WARNING: extremely autistic and EXTREMELY long post about what i think of earthbound. no one will ever read this. i'm just posting it here because fuck you (note: i don't actually mean "fuck you" as an insult to anyone reading this. i'm sure you're a fine person. you look nice today. is that a new haircut? i hope things go well for you)
here we go
i finished earthbound last week, on thursday night. (6/27/2019) (i want to put the exact date there because i'm autistic and i want the EXACT DATE, it's very important and i need to remember)
it's still difficult for me to figure out what to say about it exactly, how to put it into words. i can say at the very least that it was a truly incredible experience, playing through the game. luckily, i barely knew anything about the actual contents of the game or its story beforehand. all i knew really was some minor things about the final battle (i had never actually seen the full battle before) and perhaps some other small things, and hearing some of the soundtrack before as well. but aside from that, i was pretty much unspoiled, so it was all very exciting to me. i'm thankful for that at least, especially with how hard it is for me to avoid that kind of thing because of how curious i can get even if i know i shouldn't.
it was certainly a ride. i can say one thing too right off the bat, and that is the fact that i definitely find this game to be a massive improvement over MOTHER. it almost seems like it was made partly with "perfecting" the original game in a sense, with how all the areas have many parallels with ones in the previous game and are sometimes just basically the same thing but "better". but even things like the game mechanics themselves and everything are much better and more convenient i think. it felt a lot more fun playing through the game, i like the battle system and it was just a lot more enjoyable to me on that front. and with everything coming together, it felt like even more of an adventure than MOTHER did. it's also much, MUCH longer than the original, which i definitely liked because obviously i wanted it to go on for as long as possible because of how much i was enjoying it. but it took quite a while, and making sure to do and see everything i could think of and really taking everything in made that even longer, i'm sure.
along with that though comes with the inevitable feeling of not wanting it to end. and it was sad when i finally finished it, but i think above all i was just very glad to finally have experienced it. so it worked out fine that way, at least for now. it just made me so happy, it still does to think about it. all i could really think about all day and night was earthbound, even while i wasn't playing. i even had some dreams that sort of reminded me or had elements of the game, like imagining some future part of the game i hadn't reached yet or something. i'm still listening to nothing else but the soundtrack ever since i started playing it pretty much, even now after finishing it. it was just such a wonderful adventure, that's really the best way i can put that feeling. it makes me very happy. it's just so fucking good. it's such a good game.
i guess now i can be more specific on my experience with earthbound and my thoughts on it at various points. i remember i actually have played a bit of the game before, sometime last year i think. however, i only got to liliput steps before i stopped playing (probably getting distracted by other possibly awful or unpleasant things going on in my head or otherwise, as usual). so playing everything up to that point was a bit of a recap to some degree, although it was still just as fun since i didn't remember what happened from my first playthrough too specifically. i just feel that's worth mentioning.
i like the intro sequence to the game, before the sun rises. it's the kind of thing i always fantasized about, being woken up in the middle of the night to investigate some strange happening and being pulled into an extraordinary adventure like that. it's not like it's a very unique way to start a story and i'm not special for ever wishing for it, i just like how it's done in earthbound. the ambient music that plays during the sequence adds a lot to it, as the music in this game tends to do. i also like a lot how you encounter the starman jr. and "fight" it (a.k.a. watch buzz buzz do most of the work) as sort of a teaser into what you'll be fighting near the end of the game.
also, i honestly got kind of upset when buzz buzz died. i even teared up a little, even though it was played up to be kinda goofy, which is fine. i just wanted to mention that. i'll never forget him.
some thoughts about the music so far, i like how the first bit of pollyanna plays before the real onett theme starts. that's a nice touch. i also like the hotel theme a lot. i ended up sleeping in and just hanging around most of the hotels in the game mostly because i loved the music so much. another thing is the new age retro hippie theme, which i feel sort of disappointed in how it never played very much. only during two fights really. i guess it was even less in MOTHER, but still. it would've been nice to hear it more, maybe. but that doesn't matter too much in the end. it was nice wandering around onett in general and getting in the groove of playing so to speak. i always try to explore everything i can and talk to everyone.
