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We're All Gonna Make It, Fella

File: 1449451823613.jpeg (124.73 KB, 1600x1200, 4:3, shit.jpeg)

 No.1588[Last 50 Posts]

Hey /loomis/! I this place has inspired me to start drawing and get good at it.

I still don't know what to do and their is a lot of information to take in at this time but I will take my time and get to know it.

but for the time being I will just draw simple shapes and see where that will take me (pic related).

And I will also post at least one pic per day in this thread to show how much I have progressed.

if it's possible I would like /loomis/ to critique any of my practices.

I won't mind if you find my practices terrible and have to be harsh on it. (I prefer if you guys are harsh with it)

thanks for your time.

and thanks for the inspiration.

____________________________
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 No.1589

File: 1449493172911-0.jpeg (138.76 KB, 1600x1200, 4:3, pose practice 1.jpeg)

File: 1449493172912-1.jpeg (158.42 KB, 1600x1200, 4:3, pose practice 2.jpeg)

File: 1449493172912-2.jpeg (163.93 KB, 1600x1200, 4:3, muscle stance.jpeg)

day 1 reflection:

I started to draw some poses using simple shapes while using this as my reference.

http://www.posemaniacs.com/thirtysecond

as I drew more poses it started to get easier and I was able to draw faster.

however I don't think I got my proportions right so tomorrow I will be working on that. also by looking at my pose practices you can't tell the gender that I based the drawing on.

I also draw some male body using this image as my base.

http://www.yogamagazine.com/wp-content/uploads/2012/04/Dolphin-Pose-768x1024.jpg

but again since my proportions was bad all three of of the male body looks stubby and short.

In conclusions I will have to practice the proportions a lot more before I start drawing bodies and faces.

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 No.1592

File: 1449567142855-0.jpeg (158.07 KB, 1600x1200, 4:3, male female porportions p….jpeg)

File: 1449567142856-1.jpeg (117.22 KB, 1600x1200, 4:3, male femal porportions.jpeg)

File: 1449567142856-2.jpeg (71.87 KB, 1600x1200, 4:3, head by head grid.jpeg)

File: 1449567142856-3.jpeg (156.01 KB, 1600x1200, 4:3, human general porportions.jpeg)

Day 2 reflection:

I practiced on human proportions today and learnt how to draw a basic human shape. I followed this tutorial.

http://design.tutsplus.com/articles/human-anatomy-fundamentals-basic-body-proportions--vector-18254

after I got the hand of that I started to draw gendered human proportions I drew some female and male proportions. I followed this tutorial.

http://design.tutsplus.com/articles/human-anatomy-fundamentals-advanced-body-proportions--vector-19869

there are still some other tutorial to go before I start to draw human body with flesh and the next tutorial is about balance. there are still some mistakes I made with the gendered proportions so I think I will be practicing male and female proportions until I get that right. there are also other proportions on that tutorial (children, Race) but for now I will just focus on general male and female bodies.

I will also post my head grid as a resource i that is helpful to anybody.

thanks

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 No.1595

Keep practicing, you're doing exactly what you need to do exactly how you need to do it for the most part.

They're extremely long winded and boring, but the videos from "alienthink.com" are very good when it comes to visual measurement and proportion.

http://www.alienthink.com/myvendor/mdownload/skeleton01.php

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 No.1596

File: 1449602902194.jpg (50.37 KB, 786x792, 131:132, gesture.jpg)

Also, give these exercises a try. I use physical media when I follow along (a cheap mechanical pencil works just fine) but it helps tremendously when you're drawing on a tablet as well.

If you do these enough you will make relatively clean marks

https://www.youtube.com/watch?v=wgDNDOKnArk

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 No.1604

>>1595

okay I will have a look. there is a lot of videos should I watch all of them or just a select few.

>>1596

okay I will have a look at the videos.

I don't know what a clean mark is do you mean line?

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 No.1605

File: 1449622859853.jpg (67.59 KB, 786x792, 131:132, face.jpg)

>>1604

Yes I mean a clean line. Looking at your work you can see sometimes dozens of marks (lines) where one or two should do, don't worry, this is extremely common, it's just something we all have to work on.

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 No.1608

>>1605

alright I will do my best

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 No.1610

>>1608

Good to hear, just keep in mind it doesn't happen overnight and don't give up!

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 No.1611

File: 1449652478731-0.jpeg (139.9 KB, 1600x1200, 4:3, new female and male body ….jpeg)

File: 1449652478758-1.jpeg (90.8 KB, 1600x1200, 4:3, lines.jpeg)

File: 1449652478771-2.jpeg (83.5 KB, 1600x1200, 4:3, curves.jpeg)

File: 1449652478772-3.jpeg (129.14 KB, 1600x1200, 4:3, waves.jpeg)

File: 1449652478773-4.jpeg (263.86 KB, 1600x1200, 4:3, elipcies.jpeg)

Day 3: Reflections, lightning and lines.

Today I watch some videos on how to improve my lines following >>1596 guys advice. I did the exercise and I was extremely bad at it.

it was an exercise where I draw lines, curves and waves of varying length and I just had to trace over them. as you can see I could not do it well. I also had to draw some circles and that came out bad too.

I think I will keep doing these exercise everyday until I can get good at it. there was also a part 2 of the tutorial but I don't think I'm ready for that yet.

I also drew some new female and male proportion based on these two videos.

https://www.youtube.com/watch?v=eiKcI49l5uc&list=PL0373FA2B3CD4C899&index=2&ab_channel=Sycra

https://www.youtube.com/watch?v=K4nTEgET9DA&ab_channel=Sycra

I tried to draw it several times but they all came out weird. I think my previous attempt came out better. maybe these new proportions are too advanced for me?

in conclusion: do exercise everyday forever, think about returning to previous proportion or continue doing the current one.

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 No.1612

>>1611

Keep doing what you're doing and it will become intuitive rather quickly (i.e. you won't need a grid)

Just always be thinking about the landmarks

1st head: top of the head to the chin

2nd head: chin to the base of the pectoralis (chest) muscles

3rd head: base of pectorals to bellybutton

4th head: bellybutton to the all important gooch (base of pelvis)

5th head: gooch to the middle of the thigh

6th head: middle of thigh to base of the knees

7th head: base of knee to middle of the calves

8th head: middle of calves to base of feet

Also keep in mind the width. An idealized female is about 2 heads wide at her widest point, a male is closer to 2 1/3 heads; as it is your heads are fairly narrow.

You've definitely got the right idea with the lines and such though, keep that up. Do it every day until it becomes second-nature.

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 No.1613

>>1612

yeah I will keep working on my proportions.

just one question, do you know why my new proportion looks a bit off?

I thought about it for a while and I think that the female width is too wide and the males body is too big for it's head. what do you think?

also should I keep doing the new proportions or go back to the old one until I get used to drawing?

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 No.1614

>>1613

Yeah that's what compelled me to mention their widths, you're spot on. In your picture the male's head is markedly smaller than the females too; a lot of this stuff will likely work itself out as your manual dexterity improves, just always be conscious of what the correct proportions are.

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 No.1619

File: 1449740319116-0.jpeg (116.88 KB, 1600x1000, 8:5, female and male proportio….jpeg)

File: 1449740319116-1.jpeg (98.85 KB, 1600x1000, 8:5, female body poses and bod….jpeg)

File: 1449740319117-2.jpeg (87.9 KB, 1600x1000, 8:5, female body poses and bod….jpeg)

File: 1449740319117-3.jpeg (151.15 KB, 1600x1000, 8:5, Female body proportion.jpeg)

Day 4: poses, balance and alien necks.

today I started practice on my female and male proportions to find a proportion that I am comfortable using. I decided that the previous proportion was a bit too complicated to draw. so I decided to revert to the old one. for a while I changed the female and male proportion and made the male torso look more square like and drew the female torso as ovals based on previous tuts. initially I liked how the female body came out and started to pose them using the tutorial and pose pictures.

tut:

http://design.tutsplus.com/articles/human-anatomy-fundamentals-balance-and-movement--vector-20936

pose: (NSFW)

http://www.freedigitalphotographytutorials.com/wp-content/uploads/images/posing-guide2.jpg

But after a while I realized that by using this method the female proportions had long neck with no shoulder and looked more like an alien. so I returned to the previous method of doing female proportion. I also realized that by making the rib cage smaller then the shoulder (in width) the female proportion became more curvy. I liked this and will play around with this new proportions tomorrow. male body looks fine.

I also drew the proportions without the grid. I think it came out well but in some poses the legs looks too long.

I also read this:

http://design.tutsplus.com/articles/human-anatomy-fundamentals-muscles-and-other-body-mass--vector-22756

and didn't understand a thing about it and don't even know where to begin.

In conclusion: read tutorial again, keep practicing proportions, do poses and balance, understand how to do the next part of the tutorial.

thanks for reading.

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 No.1620

YouTube embed. Click thumbnail to play.

>>1619

They're already looking much better, you've cut down the lines you're using substantially too, I think if you keep working hard you're going to see tremendous gainz in short order. Keep it up!

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 No.1622

File: 1449762117492.jpg (82.09 KB, 1777x715, 1777:715, rp.jpg)

Here's an example of a proportion method I learned that just uses a simple line that you subdivide into halves. I didn't draw it perfect of course but I think it works pretty well, generally; it takes some practice, but it's more intuitive than making a grid for every drawing, I feel.

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 No.1625

>>1620

thanks man. I will keep drawing my proportions and get better at them.

what do you mean by substantially? is it and artistic term.

>>1622

yeah doing it like that is much faster.

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 No.1626

>>1625

>is it an artistic term

No I meant as in the definition of substantially, I guess "noticeably" would have worked fine as well. Look at how you used like a dozen furry lines per segment in your construction drawings here >>1592 versus your drawings here >>1619

It's a good thing, keep practicing your lines and ellipses like you have been ( >>1611 ) so you can make straight lines and curves easily.

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 No.1631

>>1626

okay now I understand. also I watched the video. pretty interesting stuff, I think the best part was knowing that going to a art school is not really worth it unless you go to one of those "Art Renewal Center" approved schools and that San Francisco seems to be a horrible place if you wanna learn art.

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 No.1632

File: 1449805615954.png (1.31 MB, 1752x6796, 438:1699, the Animator's Survival Ki….png)

>>1631

>I think the best part was knowing that going to a art school is not really worth it unless you go to one of those "Art Renewal Center" approved schools and that San Francisco seems to be a horrible place if you wanna learn

That's not necessarily true, there are pretty good art colleges out there, however they are nonetheless very expensive and one's attendance at one certainly does not guarantee a career in art-or even that you'll exit the school at a high enough level to be able to expect one.

"Art Renewal Center" is involved with certifying "Atelier" style schools which are kind of "pay as you go" classes, they're not exactly cheap, but they emphasize strong fundamentals in contrast with a lot of art colleges out there.

Here's an atelier near me for example

http://theatelier.org/

The thing is because "conceptual" post-modern art has taken over the museum scene you can't just go to any art school and expect to learn anything, you definitely have to do your research these days. There are some good schools out there though you just have to be very careful.

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 No.1633

File: 1449824000816-0.jpeg (83.32 KB, 1600x1000, 8:5, Female figure.jpeg)

File: 1449824000816-1.jpeg (99.52 KB, 1600x1000, 8:5, proportions.jpeg)

File: 1449824000846-2.jpeg (105.57 KB, 1600x1000, 8:5, adding skin.jpeg)

Day 5: confusion and video tuts.

Today I didn't really know what to practice on. I was meant to read the tut on Anatomy and muscle shapes. but I didn't really know what to do with it.

tut:

http://design.tutsplus.com/articles/human-anatomy-fundamentals-muscles-and-other-body-mass--vector-22756

so I watched some videos to figure out what to draw and learn today. and I found this video.

https://www.youtube.com/watch?v=luJh1ASyzB8&list=PLV2X3tgajVlEAo91iOj8w5YizC_fLULzu&index=6&ab_channel=Sycra

https://www.youtube.com/watch?v=N87QWwQnml8&list=PLV2X3tgajVlEAo91iOj8w5YizC_fLULzu&index=7&ab_channel=Sycra

and I followed it's tutorial to draw my female figure. I think it came out pretty good but I did find flaws with it.

so tomorrow I sill follow this tutorial to make my drawings look more 3D.

https://www.youtube.com/watch?v=qlKRNmGKCC4&list=PLV2X3tgajVlEAo91iOj8w5YizC_fLULzu&index=8&ab_channel=Sycra

I also did some posing and adding some skin (?) to my body but theses nothing much to talk about.

conclusion: what is anatomy? do more figure drawing.

thanks for reading.

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 No.1634

File: 1449849101533.png (131.06 KB, 346x345, 346:345, sternum-injury-attorney.png)

>>1633

>what is anatomy

For your tutorial needs you should go through Proko, he's among the best art instructors on the internet right now.

https://www.youtube.com/playlist?list=PLtG4P3lq8RHFBeVaruf2JjyQmZJH4__Zv

Try increasing the size of your brush somewhat; as it is the brush you're using is very thin and it is doubtless making it harder for you to connect one line to another, try playing with the opacity and flow settings until you get a brush that works for you.

https://www.youtube.com/watch?v=Hi_3HymnpXE&list=FL-bbXGgvUq-RxOKlag2jszw

https://www.youtube.com/watch?v=uHaAxxEUWDU

Also I'm sorry but I kind of mislead you with that image earlier, the second "head" measurement actually ends at the base of the sternum which is the front portion of the ribcage (see pic). On a man this is typically right around where the nipples end up, however women's breasts tend to hang just below it somewhat.

Keep workin' you'll get there.

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Post last edited at

 No.1636

>>1634

okay yeah I will take a look at the videos.

thanks.

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 No.1637

File: 1449913196457-0.jpg (90.43 KB, 1600x1000, 8:5, Moon-Man.jpg)

File: 1449913196457-1.jpg (193.14 KB, 1600x1000, 8:5, Shapes-and-Lines.jpg)

Day 6: Moon, shapes, Photoshop and Mr skeleton.

Today I played around in Photoshop CS2. I usually use Krita to drawn but I decided to try using Photoshop after >>1634 suggestion.

Over all I don't think it's that much different from Krita but I don't know whitch one I should be using from now on because the Photoshop that I am using is free but old and the Krita is New and free but it might not have the polish that Adobe programs have.

I also drew my drawings with thinker lines today. it was easier to draw because I didn't have to be that worried about my lines being that wonky and weird. but I don't know if I should keep drawing like that because I don't really know if its helping with my lines.

I also drew some shapes and made them 3D I drew a smiley face like that and it came out pretty good. using this method I made a moon 3D and Drew the face of moon man on it checking Dubs.

I also watched some tut videos But I don't think it helped me much.

In conclusion: It feels like I hit a wall in my progress and don't know where to go next. I have two options Draw pictures based on photos. follow tutorials for drawing already existing characters like this http://www.easydrawingtutorials.com/.

Or if I should go on and try to learn muscle and anatomy. I dunno.

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 No.1638

File: 1449931904031.jpg (80.88 KB, 747x660, 249:220, Untitled-2.jpg)

>>1637

Krita is actually really good, I use it more than Photoshop these days though I have both, I mostly just wanted to use that as an example of a professional artist's work flow.

One big flaw with Krita is that you can't save a file in a lower resolution as far as I know, though. For example, this drawing right here was made on an enormous 6600x10200 canvas, I use the "fit page width" magnification (if you look you'll see the "%" magnification on the bottom right and you can click on that to change it) and a 50px brush and then I crop the image out later.

Ideally I could save the image at about 25% its actual size but assuming Krita does have that feature I'm not sure how to use it. I've been having to basically copy and paste it into photoshop using prt-sc button so I could save it at a smaller size.

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 No.1639

>>1637

I think you should keep practicing this kind of stuff ( >>1611 ); also read the first chapter of "Drawing on the Right Side of the Brain" and do the exercises therein-I think it's in the /loomis/ mega file at the top of the page.

You might want to use traditional media to do it though. A regular pencil and printer paper will be fine.

https://youtu.be/pMC0Cx3Uk84?t=45s

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 No.1640

>>1638

Yeah I'm more used to using Krita so I will use that.

>>1639

Alright I got the book and reading it right now. I just finished the first exercise and will continue to read it.

also I won't be posting anything for today, I have nothing worth posting.

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 No.1641

>>1640

Good on ya, after the first couple of exercises DotRSotB sort of loses its 'panache' and I recommend Keys to Drawing by Bert Dodson ; or if you want to jump into imaginative drawing you can try Fun With a Pencil which is a deceptively difficult 'beginner's' book that's primarily about the 'construction' process

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 No.1642

>>1641

>Good on ya, after the first couple of exercises DotRSotB sort of loses its 'panache' and I recommend Keys to Drawing by Bert Dodson

…and "at that point" I recommend Keys to Drawing" I mean

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 No.1643

File: 1450085867078-0.jpeg (45.64 KB, 1600x1000, 8:5, face vase.jpeg)

File: 1450085867079-1.jpeg (92.98 KB, 1600x1000, 8:5, Picaso.jpeg)

File: 1450085867079-2.jpeg (240.98 KB, 1600x1000, 8:5, German Knight.jpeg)

File: 1450085867079-3.jpeg (130.07 KB, 1600x1000, 8:5, Monster Hunter.jpeg)

Day 8: Upside down is the right way.

