northern Macedonia (Modern FYROM) and Gjirokaster (Albania). So the whole Byzantine Restoration could have some sort of progression from Megali Idea (Western Anatolian Coast, Gjirokaster and Thrace) -→ Megali Ellada (Mainland southern Italy, Rumelia, N. Macedonia and Pontus/Trebizond) -→ Byzantine Borders (Sicily, N. Bulgaria, the rest of Anatolia, Armenia, Dobruja, Serbia & Montenegro). It's all doable before 1936, already did it without cores.

>>13617810

I think removing/cutting down the modifiers is just enough to make the game more enjoyable. I understand they indented to railroad the whole fucking thing, but those stupid modifiers are just plain bullshit.


5b61c7 No.13618236

>>13617537

>uhh I'm an enlightened coward centrist why can't you just let these communists spam the thread with shit memes peacefully??

Die faggot.


0e4376 No.13618241

>>13618236

>everybody i dont like is a communist


4e9015 No.13618300

>>13617537

>a /pol/ vs /leftypol/ fight

It's a /gsg/ vs faggot spammer fight. And there's no fight if you just hide and report.


9a058c No.13618424

>>13618241

On a site where the third largest board is one for communist discussion that really isn't a strange thing to claim.


824042 No.13618465

>>13617172

you know its a shit leftist meme by all the text you didn't read


0e4376 No.13618479

>>13618465

nice falseflag /leftypol/


744dd1 No.13618571

>>13617537

That's not even a /leftypol/ image newfag, that shit was created before /leftypol/ was even a thing.


96dc19 No.13618616

File: 1d906383669f16b⋯.jpg (401.09 KB, 560x560, 1:1, 1d906383669f16b031a879fca5….jpg)

>>13616309

I'm not a newfag. This was back when it was released. I've been playing it for over 10 years.


cecce2 No.13618819

>>13618571

The people who frequent /leftypol/ now still existed tho.


332995 No.13618919

File: bdf029a132f5600⋯.png (461.89 KB, 1024x768, 4:3, ChinaStrong.png)

Why is TRP the only mod to simulate the Sino-Japanese stalemate?

It'd be cool if the AI never attacked beaches with huge armies on them.


ee14b9 No.13619227

>>13618202

>reddit edit of a mememod

Back you go


744dd1 No.13619511

File: d38e0c546156f0e⋯.png (624.02 KB, 722x525, 722:525, 1412825389549.png)

>>13619227

I blame Mark for allowing plebbitors


87ad5d No.13619675

>>13618919

It's ported from HoI 2 so it uses different combat than DH Full and mods which are based on DH Full.


d8dc80 No.13620570

File: 2be3ab6bd74ecb9⋯.png (119.82 KB, 205x361, 205:361, soghdian why.png)

>>13619227

>hurr hurr plebbit

Did you even try HFM? At first I thought it was gonna be shit, but it's actually good.


5b61c7 No.13620767

>>13618241

The faggot spammer literally is, moron.


0e4376 No.13620792

>>13620767

proofs?


7af980 No.13621893

>>13620767

I am not

t. spammer


5b61c7 No.13626761

>>13620792

>proofs of the random faggot shitting the threads


8b384f No.13627970

Does anyone happen to have a copy of a massive PDF that some guy created for his dynasty in CK2?

Outlined basically their entire history and everything that happened in the game. Remember it being fairly autistic, full of flags and coats of arms and such, and the authors English wasn't great.

It was a year or two since I saw it and I don't think I ever saved it.


9a058c No.13628111

>>13627970

I have no idea what you're talking about but I am very interested in seeing it as well.


96cfa6 No.13629196

File: bcf436a485c40b9⋯.gif (1.19 MB, 250x231, 250:231, bcf436a485c40b91e579e1b786….gif)

>normally just use visit /gsg/

>decide to check out the rest of /v/

>immediately regret my decision

This will never change, will it?

>>13618202

Are you actually the HFM dev? If so your mod is pretty great. It's like HPM but good.


8b384f No.13629371

>>13629303

Person who made this is truly autistic.


48c02f No.13629588

File: 01cdf1b3d7db04c⋯.jpg (27.37 KB, 384x313, 384:313, Jorji.jpg)

>>13629303

>/leftypol/-tier amount of words


48c02f No.13629595

>>13629588

>forgot offtopic-sage

Please don't bully me


0e4376 No.13630390


a49aa2 No.13630736

>>13629303

after the genocide …

country_event = {

id = 1000000000

trigger = {

ai = no

has_global_flag = STAY ON YOUR CONTAINMENT COMMIES

}

title = "EVTNAME46800"

desc = "EVTDESC46800"

picture = "Machupicchu"

option = {

name = "EVTOPTA46800"

inherit = PRU

inherit = AUS

inherit = ENG

inherit = FRA

inherit = RUS

inherit = NET

inherit = POR

inherit = SPA

inherit = SWI

inherit = SWE

inherit = BEL

inherit = DEN

inherit = USA

inherit = MEX

inherit = SAR

inherit = PAR

inherit = TUS

inherit = LUC

inherit = PAP

inherit = SIC

inherit = SER

inherit = WAL

inherit = TEX

inherit = KRA

inherit = MOL

inherit = GRE

inherit = ION

inherit = MOD

inherit = BAV

inherit = BAD

inherit = WUR

inherit = HES

inherit = FRM

inherit = NAS

inherit = HEK

inherit = WEI

inherit = MEI

inherit = COB

inherit = SAX

inherit = ANH

inherit = HAN

inherit = BRA

inherit = LIP

inherit = OLD

inherit = BRE

inherit = HOL

inherit = LUB

inherit = MEC

inherit = LUX

inherit = HAM

inherit = MON

}

option = {

name = "EVTOPTA46800"

add_accepted_culture = north_german

add_accepted_culture = south_german

add_accepted_culture = british

add_accepted_culture = russian

add_accepted_culture = dutch

add_accepted_culture = french

add_accepted_culture = spanish

add_accepted_culture = north_italian

add_accepted_culture = south_italian

add_accepted_culture = wallonian

add_accepted_culture = portuguese

add_accepted_culture = danish

add_accepted_culture = swedish

add_accepted_culture = swiss

add_accepted_culture = romanian

add_accepted_culture = serb

add_accepted_culture = greek

add_accepted_culture = yankee

add_accepted_culture = byelorussian

add_accepted_culture = ukrainian

add_accepted_culture = ugrian

add_accepted_culture = anglo_canadian

add_accepted_culture = flemish

add_accepted_culture = french_canadian

add_accepted_culture = catalan

add_accepted_culture = basque

add_accepted_culture = icelandic

add_accepted_culture = finnish

add_accepted_culture = norwegian

add_accepted_culture = sami

add_accepted_culture = dixie

add_accepted_culture = texan

add_accepted_culture = hungarian

add_accepted_culture = croatian

add_accepted_culture = polish

add_accepted_culture = czech

add_accepted_culture = slovene

add_accepted_culture = slovak

add_accepted_culture = bulgarian

add_accepted_culture = bosniak

add_accepted_culture = irish

add_accepted_culture = lithuanian

add_accepted_culture = latvian

add_accepted_culture = albanian

add_accepted_culture = icelandic

add_accepted_culture = siberian

}

}

I'm not sure if I missed something


cecce2 No.13630760

South Africa is a pretty fun nation to play. In CWE you can go democratic but refuse to do the culture switch and end up forming an African Union ruled by the white man. Then you can flip back to dictatorship and start ethnic cleansing most of the nigger populations (with the exception of black anglo, black french, and black portuguese since the AU adds them as accepted).


0e4376 No.13630815

>>13630760

in 46 of 92 start?


0e4376 No.13630839

File: 722431da6480b69⋯.jpg (115.57 KB, 1004x1200, 251:300, DKbc37iVoAAg9Ui.jpg)

>>13630649

>Belgiumposting


cecce2 No.13630963

>>13630815

Either start can technically work. The 46 start means more boring wait time but by the same token gives you longer to grow your population and get in a couple rounds of ethnic cleansing before going democratic. The 92 start still has white primary culture but your population will be much smaller (33 million vs 75 million) and you'll be missing the Bantustans and Namibia (though you can get them back later when forming the AU). Also, the 46 start makes it more likely you'll be a GP by the time 2020 rolls around.

I'd go with the 46 start, personally. Especially if you're playing aggressively and don't mind infamy wars, you might well have a decent portion of africa already annexed.


95866d No.13631014

>>13630963

Does anything special happen in 2020?


0e4376 No.13631044

>>13631014

This, i never got to 2020, only to 2016

Also is a 2020 happening also in NWO or only in CWE


cecce2 No.13631111

File: 771e62613a4dd90⋯.png (254.97 KB, 5616x2160, 13:5, V2_MAP_GER_2046.1.1_2.png)

>>13631014

>>13631044

2020 is when the final decisions to form superstates activate. You want to be a democratic nation when it rolls around if you're going the superstate route; once you enact the decision and absorb any relevant spherelings or other GPs in the EU's case, you're then free to go back to being a dictatorship and just get the rest of them through the Claim Greater Superstate decisions which'll give you cores on the entire continent.


332995 No.13631137

File: 94a469def621435⋯.png (441.41 KB, 1024x768, 4:3, ChinaMod4.png)

Don't know what to say to this…


468987 No.13631213

Playing CK2 as Mercia, in the Charlamagne start. I have conquered Wales and England. Next are Ireland and Scotland. Is there a way to get a lot of land quickly, or do I have to manufacture claims, and form the kingdoms when I have enough land?

Charlemagne could not hold his land together. France is now in several pieces and the Saxons are pretty big. How do I conquer these barbarians? Or do I focus on the Muslims in Spain?


87ad5d No.13632089

>>13631137

What mod?


a76572 No.13635251

File: 162ab56b952523f⋯.png (293.96 KB, 696x687, 232:229, Vicky II-tan.png)

>>13629196

Not really, I'm just VeF/HIPanon, kinda jumped on the Vicky2 bandwagon and now I'm modding the mod, if that makes any sense.

Pretty good game btw, always thought vanilla vicky2 was a bit boring, but it's not and HPM/HFM makes it even better.


332995 No.13637799

>>13632089

Edge of Darkness.


7cfce2 No.13639407

I'm not sure if it's the newest HPM version of if if it's 3.04, had it on beta forever and ran an older version and not a single crash and after latest HPM and 3.04 I'm now getting crashes often.

Did they also fuck with the combat a bit? I'm getting thee fucking worst dicerolls and I've never seen a 6 defence general. I fucking outtecched Joseon and that fucking general and shit dicerolls caused me to lose, this is fucking stupid, wish I got a screencap.


ff3748 No.13639740

>>13618202

>HFM

can you post a download link? I've never play it before


45627a No.13640372

>>13618202

If you're going with byzantium, focus on flavour. Have other countries react to you (for example italian minors feeling threatened since they know any "roman" empire will try to grab italy sooner or later, muzzies despising you since you kinda shat on the prophesy of muslims ruling Constantinople, do some stuff with the patriarchates, such as creating a small split between greek and russian orthodoxy, lots of events for conquered pops (whether BYZ will go full natsoc and try to grekify everyone, or if they'll go more federal and have for example southern slavs as accepted culture) and so on).


be3c70 No.13640376

>>13628111

Found it. Stumbled across it whilst looking through my backup drives.

