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File: 72f14ef5a33c3bb⋯.jpg (117.89 KB,960x767,960:767,Fall;Out Legit developers ….jpg)

 No.26311 [View All]

https://www.patreon.com/Dvoika/posts

Actually pretty fucking fleshed out for a 0.1 there's even ANIMATIONS for sex scenes and some sprite stuff.

Free for now also.

The current demo lasts until you're at the exit to the Vault, it's basically a parody of the first Fallout game so you know the shtick. All in all maybe like 30 minutes to an hour of content so far, few quests and shit to do.

And actual RPG elements. Good start.

194 postsand34 image repliesomitted. Click reply to view. ____________________________
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 No.54394

>>54369

cry a fucking river

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 No.54427

>>54394

If I do I'll be sure to drown you fuccboi

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 No.54453

>>54369

Or I could just copy links in because that's faster and easier? Yeah, ima do that.

6 days until their deadline, seems like they may not make it.

Wonder just how big this update is, it's hard to gauge since it's still in the hobby stage.

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 No.55918

Bump.

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 No.55930

File: 862767c3411bbff⋯.png (425.83 KB,768x614,384:307,ygygyg.png)

>>55918

To update, they failed to meet the deadline but before everyone got charged they changed to the per update system

I'm sad that there's still no new version but also glad they didn't milk it, they even posted this image

So many devs would just keep stringing folk along for their shekels or release a half baked something just to pretend they're working on the game actively

No word on when the version will be released but they're working on it I guess

Just hope it's worthwhile…it's the only decent Fallout game in development

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 No.55961

>>55930

Fuck off, shill. Go back to sucking off devs for being scam artists with the rest of the retards at Fag95.

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 No.56015

>>55961

(You)

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 No.56049

>>55961

I'm crying right now, how could you be so mean?

I'm happy to respect devs that are actually self aware and admit it, even if they're slow as fuck it sounds like one or more of their members has issues that fuck development up.

I'll take it over all the truly shitty games where you wait like six months for an update and it's like 10 minutes of content at best.

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 No.56107

>>55961

Is this bait, or a butthurt kike dev?

>>55930

With the way porn projects are being created and dropped I see why they did this. It's the morally correct, and financially correct way to gain and retain consumer trust.

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 No.56117

>>56107

Yeah, I don't think I've seen a single dev do this.

In their post where they talked about it after failing the deadline they even stated that they set it to per update a few days prior, so that we didn't get charged for the month.

That's class. At this point I'm happy to take that over devs that just pump shit out each month to keep that milk flowing.

Given all the sketches we should have a good update whenever they finish it.

Meanwhile trash like Simbro gets 6k a month and literally all they've been doing lately is rebuilding their shitty code, adding stuff that further breaks the game and then having to take more time to fix that.

These devs so far are different, it's a shame they suffer the same issues many do but either they're business smart or they're just not massive money whores.

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 No.56149

>>56117

>Simbro

Good grief, are they still using the abomination that is the LoK engine and artstyle?

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 No.57644

Any news?

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 No.57646

>>57644

Not since the 21st of September, update is supposed to be out this month…here's hoping that actually happens.

They've been stuck in a loop of adding things and trying to make it perfect instead of just giving us something to play so hopefully they get the damn message now. Nobody gonna pay if they don't get the chance to play.

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 No.61923

>>57644

Dev posted an update yesterday. Despite an update that was supposed to come out in October, as of the end of November, they have done exactly nothing. Same old "muh personal life got in duh way" excuse, as if they couldn't make a two sentence post in the past two months instead of leaving people hanging. Project is fucking dead.

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 No.61926

>>61923

And by "update" I mean a text post. No new content for the foreseeable.

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 No.61979

Eh, it's not dead as such just taking it's sweet ass time.

I still kinda don't care since they're not getting anyone's money, it's far better than most projects just for that. Most devs would sit getting Patreon money for months.

I think that being their first game they're just shit at deciding how to do updates and are working on unnecessarily huge chunks of content.

So long as it doesn't truly die then whatever, I prefer a game with big updates to one with an update every week that adds nothing of note.

They need to just not promise anything though.