Today I followed the tutorial about switching to the right side of the brain.

and in that tut I first drew the face vase the famous optical illusion of a vase that looks like a face was kissing.

I drew that following the tutorial and apparently that was meant to make me feel weird, but I didn't feel weird at all.

I also drew a upside picture of Picaso's drawing that was included in the tut and when I was finished It looked weird and everything seems to be out of proportion but after I flipped it on right side up it looked good. Then I drew two more pictures a picture of a knight and a monster from the game "Monster hunter" Most of the drawing came out really good (from my point of view) I mean the lines are really messy and all but it looks good from my point of view. I think the monster hunter drawing came out the best though.

It's a bit weird but the book said that I was meant to feel weird because I am changing my way of seeing from my left side of the brain to my right side. I didn't feel weird but as the book said I was in a "trance" state where I was just concentrating on drawing and didn't feel tired at all.

oh well I don't know whats going on but if I'm getting better I can't be doing bad and going the right way.

conclusion: I didn't even know how to draw a horse and I think it came out pretty well. continue reading book from page 106.

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 No.1644

>>1642

Do you know where I can get this book?

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 No.1645

>>1644

It's in the mega link above along with a lot of other good stuff. Here's a direct link though.

https://mega.nz/#!64FWEDTR

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 No.1646

>>1645

thanks

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 No.1647

Look at you go, what an improvement. The vase is pretty goofy looking but you really did a pretty good job on the other stuff.

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 No.1648

File: 1450173722922-0.jpeg (134.83 KB, 1600x1000, 8:5, preaty lines.jpeg)

File: 1450173722923-1.jpeg (71.41 KB, 1600x1000, 8:5, Framed hand.jpeg)

File: 1450173722924-2.jpeg (231.83 KB, 1600x1000, 8:5, Feet hand and banana.jpeg)

Day:9 Back to my skill level.

Today I started to do the exercise for "Right side" and it started with me drawing the wrinkle of my hands while not looking at my drawing hand or drawing that I am drawing.

It was meant to look pretty or something but I dunno, looks like a bunch of scribbles to me.

after that I was meant to draw my hand on a frame but I didn't have the equipment.

So I drew a frame and put a picture of a hand behind it and drew over it.

Somehow I think that's not how you were meant to do it.

I checked the book for the next exercise and it also required the frame and other equipment that I did not have. So I decided to try out the other book "key to drawing - by Bert Dobson".

in this book has more exercise in it compared to "right side" but it also talks about how an artist see things. I would like to think that I have a basic idea on how an artist see things thanks to "right side" but as you can see my ability to draw went back to my true current level and not at the level that I was able to draw yesterday.

Conclusion: Still have a long way to go. keep on reading keep on doing and gain the fabled Artists sight.

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 No.1649

File: 1450195998457.jpg (50.61 KB, 1128x900, 94:75, dot.jpg)

>>1648

Yeah the fact that Right Side has you rely on a bunch of equipment is one of the reasons I encouraged you to abandon it. You actually did a very clever thing by making the frame digitally and putting an image of a hand there though, I'd never thought of that myself and I actually think doing that is close enough to what she wanted you to do. It's more about trying to think about the spatial relationships between the curves, lines and so on.

One exercise I enjoy that I think is from Keys to Drawing (but I'm not sure anymore) involves placing a dozen or more random dots on a piece of paper and then trying to recreate the dots on a second piece of paper while looking at it-setting one page over the other to check your work afterwards (tracing paper helps with this but I think regular paper will work if you hold it up to a light source), you can also try it digitally like in the pic. I think that exercise is condensing the technique of observational drawing to its most basic and raw form and should be practiced a lot.

Maybe try that a few times and see how you do, hopefully you can do it in Krita but I've never tried.

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 No.1650

What kind of tablet are you using, by the way?

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 No.1651

>>1650

Wacom Inturos cth-480

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 No.1652

>>1651

Oh man, that's gotta be tough. Those things are very small. I imagine it's akin to cranking the sensitivity on your computer mouse way up. I feel very lucky to have a Intuos Pro large.

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 No.1653

File: 1450312047870.png (8.04 KB, 640x480, 4:3, cheeks.png)

>>1651

I feel ya, man

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 No.1657

File: 1450356279366-0.jpeg (259.12 KB, 1600x1000, 8:5, Jar Controler Eyes.jpeg)

File: 1450356279376-1.jpeg (131.19 KB, 1600x1000, 8:5, Copy famous artist.jpeg)

File: 1450356279376-2.jpeg (166.88 KB, 1600x1000, 8:5, easy hand poses.jpeg)

File: 1450356279377-3.jpeg (318.24 KB, 1600x1000, 8:5, Shadooos.jpeg)

File: 1450356279377-4.jpeg (86.84 KB, 1600x1000, 8:5, Tulip in a vase.jpeg)

Day 10 & 11:I don't know it this is working out.

I don't really know if following these books are improving my skills. I don't really see any improvement by following this books. I know I just started so I shouldn't expect any good gains but I don't see any reason in following these books unless your already somewhat good at drawing. Maybe it was too soon to start this book maybe I had to wait until I got better? I dunno.

conclusion: maybe quit reading book and go back to just drawing things and watching YouTube tutorials.

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 No.1659

File: 1450367314684-0.jpg (294.67 KB, 1440x1050, 48:35, Andrew Loomis - 5 C's 5 P'….jpg)

File: 1450367314685-1.png (309.22 KB, 1205x771, 1205:771, Bert Dodson - Assisted Mea….png)

File: 1450367314686-2.jpg (325.49 KB, 718x1041, 718:1041, Visual Measuring Technique….jpg)

File: 1450367314686-3.jpg (42.53 KB, 510x816, 5:8, untitled-7.jpg)

File: 1450367314686-4.png (236.97 KB, 500x429, 500:429, ali quote.png)

>>1657

Drawing and drawing well takes a very long time investment. Progress isn't measured in days, but weeks, months and years. One of the most important things for you to consider right at this moment I feel, is whether or not you're internalizing and acting on some of the stuff you've read so far. You must look and draw always considering some of the tools you've been provided with (pictures related). Look at some of the figures and objects you've drawn and ask yourself how well you're using these tools and make an earnest effort to use them as best as you can each time; that's how you improve.

One way in which you will definitely be limited for some time is your manual dexterity. You won't be able to make the lines on the image that you intend to make easily because your muscles aren't used to the kinds of movements that you're making with your arm, wrist, shoulders and so on.

To be able to control a pencil or stylus to the level that I am able to for example I had to fill up well over a hundred pages of paper, both sides, with lines,ellipses and curves from the exercises in the Peter Han videos. To be able to draw a figure well from memory (which I cannot, yet) you have to draw hundreds of figures from reference and work from memory in tandem with that. Same goes for facial features, inanimate objects and so on. It's a long, arduous road.

https://www.youtube.com/watch?v=oKFfSl-EBfI

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 No.1664

File: 1450430792881-0.jpeg (143.78 KB, 1600x1000, 8:5, faces with lines.jpeg)

File: 1450430792881-1.jpeg (123.44 KB, 1600x1000, 8:5, faces with out lines.jpeg)

File: 1450430792882-2.jpeg (143.49 KB, 1600x1000, 8:5, practice and expression.jpeg)

Day 12: I've seen the light and his name was loomis.

I thought back about the things I said yesterday and thought that I could of been overreacting.

I realized that I was probably nor ready for that book because many of the things that the book says does not make much sense to me and I get confused.

so I decided to put down that book for now and decided to get Andrew Loomis "fun with a pencil" and I can say that I am having a lot more fun with it at the moment. I've only read about the first 20 pages and it might get harder but I'm having more fun with this book then the previous one. I think that I am having a better time with this book because it feels like the drawing that I do in this book is more "complete" and the drawing that I did in the previous book was always lacked any detailed instructions. I don;t think that's a bad think though because having a free way of doing things is important to drawing art and having a detailed instructions might restrict that. but I guess that depends on the person.

So in the first few tut on Loomis's book I am meant to draw silly faces, but the faces that I drew following and copying Loomis faces looked unfinished without the tracing lines.

I posted both with and without the tracing lines. what do you think?

I also got to the facial expression part of the tut and was able to draw three faces, the smile, laughing and frown. I think the smile came out pretty well but the frown and laugh was not as good.

Conclusion: decided to follow Loomis.

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 No.1665

File: 1450525986459-0.jpeg (121.94 KB, 1600x1000, 8:5, faces adlib.jpeg)

File: 1450525986472-1.jpeg (132.44 KB, 1600x1000, 8:5, faces and traces.jpeg)

File: 1450525986485-2.jpeg (165.39 KB, 1600x1000, 8:5, figures faces and neck he….jpeg)

File: 1450525986486-3.jpeg (92.32 KB, 1600x1000, 8:5, Poses Balance.jpeg)

Day 13: faces started looking right.

Today I followed the tutorial on Loomis's book and at first the faces still didn't look quiet right for me. But then instead of "perfectly" copying the pictures and tutorial in the books I decided to follow the frame that I drew then to draw what Loomis's drew. the result was a much better looking face. the the tutorial started drawing some detailed realistic faces but I skipped that because I didn't have the skills yet to draw something that detailed without any detailed instructions. the book also went on about how to draw a more "realistic face base" which I was able to do. Then I got to the part where the books was about to talk about bodies and that was where I ended today.

Conclusion: realistic faces are still no go but I am getting somewhere I think.

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 No.1667

>>1664

>>1665

You're doing an awesome job buddy. I mean, they're not spot-on necessarily but for just over a week of drawing you're showing great improvement.

>the tutorial started drawing some detailed realistic faces but I skipped that because I didn't have the skills yet to draw something that detailed without any detailed instructions.

I beg to differ, you're getting there, there's really not much that separates the silly faces Loomis draws from a realistic head. You'll find soon enough that drawing most anything is actually the same process. Don't be intimidated, you're doing great-keep it up.

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 No.1668

File: 1450604257543-0.jpeg (113.17 KB, 1600x1000, 8:5, figure drawing with body.jpeg)

File: 1450604257544-1.jpeg (154.87 KB, 1600x1000, 8:5, base poses 1.jpeg)

File: 1450604257561-2.jpeg (180.82 KB, 1600x1000, 8:5, base poses 2.jpeg)

File: 1450604257561-3.jpeg (131.3 KB, 1600x1000, 8:5, smaller figures.jpeg)

Day 14: Figures!!!!!!!!!!!

I mostly finished what I wanted to read on Loomis's book today I got to the part of drawing bodies and after that it was about background and perspectives so I stopped reading it because I wasn't interested in backgrounds yet.

But as always the figure drawings are getting in my way again. the problem is that there is no good instructions on how to draw the human body despite there being a lot for the human face and head. So my plan is to try to find a way to draw human bodies or human like bodies, it doesn't have to be realistic but I would like to draw something that looks something human and not a mess. I had a look at Loomis's book on anatomy, but it wasn't what I was looking for.

or maybe I an doing this all wrong and I should read more books for beginners. I also heard that this book "Atlas of Human Anatomy for the Artist by Stephen Rogers Peck" is good for anatomy, do any of you know about this book? or do you know any good books for the body?

thanks for reading

conclusion: read books on body or beginners.

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 No.1670

>>1668

also what do you think of this?

https://www.pencilkings.com/

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 No.1676

File: 1450689104459.jpeg (121.9 KB, 1363x1663, 1363:1663, olf.jpeg)

>>1668

>there is no good instructions on how to draw the human body despite there being a lot for the human face and head.

Ah but you've been given a huge tool in the proportions we've discussed earlier. What you need is to study anatomy, basic perspective (I hate it), and most importantly draw lots of figures. I draw dozens of figures from this website on a daily basis.

http://www.posemaniacs.com/thirtysecond

http://www.ctrlpaint.com/videos/quick-pose-gesture-sketching

https://www.youtube.com/v/8j39NqwL7s4

Eventually you will get a "feel" for what looks right.

>>1670

It looks pretty legit but I can't imagine it's much better than the free stuff you get from ctrlpaint.com/library

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 No.1677

>>1676

I guess I have to just keep it going eh.

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 No.1678

>>1668

Atlas of Anatomy by the way is a good book but it's very detailed and may be intimidating. I think you should go through some of Proko's video series.

https://www.youtube.com/user/ProkoTV/playlists

He is probably the most classically-trained and accomplished art instructor on youtube.

>>1677

Mostly. A lot of it is mileage at this point. You're doing a great job and you should definitely continue to study from books and videos and so on, but you have to draw a lot independently now too.

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 No.1681

File: 1450784581529-0.jpeg (74.04 KB, 1600x1000, 8:5, 1.jpeg)

File: 1450784581529-1.jpeg (95.2 KB, 1600x1000, 8:5, 2.jpeg)

>>1678

>>1676

yeah thanks I followed the tuts that you sent me.

and I think I am getting the hang of it, still doesn't look quiet human but it looks like them right?

also I found this:

https://www.youtube.com/watch?v=BvrocH4noms&ab_channel=MyDrawingTutorials

still haven't watched it yet but I think it will help me.

and this website will also give you poses. but it has more options on how long the time can be. and uses photo of real people instead of 3d modeled figures.

http://reference.sketchdaily.net/en/

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 No.1684

>>1681

One thing I hate about all of the sites that use real photos is that the "nudes" have drapery or even clothes on half the time it seems like.

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 No.1685

>>1681

>MyDrawingTutorials

That guy's stuff is pretty bad, do not learn from someone like that. Go with Proko, Sycra, Alphonso Dunn, Matt Kohr (ctrlpaint.com/library); literally anybody but an amateur like that. He's quite obviously a beginner himself regurgitating things he's heard elsewhere (a lot of the stuff is copied verbatim from Loomis books).

Also do you have pressure sensitivity set up in your software? All of your strokes look like a pen or something like that, you should make it so that you can draw lighter lines. Krita doesn't seem to be great for that by default, a lot of the brushes I've tried seem to only have like two variables in pressure-try looking up custom brushes on google and see if you can come up with some good ones.

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 No.1689

>>1684

Yeah I guess.

>>1685

okay will avoid.

I do have pressure sensitivity but I cant draw with light pressure, I push too hard. I need to fix that.

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 No.1690

File: 1450855296391.jpg (548.18 KB, 657x2835, 73:315, stretch.jpg)

>>1689

yeah I had a tendency when I first started to gorilla grip the stylus or whatever I was using and press down hard like I was stabbing the tablet or paper. Definitely something you need to work on, it's just no good for your hand for one.

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 No.1691

File: 1450863580155-0.jpeg (133.64 KB, 1920x1080, 16:9, 1.jpeg)

File: 1450863580156-1.jpeg (111.02 KB, 1920x1080, 16:9, 2.jpeg)

I drew more gesture drawing today and I think I am starting to get better at it.

I also tried to draw some of the 2 min gesture that proko does but it don't look right.

also I found a new brush setting that might help me with my pen pushing pressure problem.

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 No.1693

File: 1450946176987.jpeg (141.35 KB, 1920x1080, 16:9, 1.jpeg)

>>1691

I think I'm starting to get better.

Just drew more gestures today.

I'm starting to get the hang of it but I still think it needs some more work.

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 No.1694

>>1693

You'll get there. One thing you should work on to supplement your gesture drawings is perspective, form and construction and how they relate to the body (and indeed all drawing). Keep it up, you're doing great.

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 No.1695

>>1694

alright thanks mate.

and Merry Christmas to you.

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 No.1697

File: 1451022344092-0.jpeg (92.88 KB, 594x1342, 27:61, bones.jpeg)

File: 1451022344093-1.jpeg (58.73 KB, 1360x986, 40:29, bloop.jpeg)

>>1693

Another thing that might help your gesture is starting it off by addressing the angles taken by the major masses of the body. The top of the shoulders and the top of the hips provide a great pair of lines to start with so that you can expand upon that with the rest of the figure. In gesture it's common to kind of hash out a stick figure of sorts to serve as an armature and build the rest of the figure into it. This is where your anatomy study comes into play. Here's a pic for reference; I think I made the arms a bit too long but hopefully you understand what I'm saying in general!

>>1695

You too; have a good one.

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 No.1701

File: 1451038623550-0.jpeg (104.28 KB, 1920x1080, 16:9, 1.jpeg)

File: 1451038623550-1.jpeg (101.23 KB, 1920x1080, 16:9, 2.jpeg)

drew two different version of the gesture drawing. one where the leg is how I usually draw it.

the other where the legs are sticks.

I think the version where the legs are sticks has better motion.

what do you think?

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 No.1702

YouTube embed. Click thumbnail to play.

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 No.1703

>>1701

What kind of time limit are you giving yourself with those?

