No.72
Does anyone have a link to that LUA code unity engine for custom undertale encounters? I feel like at least some of us could cobble together some sort of hard mode.
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No.81
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No.229
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No.230
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No.231
YouTube embed. Click thumbnail to play. >>229
>>230
you can do stuff like this
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No.238
YouTube embed. Click thumbnail to play. I want to see vid related get released.
I love the character, the interactions, and the curveballs with the blatantly stock attacks.
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No.297
That Alphys geno fight is pretty impressive (and what we all wanted to do), but I'm still waiting for something beyond single encounters
not that I'll ever actually make one because I'm a lazy fuck
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No.300
>>297
The unitale engine can only make the fights; that's literally all it's designed for. All the overworld stuff would have to be scratch-made using some other tool.
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No.303
>>300
That seems strange, because the code needed to move things around in an overworld (maps, items, NPC conversations, variables) seems way way less complicated than something like this.
Shit, you could slap a roguelike onto it. If you thought Frisk was ambiguous, try the @ character!
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No.309
>>303
I have no idea whatsoever; I'm not a game programmer, sorry.
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No.369
>>231
>can't spare her after she melts so she feels the phantom pain
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No.627
Coming back to this thread, anyone make any sort of game software since then?
I don't understand Lua even with the guides and wasn't able to make anything in the month I worked
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No.628
>>627
the only thing that happen was they went open source last week, You need unity to run it https://github.com/lvk/undefined
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No.632
>>628
Well, it doesn't necessarily have to be unitale.
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No.633
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No.4575
>>72
Update: they change the name to "Choose your Frisk" and other stuff have been added: https://www.reddit.com/r/Unitale/comments/64e0gz/unitale_cyf_update_log/
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