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 No.61987

>>61979

It has been 11 months without an update. The update they were promising back in February to drop in the beginning of April is still not out. The project couldn't be more dead.

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 No.61989

>>61987

Sounds like you've not been around then, plenty of games have been "dead" for longer than this but still been alive in the background, Simbro is a good example. Devs regularly disappear for like 6 months or more and come back with a tiny shitty update.

This project is a pretty big undertaking all in all unlike the many crappy VN with static images, there's only three people making it and they're Russian so their computers are probably shit.

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 No.61990

>>61989

And Simbro is the exception to the rule. For every game that comes back from a year of nothing, there are nine that quietly stop development. The more complicated the game, the more likely they are to get mired in development, and the more likely they are to just decide it isn't worth continuing.

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 No.63163

Looks like they got a new patrons-only update. Anyone know what's in it?

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 No.63358

File: 95b59fb82944c79⋯.jpg (80.67 KB,960x959,960:959,14344162_1597780477183295_….jpg)

>>63163

Unfortunately no one knows

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 No.63363

>>63163

Oh yeah I forgot to check on a thread I created go me.

The latest update was basically talking about how they're doing a system where body parts, weapons and shit will be randomized for each enemy you fight so that there won't be duplicates in any battle.

Cool…I guess? I don't see why it's necessary but it is odd fighting a bunch of clones sometimes. No wonder Raiders have to turn to crime if they're all inbred fucks.

Still seems like they're adding far too much to the game between updates rather than giving us a solid selection of things to if nothing else test out but at least it's not dead yet.

No word on when they will release anything.

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 No.63386

File: bc92e6f4643dadd⋯.jpg (60.07 KB,353x354,353:354,all quiet on the front.jpg)

Look likes the game developing is just for fun, a hobie for the devs, a place to evolve programing skills, use the creativity and do whatever they want. That's why they don't give a shit to schedules or Jewtreon suport. It's not dead, it' just slow because it's a weekend project, so don't expect an update tomorrow, or next week…

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 No.63426

>>63386

If the wait is justified by amount of content i'm totally ok with it.

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 No.63907

Great, they made a new post about…

Making better dog waving his tail animation

Just what the game needed

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 No.64043

>>63363

any pics in that update?

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 No.64059

File: 97688dcce3ef6ab⋯.gif (201.27 KB,800x690,80:69,8877u.gif)

>>64043

A couple of gifs of some animations and some pics of Raiders, nothing too exciting.

I'm too retarded to remember how to post multiple pictures so I'll just post the gif they put up today(or yesterday, whatever)

Oh, nevermind it's too big to post, have a still of it instead.

Obviously she licks the cane.

Not much said other than a Q1 release, most likely mid February, citing some technical difficulties.

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 No.64228

>>64059

I can see the animated gif in their post, but the raiders post is for patrons only for some reason

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 No.64307

File: 8e987d180bddeae⋯.png (689.23 KB,1240x525,248:105,uhuhuhuhuhygtoyguotfv.png)

>>64228

Is it now? I'm seeing it says unlocked on the post but not sure how the fuck Patreon works.

Ah wait, if I actually read just the first paragraph the answer would be clear:

"Hello folks. No one's gone anywhere, we are still with you, hehe! This crazy December continues and we try to keep up with our schedule. Unfortunately, this message hasn't to be public, since here is too much nudity, which there is no desire to censor."

It's split up among multiple paragraphs and pictures so I can't be bothered copying and pasting them all but here is what I'd say is the most interesting image that explains it the majority of the post.

And also the results of that poll, not sure if they were public but the artwork being focused on the women being fucked won though it says it was fairly even out of 666 votes, so they're going to have male bodies or male body parts like torsos at least show up.

Personally I much prefer that to just magically floating grayed out dicks.

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 No.64309

File: 427eaeb01a14d3d⋯.webm (517.51 KB,800x690,80:69,Fall-Out.webm)

>>64059

a WebM

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 No.66734

Update in 3 weeks

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 No.66740

>>66734

*years

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 No.66742

>>66740

Who even cares?

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 No.66757

Yeah so long story short they plan to just release whatever they have in that time, as stable as they can make it and then they're going to switch back to monthly releases and just update it more frequently, said they'd be sure to have at least 3-4 scenes each update.