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 No.1705

>>1703

30 sec

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 No.1708

>>1701

>>1705

I'm inclined to agree with you. They seem to flow better given that there's no variance in thickness and arbitrary guesswork like when you do the outlines. Of course I'm also an amateur and only recently started doing the 30 second gestures because I saw your thread, so take what I saw with a grain of salt.

If I had to say one thing about why though, it'd be how arbitrary everything feels in them. Might not even be a bad thing, but the top right one of the second file is the biggest offender to what I'm talking about. Namely "I can't tell what's going on here", and a lot of the ones in that feel like you're making the torso out of literal rectangles. As in flat ones existing in a 3D space.

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 No.1710

YouTube embed. Click thumbnail to play.

>>1705

I had a feeling that was the case. WHOAH nigga, don't jump down to 30 seconds just yet, that's way too fast. Go for a minute at least. I go for a minute and 30 seconds so I can practice constructing the figure on top of the gesture too. You want to make sure that, while you're not copying the contours of the figure directly, that what you are drawing should hypothetically contain the forms or at least supplement them.

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 No.1712

>>1710

but I am doing the 30 sec ones not the 2 min ones.

>>1708

your right it doesn't make any sense.

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 No.1713

>>1712

He means stop doing the 30 second ones and start doing at least 60 second ones.

Were you like an absolute beginner at the first post? I'm just curious why you're starting on gesture and anatomy.

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 No.1714

File: 1451122406217.jpg (108.96 KB, 1024x416, 32:13, fiona_big_by_sheldonsartac….jpg)

>>1713

>I'm just curious why you're starting on gesture and anatomy.

He skimmed through the beginning of Drawing on the Right Side of the Brain (I suggested he do so as he probably doesn't have the materials Edwards requires people use for her book) and then he ended up with Fun With a Pencil which is a good starting point for learning construction (his "blook" heads are actually pretty good for a beginner as are his mannequin figures from that same book), but maybe he should hit Keys to Drawing like I kind of suggested he do earlier in the thread. His observational drawing could still use some work and it's important he get that to a decent level as it supplements any other kind of drawing he'll do.

So OP, please continue drawing at least 15-30 gesture drawings a day (and give yourself 60 seconds at least for fug's sake) to keep your hand moving, but try reading a little bit of Keys to Drawing and participating in some of the exercises in that book over the next couple days as well. Also try not to shy away from perspective bud, even if you don't want to draw "backgrounds" as you'd said earlier, it actually has a lot to do with how you draw characters too. Characters are actually made of simple shapes and are subjected to the rules of perspective as sure as any building, car, boat or any other inorganic object, as you can see in this picture by Sheldon Borenstein.

Keys to Drawing

https://mega.nz/#!64FWEDTR

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 No.1715

File: 1451122863044-0.jpeg (148.36 KB, 1920x1080, 16:9, b w r.jpeg)

File: 1451122863046-1.jpeg (125.71 KB, 1920x1080, 16:9, robo.jpeg)

File: 1451122863046-2.jpeg (79.19 KB, 1920x1080, 16:9, bean.jpeg)

File: 1451122863047-3.jpeg (122.73 KB, 1920x1080, 16:9, bean 1.jpeg)

>>1713

oh so that's what he meant, OK I will do those ones.

I wouldn't say that I am a complete beginner but for the most part yes.

>>1714

ok sure I will give my self 60 sec to draw figures. and I will give the book another go.

thanks man.

Today I watched more of proko's tutorial and did the bean and robo bean. I think both came out pretty well.

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 No.1716

>>1715

It looks okay, but like >>1714 said you should probably check out some other stuff to practice.

I'm actually in a similar situation to OP, but I've gone back further to just currently practicing basic forms every day and I've been noticing significant improvement just from practicing getting a solid grasp on rotating forms in a 3D space. One of those "fixing past mistakes" things.

I bring that up because the cubic torsos look fine at first, but don't particularly look to have much depth to them when they're brought to a different angle than the 3/4s ones. A lot of ones have the near and far planes size differences reversed and the lines don't really remain consistent. It's okay if they bend, that's part of all this, but the lines parallel to each other should be bending together through space forming solid planes.

Also I don't really think starting all this with a tablet is a good idea, there's a huge disconnect that I hear even professional artists complaining about, and I know professionals who still prefer to sketch on paper and then do the linework digitally, so it's not necessarily a bad thing to use mixed media. Of course that also requires having a scanner, and materials, so it's really up to you. I think you'll find that doing it on physical stuff in a pen would help you better plan out your lines since you genuinely have no option to erase when you fuck up.

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 No.1723

File: 1451208940298-0.jpeg (115.29 KB, 1920x1080, 16:9, flow.jpeg)

File: 1451208940298-1.jpeg (102.76 KB, 1920x1080, 16:9, cube.jpeg)

File: 1451208940327-2.jpeg (157.64 KB, 1920x1080, 16:9, shapes.jpeg)

File: 1451208940327-3.jpeg (158.51 KB, 1920x1080, 16:9, combined .jpeg)

this time I drew a bunch of flow gestures with in 1 min and drew some cubes using this website.

https://scratch.mit.edu/projects/1973319/

after that I decided to do some of proko's figure drawing exercise using simple shapes.

I first drew the bean torso and then on top of it drew a robo bean and the drew the flow gesture on top of it after that I drew the simple shapes over it.

I think it came out ok but I still think it needs some work. I drew a body over one of the shape drawing but it does not look like the one I based the drawing on so I will still need practice.

I also read the book >>1714 suggested before. I decided to stop reading it because I got confused with it. I did some of the exercise but I didn't feel like I was learning anything from it.

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 No.1724

>>1723

Just giving you a heads up. Those cubes are in orthographic perspective instead of linear perspective.

Many figures and objects follow linear perspective. You're better off copying cubes from these websites:

http://jordizle.com/demo/376/3d-interactive-cube-with-rotating-sides-using-css3-and-javascript/

http://jsfiddle.net/aldream/qsacq/

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 No.1726

>>1723

>>1724

Those cube websites rock. Thanks for sharing. I don't suppose there's one with like, cylinders, pyramids and so on that you're aware of?

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 No.1728

>>1726

I found this website. I could probably code one with three.js though.

http://www.shodor.org/interactivate/activities/CrossSectionFlyer/

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 No.1731

File: 1451295117684-0.jpeg (90.81 KB, 1920x1080, 16:9, cube.jpeg)

File: 1451295117686-1.jpeg (93.77 KB, 1920x1080, 16:9, maniquen.jpeg)

File: 1451295117693-2.jpeg (98.78 KB, 1920x1080, 16:9, maniquen 2.jpeg)

today I drew more mannequin again but this time with out the bean, robo bean and flow underneath it to help with the drawing.

I think it came out okay.

I also drew more cubes but I can't tell the difference between "orthographic" and "linear" perspective like >>1724 said.

I also thought about streaming some of my drawing on "Picarto" while people watch and critique. I never used Picarto before so I am not too sure if it will work or not.

https://picarto.tv/

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 No.1732

File: 1451318645172.gif (21.18 KB, 600x491, 600:491, projection_example.gif)

>>1731

Here.

Orthographic is sort of like graphing, in that the further away something gets not having an impact on visible size, it's useful if you're say planning something out like roads, how a city will look, or trying to incorporate as many visible surfaces in a reference as possible (think like IKEA instructions).

Linear has vanishing points and emulates how our eyes actually observe thigns.

It's even present in the cubes you've drawn believe it or not. Yeah the lines aren't exact, but neither are mine drawing cubes, and for the most part I can tell which ones are the "near" and "far" lines given that they tend to have that convergence.

Regarding the gesture drawings, I'd like input on that as well, regarding what would be the best way to practice. I'm doing basically the "meatball" method Loomis describes in Fun With a Pencil, specifically the head, backbone, shoulders, hips, extremities, and then adding the forms (prisms & cylinders) on top of that.

Is what he's doing right? Is what I'm doing acceptable? Should we both be focusing on "getting the form" more since the gesture drawings I see when researching this don't have any construction lines at all.

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 No.1734

>>1731

You're improving very fast, keep it up

>>1732

>meatball

The concept of gesture is really difficult to grasp for me as well because it seems to mean different things to different people.I would say that Loomis method is closer to construction drawing than gesture though. Construction is important though, I do 1 minute 30 second gestures bare minimum specifically so I can add landmarks and sometimes structure to the gesture like wrapping lines and suggestions of form and so on.

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 No.1754

>>1734

Yeah, I know what you mean. I can do the loose form stuff, but my grasp on anatomy is too poor and my understanding too steeped in construct drawing to really feel comfortable with what I'm doing.

Still, I'm at the point where I can land basically all the landmarks and shapes I intend to in the time limit, so it's clear that it's more my method and skills that are just wrong.

I guess what I'm more trying to figure out is if it's a good idea to incorporate this into my daily routine, like will it do more harm than good if I still haven't passed basic drawing on drawabox yet?

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 No.1756

>>1754

I don't think there's any harm in it at all. What's probably more important than the accuracy of the figures you're drawing is that you're drawing, period. You're practicing moving your shoulder, elbow, wrist and hand which is super important. Ideally you're practicing visual measurement techniques like plumb lines, proportions, negative space etc.

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 No.1757

>>1756

I'm working my way towards that.

Currently my minimum routine is a page of forms and 40 gestures. I also failed both of the basic drawing lessons on my first try, so I've got a lot of pages of those too.

I might be, I'm not at a level to compose anything involving negative space, the forms are basically nothing but proportions, and I don't actually know what specifically "plumb lines" are defined as.

In hindisght though, the fact that I'm able to fix 18+ years of lazy bad habits this rapidly (in comparison) kind of shows that I'm worrying over nothing then.

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 No.1758

File: 1451377017230-0.jpg (325.49 KB, 718x1041, 718:1041, 1450367314686-2.jpg)

File: 1451377017231-1.jpeg (32.95 KB, 703x886, 703:886, plumb.jpeg)

>>1757

>I might be, I'm not at a level to compose anything involving negative space

>I don't actually know what specifically "plumb lines" are defined as.

Negative space and plumb lines are just measuring tools.

For example, negative space is the area that a chosen subject doesn't take up. Observing this is useful because if the negative space in your picture doesn't match the negative space you're seeing in the subject that means your measurements are off.

Plumb lines is just a term referring to straight horizontal or vertical lines you use to judge the placement of two points on an image, observing how the contours of one portion of an image relates to the contours of another. Like how the stage-left side of the crude figure I drew has a plumb line leading from the stage-left contour of her head to the back of her calf.

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 No.1759

File: 1451389389705-0.jpeg (97.86 KB, 1920x1080, 16:9, box.jpeg)

File: 1451389389706-1.jpeg (101.58 KB, 1920x1080, 16:9, 1.jpeg)

File: 1451389389707-2.jpeg (105.22 KB, 1920x1080, 16:9, 2.jpeg)

File: 1451389389708-3.jpeg (55.06 KB, 1920x1080, 16:9, 3.jpeg)

did what I usually do drew some gesture and some boxes. but I think the boxes that I drew this time was more "cube like" instead of a rectangle.

I also drew a mannequin of Squid girls from the game "splatoon" but it came out weird.

it looks more like the figure is facing backwards instead of looking forward. and the body looks bent out of shape.

I also drew some of the mannequins body as beans instead of cubes and the body of the females came out more feminine. I think I will draw female body shapes as circles and male bodies as cubes from now on because you can tell the gender apart. also need some work on foreshadowing because it does not look right yet.

http://vignette3.wikia.nocookie.net/fantendo/images/f/fe/InklingFemaleSplatoon.png/revision/latest?cb=20150323164523

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 No.1762

>>1758

Oh, that's what plumb lines are?

I've actually been doing those on my own for a while now, believe it or not. I use that kind of stuff to get the eye and mouth placement, hip to shoulder ratio, etc correct and in general make sure I have at least some sense of balance.

I haven't done much actual realism yet, but I'll have to keep that negative space in mind since that's a really easy way to gauge everything at a glance.

My biggest concern is if I should stop relying on construction lines so much?

Also is there a better thread I could ask you this stuff in? There's a lot of questions I have and I keep deleting what I've written to keep this post politely concise.

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 No.1763

File: 1451403553174.png (156.21 KB, 440x500, 22:25, ClipboardImage.png)

>>1759

You should really try drawing through your forms instead of just on them. Try drawing some arbitrary blob and then on a seperate layer, carefully try to draw ellipses completely around points on its surface.

Also try drawing, as well as intersecting, various forms on physical paper with a pen.

Practicing getting basic forms in perspective and intersecting them will let you understand everything else about what you're asking about.

If you don't believe me look at how you're drawing. It's all just forms intersecting.

As far as female anatomy, you're on the right track using curves for females and lines for males. What you need to learn primarily you're already aware of (foreshortening), when you have a grasp on all of what I'm suggesting then female anatomy will be as simple as just adjusting a few shapes and their ratio.

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 No.1764

File: 1451412341901.jpg (198.13 KB, 719x1050, 719:1050, AL -SD -31.jpg)

>>1762

There is a question thread floating around here somewhere, I believe it's still on the front page; I don't know, maybe OP is getting something out of our conversation too though

>My biggest concern is if I should stop relying on construction lines so much?

You will always rely on construction lines; but whether you always draw them or not is up to you. If you're comfortable envisioning the construction and wireframe underneath you practice going without them.

>>1763

>How do they intersect

One important thing with cylindrical forms is to build them within a rectangle to more easily place them in space. I think the improvisation you've done here looks pretty good, regardless of whether or not the ends of the cylinder and its cross-section near the center are "in perspective" or not.

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 No.1765

File: 1451417788189.png (193.35 KB, 924x705, 308:235, ClipboardImage.png)

>>1764

>you've done

Woah there friend that is in no way my work, that's from drawabox. My form intersections are nowhere near as good as that. I guess in hindsight I should have explained that.

Regardless, thanks for the continued advice, I'll have to keep that in mind. I'm not drawing as many construct lines on my daily forms as that picture simply because I have before in some of the prior lessons and it hasn't exactly helped me learn how to do it without a ruler.

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 No.1776

File: 1451466701192-0.jpeg (95.04 KB, 1920x1080, 16:9, cube.jpeg)

File: 1451466701193-1.jpeg (202.48 KB, 1920x1080, 16:9, stacked shapes.jpeg)

File: 1451466701573-2.jpeg (130.57 KB, 1920x1080, 16:9, maniquen.jpeg)

today I drew more cubes and tried to do what >>1763 suggested. I drew a bunch of shapes and stuck them together. I enjoyed doing this and I think I got a better understanding of shapes. I also drew some mannequin and it came out really good. I really like it!

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 No.1779

File: 1451499321546-0.jpg (967.39 KB, 4816x6872, 602:859, 20151128141916_009.jpg)

File: 1451499321547-1.jpg (1016.19 KB, 6872x4816, 859:602, 20151228225056_004.jpg)

File: 1451499321547-2.jpg (1.36 MB, 4816x6872, 602:859, 20151228225056_003.jpg)

File: 1451499321547-3.png (65.57 KB, 547x262, 547:262, ClipboardImage.png)

File: 1451499321547-4.png (23.23 KB, 272x163, 272:163, ClipboardImage.png)

>>1776

I'm digging the progress man especially on the figures, seriously look back on how you started and just try to tell me you aren't improving dramatically.

Anyway, that's not really what the exercise is supposed to be like. Look back at the drawabox pictures and how people draw forms in general. There's some sort of disconnect between drawing organic forms and drawing geometric forms for you, and I think that stems from almost immediately jumping into human forms.

This is going to be long, so bear with me, but I think it'll be valuable to hear coming from someone going through a similar situation to you.

These are older pages than the filenames suggest, they're just the most presentable pages I have on my HD. but check out the third part of http://drawabox.com/lesson/2 along with https://www.youtube.com/watch?v=jtFPAaON4tM and compare it to how you did that.

The thing I want to emphasize is that you should be drawing the entire form, then drawing another on top of it with no regard for the first one. Decide where the intersection occurs and then follow along the surfaces through the form to those points. Compare the first attempt/image where I wasn't thinking about it to the second two where I finally had the ghosting method drilled in and had to plan out everything knowing it would be reviewed.

Also take note how arbitrary and inconsistently everything is rotated along these, even before I really started grasping perspective (not in the second two, again those are old).

The reason Box Sensei has the assignment like that is because it forces you to break away from symbol drawing and actually analyze where everything goes, symbol drawing in particular I see you doing on these.

Look how a lot of the faces are facing towards the viewer in an orthographic style, despite moving away from the eye level, center, or vanishing point.

Right here is a good example of what I'm talking about. Let's say the two running from bottom left to top right are actually in perspective.

Then the bottom right to top left one's intersection would be along square planes that run parallel to it. Instead of forming a right angle like you have. It gives the feeling that it's a separate piece entirely, especially how the bottom parts face is visible.