the first sanctuary was nice. nothing too special. the fucking sanctuary boss music though, it's probably one of my favorite tracks in the game. it's a remixed version of "battle against a dangerous foe" from MOTHER, but in earthbound it sounds much more sinister and fits the boss encounters really well, i think. it's just a fucking cool song. i love it a lot. this is kinda just becoming me going on about the music, isn't it. i just really like it i guess. music is a big aspect for me in a game, for some reason. it adds a lot to my enjoyment.
but anyways. i like the part where you beat up a bunch of cops. not like i enjoy the idea of beating up cops in reality, or beating up anyone really. it's just a fun segment. twoson was nice, although the mushrooms are always annoying if you happen to get unlucky and encounter them (and have them mushroomize you). luckily it's not too hard to get rid of though. i like how paula's theme is a version of youngtown from MOTHER. i think they definitely improved on it here. also, everything with paula's dad is really sweet. i got a little emotional too when you come back after saving paula later on, and they have to say their goodbyes to each other as paula assures him she'll be okay. i liked that.
the bike of course was fun for a minute too. i love things like that, not important or long lasting but just there for a bit of enjoyment. i even took it with me into the peaceful rest valley, it sort of helped to get past enemies sometimes. the happy happy cultists were interesting. i never expected something like that in a game like this, putting a literal cult in the game that you have to disband by fighting their leader. it was a good segment though, especially with the music. blue is a nice color too, you know. they weren't entirely wrong. also, the runaway five segments in the game were nice diversions. for some reason i kind of prefer the theatre segments in MOTHER, in some ways. but in others, i liked the way the runaway five kind of stick by you through the game better, i like how you help them out over time (and when they come to help you as well).
threed was one of my favorite town areas. it was a lot of fun figuring out what to do and wandering around the outskirts. it's cool how it changes after you solve their problem like in happy-happy village, and becomes peaceful again. it's almost a little disappointing at the same time though, purely because i like the spooky atmosphere beforehand so much, but it's still nice. then comes the part where you get lead into the hotel and jumped, which legitimately kinda surprised me.
then there's jeff in winters, which is one of my favorite parts of the whole game. to begin with, i already really like segments like that in games where you essentially have to start over or lose a lot of your power somehow for a while. it's a cool change of pace to me. that, combined with how winters in general is one of my favorite areas, and the atmosphere of wandering out through the forest in the middle of the night all alone to save someone in trouble, makes this one of the best parts to me for sure. and of course, winters white is a fucking amazing theme. definitely one of my favorites too, i like it even more than snowman honestly. it's just a very good area to me. oh, and tony. tony is an adorable character. i found his attachment to jeff really endearing, heh.
seeing the mr. saturn village was certainly interesting. it's funny how you keep coming back there even to the very end of the game. i guess that's just the whole "comic relief characters actually being useful and relevant to the plot" trope, but it's still not a bad thing really. they're not annoying or anything like that. thinking about undertale, i never really found undertale's parallel of the saturns (temmies) to be very appealing. obviously i don't hate them, but my mind usually goes towards the temmies when i think about what my least favorite character would be in undertale. they're sorta funny, but they just felt sort of lame at the same time. i liked the mr. saturns in this game a lot more. maybe it's weird to compare the two. i just thought it might be appropriate.
and the coffee/tea break scenes, i liked those. it's just one of those things that really made me smile the whole way through. unnecessary, but it just really adds to the experience i think. a time to reflect, perhaps. i like the sentiment. then there's belch's factory, which is basically just the factory area from the first game except they decided not to make it a maze this time. in fact, it's very linear. i suppose most areas in this game are very linear compared to the first, thinking about it. which can be a good or bad thing depending on how you think about it. but it was a fine area here. i was a little disappointed that they got rid of the last half of the factory track when redoing the original for this game, but it's not a huge deal. the slimy little pile enemies were very annoying, calling for help often and constantly inflicting everyone with uncontrollable crying. but it wasn't too awful. it also took me a minute to figure out that you had to use the fly honey on master belch, heh. it should have been obvious really, but i suppose it's just like me to miss something so obvious. oh well.