I'll believe it when I see it but the problems they talked about seem pretty obvious, they said that because they're not really on a timer they've not been encouraged to be as productive as possible. The mentality behind that makes sense, procrastination is a vile curse.

But yeah time will tell. Now to wait for one of the team members to die or something for it to be thrown in to chaos again…

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 No.66902

>>30602

Radiation

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 No.67652

v0.3 alpha

Win(x32): https://mega.nz/#!BkhxiIJY!OGBK6IycpgnVYeMGQpbm_wuSfB57Utz1ChdzyL8IfF0

Win(x64): https://mega.nz/#!ssB31S4B!XUt_fw5Pi5DGq95Zoxy7chaxdr4HrdHvMpIMkic1IcE

Linux: https://mega.nz/#!8gwmkYQD!wwUFyMJ_Yvq9My827jSAWY6rRQyW05c7K2YRGtlii4Q

Changes in version 0.3alpha:

The sound system in the game has been completely redesigned. Now our functionality in their use is much wider than the default RPG Maker editor can allow. The sounds themselves now have their sources on the map, and you'll honestly hear them at different loudness, depending on your distance to the source. There will be no more chaotic cacophony of sounds. Also added a flexible volume control that allows you to adjust the sounds of steps, voice, music and other things at your discretion.

The busts of the characters are optimized for a modular system, upgraded and expanded their call function, and thanks to the structure of the atlases and the overall weight reduction, the speed of the game with such resources has increased significantly.

About 90% of all the old graphics in the game have been redesigned and improved, both in terms of art and from a technical point of view. The game includes 5 new events and some smaller content.

Added Spine animations for the characters and enemies in battle, and also for part of the ordinary events.

Changed the structure of the inventory, as well as improved mechanics of working with it and other menus for the mouse and keyboard.

Added a diary feature where you can now view previously opened events at any time and for an unlimited number of times.

The combat system has been improved, the battle log has been changed, new status effects have been added, and enemies now have a chance to drop various items.

The range of items is also expanded, and the use of some of them is now accompanied by visual inserts.

The system of trade and value of goods has been redesigned, and added the ability to meet with wandering merchants in the wasteland.

Khan Base. Now, once you know the information about its location, you can visit it.

Added a Mysterious stranger mechanic that allows a 50% chance of avoiding death upon defeat in combat. Also, this mechanics is used by some opponents in the game for their own unique events.

Improved save and load capability. Now you can assign unique names to your saves, as well as import and export them to separate files for easy sharing and moving. Attention! Old saves are no longer valid and won't work in this and all future versions.

Advanced functionality for error detection has been introduced. Now, when a malfunction occurs, all the necessary data will be automatically collected in a separate file, to which, if desired, you can leave your clarifying comment. All you need to do is save and send it to us by email and we will fix the problem.

Other small modifications, improvements, fixes and the like that few people will pay attention to as long as they all function properly. Like this hack, for example.

>Please note that this release is a test and there is a high probability of encountering errors. If you don't want to mess with an unstable release and help us catch bugs, it's better to wait another week until the next fix.

>Also, the English translation is currently incomplete. This will be fixed in the next day or two.

https://www.patreon.com/posts/version-0-3-25767748

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 No.67746

File: 8ad64625d9727a4⋯.png (47.29 KB,800x646,400:323,8ad64625d9727a47c4acf85d8e….png)

>>67652

Okay cool by chance do you have a save I could use to bypass the beginning?

I already played v0.1 and saw that even if specific things were redone I honestly don't wanna see it again.

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 No.67747

THIS COMBAT IS FUCKING SLOW AND ANNOYING JESUS CHRIST THE FALLOUT GAMES YOU CAN GO THROUGH THINGS PRETTY FAST THIS IS LAIDBACK FAGGOTRY

STARE AT OUR ANIMATIONS YAAAAAAAAAAAAAAAAAAAAAAAAAAAY NO FUCK YOU HURRY UP HOLY SHIT

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 No.67756

>>67747

Combat is Really bad, slow and you end up missing way more then it make sense for a game like this, i swear i haven't cursed so much at a game in years, not even in sekiro, missing 5 times in a row, hit then miss another 3 times in a row, fuck this shit

As is not enough, the game also crash a random at the beginning or finishing up the fight, 3/10 won't bother again

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 No.67757

>>67746

My saves from the previous version don't work, although they're listed in the Load menu.