As a testament to what I mean when I say you're still "symbol drawing" the forms, I was almost able to redline this entirely using the angle presets, meaning there's no variance the further things go away from the viewer.

You're doing digital, so it can be harder to do this, but if you try this again I'd say

-Make a form rotated arbitrarily

-set that layer to invisible

-draw another form on a new layer arbitrarily. It doesn't even have to be near it since the next step is

-make the layer below it visible again and draw how they intersect. If they aren't overlapping you can just move it since you're doing digital.

Also seriously consider doing some PnP with this and alternating. There's a certain quality of being able to see where your instrument is physically that digital lacks, and PnP can also have a way bigger surface area than even a Cintiq can provide, if you really want to get huge with it.

Again, I can't stress enough to practice the fundamentals as well. Look at the figures you drew and think about the forms they're made of.

If you get form intersection and perspective down to a T, then drawing pretty much anything is just a matter of how you break things apart and reassemble them. The body is just drawing a series of organic forms pulled across layers of more forms (bones, muscle, skin, etc). And despite doing minimal attempts at human figure drawing in the past months, I've noticed vast improvement just from grinding forms every day.

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 No.1790

>>1776

Major improvement, looking good bud. Don't be afraid to re-draw things that look off to you because that will help you familiarize yourself with what looks right, if that makes sense. For example look at the figure in the top left of the third image you've submitted. The head is tiny! I have that problem too, I'll start with a head as always and by the time I've finished the rest of the figure the head is just a bit smaller than it was supposed to be.

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 No.1792

>>1779

okay so you can see that I am drawing my shapes from a orthographic style and symbol style. and that I should watch and read the video and tuts that you sent me because it will give me a better idea of what to do.

I did draw the shapes on top of one another, I just erased some parts of it to make it loo better. I think I will use red lines instead to show the connecting parts.

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 No.1798

Just here to tell you to keep it up OP, you're getting a good grip of those concepts.

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 No.1800

File: 1451555081906-0.jpeg (251.03 KB, 1920x1080, 16:9, intersecting shapes prac ….jpeg)

File: 1451555081907-1.jpeg (92.94 KB, 1920x1080, 16:9, poses 1.jpeg)

Today I followed >>1779 advice and drew some more shapes after watching the video and tutorial linked there. doint this was a bit difficult at first and it might look weird. but as i drew more it became easier to do.

I was unable to do more pose drawings today because I spent more time doing the shapes. but I was able to do three. the first pose on the left looks alright but the second pose in the middle might look a bit weird. that's because I was unable to decide where the cylinder for her second leg should go. and for the third one I think the proportion is out of balance compared to the model.

NSFW

2nd pose

http://nudemodel.pics/girls/2014/03/nude-model-nika-watch-4-beauty-24-middle002.jpg

3rd pose

http://www.dannysteyn.com/images/models/cb/cb-recent-model-portfolio-photography-south-florida-0001.jpg

I think I will continue to practice the shapes and also learn more about this horizon line thing.

>>1798

thank you.

Happy new year! /loomis/

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 No.1811

>>1800

>>1792

The shapes are better I guess, but you're still not really listening to what I'm trying to tell you.

Intersection between two points follows along the planes of intersection. Look at the cylinders near 3, these in particular are a good example of what I'm talking about. They don't just overlap and have parts missing, they're both circular and have a curve to their contour, so when they intersect it'd be a combination of two ellipses along the axi's and would be more like two U's connecting along them instead of just a curve.

This is a difficult thing to do to begin with, so I feel maybe you should try just doing forms all converging to the same points to get a feel for how things interact in 3D space.

If you're going to do this though, then do what I said previously this time. Draw a form, use a reference like http://jsfiddle.net/aldream/qsacq/ and the line tool if you have to. Make that layer invisible. Draw another form on a new layer. Make the previous layer visible. And figure out how they interact.

As it stands this is still pretty incoherent and symbol based. I could take most of these cubes and just rotate them to the same angle and they'd all look incredibly similar, despite supposedly being at different angles..

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 No.1819

>>1811

yeah I don't really know how to draw proper box.

and yeah the cylinders also confused me too.

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 No.1822

>>1819

>yeah I don't really know how to draw proper box.

http://drawabox.com/

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 No.1823

>>1822

Drawabox's logo isn't a properly drawn box, he should be ashamed of himself tbh fam

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 No.1831

>>1823

That wasn't funny.

Were you trying to make me laugh? Because now I just think you're retarded.

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 No.1833

File: 1451636980627.gif (4.27 KB, 300x274, 150:137, this doesn't exist in real….gif)

>>1831

I was just joking-for the most part.

>Now I just think you're retarded.

Think what you want, but just because I was being facetious doesn't mean I wasn't making a correct statement either. The box in his logo is a common mistake depicting the full front of a cube straight on while displaying a large portion of the sides as well which is impossible. I just thought it was funny all things considered.

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 No.1835

File: 1451640938049-0.jpeg (295.02 KB, 1920x1080, 16:9, vanish point shape 1.jpeg)

File: 1451640938050-1.jpeg (230.7 KB, 1920x1080, 16:9, vanish point shape 2.jpeg)

File: 1451640938050-2.jpeg (74.13 KB, 1920x1080, 16:9, intersecting shapes.jpeg)

Today I did some tutorial from http://drawabox.com/lesson/1

and I think I'am starting to understand what >>1811 meant when he was talking about drawing proper boxes.

I drew at least two pages of them today. the first has the front facing faces drawn in while the second one has the top and bottom filled in.

I did this because I thought that it would be use full to see the boxes. (I think the ones where I drew in the top and bottom was the easiest to see)

I also drew a third set of boxes by using what I learnt without relying on the lines to make my box. I also made them intersect, I think it came out okay but I still find the whole thing a bit difficult.

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 No.1841

File: 1451670253120.png (100.75 KB, 442x402, 221:201, ClipboardImage.png)

>>1833

>mistake

It's orthographic projection so the logo would be uniform you dumbass.

Drawing it in perspective would result in an amateur looking logo due to its lopsidedness.

I mean, fuck I'm not even /gd/ at all but even I know that symmetry is really valuable in logos.

That being said I don't particularly think it's good either. A high angle 3 point would probably look way better.

>>1835

Doing good, and you're getting close.

If you want feedback from an actual artist then you can start doing the lessons and posting them to the plebbit for review by him.

The intersection is off though.

Going by what you chose, the vertical intersection would be closer, intersections are just where the surfaces of forms meet.

As you have it it's actually got a small gap hanging over the edge.

The other one I didn't redline also doesn't work like that, and part of the perpendicular edge would be poking up too. Look at the bottom of the boxes and you'll see that they aren't overlapping faces like the red wants to imply.

Seriously though, lookin' good.

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 No.1844

File: 1451670779778.jpg (139.24 KB, 692x787, 692:787, umad.jpg)

>>1841

>It's orthographic projection so the logo would be uniform you dumbass.

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 No.1845

>>1844

Not really.

I'm just telling the truth.

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 No.1856

>>1841

well that's just frustrating.

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 No.1863

File: 1451725777402-0.jpeg (158.52 KB, 1920x1080, 16:9, prac.jpeg)

File: 1451725777403-1.jpeg (149.7 KB, 1920x1080, 16:9, prac 0.jpeg)

File: 1451725777403-2.jpeg (160.7 KB, 1920x1080, 16:9, prac 1.jpeg)

File: 1451725777403-3.jpeg (188.98 KB, 1920x1080, 16:9, prac 2.jpeg)

File: 1451725777403-4.jpeg (233.94 KB, 1920x1080, 16:9, prac 3.jpeg)

Today I did more tutorial on draw box. I think I have a good idea on how to draw boxes now without the need for a horizon and vanishing point. I also did the contour tutorial which included the organic shape and detail tutorial.

I think I did pretty well. I also did some intersection again and I think it came out well.

>>1841

you think it's a good idea to use Reddit?

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 No.1866

>>1863

the foreshortening on your organic perspective boxes is really inconsistent, everything's super dramatic: http://drawabox.com/lesson/1/selfcritique#boxes-inconsistentforeshortening

also your dissections don't really look like you used photo reference. they're just patterns from your imagination. the exercise is about studying reference images/objects and figuring out how to communicate the essence of those textures in your drawing.

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 No.1871

>>1866

I did use photo references to do my dissection but I didn't know to draw it in detail with the current skill that I had.

what about the intersecting shapes? did that came out well.

as for the foreshortening I'n not sure what to do there. am I meant to make one side smaller and the other side bigger to shoe foreshortening?

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 No.1876

File: 1451813264665-0.jpeg (198.81 KB, 1920x1080, 16:9, cylinders.jpeg)

File: 1451813264669-1.jpeg (231.53 KB, 1920x1080, 16:9, intersecting shapes.jpeg)

File: 1451813264670-2.jpeg (227.66 KB, 1920x1080, 16:9, intersecting organic shap….jpeg)

Did more tuts and intersecting shapes. I think I understand how to do intersecting shapes with solid objects at least. I also stated to do intersecting organic shapes. I'm not too sure how that came out but I think I did alright.

I also now know how to draw a proper cylinder.

Draw box also has some tutorials on how to draw humans so I think I will go back to drawing humans again while looking though what the tutorial has to offer.

thanks for reading.

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 No.1877

>>1876

Keep working; you'll get there for sure if you keep this pace up-just follow along as best as you can.

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 No.1878

>>1876

You're very quick a learning. You'll reach your goals soon OP.

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 No.1881

>>1876

That's a mighty fine pile of dicks, anon.

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 No.1885

>>1877

>>1878

thanks for the compliment.

>>1881

yep

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 No.1888

File: 1451900282244-0.jpeg (102.52 KB, 1920x1080, 16:9, gesture.jpeg)

File: 1451900282244-1.jpeg (97.9 KB, 1920x1080, 16:9, gesture. 2.jpeg)

File: 1451900282244-2.jpeg (100.62 KB, 1920x1080, 16:9, gesture. 3.jpeg)

File: 1451900282245-3.jpeg (82 KB, 1920x1080, 16:9, shape 1.jpeg)

File: 1451900282245-4.jpeg (98.1 KB, 1920x1080, 16:9, body 3d shape.jpeg)

today I practiced more gesture and used some of draw a box method to draw human bodies. I think it came our pretty well. I especially like how the gestures came out today, I think I did well on that. as for the bodies I think I can use some more practice with proportions and head.

I also did one where I turned the body into a 3d shape but I think it came out okay and definitely need more practice.

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 No.1894

File: 1451985708003-0.jpeg (117.03 KB, 1920x1080, 16:9, gesture.jpeg)

File: 1451985708019-1.jpeg (101.48 KB, 1920x1080, 16:9, box 1.jpeg)

File: 1451985708021-2.jpeg (96.73 KB, 1920x1080, 16:9, box 2.jpeg)

File: 1451985708022-3.jpeg (83.31 KB, 1920x1080, 16:9, shape.jpeg)

File: 1451985708025-4.jpeg (94.7 KB, 1920x1080, 16:9, box 3.jpeg)

did more tutorial on drawing the shape of the human body and turning them into 3D shapes.

Also I think my gestures are getting better. I think it's more obvious what my gestures are doing now.

also I think my drawing has become much more dynamic overall especially with the 3D object drawings.

Now that I think about it I have to thanks the guy who lead me to Drawabox.com

one question.

will Loomis also be going over to infinity next?

and if so will all of you guys be going there.

if not infinity where will you be going.

thanks for reading.

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 No.1895

>>1894

oh one more thing.

I was also thinking about participating in some "drawfag" thread.

Do you think it will help with my practice.

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 No.1896

>>1894

/loomis/ will be going over to Infinity Next-at least for now. I don't know when that's supposed to happen but we'll be along for the ride. I will have to remake the layout though and I'm not looking forward to that.

>>1895

While it couldn't hurt, I think you should stick to your training. Making a finished image takes a lot of time that's usually better spent doing the kinds of things you've been doing now. If you are going to try and draw a completed image I think you should do something you specifically want to do rather than fill in a request on someone else's behalf at this point.

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 No.1897

File: 1451992320998.jpg (90.23 KB, 810x700, 81:70, paintover 4.jpg)

>>1894

Good to se several studies being made.

I've got a bit of a critique to your general approach to studying.

I think your major shortcoming shows through the most in your gesture drawings. That is - a lack of strong accuracy. This is a problem because you're supposed to be studying your subject and if your drawing isn't representative of your subject, you need to correct it.

I'm not a big fan of the "mannequin" approach to constructing the figure. I think it relies to heavily on a student's ability to find landmarks and place structures correctly in a way that isn't supportive of the visual impression. This is something that is difficult to do correctly and is best saved for later when one has they eye for accuracy.

I think a person studying should primarily work in a manner that is supportive of the visual impression, especially the contour drawing. If we look at your gesture drawings, they may have a sense of gesture but they aren't accurately a representative of the gesture in a human figure. To be honest, they just look like doodles rather than someone trying to study the rhythms of the body. What you need to do is to slow down and really take your time studying the figure. Spend 2-3 hours on each figure drawing, just working with the contour to try and get it as accurate and representative of the model as you can. (I've done 4 week line drawings at the atelier, just focusing on making the closest visual representation through line art possible. You learn a ton form it)

By working very accurately in your contour drawing, you will be able to observe gesture and structure in a way that quick drawings won't allow you to do. You can find a ton of gesture in an area like the contour of the forearms but if you do not slow down to really observe and draw it accurately, this will be missed.

The approach I'd recommend for studying structure is to try and make accurate contour drawings of your subject and then apply a constructive approach to work through the interior form. This way you first train your accuracy in your contour drawing, then when you try to deconstruct the structure of the subject, you have to work within the context of the model. It is very important that your contour drawing is accurate because if it is off, the rest of the study will be off. This approach will make it much easier for you to really study the structure of the figure and over time, you will be able to merge these two steps together so you directly draw in a constructive manner, while still retaining accuracy.

The image I attached is an example of what this could look like. Now this drawing was done in just a few minutes without reference but it is meant to show how gesture can be found in the contour of the figure. Note how the hip shoots up in a strong manner in the standing leg while the resting leg has a sense of weight to it, pulling that side of the hip down. Also note the contour and how the rhythms of one side relates to the other. These are the kind of things you want to study in a gesture drawing and they take time to observe and draw.

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 No.1898

>>1896

okay will focus on study instead.

>>1897

oh okay. I think that will be a bit difficult.

So you think that I should stop practicing what I am doing for now and just focus on making one or two high quality gesture drawing?

I could do that but I don't think I can study and look at an figure for 2-3 hours. what I mean is I don't really know what to look for, should I just draw the same model over and over again until I get one that I think is alright?

do you think I should study anatomy before I start doing this because then I will have an better idea of the human body?

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 No.1899

File: 1452006355705-0.jpeg (34.83 KB, 1488x734, 744:367, cont.jpeg)

File: 1452006355706-1.jpg (26.35 KB, 313x400, 313:400, armature next to mannequin.JPG)

>>1898

I'm glad >>1897 posted what he did because it's something that needed to be said. With gestures even as simple as the one you've drawn you want to capture some semblance of the likeness of the figure you're drawing because the gesture is the figure in its primacy.

Vilppu describes the gesture as being akin to the armature that a sculptor uses to prop up and position his statue. It needn't mimic the figure exactly, but you should strive to note some of the important things of the figure like the overall proportions, the angle of the shoulders and hips, length of the extremities and positions of the spine.

Here's a pretty bad kind of "progression" drawing showing what I think is closer to a pure, 30 second gesture, to something more like what I typically draw as a gesture, to >>1897 's painterly sketch. (pardon MY OWN proportional inaccuracies, just trying to give an example, lol).

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 No.1900

File: 1452006379544.jpg (149.94 KB, 810x700, 81:70, paintover 4.5.jpg)

>>1898

I think you should first consider gesture part of every drawing rather than its own thing. Every figure drawing needs a gesture to it. If you look at the image I provided, it's not just a "gesture drawing" but a full on figure drawing.

Any question regarding if one should study anatomy should always be answered with a yes. Even if you've studied it for years and ask it, the answer is still yes. Anatomy is a core part of figure drawing and you can never have studied enough of it :) I think you should do both. Anatomy helps you see and understand the figure but there needs to be an underlying ability to observe and draw what is observed. Anatomy can't teach you how to observe and draw things accurately, just make it easier once it is learned.

So what to look for in a figure is an interesting subject. There is a lot but there are a few key points I'd like to bring up.

One is overlap. Where one 3D form overlaps or merges with another. In the image I've marked them with green so you can see where they are. These help communicate form and depth in your subject.

The second is the relation of landmarks or "points". In the drawing I chose the tips of the scapula, the iliac crest and the back of the knees. These are landmarks or "points" that appear on both sides of the figure and give us a lot of information. The scapula tells us the angle of the back/action of the arms, the iliac crest tells us the tilt of the hips and the back of the knees relates to the tilt of the hips and how the feet relate to the ground. Find these types of landmarks in your subject and make sure they are the same in your own drawing.

