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/sw/ - Star Wars

The Empire did nothing wrong.
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 No.13443 [View All]

TODAY IS EMPIRE DAY

http://www.moddb.com/mods/thrawns-revenge/downloads/imperial-civil-war-22-the-warlords

That aside, what are mods do you favor, /sw/

57 posts and 6 image replies omitted. Click [Open thread] to view. ____________________________
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 No.20407

File: 4cc0b05a3479a3b⋯.jpg (118.34 KB,1024x768,4:3,2014-01-29_00048.jpg)

File: a883c2501417630⋯.jpg (104.85 KB,1024x768,4:3,2014-01-28_00270.jpg)

File: 120c9a39c9180a2⋯.jpg (121.75 KB,1024x768,4:3,2014-01-29_00106.jpg)

File: 8b1c6e8924a3a86⋯.jpg (74.97 KB,1024x768,4:3,died during childbirth or ….jpg)

>>20310

Some evil guys are doing evil shit, you meet Freedon Nadd's ghost and Canderous, run into tons of deadly frag mines, and some other shit happens.

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 No.20459

File: b55193357209c95⋯.jpg (111.62 KB,957x231,29:7,PR2.0.jpg)

When it comes to SW Empire at War mods. Phoenix Rising 2.0 Beta is the best of the bunch, subjectively better than Corey's ICW mod-I say this even as a beta tester for ICW.

Main highlight is its tech system that let's you pick and choose what you want to research/upgrade.

There are also 80 hero units scattered throughout the various GC's for the Empire, and 75 for the Rebellion-most of which can be upgraded themselves with different bonuses.

You can also play as the Corporate Sector Authority, though they're still a work in progress.

There are also a bunch of GC's to choose from: Inner-rim, mid-rim, core worlds, outer-rim north, outer-rim south, hutt space etc…

you can get it on steam workshop or moddb. Be warned though, like with ICW, you run the risk of getting a corrupted save after awhile if you use the retail/gog version of EAW/FOC.

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 No.20460

YouTube embed. Click thumbnail to play.

>>20459

Got any anecdotes from the experience, testerfag? Or a tech tree?

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 No.20468

File: 2aa59271795b18f⋯.jpg (283.8 KB,1600x900,16:9,land Empire.jpg)

File: 07e34c75d650816⋯.jpg (304.81 KB,1600x900,16:9,space empire.jpg)

>>20460

>Got any anecdotes from the experience, testerfag? Or a tech tree?

Got the tech tree for the Empire in Phoenix Rising

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 No.20484

>>20459

As a fan of Phoenix Rising for more than a decade, ICW is a lot easier for someone to get into and play, but it's no where near as nuanced as PR - most if not all mods are. PR is very polished and deep.

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 No.20507

File: a97e8f119b3ce64⋯.png (668.34 KB,3575x2289,3575:2289,fmp_tech_tree_v1.7.1a.png)

>>20459

>>20468

>>20484

Can you sell me on why I should play it? it seems, based on what I've seen, very ambitious, and substantially deeper than a lot of other mods almost to a somewhat autistic level, pic somewhat related

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 No.20514

After playing SMGEmu for a bit and realizing how horribly lacking in content pre JTLS was, started playing SWG Legends. Wouldn't have been so horrid if 1: They just make combat work like that and left non-combat skills alone instead of shunting them into now uselss classes 2: Jedi was still a prestige class thingy.

Space combat is very fun though. Is there an easy way to get money to afford a Z-95 Heavy? I've just been running duty missions to farm upgrades, and managed to get a weapon upgrade that doubles my damage off the initial equip while still being light enough to equip, but I still 200 levels worth of drops to get the cheapest one I can find.

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 No.20563

>>20514

Got it by a combonation of legacy quest (mostly the bunkers where you're forced to kill a lot of humanoids that drop triple digits of credits each), an easily completed pair of space missions in the Yavin system with huge reward and a pre-NGE quest line that gave several thousand credits as a reward.

Now how do I get starship XP easily so I can use level 5 competents?

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 No.20574

>>20507

From one of the guys who works on it (who I can't get to post on here):

>If they ever played SW rebellion, its the closest that they're going to get to the best parts of that experience, without the questionable unit balance and lack of ground.

