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 No.58922[Watch Thread][Show All Posts]

Since the game is still a WIP, and there will be lots of game design discussion. Therefore, I'm opening another thread to contain all the game design banter so watchers and players alike have an easier time reading both.

Game thread as of this post:

>>58635

>>58910

Basically, it's how I worked the ambush mechanic into PvP Let's say a dark girl and a pure girl are in connected rooms and both move toward each other. Whoever rolls higher gets to choose which room the encounter happens in. (This is currently listed where the higher roll would cancel their move on the assumption it would put the winner on favorable ground, but having the winner pick might be a better idea) But that's not the detail you were asking bout.

If one player gets a 10, and the other rolls a 7. The first would get a bonus attack if they were pure and moving towards a monster, while the other gets a normal move. Assuming the player that rolled 10 is either corrupted or there are no monsters to hit, the bonus attack hits the player that rolled a 7.

If it was a 3 against a 7, the player that rolled 3 would get an ambush hit if they were a pure girl moving towards a monster. The other player in this case gets a normal move, and is thus in a higher "result tier," and gets a bonus attack i the place of a monster if none are present (or opposed)

A 10 against a 3 doesn't get a second bonus attack for being two "result tiers" up though.

Also, remember I've decided that priority should be equal to move order, so the flee battle command still needs an update. The roll results should focus on what's in the next room, as current room results only apply if they're declared first. (and maybe if they're from allies, so there's no waiting around hoping another player will use a heal.)

Probably just add two "Fail to escape" above a critical miss

 No.58923>>58928

>>58920

I'm going to say perhaps an attack penalty.


 No.58924

>>58874

I find it easier to get up if the alarm clock doesn't make me want to ignore it out of spite.

Get an alarm clock that can play music you choose. That radio function that's so common is total chance, and not to be trusted.

Pick something that's not totally jarring to hear out of a dead sleep. Elevatorstuck has been the best for me so far. You may want to change it up periodically though, novelty can help.

For those days where I have about 8 hours between end of shift and the start of a new one, I throw a 5 hour energy in front of my alarm clock.


 No.58928>>58930

>>58923

Works for me. I'll pen it in as a possible.

Right now i'm crunchign numbers and possibilities on anydice for my write-up - looking at the possibility of moving to D8.

Bear with me here - it would make combat a lot more interesting and kind of consolidate possibilities to 1 bad 8 good, and grades of 2 in between. also +'s and -'s making a bigger difference than on d10.

I said I'd try to get something up today, I may just barely sneak in by midnight.

I'll have some more action types to choose from as well as basic things like pass or whatnot being reexamined.

back to writing!


 No.58930>>58931

>>58928

d8 sounds nice, I mainly went with d10 because that's what Ero-Empire was using. It's also less clicks when setting die to a post. So crit hit/miss, and three results in between?


 No.58931>>58937

>>58930

Something like that.

1-3 on d8 is a 37% probability range, so its kind of a tossup between having 4 sets of 2(with 'crits' being the upper/lower half, not crits on 1 and 2).

a d10 attack currently misses on 1-3, which is either 1-2 on d8 or 1-3 on d8 and i'm not sure which.

Basic move odds as they currently stand

Move: 50% Success

Flee: 30% success, 30% at-price-win

Attack 60% success

Aimed: 40%

Purify: 60% hit 20% feedback

So the question is, err on the side of success or failure?


 No.58937>>58951 >>59058

>>58931

I'd say tip towards success overall as anti-fustration. 37% fail rate is fine for most things.

Well, I was thinking it was 1 for a crit miss, 8 for a crit hit, and then 2+3, 4+5, and 6+7 being three different results for a total of five outcomes, usually. We could go with four potential results on all four pairs as well, based on the action in question. not everything needs a crit hit/miss.

Come to think of it, a crit miss on move is kind of up in the air, haven't thought up anything satisfying since the start where girls lost purity only when captured, which happened normally when HP was zero, with a crit miss move letting a monster capture at any HP level.

I kind of want to ditch aiming by the time d8 could be implemented though, I'd rather stop throwing attack power into the trash on the armor system than make healing just as complicated to compensate. As-is, we have layer buffers and attacks on bare or low-armor areas taking extra bites out of everyone's DPT in a way that I don't know how to calculate. Take that out and it's just the die, with everyone doing 75% DPT on average, where non-consecutive healing is 50%


 No.58951>>58952 >>58982

>>58937

Working on d8ifying.

Hey, how big is the bonus against grappled characters? All it says in file is the rolls improve. How much on d10?


 No.58952>>58982

>>58951

Additionally, as far as intent: bonus applicable allies or enemies? Is it a field-day to gangbang anyone Captured, or is it mostly for the side controlling the capturing?


 No.58982>>58983

>>58951

>>58952

It was a +2 to rolls against a captured character. (Which I've been applying as everything between the crits slides two digits.

Arguably, it shouldn't be applying to friendly actions in what I've made because none of the actions targeting allies demand a roll.


 No.58983>>58985

>>58982

Oh, realized you might be asking just the one doing the capture or all enemies, and I'm going to say all, because there are capture traps.

Though now that I think of it, capture might be OP with that addition, it already prevents any actions besides "escape capture." Though if someone's immobilized, it doesn't make sense for hit against them to miss.

I've been thinking of increasing the chance that capture will work by having the strength of the capture vary. as-is, you need an 8 or higher the first turn, and that number is supposed to lower each turn you remain captured unless your escape is a critical miss.


 No.58985

>>58983

I've got that part covered, it was just a matter of intent. As is capture is good but also a downside if you don't make it count. More on that when my sunday game is done.


 No.59014>>59030 >>59053

>>59005

I have a feeling that the long time between turns, despite being implemented to account for people busy, might've actually turned some people off the game. I know it can be bothersome waiting a long time for anything to happen. Unfortunately I don't really think there's a solution for this. I would say process daily and have the players give their character a little "ai" for the others to move for them in their absence, but that'll just turn people away for different reasons.

Maybe we should switch to doing checks on specific days instead, just so people get a sense of a schedule.


 No.59030>>59032 >>59053 >>59058

>>59014

Yeah, I've found it frustrating myself, as the deadline was meant to be the maximim number of days between turns, not the time when the turn would happen. I was hoping for daily turns most of the time.

Maybe pick two days a week as "hard update days" where a turn happens no matter what.

Maybe, I should probably go back towards my original ideas, and have rules as follows:

If you're absent for three full days, we move on without you (maybe giving an AI action as more recently decided.) After that we only wait two more days for you, and if you still do nothing, the character is set aside for possible removal so I'm not accumulating an army of NPCs. The day after is the last chance to jump back in before your character gets a soft retconning.

That's a full six days, most of a week. I don't think any of us want a single player to be slowing down the game longer than that with thier absence.

Yeah, I know things happen, but internet silence on an anonymous image board can mean anything, and we can't be expected to keep everything warm for you when there's no way of knowing if you'll ever come back at all.

On a lighter note, anyone care to try the 6d game out as we play the journey to the boss room?


 No.59032>>59053

>>59030

I think waiting for the deadline is almost an unavoidable inevitability, unfortunately. The way the game works, especially with it getting more difficult and complicated at times like during this fight, makes people want to discuss it more and more to be sure they're making the right move. But because everyone's free and busy at different times to one another, this often leads to long periods of waiting around for replies. I'm afraid a teamwork based game on a forum is always going to be slow unless everyone is free at the same times every day.

Should we have everyone try out the alternate system for this next part?


 No.59053>>59058

>>59014

I just added in a suggestion to the CD rules in the planning document with something along these lines, in the 'Other Clarifications' section. Basically, my thought is that absent magical girls can just have the GM briefly run their character until they return, using the Cooperation rules to add their roll to somebody else's action, rather than having actions of their own declared for them. It struck me as a potentially solid middle ground between absent characters just getting taken over entirely and absent players not being able to contribute much while they're gone. And of course, between floors would be the big checkpoint where inactive players are dropped off and new ones recruitment for the game.