Thirdly we have angle-breaks. If we reduce the complex curves of a contour into straight lines, we make things a lot easier for ourselves. By breaking down the figure down into straight lines, we simplify our subject as well as our drawing and make it easier to work with. We can then arrange/adjust these generalises straight lines in our drawing until we have a very accurate, generalised block-in. From the block in you can then start to define more minor angle breaks and keep going with this until you have the illusion of curvature. This is a very common practice in academic art and many great academic masters like Jean Leon Gerome worked this way.

(an example of a almost finished drawing where you can see part of the block in http://3.bp.blogspot.com/-cNvJpBNiHz8/VV8VwrL3CeI/AAAAAAAAbPQ/U6ZZN3ExxgE/s1600/plate18.jpg )

Lastly we have negative space/shapes. This revolves around looking at the empty spaces around our figure and comparing that 2D shape to the shape in our drawing. This is something that is often overlooked but tells us a lot about our subject and if our drawing is accurate or not. When looking at a negative shape, we see something abstract and it is at times easier to see what isn't there instead of seeing an arm or a leg. This is because when we look at the figure, we're looking at something 3D and it can fools our brain into thinking it occupies different shapes than it actually does. So by seeing the 2D negative shape, we simplify the comparison between the subject and our drawing.

Hopefully this is some help and at least gets you started. I posted a thread regarding academic art books that you might want to look into. The book "The Practice and Science of Drawing" is great if you really want to get into drawing :)

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 No.1904

File: 1452016738421.jpeg (72.86 KB, 1558x1226, 779:613, brush.jpeg)

Also OP you really need to do something about That brush you use. Make it so that you can make light marks as well as heavy ones. The default Krita brushes are pretty awful in this regard unless you tweak them like so.

I mean, the drawing's bad but I think you get the concept.

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 No.1906

>>1900

okay I will look fore those things when I am figure drawing.

should I keel on using 3D model like in posemaniacs or should I use real life models instead. does it make a difference.

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 No.1908

>>1906

Posemaniacs is okay, but hi res photos are better. The problem is finding full photos where the "nudes" aren't covered in drapery, wearing masks and holding ostentatious props. There are a few books and images of models here.

mega:///#F!es1BSKQR!spODyd0iaQmMelGA2GscFw!mhdVgQLK

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 No.1909

>>1908

okay thanks.

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 No.1912

File: 1452071349042-0.jpeg (107.08 KB, 1920x1080, 16:9, 1.jpeg)

File: 1452071349043-1.jpeg (103.2 KB, 1920x1080, 16:9, 2.jpeg)

File: 1452071349043-2.jpeg (77.61 KB, 1920x1080, 16:9, 3.jpeg)

File: 1452071349043-3.jpeg (72.48 KB, 1920x1080, 16:9, 4.jpeg)

File: 1452071349044-4.jpeg (68.5 KB, 1920x1080, 16:9, 5.jpeg)

Today I took the advice of this anon.

>>1900

>>1897

I think some of the drawings came out well. I think it got depth and it does look human.

The method I took to draw this was.

find key location of the body. (knee, shoulder) and mark it out.

draw blocks of the body using straight lines.

mark out the overlap.

then to draw the final body over it.

I'm not too sure if I did this properly and I didn't really take negative space into account while drawing so that probably effected on how my drawing came out.

also It only took me 20-30 min to draw this, and not the suggested 2-3 hours. I really don't know what more to look for, because these are the thing I see.

used model images are from "Croquis Cafe Models's" "allyson" the first few images.

>>1904

any good suggestions for brush settings in Krita? I looked and played around with the setting a bit but didn't find anything good.

thank you for reading.

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 No.1913

File: 1452071426284.jpeg (92.34 KB, 1920x1080, 16:9, 6.jpeg)

>>1912

one more image

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 No.1933

File: 1452157658929.jpeg (110.05 KB, 1920x1080, 16:9, 1.jpeg)

did more of the contour body drawing today.

it didn't really came out well. I think it might be because I still can't draw clean lines, and don't really understand anatomy.

I think I will start learning the anatomy of the human body from now on (starting with the torso). and Just do one contour drawing practice to hopefully get better at it.

also drawing the body from a side ways perspective is difficult but from the front or back is easier.

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 No.1934

File: 1452158760128.jpg (231.23 KB, 1934x761, 1934:761, blook butt.jpg)

>>1913

>>1933

I feel like you're starting to struggle here-that's okay, it's typical.

Here's the brushes I was talking about, by the way, try installing them; drawing with the pencil brush for example feels much more natural than Krita's default hard round brush. Though it does appear that you've made a little progress with brush control to some degree (a lot of the props you've drawn like the cube the woman is sitting on in >>1913 have fainter lines). If you really feel like you're gripping the pen and pushing it into the tablet very hard I'd once again advise against that. It's very bad for your hands. Try a lighter touch and forgo those thick, bulky lines if you can.

https://krita.org/item/the-muses-preset-pack/

When you're drawing these figures just always be considering the "negative space/shapes" phenomenon, always think about the proportions and spatial relationships between all of the body parts, and keep drawing with an earnest intent to make it "look right"-eventually your figures will begin to look correct so long as you think back to what you already know.

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 No.1935

>>1934

thanks.

yeah I feel like I am pushing my brush too hard over all, especially when I am trying to be more detailed with my drawing.

also I find it a bit difficult to think about negative shape while drawing. I think it's because I don't see the negative shapes in my drawing until My drawing is finished. I don't really know how to lay down the negative shape into the preparation part of the drawing.

I guess that's the most difficult part of the whole drawing process I guess.

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 No.1940

>>1935

>I think it's because I don't see the negative shapes in my drawing until My drawing is finished. I don't really know how to lay down the negative shape into the preparation part of the drawing.

Well, it's kind of hard to explain but you sort of envision the negative shapes in the subject you're drawing-while you're drawing it-and use that information (along with the other measurement techniques; plumb lines, angles, proportion etc.) to inform the lines that you end up making, yourself.

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 No.1947

File: 1452258106961.jpeg (144.16 KB, 1920x1080, 16:9, q.jpeg)

https://www.youtube.com/watch?v=ByIMGhV3ITU&ab_channel=Sycra

Today I followed this tutorial to learn about the male front torso. I will need to practice this more and I think I will use the HQ poses to practice with it. draw one contour drawing and the legs came out too short. I used the measuring technique using the pencile to mesure out my drawings but it still came out short. I guess I just need to practice with it more.

Tomorrow I will try to learn more about the back and side anatomy of the torso.

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 No.1948

>>1947

honestly I'd recommend proko if you're doing video tutorials. He actually keeps it concise and like an actual lesson in its structure. He's a bit of a dork, but he knows his stuff and keeps everything easy to follow.

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 No.1951

>>1948

you got point there. nearly fell asleep watching Sycra's tutorial.

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 No.1954

File: 1452331024587-0.jpeg (66.32 KB, 1920x1080, 16:9, qw.jpeg)

File: 1452331024847-1.jpeg (131.71 KB, 1920x1080, 16:9, spine 1.jpeg)

File: 1452331024847-2.jpeg (138.23 KB, 1920x1080, 16:9, spine 2.jpeg)

File: 1452331025045-3.jpeg (151.68 KB, 1920x1080, 16:9, spine 3.jpeg)

https://www.youtube.com/watch?v=H2ZerTdtudk&list=PLtG4P3lq8RHFBeVaruf2JjyQmZJH4__Zv&index=7&ab_channel=Proko

watched this video and tried to learn how to draw the spine. Think it came out okay but I will need to use the measurement to make the spine the proper size. you can see it at around the end of spine 3. did another contour drawing today. I think it came out okay, definitely better then yesterday.

tomorrow I will continue to learn more about the spine and if I have the time the rib cage and hip.

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 No.1961

Honestly I'd be going through the basics stuff from proko before tackling inner anatomy if I were you, but it's kind of too late for me to say that.

And beyond that, just trying to recreate simpler things that you can gauge more easily. The human figure is a really god damned complex series of forms and planes all interwoven together that bend and stretch and contour all over the god damned place.

It's way easier to practice just drawing something like a CRT to test how much of a hang you have on shapes than it is a full on person.

Like, for real try just drawing something on your desk/wherever using the methods you're learning (forms, measurements, constructs) and seeing how it compares to the real thing. I can see it in your spines still, think about it for a second, you're not drawing a spine, you're drawing a series of curved cylinders and a triangular prism. You can't really do that if you don't have a grasp on those shapes to begin with.

Other than that, other people have said more than I ever could.

Also I know this is really late, but to answer your qeustion drawabox guy doesn't accept digital work, and only critiques lessons if you have the previous ones passed. So if you ever go after that then you'd have to somehow get pictures of physical media and do it physically.

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 No.1970

File: 1452465007920-0.jpeg (Spoiler Image, 68.92 KB, 1920x1080, 16:9, asdfavasrg.jpeg)

File: 1452465007990-1.jpeg (Spoiler Image, 140.37 KB, 1920x1080, 16:9, asdfas.jpeg)

File: 1452465007990-2.jpeg (Spoiler Image, 172.21 KB, 1920x1080, 16:9, spine 11.jpeg)

File: 1452465007991-3.jpeg (Spoiler Image, 152.27 KB, 1920x1080, 16:9, asvasdgasdgaba.jpeg)

I don't even know what I'm doing anymore.

I just wanted to draw cute girls doing lewd things.

God damit kike wheels let me post!

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 No.1980

File: 1452490386266.png (11.46 KB, 300x300, 1:1, spine bottom.png)

>>1970

>I don't even know what I'm doing anymore.

>I just wanted to draw cute girls doing lewd things.

Bruh, you're fucking symbol drawing.

That bottom part of the spine is like, the exact same in each of those, just flipped and rotated, even the angle of the arc is the same. Look, I'll show you right now.

I drew this in less than 30 seconds with my mouse, but look at this and then look at all of those spines. The only thing that changes is the side that has the rectangle attached to it, beyond that I can find this in all of them.

I keep hammering the need to practice drawing 3D shit like cubes and stuff IRL because it'll help you with exactly what it is you seek, and that I've been in your situation so I can relate.

Learning 3D space will help you learn everything else since everything builds off of that.

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 No.1983

>>1980

do you mean perspective?

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 No.1988

YouTube embed. Click thumbnail to play.

>>1983

Yes, but "perspective" covers everything from 1 to 6 points, I'm talking about being able to draw forms and rotate them however you want.

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 No.1993

>>1988

going back to the basic eh?

alright I think i will stop drawing human character. and focus more about 3D space. maybe I got the order of drawing all wrong here.

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 No.1997

>>1988

I don't want really to make the artist feel as if they're reinventing the wheel.

The artist can continue doing anatomy studies, they just need to apply drawabox techniques to the 3D shapes. Primarily from here:

drawabox.com/lesson/2

There's multiple ways the artist could solve it. They could create two 3D shapes; one 3d oval for the spine and one sphere for the pelvis. Then they could "cut" the forms apart to form apart to form desired 3d shapes.

They could also do it by applying contour lines. To apply contour lines easier, they have imagine that they're an ant crawling on a surface. Contour lines are wireframes or wrapped lines that give the dimension of a 3D form.

I'm away from my tablet atm but I'll try to draw some examples of what I'm talking about.

>>1993

You can do both if you want. You'll obtain a sense of form in no time.

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 No.1999

>>1997

the problem is that I don't understand.

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 No.2000

File: 1452589702999-0.jpeg (133.02 KB, 1920x1080, 16:9, square robot.jpeg)

File: 1452589703000-1.jpeg (194.01 KB, 1920x1080, 16:9, square.jpeg)

File: 1452589703000-2.jpeg (169.12 KB, 1920x1080, 16:9, cylinder.jpeg)

File: 1452589703000-3.jpeg (172.74 KB, 1920x1080, 16:9, on a angle.jpeg)

Tried to learn more about 3D space.

drew a punch of squares and cylinders and two robots.

do you know any tutorials that will be good for learning 3D Space.

thank you.

why is it so hard to post?

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 No.2001

>>1999

Don't take this the wrong way, dude, but is English not your first language?

>>2000

>do you know any tutorials that will be good for learning 3D Space.

The lesson in >>1997 is pretty good, as well as the Proko video in >>1988

Also with what they said I realize it can seem like I'm telling you to just abandon everything else and focus only on this since that's the impression I'm apparently giving off, as shown in >>1993

And I'm sorry about that, I didn't mean to say that. Rather I'm trying to answer your questions about why things aren't looking how you want them. So don't feel like you need to just stop what you were doing before.

Anyway, you're getting the idea and there's a dramatic difference here from >>1776, especially since I see you breaking away from that rigid hard angle orthographic stuff you were doing earlier. I think you're probably struggling with the angles facing the viewer and how much to expose of each face.

Remember, the harsher the angle sinking into the page, the less of a face will be shown.

It's like in the fourth picture, the higher up the cubes go the more of the bottom face we see, the lower the more of the top we see. Think of it like that but in all 3 directions, so the further left it is the more of the right we'd see, etc.

This isn't a specific tutorial, but one way I began getting a grip on perspective was to do really exaggerated 3 point for the cubes, completely disregarding their position in space. It's not accurate unless it's huge and or a high/low angle, but it's way easier to get a grip 3 dimensions when you use 3 points.

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 No.2004

>>2001

I did do the draw box tutorial before and the proko video. I'm just don't know how to draw things in 3D space. for example some of the life drawings that I do don't have any 3D space to it. I don't know why there's no 3D space, maybe I just don't see the vanishing point on the photo or something else.

could you post a picture of how you practice the exaggerated 3 points of the cube I would like to see that.

and yes I will also continue to learn more about the human body I will just focus my attention on 3D space for now.

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 No.2005

File: 1452648995053-0.jpg (82.29 KB, 744x969, 248:323, 20160112200049_001.jpg)

File: 1452648995054-1.jpg (199.52 KB, 1280x927, 1280:927, 3_point_perspective_exerci….jpg)

>>2004

The exaggerated 3 point can be found in the second image and the second/third files of >>1779

But basically I mean have it so that even the parallel lines converge at least a little bit, three point is two point where the verticals converge as well.

Is what you're posting in this thread all that you're doing though?

Because if it is, you really shouldn't be expecting to have it down that much after just that.

It took me around 100 sketchbook pages of just drawing cubes before I started to get a grasp on this.

The page I'm posting doesn't illustrate how many cubes I drew before I started to have some idea of it like I do now, and even then I'm still not really that good at it.

The thing you gotta consider is that this shit takes a long time. How much are you spending on this a day?

Also you didn't answer my question about English. I'm emphasizing this and asking again because I'm able to distinguish your posts from all the typos and grammatical errors.

It's not to insult you, it's because if English isn't your first language then that would explain a lot of the issues with understanding you say you're having.

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 No.2006

>>2005

yes English is not my first language.

I do more drawings but I only post a few pictures because I am limited to 5 images and I only post images that I think are worth posting.

I try to practice about 1-3 hours a day.

I am asking questions about 3D spaces because I'm not sure how I am meant to practice them.

and exaggerated three point cubes are just long cubes? I don't think I understand this.

about the images that you posted, is the first image the first time you drew the boxes and the second one is the most recent one?

I know that I still have a lot to go to understand 3D spaces and everything else, I am frustrated because I am not sure if what I am doing right now is the right way to practice it.

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 No.2009

File: 1452708893584.png (205.68 KB, 800x2030, 80:203, 1439491421211.png)

>>2006

Thanks, I'll try to keep a lid on it and more concise then.

Good.

Good.

You're doing fine with the excercises, do those until you have an understanding of them then try to draw them where they don't all have the same vanishing points.

Three point means literally three vanishing points.

See above

The first one (20160112200049_001.jpg) is my most recent attempt. The second one (3_point_perspective_exercise_by_tower015) is one I found off of google, not mine.

Again, you're doing fine. When you think you're getting a grasp on aligning them to marked points, try to start arbitrarily rotate them.

Use a site like http://jsfiddle.net/aldream/qsacq/ again if you have to.

About how to construct forms, there's multiple ways. The proko video up further >>1988 explains his method better than I can.

But basically you think "through" the form, start by using rulers and construct lines as you align them precisely, try to remove the construct lines (you're around here), then try to rotate them randomly.

A step by step for how I do would be:

>pick a place for the first vanishing point (you don't have to actually mark it)

>pick an angle, using it

>ghost the angle (move my hand from the point along the line without touching the paper)

>draw two lines along this angle

>make sure the further one is smaller

>repeat either once or twice more (once is two point, twice is three point)

You can also extend the lines past where you want, in order to see the angles that form and how they relate.

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 No.2013

>>2009

Thanks I'm still not too sure about rotating shapes randomly, even when I am using the cube site that you gave me.

yesterday I drew more box and intersecting shapes. I couldn't post yesterday because Hotwheel's can't fix his site.

And I can't even post now.

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 No.2014

>>2013

>Hotwheels can't fix his site.

I don't know what's going on, if you've been on any of the boards that have more than a handful of users it's a nightmare with dropped posts, front pages that are frozen for 12 hours at a time and it's been like this for like 3 months now.

