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/hypno/ - Hypnochan

Obedience Will Bring Pleasure
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File: c6b557636d87297⋯.png (359.75 KB, 631x405, 631:405, spiral.png)

 No.47250

A guy who goes by Changer/HypnoChanger is making a game called Spiral Clicker. Is on Newgrounds and I like it. I was wondering if anyone had access to the CGs in it. On his patreon, he gives high res versions and uncensoreds for future stuff. I won't ask for those, but the ones from the actual game that is public would be cool to have. Thank you in advance.

 No.47274

File: 3e413299746036b⋯.gif (699.83 KB, 500x500, 1:1, SzjJ.gif)

Cool concept but missed opportunity.

Imagine a clicker game where the player gets hypnotised. These "games" would be perfect material for that because of the repetitiveness of the gameplay.

-Imagine upgrading your spiral to make it nicer and more effective

-upgrading your subliminals you get bombarded with

-upgrading the audio and background layers

-a shop where you can buy different programs of subliminals, i.e. submissiveness, pleasure, sissy stuff, confidence …whatever floats your boat

-Now let the game reward you heavily for letting it run even when you don't play, maybe even overnight

-throw in some tasks from time to time

-drop commands of deep trance with more programming and wake up commands

>you want to keep clicking

>clicking is pleasure

>upgrade you spiral

>clicking makes you relaxed

etc. so many ideas


 No.47285

>>47274

Different fetish entirely, really, but I was hoping that would be the case with this. Like both, though.


 No.48616

Game like that would be nice. It could end up with botnet happening.


 No.49066

>>47274

https://organa.itch.io/hypnoyourself-clicker

Quick prototype of your idea.

For now game allow to upgrade Spiral size and text subliminal intensity.

You can choose and modify the subliminals in a specific panel. (3 basic subliminal dictionary in place).

Game progression is very fast for my testing purpose

Game is in WebGl with browser, so no download required.

I will take any feedback and suggestion, but don't make any promosie on futur update of this.


 No.49075

>>49066

The spiral is a little ugly,

The random X,Y that the text appears in is kind of predictable/not very random, though some people might like that,

The subliminals last onscreen for too long,


 No.49226

>>47274

Agree. I said the same thing to Changer on HPC but he didn't sound very receptive to the idea. He said something about the lack of consent involved, which didn't make much sense to me since he could easily put adequate warning in the game and even ask the user directly if they consent to being hypnotized.

>>49066

Great proof of concept here. With proper execution this could be great.


 No.49355

>>49226

Please go whole hog with this.


 No.49359

>>49066

Nice proof of concept!

If this really becomes a thing, it might be a good idea to look at mobile games to see how to best optimize it for addictive potential.

I think thats where the real power of such a game lies in, instead of trying to put the player in trance or such.

For one, limiting session length each day, but allowing the user to buy upgrades with the clicks they made. Like 5,7,9…. min.

Perhaps with a slowly decreasing click power factor after the cutoff time.

Next, a combo system could be put in place that increases your click power.

10 combo → x2

100 combo -→ x3

1000combo -→ x4

That way playing full sessions would be strongly encouraged.

The upgrades should be quite easy to get at first, but quickly get harder until eventually tapering off on a plateu.

Matching upgrades like spiral and click effect colour might encourage getting both.

A galery with everything you achieved so far would be great, but i think its just as important to have a shop that shows you exactly what you still have to work towards.

And the list goes on and on… dont even get me started on how much awesome stuff you could do with music/sound effects.

Like a mode where your click power depends not on speed, but correctly matching the rhythm of some binaural beats…. perhaps randomly available every now and then.

Of course it would be a good idea to look at some papers to get the ideal timeframes and factors like when to reward to keep players hooked, but i think thats still quite far off.

I wouldnt mind making such a game, especially on mobile, if it payed for my time.

But considering how much of a niche community this is, i dont see that happening sadly.

Anyhow, have a good one guys!


 No.49361

>>49066

>open it

>immediately eats up all my cpu


 No.49393

>>47274

>>49066

Im still pretty new to the whole Hypno thing but I absolutely love the idea of this game. I really hope it gets worked on and expanded


 No.49482

>> 49066

Little update on the project.

I modified the way to click. No more click spaming but you have to click in rythme with the needles.

This force you to look at the center of the spiral to gain more gold.

I also plan to integrate some kind of trance script possibility. Like the little tutorial i implemented. The idea is to allow the player to launch such script and mark bonus coin while clicking in rythme during this script. Ideadly, this could trance the player and give him some instructions.

>>49359

I don't plan to go on mobile. I belive this hypno fetish is something most people never show in public and mobile is usually use in public place.

Thank to everyone for your enthousiastic feedback :).


 No.49491

>>49482

Yes, please. Combining sound and some way for me to interact with a visual is a surefire way to get me into a trance. How would you get the timing on the script though?


 No.49494

>>49482

>I don't plan to go on mobile. I belive this hypno fetish is something most people never show in public and mobile is usually use in public place.

Fair point. It didnt quite cross my mind that many people wouldnt want to play mobile games while at home.

But what i really meant to bring across is the idea of taking a look at how mobile games are often built with hooking their players in mind, and how that might be advantageous for this kind of project, at least in the long run, be it on PC or mobile.

Either way, nice idea with the clock-hands!

I hope things go well with your project!


 No.49508

>>49482

gearvr/cardboard is accessible to many


 No.49534

>>49482

protips: make clockhands less visible (transparency and/or white colour) and make both of them move - it's easy to see the image is static especially since the hand is moving along with it.

on that note, make spiral itself less static, since it's GL a simple hue shader should be easy to make

if not necessarily hands, maybe some rhythmically flashing rings like those from

https://www.pornhub.com/view_video.php?viewkey=ph591ce1623025d


 No.49664

>>49066

>>49361

Be glad that's your only issue

I got blue screen of death, damn webgl

I miss flash


 No.49742

Shit. This reminds me of https://mcstories.com/PlaceYourHandsOnTheGrips/index.html

A very good example of needing to pay close attention. The sexual feedback could be emulated by altering the subset of subliminals, playing a (conditioned) jingle, so on.




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