The author uploaded the CK2 one at: https://drive.google.com/file/d/0B_GzZtr8t_S0aWxxU2QxQ0UtZ0E/view

There are a few more which you can find by googling the title. Game screenshots can be seen by clicking the blue links in the document.


b58890 No.13640775

>>13630649


08e5ba No.13640992


a76572 No.13643451

>>13639740

https://pastebin.com/Gd0ayKMH

>>13640372

Boy that sounds like a lot of work, I love it!

Got any suggestions for the Italian minors/Unified Italy? Other than a meager diplomatic malus. I mean, the flavor I've added so far makes it so that Greece obtains claims on Lazio and Southern Italy, but nothing up north.

I suppose after claiming northern Italy the ERE could now obtain claims on the Mare Nostrum, like Provence, Grenada, Tunis, Algiers and Morocco. Jerusalem and the Levant could be another event on its own.

As for the Russo-Greek split/schism, I've no idea how to make that work. Do you mean a new religion? Like Greek Orthodoxy vs. Russian Orthodoxy? If so, that seems silly. Religion doesn't really play a big part on this game, which is kind of a shame. btw I've added Syriac and Armenian Christianism and Zoroastrianism into the game, kinda trying to figure out what to do with those.

And as for the conquered pops events, maybe I could make a random boost to assimilation and primary culture immigration (if possible) to conquered provinces with low/no militancy and consciousness.


8b870c No.13643634

>>13630649

leftardpol is really retarded beyond down syndrome


305e0a No.13643671

>>13618202

Since youre working around with events and colombia-venezuela, how about improving a bit the events of the grand colombia?

Right now its pretty much just a name change, you dont even get cores to dominican republic, costa rica, essequibo, northern peru or northern amazon.


a76572 No.13644172

>>13643671

What counts as Northern Peru and Northern Amazon? What provinces? HFM adds cores to Costa Rica and I've added cores to Hispaniola, thought I was done, but it seems that federation was bigger than I thought; all sources online say it's roughly Venezuela + Colombia + Ecuador, did Bolivar conquer anything else?


08e5ba No.13644563

>>13643634

Shut up, whitey


305e0a No.13645019

>>13644172

Not conquer, but Costa Rica tried to join before it all crashed down.

All the countries surrounding the northern part of the amazon spent a lot of time arguing about who owned what in the amazonian frontiers, since everyone claimed lots of unsettled territories (just look at the maps of the general capitany of venezuela). Another decision you could ask is the grand Colombia following in with the settling plans (this could act in-game with more immigrant attraction), remnants of this can be seen in the German settlements of colonia tovar and el jarillo in Venezuela.


a76572 No.13645214

>>13645019

What if instead of giving CGO (Gran Colombia) cores to amazonian territories held by Bazil (Maybe only the Northern Amazonian Jungle) I turn the whole area into a colonizable territory? HFM has a small chunk of colonizable amazon, but it's just one province; I could expand upon this.

As for Costa Rica, I could make an event to 'inherit' the country, so to speak, the same way Corfu and Chios do when playing as Greece; you're able to inherit both islands when X and Y provinces are owned by GRE. The same could be done with Hispaniola/Haiti/Dominican Republic.

Also, what are these settling plans you speak of? A bunch of Bavarians settling in central Venezuela?


305e0a No.13645521

>>13645214

The grand colombian government wanted to bring European settlers after the war was over to repopulate the country and improve farming techniques.

And all of that sounds completely fine.


0ef69e No.13645592

File: 45a7e064e0e2cf9⋯.png (78.63 KB, 1600x900, 16:9, 1496613686777.png)

>playing TGC for DH

>World War I kicks off just right, almost results in Central Powers victory with a quick and overwhelming victory against Russia at the start

>Central Powers lose eventually, WWI ends as usual

>all the events kick off on time, Hitler's in power by 1933

>end of 1933 France declares war on Germany out of fucking nowhere, not even associated with an event

>and France is still a democracy with the "democracies can start wars" setting off

>then a month later the USSR declares war on Germany

I just wanted a comfy World War II goddamnit


a76572 No.13645729

>>13645521

I read a bit about the Colonia Tovar, that sounds like a pretty neat idea. Though I'm afraid the area is too small to account for a whole province, I think an event set around 1843 could bring in a few krauts from Baden and Bavaria; that could be the onset of a bigger immigrant-attracting chain of/random events which could sporadically increase the country's population. Perhaps an even bigger immigrant attraction bonus could be achieved after forming GCO.

Also, I'm going to add a decision to annex Bolivia and Peru as GCO, either diplomatically or by the sword, same way it works when absorbing ECU, CLM or VNZ when forming CGO; just to represent Bolivar's legacy, I mean his army did free those old Spanish Viceroyalties, so incorporating those two to the CGO does make sense.


a76572 No.13646007

File: 4a3078169c2653c⋯.png (3.75 MB, 1920x1080, 16:9, VNZ-CLM.png)

File: 70d8fea5b244624⋯.png (1.92 MB, 1920x1080, 16:9, Amazonian empty quarter.png)

>>13645729

Here's how VNZ and CLM look like, as of 1836; while not perfect, it's more akin to the old maps I've seen. The new provinces are Margarita (little islands off the coast, should it be Asunción or Margarita?) and Riohacha in Colombia (big Goajiro/Wayuu population). Medellin is now a port province.

Also, I wanted to ask, as GCO, do they hold any claims over Aruba, Curacao, Trinidad and Tobago? I think Trinidad and Tobago were first colonized by Spain, so that might give GCO some legitimacy over those territories, and Aruba and Curacao's relative closeness to the Venezuelan coast, one might as well consider them part of the GCO territory; though that might be ahistorical and we wouldn't want that in Vicky2, would we?


744dd1 No.13646040

File: d9176fb27b81072⋯.png (433.21 KB, 696x478, 348:239, ClipboardImage.png)

>>13646007

Medellin?


a76572 No.13646126

File: d17deabec5eb28e⋯.png (3.61 MB, 1920x1080, 16:9, MEDELLIN.png)

>>13646040

It's got a benis extending all the way down to the coast.


9c14a4 No.13649519

>>13646007

Trinidad and Tobago was under control of the general capitany of venezuela before getting. Taken over by the Brits, and Venezuela did go into a tiny, irrelevant war against Netherland for the control of a bunch of islands in the Caribbean for that sweet guano, so claims wouldn't be that far fetched.

Also, by 1836 Venezuela still held the guyana Essequibo.


9c14a4 No.13649548

>>13649519

Also, yes, the correct name is margarita, you could also add the island of orchilla (the one north of Caracas), but appart from being the official presidential vacation spot, its largely irrelevant.


18b775 No.13649728

>>13643451

>Got any suggestions for the Italian minors/Unified Italy?

You could make it an event chain that would form a coalition sort of thing against you give them a cb for dismantling BYZ and make it so that the other countries that hate your shit are likely to join it, if that's possible

>Do you mean a new religion? Like Greek Orthodoxy vs. Russian Orthodoxy?

No, more like the various events and malluses/buffs regarding eastern roman emperor trying to re-estabilish caesaropapism (even if it was never THAT pronounced, having re-conquered the patriarchates would give ERE quite a claim for such a thing, as well as the power to achieve it) which especially Russia, which tried to do the same thing, would despise. Also a point of contention between ERE and other orthodox countries, where ERE would try to reaffirm the supreme power of the pentarchy over the orthodox church (minors that would accept it could, for example, get a lot of ERE influence points)


d8b30d No.13650779

so yesterday I found out how powerfull pikemen retinues really are, when my 4800 strong pikeman retinue defeated 20000 men strong hre army(of course I did have surprisingly good commanders, which is rare for me, and half of the retinue was destroyed, making it pretty much pyrrhic victory)


d8b30d No.13650783

>>13650779

oh, and I was defending on hills, so I guess that helped too.


a74ab0 No.13651000

you know what? gsg lacks comfy. i just want to be lord of a small province in the world and making everything great for everyone

is there any mod with events for small countries?


9c14a4 No.13651090

>>13651000

Play Switzerland, Belgium, Netherlands or any south american country and you can just try to make a decent, peacefull country.


bb6273 No.13651106

Is Stellaris /gsg/?


04acda No.13651212

File: ff2d9912eafcb3c⋯.png (1.79 MB, 1920x1080, 16:9, turkroaches in space.png)

>>13651000

CK2 has reasonable amount of events to keep things somewhat interesting even in peacetime but they'll start getting blatantly repetitive after a while.

>>13651106

Cuckchan /vg/ has forced Stellaris to migrate into /civ4xg/


18b775 No.13651436

>>13651106

no, it's a 4X. If you mod it extensivelly, it could get close, though.


a76572 No.13651552

>>13649519

>>13649548

>Trinidad and Tobago was under control of the general capitany of venezuela before getting. Taken over by the Brits, and Venezuela did go into a tiny, irrelevant war against Netherland for the control of a bunch of islands in the Caribbean for that sweet guano, so claims wouldn't be that far fetched.

Oh that's cool, more claims then.

>Also, by 1836 Venezuela still held the guyana Essequibo.

Yeah I've seen a few maps, gonna change the pops from afro-caribeno to afro-latino and brits to amazonian aboriginals.

>you could also add the island of orchilla (the one north of Caracas), but appart from being the official presidential vacation spot, its largely irrelevant.

Orchila's there, right north of Caracas, also part of said province; as you said, it's irrelevant. It seems kinda big, but that's the way the game represents each pixel from the .png map.

>>13649728

>You could make it an event chain that would form a coalition sort of thing against you give them a cb for dismantling BYZ and make it so that the other countries that hate your shit are likely to join it, if that's possible

So far, all the 'claim X' chain of decisions give is 5 infamy for each chunk of clay (Bulgaria, Crimea and Azov, Albania, Serbia, Montenegro and S. Italy); I could prop up the infamy for Italy, maybe make it a 10 instead of 5 since it's a very densely-populated area, sadly nobody cares about the Balkans, so they remain the same.

As for a special chain of events, I don't think so. A special CB for dismantling the ERE could be done, but that's already a CB other nations get once you go past 25 infamy, the Contain Nation CB (and it seems GPs are always eager to use it, since the moment I get 25 infamy, a GP declares war on me.)

All in all, I still think the 10 infamy is enough, it's not like Italy's not gonna hate your guts for grabbing their clay.

>No, more like the various events and malluses/buffs regarding eastern roman emperor trying to re-estabilish caesaropapism (even if it was never THAT pronounced, having re-conquered the patriarchates would give ERE quite a claim for such a thing, as well as the power to achieve it) which especially Russia, which tried to do the same thing, would despise. Also a point of contention between ERE and other orthodox countries, where ERE would try to reaffirm the supreme power of the pentarchy over the orthodox church (minors that would accept it could, for example, get a lot of ERE influence points)

Anon this is way beyond my capabilities, it's a damn fine idea, but I'm not that good of a modder.

I could however, add a small bonus for conquering Rome, Antioch, Constantinople, Alexandria and Jerusalem; perhaps higher assimilation rate, as well as a bonus to religious conversion (if that even exists in-game, I sure hope so); also the diplomatic malus with Russia is doable, could even give both countries a humiliate CB if you so choose to restore the pentarchies and swift orthodoxy back to Greece.


3d3713 No.13651563

>>13651106

its too abstract to be /gsg/


a76572 No.13651904

File: d1f41d079959049⋯.png (1.96 MB, 1920x1080, 16:9, asdad.png)

>>13651552

Jesus these guys did lose a ton of clay in the last hundred years.