>>59030

>On a lighter note, anyone care to try the 6d game out as we play the journey to the boss room?

>>59032

>Should we have everyone try out the alternate system for this next part?

Are you both referring to the CD rule-set? I'd certainly be up for trying those rules out. We could say that our characters escorted all the rescued girls out of the mansion and start back off in the entry room, perhaps.


 No.59058>>59067

>>59030

Sounds good to me, I'll try to be more prompt. And hell yeah I wanna try the d6 mode!

>>58937

Maybe take a page from Dungeon World and have one grade be "success, but…" with each enemy/room/trap having 2 or 3 things that could happen. Maybe make it optional, if you roll (range) you choose to either miss or hit and something bad happens.

>>59053

Having them cooperate isn't a bad idea, but we want to avoid ALL THESE NPCs. I feel like if we want their help it's on us to give orders and protect them.


 No.59067>>59069

>>59058

Starting fresh without any 'wild' Dark Magical Girls running around will probably help, there, as will offloading any players who fall into NPC territory between floors. Though, now that you bring it up, it probably would be worth considering some way to write out NPCs and NPC-ed player characters mid-floor if they wind up starting to get too numerous, especially if we can come up with a way to bring them back in if their players wind up returning.


 No.59069>>59071 >>59072

>>59067

I need to check out cthulu dark, but I do kind of like having it as an option to handle like, investigative, social, romance('team building exercises') and other NON-combat features of a game.

It sounds like its pretty much a 'd6 roll high' system, though?


 No.59071

>>59069

Pretty much, yes. It was designed to be simple, quick, and easy to adapt pre-published Cthulhu-related scenarios for, so the rules were kept as light as possible.


 No.59072>>59074

>>59069

Yo wicked, i've been going over the design history for the Move/Flee commands

what exactly is a 'ambush by monster?'

Low rolls seem to change around between bonus attacks and captures - does that one spawn a monster to fight instead?


 No.59073

>>59025

>>59037

So are we all basically thinking of using the interactivity of the Eropad to play out a scene, and then pastebin the scene after it's finished?


 No.59074>>59075

>>59072

Well, "ambush by monster if present" is kind of the full idea. Most rooms had at least one at the start of any round. Basically, a bad roll when uncovering a room would have one of the monsters hitting you.

As for capture, I haven't come up with anything satisfying to replace the initial idea.

Originally, you just had HP and an alignment score where more than 10 was pure, while 10 or less was corrupt. Normally, when your HP was reduced to zero, a monster would capture you, which doubled as it's corrupting attack.

So basically your character starts getting molested when they run out of HP. Until you re-transformed, you'd be stuck at 0 HP, and any monster could re-capture you if you got away.

The critical miss on a move action would have a monster being able to capture you without emptying your HP.


 No.59075>>59082

>>59074

Hmn. Is 'ambush' a specific action, or just an attack?

regular moves went from from 2-4 monster gains free attack to 2-4 monster gains free ambush on the etherpad. Did an old ver get copied in by mistake?


 No.59082

>>59075

"ambush" is just an attack, wording was changed to be clearer.


 No.59084>>59266

File (hide): 1447139965527.jpg (209.88 KB, 964x1600, 241:400, #isabel christmas.jpg) (h) (u)

Alright, girls and boys. I'm falling over here, but I just dumped all over the game design doc. It will be really familiar but MUCH more interesting, with a lot of holes plugged up in terms of elegance and usability. I'll be back to expand on it after a nap.

Go check it out at the bottom!


 No.59149>>59152

We should totally come up with a common, canon backstory/explanation for the "academy", I think it'll be fun to be able to include it in more detail in scenes, but I didn't want to go ahead and just monopolise ideas for it myself whilst writing with those I've been playing with so far.


 No.59152>>59154 >>59163

>>59149

Well, Since I started the game and It's somewhat based on my f-list characters, I'll lead. The setting is something like a magical x-men, where some people get powers around the time they hit puberty.

[Insert elegant name here] is located to the center of Connection City, a metropolis built around the meeting of three major highways.

The academy's headmistress is a woman named Sarah Carver, more famously the Silver Valkyrie. In her youth, she was a famous magical girl who's actions culminated in defeating "Queen Misery," a powerfully gifted girl who lead an army of magically powered outcasts in a conquest that took control of Connection City.

Both Queen Misery and Silver Valkyrie Vanished after the conflict, and young people within Connection City stopped gaining special powers, making it something of a more peaceful place than the surrounding world. Sarah herself lost all memory of her abilities and all related events, leading an ordinary life until a few years ago. A monster from outside the city wandered in and attacked her daughter, forcing her to instinctively call upon her magic.

What later became the academy started as a underground network of gifted women and girls who banded around Sarah's experience.


 No.59154>>59155

>>59152

So far I've been working on the assumption that at least some of the girls live within the academy itself (Splinter and El do anyway), though whether due to circumstance or merely convenience, I'm not sure. How many girls do we think are training at the academy right now? I don't think it would be a particularly big number, but more than there are players for sure.


 No.59155>>59157 >>59163

>>59154

The academy is a new thing in-universe, and it's been built with much larger numbers in mind, so the place is pretty big and empty to the current students.

I'm thinking about fifty.

Some of the older members miss when it was more of a club, but Alex is glad she doesn't need to make LCDs for the communicators herself anymore.


 No.59157>>59161

>>59155

I'm assuming the academy also serves as a replacement for regular schools, meaning the girls take more traditional classes along with their magical girl studies. I was thinking the place is equipped to teach girls from as soon as they hit puberty all the way up to about 18. Anyone older than that usually works as a teacher rather than a student, or simply uses the academy as a hub of some kind whilst otherwise going about their lives as normal. Does that sound good?


 No.59161>>59164 >>59266

>>59157

Yeah, that sounds pretty solid. There's also a building for veteran girls on "standing watch."

worldbuilding is what really gets me going


 No.59163>>59165

>>59152

>>59155

When it comes to Lily's backstory, the basic thought I had for him was that his mother was the original Lily Pure Samurai, and that he took up the mantle after she gave him the uniform and sword on her deathbed.

From the sounds of things, I'm guessing that the setting has a decently-long history of young people gaining magical powers and dressing up in colorful costumes to fight evil, but that the academy represents one of the first and most recent attempts to start openly organizing and forming a larger, united front among the colorful costumed crowd? If the academy's teachers and graduates get to have some level of recognition by and cooperation with various officials in Connection City as a result of that, it would certainly help with figuring out Lily's exact motivations in trying to pass himself off as a girl and become a student there. His overall motivation is to carry on in his mother's footsteps, and if the best way to do that would be to start crossdressing and enter an all-girls school, then he wouldn't hesitate to go for it.


 No.59164>>59165

>>59161

Well, let's get you going then~

On a more micro level, I don't know about the other girls, but I was thinking Splinter is in her last year, already 18.

This is an all-girls academy, right? Well, it's supposed to be, anyway. Are there going to be any male members of staff then? And whereabouts in the city is it? I figured it's more on the outskirts and in the centre, some place where they'd be able to have a big field and lots of land for sports and training.


 No.59165>>59167 >>59170

>>59163

The Valkyrie's seal lasted no more than 10 years, and mixed feelings persisted after Queen Misery's invasion. It took some heroics on the part of the group to warm people up to the idea of supporting the gifted.

Of course, Silver didn't do it all on her own, and some of her previous allies took to watching for anything bad wandering into the "safe zone." Both so Sarah could enjoy her ordinary life, and because the people within had no means of defense against magic threats.

>>59164

Perhaps the system is more merit-based, and doesn't so specifically demand time. Especially since puberty is the usual time to be gifted and it can happen much earlier or later in some cases.

And I was sort of thinking of having a male group on the other side of town, almost in a mirror image, led by a love interest of Sarah's from before her memories were sealed.


