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/nep/ - Hyperdimension Neptunia

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File: 1446864732335.png (1.4 MB,1920x1080,16:9,282900_2015-03-02_00030.png)

644a44 No.1535

Has anyone successfully ripped all of the art gallery images from the PC Re;Birth games? I don't know how to do it, but I am willing to do so if there is a tutorial.

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644a44 No.1537

File: 1446888598351-0.png (2.45 MB,2560x1440,16:9,tex_00.png)

File: 1446888598353-1.png (3.17 MB,2624x1792,41:28,tex_01.png)

Static event artwork/BGs - yes. Animated… it's complicated to overlay and animate it exactly like the game does.

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644a44 No.1538

Animation is not an issue. Top priority for me is to be able to have the artwork gallery images.

I own the games on Steam so I can be able to do it if any texture ripping tool is required.

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644a44 No.1539

>>1538

Links to guides are in >>835

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644a44 No.1540

File: 1446898360831.png (4.32 MB,3208x1805,3208:1805,3-03_Cosplay_Fun.png)

>>1538

In-game Museum => Gallery images are mostly in \event\bg\, \event\ma\ and \picture\privilege\ folders.

I personally did all the shiz like this:

1) unpacked .pac files with QuickBMS with "Neptunia Re;Birth1" script (works with all 3 games);

2) converted all .tid files with "tidtool.exe" into RGBA32/ARGB32 BMPs;

3) fixed ARGB32 BMPs (they look too red or too light blue when you open them in any image viewer) with ImageMagick + a little BAT;

4) compressed them into PNGs, dropping alpha channel where it's full white (i.e. image is fully opaque, BGs for ex.);

5) ran OptiPNG on all converted images, to save 0.3 to 15% of space;

6) renamed all of relevant files as {GalleryPage#}-{PagePosition#}_{GalleryName}

7) ???????

8) PROFIT!

There are also Chirper Users (those superdeformed images when you click though "Information" section in Towns) in \symbol\texture\ and some other fun things.

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644a44 No.1542

>>1540

So many texture files!

I'm glad that this can be accomplished by directly ripping from the data files as a lot of these textures look as if they have been rescaled ingame.

Thanks for the help!

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644a44 No.1543

>>1542

You're welcome.

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