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/nep/ - Hyperdimension Neptunia

Now with 100% more Nepping
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File: 1441213854688-0.jpg (115.19 KB,853x543,853:543,1440638637856.jpg)

File: 1441213854689-1.jpg (116.51 KB,960x544,30:17,1441188780443.jpg)

File: 1441213854689-2.jpg (1.42 MB,1400x1600,7:8,please get to work.jpg)

56239b No.835 [View All]

Since no one else will make one, i'll have to make one

Let's do what Nick Doerr couldn't

Let's fix the game!

>mod guide and tools

http://steamcommunity.com/sharedfiles/filedetails/?id=409454600

http://steamcommunity.com/sharedfiles/filedetails/?id=453717187

So, the idea is that we work on Re;Birth 2 translation in preparation of the shit fest that will be Re;Birth 3 when it get's released on PC.

Since there isn't a lot of stuff that are outright bad in Re;Birth 2, retranslating it should be relatively easy compared to if we ever are going to attempt to retranslate Re;Birth 3.

Mostly it's just Neptunes dialog that's need to be fixed in Re;Birth 2 and to a lesser extent RAMs.

If we are ever going to get productive, let's set up some priorities and goals

To get started

Firstly we need to asses all the lines of dialog that needs to be changed in Re;Birth 2

Secondly, we need to figure out and make appropriate retranslations for those lines

and we should also find out if there is any way to get our hands on the original japanese script

Let's make it happen

385 postsand79 image repliesomitted. Click reply to view. ____________________________
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56239b No.2884

File: 1457839665999.png (1.4 MB,2560x1440,16:9,1446632989324.png)

Retranslation Update for March 12th, 2016

Well, I've been sick the past few days so I have been in bed rather than doing anything with the project? So something might have got done but don't ask me what. Maybe one of the other people involved could post regarding actual work in more detail.

BUT, with Nep U on the horizon, that should help get our efforts past the finish line just that much faster.

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56239b No.2886

>>2884

translatorfag here

gonna rush the fuck out of v0.5 over the next few days

There's actually not a whole lot of cancer past the first few chapters.

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56239b No.2905

>>2884

How does Nep U make things faster?

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56239b No.2906

File: 1458663428415.png (310.32 KB,1147x514,1147:514,ram meets her new discipli….png)

>>2905

Well we were hoping to have the RB3 retranslation done before it came out, but that hasn't happened for a variety of reasons (not the least of which was the traditional tools for RB manipulation were inadequate for this new project, but also motivational issues as >>2857 indicates).

Either way, the tool problem is largely resolved now, and additionally this new release from CH should increase motivation to complete this project.

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56239b No.2907

>>2906

I see. But are you planning to actually work on U as well?

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56239b No.2908

File: 1458673077540.png (549.39 KB,631x607,631:607,just wanna rei.png)

>>2907

That is up in the air as well. For a start the file format for Nep U is different than it is for the Rebirths. Also, I don't think we made a decision one way or the other on that game. It'd likely be a short job probably WITH tools, give it that much…

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56239b No.2913

File: 1458890891120.png (525.83 KB,649x738,649:738,1458180237654.png)

I just want to say I want to thank all of the people working on the re-translation. This'll make replaying the game better, because I skipped most of the VN scenes in RB2 and 3 because of it.

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56239b No.2914

File: 1458911840044.png (Spoiler Image,185 KB,909x236,909:236,coplsay.png)

There's about a dozen of these around VII

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56239b No.2915

File: 1458944899273.jpg (110.61 KB,639x332,639:332,1454615287374.jpg)

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56239b No.2916

>>2915

What kind of cunt put a watermark on his shitty stream?

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56239b No.2937

*poke*

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56239b No.2938

File: 1459897987328.jpg (55.98 KB,600x600,1:1,8ae3d388d6c351948a822904ac….jpg)

>>2937

Hello.

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56239b No.2942

File: 1460123625853.jpg (27.75 KB,600x600,1:1,95584a812cdd3e3b732157d607….jpg)

Retranslation Update for April 8th, 2016

Long story short, last month has had many things in real life occur of import that basically I don't know what is going on with the project at this point. This situation is projected to remain as such for the indeterminate future, but for practical reasons it simply means less updates, and less verbose ones when they do pop out.

I know some more work is going into the new tools, but as far as script progress I really couldn't say much other than a chit-chat with one of the translators last night indicate things are still happening, albeit slowly.

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56239b No.2943

thanks for the update. was getting a bit worried over the silence.