 No.59167>>59173

>>59165

Do the male and female academies ever meet up for events and trips then? I don't know about the rest of the girls, but Splinter would relish the opportunity to "train" with the boys.

Either way, if there's a male school too, a corrupted magical boy or two would be a good excuse to get a few cocks into battles in the future.

Considering the constant danger of monster attacks, I'm imagining a world with a few really big cities that are safe and then very little between them. Smaller villages don't have the resources to both expand and defend themselves from monsters so there aren't really any mid-size towns. That sound about right?

And this probably doesn't need saying since I figured everyone's already thinking along the same lines anyway, but technology is more or less in line with the modern real world.


 No.59170>>59171

File (hide): 1447214698199.jpg (88.18 KB, 535x639, 535:639, Kaname.jpg) (h) (u)

>>59165

Hmmm. In that case, I'm open to suggestions on reasons why Lily might be at the girls' academy specifically, rather than the boys' academy.

I'm assuming it's probably not just something like pic related…


 No.59171>>59181

>>59170

Perhaps there's a traitor within the academy and Lily's mother realised this, but wasn't able to find out who exactly it was before she passed away. Along with her uniform and sword, she also gave him one final task to find the traitor, for the sake of everyone. Of course, if he were at the male academy, he'd hardly have the chance, so he finds his way into the girls' academy instead so he can look for clues whilst still training.

Of course, I doubt the picture is entirely untrue as well anyway.


 No.59173>>59176 >>59181

>>59167

I was thinking the Mystic Knight Academy would be close enough to make cooperation easy, but far enough that it it's not easy for students from one to sneak to the other.

Well, monster's aren't roaming the countryside for the most part. All the magic comes from people, and some people have powers that let them make monsters.

Tentatively I'm thinking spirits whose influence is limited, and handing out powers is one of the few things they can do.

In Lily's case, if it were up to me, his mother's patron spirit stayed to watch, and gave the same gift upon transfer of the sword and clothes.

As for why lily goes to a girls school. . .

Maybe Lily has a twin sister who he's posing as. She gained very dangerous powers of her own and stands to be a problem. Maybe he's there to make sure she doesn't enroll and start to cause trouble.

Course, that's just a suggestion off the top of my head.


 No.59176>>59181 >>59183

>>59173

So, the real question is, would Lily rather be raped by a corrupt teacher or his evil twin sister~?

Also, maybe we should brainstorm ideas for the academy's name? "Magical Girl Academy" sounds a little on the nose.

Maybe something like, "Valkyrie's School for Gifted Girls"

Also also, perhaps we should have everyone make their character's age (or at least apparent age) clear during character creation. Honestly, I hadn't even realised that Valkyrie was anything other than another girl of a similar age until this thread, so it would help to avoid confusion like that in the future.


 No.59181>>59183 >>59188

File (hide): 1447218860279-0.jpg (652.29 KB, 781x1211, 781:1211, Lily Samurai Sister.jpg) (h) (u)

File (hide): 1447218860279-1.jpg (143.4 KB, 620x734, 310:367, Lily Samurai.jpg) (h) (u)

>>59171

>>59173

Combining these two ideas a bit, perhaps Lily's far-more-badass-than-he-is sister (first pic related) wound up disappearing shortly before graduation at the academy, and he's going in undercover to find out the truth of her disappearance for himself? The official explanation would be that she dropped out with no reason given, and the staff at the school would probably even believe that that's what happened, but he knows his sister wouldn't just up and leave like that, especially not without sending any letters home or anything, and he is certain that something terrible must have happened…

>>59176

Well, it's his sister, so if given a choice, I think he'd definitely prefer the corrupt teacher. I myself am perfectly fine with him not being given a choice in the matter, however~

As for the name, I'm thinking it might be fun if the boys' and girls' schools actually had complimentary names to one another. The St. Artemis and St. Apollo Academies for Magically-Gifted Girls/Boys?


 No.59183

>>59176

Oh, and in terms of age, given the second image in >>59181, I'm thinking that Lily is probably older than he looks, but is taking advantage of that to further obscure his identity. His school transcript says he's a 13-year-old girl, but his actual age is probably more around 16 or 17.


 No.59188>>59200 >>59204

>>59181

I must admit, the idea of his sister showing up in the tower and spreading her corruption to him by riding him whilst mocking his inferior "swordsmanship" sounds super hot.

Matching names for the schools sounds like fun too. Would using Aphrodite and Eros as the names for patron saints be too on the nose?


 No.59200>>59201 >>59266 >>59274

File (hide): 1447220320608-0.png (Spoiler Image, 1.24 MB, 710x1159, 710:1159, Samurai Schoolgirl 1.png) (h) (u)

File (hide): 1447220320612-1.jpg (Spoiler Image, 104.84 KB, 850x665, 170:133, Samurai Schoolgirl 2.jpg) (h) (u)

>>59188

Hmm. Okay, I think I might have found a better look for Lily's sister (see images). And as for her corrupt form, I'm actually thinking she'll have a bit of a family resemblance with her brother when it comes to her behavior while corrupted. She'd be rather bold and confident and have a take-charge attitude normally, but bring up physical pleasure and she suddenly becomes rather shy and demure. Rather than riding him, she'd be more likely to try to seduce him into riding her, somehow.

The most immediate option that comes to mind is some aphrodisiac drug or lust-causing trap…

Hermes and Aphrodite might be a bit more subtle of an option to get a similar meaning.


 No.59201

>>59200

Perhaps her blade is cursed and corrupts on touch. That could be her trait, every attack causes one point of corruption too, as long as they're showing enough skin already.


 No.59204>>59266 >>59267

>>59188

>Would using Aphrodite and Eros as the names for patron saints be too on the nose?

Very much so if they're conservative enough to divide students to cut back on fraternization. I was thinking something to so with the lead figures.

Perhaps the Fraternity of Nights and the Sorority of Valkyries? Haven't decided on anything specific for the male leader, aside from that he'd totally be married to Sarah in an AU where she hadn't lost her memories. So he could have a different theme to lend to the name of his school.

As for my characters:

Silver Valkyrie:

Gave a lot of her backstory already, famous, sealed her memories and powers, went ordinary housewife, had a daughter, and now her ememories and powers are back.

Age: 30

Crimson Axe

Age: 19

She was one of seven friends gifted together, who fought as a team. She was always the weakest of the group as she didn't tap into the full potential of her powers until one fateful mission where all six of her friends fell in battle. It was then she finally learned that her potency was linked to her anger, and single-handedly avenged her team. She carries a deep case of survivor's guilt, which causes her to avoid getting close to people, and becoming very protective of them when she fails to remain distant.

Sugar Diva:

Age: 17

Not really meant to be a warrior by her patron Spirit, Sugar Diva's abilites were supposed t make her a star. High regenerative skills are a accidentally re-purposed costume-changing ability. Her magic microphone allows her to speak into the hearts of others.

Passion Flower

Age:15

(On F-list, she's non-transforming, but adapted her to fit here.)

A girl with the power to grow and control vines from her body. She has a distinct lecherous streak, and takes advantage of other girls in need of her healing abilities with little lies about the process needing abundant contact with bare skin.


 No.59266>>59274

>>59161

>worldbuilding is what really gets me going

yes! :) then lets get you GOING.

Typed this up earlier but never posted them, i see this has taken off! Warning, latter halfs maybe rambly. Kinda tired over here.

My looose and unspecific assumptions for Isabel were that since Magic Is A Thing and she comes from a family with certain predispositions, that those with the gift and sorcery are kind of out there, but I wasn't sure how public or in or out of the shadows it was - i like the comparison to a semi-secret x-mansion.

