>>20048
> If they need to get rid of it they can always eject it.
Except the core ejection system ALWAYS fails. Like, in the entire franchise, I think they've only every successfully ejected the warp core twice in the entire franchise. Every other time there's an imminent breach, somebody has the honor of telling the captain why the ejector isn't working.
Their safety systems a shit.
Also, that's no reason you can't transmit your power in the form of electrical wires. Hell, they probably have usable superconductors to make it safer and more efficient.
>>20249
>how come "knocking out the artificial gravity" never happened after TUC?
It's a bunch of shit to set up for filming. Set time is expensive, not to mention insurance, actors' contracts, and the wire guys are probably union, so that's all an extra pain in the ass. It's much easier and cheaper to dick with the lights, rig some sparks in the walls, and tell the actors to shake around.
>>20253
>Plasma power grid gets overloaded/overstressed and causes explosions.
What part of "they should have fuses" are you not getting? My 1998 Caddy's electrical system is better equipped to handle a Jem'Hadar attack than a Federation combat vessel's is.
If the explosion doesn't penetrate the hull, there's no excuse for the power system to always be the first thing to explode, all over the ship, and inside critical areas like the bridge. When an aircraft carrier takes a torpedo to the hull, the power system doesn't cause the bridge to also explode. Ever.
>>20259
This. Also the guys in the back don't even get chairs for some reason. The whole ship is designed like an office building; that is, like they don't expect it to ever move anywhere.
>>20260
The walls all over the ship are lined with consoles. Hell, I think this is established in the one of the first episodes when somebody needs to find their way around the ship.
>hell I've seen several (nameless) characters with giant chunks of metal sticking out of their heads. Broken bones and ruptured arteries are seen in sickbay a few times, and a plasma conduit exploding through a console won't cause that shit without burns.
Did you miss the word "first"? Those things are almost always portrayed after a battle scene, where I guarantee you'll have seen at least one console explode.
>>20318
While what the other guy said is kinda dumb, you're not really holding Trek engineering to any standard at all. Yes, I expect a city-destroying laser to do some damage to the ship. The fact that said damage consistently, almost always first shows in the form of key command equipment simply exploding in the face of the crew of the ship, rather than those working parts of the ship that are more removed from where the crew typically is, is simply unforgivable. Current war technology is far safer to its crew than that, and if your power system poses that much danger to your crew in a vessel that you anticipate seeing combat, then it is simply not a tolerable risk. Convert that energy to electricity and use wires and fuses instead. If you expect your ship will see combat, you must design your systems to not be actively aiding the enemy in killing your crew.
>>20443
You're right, but maybe chill a little?