18b775 No.13651927

>>13651904

and now they're getting starved to death by their commie government.


a76572 No.13651950

>>13651927

They're pretty much a Russian-Chinese-Cuban satellite. The cold war never ended.


332995 No.13652024

File: e52f4b1d3f586ec⋯.png (822.88 KB, 900x826, 450:413, Virginia.png)

>>13651904

I feel bad for Virginia.


04acda No.13652317

>>13652024

>1609

>"Dudley my good fellow, how should we define the borders of our new colony that advertises our Queen has never gotten laid?"

>"Lets claim the entire continent between two east-west lines, it can't be that big."


6ec9a9 No.13652370

>>13651904

It was mostly uninhabited jungles that got taken over while we were on wars or by the perfidious Albion threatening to take over half the country with Germany and France.


a76572 No.13652372

>>13651904

Ok so VNZ (or ECU, CLM, GCO a slong as they own Caracas) now has two new decisions for immigrant attraction:

One adds the Tovar Colony (South German settlers) in Central Venezuela, giving the following bonus to the province of Caracas:


colonia_tovar_founded = {
population_growth = 0.0015
immigrant_attract = 0.05
assimilation_rate = 0.025
}

The only requirement if year >=1843; also it's a province modifier only for Caracas.

The other decision is for improving the country's infrastructure, developing new towns and cities in which European Immigrants could settle in, it grants the following country modifier:


good_immigrants = {
population_growth = 0.003
immigrant_attract = 0.15
assimilation_rate = 0.05
}

This decision requires the completion of Colonia Tovar decision, 30k gold and the Biased Multiculturalism invention (after researching Nationalism and Imperialism in 1850)

If these two OP in any way, please let me know. I know the US has like +30% passive immigrant attraction, so this shouldn't seem to silly, and also considering VNZ had a big immigrant population up until the 2000's (before the commies arrived), these two modifiers shouldn't seem to far fetched.


6ec9a9 No.13652395

>>13652372

Seems all right, Venezuela did historically do both of those things, with the tovar colony and during the 40s-60s with Spaniards, Germans, portuguese and Italians, then christian Lebanese in the 70s.


a76572 No.13652446

>>13652395

Guess I can now work on the ERE, shouldn't take too long. I'm going for Justinian's borders like in pic related >>13618202

Why colonize Sub-Saharan Africa when you can own most of the Mediterranean Basin?

I guess the ERE's accepted cultures could be Copt (new), Assyrian, N and S Italian, Dalmatian (new), Bulgarian, Serb & montenegrin and Berber. I mean it's a big empire after all. Though 9 accepted cultures should seem like a bit too much for some people myself included.


bb6273 No.13652676

>>13652370

All of South America is rightful Anglo clay


a9c53e No.13652836

File: de532924c7e240e⋯.jpg (110.07 KB, 550x419, 550:419, wut.jpg)

File: 02c93a7339dcc0d⋯.png (194.25 KB, 551x1113, 551:1113, did it m8.png)

>playing Black ICE as Japan

>start conquering New Guinea around 1940

>British AI sends their entire fleet of ~135 vessels to a port in New Guinea

>catch them with all my fleets a province away

>have 3 naval bomber wings ready

>decisive victory because of positioning mechanic

>Brits retreat and get trapped in the port with my entire waiting for them to leave

>constant port strikes from all capable air wings for around a month

>eventually force them out of the port with a marine division and forced another naval engagement

>massive victory, lots of easy kills for my ships

>chase depleted British fleet around killing off each and every one.

If the naval battles weren't so hard to get right I would probably be mad at how retarded the AI was, but then again the British fleet started 2-3x stronger than mine.


a76572 No.13652941

File: 1e3daba9c5f77c2⋯.png (105.09 KB, 500x490, 50:49, leichestein friends.png)

>>13651000

Vicky2's HFM has Monaco and Leichestein, they're OPMs, small and comfy. Since you could technically cram 1m people in there, you could strive to become a GP. Also there's Malta, you could release it as GB.


7cfce2 No.13653824

>tfw port stikes completely decimate an entire navy

Second best feeling after a full encirclement. Impressive stuff. Why is Black ICE considered a meme mod and is it better than HPP? I'm currently playing it.


7cfce2 No.13653837


a76572 No.13653889

>>13649728

Just as I thought, the game doesn't have any modifiers for religion. The restored Pentarchy province modifier will be the following:


pentarchy_restored = {
tax_efficiency = 0.1
population_growth = 0.005
assimilation_rate = 0.10
}

I seriously don't know what else I should add/remove other than the humiliate CB against Russia, there's really not much to do other than higher assimilation rates. I guess the final bonus for all five Pentarchies could be a buffed up version of the previous modifier, kinda like this:


pentarchy_restored = {
tax_efficiency = 0.2
population_growth = 0.0075
assimilation_rate = 0.15
}

It's just a modifier for one province, so it shouldn't be too OP. Let me know if you've got any ideas.


b19fa5 No.13654996

Why are there two threads?


87ad5d No.13655024

>>13654996

Because this one doesn't have /gsg/ in title and somebody probably was too lazy to check the catalog.


18b775 No.13655483

>>13653889

Looks good, anon, although how about having single province patriarchate buff, and adding a nation-wide one after entire pentarchy is restored? Maybe tie it to events/decisions so that an ERE that is more multicult has the buff very weak, whereas one that actively uses religion as part of its nationalist propaganda would have a stronger one (possibly raising militancy of non-accepted due to infidels being pissed as well as non-accepted orthodox seeing it as bending religion for political purposes?).


a76572 No.13655626

>>13655483

I don't know how could I possibly do that, it's a great idea don't get me wrong, but that's also way beyond my capabilities. Hell I couldn't even do the humiliate CB thinger with Russia because I didn't know how to make it a chain of events.

I think I've gotten used to CK2/EU4 in terms of modding, because with the limited resources Vicky2 has it's become a little bit difficult.

Tonight I'll release the mod though, but I won't be stepping into unknown territory without learning how to mod this game first, so I'm sorry to disappoint, but again, that's way beyond my Vicky2 modding capabilities. Hell I don't even know how to properly play the game yet, the moment I got the game, I started modding the shit outta it!


a76572 No.13655687

>>13655483

Also the malus to the multicult ERE sounds good in paper, but in practice it's not when you're ruling like 6 gorillion kebabs and other christian denominations. You'd be weak as piss 90% of the time.


8a23ae No.13655880

>>13653824

Highly imbalanced, with good composition you get thousands of SA and the overaggressive AI just kills itself attacking you. Quite similar to HoI4 actually (Paradox probably thought BICE was where the game should go…). To counter this the AI literally gets infinite manpower (every time they go low a repeatable event gives them more) and the AI spawns units out of thin air by event at certain benchmarks (e.g., if you DoW Turkey to attack Russia from the south, Turkey gets free divisions and Russia gets more free divisions to help them out). There's also a bunch of silly stuff like a Hitler division.

HPP is the better mod.


a76572 No.13655889

File: cbf5c640ddcde1a⋯.jpg (120.76 KB, 909x1280, 909:1280, rad willy.jpg)

>>13608012

Welp, here's v1.01 of Anon's HFM edits for HFM v1.24a (Vicky2, HPM submod; this is literally the submod of a submod, a subsubmod.) As per usual, the changelog's inside. Have fun.

https://mega.nz/#!o18FRIha!WwVygv7pCFJ5Vvr2utOFfjDT_UU5sRjsJYTjAzdmaJo

Let me know of any fuckups, there shouldn't be any though, made sure this thing was playtested a few times.


b5f59c No.13656028

File: b6a958a1787ac0e⋯.jpeg (30.48 KB, 601x617, 601:617, 732C3A46-C8C6-4E95-90E8-D….jpeg)

Reposting here because this thread is actually alive.

For those of you who can stand HOI4, what are your thoughts on the Italy rework coming in 0.6 (and eventually DH) of Kaiserreich? I'm optimistic, since rumor has it the new papal state is going to give us someone who will make innitzer/julius look like a pacifist. Not to mention I always dig roman aesthetics which could come with the ANI in the roman republic in Veneto.


5b7fe3 No.13657967

>>13656028

Who is king of Two Sicilies? Will we be able to restore the Bourbons to the throne?


a76572 No.13658050

>>13655889

Here's an update; might require a restart if you're playing as Venezuela.

https://mega.nz/#!o19iAabB!h8cGkiNgH7ATXfow0_G0UKkoDUXraK2HVDroU8KUIO0


a9c53e No.13658129

File: 145093656ad7329⋯.webm (3.3 MB, 854x480, 427:240, 145093656ad7329274196e777….webm)

>>13655880

Not exactly. First, if you want a more 'realistic' game, modify the unit file for the relevant bombers and your good to go based on your understanding of its application. Second, the majority of the English fleet is early 1900s tech, and regardless of the mod, damage/damage reduction scales quickly-ie 1940s airwings with 10 naval bombers can and will do a great deal of damage. Further the positioning mechanics nerfs fleets with more than 10-15 ships. So a fleet of 135 has a positioning with relatively identical tech of 0%, but 13 fleets would have ~30-100% depending on each fleets composition. See >>13652836

As far as I have seen BICE is the most expansive mod in terms of units, complexity, difficulty, expansion and thus immersion. I think its also fair to point out that the style of the HOI3 is that of a scripted game- the AI, events, research ect are all made to conform WW2 to what actually happened. As a vice, this means the game is not really a sandbox. As a virtue, it makes some campaigns all the more difficult and thus fun to master if you understand all the mechanics and are willing to play along. Its not perfect though.

The devs did make BICE with the idea that lots of users would further mod their work. Spend 10 minutes reviewing the units folder and make your own changes. Modify slightly and you may have your idea of perfection, majorly and you may get a fun casual game. Adding commandos and elites light infantry is as easy as editing two .txt files which includes adding 1 line and changing one 'no' to 'yes'.

TL;DR

>BICE is for autists but offers greater expansion than any other HOI3 mod for the era.

>>13656028

Did that fix the necessity to use the AI for combat?


f09a30 No.13658477

>form frog hre as Charles the Bald

>give away kingdoms of east francia and bavaria, keeping lombardia

>succession warning says I'll lose lombardia despite only holding it, the empire and no duchies

Is Gavelkind ever going to work properly?


7bf7bf No.13659681

>>13656028

>Emilia in the Socialist Republic of Italy

>Two Sicilies kangz having half of center Italy

>Sardinia is independent MAI SUTUMESI

>Corsica is still under French occupation

>Northern regions upholding the Italian Republic

The memes write themselves


160b5a No.13659771

File: 2703495f99d63d3⋯.png (30.13 KB, 110x124, 55:62, Skærmbillede 2017-10-25 kl….png)

When is the cap image going to be updated.


d50d02 No.13659838

File: 6aea8016e73d4c9⋯.jpg (554.97 KB, 1920x1080, 16:9, 20171024221216_1.jpg)

Fuck I hate coalitions in EU4, either people are fine with you eating them if you do it in small enough bites in long enough time or half the continent goes assmad if you take 1 province too many.