So she had an earlier start with her magic, and she came from a private school of sorts. Generic, but just a nod towards needing an earlier start learning stuff. The kind of thing that might come about as a result of not actually killing this thing in their bloodline would be worse, but still have to carry on - with the MGA being an outstanding place to spread wings and gain experience under some wiser, established tutors who can do more than just instill framework and nurture the spark of sorcery. So, she's a transfer. Which seems to fit the way the others both look up to isabel and treat her as something exotic , something worth having.

>>59084

>but I didn't want to go ahead and just monopolise ideas for it myself whilst writing with those I've been playing with so far.

Man, just dump your trains of thoughts because I'd like to hear what's on your mind.

>>59200

So are we thinking, like - all girls boarding school, or more after-school club activity, or even some 'take other classes here while attending x y or z? that you see places outsource to'. Your age range is, I think somewhere in the ballpark of 16-22 and you want to invent a reason to put all those age ranges in one place.

I think the most fair basic comparison to make would be 'magical day care' that grew into something more as things started getting more serious, people had to train, then show their protege's how to do it - adding 'magical ymca' to the list of facilities, and then make use of people they had on hand to save the day… the x-mansion seems a fair comparison. But I don't think it would really stop there. You could stand to take it a little further - its not just a school. impressionable dangerous wizards shouldn't be kicked out and cut loose, but retained and continuing to grow.

You want to acknowledge and address the underage-issue on some level(wher's the cutoff? whats too young to be icky?) - and i think that limiting it to a certain age range of 'all high-schoolers' is ultimately, well, limiting. There's not so much years as courses, memberships - with collaboration comes community, and chances to help figure magic out. It smacks more of 'college lab' type situation only with sorcery, alchemy and science instead of chemistry.More of a magical community banding together. Or, really: Acknowledging that there's other places out there (that boys academy) and making the MGA self-aware that this is kind of a hard thing to do right - their draw and attaction is they just have a system setup where high and college flows together right under the same room - a positive atmosphere where people want to stay.

If you want to be more realistic, think about locale. There's flavors to draw upon: Europe has magical london of hogwarts, or the urban fantasy of large cities (dresden). This is not one of my strong areas though, and it may be better served with a generic or entirely made up location.

>>59204

those ages i think are a pretty good example of what i mean. You want to invent a reason to put those ranges under the same banner and then put them in a location where it wouldn't be out of place. Solve those issues, i think, and everything else will follow.


 No.59267>>59333

>>59204

on a side note, could you unlock the player character sheet?

We're gonna want to be able to update things come floor and system changes soon - current stuff don't change followed by scratch-space for later revisions?


 No.59274>>59277

>>59266

Right, if some people are just able to make monsters, it makes sense that the academy would have a few dark-arts specialists on tap (and a somewhat loose leash) for research and training purposes. wouldn't go so far as putting anything actually dangerous in the basement, the place is too new to have a pacified demon on the premises and Isabel transferring in probably raised a few eyebrows. How does she feel about donating a blood sample to the research lab?

Actually, that's an interesting thought. Is the school located in proximity to a seal or gate as a first line of defense/way to keep it hidden? Or is that a bit cliche?

>>59200

Oooh mystery~ I like it, looks like we have a rival set to appear at a critical moment. I wonder if any of the other students know anything, could be fun playing Scooby-Doo for a little if we make it that far.


 No.59275>>59333

Oh right, are everyone's names public knowledge or are they kept hidden in school records to protect the gifted and their loved ones?


 No.59277>>59333

>>59274

upon waking and some further consideration, i kind of likethe idea of a magical girl sorority - when sex monsters and corruption are the problem, safehouses and help for all the normal people who get caught up in it is a cool theme to have as well as a good way to both keep things semi-under the table as well as have high-profile backers.

also an overarching way to tie all the things the association and academy do together.


 No.59286>>59304

Thematic question for the players: Kissing

How good should it be? For you, for the target? Should it be an afterthought, or (in)decently good on its own, or somewhere in between the two?

Reworkin sensitivity mechanics - it'll be good - could use some input.

Current premise is going from

0.3 -> 0.5

.7 - 1

1 -> 1.5

=2->=3 and changing the attack values to be the same, while gradually uncovering those in half-point dings as armor is whacked off.

This also opens up much more fun with traps, statuses, situational modifiers, and rounding favorably depending on how much skin the tempter is showing. Think you'll all like it!


 No.59287>>59327

Also, wicked, if you could please post the current status effects for the players special maneuvers - stunned and distracted - and what causes them (spirit hawk is one of them), I don't have them and would like to take a look at em.


 No.59304>>59309

>>59286

Perhaps kissing could be an alternate take on Tease/Tempt? Take minor alignment damage in exchange for dealing guaranteed minor alignment damage to a single other target, or something along those lines? I like the idea of it being useful, but not quite as good as regular alignment attacks.


 No.59309

>>59304

Its more a question of how/when it factors into sensitivity equations, but i'll see what i can do


 No.59327

>>59287

Stun has all rolls a character was involved in with two digits of difference against them.

So +2 to attacks against them and -2 to their actions. Arguably still OP now that I think of it.

Distracted reduces the afflicted character's own rolls, so -2.


 No.59333

>>59267

Sure thing, it's just sitting there as-is.

https://oasis.sandstorm.io/shared/CK_KAoHsUcnLTPGiy3T6Yeh6697jdUQDJw7OuqL2HZz

>Actually, that's an interesting thought. Is the school located in proximity to a seal or gate as a first line of defense/way to keep it hidden? Or is that a bit cliche?

Magical bubbles may be a bit on the impractical side the way I see it. I'm going to just stick with the "standing watch" idea.

>>59275

>Oh right, are everyone's names public knowledge or are they kept hidden in school records to protect the gifted and their loved ones?

Good question. I'm thinking names are only released to certain people for compelling reasons, if it were public, Not only does that make them easier to target, But then also the fans for the more glamorous figures.

>>59277

>upon waking and some further consideration, i kind of likethe idea of a magical girl sorority - when sex monsters and corruption are the problem, safehouses and help for all the normal people who get caught up in it is a cool theme to have as well as a good way to both keep things semi-under the table as well as have high-profile backers.

Well, Powers tend to be unique in some way, and Empress Calista seems to have a very potent set of powers that are geared towards lewd for obvious dloylist reasons.

You get powered gangs, or lone nuisances, all the way to an army of magical people trying to seize the whole city. They have plans in place for things like powered invasions, but since membership is still relatively small. . .


 No.59337

Okay, I'm tired, so this is my last post tonight, in case any of you were hoping to get a quick answer while I'm here.


 No.59385>>59386

So… Slow night, huh?


 No.59386

>>59385

I'm writing <3


 No.59591>>59795

A fluff concern came to mind, having a magical girl academy being a publicly known thing while maintaining secret identities would be challenging to say the least.

If it's a dedicated facility, then it's a given about anyone who goes in or comes out is a magical girl. If they come and go in uniform, it's a simple matter of following them home.

So, the best idea is perhaps to conflate all of it by making it so magical girl training, registration, and counseling are functions that are part of, but not the sole purpose of, an educational/recreational facility. Perhaps a large plot of land in the center of the east half-circle. There will have to be some way of letting them transform while keeping their identities secret.


 No.59597>>59795

On more game-related notes, Block Exit.

Basically Block escape is one of the commands that makes turning players useful to whatever team they're siding with, but it's limited for the current scenario.

Kind of Decided to break from the usual to introduce and use this command, in-mind, it works like Protect or Block Escape, but I don't know what the requirement would be for keeping it up. Protect stays if the target doesn't try to attack enemies, while Block Escape requires the user to keep targeting the same. . . target.

Block escape may be single-turn, and non-spammable like healing in the end. In the current case, Axe can only have it up for this turn, then she's on the pure side and it becomes moot.


 No.59795

>>59597

Maybe you could attempt to push through? Roll ___ to pass. Maybe keep it for 2 turns, but if someone successfully pushes through it falls off immediately.

Also, Splinter is apparently having connection trouble. Just giving all a y'all a heads up.