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56239b No.2979

File: 1461019297841.jpg (2.97 MB,2480x3508,620:877,1460162475521.jpg)

I just wanted to thank the people in here for the work they did on Re;Birth 2 (and hopefully Re;Birth 3). When I look at the originals, which can butcher entire character personalities, I'm really glad you guys took your time to fix it.

Thanks a lot.

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56239b No.2980

>>2979

No problem, it's been a fair amount of work by a shifting pool of people. It'll be nice to have these two games in a better place translation-wise while also not having to worry about VII too much.

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56239b No.2999

File: 1461284131899.png (1.73 MB,1191x1770,397:590,Working hard but really ha….png)

Retranslation Update for April 21th, 2016

Some news this time. Some of it old news, but still best to have it all in one place.

Translation work still proceeding, but slowly. However more interestingly within the last few weeks U3 has made further refinements to his Neptools package and has devised a method with which one can open the RB3 Retranslation (or indeed any mod for and of the RB games) that completely bypasses Kitserver.

This is good as Kitserver, from what U3 has seen poking around with it, is just as hacky as the original set editing tools we used back in the RB2RT days. In fact, I believe we discovered that Kitserver has a memory leak, which might impact game stability over time. I for sure verified that the Kitserver program itself is only about 5kb in size (most of the 200kb that you see is in fact the PNG icon imbedded in it). So having a potential replacement for it is rather nice, all things being equal.

We will for sure include this in RB3RT. As far as how this is impacts RB2RT, I am thinking of releasing a "1.41" patch very soon that implements this new functionality. There would be no content changes but it might make the retranslation easier to install and manage for people. Of course if anyone likes Kitserver for some reason they can continue using 1.40; either way the experience would be largely the same for now.

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56239b No.3098

File: 1462437742852.jpg (41.16 KB,467x468,467:468,133093534629.jpg)

>>2999

TRIPS

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56239b No.3099

File: 1462439189901.png (5.23 KB,144x249,48:83,1453470470906.png)

>>3098

We're a slow as hell board

I'm sure getting dubs is easy

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56239b No.3104

>>3099

It's going to get a little faster in this particular thread soon though with VII announced for PC.

I thought it'd be MONTHS before it'd get ported…

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56239b No.3106

>>3104

It was months.

…FROM ITS US PS4 RELEASE BA-DUM TISH

but seriously, it lines up with the Re;Birth PC releases: just over a year after the initial JP release. pretty much what I predicted.

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56239b No.3110

>>3104

On that note, wasn't VII Doerr-free? Will it actually require fixing?

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56239b No.3111

>>3110

It is Doerr-free. Just a dozen of typos overall.

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56239b No.3150

File: 1462994741672.png (1.64 MB,888x1464,37:61,gommie blanc.png)

Retranslation Update for May 11th, 2016

Yes stuff is still actually happening, I'm just not really posting about it.

But first off to fully confirm what I said in the other thread I'm the new BO for /nep/; not a duty I was anticipating handling but I'll do my best.

Anyway that's sort of academic in regards to the state of RB3RT. In a discussion I had with one of our translators a night or two ago, they are at the end of the game now in terms of looking through the script. While that seems pretty final, keep in mind that RB3 has a lot of post-game sidequest material too, which is also going to be looked into. But in terms of the main story we are plugging along.

As we go along in the game, there are many parts where it is much better, but we still run into the occasional Doerr flair. For example, rather than say "children", we have "miniature adults". What is there that's taken too loosely is generally better hidden than it is in RB2, but still there are some winners.

As far as the technical side of things the new asset hooking system U3 has designed seems to work well with RB2, so I think I'll release a new version of RB2RT with that going for it quite soon. After that, and RB3RT getting a little more firmed up, we can go through some areas in RB2 again for a potential 1.5 release.

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56239b No.3152

Huh. Anyway just so the original update processes through, it's nice to see progress in the modding thread on the other side game releases.

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56239b No.3172

>>3150

Eagerly awaiting the re-translation of Re;Birth 3. If you guys don't release it, I'll probably never play Victory/RB3.

The work you guys do, out of passion for the games - I can't describe how much I appreciate it. Hope you guys aren't killing yourselves over the project. Take it easy!

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56239b No.3176

File: 1463210722393.png (635.89 KB,800x488,100:61,09.png)

>>3172

It's not too bad although I've had a lot less involvement in it the last two months for IRL reasons, but I'm trying to get my personal momentum back.

Hopefully babysitting this board will refocus my attention on Neptunia a little more, although the situation that distracted me from it is still ongoing.

The other team members are working on it here and there too; it'll definitely get released, so that run-through of RB3 is something in your future.

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56239b No.3382

File: 1466753167513.png (233.87 KB,329x356,329:356,1456601133204.png)

Retranslation Update for June 24th, 2016

A lot has happened since the last update.

