>>72942 (OP)
>>72947
I'll just let my mind rant, hopefully something here could be taken into account:
Edit before sending: holy shit, I went for hours. Now these feel like ideas for a text based furry game of the future. Your game looks pretty good so far so don't worry if you don't want any of these in it, I feel like it'll turn out great if you keep going with your own imagination and using community reviews to fix stuff rather than ideas for new stuff.
Start:
>If you travel somewhere fairly populated there would be both shops and people to meet n' fuck.
>Shops should have different items and prices from one another.
>Hell, you should be able to fuck the shopkeeper for some good offers.
>Hell, there should be slower paced combat sequences made for SEX, with textual description.
>Then Sex would have variable effectiveness.
>Disappoint that shopkeeper with your performance and they'll amp up the prices!
>Too many sexual victories with them and they would let you sell items using the shop.
>day/night cycle would define how many times you could have sex with the same person.
>day/night cycle would open up a time/calendar system.
>Shops could change or refill the stock every week or less.
>some kind of Stat should affect how many hours/(minutes?) took you to finish that sex session.
>other stats that lower how long does it take you to finish certain actions, in order to make the best out of your time every day.
>I'm not saying there should be a time limit until the game ends. Pls no.
>Maybe some quests with time limits.
>Items?:
>Equipment. Quest items. Boosters. Weapons? Items for use in the battle sequence? Items for use in the sex sequence. Healing items.
>Utility belt with limited slots that shows up at the bottom of battle sequences, you can swipe these up into the battle to activate.
>Throwable items in battle? That could mean you could make that enemy-info-box move around the screen.
>but enemy box should only move when you're about to throw the item, as in *sees you take out throwing knife* *begins evasive actions*, their attack circlets pause a bit and very slowly start to move again to pressure you to throw before you take damage.
>Shouldn't mean that every time you hit that box it would hit.
>Accuracy should never be at 100% unless some skill or temporary booster item.
>if throwable item misses the box it should always be a miss, tho.
>stat affects accuracy. (chance of hit)
>Items in battles are either used for fun or survival, (when you discover an enemy wasn't as easy as you thought on your current level, so you gotta use all you've got to kill, escape, level up somewhere safe then come back).
>more and more dangerous enemies at night.
>depending on the environment, more and more dangerous enemies at certain hours of the day?
>Weather system?? Enemy types?? Aaah!
I drifted too far away from sex. All I wanted was to maintain a text generated furry waifu... Then cheat on her in a far away text generated town. Then all would go wrong and that town would be set on fire, by me! So I go back to my original waifu, she'd be happy I'm back. We'd have sex until I replenish my items for another adventure.
>I wouldn't find it necessary to be able to describe your character and race unless you're willing to add actions/lines that vary depending on your appearance.
>creative mode: with waifu maker, start point/backstory maker. Ensures you have your mate right on the start.
>adventure mode: everything is randomly generated even start point. You gotta find your perfect mate.
>combined: you make your mate but they're placed in a random location in the whole world (very rare chance to appear).
>You can't include every furry race possible in one game, but you can make a big list of animals and classify them by mammal, reptile, avian, fish, slime, etc. in order to know when to say "their fur/scales/feathers/slime is really soft and smells good."
>And then make a Rarity system for people encounters by having crossbreeds.
>How Anthro they all look should be a game option... If it were possible to describe in text.
>One animal: common.
>mixture of Two animals: rare.
>mixture of three animals: very rare.
>ugly mixture/animal: shit tier.
>beautiful mixture/animal: God tier.
>don't bother with hair/eye/fur/skin/scale/feather colors, m8. Leave some for the imagination.
>mentioning the race mixture, gender, name (and body build?) should be enough to describe a character, leaving for the imagination. (should mixtures be specified? "lower half this" "upper half of that" "tail of" "ears of"?? Nah).
>User should be able to modify the % chances of appearance of any animal race from the humongous list: able to disable any animal from appearing.
>Don't forget the search bar, select all/none button, apply percentage to selected.