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 No.59916>>59918 >>59920 >>59929 >>59933 >>59934 >>59942 >>59992 >>60019 >>60079 [Watch Thread][Show All Posts]

IF there was a video game all about raising, training, breeding dragons, in development, what would you want to see it prioritize? Stuff like features/gameplay, types of dragon, that sort of thing.

 No.59918

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>>59916 (OP)

Dragons are disgusting, so the slaying part.


 No.59920>>59936 >>61266

>>59916 (OP)

Ignoring the peanut gallery, the training/raising (basically the same thing in the scope of this idea) would be my preference.

I attempted this idea some 5-6 years ago myself, but I don't know how to program for shit so it when no where.

What I DID learn how to do was to make blend shape variables that increased directly with certain stats, so if you can implement the same idea, I'd give you a big thumbs-up on my end.


 No.59929>>59936

>>59916 (OP)

>paw pads

Fucking gross

Anyway; If it's a dragon-breeding game, you're going to need quite a lot of different types of dragon. Features are always nice, but keep in mind where your focus should be. I see a lot of games like this where they lost their way somewhere along the process, and started developing a billion smaller things, leaving the main 'focus' empty.


 No.59933>>59936

>>59916 (OP)

You mean like the 3 million browser games about breeding and raising dragons?


 No.59934

>>59916 (OP)

Giving a Tigrex paw pads. Unacceptable.


 No.59936>>59937 >>59946 >>59996

>>59920

>make blend shape variables that increased directly with certain stats

Sounds a lot like chao. If that’s what you mean, then yeah I totally agree.

>>59929

>keep in mind where your focus should be

Where do you think the focus should be? Just on having as many dragon types as possible, that can breed to make more dragons? The OP is basically asking where anons think the focus should be, on the basis that maybe there really isn’t one yet, except to make a game where you can do cool/cute stuff with dragons. Or at the very least, what anons think are the most important features, or what should be implemented/developed first.

>>59933

I don’t know of any that are all that intricate. I’d like a dragon game where you can watch a dragon actually gradually grow from hatchling to adult, where you can breed them for different stats and physiologies, and maybe actually do dragon stuff with them as well like flying around, maybe competing against others in fights or races or stuff.


 No.59937>>59939 >>59943

>>59936

Yes... like those browser games... except more gay.


 No.59939

>>59937

Can you link a browser game that lets you do that stuff?


 No.59942

>>59916 (OP)

Dicks and the interaction with them. I'm assuming you are marketing this imaginary game to furries.


 No.59943

>>59937

Show me a browser game like SA2 Chao Garden, m8


 No.59946>>59955

>>59936

When I say "focus" I mean on the central point: Dragon breeding, training, and raising.

I see lots of these games go down the route of 'LETS ADD A BILLION OTHER SMALL THINGS, FISHING MINING EXPLORATION ADVENTURE FIGHTING GARDENING CHESS' and so on and so on until the game's not really a "dragon breeding" game, as it is a game that has dragon breeding in it, along with a lot of other shit.


 No.59955>>59957

>>59946

Oh yeah in that case I think I understand what you mean. Feature-creep and that sort of deal. The game should be all about dragons---raising, training, and breeding them. But beyond that, if stuff like mining or exploration actively involve your dragons/they’re somehow connected, that should be fine right?


 No.59957>>60012

>>59955

Certainly. There's nothing wrong with having mining, fishing, gardening, or all that jazz, so long as you are careful with it, and don't have the focus spread on to that jazz, rather than the main point of the game.

I could see feeding your dragons specific types of fish, or giving them various gemstones as important to the whole breeding things. But what we don't want is dragon-breeding for the purpose of fishing, if you will, where suddenly the fishing is really the main focus of the game, not the dragons.


 No.59958

I buy it in a heartbeat


 No.59992

>>59916 (OP)

>paw pads

Tumblrites are dreadful artists when it comes to basic anatomy.


 No.59996

>>59936

It is, it was, and that was exactly why I was trying to do it.

Getting the visual validation of the work you put in is oddly satisfying for reasons I can't quite explain. It makes it a bit more personal, I think, too.


 No.60003>>60012

Modeling the gameplay after the Chao Garden is probably your best bet for marketability, along with scattered nods to Jurassic Park.

Me, I'd like to see the dragons being fed live prey. In fact, you could probably get a lot of mileage out of managing the food chain, so to speak. You'd grow plants, to feed to animals, to feed to dragons... Maybe.