For a start, RB3's main game script has been repaired. Overall the changes are probably less dramatic than RB2's repairs but still you should have a benefit of a less moronic Neptune.

The DLC material still has to be done, but that can be included at a later date. As it stands, with a conversation with the translator working on the DLC, RB3RT is largely is good to go.

This leads to the next announcement, that the guy working on the DLC is our last dedicated translator at the present time. Our other one, who did a stupendous amount of work on RB2, is stepping away presently. He's done a hell of a lot of work and really RB2RT would not have been possible without him.

Of course this gets into a larger question; once RB3RT is done (inc. DLC), where do we go from there? I don't have a really good answer for that at this time, but really it's not something we need to think about until we get RB3 is squared away.

In any event, I still want to release v1.41 of RB2RT first as it uses the new launcher that we will use with RB3RT. The main problem now, with both games, is largely both on my end as I need to scrape together the time to compile these two releases and get them out to everyone.

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Post last edited at

56239b No.3384

>>3382

Great!

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56239b No.3385

>>3382

>retranslation update

>V-II release date

Today was a good day.

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56239b No.3399

This has already been posted in the /v/ thread, but…

V1.41 IS RELEASED

7z: https://mega.nz/#!eIUkBKxI!xSw7Wmd8rQRXobkAvSdLZTLdrj3aCQcLIe2FQeW2YqY

7z EXE: https://mega.nz/#!GINHxbzB!0nIJV3PkRp0ypJ3VxJgInooKBWpQaOne_GTzUFi7Ric

7z MD5: 341A7261D3325C7956E83BE31B107973

EXE MD5: D12389F42BED5DAD8696B748740A4AA1

New open sauce launcher that crashes less the main, in fact only, feature of this patch.

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56239b No.3404

>>3382

SWEET! That just turned a shit day into a good one. Can't wait!

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56239b No.3412

File: 1467689944117.png (201.57 KB,359x306,359:306,Nep and Blanc channel Vert….png)

>>3404

Well, now you have another reason to be happy.

v1.42 of the RB2 project is out!

Basically people with old computers can use the new launcher now. The script is all text files now, so you can easily get at them.

The mod size is also much smaller now too since most of it is now in plaintext. And since everything's much smaller, we've returned to the ZIP format again.

https://mega.nz/#!PFkw3ZQS!CcYMxaI8qurcU5a1hAvmrWHP3BHruj4o68prlT2KyiA

MD5: F44E4EB7B9F1BEFE8C5EEDF69A695B4A

EDIT: Disabled MEGA 1.420 D/L during troubleshooting process for 1.421 by mistake, then re-enabled the download but the link changed slightly as a result

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56239b No.3414

HOTFIX! v1.421! Not needed if v1.420 is working!

Download: https://mega.nz/#!iJt0gYzI!ub08getGYS405FMKFIkmXMr6Si_vzQr6aCv1TND1RTI

MD5: 0761C9D671E6C8F4B468CCDCB18F1185

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56239b No.3421

File: 1467788144005.jpg (9.97 KB,197x250,197:250,1454361707443.jpg)

v1.422 for Rebirth 2 is released!

Basically we are doing the script a new automated program but that caused crashing related problems due to the old shared translation file we used having bizarre formatting and errors. However that's been fixed.

Download: https://mega.nz/#!XBdyxBiI!6X2zMpAT3rYIszGxhpCAdK6CzkMogFXrZlnVGqtcD8M

MD5: 6AA1AA1C3822D649FA0750457993B77C

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56239b No.3439

File: 1468357645611.png (1015.49 KB,1364x768,341:192,1467901668978.png)

Retranslation Update for July 12th, 2016

Well, we were hoping to get the RB3 project out before VII was released, but several things pushed that back.

For a start, we hadn't released a version of any retranslation with Neptools for the default launcher over Kitserver. Once we included it with RB2, we ran into a few unanticipated problems, but fortunately they were quickly corrected. The upside of all this is when RB3RT comes out, we won't have those problems at launch for that production.

A bit more troublesome is the final editing pass. As you've probably sussed out from reading the last couple of updates, I had more or less had little to do with the project for a 3-4 month period, taking a necessary hiatus just after a period of trying to expand the team and get it done a bit faster. That didn't really pan out and as a result progress was slow.

On top of that, we only recently were in a position to include the DLC in the retranslation, and since then all the dedicated translators have left the project or at least gone on hiatus of their own for awhile. So that part, outside of obvious repairs, is pretty much virgin territory for us. It's also a full fifth of the game.

