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/liberty/ - Liberty

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WARNING! Free Speech Zone - all local trashcans will be targeted for destruction by Antifa.

File: 77813613277e12b⋯.jpg (278.08 KB, 1920x1080, 16:9, 172418-javaw-2015-09-20-11….jpg)

 No.75060

Are there any games, with a decent in-game economy, with which to test out our theories? Perhaps even to be on the same server with a few cats from /leftypol? This article on Minecraft made me wonder about this.

https://mises.org/wire/minecraft-and-crusoe-economics

 No.75062

>Crusoe economics

Biggest autism ever. Societies have emergent properties and work differently than your autistic scenarios.


 No.75065

>>75060

>Our economy has become so darn efficient that new players complain that thing are to cheap.

Reminds me of buying out and hording all the fire pots in WoW to sell them at high prices during the friday night raids. The higher prices ended up flooding the market, and I came out with a loss.


 No.75066

>>75062

How so?


 No.75067

>>75060

I wondered the same thing.

>>75062

Stay mad. Or, better yet, explain what these emergent properties are. That's where the argument against methodological individualism usually cuts off.


 No.75101

>>75060

I wish, I tried them all. It's all the same shit commie "let the player centrally plan everything" shit. Minecraft is good but the only thing Minecraft lacks is many serious players.


 No.75128

>>75060

EVE online.


 No.75157

Multiplayer computer games are fascinating, even in computer games without explicit systems to facilitate markets you see markets arise. Take runescape for instance, it was at first a roleplaying game where you can expend labor to transform the natural environment into materials which can be used in the production of other goods or for the improvement of personal capital and from this there arose a complex system of exchange. I remember in High school I would sell big bones which could be collected from killing a certain kind of creature, then I would travel to another area in the game to exchange them for gold which I then spent on other goods produced by other players, it was fascinating how the division of labor arose naturally. I think computer games can be a laboratory to examine and test economic ideas, I'm surprised there hasn't been further research into this.

>>75067

Why would someone make an argument when they can just declare something to be true and leave?


 No.75167

>>75157

I don't really remember the details of it since it was like in 2008, but I remember me and my buddy started as wagecucks selling wood for pennies, then we got smarter and decided to trade shit at different places for higher prices, don't remember how exactly we did that. Later on we started a mafia and coerced noobs into doing all the work for us and giving us money.


 No.75169

>>75128

Never played it. Are there factions and groups within it that try to take specific economic approaches, such as socialist or capitalist?


 No.75358

Victoria 2 was a fun economy simulator but not very realistic in some ways. By the end of the game there is usually a prolonged economic crisis. There is debate about exactly why this happens but I think it's mostly related to lack of liquidity and inability to effectively circulate capital.

https://forum.paradoxplaza.com/forum/index.php?threads/victoria-ii-and-economic-accuracy.853211/

https://www.reddit.com/r/badeconomics/comments/3zjjq2/badeconomics_discussion_thread_05_january_2016/cymqult/


 No.75368

>>75060

I'm a regular HOI4 player and Vicky 2 player.

>>75358

try State Capitalism and not Central Planning.


 No.75370

>>75358

>destroys interest instead of paying it

>colonies way overprodce grain and fish while coal is always in demand

>ai builds all sorts of stupid factories

>nonexistent private healthcare and education

>endless revolts

>but lack of money is the problem


 No.75375

>>75358

The guy who designed the economic engine reportedly made it so complex no one at Paradox understood it after he left, preventing the development of Victoria 3. Apparently he came back though.


 No.75390

>>75370

some of these features are by design. it encourages players to engage in imperialism and pass social reforms.




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