I literally can't annex the two remaining provinces on the south tip unless I wait 50-100 years for coalition of my Northern Neighbors to disband. Sorry if screenshot was shit I already closed the game this is something I took to when I noticed I get more income from trade than tax/production combined. I'm using M&T mod that does reduce tax income to pay for custom stuff but it has 100% vanilla coalition mechanic from what I can tell. India is relatively comfy and I probably could've avoided this situation by eating those provinces before pissing off my other neighbors too much. Since I don't have to deal with OP Turks the mod is very nice but it does rustle my Jimmies when Regency Council ending triggers the "ruler is dead" event.


2c8f72 No.13660340

>>13631111

Impressive, thanks doc.


18b775 No.13660527

>>13659838

diplovassalisation and consequent diploannexation give no AE, raping other religions only gives notable AE to countries with said religion, and if you're powerful enough to curbstomp anyone in the vicinity, everyone will be too pussy to create a coalition against you regarless of your AE. You just gotta play smart and rotate between wars with various religion groups as well as diplovassalise any tiny minors with high-dev provinces (low dev provinces give little AE so it's not worth it)


a74ab0 No.13660538

File: 1f98b81e2815bff⋯.jpg (222.27 KB, 850x1200, 17:24, __kirisame_marisa_touhou_d….jpg)

>>13659838

eu 4 is so fucking shit, especially after institutions.


87ad5d No.13660554

File: f66032ba9741b43⋯.png (27.74 KB, 1350x332, 675:166, country tags.png)

So apparently there will be more country tags in DH 1.05. Hopefully it will come soon.


18b775 No.13660593

>>13660554

>DH to get a new patch

Is this real life?


8a23ae No.13661117

>>13658129

>Not exactly. First, if you want a more 'realistic' game, modify the unit file for the relevant bombers and your good to go based on your understanding of its application. Second, the majority of the English fleet is early 1900s tech, and regardless of the mod, damage/damage reduction scales quickly-ie 1940s airwings with 10 naval bombers can and will do a great deal of damage. Further the positioning mechanics nerfs fleets with more than 10-15 ships. So a fleet of 135 has a positioning with relatively identical tech of 0%, but 13 fleets would have ~30-100% depending on each fleets composition.

Couldn't give less of a shit about Naval because Land is already broken.

>As far as I have seen BICE is the most expansive mod in terms of units

Sure

>complexity, difficulty

The AI can't utilize the complexity and therefore the difficulty is lower.

>As a virtue, it makes some campaigns all the more difficult and thus fun to master if you understand all the mechanics and are willing to play along.

If you have to give every AI country infinite manpower along with dozens of other cheats (IIRC all AIs got something like a flat -50% cost decrease for building all armored and motorized units, along with supply bonuses), then you've failed as a modder

>>13659838

>Vassalize then demand provinces from vassals

>demand the nobles give you a -AE modifier before anything big

>IIRC maintain your court high to get +relations, also get high prestige and stuff.

But India is always kind of hard for AE in M&T because AE comes strictly from population. By the mid 16th century when you've stacked tons of admin efficiency it becomes easier and you can pretty much blob to your hearts extent


0c68d3 No.13661245

File: 429c550270b61e7⋯.jpg (58.81 KB, 708x960, 59:80, Ritratto_di_S.M._Vittorio_….jpg)

>>13657967

Apparently this dude, https://en.wikipedia.org/wiki/Prince_Ferdinand_Pius,_Duke_of_Calabria

And his prime minister is some liberation theology preist named Luigi Sturzo so there might still be some reuinification possible?

>>13658129

Depends on what you mean man. There are countries where you really do need to micromanage if you want to make the country great again (Norway, Columbia, Fengitan, etc)

>>13659681

Actually Sardinia is the exiled monarchy, so its more so Victor Emmanual screaming I WUZ KANG kneeling on the shorline


d50d02 No.13661458

>>13659838

IIRC all neighbors were too big to ever accept diplovassalization or too small to not be worth the effort. I did use the Liberate The Faithful CB but since in appears and disappears seemingly semi-randomly (probably just tied to piety and/or events) I think I used Conquest as well (fabricated claims for cheaper coring)

>>13660538

I think institutions were great idea but they were implemented in asinine way. M&T has them transfer between Art Centers. GSG&Taxes guy claimed he was working on way to make them spread between trade nodes/centers as well which imho would be one of better solutions.

>>13661117

Those tips are actually helpful.

If you want to try Vijayanagara. don't forget to rush one more idea into starting ideas (to get Admin tech reduction national idea) and ally your northern Hindu neighbors at the beginning to help against Bahmanis. I possibly broke/let relations deteriorate to the point where they broke alliance themselves too soon. Possibly general tip as well, always try to take maximum amount of ducats from your enemy in peace deal since higher base interest in M&T can result in economic death spiral for countries you bleed dry.


8a23ae No.13661629

>>13661458

Best strategy in India/M&T in general is to vassalize small countries with lots of cores to take, then return core (0 AE, and you can grant them province control for the eventual auto-cede mechanic so it doesn't even require warscore), then slowly demand their provinces over time. This way you demolish your enemies quickly and instead of taking tons of AE you just take penalties to vassal relations from demanding provinces, which decays with each of them over time (and they'll still fight for you in the meantime).

On game start as Vijay I released Bijapur (take half of Bahmani for them in first war), took a single province from Andhra and released Golconda (take most of Telingana for them in first war) and took a single province from Madurai in my first war with them to release Gingee (you do lose a few of your own cores for this though.

It can become a bit difficult to juggle vassal relations and keep them below 50% liberty desire. Keeping your court well funded is important.


468987 No.13662107

CK2. How to kill off your heir?


d8b30d No.13662120

>>13662107

imprison and execute?


468987 No.13662133

>>13662120

Thats what I was thinking, but my vassals will hate me for it.


a76572 No.13662136

>>13608012

>>13658050

Here's another update, this one's pretty big:

Provinces held by countries with Greek culture can be renamed. Only in Italy, Anatolia, Egypt and the Balkans.

https://mega.nz/#!h4UlxbLC!Xpf5x82eeTPanv3vA6igQE990WgxOh8I164wmbXxF94

>>13662107

If his martial skill is low, send him off to become a mercenary or assign him as a general and hope he gets killed in some meaningless war/training excercise, if your intrigue is high, simply plot to kill him. Alternatively, if you're christian, you could build a bishopric and send him off to become a priest; also you could excommunicate and imprison.


468987 No.13662171

>>13662136

>send him off to become a mercenary

How do I do that?


b7a89c No.13662214

>>13662136

Now that i have my internet back, ill give it a shot as VNZ and BYZ.


a76572 No.13662267

>>13662171

If you have the reaper's due update i think, you can make him assemble a mercenary company


46f2cb No.13662346

>>13618202

As far as my knowledge about Greeks goes, even until 1920 many of the Greeks in Anatolia considered themselves Rhomioi (Ρωμιοί) and not Romans, a mix of Greek and Roman actually.

So name it Basileia Rhomaion ? Since Greece was a kingdom back then.


a76572 No.13662380

>>13662346

Yeah I named it the 'Empire of the Romans', vanilla HFM/HPM had it renamed to 'Greek Empire'.

And as for the Rhomioi, even the turkroaches referred to them as Rumlar or something like that, it's pretty cool how they still considered them more Roman than the Romans.

AFAIK the ERE didn't even considered post-WRE Romans fully Romans but some sort of germano-italian mutts instead, it's pretty funny.


46f2cb No.13662514

>>13662380

Dont know about that WRE-ERE thing.

I know that the term Greek was considered an insult and used for pagans. Where Rhomaioi were the Christianized Greeks, the Hellens. The empire had lots of trouble with its identity.

They only started "respecting" the ancient Greeks again after the fall of constantinople whjere the emperors of nicaea was trying to create a national identity, and could only find a solid one in the passt.

Maybe you can add some former glory or about the past flavor events.


0d41d9 No.13663381

File: a1e785fd550ec6f⋯.png (129.72 KB, 247x308, 247:308, 1.png)

A bunch of provinces seceded to me from Switzerland, despite me having wrong culture/religion.

>>13661245

What an ugly French bastard.

>>13662380

>>13662514

The insult isn't being a Greek/Hellene (which mean the same thing), it's the denial of Imperial legitimacy. The ERE was called "Empire of the Romans" by everybody who wasn't specifically trying to say "they are schismatic and probably pagans as well :DD", Catholics and muds included.

>but some sort of germano-italian mutts instead

I don't think it was so much about haplotypes as it was about the questionable legitimacy of the HRE (which was again called Roman Empire most of the time, the Holy came later).


d8b30d No.13663627

I do kinda like how I have basically standing army, thanks to upgrading my family palace and tradeposts. I don't think I've ever had a retinue over 6000 strong. I guess Merchant republics are those kinds of realms that are stronger than they look. But I guess it is to make up for lesser amounts of levy?


b8bc64 No.13663648

>>13663627

Nothing beats the power of money


d8b30d No.13663675

>>13663627

altho' expanding is bith exhausting, when I first have to war for city and then make a next war for the province. Also, is it just me, or does the peace deal system in ck2 suck a bit? considering that you only get what you war for and can't get anything extra. And it sucks to be defender, because even if you completely crush the attacker, you can't take advantage of that in peace negotiation.

sage for forgetting to put this in my previous post


0d41d9 No.13663705

File: 3b142c1f0e18079⋯.jpg (45.83 KB, 720x202, 360:101, t rks.jpg)


b7a89c No.13664376

File: 4376e11eeab55f6⋯.jpg (184.89 KB, 830x555, 166:111, gran-sabana-vistas.jpg)

File: 5796120288b18d3⋯.jpg (87.93 KB, 640x360, 16:9, granjas maracaibo.jpg)

File: 4f642ab8c89fe36⋯.jpg (60.93 KB, 441x745, 441:745, Jose Antonio Paez. Retrato….JPG)

File: 1b5d1f01dc4c5cd⋯.jpg (251.53 KB, 800x600, 4:3, Batalla de Carabobo.jpg)

>>13662214

Hey HFM edits anon, i played VNZ and have some sugestions as of things to change.

-There are too many llaneros, they should be removed from caracas, cumana and san fernando (you should change the pops to north andean), since the llaneros are from the central venezuelan plains, not the coastline or mountains.

-While VNZ holds forte sao joaquim, the name should be changed to fuerte san juaquin (the name in spanish), or how natives/venezuelans call the frontier between venezuela and brazil, roraima.

-Angostura should be savannah instead of jungle (seriusly, does pic related look like a jungle to you?) and be able to produce iron in the late game ( https://en.wikipedia.org/wiki/SIDOR ).

Maracaibo should be farmlands, since its one of the best places for farming in venezuela due to the lake, only the northern tip is desert/savannah, we call that the guajira peninsula.

Zulia should be a releaseable nation.

General paez should be the leader of the venezuelan army at the start of the game, since at that time he was the commander in chief of the venezuelan army and was so until 1863 ( https://en.wikipedia.org/wiki/Jos%C3%A9_Antonio_P%C3%A1ez )

I also have some ideas for events/decisions, tell me if you want to hear them, since i dont wanna be that guy that forces shit about his country in other people's mods unless they approve of it, tell me if youre interested.

Also, venezuelan sprites should be wearing blue instead of yellow, as that was the colors of the uniforms since the days of the independence war to today.


a76572 No.13664471

>>13664376

>I also have some ideas for events/decisions, tell me if you want to hear them, since i dont wanna be that guy that forces shit about his country in other people's mods unless they approve of it, tell me if youre interested.

Sure, shoot. I'm taking notes of whatever people suggest.