>>59591

Sounds good so far. Will contribute if anything comes to mind.


 No.60518>>60674

Happy thanksgiving, girlsluts!


 No.60674>>60683 >>60688

>>60518

I hope that you had a happy Thanksgiving, as well. I was a bit busy for a few days, but since I've got a little more free time now, I'll see if I can start working on some replies involving Lily later on tonight.


 No.60683

>>60674

….

and boysluts, too!


 No.60688>>60753

>>60674

That being said, I'm excited to see what you do in the thread!


 No.60753

>>60688

I hope you enjoy, then.


 No.61756>>61768

as a heads up my laptop just went down. Ill try to be in touch with people as best I can.


 No.61768>>62091

>>61756

this was me :( workn on fixes


 No.62080>>62091

OOC for the OOC thread!

So, I'm thinking of making a certain amount of fluff mandatory, to prevent things like how I originally failed to convey that the Valkyrie was a magical MILF.

Since we're generally using images for introductions, visual description is iffy.

Definitely background, such as how long they've had powers and what they've been doing with it. Source isn't so important, I generally imagine patron spirits floating around and handing out powers is one of the few ways they can interact.

Valkyrie: I think I've covered this well enough.

Sugar: She hasn't had her powers for very long, and sort of just joined because that's what she thinks you're supposed to do when you have powers. Loosely I picture her having been in some dangerous situations and getting out untouched with pure luck, feeding into a naive optimism.

Crimson: I'm thinking she spent at least a year with her original team, and was in her mid to late teens when the incident happened. After that she ran off on her own when her survivor's guilt and paranoia made it unbearable for her to be around people she cared about. After spending several years as both a shadowy hero and a nameless vagabond, Sugar broke through her shell and started something of a healing process.

Passion: When she first discovered her powers, she just used them to climb walls and peek in windows. Slowly she got more bold and creative, using her creeping vines to snag or tug at clothes. She went as far as full-fledged rape only a few times before another magical girl caught her. She was brought to Sarah who has been trying to teach her to set her impulses aside.

And as an aside, Players should probably try to think about what their characters would be like corrupted, though revealing that i probably saves for when it happens.

As I've described before, corruption dulls a person's sense of responsibility, worries, and fears. At the turning point, they start to desire to become fully corrupt so that this effect takes hold fully and allows them to become more carefree. Other parts of their personality, like their tastes, friendships, etc. remain mostly as they were.

There is an increase in sex drive, but it's not enough to render them a horny zombie. Basically it's strong enough that they default to sex when nothing else is going on, which is helped a lot by the above effects.


 No.62091>>62138

>>62080

I kind of like visual descriptions, as it gives people things to play off of! Pictures are excellent to get things started, but its nicer to be able to customize to a user putting descriptions out there.

That description sounds like kinda permanent high and/or drunk, which considering the effects of evil magic we've seen so far, seeeeems kinda fitting really!

i did like comet's take on bloodlust, and it still fits there under that lens, too.

>>61768

Anyway, verdict is in: Lost everything, unrecoverably unless i want to spend a few hundred bucks i can't afford towards data recovery. Its not traditional recovery, more 'shitty ssd bug shat everything'. I could get notes and stuff back for 300$ but I've barely had the machine for 4 months.

Good news is: I've mostly reconstructed most everything from memory, so major loss is pictures(my beautiful isabel stuff :( ), random notes for scenes, mainly being a setback for effort and fidelity. Stuff will progress, just obligatory "Augh Fuck!" Wanted to let folks know what happened.


 No.62138

>>62091

Yeah, personally I actually favor written descriptions because of the flexibility, though I was thinking people were favoring images more so far.

>That description sounds like kinda permanent high and/or drunk, which considering the effects of evil magic we've seen so far, seeeeems kinda fitting really!

Yeah, that's more or less how I've been imagining it working.

Too bad about your computer though. Are you at least not out of a device thanks to warranty?


 No.63229>>64180

Back from my holiday-time awayness Restart still slated for Jan 2.


 No.64180>>64580 >>64585

>>63229

If there's any interest for new players, now would be a good time to speak up!

Interested Anon, are you still around?


 No.64580>>64612

>>64180

Not the same guy, but I got interested.

What to do?

How does it work?

How long will it take?

Will I get ignored to death if I can't write for a day?


 No.64585

>>64180

Interested anon right here, working on a character. I'm thinking something like a "cute witch" black magic girl themed around binding, sealing and releasing seals, with maybe things like scrying on the side.

You all see where this is going once the corruption kicks in


 No.64612

>>64580

>What to do?

>How does it work?

The upcoming ruleset is more RP focused, and you'll basically decide on a free-form action and narrate your character attempting it, and attach dice to your post to see how successful it is.

(Note that dice do not work, in the e-mail field, the option is under the post options drop-down.)

>How long will it take?

Honestly, I don't have a good feel for how long the game will run, as it will probably rely on the speed at which players take action, and how successful their characters are in their mission.

>Will I get ignored to death if I can't write for a day?

Previous leeway was four days, but the new ruleset allows some flexibility I may respond to player actions daily and let everyone move at their own pace to a system more like ero-empire, requiring a certain number of other players to act so that the most active players don't hog all the action or obliterate others if they turn.

However, since I'm adding a player cap, I've decided to swap out players that are idle for more than 8 days to free up the slot for others. After the game starts I may continue allowing character submissions in the OOC thread to build a waiting list.


 No.64897>>64899

I'm rethinking the limits on corrupted players. Particularly handling their physical presence. If they can only call for opposition die, we have either the problem of them not being able to move, or not having to move.

I'm thinking that corrupt characters are considered present wherever they sabotage. If the roll succeeds despite their interference, they are exposed, giving the pure players a chance to capture them for purification, taming, or whatever else.

If their sabotage succeeds, they can call for an additional indecency or corruption check on the player they sabotaged (Henceforth known as the target), or choose to expose themselves in order to redirect the additional defense check to a player besides the target.

And another potential option for the list is exposure in exchange for taking one active action against the target, using one or two die in a trade-off between potency and reliability.

Say a corrupted player wants to pull the target away from their group, using two die would limit to human ability, and thus putting them in the next room at best. But using the competency die alone would allow something more ambitious, such as teleportation, allowing the target to be moved further on a good roll, or be hidden/trapped inside something in addition to being moved.


 No.64899>>64901 >>64908

>>64897

The general assumption I was making with Dark Magical Girls was that they wouldn't last very long. Players would get corrupted, could have fun sabotaging the rest of the party for a bit, and then would be subdued and brought back over to the side of the rest of the players.

Your thoughts on handling physical presence go along with that fairly well (though I would also make a note that players can roll to look for a corrupted magical girl, as another way of exposing her), but I don't think that forcing an additional indecency or corruption check is necessary. The magical girls will be risking indecency or corruption themselves if they want to reroll in order to succeed in spite of the dark magical girl's opposition, after all.

As for allowing dark magical girls to take an active action against a target… The original thought was that most actions would only require one opposition die when a call was made for a player to fail while performing them. Dark magical girls are worth two dice in an opposition roll, though. Perhaps the dark magical girl could increase the opposition die against a player by 1 by stating that she is acting directly and openly against that player? Failure would mean that the player has to make an immediate corruption or indecency check, or accept some other negative result narrated by the dark magical girl's player, but either success or failure would leave the dark magical girl exposed, and thus open to being subdued by her fellow players.


 No.64901

>>64899

Ah, Kind of re-wrote that a few times, one other issue that came up is only being able to give opposition rolls might not be that fun, but if it's a short run, that might not be much of a problem, maybe not big enough to be worth addressing.

Corrupted characters being a temporary hazard to their current group seems fine, I think I'll save those rules though, in case there's a scenario such as a pair that loses one member when both of them are in bad shape, and thus the survivor decides to run to the safe room before addressing their former ally.