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 No.67759

>>67747

Someone never played Fallout 2.

You missed.

You missed.

Bandit missed.

Bandit missed.

Bandit missed.

Bandit hit you for 2 damage.

Bandit critically missed but still hit you for 9 damage.

Bandit missed.

You missed.

You critically missed and broke your weapon.

Etc

Anyway I haven't played this yet but from the sounds of it, it definitely needs some hotfixes. English translation is being patched in properly so hopefully they address some other issues at the same time.

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 No.67760

>>67759

No it's jury rigged VX engine gameplay it isn't VATS from Fallout at all and it's slow as dick whether that be how she HAS to say how she fights to the attack animations themselves and everything is so delayed for no reason.

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 No.67833

>>67759

I played Fallout 2 for years, it's one of my oldest favourite game, and unless you make a completely incompetent character you don't miss that much, combat is also waaaay faster than in this game against a small group on enemies

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 No.67895

>>67759

You're thinking of Fallout 1 at Boneyard

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 No.68662

File: aa9e152253dd9cd⋯.png (702.64 KB,1600x985,320:197,hotfix.png)

Hotfix - version 0.3beta

Apr 7 at 5:40pm

This time there will be no list of fixes, because it will be so big that it is even ashamed of so many bugs.

Almost all events were checked and corrected. Fixed critical bugs that caused the game to crash.Battles were speed up. Added minor missing effects, events and images. Made changes to both localizations. The save system has been slightly redesigned to eliminate the possibility of removing local saves by other electron-based programs. Backward compatibility is maintained, and your old 0.3a save files should still function.

However, if you still encounter any errors or incorrect working of the game - press F11 and send us your reports. We will fix these problems as soon as possible.

Initially, we wanted to add one new event to this release, but since we had to fix too many bugs, there is no time left to properly finish and test it. Therefore, it will be added along with all other events in the next "gamma" release.

When will the next release be?

According to our plan to release updates every 1-2 months, the release of version 0.3gamma will take place in mid-May. Perhaps a little earlier or later, but definitely until June.

Starting today, after 8 months of pause, we are returning to the monthly payment system, which we forgot to do in the previous release.

One last thing. Today, our game has its first release on Mac OS. Congratulations to all on this event!

https://www.patreon.com/posts/hotfix-version-0-25939686

- Walkthrough

http://freetexthost.com/kzuh1xpdxf

-Download (Win x64)

https://mega.nz/#!G6Z1SaqC!29x1elgmrTamrSdw7Yc_DTZg_o4ohTBmviBnkaaNB1c

-Download (Win x32)

https://mega.nz/#!bzB30AaB!7XdFhwQUCCMxNEPGAfekkIiUltL6D1LdHEuODrlMme8

-Download (Mac OS)

https://mega.nz/#!T2Y1BKgD!8N4wJY5APO9HbjTU0CCyF4tIooboh2W--eaigovFnpc

-Download (Linux x64)

https://mega.nz/#!ajBj3A6C!GpZAWSjGVbw2nOtaCMj2pz_paT2uKjxywAMXCn5KV4Y

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 No.68664

File: dd80ed483e40a49⋯.png (575.53 KB,1332x632,333:158,happymerchant.png)

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 No.69070

>>26311

Art is really good but everything else is mostly lacking. Worth playing but better waiting til it's more developed

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 No.69104

2 years in development same demo content version 0.3

LMAO

LMAO

LMAO

LAME

LMAO

LMAO

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 No.70211

Anyone able to share the new patrons-only post?

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 No.70388

File: 5e3573be4c84f60⋯.png (1.24 MB,1280x720,16:9,ScreenShot0.png)

Why bother with this?

BTW fallout have some really good mods this happened to my char when entering to someone house at improper time

If you wonder what mods is using i don't know since i grabbed the game on a russian site with a torrent

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