5b7fe3 No.13664552

File: ad2e69d498f8896⋯.jpg (477.42 KB, 1726x784, 863:392, Cyrenaica_Marmarica.jpg)

>>13662136

>Provinces held by countries with Greek culture can be renamed. Only in Italy, Anatolia, Egypt and the Balkans.

You should add Cyrenaica too since that was originally a Greek colony. Keep the province name the same but just rename the cities on the northern coast. Benghazi becomes Berenice, Darna becomes Pentapolis (or one of the cities that made up the Pentapolis, like Cyrene and Darnis), Tobruk becomes Antipyrgus. Here's a map.


b7a89c No.13664767

>>13664471

Allright, most of these things are what shapped venezuelan national identity to end up ins hte sucesfull period from the 1910s to the 1970s in venezuela.

Built national pantheon ( https://en.wikipedia.org/wiki/National_Pantheon_of_Venezuela ) there lies the remains of venezuela's greatests heroes, except for francisco de miranda, his remains were never found so the sarcophagus lies open.

Turn bolivar's birhtplace into a museum ( https://en.wikipedia.org/wiki/Birthplace_of_Sim%C3%B3n_Bol%C3%ADvar )

Gloria al bravo pueblo ( https://en.wikipedia.org/wiki/Gloria_al_Bravo_Pueblo )

Achieving these 3 things should caus an event on venezuelan nationalism, since before this people didnt identify themselves as venezuelan (but rather, llanero, caraqueño, valenciano, etc.), in the late 19th and early 20th century the country went through a boom of nationalism and created the national identity, this could either give a bigger assimilation rate or change the llanero and afrolatino pops to north andean (these things can apply aswell to GCO, since these are all things relevant to bolivar's campaigns and common history).

Maria Teresa Carreño ( https://en.wikipedia.org/wiki/Teresa_Carre%C3%B1o )

Martin Tovar y Tovar ( https://en.wikipedia.org/wiki/Mart%C3%ADn_Tovar_y_Tovar )

Romulo Gallegos ( https://en.wikipedia.org/wiki/R%C3%B3mulo_Gallegos )

Form military academy, this was done under the goverment of Juan Vicente Gomez with german ais (hence why venezuelan cadets use the pickelhaube) ( https://en.wikipedia.org/wiki/Juan_Vicente_G%C3%B3mez )

Send expedition to the Orinoco river ( https://en.wikipedia.org/wiki/Orinoco#History ).

Grant land to soldiers: during the war of independence, soldiers were promised plots of land for their service, this wasnt paid until the late 1830s and early 1840s, in real life the venezuelan goverment exchanged the bonds of the venezuelan soldiers for cash, but the you could make an event choosing betweein giving them land or buying the bonds (perhaps + farming efficiency - Adm efficiency if you grant it, to - farming efficiency, + Adm efficiency if you dont?).


a76572 No.13665053

>>13664552

How about this:

Cyrenaica → Lybia Pentapolis

Benghazi → Berenike

Darna → Kyrene

Tobruk → Antipyrrgus

Matan as-Sarrah → Sarra (Since I don't think there's an equivalent in Greek)

>>13664767

Now, the national identity idea's out; I'm not even sure if I could turn pops from X culture into pops of Y culture, you can move them around and add/deduct %s of population, but I don't think some sort of 'melting' pot could be done, correct me if I'm wrong, please, because I think this could be a great idea, not only for Venezuelans, but for Colombians and Ecuadorians as well.

Also it's kind of a pain in the ass, because if I made this special event for VNZ, I'd have to make it for every country in the region that has a generic culture as their primary culture (like Caribeno, Central American and South Andean)

I already corrected the map on those two provinces you mentions, also I'm trying to figure out how to add Jose Antonio Paez into the game, I've read a bit about him, so he should have a big morale bonus (maybe 30%?) due to his Vuelvan Caras, I never say this word because I think it's cliche, but he was a fuckin badass through and through. Maybe I could make him an overall quasi-OP general. Also I have no idea how to change the uniforms.

As for the rest of your suggestions, I could add the National Pantheon and Bolivar's birthplace, should I also add an event about Bolivar's death? I know he died poor and downtrodden. The expedition to the source of the Orinoco could be like the source of the Nile or the Amazon river events and finally, the land for soldiers could be done with some good old pop promotion (if possible) from soldier to landowner/aristocrat +permanent farming efficiency OR keep them as soldiers and get a permanent +adm efficiency

Also there's something I wanted to ask, shouldn't the coastline Venezuelans have the Caribeno culture? Since they're more linguistically related to the Latins living in the Caribbean islands and North Andeans live more around the mountainous areas of the country.


5b7fe3 No.13665166

>>13665053

Looks good to me.


b7a89c No.13665277

>>13665053

>but I don't think some sort of 'melting' pot could be done, correct me if I'm wrong, please

Dont know that much about the inner workings of vick2 so cant help you.

>I'd have to make it for every country in the region that has a generic culture as their primary culture (like Caribeno, Central American and South Andean)

Those are broad terms that work, the unification of culture would be more for minor cultures (llanero, afro-caribbean, native american minor and such) to join the greater culture of the regions.

>Maybe I could make him an overall quasi-OP general.

Thats kind of the idea.

>Also I have no idea how to change the uniforms.

Victoria 2 > commons > country_colors

>should I also add an event about Bolivar's death?

Sure, but at the time people didnt really care much about him because venezuelans got uber butthurt about the grand colombian capital being bogota and having a centralistic goverment whne in their eyes, the independence was won with venezuelan blood and money.

>The expedition to the source of the Orinoco could be like the source of the Nile or the Amazon river events

Seems pretty accurate, at the time biologists and explorers from france, uk, USA, the netherlands and such came to venezuela to travel to the source of the orinoco, most disapeared or failed horribly.

>the land for soldiers could be done with some good old pop promotion (if possible) from soldier to landowner/aristocrat +permanent farming efficiency OR keep them as soldiers and get a permanent +adm efficiency

I think it could work as long as the aristocrat pops dont go too high and soldier pop too low.

>shouldn't the coastline Venezuelans have the Caribeno culture?

Yes and no, coastline venezuelans becoming mainland caribeños didnt happen until the mid 20th century with the whole widespread like of baseball, salsa and such, but then again, we have more in common with colombia/ecuador than say, cuba.

Homever, we venezuelans consider dominicans (from the dominican republic, not dominica) to be island venezuelans and they think of us as continental dominicans.

All around the north andean group works well to convey how do the cultural bonds work in the region.


b7a89c No.13665330

>>13665277

Also, the national identity thing could work aswell with a bigger assimilation rate, what do you think about it?


a76572 No.13665341

>>13665277

>Sure, but at the time people didnt really care much about him because venezuelans got uber butthurt about the grand colombian capital being bogota and having a centralistic goverment whne in their eyes, the independence was won with venezuelan blood and money.

Seems like now there's gonna be an event about moving the capital to Bogota or Caracas

>I think it could work as long as the aristocrat pops dont go too high and soldier pop too low.

Yeah scratch that, no pop promotion, shit's fucky and it's gonna end up unbalanced

>Yes and no, coastline venezuelans becoming mainland caribeños didnt happen until the mid 20th century with the whole widespread like of baseball, salsa and such, but then again, we have more in common with colombia/ecuador than say, cuba.

Homever, we venezuelans consider dominicans (from the dominican republic, not dominica) to be island venezuelans and they think of us as continental dominicans.

All around the north andean group works well to convey how do the cultural bonds work in the region.

Thanks for clearing that up, so they'll remain North Andean.

Also, the national identity thing could work aswell with a bigger assimilation rate, what do you think about it?

That could work, but it's still a pain in the ass to do.


b7a89c No.13665371

>>13665341

>Seems like now there's gonna be an event about moving the capital to Bogota or Caracas

That was actually a big controversy at the time and one of the causes of the split in the grand colombia, together with sucre's death and the centralism over federalist goverment.

>Thanks for clearing that up

No problem man, if you have any questions about hispanic south america, ask me and ill see if i can help, though i wont be able to answer until tomorrow.

>That could work, but it's still a pain in the ass to do.

I believe that this is somewhat reflected IRL by the lack of separatist movements in the south american countries nowadays, wich apart from memes, are pretty unified when it comes down to national identiy and inmigrants melting in.


5b7fe3 No.13666051

>>13665053

Oh and I had another idea which is a bit crazy for a fascist Greece. Since there's no monarch, it shouldn't be able to form the Empire of the Romans. Instead I had the idea that, like fascist Italy reaching back to ancient Rome, a fascist Greece would reach back to ancient Macedon and try to recreate Alexander's empire. I'm imagining it should be something like the Netherlands East Indies recurrent events but would have to triggered by a decision made when you have all your cores (but not Megali cores since the reconquest of those areas was one of the justifications used by Alexander for his campaign). And if you want to get really crazy you could move the capital to Edessa and rename it to Pella and then tag switch to Macedonia. Basically it would give recurring events giving you annexation or colonial annexation CBs against countries in the Southern Balkans, Asia Minor, the Levant, Iraq, Egypt, Persia, Aghanistan, and Indian minors around the Indus. And then probably some sort of Refounding Alexandria decision with effects similar to the Patriarchate decisions. I have no idea how to implement that, but it was just some weird idea I had. I'm going to look at the Netherlands East Indies events in more detail later when I have the time.


a76572 No.13666098

>>13665371

Managed to make Mr. Paez, he's got like 30% morale, organization and +4 attack which is complete bullshit, but he was like that irl.

Think I'm gonna leave the pantheon out, it's got no real purpose. Prestige? I don't think other people really care about you having a pantheon for your national heroes, cause pretty much every decent country has one.

I'll try to make the Orinoco expedition, the land4soldiers and the kraut military academy.

>>13666051

Dude this is fucking crazy, I love it. I'm writing everything down for later use.


a76572 No.13666129

>>13666098

>>13665371

also, there's no way in hell I'm not adding THIS beauty I'm also adding trujillo state since it seemed to be important back in the day, it's even got a census and all.

https://es.wikipedia.org/wiki/Estado_Soberano_del_Zulia


a76572 No.13666135


332995 No.13666643

I lost Kiev a month early but managed to avoid encirclements. My gearing bonus is in full swing, 9 infantry divisions each 2 months and 9 tank divisions each month.


332995 No.13666648

File: 04a3a913b888871⋯.png (411.41 KB, 1024x768, 4:3, Barbarossa5.png)


1ffb73 No.13666783

>>13666648

That entire textblock hurts me on an existential level. How's the rest of the world looking? And is this TRP or Edge of Darkness now, looking back at your other posts?


332995 No.13666884

>>13666783

EoD. The Chinese are holding the line and the US just sent an ultimatum to Japan.


d50d02 No.13667894

File: 7c646cc77764a8f⋯.jpg (652.46 KB, 1920x1080, 16:9, 20171026090858_1.jpg)

My force limit was 32 when I decided to maintain this stack, then got weak claim heir who plummeted my Legitimacy which affects autonomy. I hate disbanding units because manpower and ducats simply disappear ==REE==


54a3ce No.13668016

File: b34c016ac90a57a⋯.png (485.59 KB, 386x615, 386:615, Der Ewige Anglo.png)

>>13652676

>All of South America is rightful Anglo clay

>The world is rightful Anglo clay

FTFY


ee14b9 No.13668221

>>13620570

The problem isn't reddit itself, but the fact that you are playing a bloated meme version of an already bloated mod (the perfect example of how more isn't always better), not to mention these modders dont undertsand the concept of the game and keep adding fake content to pander to autists like you. Literally cuckchan tier garbage taste.