 No.64908

>>64899

Kind of responding in parts, heh. Now to contemplate more than your first one-line paragraph:

Yeah, the bonus risk check is probably a bit much. As for having two die in an opposition roll, I'm rethinking how corrupt girls work there now. I'm thinking the second die should go ahead and still be justified by their Theme or specialties, just for the sake of fluff still being somewhat relevant.


 No.65177>>65180

>>65173

I'd like my character icon to be a purple star, if one of the older characters doesn't already have dibs.

Here's a link for a quick view of my kinks, as well as some elaboration on my Traits. I'll try and figure out how to edit myself into the doc when it's not 2 AM.

https://www.f-list.net/c/mahou%20star


 No.65178

>>65173

A blue bracelet would be nice or if that doesn't work a red ribbon. Also I've put my preference stuff up on the document and will try to get an opener done either tonight or sometime in the afternoon. Really looking forward to playing with you folks and seeing where this takes us!


 No.65180>>65182 >>65183 >>65192

>>65177

I just realized I may have made a weak character. Since my Competency, Black Magic is by its definition abnormal, I'll almost never be rolling Competency and Normal together unless I come up with something very convoluted or by using magic to do something any normal person could have done anyway.


 No.65182

>>65180

>or by using magic to do something any normal person could have done anyway.

Well I mean, isn't that what mages do? What good is having magic if you can't use it to be lazy.


 No.65183

>>65180

>Whether or not a task is within human capabilities depends on the level of Corruption involved in the task. Normally, a Magical Girl will be able to add the die to all tasks, but when traveling through heavily-corrupted areas or facing particularly powerful and corrupt opponents (such as a Dark Magical Girl, as described below), the task is considered to be outside human capabilities and that die is not rolled.

You get to roll the Normal die most of the time, actually. Just regular Black Magic alone isn't enough to deny it to you.


 No.65191

For reference, just list the die you're using and bold the whole line.

Also, if you come back to take another action and have to take a indecency/corruption check, you don't have to post separately, add one more die to your post. This will be your check die, and should be noted first.

However, you may not want to if you're checking an attribute at 5, since everything you wrote would become invalid if you turn or were using your magic as it gets broken.

Also, as I mentioned, I can be a bit more free-form in updating results, this game seems open to not being turn-based, So I just might go ahead and respond to those turns as I see them.

I think the action wait should be high for same-day, and reduce as days pass. I'm thinking 4 other players between same-day, and one less each day that passes.


 No.65192

>>65180

Eh, we're all learning. Might as well see if it works or not.

As for my icon, yellow lighting bolt sounds fine


 No.65221

Almost done with work, so I'll be able to post soon.

In the meantime, i'll go with a green shield to represent my character.


 No.65222

If you've still got my map symbol from the last run of the game, feel free to use that. I think it was a purple flower?


 No.65224>>65225

By the way, did we confirm retcon or is it still up in the air?


 No.65225>>65226

>>65224

Definitely retcon to before anyone stepped inside. I changed the overall situation to fit the new game mode.

So unless Isabel wants a new icon, just re-use what I have now?


 No.65226

>>65225

Got it. And that sounds good to me.


 No.65235>>65236

I accidentally three posts in a row.

Also, anything is fine for me iconwise, as long as it's recognizable and not way too silly.


 No.65236>>65246

>>65235

Yellow fortune cookie. Make it happen.

Also, would you be okay with Em and Star having some history together? I mean, they were both renegade troublemakers before they signed up for Valkyrie's team, so it certainly wouldn't be out of the question…

I suppose in that sense though, most people here would have history with Star, but I wager much of everyone else's past with her is best summed up as "Hey, cut that shit out"


 No.65237>>65238 >>65239

Dice rollRolled 6, 2, 6, 4, 3, 5, 6, 1, 6, 6 = 45 (10d6)

…So, I've just noticed a potential problem. The forum dice-roller appears to always list the dice rolls in order from lowest to highest, which is definitely going to cause problems with the way this game works. If the highest die is always last, then anyone rolling the Risk die will wind up always needing to make a Corruption or Indecency check.

I'll roll a lot more dice to test it out properly, though. Hopefully it isn't the case after all.


 No.65238

>>65237

Ah, good, looks like I was wrong. Never mind, sorry for the false alarm.


 No.65239>>65241 >>65242

>>65237

> If the highest die is always last, then anyone rolling the Risk die will wind up always needing to make a Corruption or Indecency check.

>implying we all don't secretly want to fail and turn into magical sluts


 No.65241

>>65239

>implying it's secret


 No.65242

>>65239

The game is already designed so that the magical girls will be spending the majority of their time walking around in ripped-open clothing and a state of constant arousal as they fight off the attempts of various monsters to assault their nubile young bodies. Add in that you can risk Corruption or Indecency any time you want to get a reroll (and even risk it multiple times until you get the roll you want), and I think we're already at the point where we don't need the help when it comes to turning into sluts…


 No.65245>>65247 >>65253 >>65255

Alright, a few things to clarify and re-designate.

First off, list only the die you are using and bold the whole line. for brevity, it's probably best to list your Risk die as the stat you're risking, either Corruption or Indecency.

Movement is free between a pair of revealed and connected rooms in this version. Running further through a chain of shown rooms will demand a roll.

When revealing a room, your action should be thought of as examining the room more than entering it.

Dragon's first move is nulled because it's an unneeded move action to a revealed room, making the second valid, which it wouldn't otherwise be due to the turn rules. I'll call it cool down. After you take a turn, you get four cooldown points. you lose one cooldown point each time another player moves, and when I make my nightly check-in to update the map and player status.

The starting cooldown can be adjusted as we go, but that's where it sits for now.


 No.65246

>>65236

I don't mind, although Em was more of a vigilante that beat up normal thugs with magic instead of… I dunno, firing Care Bear Stares at them or whatever law-abiding magical girls do, than a mischievous rogue like Star.

that said, I don't have anything against making her a delinquent with a qipao so maybe they would've gotten up to shenanigans


 No.65247>>65251

>>65245

Well, whoops. It's fine I guess, nothing of note happened there, also I dun goofed, does risking Indecency give you a reroll or an extra die?


 No.65251>>65252

>>65247

Using a risk allows re-rolls, but it's because any failed checks stand, basically meaning that if you insist too hard, you can cost yourself a lot on one action.


 No.65252

>>65251

I see. Good thing everyone's been rolling 1s on their checks. It'd be quite silly if we all lost our clothes against the first wave of mooks.

also for some reason I thought checks to resist were roll-over, not roll-under. makes more sense mechanicswise I guess. roll-over does more thematically, a more damaged outfit gets ripped up further easily and whatever. i'm a dum


 No.65253

>>65245

Oh, didn't catch this before I did my last action. Will keep the movement stuff and dice format in mind in the future.


 No.65255>>65281

>>65245

>for brevity, it's probably best to list your Risk die as the stat you're risking, either Corruption or Indecency.

Won't certain monsters prefer to target either a magical girl's purity or her decency in combat? I think we'll need you to tell us which of the two stats we're risking when fighting monsters, but aside from that it should definitely be possible to name which stat we're risking.

Also, don't forget to roll Opposition Dice for monsters.


 No.65281>>65284

>>65255

Oh, yeah, kind of forgot those for these two monsters, but I'll keep it in mind going forward, still getting into the swing of things.

But hen players are choosing to risk for a roll the doesn't demand it, they pick what they're risking. We're still early on, but I'll denote mandatory risks as they come. How explicit should I be in warnings? I kind of want to leave some level of surprise.


 No.65284>>65297

>>65281

You could probably just type in something like 'Monster Name: Risk (stat)' when you introduce a monster, or something along those lines.


 No.65293>>65295

Hey, quick question. Let's say that instead of opening a door to examine a room, I just want to open the door and lob a frag grenade in before shutting it.

Can I do that?


 No.65295>>65296

pardon my stupidity, but is there still a monster in the room with Emerald Dragon, Devil Buster Midori and I, or was that one left there by mistake?