On some level I feel like 8chan may not be long for this world and to that end I am considering a new platform entirely. It would still be an anonymous imageboard but with a few caveats specifically for artists that I don't want to reveal at this time. I don't know, maybe I'm getting ahead of myself but I've had very low morale with 8chan recently.

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Post last edited at

 No.2015

>>2014

Yeah maybe it is time for a different image board.

I heard about a migration to Endchan http://endchan.xyz/ but i'm not sure on how good it is. I now understand the reason why Hot wheels wanted to migrate to infinity.

I don't even know if I can post images here anymore because I get errors all the time.

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 No.2016

>>2015

What I'm proposing isn't a sub board on another site like endchan, but a unique site that uses the imageboard discussion format but has added features for artists that aren't available to us here or on other similar websites. I would like to say more because I think these features are pretty cool but I don't want to give it away either. Maybe I should just make it and see what you guys think; it wouldn't cost that much to get started and if it doesn't work out it wouldn't be that big of a deal.

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 No.2017

>>2016

I don't say this lightly, either. I just don't know what's going on with the rest of this site and I'm not sure how future-proof it is with all this going on.

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 No.2019

>>2013

>I'm still not too sure about rotating shapes randomly, even when I am using the cube site that you gave me

It's just a matter of doing it a whole lot to be honest. Yeah some people are genuinely gifted with almost supernatural levels of talent and are self taught, but in general you just gotta practice because even those guys did.

That's site wide, but glad to hear you're keeping up. You've been a pretty strong motivator for me to do stuff daily as well too since I saw you starting, and even now I feel like an ass for not really doing anything today beyond a few doodles, while also keeping my eye on this thread.

>>2014

>>2015

>>2016

>>2017

I'll migrate to endchan when this site dies completely, but I fully support you in doing that and you'd have a dedicated user in me at least.

Firetires isn't even really directly responsible for half this shit anymore, sure it's his fault for up and abandoning it but this wouldn't be a problem if the real culprite of Josh was able to actually make a functional replacement and would just migrate silently in the background.

And that's just the phsyical shit, community wise I've been noticing some absolutely tanking as of late, hell there was a dick pick and a direct link to halfchan's /mlp/ on /v/ earlier.>I'm still not too sure about rotating shapes randomly, even when I am using the cube site that you gave me.

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 No.2020

>>2017

alright good luck. also practicing three point perspective right now.

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 No.2022

File: 1452762983287-0.jpeg (278.99 KB, 1920x1080, 16:9, three point 1.jpeg)

File: 1452762983287-1.jpeg (292.96 KB, 1920x1080, 16:9, three point 2.jpeg)

File: 1452762983463-2.jpeg (121.93 KB, 1920x1080, 16:9, three point 3.jpeg)

File: 1452762983464-3.jpeg (95.09 KB, 1920x1080, 16:9, rotating cubes.jpeg)

Practiced three point view and one with out the help lines. also did rotating cubes. am I doing this right?

and I'm not sure what I am learning by drawing rotating cubes.

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 No.2026

File: 1452785805943-0.png (200.93 KB, 583x679, 583:679, ClipboardImage.png)

File: 1452785805943-1.png (224.68 KB, 559x635, 559:635, ClipboardImage.png)

File: 1452785805943-2.png (47.18 KB, 331x200, 331:200, ClipboardImage.png)

File: 1452785805944-3.jpg (218.59 KB, 766x1000, 383:500, 1411238019229.jpg)

>>2022

You're doing great, man.

Everything we draw can be broken down into forms like this. All are used to form the more intricate drawings.

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 No.2027

>>2026

>Everything we draw can be broken down into forms like this. All are used to form the more intricate drawings.

This-and because of that, in doing more formal perspective drawings like you're doing you will learn to see how these primitive shapes/forms look in space intuitively. At least I think that's the goal.

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 No.2030

>>2026

Good to know I will just keep drawing boxes then.

Also is it important to practice 4-6 point perspective as well?

>>2027

Okay I will try to see them in a 3D space.

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 No.2031

>>2026

The hardest part for me is always the side plane of the head. If you make it too small you're screwed

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 No.2034

File: 1452848815745.jpeg (109.35 KB, 1920x1080, 16:9, gesture.jpeg)

Did more three point cube, randomly rotated cubes and started doing gestures again. hopefully I am doing it correctly this time.

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 No.2052

File: 1453022020786-0.jpeg (79.76 KB, 1920x1080, 16:9, maniquen.jpeg)

File: 1453022020787-1.jpeg (116.83 KB, 1920x1080, 16:9, gesture.jpeg)

File: 1453022020787-2.jpeg (100.35 KB, 1920x1080, 16:9, cube.jpeg)

Didn't draw anything yesterday. (pls bully me)

But today I drew more three point cubes and gestures. I also drew randomly rotated cubes. (does it look like a proper cube?) I also drew some box mannequin again.

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 No.2066

File: 1453137543483.png (1.25 MB, 1024x2444, 256:611, nsio_explains__line_dynami….png)

>>2034

>>2052

You still gotta find a brush that changes size easier homie, maybe try the "block: tilt" brush in the block brush preset and see if you can work with that. You're extremely limited with only having one line weight to work with.

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 No.2072

>>2066

This as well as adjust your tablet pressure, OP

I forget what program you are using, but I'm sure it can do that.

And while we're on the topic, if you haven't already, check out Krita

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 No.2075

>>2066

>>2072

I can't use the brush in krita. I can see it in the options menu but I cannot paint with it. Maybe it's some kind of bug?

I will try to draw with a lighter hand. I don't want to change the pressure setting because I want to learn how to draw lighter with my hands.

I do everything with Krita.

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 No.2076

>>2075

Do you know what version of Krita you have? Try downloading it from the website if you haven't in a while.

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 No.2077

>>2076

I did download the latest one but I still have the same problem.

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 No.2079

>>2077

To be honest I'm not sure if I can help you, it may be more about how you're using the tablet itself rather than the software or brush. Try and practice making much lighter strokes.

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 No.2080

>>2079

alright thanks.

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 No.2081

File: 1453267497237.png (179.88 KB, 1365x764, 1365:764, ClipboardImage.png)

>>2075

>>2080

This is where you change the sensitivity.

An easy brush to test with is ink tilt.

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 No.2082

>>2081

Quick question. Are you able to delete your brush presets? I've seen a lot of articles and screenshots explaining this process but the shit doesn't add up. It shows a trash can and other options when the brush preset drop-down is active on these articles but I don't have that. It pisses me off because there's a metric fuckton of brushes I don't want and will never use.

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 No.2083

File: 1453280102904-0.jpeg (101 KB, 1920x1080, 16:9, Takumi.jpeg)

File: 1453280102905-1.jpeg (105.05 KB, 1920x1080, 16:9, shadow.jpeg)

File: 1453280102905-2.jpeg (58.96 KB, 1920x1080, 16:9, shadow 2.jpeg)

File: 1453280102905-3.jpeg (59.94 KB, 1920x1080, 16:9, shadow 3.jpeg)

Today I decided to practice the shadow and how vanishing points and horizon lines effect the size of the drawn object.

In this post I will go over the shadow.

I drew a bunch of boxes and used what I learnt to draw a shadow that they cast. I learned the method from Loomis to learn how to draw shadows. I used the "light Direction" and "Light source" to find out the direction of the shadow and the source of the light.

I think the shadows came out alright and I think I have an good understanding on how they work now.

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 No.2084

File: 1453280597084-0.jpeg (83.37 KB, 1920x1080, 16:9, with vp.jpeg)

File: 1453280597125-1.jpeg (70.79 KB, 1920x1080, 16:9, no vp.jpeg)

File: 1453280597126-2.jpeg (58.63 KB, 1920x1080, 16:9, three face.jpeg)

I also tried to learn how the size of objects changes depending on where the object is places on the horizon. I practiced some of this but I still think I have a don't have a good idea on how this work. I drew two version of three boxes one of the boxes are draw using the Vanishing point, and the other does not use the vanishing point but follows the lines that was drawn when measuring the size of the box. witch one is the proper way to draw this box? I personally think that using the vanishing point is the proper way to draw the boxes.

I also drew some boxes with three faces but I'm not too sure how I should measure the size of these boxes.

>>2083

I also drew a simple car using what I learnt how do you think it came out?

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 No.2087

>>2084

The shadows look wrong but I can't really explain why, I would look closer into what the article teaching you is saying and see if you might have missed something. If you want to draw cars and learn perspective drawing in general definitely give "Perspective Made Easy" a try, and then work up to "How to Draw" by Scott Robertson.

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 No.2102

File: 1453367727693-0.jpeg (74.6 KB, 1920x1080, 16:9, shadow.jpeg)

File: 1453367727968-1.jpeg (68.69 KB, 1920x1080, 16:9, distance 1.jpeg)

File: 1453367727969-2.jpeg (87.79 KB, 1920x1080, 16:9, distance.jpeg)

File: 1453367727969-3.jpeg (65.23 KB, 1920x1080, 16:9, gestutre.jpeg)

Did more shadows, distance and gestures.

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 No.2104

>>2102

Your gestures' bodies are improving somewhat, but I think you should abandon the twig limbs; look up the gestures by michael hampton, glenn vilppu and even proko for inspiration and try and imitate their approach. Nice perspective drawings.

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 No.2107

>>2104

Yeah I guess I should start doing 2min gesture drawings.

I'm still trying to get my perspective right. I know hot to draw boxes now. I am just trying to get my distance drawings right.

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 No.2118

File: 1453452972417-0.jpeg (106.69 KB, 1920x1080, 16:9, distane box.jpeg)

File: 1453452972417-1.jpeg (77.34 KB, 1920x1080, 16:9, distane box three point.jpeg)

File: 1453452972417-2.jpeg (147.45 KB, 1920x1080, 16:9, combined boxes.jpeg)

I drew more boxes today but this time I took the lessons I learnt about the distance and drew it. I think the boxes came out well. the boxes that are further away do look smaller then the boxes that are close and it give the whole picture a sense of depth. same goes for the three point perspective ones. I also did some shape combination drawings as well and I think it came out well, I also drew this much faster about 15 min to do all the combination.

I also got the books that >>2104 suggested but now I'm not too sure what to do next. If if should learn more about perspective or about the figure. what do /Loomis/ think?

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 No.2149

File: 1453531074001.jpg (7.14 KB, 236x241, 236:241, b4fb6c174ba18ba804689b666d….jpg)

>>2118

>books

I more just meant to look at images of gesture drawings done by Michael Hampton and Proko so you could get an idea of how they should look and how to do them, though Hampton's books and Proko's videos are certainly worth investigating as well.

>if should learn more about perspective or about the figure. what do /Loomis/ think?

Perspective is something none of us can really get away from because it's the way our eyes perceive the world around us. It really is among the most important subjects to master. To that end I think you should definitely look into it. By all means continue to do a few gestures as well (1 minute each, minimum), but maybe focus your attention on perspective. Maybe you should have been doing that from the start, I'm not sure. There is some perspective drawing towards the end of the book "Fun With a Pencil" if I recall correctly. You seemed to be doing pretty good with that book until you sort of abandoned it.

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 No.2152

>>2149

I got back to that book and finished the last part of it. that's where I learnt about the shadows and depth.

And I think I will learn more about perspective before i go into figures.

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 No.2167

File: 1453678434144-0.png (522.48 KB, 2732x965, 2732:965, ClipboardImage.png)

File: 1453678434144-1.jpg (122.19 KB, 602x859, 602:859, 20160124181731_001.jpg)

>>2082

The ones on the wheel?

Yeah, you just go here. If it's not showing up then delete it completely and reinstall it, shit just disappearing happened to me so it's not impossible for the options to be literally missing on your end.

>>2084

>>2087

the wheel angle is wrong on the second one, too much of the face is showing, and the lines don't line up on all of it so they look weird.

>>2118

>>2152

The perspective is a must, but I wanted to clarify about the exaggerated three point. Don't do that when you're doing intersections because you're still messing those up and not having clarity.

Also the three point on it makes no sense, you're not spacing the three vanishing points evenly when you do it so you get ones that look stretched.

>>2152

Shadows are complicated, but they're basically a 2D projection of the form from the sources perspective that's then affected by what it hits.

Think sunsets and why shadows seem long, where at noon shadows are below what cast them.

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 No.2170

>>2167

I don't know what an wheel angle is, but I'm guessing that the first way is right.

I don't know what I'm doing wrong with the three point perspective but you just don't want me to use it while doing intersecting shapes?

yes I got the idea on how shadows works.

I've also been reading "Earnest Norling's - perspective made easy" and learning to about perspective now, Just got the the half way point and now I am starting to learn something new, maybe. I am also learning how to code in HTML so I might not be able to do much drawing anymore. also I might of found a job so that might cut into it as well.

TL;DR I won't be drawing as much.

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 No.2178

>>2170

The wheels are together on a cylinder. The circles don't line up with the boxes you drew.

You're tending to elongate one corner. The three points should be evenly spaced, even with rotation in perspective.

Yes, technically every cube is three point when you can see 3 faces, but don't do the stretching on intersections.

Fantastic.

Good to hear and good for you OP. Though it's a little sad to hear that (hey there's a reason I kept coming back every day to check if you posted), I'm glad that you've got opportunities coming up for you. Go after whatever it is you are and if you think back to here just remember how much you learned so quickly and how a lot of Anon's enjoyed being there with you for it.

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 No.2179

>>2178

the wheels? do you mean the tyre's on the car?

I will just focus on doing three point perspective when I am practicing three point perspective.

I still I will need more time to understand shadows though.

I'm not gonna stop drawing, I will still post here often just not as much. I still draw, just not as much and I don't have a much things to post. I ain't going anywhere yet.

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 No.2180

>>2179

>the wheels? do you mean the tyre's on the car?

Yes. The Proko video for perspective actually had a brief segment on wheels of a car.

That's good. I wish I could be of more actual help to you on this, but it just kind of clicked with me after I drew a bunch of random boxes.

Same boat as you friend on that.

And this, though I don't have a good excuse.

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 No.2181

>>2180

to be honest I could do more but I just procrastinate too much.

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 No.2187

File: 1453825928238-0.jpg (59.88 KB, 760x570, 4:3, how to play dead.jpg)

File: 1453825928238-1.webm (2.16 MB, 1280x720, 16:9, Kingdom Feel.webm)

>>2181

>to be honest I could do more but I just procrastinate too much.

Right in the kokoro, Anon.

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 No.2199

File: 1453971141451-0.jpeg (67.3 KB, 1920x1080, 16:9, a page on a book.jpeg)

File: 1453971141452-1.jpeg (101.17 KB, 1920x1080, 16:9, house.jpeg)

File: 1453971141452-2.jpeg (79.43 KB, 1920x1080, 16:9, crossline method.jpeg)

File: 1453971141452-3.jpeg (78.45 KB, 1920x1080, 16:9, cylinders.jpeg)

File: 1453971141453-4.jpeg (179.24 KB, 1920x1080, 16:9, spacing.jpeg)

I finally finished the book "perspective made easy by Earnest Norling" for the most part I thing the book was a bit too basic but I think I was able to learn a thing or two about perspective while reading it. I think it will a useful book to go back to every now and then to freshen up you knowledge on basic perspective.

now that I am finished with this book I think I will go read a book on the human figure now. to help me out with my gesture drawing. I have either the choice between "Glenn Vilppu - Basic Figure Drawing" or "Michael Hampton - Figure Drawing ; Design and Invention" I will get to both of them but I don't know which one to read (probably Vilppu's book first though).

thanks for your time.

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 No.2208

File: 1454144988955.jpeg (55.61 KB, 1920x1080, 16:9, gesture.jpeg)

tried out the new 30 sec gesture drawings based on Vippu's book. I can actually do these in 30 sec.

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 No.2213

File: 1454231545145.jpeg (62.09 KB, 1920x1080, 16:9, gesture 30.jpeg)

Vippu's 30 seconds gesture drawing is great. I think these are some of the best 30 second gesture drawings that I have done.

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 No.2221

File: 1454318297385-0.jpeg (141.19 KB, 1920x1080, 16:9, circle.jpeg)

File: 1454318297387-1.jpeg (102.7 KB, 1920x1080, 16:9, circle 2.jpeg)

practiced circle based on Vilppu's book.

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 No.2229

>>2221

Good, make sure you're listening to what he's saying in the book as well, and that you're taking it in and understanding it.

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 No.2233

File: 1454406246659.jpeg (110.33 KB, 1920x1080, 16:9, soft squares.jpeg)

drew soft squares based on Vilppu's book

.>>2229

I hope I understand it.

