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 No.982419>>982425 >>982427 >>982675 >>983457 [Watch Thread][Show All Posts]

CORNELL RESEARCHERS MAKE STUNNING NEURAL INTERFACE PROGRESS

They Say The Results Suggest The Ability To Create A ‘Social Network’ Of Connected Brains To Solve Problems In The Future.

https://www.trunews.com/stream/cornell-researchers-make-stunning-neural-interface-progress

According to an announcement from Cornell University, a team of researchers there have made a stunning development in the field of neural interface: a “multi-person brain-to-brain” link involving a game of Tetris. Five years ago, The University of Washington cracked the neural interface barrier by creating a means for one person’s brain to send thoughts and commands directly to another, essentially letting one control the other. This latest development at Cornell, however, has taken that breakthrough to an entirely new level. Last week, the researchers unveiled BrainNet, which is meant to serve as a means for brain-to-brain “collaborative problem solving.” It works by recording the brain signals to deliver information from one person to another “noninvasively”:

“The interface allows three human subjects to collaborate and solve a task using direct brain-to-brain communication. Two of the three subjects are "Senders" whose brain signals are decoded using real-time EEG data analysis to extract decisions about whether to rotate a block in a Tetris-like game before it is dropped to fill a line. The Senders' decisions are transmitted via the Internet to the brain of a third subject, the "Receiver," who cannot see the game screen. The decisions are delivered to the Receiver's brain via magnetic stimulation of the occipital cortex. The Receiver integrates the information received and makes a decision using an EEG interface about either turning the block or keeping it in the same position … “Furthermore, by varying the information reliability of the Senders by artificially injecting noise into one Sender's signal, we found that Receivers are able to learn which Sender is more reliable based solely on the information transmitted to their brains.” According to the announcement, five trios used BrainNet to perform the Tetris task with an average accuracy of more than 80 percent. The researchers said their results “raise the possibility of future brain-to-brain interfaces that enable cooperative problem solving by humans using a ‘social network’ of connected brains.”

 No.982421>>982491 >>982672

RESISTANCE IS FUTILE


 No.982425

>>982419 (OP)

I want to be connected to a female's brain so I can inject my thoughts into her and feel her response.


 No.982427

>>982419 (OP)

This is interesting. When I was a kid I thought of doing this to myself in an effort to make a "krell helmet."


 No.982482

I, for one, look look forward to the coming of the completely virtual Waifu Age.


 No.982491>>982672

>>982421

I am ready for the collective. We will conquer the Galaxy as one superbeing.


 No.982626>>982630 >>982672

If a brain is trained from a very young age to operate this way what happens to social skills and resisting the tyranny of backwards greedy tyrants who currently rule the world?


 No.982630>>982672

>>982626

>what happens to resisting the tyranny of backwards greedy tyrants who currently rule the world?

Was there ever much of a resistance?


 No.982649>>982808

How do I get into the troubleshooting side of this? I'm genuinely afraid that my position will be eaten up in the next decade by AI (sysadmin) so I'd like to get into the networking side of VR and/or these neural interface networks coming up. What should I study /tech/?


 No.982672

>>982630

>>982626

>>982491

>>982421

Everyone finally understands now that we were fucked from the start. (((They))) fucking won, and that will remain the case for as long as humanity still lives on.


 No.982675

>>982419 (OP)

>Two of the three subjects are "Senders" whose brain signals are decoded using real-time EEG data analysis to extract decisions about whether to rotate a block in a Tetris-like game before it is dropped to fill a line.

Let's take a pause right here. EEG data is dogshit and offers near zero ability to "read your thoughts". At best, you can use EEG read-outs to make binary decisions (which is what is happening here). Imagine tens of millions of wires all firing in a big tangle, then embed those wires in fat and blood vessels, then cover that fat with a thick membrane, then cover that in a cm of bone, then cover that with a membrane containing more wires and blood vessels. Now put a handful of electrodes on the outer membrane and try to guess what the wires inside are doing. That's EEG. All you can do is try your best to filter out physiological and environmental "noise", then Fourier transform the remaining signal, bin the frequencies into 4 or 5 bands, and then write code that does different things depending on the frequency bin with the greatest power. What you get is a computer program that says "yes" or "no" depending on the EEG read-out, with slightly-above-chance accuracy. This is not technology to be afraid of.

>The Senders' decisions are transmitted via the Internet to the brain of a third subject, the "Receiver," who cannot see the game screen. The decisions are delivered to the Receiver's brain via magnetic stimulation of the occipital cortex.

I'm assuming they mean transcranial magnetic stimulation (TMS), which is another ham-fisted tool with near zero utility. Pulsing TMS on the occiptal cortex causes the perception of a quick flash of a little white light. You could pulse one side of the cortex versus the other to bias the general part of the visual field you elicit the phosphene in, but, again, it has the precision of a bulldozer. At best, you could elicit maybe 4 unique phosphenes, given how small the visual cortex is and how indiscriminate TMS is.

TL:DR, these people are coming for you and they do want to read/write to your brain but these technologies certainly will not be the tools by which it will be accomplished and you'll all most likely be dead before the tools are even conceived of, let alone developed.


 No.982679

Not quite here yet


 No.982685>>983451

File (hide): 25e127ec733a0ad⋯.jpg (297.22 KB, 853x887, 853:887, Screenshot_20181004-205530….jpg) (h) (u)

>play Tetris with your brain

Shit like this has been available in consumer electronics since the 90s.

Also

>trunews.com

Clickbait "news" site for gullible conspiratard boomers


 No.982808

>>982649

>What should I study /tech/?

The blade.


 No.982990

FAKE NEWS. NO MENTION ON REAL NEWS SITES. IGNORE.


 No.983451

>>982685

tomo news is also pretty bad


 No.983457>>983464

>>982419 (OP)

>retarded article based on literally nothing

>cancer domain name

>blank page

>etc


 No.983464

Here's a link to the actual article: https://arxiv.org/abs/1809.08632

>>983457

I think they block people with an adblocker or umatrix


 No.984147

fellas for a sec i read this as thick smh




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