next area is the desert. i like what they did with the theme here a lot, the sound effects and the way it fades in and out. the little sesame sidequest thing is kind of cute. it's too bad you don't get to ride around in an airplane or a tank like you did in MOTHER. but it's still a fun area. the monkey cave you get to later on was a little bothersome compared to the one from the first game, but at least the music is somehow fun to listen to. it's original this time, since the first one used what is basically the mr. saturn theme in this one.
fourside is another one of my favorite town (or city rather) areas. i like the way it looks especially, the whole isometric look is cool. and the music too of course, especially that god damn cafe theme. but it's just a fun place to walk around in. i didn't mind at all how much time you spend here at this point in the game. the part in the mines seemed at first that it was going to get old fast, but luckily it wasn't too extremely tedious. for some reason i kept expecting them to actually find gold and for it to lead into some new branch of things but they of course never did. then there's the department store segment, which i enjoyed a lot. definitely not something i was expecting, even with how the little mouse predicts it for you. at least, not the part where you have to go through a bunch of other ordeals to save paula even after that. but it was interesting.
and then comes one of my absolute favorite parts, which is moonside. i loved moonside so much, everything about it was so good. the neon look to everything, the odd soundtrack playing the whole time, the dialogue and the enemies (except for the fire plug, fuck you fire plug), it was just incredible, especially for when it was released. i'm sure it's a large part of earthbound's influence over certain other things, like perhaps yume nikki for example. but it's just a very cool area. i love the "yes is no and no is yes" rule and the other ways all the npcs act strange and fuck with your head throughout the area. it's just hard to put into words, i suppose, like a lot of things are for me. but it was a very very captivating area to me, and almost sort of unsettling in ways (which is good). finally getting to fight the mani mani statue was a good ending for the area too. i like how you sort of follow the statue up until that point, i never figured it would be so important when seeing it at first in lier's cave. the whole thing about the area (and everything else the statue creates in people's minds for that matter) being merely an "illusion" which you destroy was interesting.
finally getting to explore the monotoli building and saving paula was alright. the clumsy robot fight was a bit annoying but i got it eventually. it also made me ponder the question of how the fuck a robot eats a bologne sandwich, which still remains unanswered. i like how the runaway five comes to save you though, that was cool. it was nice to finally get to a new area, summers, after a few more things you had to do. at first i figured summers would be larger, but it's still not a bad area. the music is very relaxing, which is of course very fitting. the stoic club was funny. i do NOT like that the cretins over at the restaurant had the nerve to insult my favorite food, which i put in as chocolate (or "chocol" rather because there wasn't enough room for chocolate). it was overall a nice area, though.
dalaam was interesting. the music here actually kind of gets grating to me after a while. luckily it isn't a very large area. it also reminds me how much i wish toilet humour didn't have to exist. it's not like i feel "above" it or anything, it's just gross. but it's fine. the mu training scene is the best part of this area though. as it was happening i was just trying to comprehend how and why this is in a video game, this video game more specifically, of all things. but it's fucking good. losing all sense and semblance of mind knowing it will result in eternal darkness, just to finish your training. this definitely appeals to my interests to say the least. it also gives me a lot of respect for poo, despite his unfortunate name. i'll really have to think about that bit more over time. one more thing, the shrine in this area has incredible music. it sounds so odd and dreamy, i fucking love it. it's too bad the sanctuary is so short, i never wanted it to end and even wanted to come back because of the music and even the general mythological atmosphere of it to a degree. very cool area.
the next major segment is the scaraba desert. there's a little backtracking before this point, which i was worried about, but i don't think it ever got too bad in the end. traveling across the sea and fighting the kraken was fun. i almost had everyone die but luckily i made it through alive and to the hospital with ness and jeff. i feel like i wasn't paying as much attention as i could have to this general segment before the pyramid, but i think i talked to just about everyone and such, so it's fine. the pyramid was a bit of a hassle, especially with those fucking royal guards with the high defense. but i managed through it fine. i did waste a lot of PP though near the beginning, but that also worked out alright for me in the end. somehow.