4a72fe No.13668248

>>13667894

>vajayjay

Kochi or nothing m8


742c21 No.13669117

>>13668221

>fake content

You're going to have to expand on that one nigger.


05f367 No.13669162

>>13662136

What does the mod do?


b58b74 No.13669234

>>13669162

> What does the mod do?

Autism.


05f367 No.13669443

>>13669234

>autism

You realise that saying that in a grand strategy thread is redundant right?


a76572 No.13669762

>>13668221

Anon do you realize the mod simply adds like 5 new events and 3 shitty nations, expands upon France's civil war and Switzerland's momentary breakup.

>fake content

What the fuck is this even? Jesus anon, take your shit opinions and shove them where the sun doesn't shine, seems to me you're the butthurt autist who just came straight out of cuckchan; literally getting all worked up because a guy's playing and developing a submod of a mod you don't like.

>>13669162

Adds some flavor to GRE and BYZ; namely the restoration of the old Pentarchies and some landgrabbing decisions to annex the whole Mediterranean coast at the cost of some infamy. Also overhauls Colombia, Venezuela and Gran Colombia a bit.


989b29 No.13670585

File: 182147c340f5cbe⋯.png (119.56 KB, 240x247, 240:247, Udklip.PNG)

What can I do to make Stellaris more like a GSG?

And more importantly, how do I improve politics?


b7a89c No.13670915

>>13666098

>Think I'm gonna leave the pantheon out, it's got no real purpose. Prestige?

I mostly thought of it as a chain of events likned with the national identity thing we talked about before.


18b775 No.13671023

>>13670585

>What can I do to make Stellaris more like a GSG?

for starters, you'll have to find some total conversion mod that'd have the galaxy already parceled out among various empires. I always found everyone starting with one planet and little techs to be one of the main things that make it non-gsg


b8bc64 No.13671102

>>13670585

Make it a cross between CK2 and EU4 IN SPACE, not the fucking trash we have now


d50d02 No.13671110

>>13671023

Yup that's 50% of 4X game, exploration and expansion. Of course some Grand Strategy Games have those but depending what you play you basically don't have to worry about those compared to Stellaris where without those you literally have just your homeworld.


cefd0c No.13671225

One of my biggest problems with Paradox games is the inability to reshape “states”. If there’s a state (which is a territory) that is made of regions with unaccepted cultures right next to a region with accepted cultures, I should be able to add that accepted region to the state to get enough bureaucrats to MAKE it a state, thereby increasing immigration and getting rid of the unaccepted cultures.

>But people would just abuse it and gerrymander states to get rid of all territories extremely quickly!

So just add in-game penalties (and positive behaviors) for the act of redrawing states (depending on what you do and how you do it) to discourage that. Fuck’s sake.


989b29 No.13671402

>>13671102

And mod ideas?


b624d7 No.13671417

>>13616644

The 4 in Battlefield 4 stands for Kike


b8bc64 No.13671441

>>13671402

Make the leaders not just stat boosts


18b775 No.13671550

>>13671402

separate tech trees for different specie groups


989b29 No.13671567

>>13671441

>>13671550

I don't suppose you have a link or name for such mods?


18b775 No.13671584

>>13671567

I thought you were asking for ideas for a mod you were making


989b29 No.13671615

>>13671584

No, I am just looking for mods that can make the game more like a gsg and improve politics.


b8bc64 No.13671621

>>13671567

I thought you wanted mod suggestions to make one


b8bc64 No.13671633

>>13671615

I think Alphamod is autistically detailed but it's bloated to fuck

Try Distant Worlds, it's so much better it's ridiculous


e550fc No.13671795

File: 44d4583bd7575f6⋯.png (130.17 KB, 602x796, 301:398, 44d4583bd7575f66c9c3b861b9….png)


18b775 No.13671805

>>13671633

Distant worlds is also a 4X, though.


989b29 No.13671815

>>13671633

What's the password for the Distant Worlds zip?


742c21 No.13671852

>>13671805

So is stellaris.


b8bc64 No.13671901

>>13671795

beedy

>>13671805

It has more grad strategy elements and it's in the OP


efe043 No.13671965

>>13668016

anglos need to be gassed


0e4376 No.13672461

>>13660593

I only hope that modders will get off their asses and update the mods for 1.05 too


04f09c No.13672493

File: a3909cbdc13f67c⋯.jpg (26.62 KB, 300x313, 300:313, 1234857675.jpg)

>>13668016

Not everyone wants to eat curry, Sanjay.


a76572 No.13673034

>>13665371

Hey Venezuelanon, I'm going to implement a small chain of events representing the Federal Wars of VNZ, it's not very detailed or anything (I don't actually like historical railroading, something that HPM/HFM seem to encourage), but it's going to be there and it's gonna break VNZ real good.

Basically you get the libs and an-libs asking for more autonomy (as VNZ's gov't is actually unitary and not a federation, my bad); so you or the AI will get two options:

>A. Pass a shitton reforms AT ONCE, such as turning into a federal republic, the abolition of slavery, death penalty & debtor's prison; universal suffrage (voting for everybody and secret ballots) and finally press freedom.

>B. Go to war against the buttmad libs, the Llanos area and the Sucre state secede becoming the Federal Republic of Venezuela and the Zulia and the Andes also secede, becoming the Sovereign State of the Zulia.

I'm aware this is not THAT historical and the federal war happened right after a period of 'liberal oligarchy' ruled by the Monagas brothers, all in all this whole thing happened because the country became a dictatorship for about 10 years along with many other reasons such as rampart corruption (ironically enough this war caused even more corruption), I could do that also, but I don't know how to turn it into a chain of events.

Any suggestions?


adb61a No.13673101

>>13616851

>Geheimnisnacht

Yeah I know that feel.


9a058c No.13678157

File: 5a0fdb808e660ef⋯.png (2.71 MB, 1600x900, 16:9, Shahi 940.png)

File: aa0056f4d48f97a⋯.png (2.81 MB, 1600x900, 16:9, Shahi ruler 940.png)

File: c06b5d7ca49410f⋯.png (2.86 MB, 1600x900, 16:9, religious map 949.png)

File: c38d3bde5470bc1⋯.png (991.33 KB, 1600x900, 16:9, Shahi dynasty.png)

File: 2c735759b9bdb3e⋯.png (839.29 KB, 548x770, 274:385, big girl.png)

Second attempt at a Shahi playthrough, I fucked up the previous one when I converted to islam.

This seems to be one of the easiest non-Abrahamic characters in the entire game, the Sammanids and the Saffarids never attack me and even if they did I can just use my holy order and pretty much every Hindu ruler requests to join the war.

Moral authority of Hinduism is pretty much always at 100 so converting is really fucking fast, takes a few months most of the time.

More than half of the members of my dynasty have good traits like quick, shrewd, genius or strong. Sadly my current character did not get any of those but I'm betrothed to a genius and have a concubine with the trait as well so that's not an issue.

Only issue I have right now is that there are not a lot of options for expansion, I have no interest in attacking fellow Hindus because I want them to stay as strong as possible so the muslim blobs in the east. The holy order requires a very high monthly fee if you're the one attacking and I don't have enough troops to fight either the Sammanids or Saffarids, the only option I have right now is the muslim realm in the south but they often get help from the Sammanids.


9a058c No.13678234

>>13678157

Oh yeah, I forgot to mention: I got the event where a mystic appears at your court that can make you immortal but she fled back to coonland somewhere along the way.


a74ab0 No.13678653

>>13678157

thats ebin m8. now smuggle drugs into pakistan or something


9a058c No.13678880

>>13678653

Pakistan is not a real country, it's an abomination made up by Anglos. Poo on street > daily bombings.


a76572 No.13678938

>>13678157

Aren't hindu holy orders OP as shit?


9a058c No.13678969

>>13678938

Yes, they have around 11000 troops and they cost nothing if heathens or heretics have declared war on you.


a74ab0 No.13679348

>>13608012

random country picker doesnt work anymore. pls remove from pasta


2d8df6 No.13679490

>>13679348

I don't like change.


a74ab0 No.13679527

>>13679490

nobody does but it is dead now and we have no choice.


b7a89c No.13679752

File: 349a0aa65615bdc⋯.jpg (1.26 MB, 1542x1083, 514:361, c8.jpg)

>>13673034

> I'm going to implement a small chain of events representing the Federal Wars of VNZ

Oh boy, i cant say ive been looking fowards to that, playing as venezuela is frustrating enough already, the federal war being as disruptive as it was to my country IRL could only make it worse, but autism demands justice and so it shalle be done.

>Any suggestions?

If the conservatives win the war, venezuela can become an oligarchic, pro-slavery republic or a reactionary dictatorship, if the federals win, the country becomes a full on democracy with the things you mentioned.

I dont really know how to expand on that, the history of venezuela from that point up to the liberal restoration revolution of 1899 its such a huge clusterfuck i dont even know how to show that in game withouth making the country utterly unplayable and a constant rapebait for brazil.


a74ab0 No.13680038

File: 4d31a325f83d642⋯.png (401.76 KB, 480x800, 3:5, 25443520_p0.png)

i just downloaded eu3 again. what should i play?


b7a89c No.13680208

>>13680038

Somewhere in the baltics and fuck everyone around you.


098fcf No.13680369

File: b8a221c326e21a2⋯.jpg (580.33 KB, 1920x1080, 16:9, 1502855468452.jpg)

>>13680038

Byzantium


4f3f39 No.13680694

File: 6de478206af83b4⋯.png (485.26 KB, 1360x768, 85:48, ClipboardImage.png)

REEEEEEE

This is the most ridiculous revolt, your garrison is simply expelled and you can't land troops in Famagusta, and performing an amphibious invasion on Nicosia is impossible.


890a56 No.13680768

>>13680038

When I'm done on my Palatinate->HRE game I was planning on a Knights/Rhodes game. The t*rks are at their weakest around 1512, and there's also an extra roachlet state to squish around that time.


8a23ae No.13681017

>>13680694

Can't you paradrop into Famagusta?

Actually just paradropping into Nicosia along with your attack force would probably tip it in your favor.


a76572 No.13681560

>>13679752

It's very simplified tbh, basically works the same way as USA's civil war:

>Decide whether or not should soldiers be compensated for their efforts during the independence war with some land

>No, soldiers get militancy and you get a bonus for tax & admin for -10k shekels

>Yes, soldier pop goes down by 20%, aristocrat & capitalist pops got up 80% (you shouldn't have too many in the 1840's anyway), -5% adm & -1% tax eff; +10% farm, mine & RGO output. Sweet, sweet deal.

>Choose neither, the event keeps popping up. You gotta choose bruh

>1858 rolls in, if you chose to pay soldiers with land, I've got bad news for you. People are fed up from caudillos and are becoming increasingly liberal; FVN (Federal Republic of Venezuela) obtains cores in Apure, Barinas, Barquisimeto, Coro & Cumana

>170 days later, you get a pop-up: Choose between passing the aforementioned legislations & become a liberal country (which isn't reallya bad thing) OR go to war against the Federalists

>Choose war, federalist cores are released; you're in a state of 'white peace' AKA relations +200 and an alliance, due to vicky 2's mechanics, you can't force truces in events (this is something introduced by CK2 & EU4.) Also, you can choose whether or not to play as the Federalists.

