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/lit/ - Literature

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Excelsior!

Sister site: [Fan-fiction]

 No.13928

I recently finished Doki Doki Literature Club. I thought it was a pretty cool idea to take some tropes and invert them and then deconstruct them. First, after I finished the VN, I thought it didn't really live up to the hype that I had read on many places on the internet, but my mind keeps returning to it. I think one of the things that is most memorable to me is how even though I pretty much knew what was going to happen when I first started reading, the twist of the game still gave me goosebumps. Therefore, I'm wondering if any similar works of literary fiction exist where characters and a setting are introduced and then completely inverted similar to DDLC. Additionally, do any of you happen to know any good generally unsettling/scary books in general? A few months ago I read a lot of Thomas Liggoti and really enjoyed his stuff, so anything similar to that would be awesome. Thanks.

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 No.13994

File: 30fc0f5030cd1a5⋯.png (929.18 KB,792x933,264:311,30fc0f5030cd1a56f8e730de04….png)

>take some tropes and invert them and then deconstruct them

This is a great cancer upon every media it touches. Stop it.

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 No.13997

At least katawa shoujo actually had some decent sex scenes. DDLC is just pretentious fourth wall breaking nonsense.

Worst flavor of the month game to come out in years. You can tell every hardcore fan hasn't played any other VN

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 No.13998

>>13994

Pretty unsettling, right?

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 No.14027

File: b04ede42c163f10⋯.jpg (67.3 KB,900x900,1:1,1480530294982.jpg)

>I thought it was a pretty cool idea to take some tropes and invert them and then deconstruct them

That says more about you than about the game, really. 'Deconstructing tropes' is literally the basis for all postmodernism, and at this point it's about as uninspired as the tropes themselves.

It isn't the first game to do this, it isn't the first book to do this, and it even isn't the first VN to do this.

Then, if you take away the ostensibly novel twist the VN revolves around, you're left with basically nothing.

DDLC is pretty much a nescient hack's attempt at creating viceral or striking content that ironically ends up having less depth than the visual novels it attempts to lampoon.

You only liked it because the girl who was cute (which, surprise surprise, was a trope left uninverted) said she loved you.

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 No.14028

>>14027

>if you take away the ostensibly novel twist the VN revolves around, you're left with basically nothing.

The twist ends up being the premise for the real meat of the story, though. If you take away the premise for any given story, you're usually left with nothing.

It's like saying that Gakkou Gurashi is terrible because if you take away the twist you're left with poorly-written moeshit.

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 No.14029

>>14028

>The twist ends up being the premise for the real meat of the story, though

I know what you're trying to say, but consider that in a good piece of media (like the 6th sense) the twist substantiates the story in a way that I don't see in DDLC. There isn't really a story to care about before the twist happens if you get what I'm saying, which means that DDLC ends up feeling empty.

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 No.14030

>>14029

I'd completely agree if it had ended at Sayori's suicide, and while I'll admit that the story in the "second playthrough" onward wasn't entirely original, I still felt like it was enjoyable enough to make the buildup worth it.

I get it if you feel like you wasted your time, since the buildup did go on for a while, but I still feel like that was necessary to get the feel of what it was "supposed" to be before Monika started screwing with shit. I guess they could have made the buildup shorter, but it wouldn't have really made sense for Monika to lose her patience earlier than she did.

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 No.14047

>>13928

Eh, I'd recommend an Ice-Pick Lodge game, or, hell, one of those humble old games like Irisu Syndrome way over Doki-Doki Literature Club.

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