the dungeon man was great. the only bad thing about that part is how you can't keep him following you for longer, unless you want to grind in the same general area for a little while (which i did just so i could listen to the music and hang out with him a little longer). the segment inside of him is good too, heh. the "dungeon" he created in winters was also a fun side thing, i forgot to mention. it's just so goofy, and it's one of those moments where earthbound makes fun of how a stereotypical video game thing (like dungeons) tends to be. which, obviously isn't new and is pretty overdone to the point of annoyance now. but for a game that came out in 1994, it's certainly interesting to see.
deep darkness is actually a pretty cool area. the music is imposing as hell too, it almost doesn't even fit with the rest of the game with how intense it is in comparison. but it certainly makes for an exciting experience wading through the swamp and trying to survive until the end. fighting master belch (now barf) again was unexpected. i actually equipped the casey bat and fucking threw the other one i had away like a retard though, so i had to deal with it's awful 25% hit chance until i could get a better one pretty much. i suppose i couldn't have known it was like that before equipping though without consulting a wiki or something. but it still makes me feel stupid. it didn't cripple me too bad though, somehow. ness has a lot of use with healing the party and such anyway, so losing his attack for a while wasn't too big of a deal.
i love the tenda cave. the tendas are cute, and i love the music that plays. something about the way it looks and the music and everything just makes me want to live there for some reason. it's one of those things that are hard to put into words, but it just makes me long for it i suppose. it seems so peaceful and dream-like. it's not necessarily perfect, especially with it being surrounded by places full of evil creatures and dinosaurs. but it seems nice enough, in my head at least. and maybe with how shy i am, they would sorta understand that too. i just kinda wish i had that "overcoming shyness" book you check out of the library for them, heh. but maybe it just wouldn't work on someone like me. i don't know.
the stonehenge base is actually one of my favorite "dungeon" areas, especially the latter half. there are a fuck-ton of enemies, but i just find the setting and the enemies themselves pretty cool. i think the design of the latter half really reminds me of the CORE in undertale, which also happens to be my favorite enemy-filled segment of that game too. but the music that plays here is intense (it of course plays in other areas too, and i like it whenever it shows up), and i like the alien/robot based enemies (mooks, starmen, wooly shamblers, UFOs, barbots, etc.) the most in both earthbound and MOTHER, they just have more interesting designs to me and appeal more i suppose. oh, and because "battle against a machine" is one of the best battle themes in the game. so all of those things make the area feel cool and fun even when i'm getting absolutely fucked by starmen supers and atomic power robots over and over. also i didn't even bother to try for the sword of kings because fuck that. overall good area.
next is the lumine hall and the lost underworld. lumine hall was fine, just another sanctuary. i like the area where you get the melody, and ness' thoughts being projected on the wall. i thought that was really neat. the lost underworld was kinda unexpected and cool. i mean, i just didn't expect to be so small in comparison. but it was interesting to say the least. i managed to avoid encounters with the dinosaurs most of the time, it seems to be a bit easier in this area to do so. i never came across one of those ego orb enemies, which kind of sucks because it looks like an interesting fella, especially to just run into randomly. oh well. then i came across that cavern on the way to the lava springs.
the cavern, entering a small closed off area of the cliff that time forgot. one thing i need to mention is that i had actually heard the music that plays in this area before actually playing the game. i don't remember how, but even without playing it started to carry some emotional significance to me just from how it made me feel listening to it. it's just so odd sounding. i know where the sample is from. but what they do with it here is just something else, even if it's still not much of a feat or a masterpiece of any kind. it's just odd. even before playing the game, it felt like isolation. like being out of time itself, as the title suggests. forgotten by everything. then when i actually found this small part of the cave itself, finally, it sort of started to connect and make sense. the cliffs overlook nothing, it's just pure black void. there's never really an explanation for what this place is exactly. the only thing you find there, albeit in the past (however distant in the past that may be), is giygas, the now embodiment of evil itself. otherwise, it's just nothing. it's empty, and void. i just sat there for several minutes listening to the music and thinking about it, taking it all in i suppose. you come back there later of course, but i think the moment you first see it is the best. it really gives you that deeply unsettling feeling that you aren't "supposed" to be here, for reasons you can't understand. yet, you are anyway. i love that, so much. it's so fucking good.