>Sadly it does lack the political aspects, but doing so in EaW takes a stupid amount of effort.

>Overall, its complex in what it contains, but information is well presented so that you can see the difference between units, or what the research tech tree is.

>The tips explain the extra features, and the next-ish patch will likely add a "here's what changed, and how to use it" section in addition.

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 No.20851

File: a9a592fbe693c97⋯.jpg (3.41 MB,3072x3560,384:445,starwarsgames.jpg)

Any recomendations for Star Wars modes for non-Star Wars games?

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 No.20863

>>20851

mods for

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 No.20870

>>20863

Should've said so sooner. You already listed the best ones in that picture though. Only other thing I know are some games that only add SW skins, aliens or ships to games. The Fallout games have a few of those as does the shitpit of Skyrim. However Mass Effect has an Empire at War mod if you're interested.

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 No.20873

>>20851

Men of War, Galaxy at War mod

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 No.20896

Is the Star Wars mod for X3 any good?

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 No.22977

Invidious embed. Click thumbnail to play.

Anyone know any other modding sites for old Star Wars games?

So far I've got

>massassi.net (Dark Forces 2: Jedi Knight/Mysteries of the Sith and Jedi Knight 2: Jedi Outcast)

>df-21.net (Dark Forces 1)

>jkhub.org (Jedi Academy and Jedi Outcast)

>swgb.heavengames.com (Galactic Battlegrounds

>eaw.heavengames.com (Empire at War)

I'm planning on adding it to a list on the Holonet wiki, or potentially making one of those charts of recommended mods that you sometimes see on /v/. Embed related is something I found while trying to get to some of these sites.

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 No.22979

>>20870

is that the german one? is it in English? I am interested in this am I the only one who liked the ground battles in EaW? sometimes I feel like it

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 No.22983

>>20851

wooow dishonest list, swtor definitely belongs in vader or dooku-tier

both psp battlefront games belong in the trash

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 No.22986

YouTube embed. Click thumbnail to play.

>>20873

This, fucking this right here.

>implying an AT-ST won't be taken down by tank rounds, despite tree trunks wrecking them

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 No.22987

>>22986

*taken down quickly, anyway, because it eventually is taken down

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 No.22988

>>22977

>https://deadlystream.com/files/

Hosts KoTOR and KoTOR 2 mods, including the restored content mods for both games.

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 No.22989

>>22986

Always found it funny that the AT-ST is just a scout, but people seem to treat it like it was the Empire's main battle tank.

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 No.22990

>>22989

Just like Storm troopers are in reality the elite troops of the entire Imperial Army, while having normal troops. But of course, Stormtrooper must always be the basic troop of the Empire in any media because it was shown into the movies & it have merchandise value…..

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 No.23003

>>22990

As much as I hate Solo, that movie somehow managed to get that fact right at least. But then again, there was that entire scene with the space hurricane and the space squid.

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 No.23004

>>13443

Does the Empire actually have a day or did you mean that because of the mod?

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 No.23005

>>23003

What did they look like before the film?

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 No.23007

File: 46065c911e7221b⋯.jpg (359.17 KB,928x1800,116:225,Maximilian_Veers_NEGTC.jpg)

File: bd2e49031790207⋯.jpg (145.29 KB,704x944,44:59,Imperial_Trooper_Deploymen….jpg)

>>23004

Empire Day is something they do have in Disneyverse and the EU. Apparently they even had special cookies to celebrate Jedi genocide.

>>23005

It looks like they used the same outfit as General Veers. I'm assuming their dress uniforms were the same as the rest of the Imperial officers we've seen on screen. Comparing the EU design to that in Solo, it looks like Disney decided to keep the overall design.

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 No.23115

anyone try battlefront commander, is it any good?

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 No.23142

File: aec37618ea09359⋯.jpg (82.97 KB,412x441,412:441,aec37618ea0935920d4c87e542….jpg)

Galaxy at War, the mod for Men of War AS2, just updated

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 No.23143

File: 4106774309338b2⋯.jpg (106.93 KB,600x638,300:319,Smug Jaxxon.jpg)

>>23142

AKA the only reason I still bother to get up in the morning.

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 No.23171

>>22986

An AT-ST wouldn't stand a Panzerschreck let alone a fucking 88mm round, but that aside once I learn to play this game I need to get this mod.