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 No.2239

File: 1454577248008-0.jpeg (86.93 KB, 1920x1080, 16:9, box peple 1.jpeg)

File: 1454577248008-1.jpeg (75.21 KB, 1920x1080, 16:9, box peple 2.jpeg)

File: 1454577248009-2.jpeg (75.21 KB, 1920x1080, 16:9, box peple 3.jpeg)

File: 1454577248023-3.jpeg (94.99 KB, 1920x1080, 16:9, circle box.jpeg)

File: 1454577248023-4.jpeg (85.63 KB, 1920x1080, 16:9, circle box torso.jpeg)

feels good man.

was able to draw lots today.

learning how to draw what a box combined with a circle. also learning how to draw people with boxes.

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 No.2241

File: 1454593695864-0.png (112.74 KB, 1000x1000, 1:1, Rozenfire.png)

File: 1454593695865-1.jpg (60.52 KB, 724x787, 724:787, ss (2016-01-29 at 06.49.02….jpg)

File: 1454593695867-2.jpg (43.35 KB, 737x805, 737:805, ss (2016-01-31 at 02.37.49….jpg)

>>2066

I keep hearing about changing tablet pressure sensitivity. I have a lot of issues making good lines that bold in the middle and taper off. I can really easily start then but the end of my line is always bold and makes things look really bulky.

Can I see a pic of a "standard" tablet pressure setting? Mine is a straight diagonal line, not sure if that's good or bad.

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 No.2249

File: 1454614851173.jpg (19.38 KB, 617x438, 617:438, circle.jpg)

>>2241

What you've described in your tablet software sounds fine, maybe it's the software you're using. Here's an example of a setting that's more affected by sensitivity in photoshop. Note how the stroke starts small and light at the top and then becomes darker and larger as it comes around. This is because I have pressure sensitivity affecting both the size and opacity of the stroke. I could turn the opacity setting off and it would be consistently dark and just increase in size for example, too.

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 No.2250

>>2249

There are size and opacity settings in the program I'm using; Sai. The problem is my mechanical ability to do this stuff.

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 No.2255

File: 1454618941970-0.jpg (8.88 KB, 367x286, 367:286, stroke.jpg)

File: 1454618942036-1.jpg (137.37 KB, 1122x636, 187:106, wacomsettings.jpg)

>>2250

It's gotta be your brush, man. It seems unlikely that anyone could have the exact same size unintentionally, for example, I cannot possibly start and end with an 100% consistent line like that given the brush I use being affected by the pressure sensitivity from the beginning of the stroke to the end. The tool you're using looks like it works similar to the pencil tool that Flash uses, it's a solid line no matter what. Try experimenting with different brushes, also go into your wacom settings and click "customize" in the "tip feel" section and draw on that to see if your tablet might be malfunctioning.

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 No.2256

>>2255

or you can just use the "current pressure" gauge, too

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 No.2257

>>2250

Still, post a screencap of your current setup. Like >>2255 said, it's pretty fucking impossible to draw a line with no weight to it unless there's something wrong with it, no matter what your drawing skill is.

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 No.2259

>>2255

>>2257

That's not what I mean, pressure sensitivity is working and all, I'm wondering how I can improve at making the line weight do what I want it to do.

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 No.2269

File: 1454792355478-0.jpeg (104.52 KB, 1920x1080, 16:9, shape body 1.jpeg)

File: 1454792355479-1.jpeg (111.57 KB, 1920x1080, 16:9, shape body 2.jpeg)

tried to draw the limbs as cylinders based on the book. I think it came out good.

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 No.2271

File: 1454805574801.png (22.84 KB, 140x160, 7:8, Dojima thumbs up.png)

>>2259

See >>2066

I personally have the "weighted smoother" on Krita cranked up, so while my drawings aren't the best my linework and tapering is incredibly smooth, even when it shouldn't be.

Also I don't think you are, or even listening. The way tablets read pressure it's pretty much impossible to have literally 0 line weight like you do in >>2241

>>2241

Lookin' good OP, at this rate you'll overtake me.

I'm noticing some good stuff here too like the foreshortening in the second guy of the first file's arm and the low angle of the fourth one.

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 No.2272

>>2271

I did not draw this.

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 No.2276

>>2272

I misquoted, the second break is supposed to be for >>2269

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 No.2284

File: 1454923639612-0.jpeg (50.44 KB, 1920x1080, 16:9, woshapes.jpeg)

File: 1454923639613-1.jpeg (61.69 KB, 1920x1080, 16:9, wshape.jpeg)

I got to the half way point and got to the anatomy part of the book. so I just read all of the book and plan to read it again but this time doing the tutorial bit by bit.

also how did it come out. I think it came out alright. and it might be a personal question but has anybody on loomis "made it" I mean made money off their work. I just asking because i'm curious nothing else.

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 No.2290

>>2284

I've been paid for my work a few times but the pay was as unsatisfactory to me as my work is.

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 No.2294

File: 1455008778646.jpeg (97.85 KB, 1920x1080, 16:9, landmark.jpeg)

starting to learn about the anatomy. first I will be learning about the land marks. I think i willl work on a bit of the lighting but I am still not good at it.

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 No.2309

File: 1455094763226.jpeg (139.92 KB, 1920x1080, 16:9, 6.jpeg)

did more I think it came out better. I think I might need to seriously learn more about anatomy if my drawings is to get better.

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 No.2335

File: 1455354655759-0.jpeg (89.52 KB, 1920x1080, 16:9, asdfasg.jpeg)

File: 1455354655759-1.jpeg (75.58 KB, 1920x1080, 16:9, asfgfbadb.jpeg)

I think I am getting better…

or worse.

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 No.2340

>>2335

Just keep working at it. Maybe we've been a little off-base in trying to get you to read so many different things. I want to encourage you to stick with whatever book, course or video series you're doing right now.

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 No.2344

File: 1455442907530-0.jpeg (85.58 KB, 1920x1080, 16:9, 1.jpeg)

File: 1455442907531-1.jpeg (164.6 KB, 1920x1080, 16:9, 2.jpeg)

File: 1455442907531-2.jpeg (160.69 KB, 1920x1080, 16:9, 3.jpeg)

>>2340

right now I am reading through "Glenn Vilppu - Basic Figure Drawing" but I got the the harder parts of the book now so I am taking my time with it. I also started to draw some feet's and hands based of the practice based on drawbox.

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 No.2359

File: 1455528286549-0.jpeg (115.52 KB, 1920x1080, 16:9, cell.jpeg)

File: 1455528286550-1.jpeg (76.18 KB, 1920x1080, 16:9, more.jpeg)

I did more body drawing today and I think I am getting better at it. I also did a bit of practicing with cell shading. I think it's okay but it definitely needs more work. I look for some tutorials on it but it basically said that I need to have a good understanding of shadows and light. hows your day been going /Loomis/.

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 No.2360

>>2359

Day was pretty unproductive; I'm suffering from a bit of burn out for whatever reason. I need to snap out of it. I think your drawings are coming along. One thing you could consider doing is trying to draw what you want, now. You've been practicing for some time but you should also try and draw things you want to draw alongside it. It will probably be pretty rough because you haven't done it much if at all up to this point, but try not to get discouraged. Just think about everything you've learned and try it. You can post it if you like but you don't have to, just do it either way some time soon!

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 No.2361

>>2360

thanks,I want to try and practice more bodies and then faces. after that I think I will try out one of the tower girls or drawfag thread.

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 No.2362

>>2361

and shadows and clothes.

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 No.2371

File: 1455613246386-0.jpeg (78.9 KB, 1920x1080, 16:9, face human.jpeg)

File: 1455613246395-1.jpeg (138.55 KB, 1920x1080, 16:9, face porportions.jpeg)

started to practice the face. I think I might need to read a book on this.

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 No.2372

YouTube embed. Click thumbnail to play.

>>2371

Uff-da! Those are pretty rough, my man. It seems you forgot a bit from Fun With a Pencil. No worries, it's just been a while-and if I recall you kind of skipped the part with the more realistic heads because you weren't confident you could draw them.

Things to keep in mind:

>The eyes are typically just below the center line; putting the eyes on the center line is why a lot of your heads look like they don't have foreheads. The center line is the brow.

>The top of ears are just below the center line as well, and end roughly at the bottom of the nose.

Keep practicing!

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 No.2373

>>2372

yeah I will have to look back to that book again.

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 No.2387

File: 1455700296659.png (2.92 MB, 1400x6521, 1400:6521, Nsio - Learning Order to H….png)

Saw this today and thought this might interest op

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 No.2388

>>2387

>pretty sure I'm at 1st, if that.

Just gotta practice the right stuff every day, r-right?

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 No.2389

File: 1455741945052-0.jpg (1.03 MB, 736x4029, 736:4029, Nsio - Breasts.jpg)

File: 1455741945053-1.png (1.46 MB, 1277x3048, 1277:3048, Nsio - Line Dynamics.png)

File: 1455741945054-2.png (2.04 MB, 1277x4026, 1277:4026, Nsio - Foreshortening.png)

>>2388

Right, and don't stop.

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 No.2394

File: 1455873748431.jpeg (92.92 KB, 1920x1080, 16:9, faces are hard.jpeg)

Faces are hard.

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 No.2399

File: 1455948030477.jpg (80.04 KB, 469x358, 469:358, terrifying jack hamm diagr….jpg)

>>2394

That they are. A few of those heads look alright as far as proportions and placement go but it looks like you're still having a rough time. Remember to use the eyes as measurement. There is about one eye's width between the eyes where the bridge of the nose recedes into the brow (you did this nearly perfectly in the head in the top row, second from right). There is also about one eye's width diagonally between the tear ducts of either eye to the top of the tip of the nose etc. (see pic for a particularly brutal example).

Whenever you're drawing these heads or really anything make sure you're consolidating your drawing with what you're looking at. See what the discrepancies are between the subject you're looking at and the drawing you're making; try and correct the drawing to the best of your abilities until some semblance of a likeness is achieved.

One thing I think may be a problem is that you're bouncing from one thing to another fairly quickly and it might be holding you back. I feel like your observational drawing skills might be pretty raw (but improving), and it's making everything else you draw more of a struggle than it ought to be. If that's the case it might be better to kind of clear your head and go back to focusing on that kind of drawing moreso than anything else for a time. Not that you have to stop constructive drawing (in fact I encourage you to continue doing this), but try and force yourself to do the kind of drawing suggested in either 'Keys to Drawing' or 'Drawing on the Right Side of the Brain' a bit more so that you can train your eye to see these kind of discrepancies and spacial relationships as best as you can.

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 No.2400

YouTube embed. Click thumbnail to play.

>>2394

One thing I'm noticing you not doing is the connecting "cheek" lines from the side of the head to the jawline.

Believe me, that helps tremendously to do.

Also what >>2399 is talking about, you gotta keep attacking the basics since they'll alleviate what you're talking about. One resource I'd add in particular is real life. Obviously you don't need to stand naked in front of a mirror, but just whatever is around you try and sketch the general form of it and do this frequently.

Any object you've already sketched can be reused too, just turn it.

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 No.2404

>>2400

yeah I will just start reading loomis's book on the head.

also check.

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 No.2406

>>2404

Well, that's good. But I was more hoping you'd take away that I want you to take advantage of trying to draw real physical tangible objects that you can move around to see and feel. And to try and build them from those forms you know now.

One thing to keep in mind is that the video I just linked is using & explaining the Loomis method. So I'd actually suggest watching it first and then looking into the book.

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 No.2430

File: 1456236855423.jpeg (109.58 KB, 1920x1080, 16:9, how am i doing.jpeg)

so how do you think i'm doing?

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 No.2433

>>2430

Not too shabby. Strive for symmetry though, it looks like you're not following through with your guidelines in places, for example the bottom of the jaw/chin or whatever of the finished head on the top-right; you have everything centered pretty adequately until the very bottom. Fix that and then adjust the side-plane that's attached to it accordingly and it would look alright I think. Same with the one on the bottom right.

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 No.2435

File: 1456322551677.jpeg (88.13 KB, 1920x1080, 16:9, noes and eyes and ears ar….jpeg)

the noes and eyes and ears doesn't look right.

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 No.2465

File: 1456573937066.jpeg (89.55 KB, 1920x1080, 16:9, sgdnwtnfrtn.jpeg)

I am either getting worse or better

you decide i guess.

I think i will start reading Burne Hogarth - Drawing the Human Head and see if that helps me out.

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 No.2466

File: 1456578580723.jpeg (201.17 KB, 1920x1080, 16:9, 3gewrbwdb.jpeg)

let me post!

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 No.2468

File: 1456578666761.jpeg (182.53 KB, 1920x1080, 16:9, adfgwdbw.jpeg)

one more please!

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 No.2473

File: 1456668151448.jpeg (106.6 KB, 1920x1080, 16:9, a face i guess.jpeg)

looks human I guess.

loomis was right old people is easier to draw.

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 No.2474

File: 1456673823693.jpg (146.94 KB, 1920x1080, 16:9, Untitled-1.jpg)

>>2466

>>2473

Some of these are pretty good. You're doing a much better job of following the guidelines but you're still missing the mark from time to time, you can see how the guidelines help with how most of your drawings that don't have these guidelines in that bottom image have eyes that are slightly asymmetrical (as in, one may be slightly higher or lower than the other). Keep it up.

>>2468

Features are tough, you'll have to practice these plenty more before they start to look right.

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 No.2489

File: 1456752073818.jpeg (78.17 KB, 1920x1080, 16:9, getting better.jpeg)

I think I am getting better. maybe?

most of the face does look more human I guess.

I will now try to read "Burne Hogarth - Dynamic Figure Drawing" to learn more about the figure.

but I don't relly know how I will use this book to practice based on what I peeked in this book.

>>2474

I should of posted the one with the guide lines on it. sorry if it confused you because the guideline is there on the one that I have and it is aligned with the faces. I will also try to draw more different faces (young and old) and individual features.

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 No.2523

File: 1457098925623-0.jpeg (101.2 KB, 1920x1080, 16:9, aaa.jpeg)

File: 1457098925648-1.jpeg (105.3 KB, 1920x1080, 16:9, bbb.jpeg)

getting better at doing heads but I think I will need more practice doing figures based on "Burne Hogarth - Dynamic Figure Drawing"

girl faces are hard to draw.

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 No.2527

>>2523

One of the problems you're having with your figures is that you're not really nailing the proportions down as well as you could but you're still moving on to the next pose so you're not really getting into the habit of accuracy. Having you do gesture drawings in lieu of more subdued figure drawing may have been a big mistake. One thing you might want to consider doing is, rather than timed drawings, set posemaniacs to "random pose" which lets you change the pose at will without any sort of time limit; with this enabled try and capture as accurate a likeness to the pose as you can.

Consider drawing the posemaniacs models and then copy-pasting the reference into krita to compare directly, and alter as needed until it's as good as you can possibly do. Don't be afraid to spend 20 minutes or more on a single figure, it's important you get this sort of thing down bruh. Keep reading from books but make sure you stick with a book as best as you can instead of bouncing from one to another if you can help it.

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 No.2532

>>2527

I am using random poses though.

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 No.2558

File: 1457532537654-0.jpeg (92.66 KB, 1920x1080, 16:9, ddd.jpeg)

File: 1457532537655-1.jpeg (61.66 KB, 1920x1080, 16:9, sss.jpeg)

still reading "Burne Hogarth - Dynamic Figure Drawing" got to chapter 4 and I have no idea whats it's trying to tell me. can anyone here explain it for me? something about width.

I think I am getting better at drawing figures? but muscle man is had to draw.

I guess I will have to learn about anatomy after I am done with this book. do you guys know any good ones?

also did more faces now I am trying out some thing more anime. but hair is hard to draw.

good night.

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 No.2569

>>2558

Hogarth is pretty advanced stuff. I don't recommend at your current stage.

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 No.2573

>>2569

what do you suggest?

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 No.2574

>>2558

Micheal Hampton's Figure Drawing Design and Invention helped me learn anatomical parts. It makes Hogarth's stuff more understandable.

I'll have to look at the Burne Hogarth book since I'm reading it myself, but are you constructing with the forms or is that refined linework done on a different layer?

You could kill two birds with one stone if you draw the 3d shapes on the figures and construct at the same time. Use cylinders, prisms, and cubes.

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 No.2576

>>2574

alright I will pause reading that book and go on to read what you told me.

if you look at my previous figure drawings then you can see that I drew the shapes. this time i didn't because reasons.

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 No.2600

File: 1457964819850-0.jpeg (122.34 KB, 1920x1080, 16:9, face proportions.jpeg)

File: 1457964820951-1.jpeg (170.45 KB, 1920x1080, 16:9, sternocleidomastoid and p….jpeg)

File: 1457964821022-2.jpeg (181.56 KB, 1920x1080, 16:9, female pectoralis major a….jpeg)

>>2574

this book is good man. I was looking for a book like this to learn about the anatomy.

there was also a part on the faces but I think it came out a bit wonky.