>>65293

Hold on operator, are we doing an investigation or just wiping out everything inside?

Game-wise though, you may be able to since this is a bit more freeform than the first game, but then we should expect the monsters to fight dirty as well. If we can snipe from another room there's a good chance they can too.


 No.65296

>>65295

>Call me Valkyrie out here, And that goes for the rest of you, code names everyone. With that, let's begin the extermination.

Sounds like wipe out what's here to me. I expect the enemy to be full of tricks as well.


 No.65297>>65306

>>65284

I'd say either put some vague, easily missed hint in the description that only makes sense in retrospect or keep it a complete surprise. If an identical monster shows up later we might remember what it checks.

If we get punished for risking the wrong thing and get punished, that's gambling.


 No.65306>>65307

>>65297

Now, while I expect surprises, going "you open the door and fine 3000 rapemonsters whoops should've seen that coming :^)" is just frustating. I may be here to get fucked by big cocks but that doesn't mean I don't want a chance to fight back and get to be the one on top.


 No.65307

>>65306

Oh fuck that, I meant in regards to knowing whether a monster forces an Indecency or Corruption check. If we always know what it's going to shoot for it makes Risk a bit less of one.


 No.65312>>65316

In case Wicked is wondering about my method here, the Lock of Solomon is just for restraining, and doesn't actually do anything to persuade a monster to switch sides. The intent is to force her into submission, yes, but unless the fairy is exceptionally weak-willed (or just really kinky), I don't expect her to break from just being tied down.


 No.65316>>65317

>>65312

In other words, you're attacking to subdue, rather than kill, and if you succeed at doing that you're planning to move on to Taming the monster on your next action?


 No.65317>>65322

>>65316

Exactly

Assuming nothing nasty comes out of the bushes to attack me while I'm nice and vulnerable that is~


 No.65322

>>65317

Looks like whatever's in the bushes doesn't want to wait. I'm sure you'll enjoy the double-teaming, though.


 No.65323>>65325 >>65326

>IRL dice that we have no way, shape or form of confirming other than listening and believing

Gonna have to call bullshit on that, WN. What's stopping you from claiming all opposition dice are always 6s? Like you did just now?


 No.65325>>65326

>>65323

>What's stopping you from claiming all opposition dice are always 6s?

Firstly, it should be noted that rolling 2 6's in a row isn't exactly a miracle, but to answer the question, nothing except our willingness to trust that, as a GM, his goal is to make sure we have fun and not to "win" the game.


 No.65326>>65327 >>65334

>>65323

>>65325

If it helps, Wicked has also rolled IRL dice on both previous iterations of the game, and hasn't tried those sorts of abuses before, or at least nothing flagrant enough to be noticed. It probably wouldn't be hard to do a 'rolling dice' post before each response, but I'm willing to trust him to not lie about his rolls.


 No.65327>>65334

>>65326

and as it's been said before, probably not many of us actually mind losing a fight that much

honestly, thinking about how little control we actually have kinda gets me hot~


 No.65334>>65340

>>65326

He could as easily just roll dice with his status updates and just say "dice 1 is for enemy X, dice 2 and 3 are for enemy Y" and so on. It's not difficult to understand and it doesn't let him fudge the dice whenever he wants.

>>65327

It's not about winning or losing, it's about playing fair. If I wanted to keep getting lied to and played for a sucker I'd stayed in cuckchan.


 No.65340>>65352

>>65334

The issue is that making dice posts would get pretty spammy, I'd have to make one post to get the die I'd be posting the results of, and then make another one for the actual results.

Also, using physical dice allows me to toss in an additional response if one is posted while I'm writing. I can be responding to one player, and then another two posts show in while I'm writing.

Though, if it's enough a point of contention, I can switch over and just use the OOC thread to dump dice posts since it still leaves the main thread clean as a result.

Since other players don't mind, I'll start making dice posts here for you, plus the others that haven't weighed in on the issue yet.


 No.65341

Dice rollRolled 3 (1d6)

Opposition die for Midori.


 No.65352

>>65340

I'm fine one way or the other personally, I kinda figured your explanation was why you were going about it that way anyway.

Besides, at the rate I'm going I'll probably end up corrupting MYSELF without help from the monsters, so~.


 No.65425>>65440 >>65442

File (hide): 1453988948897.png (12.89 KB, 216x216, 1:1, Character Key.png) (h) (u)

>>65396

It's basically compensation for this version not being so turn-based, monsters don't have their own turns as it is, so the mandatory risk covers their attempts to counterattack.

I'm still on the fence whether I want to give monsters a specific risk type, or let it all free-from based on what players pick. How do people like the idea of trying to guess which type of threat a monster presents more, with checking both being the penalty for a wrong guess?

>>65401

Well, guess I'll attach a key. . .

I went with the fortune cookie because I was tired and it's easier to draw than a dragon's head. I can change it if you want, though it will take a few tries to get something that doesn't more closely resemble a duck.

>>65405

Yeah, I decided that it would bog the game down in a bad way if It took a whole turn just to move from one known room to another beside it. Roll if you're trying to go two rooms away or further.


 No.65440>>65452

>>65425

>I'm still on the fence whether I want to give monsters a specific risk type, or let it all free-from based on what players pick. How do people like the idea of trying to guess which type of threat a monster presents more, with checking both being the penalty for a wrong guess?

My basic thought when designing the rules was that monsters would have their own preferences, but also that many monsters would fight intelligently and actively target whichever stat was closer to being filled.

As for the possibility of checking both, I think I'd have it so that you have to check whatever the correct stat is if you guess it wrong, and also have to check the stat you guessed if it comes up highest. So, for example, if I risk indecency against some slutty succubus and she goes for a corrupting attack, I'd have to make a Corruption check for certain, and if my Indecency risk die came up highest, then I would also have to make an Indecency check as well.


 No.65442>>65452

>>65425

>It's basically compensation for this version not being so turn-based, monsters don't have their own turns as it is, so the mandatory risk covers their attempts to counterattack.

Yeah I picked up on that for what it's worth, it was mostly just a matter of mentally justifying which one to pick that threw me off a little.

As for preferences I think it's straight forward enough that what we're fighting makes it easy to dictate risk outside of a couple weird situations "If you try to melee the wasp you'll get stung (assumedly corruption risk)" "The plant can fire sap at you if you aren't careful (indecency)" etc., but having telegraphed ones (either subtly or clearly) for more esoteric monsters might be interesting (an Alraune that releases pollen into the air prompting a corruption risk while slinging sap that attacks decency or something of the like).


 No.65452>>65490

>>65442

This. We should be able to figure it out.

>>65440

Being able to pick and choose which one they go for would make for especially dangerous enemies. I like it. But only for certain ones.

Also, apologies for triple post nonsense. I was having trouble posting and somehow missed that it went up. I'll try to not let it happen again.


 No.65490>>65508

>>65452

I may just do it occasionally, I've been thinking out hidden traits to monsters to make it a little more varied than number of opposition dice, like "coloring" one opposition die with a special effect.


 No.65508

>>65490

Oooh, that sounds fun. Color me interested.

This game is a lot more freeform, so feel free to let the monsters shake things up.


 No.65514>>65577

Dice rollRolled 5, 3, 2, 5 = 15 (4d6)

Internet fizzled out on me. Don't think I ragequit or anything.

Also, when I mentioned WN rolling for all opposition dice in a post I was thinking something like this.

Opposition Rolls (1d6 Mahou Star, 2d6 Emerald Dragon, 1d6 Electric Idol)

The rolls are interpreted in the order they're rolled, thus the first die is from the monster opposing Mahou, the second and third the one opposing me, and so on. That's just my idea, WN can take it or drop it if he thinks it's too much hassle.


