>>1009814
>I have a 144Hz IPS 1440p Acer meme monitor for 330€ and it doesn't have motion blur.
Yes it does. Just play any 2D side scroller and try to look at any object while your player is moving. Learn what motion blur actually is. I tried 144Hz LCDs and the motion blur is still bad. You need a much higher refresh rate to eliminate it in practice unless you use a CRT or strobed-backlight LCD. Also the "fast" LCDs still have shitty smearing/ghosting artifacts, none of which CRTs had aside from white transitions.
>People even complained in the comment of websites where you could buy it that white was yellow because the default setting was "warm" and not normal or custom. Retards can't even check the monitor setting.
The internet is absolutely useless for getting useful information on a display purchase. This is the reason I haven't bought a new LCD since 2010 or so, I just don't trust any of that shit. All the new LCDs I try in store or at friends' houses are shit too. Yes you can adjust to correct the yellow tint in the monitor settings or on the software side, but then there still may be not enough color resolution or huge inaccuracy in other parts of the spectrum. Look at a site like TFT Central that benchmarks color accuracy.
>>1009815
Most computer CRTs (not just end of era) had better color than most current high end LCDs. High resolution is mostly a meme, as are high refresh rates. The standard for CRT though is 85Hz to remove visible flicker. I have a few of the highest resolution CRTs (2048x1536@80Hz) but also some with a simple 1024x768@85Hz which is still better looking than most LCDs. On my high end CRTs I usually just run at 1280x1024 or 1600x1200. I don't think the picture is stable or accurate on the max resolutions.
>>1009824
>Imagine being this delusional lmao.
>>>/reddit/
also a few years ago you would have said the same thing about gsync if it wasn't yet accepted in the market.
see every forum post ever from then:
>tearing doesn't matter cuz i have 300FPS XDDD
>>1012305
Do you play FPS? Double buffered vsync (what most games use, and when they don't, they use something even worse) adds 16.66ms of input lag, which is hugely noticeable and makes it impossible to competitively play an FPS. The real solution of beam racing works on any monitor ever made (but no game does it). VRR is unnecessary and doesn't even make sense conceptually. Yes beam racing requires a hard real time constraint, but games are meant to be hard real time anyway and the fact that they fail that makes them shit.
>I'd rather have steady 30Hz than shifting from 60 to 30 to 45
It wont be a steady 30, it will toggle between 60 and 30, etc. Showing 30FPS on a 60Hz monitor will cause double images except when there's so much motion blur that you can't see the double image (possible on LCD). But 60FPS shouldn't be hard to maintain.... the real problem is that you'll have input lag no matter what.
>>1013727
>Less updates obviously means less updates. "more lag" etc
That's not the reason vsync causes lag. Vsync causes lag because of the shitty double buffering algo which is easier for shit gamedevs to implement. play an old game and it will almost never drop below 60FPS and you'll still see input lag. turn off vsync and cap at 60FPS and you'll suddenly feel like your hand is a lot lighter
>That results in no double output pictures which is the same amount of frames but is supposed to feel smother.
>Have never tried it but totally overrated imao.
A single double frame at 60FPS will look like a stutter and you will think the game is badly optimized.
>the only purpose of it is smother display of BADLY OPTIMIZED vidya.
This is correct.
>Not to mention that the effect would get way less noticeable on a higher framerate monitor like 144Hz or 200Hz.
Stutter from a double frame would probably still be bad on those rates (never tried it). But again the real issue is lag. The framerate shouldn't be dropping below the refresh rate. That's just a meme for gamdevs to justify their shitcode, which will drop below 60FPS on even the most high end system that exists at lowest graphic settings. I ran vsync at 120Hz on my CRT (8.33ms of lag due to double buffered vsync) and it was still enough to give me a disadvantage in FPS. It still has that feel like your mouse is stuck in molasses. I run all games with vsync off.