>170 days later, another event pops up: This one releases ZLA (Sovereign State of the Zulia), they're allied with FVN and you (again can't force truce thru events) AND you go to war against FVN; you're also given the choice to continue playing as ZLA or not. Also also, FVN gets cores all over your territory and they usually ally CLM (which is weird, but cool, they do that 70% of the time)

>170 days later (kek) you go to war against ZLA, FVN's consequences don't matter at all

It's pretty simple, but it works. Shame you can't force a truce, but you CAN turn farmer pops into soldiers, something I did in order to strengthen FVN and ZLA.

Now, if you so choose to continue as FVN, you can reconquer all of them cores and even form GCO, same goes for ZLA, but they can't conquer anything ourside the Zulia region (Merida, Trujillo, Maracaibo, Coro & Barquisimeto), they also get a decision to conquer Riohacha (AKA the Guajira Peninsula); also, both countries have Afo-Caribeno as accepted pop, and ZLA has Wayuu as accepted pop in order to balance their rough start.

Now, I'd like to implement the pro-slavery reactionary dictatorship, but I'm afraid a dictatorship wouldn't work quite well for VNZ since they heavily rely on immigration later on; dictatorships have a -100% malus to immigration. Shit would've been fine as an euro country with a shitton of pops, but I don't think this could work for Vene.


87ad5d No.13681626

>>13681017

I seriously doubt Ottoman Empire has paratroopers with transport planes in 1938.


a76572 No.13681654

>>13681626

Cockroaches have wings m8, some of them can even fly.


a76572 No.13681691

File: 55c7c373dfe7250⋯.png (3.58 MB, 1920x1080, 16:9, Zulia.png)

>>13681560

Also the Zulian flag looks pretty fucking cool.


48ef0c No.13681797

Where do you even start when it comes to these games? Do you have to look up some cringey autist's 120 part guide where he doesn't unpause the game until the 5th video to learn how to play them?

The in-game tutorials are just insulting with their "DURR DIS IS HOW MOVE CURSOR" shit.


a76572 No.13681837

>>13681797

Trial and error and watching some cringey autist's 120 part guide where he doesn't unpause the game until the 5th video.


742c21 No.13681845


87ad5d No.13681875

>>13681797

Just play it as any other realtime strategy. Also read tooltips.


2e58e8 No.13682109

>>13681560

>>13681691

I would think that this civil war should be one with a single victor: unlike than CSA wanting to be independent from USA, both VNZ and FVN seem to see themselves as the rightful government of all of the Venezuelan territory. So rather than FVN having the war goal of Status Quo, both it and VNZ should have Unite the Nation as the war goal.

ZLA should probably still be Status Quo.

Also, does anything happen if you don't pay the soldiers?


a76572 No.13682144

>>13682109

Soldier & officer pop militancy and consciousness keeps increasing each time you fail to pay them.

Also, that's a good suggestion, I'll keep that in mind.


4f3f39 No.13682153

>>13681017

The problem is building a transport wing and a paratrooper division would bog down my production and not allow me to cover the front with the Hashemites and the Egyptians. Transport wings are insultingly high in IC cost. Which is dumb, considering how a transport plane just needs a big space inside of it, while fighters and bombers require much more meticulous design and worksmanship to build.


4f3f39 No.13682183

>>13681797

I just started playing HoI2 on my father's PC when I was younger, eventually I found out about EU3, then Darkest Hour and here I am, after years and years and still playing.

Just pick one with a theme you enjoy and start playing. Trial and error and so forth.


e7fcac No.13682214

File: adf0686a3497a51⋯.jpg (108.01 KB, 800x555, 160:111, 07411e8f031b56738ef32b1a05….jpg)

>>13682153

> Transport wings are insultingly high in IC cost

They represent the machines necessary to airlift an entire "division" though, which is a far higher number than that of fighter or bomber groups which only needs to carry bullets and bombs.


450627 No.13682240

>>13681797

Start playing and wiki for any question.


9e8540 No.13682261

>tfw played so much V2 the only joy I get is going over infamy limit, starting 5 wars winning them all and blobbing

Still never manage to get a high industrial score, I never have enough coal to supply all my factories, maybe next time I'll think before I spam factories.

I don't understand too how sometimes factories can have all the input resources necessary but they don't make profit or don't get employed. Even with the right techs.


a76572 No.13682283

>>13682144

Also, what would be a good bonus for VNZ's kraut military academy?

So far all I've got is


encouraging_kraut_military_traditions = {
icon = 15
org_regain = 0.15
leadership_modifier = 0.15
land_unit_start_experience = 0.15
land_organisation = 0.15
}

Is this too OP?


a76572 No.13682321

>>13682283

nvm this is a Prussian event modifier which lasts for ~30 years

prussian_general_staff = {
org_regain = 0.1
land_organisation = 0.05
land_unit_start_experience = 0.5
supply_consumption = -0.05
icon = 15
}

I'm cutting it by half, pasting it over VNZ's shitty event and calling it a day.


08d1dd No.13682437

>>13681797

git gud


f8979f No.13682560

does that send the jews to madagascar minimod work with HFM?


a76572 No.13682607

>>13682560

wat mod


f8979f No.13682635

>>13682607

jewish minimod or something like that, you know the one that lets you send your jews to patagonia or madagascar


a76572 No.13682707

>>13682635

Got any links? I could compare the two and if they aren't compatible, I could implement the mod into my HFM edits.


f8979f No.13682724


a76572 No.13682748

File: 7258466ea893bf7⋯.png (126.87 KB, 584x551, 584:551, constipated michael scot.png)

>>13682724

>No, I don't give permission to HFM or any modder associated with reddit to integrate or to take over the development of this minimod.

I can't do this, he don't want it added to HFM.


f8979f No.13682772

>>13682748

then what? are we fucked? I tried just playing with both activated but it doesnt seem to work, unless I need to use an older version


a76572 No.13682788

>>13682772

I could port my mod to HPM and implement it there, but I guess it's gonna take a while since I'm not finished with VNZ's Federalist war events.


a76572 No.13682802

>>13682788

I mean I could port it to my HFM edits, but that's a scummy thing to do since the author strictly states that his work is not to be used with that specific mod. I won't do it though, I ain't that kinda guy.


f8979f No.13682809

>>13682788

alright, can I request you something?


a76572 No.13682815


332995 No.13682822

File: b6479d06e8262b7⋯.gif (778.33 KB, 900x540, 5:3, 1508780763667.gif)

File: 7979184b4ed49b6⋯.png (322.49 KB, 1024x768, 4:3, 89889.png)

The US went Communist (Stalinist). A black man is chief of the army and women chair 3 minister positions.

T-34 tanks are flowing out but I now have a 2000 manpower backlog on reinforcing.

The Germans launched an offensive on Leningrad and 400,000 soldiers died in one engagement. It's getting pretty intense.

>>13680694

Now you know how Napoleon felt.


f8979f No.13682835

>>13682815

can you make germany's colonies releasable nations that you can play with like australia? I even have flags for german east africa, but I dont have it at the moment


a76572 No.13682868

>>13682835

You mean like a German Namibia and stuff? You can get those as you colonize Africa. I think the mod automatically makes turns them into nations of your primary culture which can be released at any time, it's only a matter of changing the flags, something that can be easily done by anyone; in gfx/flags, search the tag for the colony you want to have a kraut flag, add the tag to the 93x64 tga file and replace the appropriate files, make sure to make a backup of your files first.


f8979f No.13682881

>>13682868

oh shit I forgot about that, thanks, I also had an idea about the jewish minimod thing, maybe instead of focusing on the jews only, you can also expel other cultures like the afroamericans and send them to liberia or something like that


a76572 No.13682927

>>13682881

You can already do that I think, also you can genocide kebabs and religious minorities. HFM's pretty complete as it includes a bunch of other mods that also add flavour of this kind.

It's a shame the guy who's making that kikemod doesn't want his mod associated with HFM in any way…


f8979f No.13682958

>>13682927

well it's his mod so he can do whatever he wants , also do you know how does the UBP getting annexed by germany work? I had them in my sphere when I formed germany and it didnt work, do they need to be independent to work? and when can I rename estonia and latvia?


a76572 No.13682982

>>13682958

You mean the United Baltic Provinces? They need to be your vassal and you need to be a GP. Also I think you can only rename Lithuania with kraut names. I don't see anything about Estonia or Latvia in the files.

If you give me whatever names you want for the provinces, I'd gladly help you out.


f8979f No.13682996

File: 63bbb98fc6edd6a⋯.png (1.86 MB, 2856x4120, 357:515, Reichskommissariat_Ostland….png)

>>13682982

it's from ww2 but I think it still works


66a3ae No.13683642

File: 010eb245ddcbd88⋯.png (236.68 KB, 1351x534, 1351:534, Capture.PNG)

are you ready /v/


e6573b No.13683659

>>13683642

Close to ideal borders, tbh.


5c4e9b No.13683769

>>13663381

>>13662380

A modern equivalent would be calling Syria "Assad regime".


b7a89c No.13683961

File: f59a66f5228d630⋯.jpg (82.86 KB, 720x720, 1:1, relampago del catatumbo.jpg)

>>13681560

Now thats the way to make a civil war interesting, how does the AI handle it though?

Whats the rate in wich it chooses federalism or war?

Does AI zulia ever do anything at all?

>>13681691

Hell yeah it does, its based on the catatumbo lighthing.


d8b30d No.13683969

>>13683642

that looks hideous


91f433 No.13684134

>>13682822

i think you should become Natsoc and stop fighting fellow europeans


9a058c No.13684434

>>13681797

>Where do you even start when it comes to these games? Do you have to look up some cringey autist's 120 part guide where he doesn't unpause the game until the 5th video to learn how to play them?

A lot of people do that but that's the most frustating option and I wouldn't recommend it because doing it that way will take you hours. Best way is to just play it until you know how to play, for EU4 the best beginner nation would be either the Ottomans or Portugal (first one if you just want to conquer without consequences, latter for colonisation and mostly being left alone by European nations), for CK2 either a viking in the Old Gods start or some realm where you are isolated from the rest of the world for the entire game like the Canarias though the latter option would mean you'd have 0 options for actually conquering anything.


1b062f No.13684444

File: 0f08af730b63246⋯.jpg (264.57 KB, 683x1024, 683:1024, JEWHAN FROM PAIROFDICKS.jpg)

>>13683642

BELIEVABLE WORLDS

BELIEVABLE WORLDS

BELIEVABLE WORLDS

BELIEVABLE WORLDS

BELIEVABLE WORLDS

BELIEVABLE WORLDS

BELIEVABLE WORLDS

BELIEVABLE WORLDS

BELIEVABLE WORLDS

BELIEVABLE WORLDS


9a058c No.13684577

>>13683642

What's the black supposed to be?


a773b5 No.13684602

>>13684434

> just play it until you know how to play,

This 100%. Figure shit out and go and don't be afraid to start over if you feel you can better apply your exp to a fresh start.


ec1940 No.13684698

File: fd3e5a57796c5b0⋯.jpg (28.31 KB, 640x364, 160:91, 1365283080586.jpg)

Newfag to Vicky 2 here, why the fuck does everyone have such a hard-on for 'containing' me?

I'm playing as Austria and there was some crisis (don't remember which) in which I was on the same side as France, Russia and Switzerland, against Prussia, the Ottomans and Britain.