 No.60012>>60015

>>59957

Okay yeah I get you then. The dragons should be the end, not the means to some other unrelated end, huh?

>>60003

Modeling it after chao garden was sorta what I was thinking. That game (or mini game I suppose) was really great; all it needed was better ai imo. I’d want something that has the intricacy to really do entertaining and lifelike things in the game. So I guess it would be parts chao garden, parts Creatures series. And then, dragons are just cool/cute, and have a lot of creative/variety potential.

I hadn’t thought of a live prey or food chain model. I think that’d be really interesting, but could also get quite expansive. I guess right now I’d just like to figure out where the best place for development to start would be, or what features would be most important to implement first, in order to garner the most interest and following.

This thread’s already been at least a bit helpful to that end, though.


 No.60015>>60016

>>60012

Exactly. That happens with this type of thing way too often, I've found.


 No.60016>>60017

>>60015

Totally valid concern! I definitely want dragons for cragons' sake, in all their cute and/or cool glory!


 No.60017

>>60016

dragons' sake*


 No.60019>>60021 >>60028 >>60032

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>>59916 (OP)

Dragons with paws and pads. Massaging their pads would make them happier, a good way to bond with your Dragon. The OP pic is a great example.


 No.60021>>60023

>>60019

Here the retard again, stop vomiting your shit all over the board fag, we don't care about your obsession with dog pads, which have NO PLACE on dragons


 No.60023>>60059

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>>60021

You realize he's just a shitty baiter, right?

Ignore his autism. Hopefully, he'll realize nobody cares about his sad existence and off himself.


 No.60024>>60026

everyone would just bitch that you can't fuck it minutes after it's hatched


 No.60026>>60031

>>60024

>after it's hatched

>can't cum on the eggs

???


 No.60028

>>60019

What retarded posts. Dragons don't exists, autist.


 No.60031

>>60026

we're talking about fucking not cumming on things


 No.60032

>>60019

>Dragons that cater to my acute fetishes.

fixed for you autismo


 No.60059>>60073 >>60113

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>>60023

>h-huh hes bait cuz i dun liek amirite? gib upboats andcasspats plox!! :DDD

I really am sick of retards like you who can't accept another's point of view whether it be objective or subjective. In this case it is objective. There are plenty of people on this board who like their Dragons with paws and most of the furry community does anyways.

Have another cute Dragon with paws and shove those bait accusations up your ass and head back to cuckchan, fag~


 No.60073>>60084

>>60059

>There are plenty of people on this board who like their Dragons with paws and most of the furry community does anyways

That may be true, but NOBODY ELSE HERE BUT YOU DOES.

So perhaps you should go find one of those other "furry communities" and shitpost all day over there.


 No.60075

I honestly don't have much of a preference on pawpads/no pawpads but if it'll make people happy we can say there would be dragons with pawpads as their own separate breed(s) that you can genocide.

That aside, let's try and get back on topic about what features we'd like to see and basically what should be in the very first few public demos or (alpha) releases of such a game.


 No.60079>>60080 >>60104 >>60106 >>60113

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>>59916 (OP)

I'd like to see some representation of dragons from this world's mythologies and folklore. There's a lot of interesting takes on dragons scattered all throughout the cultures of the world that simply seem to be forgotten or unknown, which is a shame as some of these stories and depictions are very cool and could be very inspiring for today's artists.


 No.60080

>>60079

Is that dragon cuckolding?


 No.60084>>60085 >>60113

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>>60073

Surrendering are we? Good. Dragons with paws are objectively better whether you like it or not.


 No.60085

>>60084

He isn't me. I was just going to ignore you.


 No.60104>>60113

>>60079

Thanks, that’s a pretty good idea! Could definitely serve as inspiration for interesting dragon types/breeds.


 No.60106>>60113 >>60125

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>>60079

>wyvern/zilant with anisodactyl feet and not paws

Disgusting.. Why is anisodactyl so ugly and so inferior to paws?


 No.60113>>60136

>>60059

Just gonna' clarify here, what you described was still a subjective qualifier, not an objective one.

Personally, I don't care what kind of feet they have because I'm not a disgusting foot fucker but at least know which is actually which if you're going to pull the Objective/Subjective semantics.