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 No.23172

>>20851

I played force commander as a kid, I got it at a garage sale I thought it was pretty good at the time. Also SWTOR isn't that bad but it's unplayable without friends. It's just the stories relating to Revan that are trash

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 No.23180

>>23172

>Also SWTOR isn't that bad but it's unplayable without friends

I disagree. If you just stick to the story content it does surprisingly well as a singleplayer RPG.

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 No.23189

>>23172

>>23180

I think you're both right in some way. It becomes really fun with a group, because of the way the dialogue system works and the fact that it has a system to reward playing as sa group.

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 No.23194

>>23180

Well yeah I guess for single player only it’s better on your own. He was a bounty hunter and I was an Agent and it got somewhat confusing going back and forth between our stories in each area. While I hardly remember the Agent story line any more I’m sure I’ve got parts of the BH story in my memory because of it.

>>23189

Yeah PvP (if it’s even still active) was pretty boring without a friend and flashpoints with randoms meantshit healers so one of us always went healer. I actually really enjoyed healing it was challenging and I was pretty good at it.

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 No.24628

YouTube embed. Click thumbnail to play.

Well well, more stuff in the UR after all.

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 No.24803

I've been playing Force Unleashed and I've been having fun throwing people around. If Jedi Knight was a lightsaber simulator, TFU is a throw people into atomizing shield simulator.

Though Rahm Kota's backstory bothers me a lot, the Jedi had a huge tism fit when a 9 year old slave was presented to them for joining because he was too old, but with Kota they accepted the 18 year old child soldier? Makes no sense.

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 No.24987

Question, can these mods be used in multiplayer with other users of the mod?

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 No.25016

>>24987

Yes, though you might have to ask Corey or his staff for any further details.

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 No.25018

>>24987

One of the devs says this:

>Both people need the same mods installed, usually in the same manner.

>Also need same default game level folders

>If theres issues, I'd suggest taking a look at all parties corruption folders.

>See if any mods modified the constants or AI scripts.

>If you cannot find anything but issues persist, try a vanilla folder and install together.

>It should be okay for people with just workshop mods.

>Though keep in mind some mods modify values that can cause desyncs and whatnot when actually ingame.

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 No.25112

>>24987

The Sins of a Solar Empire mod can be for sure.

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 No.25386

YouTube embed. Click thumbnail to play.

Corey tackles the Awakening of the Rebellion with Sith Lords.

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 No.25388

>>25018

Thanks for the info, Sith anon.

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 No.25407

File: 55801c85047cf26⋯.jpg (90.74 KB,821x768,821:768,1.jpg)

File: 3caf1f8fe0bcaad⋯.jpg (88.16 KB,821x616,821:616,2.jpg)

File: 936a70c125b7c9b⋯.jpg (118.48 KB,1024x768,4:3,23-4-1408665271.jpg)

File: 72d5b3cfc0c104f⋯.jpg (78.07 KB,800x600,4:3,23-5-1408665354.jpg)

Know it's a small thing but Ultimate Saber Mod is something I'd recommend for KOTOR 2, is compatible with the restoration patch.

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 No.25456

>>20851

That list always bugged me, TOR should be way higher. I'd put it in Vader or at least Dooku-Tier.

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 No.25459

So I've taken the Corey pill. Got Thrawn's Revenge II for SoaSE, it's been great fun. How does the Sins mod compare to the Empire at War mods? How is the gameplay different, is balance better/worse, etc.

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 No.25461

>>25456

>TOR should be equal to Galaxies or higher

Nah, fuck you.

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 No.25529

File: 7eeed7da5f790cc⋯.gif (288.05 KB,485x481,485:481,f9401f33fa6e057c685ae59b46….gif)

>tfw the Malachor VI ending mod was cancelled

>will never ever be completed and KOTOR 2 will never be finally finished

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 No.25535

>>25459

Wanna be more specific about what you wanna know?

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 No.25536

>>25535

What's the size of the average engagement, compared to Sins? How much micromanaging is there? Do you need to spam a lot/is the game fast-paced, requiring aggressive expansion?

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 No.35086

YouTube embed. Click thumbnail to play.

So, we have a new stage for BFII (original). Definitely has that "sense of war" down.

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