>my side wins war

>suddenly Russia decides it's time for a containment war against me because ???

>I barely manage to weasel out a white peace (they have 3 times as much military as me)

>and then the French go on a containment war against me, in which I have to surrender

I should point out I haven't actually got a chance to expand my territory, most hostile thing I did was steal some countries from Prussia's sphere of influence during that crisis.

>have a gimped army and apparently I'm horribly infamous because the tiny north-german countries don't fancy being my ally an awful lot.

>drop out of being a great power

>slowly things get better, various countries become allies with me

>Then the newly formed Italy decide it wants it's cores back.

>Push it back rather easily, since their army is nothing to write home about (even compared to my crippled armed forces) and I have a couple of allies.

>decide to add 'cut down to size' as a wargoal, so they won't try anything until I can rebuild an army

>win war

>Prussia and it's army of tiny north germanic countries decide to 'contain' me again.

>All of my allies bail

>mfw

what the fuck did I do wrong? I was being pretty cool for a change and everyone loses it.


a76572 No.13684931

>>13683961

>how does the AI handle it though? Does AI zulia ever do anything at all?

Sometimes they're sitting ducks, sometimes they do create soldiers


e4a8bb No.13685051

>>13684698

How much infamy do you have?

above 25 any gp gets a free cb to contain you, and if your military score is low they will use it


ec1940 No.13685086

>>13685051

fuck.

How the fuck did it creep up on me like that?


b7a89c No.13685181

>>13684931

What about VNZ and FVN?

How likely is the AI to actually start the civil war?

Also, how do you play greece in this mod?

You cant raise tensions in your cores unless you have the revolution and counter-revolution tech.


9a058c No.13685266

File: 067ebd73df8805b⋯.png (1.2 MB, 1156x692, 289:173, virgin pajeet vs chad virg….png)

Is there some kind of mechanic where AI characters don't want to marry someone if his stats are too bad? The guy on the left is a heir and his dad is in his 60s yet he is not married or betrothed.


9a058c No.13685272

>>13685266

Oh fuck, I messed up the filename, was meant to be "chad aryan".


a76572 No.13685297

>>13685181

>How likely is the AI to actually start the civil war?

0.7 (70%) likely to start the war and 0.3 (30%) likely to pass all the stupid civil reforms

>Also, how do you play greece in this mod?

>You cant raise tensions in your cores unless you have the revolution and counter-revolution tech.

Russia is your friendo. Or any other GP, really, Austria works too.

I'd say Austria's a better option since Russia gets into a lot of events involving the ottoshits like the Crimean War and the Eastern Crisis.


a76572 No.13685328

>>13685297

Now it's more even with 60% vs 30%, or should I leave it at 70%vs30%?


a76572 No.13685333

>>13685328

60vs40 I mean


a76572 No.13685525

>>13685328

>>13685333

After testing a bit more, I've noticed the AI white peaces out more often than I'd like. I think I'm going to remove the railroading event which makes you go to war and replace it with a simple diplo malus towards FVZ and ZLA.

Man I wish vicky2 gave me more options when modding stuff like this, all of this could've been solved by a simple spawn_unit in either ck2 or eu4.


d8b30d No.13685996

File: 6ff92b5ce049a2b⋯.jpg (307.95 KB, 1366x768, 683:384, fucking_cap.jpg)

why the fuck does this shit exist? I have clearly won, Byzantium is in defensive war with all her neighbors and I've sieged down the fucking constantinopol. Surely at that point the empress would be like "there take your stupid italian clay and leave me alone"? Is the only purpose of that cap to prevent players from doing small sniping wars while the other side is distracted? Also, what counts as major battle? because after seeing the cap I fought a byzantine army of 4000-5000 strong, but it seems it didn't count as major battle.


b7a89c No.13686126

>>13685333

60-40 would be more likely, as the war was very close to not happening.

Also, chile should get the kraut military influence event too, since venezuela took their example after seeing how good the chilean army was, and this is why you can see the armies of both country being so much better in organization, discipline and equipment than the rest of latin america through the 20th century.


b7a89c No.13686130

>>13685996

Because 5k isnt that big of a deal for the byzantines, just like the muslimblobs.


92022a No.13686197

File: fd486d519375ba7⋯.jpg (320.39 KB, 1280x757, 1280:757, reply of the cossacks.jpg)

Trying to get into NWO

What do I do about the fact that Im always on the verge of bankruptcy and that theres a massive shortage of life and everyday needs for poor strata at the start?


b7a89c No.13686237

>>13686197

Upping tax efficency and RGO output works for me in the early game, also, dont be afraid to eliminate your army aslong as you dont hold any cores from other countries.


b7a89c No.13686315

>>13685525

I just noticed there's a south german pop of 1100 soldiers in nafplion (greece) at game start, is that meant to happen?


a76572 No.13686326

>>13686315

Seems to be part of vanilla HFM, no idea what that is. Probably some obscure historical fact we don't know.


d8b30d No.13686370

>>13685996

well, I ended up waiting out. didn't have to wait too long luckily.

in other news, mongols decided to ignore Asia completely and went straight for byzantium(seriously, they haven't conquered anything yet) This is second time that I've played this far in the game and it seems on both these occasions the mongol ai derps a bit(at least I hope it's just derping. surely it isn't meant to ignore every realm east of byzantium?)

should I prepare the lube?


a76572 No.13686371

>>13682996

Done and done, should be out for the next version of Anon's HFM edits.

Also, the israel minimod is compatible with HFM as long as you load it first (before any other mods)


2daed6 No.13686447

>>13686371

thanks!, so I need to only play with the jewish minimod first and then activate HFM + anon's edits with the minimod?


a76572 No.13686456

>>13686447

>Jewmod

>Anon's edits

>Anything else for HFM/HPM

>HFM

In that order


2daed6 No.13686480

>>13686456

understood, I'll wait for the new version of anon's edits first


a76572 No.13686898

>>13608012

https://mega.nz/#!588UGKrK!cWld9tv2tLFglMbgevW6P6HTFkaEKWZH-vykwkCPwiM

Another update of Anon's HFM edits, this one's quite big. I didn't EXTENSIVELY test the new events, but they should be good to go (still tested them a good 2-3 times, and due to the AI's retardation, FVZ and ZLA rarely ever build any troops, they do ally colombia though, so that might be their salvation.)


b7a89c No.13686951

>>13686898

Im gonna give it a run and tell you how it goes.


2d8df6 No.13686970

>>13686898

What was the last version of your CK2 mod? I should update the mega and so on.


a76572 No.13686987

>>13686951

Please do, it should be completely fine though.

>>13686970

https://mega.nz/#!1okVWBrJ!R5KFBiGAlrjAjQ-zYtJx87WQvFLcIxCmbCO8Cc6uzTU

This should be the latest one, 9.3


a76572 No.13686993


2ecccb No.13687041

File: db888d36412a897⋯.png (2.69 MB, 1920x1080, 16:9, lootrascals.png)

Game:

7QF2Q-BTJGX-KXR7D

Soundtrack:

6ND6L-B0R5V-E9V0V

Not exactly /gsg/, but maybe one of you will get a kick out of it. Plus I'm a Linuxfag so I need to offload this regardless.


8a23ae No.13687258

>>13685996

Used to be you'd get a big retinue and assault a dozen holdings to easily 100% anyone before they could get their levies in order and crush you. This was back when pure archer retinue were absurdly OP in assaults and a 10k stack of them could take any holding with zero losses.


a76572 No.13688143

>>13686898

When playing as VNZ, has anyone gotten the 'Soldiers demand payment' event yet? Can't seem to get it for whatever reason reason and I wanted to check if I'm the only one.


a76572 No.13688185


2daed6 No.13688617

>>13686898

>>13686987

I try to resign and it crashes my game, what do I do?


244025 No.13688769

>>13684577

its victoria 2 so uncolonized territory


a76572 No.13688866

>>13688617

No idea, mine's never done that.


2daed6 No.13688940

File: 088284702da134c⋯.png (12.29 KB, 271x84, 271:84, mods.PNG)

>>13688866

these are the mods I'm using, is there something wrong?


aa7b49 No.13689246

>>13686371

>>13686447

>>13686456

I highly doubt HFMeme is updated to the latest HPM, so kikemod won't be compatible. You need an older version, and if the mod has different pop files than HPM than it won't work either.


a76572 No.13689341

>>13688940

I don't know dude, are you playing with heart of darkness? Also israel minimod should be first

>>13689246

I'm playing with it right now.


a76572 No.13689389

>>13689341

https://mega.nz/#!0p9SwCIR!sqlniWMpmguISeYgzxkUPKuV4LliXdvL9eUJlbWAKuM

Also here's another update, hope that stupid VNZ caudillo event fires up


aa7b49 No.13689445

>>13689341

The decisions will work, but the rest won't.


a76572 No.13689597

>>13689445

Oh, alright. Honestly I didn't even bother checking its inner workings, guess I'll just drop it altogether.


8a23ae No.13689815

>>13688617

Crashing game on resign happens if you set your v2 config file to read only. Which is perfectly acceptable if you have some settings you don't want overridden


d8b30d No.13690848

File: 2f7da2353db53b6⋯.jpg (294.05 KB, 1366x768, 683:384, fucking_mongols.jpg)

>>13686370

so mongols just conquered byzantium. I feel this game hates me. I wonder how likely they declare on me next?(currently theyä're fighting wars they inherited from byzantium)


b7a89c No.13690913

>>13690848

>mongols going to fuck over byzantium instead of the middle east

Trully terrifying, those future greeks will all be goatfuckers.


d8b30d No.13690968

>>13690848

after conquering byzantium, mongols conquered hungary. Then they conquered anatolia from seljuks. Hopefully they keep this theme of not invading me.


9a058c No.13690975

File: d976612832d5a48⋯.png (698.26 KB, 631x591, 631:591, magyar.png)

>>13690848

That's nothing compared to pic related, I think this happened in a Karen game of mine.


f211ac No.13691883

>>13681797

these games are piss easy


b9bbb7 No.13692034

I just noticed HFM updated yesterday, should be updating anon's edits soon. However, I think I'm gonna switch to HPM on its next update.


3972df No.13692628

File: b3bb4c8eccbbb29⋯.png (60.19 KB, 365x81, 365:81, kb6z2xxjxjuz.png)

WE


c962d8 No.13692680

File: 4346658915cc89c⋯.jpg (957.85 KB, 1280x1440, 8:9, 1497954882683.jpg)


d8b30d No.13693741

mongols are done. I'm 90% certain that they will not recover from their defeat. Emboldened by HRE declaring liberation war on Mongols, I too decided to declare a liberation war on them, despite half of my council advising against it. I had conquered couple of provinces when finally 20000 strong mongol army came to meet me. They attacked my 14000 strong pikemen retinue in smyrma(?). Battle was crushing defeat for them and they lost half of the army in that battle. they launched couple of attacks more, but they were as unsuccessful as the first one. After the last battle they had little more than 8000 men in the army facing me. and they soon surrendered. With the loss of majority of their forces(they cureently have around 6000) I really doubt they can recover. Altho' I'm worried that hre and other surround realms(and hosts) don't do enough damage to the empire. I almost want to truce break, just to make sure mongols wont recover.


d8b30d No.13693760

>>13693741

oh, and at some earlier point, the mongol ruler converted to catholism. now there are several catholic areas in greece and anatolia




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