Helps with the "I swear I'm not baiting" act, at least until you do >>60084 or >>60106

and blow your load/cover.

>>60079

>>60104

Back on track now, I agree with having several different base breeds of dragons. Some limbless Wyrms, maybe a line that starts with two snake heads and evolves into things like a Naga, Hydra, or Yamata-no-Orochi. Get a Quetzalcoatl and Nidhoggr in there, and so on.


 No.60125>>60127

>>60106

Oh man he's a cutie


 No.60127

File (hide): 194dd10dbcf4709⋯.gif (494.63 KB, 500x339, 500:339, OdZ4jed.gif) (h) (u)


 No.60136>>60141 >>60176 >>60192

>>60113

Most furries and people in general want a dragon with paws and pawpads. That is an objective fact. They are fantasy creatures so paws are perfectly logical and with dog/cat-like skeletons it is more anatomically correct.

A dragon is not a reptile anymore. It's more a mammal than anything, a monotreme.


 No.60141>>60143 >>60192

>>60136

Dragons don't look anything like monotremes.

They do, however, look like reptiles. Funny, that.


 No.60143>>60150 >>60192

>>60141

Reptiles don't have paws and pawpads.


 No.60150>>60151 >>60192

>>60143

Neither do monotremes.


 No.60151>>60159 >>60192

>>60150

Paws are part of a canine/felines metabolism. It's how they extract heat from their bodies, through the pawpads and panting if it's canine.

Most dragons have paws and pawpads so they are not reptilian at all, not even comparable to avians and dinosaurs. They are mammals or at least very related.


 No.60159>>60161 >>60192

>>60151

Dragons aren't canines or felines, either.


 No.60161>>60169 >>60176 >>60192

>>60159

They might as well be. Again, very similar mammalian skeleton structure with paws and pawpads. If you're drawing a dragon without paws or as a reptile, you're drawing it wrong.


 No.60169>>60192

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>>60161

>If you are doing thing correctly but it doesn't conform to my autism you are doing it wrong

You must hare read this book religiously aren't you?

Also, no


 No.60176>>60192 >>60229

>>60136

Most furries also learned to draw dogs and cats before attempting anything else and never really bothered to deviate, so that's not the best argument - nor objective when you'd really have to poll about that sorta thing (which most will ignore).

I'm not going to disagree about dragons being fictitious and thus open to interpretation, but I am going to disagree about turning that point around and trying to dictate that all things should follow your idea in the same breath because that's genuinely retarded.

>>60161

Fun fact: Most things have a similar skeletal system, if they have a skeleton.

So from that logic, all dragons should actually be manatees, and anyone who says otherwise needs to be lined up and shot.

Seriously, can't we just can this anon if he's gonna derail like this? If it's this much of a problem, surely it can/should be dealt with.

Anyway, where's OP, or are they actually working on something already? If so, godspeed.


 No.60192>>60260 >>60341

>>60136

>>60141

>>60143

>>60150

>>60151

>>60159

>>60161

>>60169

Go make your own thread for debating whether dragons should have pawpads or whether they're mammals or whatever else.

>>60176

OP here. What's up? I'm watching the threads.


 No.60229>>60256 >>60341

>>60176

I've been plugging for this guy to be banned for months, but the admins are cowards. The only thing they ever ban for is being anti-/pol/.


 No.60256

>>60229

This thread is still wildly off-track with paw discussion and what not, so could you go take your complaints to the rules thread or something, please?


 No.60260>>60268

>>60192

Awesome, so: Mechanically speaking, what were you considering doing for the bulk of the game? Would it just be the raising/breeding of dragons itself, would you think a Pokemon/Monster Rancher/etc. sort of approach would be good?

The former is probably better as a first project, if that is indeed the case, I think.


 No.60268>>60329 >>60351

>>60260

Pretty much. If I had to break it down to three goals that I’d want to reach with such a game, they’d be:

1. Dynamic and intricate dragon raising and breeding; you’d be able to see the dragon actually gradually grow from hatchling to adult, maybe even have it develop certain traits or grow a certain way depending on its experiences/your interactions with it as well. (this part draws heavy inspiration from Chao Garden) And you’d be able to breed any two (or just about any two) dragons and the child would have a combination of their parents’ traits; basically a simple genetics systems.

2. Advanced and interesting AI: I’d want the dragons to vary in how they act, basically have different personalities/temperaments. They’d interact with each other and the player, and ideally there’d always be something new they’d do; you’d never get bored just watching them.