anyways, though. the final sanctuary was pretty good. the music, the setting, the enemies (even if sometimes a pain, as enemies tend to be). pretty straightforward. the boss of this area was probably one of the more interesting sanctuary bosses, which is fitting for the final one. pretty hard too, but i think it still only took me one try. not a bad area. and of course, finally completing the sound stone was satisfying. the version of the tune that plays specifically for the sound stone is really pleasant. but then the transition into when you get sent to magicant happens, and that's a very sweet moment, with the flashback and all. magicant is definitely a whole lot different in this game, which obviously makes sense in more ways than one. but it's definitely a whole different realm of odd here. the npcs and what they have to say can be very interesting, like pokey or ness as a child. i like how it starts out pretty silly but starts to get quite serious as you move closer to ness' nightmare. another thing i want to mention is the flying men and their theme. it makes me so happy listening to it, it's too bad you don't hear it for too long in-game. those flying men are definitely a nice help though. for the few encounters they stay alive during, that is.
i very much like the sea of eden, ness' nightmare, and the idea surrounding it. the idea of ness quite literally defeating the evil within his mind to become truly powerful and gain mastery over himself. it sounds so outlandish and impossible but it's just such a fucking cool idea, and i like how it was executed. also, i doubt it really means anything in particular, but i like too how you fight three krakens in the sea of eden before actually getting to the nightmare. i just like how you become so powerful that something which was a boss encounter before is now just like a regular enemy to you, without any help from your friends even for that matter. the area itself has a fitting atmosphere to it. the music is perfect. so calming, yet unnerving knowing that you're about to face one of the most terrifying and difficult challenges you could conceive of (even if the boss battle itself isn't the hardest thing in the universe). the battle itself is something i like a lot too though, with how it uses your own attacks against you and all. becoming legitimately powerful in real game terms afterwards, and the way it shows you doing so, is just icing on the cake.
next i suppose is the part where you travel back to onett to retrieve the meteorite piece. i did like this part a lot too. coming back to the first area as it's finally being invaded is a strange feeling, but i suppose that's what makes it interesting. i made sure to knock on every door and look around just to make sure there was nothing, as i do. finally going up to the meteor was a bit of a challenge, as is expected. more cool alien/robot enemies (which are pretty much just reskins of weaker alien/robot enemies, which does get a little boring but it's not awful) and those fucking ghosts of starmen that use starstorm to nearly destroy your entire party if you don't get PSI shield up fast enough. at least it was nice visiting ness' mom again for help.
then, finally, is the final portion of the game. properly going through the cliff that time forgot, and being transported to the cave of the past. everyone having to transplant their consciousness into robots in order to pass through to the cave of the past was surprising to me. i honestly wasn't sure if they would all make it back until they all got back up again after the final battle. i was just waiting for them to pull some shit on me and have one of the party members not be able to come back. luckily that didn't happen, but it's still a terrifying thought anyway. with the cave of the past itself, i don't even think i need to comment on the music. the same probably goes for most of the gigyas encounter. it just fits so well, it's so fucking unsettling and i love it. such a good final area. the enemies are mostly just more robots and aliens, but it obviously makes sense. it's not too terribly difficult to get through them. the emptiness of the area though almost makes you wonder if it will ever end. it's really something else when you finally get there.
the first thing i want to say about the giygas fight is that i had never fully seen it before. i've seen clips and images as i'm sure most GAMERS have one way or another, but never the entire battle or most of the important moments in it. i did know that you're supposed to pray in order to progress, sort of like in the original where you have to sing. i had also heard the music that plays throughout (except for pokey means business). but i didn't know much more than that. so this whole fight was quite new to me, and thank god for that, because it's fucking incredible.
everything about it just comes together perfectly for me. the way the music is segmented and moves forward as the fight goes along, fitting well with everything that's happening. i also love the fakeout in pokey's battle theme, and what it turns into after that point. but the rest of the battle is where it really gets good. it's so unsettling, and the way it makes you feel like you truly are fighting against this incomprehensible, all-powerful force of evil is fantastic. nothing you do works except for simply praying for help, calling out with all the energy you have for something, anything to save you, to give you the strength. the way it looks just adds to everything too. how giygas covers the entire battle area, how it just gets more and more chaotic and distorted as you get further and further. even pokey is terrified, but he taunts you knowing that it seems almost hopeless.