And, since I was away, I was unable to keep track of all the changes to the game's script. So until I go through it and double-check everything, I don't feel confident enough to release it just yet.

But I am getting what is done cleaned up and ready for release. Grammar errors, a few extra repairs, and so on. So far the Prologue and Chapter 1 are gold and I would have no problem with them being out in the public domain, after a few days of extra cleanup.

However, I wouldn't mind having some extra help, especially since my real-life situation is still far from resolved. If anyone – preferably with some Japanese experience – would like to help edit this and finalize any outstanding issues with the script…or even better do that AND also retranslate the DLC…that would be very handy for us.

Anyway, I'm going to get back to editing in a moment and start on Chapter 2 cleanup. I'm tempted to do a livestream or some kind of recording of these early parts, but I'd rather devote the time to getting this out the door unless some more people start helping out.

ALSO…Neptunia VII is now supported by Neptools! It's a little untested, but if you wanna mod the new game, it's now possible. Pic related.

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56239b No.3450

File: 1468991274978.jpg (1.13 MB,3980x2239,3980:2239,c5fe3b466dd9f102633fde9276….jpg)

REBIRTH 3 RETRANSLATION IS OFFICIALLY RELEASED

COME AND GET IT

Download: https://mega.nz/#!WZNRCJTY!zJ8FJp9gApBtEYjdAGcUrvtyhTDT185Iv1m88VqnFO4

MD5: 6FF62ACF07FE8D87BBA37D622F7406D6

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56239b No.3452

>>3450

Wonderful! Thanks guys!

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56239b No.3453

File: 1469033294267.png (436.25 KB,587x672,587:672,1424343497008.png)

>>3450

Thank you so much for all the hard work on this. I found a lot of the dialogue in Rebirth 2 intolerable so have been waiting for the retranslation of the third game before playing it. I'm really looking forward to getting started and being able to experience the game as the original writer's intended.

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56239b No.3460

No problem, but we aren't done with either yet.

I'm made a dedicated thread for the new project for the time being where you can report issues or whatever else related to the patch you want to report.

In fact, here's a new version. Posting it here to make sure it gets maximum pickup.

https://mega.nz/#!aN1FTYJJ!aAokCq94E63OI9s2ovFX-PT9z3azVVU4sjqa6LOB11w

MD5: 9CD6DB8EF7087B7FA57BCE2EB7B35660

If you run the patch and it crashes for some reason, upgrade to this version.

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56239b No.3564

File: ff4ce1f59eec500⋯.jpg (629.85 KB,2592x1944,4:3,ff4ce1f59eec500071d80754a3….jpg)

Retranslation Update for September 14th, 2016

We are still here. It's been an interesting couple of months as the release of the latest patch as generated a lot of interest outside of Steam, and here.

While there's no new patches for either Rebirth projects brewing at the moment - although I'm looking for more personnel, particularly translators, as always - there's been one VERY INTERESTING development, which you can see elsewhere on this board.

The Rebirth 3 patch has been ported back to the Playstation Vita. I don't know how well it runs, but I've seen the screenshots of it working on actual hardware so its true. It's damn true.

I think this is one of the first mods of it's kind for Vita, with both custom text content and brand new graphical content. So this is very interesting indeed.

Word on the street is that a similar release for Rebirth 2 is imminent. So very soon, our Vita brothers will be at parity with their PC brethren.

There's more on the way, but this is interesting enough to mention right away. In the meantime, keep watching this space…

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56239b No.3592

Small update on the project soon, hopefully. Stay tuned…

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56239b No.3634

File: 8ca8bd5e99aeba3⋯.jpg (91.7 KB,640x500,32:25,skele wait.jpg)

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0e7915 No.4435

>>3634

I share this sentiment.

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0f6144 No.4880

File: a680d1ccd668d5e⋯.jpg (26.3 KB,640x360,16:9,rbrp01522.jpg)

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62cd5c No.5003

Vita never ever?

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1d10d3 No.6163

>>5003

Unfortunately, you're not missing anything by not playing Rebirth 3 though, Rebirth 1 is pretty much the best game in the entire franchise and it doesn't need a retranslation, Rebirth 2 is only worth it if you like cunny and think that piracy is a necessary evil.

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7334c7 No.6348

>>6163

>Rebirth 1

>Best game of the entire franchise

No it's not retard,VII is the best game hands down.

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947dc3 No.6780

>>6348

VII has the worst story though, every single character has no personality anymore just a single trait that dictates everything they do, and a fairly bad translation (Not on Re;birth 2 or 3 levels)

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2203d1 No.6935

Does any one have the Re;Birth 3 patch? The link is dead.

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