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/sw/ - Star Wars

The Empire did nothing wrong.
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File: 8b149a63b21b882⋯.jpg (31.08 KB,571x564,571:564,9d94bea7-87e0-4675-b056-2d….jpg)

 No.33013

How canonical is Force Reservoir? Is using the force mentally or physically taxing? Arguments for or against?

tldr: I am running a GURPS campaign and my friends will likely choose Star Wars as the setting. Jedi seem to just have to concentrate to use the Force, and Sith seem to pay with corruption.

Pic mostly unrelated.

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 No.33015

File: f35dfd54a8a8292⋯.jpg (122.27 KB,500x750,2:3,sunbros.jpg)

It makes sense in that the more you use the force the more you have to concentrate. You can't just flick your hands and shit happens, you have to first think about what you are doing and then believe that you can do it. Or in the case of Sith spells, perform complex hand and verbal routines to pull off crazy shit that could probably take a toll on the mind due to feeding off of hate and fear. Take Zannah doing her mind corruption thing where she had to wiggle her fingers and whisper some ancient script. She had to wait a bit before she could do it again because it fucked her head to even attempt it. All "Force mana" represents is the character's willpower. If magicians were real, they wouldn't run around saying "sorry, can't perform more spells. Have to wait for my mana to recharge," they would most likely be talking about how their head is about to explode from all the thinking.

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 No.33016

>>33015

Fair enough. In some settings mana is a literal thing, but you make a good point. I'll probably end up just modeling them as psionics, which by default only requires you to pay fatigue to try something you failed at before. I'll explain that as the mental fatigue of putting in the additional effort to concentrate or whatever.

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 No.33270

All the official RPGs (WEG, both WotC and the FFG system) have force power based in RNG.

In Star Wars d20 it was essentially 3.0 psionics crossed with truenaming (two of the worst systems Wizards of the Coast ever devised) and vitality point costs. You both needed skill points in a force discipline (like move object), each of which used a different attribute with no rhyme or reason, and had to make a skill check based on that. Better results gave better effect. A feat let people who styled themselves as spellcasters took longer to cast but could do so with less vitality cost. Vitality was a buffer before you started losing wounds and was relatively easy to recover. It was a total clusterfuck but still OP.

Saga Edition was much better. There's only one force skill, Use the Force, that on its on can preform various minor functions (off the top of my head sense surroundings, predict if an action will have immediate bad consequences and lifting minor objects) at no cost (besides the time to activate it) and was based on charisma. A character trained in Use the Force could pick up Force Training as a feat. Force Training gave you 1+wisdom mod (min 1) powers and could be taken multiple times. Each power was an ability you could activate one per encounter and its effectiveness was based on your Use the Force roll (for example with Move Object your result determines how much you can lift and how much damage it does when it hits something). You could use the same power multiple times by taking it multiple times and later books published special lightsaber fighting techniques that could be used the same way as a force power. Essentially the limit was fatigue and greater force users had greater reserves. This I feel is the easiest to manage in play but 1: All the best stuff for force users is in the core book, with stuff in other books being nice extras at best, but everything else in core only had much lower power level (essentially force users have a much higher skill floor but decent charop greatly balances everyone) 2: It doesn't really support unusual calling on powers you didn't know you had and weird situational powers, which happens all the time in Star Wars (my suggestion is to take a page from Mutants and Masterminds and allow a force point to turn any power in your suite to any other power you don't know, possibly with a penalty on UTF rolls).

I don't recall there being a limit in FFG's system except that as a starting force user you had a very good chance (7/12 or 58%) to fail unless you went dark (then it was 42%) until you got an extra force die (then you got multiple rolls and substantially better odds of some effect). I forget exactly how WEG games did it exactly beyond force powers .

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 No.33285

>>33013

From the concentration angle, think of it like a staring contest in a gentle dusty breeze. If you try really hard and maintain a squint (light side), or simply have no care for your own well being and let the dust blast your eyes (sith), you'll still eventually have to blink, or go blind.

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 No.33286

>>33013

>tldr

Your post was not a long one, stop misusing this phrase. Nigger.

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 No.33296

Have you ever had to do a mentally taxing task that left you hot and sweaty afterwards? Maybe you're an introvert and had to talk for an hour or you entered a tabletop game tournament and had to think for 4 games of Warhammer in a row. Neither of these tasks are physically energy draining but the juice needed for your brain to do them still chugs on your brain. Depending on the first power you're using depends on how draining it is to you. In ANH Obi Wan tells Luke to stop physically feeling and to let the force guide him to block the droid lasers. Got to take quite a toll on you mentally to let the universe take control of your body for a while, without dealing with the actual stamina burned up by force speed or having to channel the force to lift heavy shit.

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 No.33297

>>33013

>Tldr

Why is the tldr longer then the bit I'm supposed to have dr'd?

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 No.33302

> Is using the force mentally or physically taxing?

Actually… that depends on your physical and mental state to call the Force. And actually a person can use the Force to sustain his body even when it's wrecked.

A jedi without focus, mentally compromised, distressed can't do much. Remember how Aton Rand said that going after the apprentices fucked with the masters due their bonds. Bane couldn't do much when he was ridden with doubts due his feelings about his father's death. That was the mental aspect

Anakin used the Force to work around even without days of sleep, the guy was wrecked but it could forgo sleep for many days with the Force. Darth Sion was an extreme example, a mangled fucked up corpse acting solely due the Force.

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 No.33711

>>33013

> Is using the force mentally or physically taxing?

It depends. Force users with a good head on their shoulders and working with techniques they've mastered seem to be able to do it without any apparent effort. Mental turmoil cripples their ability to use the Force at all as shown with the example already given of Darth Bane and exerting yourself with a technique you haven't mastered or beyond your normal limits seems to have some kind of mental exertion as shown with Luke during his training with Yoda and how C'boath described his early attempts with Battle Meditation as being painful.

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 No.33791

physically no

mentally yes depending on your state of mind

but it's not like a mana pool

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