i love the short segments after you pray for help, showing everyone suddenly getting the urge to pray for your safety. it gets me a little emotional just thinking about it. especially the one with ness' own family, worried for his safety. imagine how that must feel, how scary it would be not to know if he would ever make it, or if the world itself would even be safe. just hoping that the simple act of praying and hoping that it'll be alright will be enough to pull them through, even if it seems absurd and comes out of nowhere. i don't even know what to say about it.
and one of my favorite parts is right before the prayer to the player, when paula's call simply gets absorbed by the darkness. just that alone might be one of the heaviest things in the battle for me. just imagining the feeling of suddenly getting nothing, the fear that it may really be impossible, the fear that no one can help you anymore, the fear that you will be annihilated and everything you or anyone else has ever known will be destroyed just the same. it just feels like utter hopelessness, like this may really be the end. it's awful, and horrifying. just that moment of pure terror, of emptiness, of darkness. i'm getting way too over the top with this but fuck it. it fucks me up. it really does.
but of course, it isn't the end. the very end, before and after pokey's last speech to you and as giygas finally disintegrates, is one of the best parts of all of this for me. i love the overwhelming sounds and background music, the way the screen is completely taken up by giygas distorting and flashing all over, the way it slowly cuts off into static and dissipates in an instant like a television turning off. it's just so fucking good, i love it. it's incredible to think of how this was a fucking SNES game, how some human being(s) thought of this and put it into action, how it all comes together to form this perfect climax. i don't give a shit how exaggerated i sound, it's just that fucking incredible to me. i love it, it's so fucking good. it's so good. it really is.
now that's over though, there's just the ending sequence to talk about. it was such a relief to see everyone get back up again. i definitely teared up a bit here too, and during the credits and all as well. but the epilogue sequence where you can go around talking to everyone was really sweet. i knew that earthbound had it and it's what inspired undertale's ending sequence as well, but it was quite enjoyable finally getting to actually experience it myself. i made sure to visit every place i could think of. it took me a couple hours, i was up past midnight just finishing this god damn game. but it was so worth it. sort of a bittersweet feeling, saying goodbye to all the friends and everyone else i met on the way, and saying goodbye to my first experience of the game itself as well. but i suppose all you can do is just be glad it happened as they say, and i am.
i guess that's all i can say about it really. it's so difficult to find the words to describe how i feel about it overall, which is why i went into extremely autistic detail about the entire game in this novel of a post to try and express it in smaller pieces. but it was just an incredible experience, as i said before. i can definitely say that much. i keep thinking about whether i like it more than undertale or not, and honestly i don't think it's really comparable. undertale is just too special to me to be overtaken, but perhaps time will tell whether or not earthbound will ever get close to that in my mind (and heart). it's just a matter of personal significance, really. but i digress. i haven't even gotten to mother 3 yet, heh. who knows how much of a ride that one will be, since i hear it's much more story heavy. i already have a bit of a spoiler on that one for the first bit of it, but i don't know much about even that still (even though it makes me fucking mad that i got spoiled at all in the first place, but what can you do). either way, i feel really excited to play it. i've been trying to hold off so i can let earthbound sink in more, but i might just have to do it much much sooner than that. i'll think about it, now that i'm done writing this fucking post.
but, uh, yeah. that's all i have to say really. i honestly, sincerely don't expect that anyone in existence, or anyone who will ever exist for that matter, will read this in it's entirety other than me. i fully expect that this will exist for as long as it will exist without anyone reading it ever. that's my money-back guarantee. except, you know, i won't actually pay anyone money if there was some otherworldly entity that somehow had the desire to read it. i'm stingy alright, i admit it. but i might as well post it here because…………………………….. because i'm stupid. yes. it's because i'm stupid and have a 70 iq monkey brain. that is why i'm posting it here. might as well, i suppose.
thanks for reading this text (because obviously no one will ever read the rest as i stated beforehand). have a nice day.