3. Activities with dragons. Ideally it would be plenty fun on its own just interacting with the dragons, and so this is sorta my last and not so important point. But I’d like to have activities, maybe explore the world mounted on a dragon, or compete against other dragons, even other players, in fights or races. Basically using your dragon to do even more cool stuff.

So yeah, a game following these three points would be a massive project, which is why I’m kinda just wondering where would be the best place to start. What I’d prioritize, what I’d develop first in order to build a following, garner interest and attention. Because with that comes more motivation/pressure/obligation to work on the project, and also potential teammates to help me work on it.

So that’s why I made this thread :p To figure out what should be in the alpha-y-est of alphas if I were to develop such a game XP


 No.60329

>>60268

Is there going to be lewd?


 No.60341>>60344 >>60360 >>60389

>>60229

Talking about correct dragon anatomy isn't against the rules, idiot. Also a ban is useless. I use a proxy that hops IPs regularly. I have no intention of terrorizing this board. I am just discussing dragon anatomy and why they are better with paws.

>>60192

Oh, good. You're back.

Post more Wyverns with paws like the first pic you posted.


 No.60344

>>60341

How bout start contributing to the thread by actually answering the question in the OP? "If there was a video game all about raising, training, breeding dragons, in development, what would you want to see it prioritize?" Do you have anything to say other than "Wyverns with paws?"


 No.60351>>60502

>>60268

I'd say a good focus on the genetics and growth systems to start with would probably be smart.

It's the most complicated single feature, and so much else relies on it working right for the rest of the game.

If you started there by, say, having cubes touch to spawn a new cube in one of the parent cubes' colors and then build up from there, you could probably knock out the core for that in a few months or so (depending on how well/fast you program).


 No.60360>>60362

>>60341

>Admits to ban-evading

That, in itself, merits a global no-read, you realize.


 No.60362

>>60360

>being dyslexic

I've never been banned once on /fur/ and I don't ever intend to. My proxy changes IP every time I connect and sometimes does it while I am conected. Maybe another dragon with proper anatomy will cure your dyslexia?


 No.60364>>60367 >>60374

File (hide): 4a033bef8687f43⋯.jpg (365.17 KB, 1125x1328, 1125:1328, 1445550840541-0.jpg) (h) (u)

Please stop replying to the autist. It's the only way to get rid of morons like this.


 No.60367>>60368

>>60364

Didn't work with Bui. If anything, ignoring him makes you the autist.


 No.60368

>>60367

Bui was different, because Bui's reaction to being ignored was to get so desperate for attention that he started working to destroy the board.

Most folk when ignored just go somewhere they can get attention. Only the extreme autists get ignored and go completely crazy, trying to do anything to catch your eye.

Bui is the type of guy what'd be a creepy stalker doing all sorts of disturbing shit for the girl he likes, the moment she denied him.


 No.60374

>>60364

Doesn't work. He just goes into ever single thread remotely related to dragons and starts shitposting about paws and how they're mammals.

If bans don't work, try doxxing him. Or just permanently enabling whitelist-only mode. It's not like we ever get new people in here anyway.


 No.60389

>>60341

Derailing the thread is against the rules, and you are indeed doing so here. Arguing about dragons with paws is not discussing game development priorities for a raising sim, and the OP has already asked you and others to chill.

Make your own thread or find a general dragon thread if you want to focus on discussing dragon paws.


 No.60502

>>60351

Yeah, I figured I’d focus on genetics and growth first. Growth then breeding. Guess I was just looking to see if I could get more specifics in this thread...


 No.61266

>>59920

So I did actually also want to use blend shapes for a seamless maturation between hatchling to adult, but now it looks like that might not work out so well combined with bone-driven animation. I was thinking maybe I could key animations for both hatchling and adult, then morph between the key poses to get the stage of growth I want, and interpolate between the morphed key poses, like how Overgrowth’s animation was done, but I’m not an expert so I don’t know how viable that’d be...


 No.61503

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File (hide): 71e636ad07c55aa⋯.png (392.61 KB, 1280x1229, 1280:1229, tumblr_p21be26MYs1spe0gyo2….png) (h) (u)

I just want to bump this, I bet this game would be a good alternative to princess maker series. just imagine teaching her diplomacy establishing a new society of dragons.




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