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 No.2616

File: 1458135458312-0.jpeg (172.81 KB, 1920x1080, 16:9, deltoid.jpeg)

File: 1458135458395-1.jpeg (166.59 KB, 1920x1080, 16:9, obliques.jpeg)

File: 1458135458406-2.jpeg (155.2 KB, 1920x1080, 16:9, rectus abdominis.jpeg)

getting there deltoid's are a bit hard though

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 No.2628

File: 1458397239845-0.jpeg (166.28 KB, 1920x1080, 16:9, forearm.jpeg)

File: 1458397239846-1.jpeg (155.19 KB, 1920x1080, 16:9, arm mussle.jpeg)

File: 1458397239846-2.jpeg (131.84 KB, 1920x1080, 16:9, hands.jpeg)

File: 1458397239846-3.jpeg (155.65 KB, 1920x1080, 16:9, shoulder.jpeg)

just the legs and foot to go baby then I will have a basic idea of anatomy. after that I think the books goes on about clothes and shadows/lighting.

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 No.2641

File: 1458482620350.jpeg (82.57 KB, 1920x1080, 16:9, asdfas.jpeg)

finised reading the book am I better at doing figure drawings now? yes? no? maybe? I dunno.

but one thing I do know is that I'm gonna have to learn how to draw boobs properly. and find a new book to read. any suggestions?

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 No.2649

>>2641

I like that you're doing quite a bit of work in trying to understand this stuff and I think you are improving, but you're really being held back by your small tablet and the software itself to a degree. Consider when you're drawing something to really work at capturing a "likeness" with what you're drawing. For example sometimes you draw the heads much too large versus the rib cage or vice versa, the heads way too small. The more accurate you strive to be in these formative drawings the more quickly accuracy will become intuitive to you.

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 No.2652

>>2649

I guess. I just don't know why I spent my time doing this I think it's not actually helping at all.

I'm going to try reading through this "jack Hamm - Drawing The Head And Figure" hope fully that will help. if not I well I dunno. maybe reddit will help?

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 No.2653

>>2652

me in learning how to draw. but knowing them I don't think I can trust them.

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 No.2654

File: 1458600311748.jpg (217.51 KB, 2028x1100, 507:275, Untitled-1.jpg)

>>2652

I'm sure it's helping you understand some of this stuff on some level, you just haven't developed a "process" yet. You need to experiment with different brushes more.

For example, one thing I think I'm seeing with your work that might pose a problem is the brush you're using. It looks like it's an "inking brush" that's 100% opacity 100% of the time with a relative size that's very sensitive to pressure. Something like this is really good for doing clean lines but perhaps less ideal for starting a piece because it creates such a strong black line. Consider finding a brush that has both size and opacity set to pressure so that you can sketch lightly and build upon that afterwards.

Take this piece I'd recently worked on as an example. When I first started out I used a brush that allowed for lighter strokes. These strokes could be made totally dark and opaque if I felt like it either by applying a lot of pressure or by going over the same stroke multiple time, but often because I was just sketching it out they would not be and this would allow me to pass over them multiple times. After I'd made this sketch (admittedly this sketch was pretty clean to begin with so it's not a great example), I reduced the opacity of the layer even further so that the lines looked very light, I zoomed in on the picture until these lines were very large and proceeded to make a new layer of dark, "clean" lines using a brush more similar to the one you've been using from the beginning.

This video should explain it fairly well I think.

https://www.youtube.com/watch?v=FxcJez9Ge1Y

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 No.2656

>>2654

alright I will try that. thanks.

I was just getting a bit upset because it felt like i was getting no where.

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 No.2658

File: 1458611122603.jpg (57.27 KB, 1071x786, 357:262, Untitled-1.jpg)

>>2656

I understand your frustration, it's something we've all gone through and continue to go through. I think that as you become more conscious of how to use the tools you currently have in your arsenal you will improve. I think you're hopefully taking information away from these books, but because of your inexperience with the software and the fact you're using a very small tablet it might be keeping you from conveying that properly and it's holding you back.

I would like to encourage you to try consulting reddit as well; there are many more people there and a couple of them may have some useful information that I haven't been able to really explain myself. I have only been drawing for a few years so I too am relatively inexperienced; I can only repeat things that I've heard said by better artists or explain the rudimentary fundamentals that I'm only barely familiar with myself.

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 No.2660

File: 1458612210049.jpg (828.05 KB, 1638x4083, 546:1361, 1445537642027.jpg)

>>2658

thank you. I should of been more patient.

any good sub Reddit that you know?

and I think I am going to by a bigger tablet.

probably a Huion H610PRO that is usually suggested on those "beginner's drawing material guide image"

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 No.2661

>>2660

To be honest if you have the extra money the Huion Giano is one of the best tablets you can buy for the price (ignore the prepaid tax service).

https://www.huiontablet.com/huion-wh1409.html

Keep in mind that either way if you do give up you will be able to sell it for close to what you bought it for; it's a low-risk investment.

As far as reddit is concerned I don't know of any subreddits as I don't use that site at all myself, but I'm assuming they'll be fairly easy to find if you just look for art-related ones.

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Post last edited at

 No.2666

>>2661

I think that tablet is too big for the table that I have right now. but I will keep it saved somewhere so that I won't forget about it. thanks.

also do you know how they just change the color of the drawing when it is already drawn from some kind of menu I have no idea how people do this.

and I think I will rotate my canvas more while I am drawing from now on.

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 No.2667

>>2666

>also do you know how they just change the color of the drawing when it is already drawn from some kind of menu I have no idea how people do this.

I believe it's: filter > adjust > color balance

It won't affect black or white (even if the black appears gray because of its opacity) but it will alter any color/value in between.

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 No.2668

>>2667

I found it and played around with it. I have nod idea how it works I guess I will have to play around with it to find out.

thanks.

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 No.2672

File: 1458655572665-0.jpeg (96.05 KB, 1920x1080, 16:9, a.jpeg)

File: 1458655572668-1.jpeg (95.02 KB, 1920x1080, 16:9, aa.jpeg)

File: 1458655572668-2.png (89.64 KB, 924x656, 231:164, sensei.png)

starting to get better at it. also pixiv has a new "sensei" thing to help artists get better, just a heads up.

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 No.2673

>>2672

They're already looking a little better. Keep delving into the software and different brushes etc. to find out as much about how it works as you can; look up tutorials for Krita on youtube, etc. It will make things way easier for you in the long run.

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 No.2680

>>2673

alright I will do that.

>>2674

what?

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 No.2708

anybody know anything about this.

it's meant to be a site for serious criticism.

should I post some of my work here and get some hints from there?

http://www.conceptart.org/forums/

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 No.2710

>>2708

Couldn't hurt.

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 No.2714

>>2708

You could get input on permanoobs. I can invite you to a discord chat with /ic/ regulars though.

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 No.2715

>>2714

maybe but I should at least try it out once.

and what is /ic/ I don't know what that is?

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 No.2717

>>2715

It's cuckchan's art board, you untainted soul

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 No.2718

>>2717

alright I've heard many things about cuckchan but if they can help then please and thank you.

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 No.2733

File: 1459347703760.jpg (120.67 KB, 941x912, 941:912, body drawingg.jpg)

alright I will be uploading this image to conceptArt.org I hope I get some good tips and info out of this.

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 No.2736

>>2733

Good luck, let us know if they say anything that helps you.

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 No.2886

File: 1460293645365.jpeg (120.36 KB, 1920x1080, 16:9, TFW.jpeg)

TFW this is my first drawing in two weeks.

I'm not very proud of myself.

I got'a stop procrastinating.

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 No.2896

>>2886

Did reddit or cg society have anything interesting to say?

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 No.2897

>>2896

CG didn't say anything not even a single post. will try again when I have something worth showing.

I have not tried out reddit.

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 No.2899

File: 1460399515811.jpg (86.98 KB, 656x472, 82:59, sketch-pencil.jpg)

Look in your brush presets and try and find this sketch pencil in Krita. Use that instead my man; using the inking brush for everything like you have been is not doing you any favors. It looks like you are improving somewhat, though.

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 No.2916

File: 1460541653965-0.jpeg (140.77 KB, 1920x1080, 16:9, 1.jpeg)

File: 1460541653965-1.jpeg (127.55 KB, 1920x1080, 16:9, 21.jpeg)

>>2899

hows this?

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 No.2919

>>2916

not >>2899

I think it looks more appealing

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 No.2924

>>2919

you think the pencil looks better?

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 No.2952

File: 1460797891340.jpeg (126.62 KB, 1920x1080, 16:9, pijpi.jpeg)

the new pen that I am using makes my drawing look more "artsy" that's good because I'm still bad. also reading "George Bridgman - Complete Guide To Drawing From Life" hope that make be a bit better.

I wan't to draw something different soon drawing the same figure drawing is starting to get boring even tho I'm bad.

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 No.2953

File: 1460797971162.jpeg (152.49 KB, 1920x1080, 16:9, asdgs.jpeg)

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 No.2955

>>2952

>>2953

Consider leaving the shading be for now and just focus on proportional accuracy. You're definitely looking better. Look to the beginning of the thread to reacquaint yourself with the visual measuring tools. Negative space, plumb lines and so on. Your construction is getting better. Keep practicing, progress is slow but it's there.

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 No.2962

>>2955

this right?

>>1758

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 No.2963

>>2962

Yeah, not only that but just kind of go back and look at everything that's been said up to this point and consider how you might improve your results by keeping everything you've learned in mind as you draw. You're getting there bud.

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 No.3102

File: 1463215445268.png (266.17 KB, 1920x1080, 16:9, 65165198.png)

Hey Loomis, it's been a while how have you been?

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 No.3105

>>3102

Well I just burned 6 years worth of school day drawings yesterday after realizing that I'm a talentless hack devoid of creativity

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 No.3107

>>3105

are you still practicing to draw?

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 No.3109

>>3105

you ain't serious right? we're all gonna make it brah

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 No.3111

File: 1463310693351.png (135.28 KB, 1920x1080, 16:9, 518411.png)

found out how to do pixle based brushed in kirta. I think it looks okay ish.

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 No.3116

File: 1463377238609.png (218.93 KB, 1920x1080, 16:9, Mouse princess rought draf….png)

I am now drawing mouse princess based on the towe girls. and this is my gourhg draft after an hour or 2. wht do /loomis/ think?

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 No.3210

File: 1465316437040-0.png (545.84 KB, 1920x1080, 16:9, dafga.png)

File: 1465316437040-1.png (306.68 KB, 1920x1080, 16:9, adfg.png)

testing PSG art style how did I do?

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 No.3213

File: 1465394950473-0.png (471.26 KB, 1920x1080, 16:9, 1.png)

File: 1465394950474-1.png (401.54 KB, 1920x1080, 16:9, 2.png)

File: 1465394950474-2.png (366.56 KB, 1920x1080, 16:9, 3.png)

File: 1465394950474-3.png (404.18 KB, 1920x1080, 16:9, 4.png)

File: 1465394950474-4.png (378.17 KB, 1920x1080, 16:9, 5.png)

did a bit more am I getting better?

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 No.3216

>>3213

Some of these are pretty cute. Keep it up fambo

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 No.3217

>>3216

whitch one/s do you like?

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 No.3231

File: 1465886672766-0.png (425.56 KB, 1920x1080, 16:9, hands.png)

File: 1465886672768-1.png (920.22 KB, 1920x1080, 16:9, hakurei reimu 1.png)

been practicing the hands and drew a reimu, the head looks weird tho.

after I get board or good enough at then P&SwG I think I will try copying some the "Skullgirl" art style http://oh8.deviantart.com/gallery/?offset=0

I plan to study cloathing and folds next.

still cant find a good brush to work with.

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 No.3234

File: 1465962727886.png (226.56 KB, 1920x1080, 16:9, hakurei reimu 2.png)

>>3231

better

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 No.3239

File: 1466174001970-0.png (550.63 KB, 1920x1080, 16:9, adfba ad.png)

File: 1466174001970-1.png (568.65 KB, 1920x1080, 16:9, acSFsf.png)

File: 1466174001970-2.png (591.32 KB, 1920x1080, 16:9, fsgasfbb.png)

File: 1466174001970-3.png (493.44 KB, 1920x1080, 16:9, fold.png)

File: 1466174001970-4.png (592.61 KB, 1920x1080, 16:9, dfgaf.png)

folding are hatrd to learn. probably spent about 5 hours but I still dont think I got the hang of it.

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 No.3244

File: 1466258047713-0.png (345.02 KB, 1920x1080, 16:9, vavbSVsf.png)

File: 1466258047713-1.png (568.3 KB, 1920x1080, 16:9, asdfhgqdbad.png)

started practicng the skull girl art style. but it came out pretty bad from my point of view.

maybe I'm still not good enough to start practicing more advances artstyle. I guess I need to read more.

also if you would like to look at the skull girl design sheet and sprite I will put a link to that.

design sheet: https://drive.google.com/drive/folders/0B0VnH6Cbcl7xNTNvQldPNTJLSGs

sprites: http://network.mugenguild.com/justnopoint/sprite%20rips/skull%20girls/

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 No.3246

>>3244

I honestly see some success in imitating the style here. I really think you're being held back by your small tablet and your inability to find a more suitable brush for sketching. However there is improvement.

Thanks for the resources too, I love Skullgirls' style.

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 No.3249

File: 1466341915775-0.png (285.72 KB, 1920x1080, 16:9, eye.png)

File: 1466341915776-1.png (1.54 MB, 1152x1127, 1152:1127, dsfdd.png)

File: 1466341915776-2.png (192.66 KB, 1920x1080, 16:9, nose.png)

File: 1466341915776-3.png (1.76 MB, 1152x1126, 576:563, sfds.png)

I've started doing "Charles Bargue - Drawing Course" and oh boy its taking my time. It took about 3 hours to do both of these and about 15 min each for each eye and nose. the book I got from loomis and its about 200 pages with some pages missing. I hope I will get better after I'm done with all of them.

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 No.3250

>>3246

yeah thanks I don't know why its so hard to find a good brush to draw with. and I don't think its my tablets fault. I still siffer from shaky hands dispite doing the exercise everyday.

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 No.3253

oh also If I start streaming will anybody here come to watch? I just want to know how many people here is intrested thats all.

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 No.3254

>>3249

the books pages are missing from pages 97 to 134.

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 No.3255

>>3254

Bummer. I'll have to look for another .pdf for sure

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 No.3256

>>3250

Try and find a setting in your tablet drivers to 'force proportions'. It will make the already small active area even smaller, but it will hopefully make it so there isn't a big discrepancy in how far the cursor moves left or right relative to your screen which might help your general accuracy a bit. One of the problems with the dinky tablet you have is that, if you do have shaky hands, a small tablet will definitely exacerbate that.

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 No.3259

>>3256

alright I will try that.

>>3255

I don't think its a very big problem but I guess having it is a good thing.

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 No.3263

File: 1466429841420-0.png (277.44 KB, 1920x1080, 16:9, face.png)

File: 1466429841420-1.png (1.8 MB, 1152x1121, 1152:1121, dsdsz.png)

each one of these faces takes 15-30 min to do.

I don't know if this is good for me or not.

and now that I take a closer look at some of the other pictures the shadows and details are becming insane. it's basically photo realistic.

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 No.3264

YouTube embed. Click thumbnail to play.

>>3263

>pictures the shadows and details are becoming insane. it's basically photo realistic.

Yup, they want you to practice value relationships and gradations. The only way to participate at that level will be to figure out some new brushes.

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 No.3265

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 No.3266

>>3263

>>3264

Bargue made classical academic paintings (and drawings) not really photo realistic images. The way they were made are based on certain principals that are strongly opposed to what we would consider "photo real". Bargue has made his drawings using exclusively straight lines and his values utilise an approach to shape design unique to academic art (not using what is commonly referred to as gradations). This is one of the primary things to be learned from the more advanced drawings, not really value relationships or gradations.

If you can get your hands on a very high quality version of one of the later Bargue drawings, you will be able to look really really closely and see how even the areas that seem to be curving are all constructed using straight lines. Bargue did have a tendency to use very slightly curved or tapering lines in his block-ins (this being done to capture more of the gesture of certain areas) however when you see his finished drawings (even the ones you posted) they are all made from straight lines that are very subtle.

To get the most out of these drawings, I'd recommend doing them in pencil or charcoal, and if possible to have some kind of instructor to help you so you know how these are meant to be made, the principals to be used and to hold you to a higher standard of accuracy.

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 No.3267

File: 1466443099947.jpg (27.78 KB, 592x429, 592:429, s2.reutersmedia.net.jpg)

>>3266

Thanks for the tip Atelier-chan-sama (and wb tbh fam).

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 No.3268

>>3267

Just realized this thread is past the bump limit. Looks like you'll have to make a new one some time soon OP.

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 No.3271

>>3264

>>3266

what I want to know is if I should cointinu doing this. I meant I think doing this will help me get better at drawing with out a doubt, but with the time I have with me right now I think it will take about a week or more to do just one of the more detaild drawings. but I'm not interested in doing realistic drawings. things that are more stylelised are what I would like to draw. (P&SwG, skull girl art style, anime etc) so I'm not sure if I should continu with this.

and I also dont have anybody that can help or instruct me with drawings.

>>3268

yeah I will start a new thread.

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