 No.65577>>65585

>>65514

That's probably what I'd do anyway if I found a batch to roll against at once, though if it's a scenario where I see one player move, and another comes in while I'm writing, and then another after that before I hit post, I'd basically have to make a dice post for each if they all have opposition die.

It's not just that it would be a hassle and eat away at post limits, but I also kind of ordered an assortment of colored d6 in anticipation. Though I have been using them for other internal rolls, like deciding how strong the monsters in a room should be.

My main sticking point so far has been deciding on specific monsters, I have a theme going, and I'm trying to come up with things that fit both the theme and the players uncovering the room.

I think I'll re-use some that got annihilated too fast to do much.


 No.65585

>>65577

On the monster front, reusing monsters is probably a good plan, gives a sense of consistency, maybe expand on what you have like having a room that's been converted into a beegirl hive/wasp nest or something (though that'd probably end up as more of an environmental hazard/trap than an actual fight given the numbers that'd likely be there, unless the whole group heads in at once). Something like that would give the place a sense of inhabitance rather than just being populated by random clusters of monsters and reinforce the sort of theme you're going for with them.


 No.65590

Dice rollRolled 2, 2 = 4 (2d6)

Opposition die for Emerald Dragon.


 No.65591

Dice rollRolled 5, 4 = 9 (2d6)

Retrospectively, I'm remembering that the indecency die was supposed to be a d6 variant of the armor and sensitivity system from the last version of the game.

So really, decency should be tested more often than purity, since part of the lore was an MG's outfit helped defend against corruption.

Remembering that, decency will be the default risk, and almost all monsters will test decency unless it's already at 6. Some might have an "effect die" that switches the check to corruption, and other situations might call for corruption checks, but it won't be all over the place anymore.

A player will be able to choose a corruption check instead, let that be on the strategic side.


 No.65709>>65719

So is it just me or is the link to the ruleset suddenly not working for anyone else? It seems to get stuck in the little spinning loading animation and not actually display anything. All the other links seem to work fine except that one.


 No.65719>>65728

>>65707

It's a bit of an art knowing what to spell out and what to leave vague, but what I decided was that monster attacks hit decency unless:

1. It wins with an effect die that can change the check

2. The player calls for a corruption check to indicate their character is acting in a way that risks their purity in exchange for defending what's left of their decency.

Consider the "guess which type" idea totally scrapped, it wasn't even in play last turn. However interacting with certain things will demand specific risk rolls, which I'll denote before you have a chance to try going forward, or at least aggressively narrate. (Don't want to have to go "no, you have to include a X risk die to do that.")

However other situations like traps and stuff may simply demand you check those stats independent of your action roll, like being in a dangerous room

I think a few elements present in the mansion are already understood pretty well, but I think I'll make note in some way all the same.

>>65709

Yeah, I may just have to get a lewd gmail or something since sandstorm is giving reliability issues.


 No.65728>>65732

>>65719

If I wanted to play out a scene and not clutter up the thread with each partner having a separate post, is there a place we can make IM play happen and put the log in a single post?


 No.65732>>65733 >>65736

>>65728

There's F-List's F-Chat but that might require making a profile specifically for your magical girl which might be a bit of extra effort just for the game unless you plan on reusing them elsewhere/the next run/what have you.


 No.65733>>65735

>>65732

For what it's worth, Star already does have an F-list, so now I suppose it's up to Wicked to decide whether he wants to play a cute little fairy for me to harass


 No.65735


 No.65736>>65738

>>65732

If you're too lazy to make a profile on F-list, you could always use IRC.

it's good at least for the sake of recordkeeping since it saves everything in convenient plaintext files


 No.65738

>>65736

IRC logkeeping depends on what client you use I believe.


 No.65743

Dice rollRolled 3, 5 = 8 (2d6)

Opposition die, Isabel vs. vines.


 No.65745

Dice rollRolled 5, 3 = 8 (2d6)

Oh, and against emerald dragon


 No.65748>>65751

Dice rollRolled 3, 1 = 4 (2d6)

Opposition for reroll


 No.65751>>65752

>>65748

Sorry for rerolling after the fact, bossman. Internet went on the fritz for a whole hour and didn't notice you had made an opposition roll. I still don't have the whole mechanics under my belt yet.


 No.65752

>>65751

Some of them are still being fleshed out. I'm still on the fence as to whether a monster's opposition die should just make the attack fail, with a check happening if the risk die is highest, or impose a decency check every time.

But another small note is that the risk die only calls a check if it's the highest, not in the case of a tie.


 No.65777>>65783

>>65774

Alright, Time to abandon sandstorm I guess, the reliability just isn't there. Guess I'll just start some Gdicks.

Currently looting everything that's on there to make a backup.

The rules doc was mostly copy paste from the whiteboard, so no major loss there. I'm going to re-edit what's there, and use it as a chance to change some things that feel wonky I'll want to change for the transition from the field test to the game proper.


 No.65783>>65798

>>65777

And of course as soon as we start discussing this the rules doc starts working again (at least through the ErosPad page), still might be good to have a more reliable back-up but the rules should be easily salvaged now.

Maybe it was the 7 trips that did it who knows


 No.65798>>65802

>>65783

It's not the first time sandstorm has given issues, and there's a few functional gripes I have that make me want to try others. Going ahead and defaulting to google.

Since you were able to get in though, do you still want me to roll for you?


 No.65802

>>65798

>Since you were able to get in though, do you still want me to roll for you?

I think it was Mahou Star that requested that actually.


 No.65813

>>65774

Going ahead with this then.

For Mahou Star:

Competency, Risk (Corruption)

and

Opposition, Fairy


 No.65887

Dice rollRolled 4, 1, 3 = 8 (3d6)

Batch Opposition rolls:

Electric Idol

Devil Blaster Midori

Emerald Dragon


 No.65890>>65891

Actually, shouldn't my Indecency be still 3? I just risked Indecency once from the reroll.

The main problem is actually that I've been bungling all my corruption rolls and I'm at 4 now wew

by the way depending on things go right now i'd like to see if it'd be possible to request a corruption purge at 4 for the purpose of a scene but i guess that's a bridge better crossed when we reach it


 No.65891

>>65890

Yeah I'd be the one at 5 (though I think I somehow picked up an extra point somewhere as that last one would have just pushed me to 4 or kept me there had it already been at 4)


 No.65954>>65965

So just a quick question to make sure, are we still on 4 posts between actions or have we reduced that?


 No.65965

>>65954

Well, 4 was decided for the 8-player cap, so at least half the other players got a chance to do something before the same player moved again, but three seems more reasonable now.

Do keep in mind that my nightly check-in where I usually post the map also counts against your wait, so at this point Emerald Dragon should be the only one waiting.


 No.66000

>>65989

Ah crap. Somehow I missed the part where we were told to regroup. My bad. I'll about face asap


 No.66081

Dice rollRolled 6 (1d6)

opposition die


 No.66082>>66089

Dice rollRolled 3 (1d6)

and another


 No.66089>>66102

>>66082

Do I make a roll to go into the purple room since the storage room door hasn't been used yet? Or does it count as a free move?

Also, was there an action for crossing 2 rooms at once?


 No.66091>>66134

Gonna be honest, if one of us ends up falling before the other (rather than at the same time which is how our current totals are making it look), I kinda want there to be a showdown between Emerald and Midori. Just because having the two big breasted, reckless, hand-to-hand fighters in the group go at it over each other's purity seems like it'd be pretty fun with how our characters are playing out.

Not to be confrontational or any of that, this just seems like something that'd be interesting to see play out~.


 No.66102

>>66089

I'm going to say passing through the room demands you use a corruption risk die, while staying in the room to do stuff (though you kind of already cleaned out that one) incurs a corruption check each time.

And actions aren't rigidly defined in this game, but yeah, if you want to move further than the next room over that's a roll action.

Basically I just decided it would be pointlessly sluggish if each player had to roll to step into the next room over, especially if the first player got a good roll.

Though, one thing I might press on revealing rooms is you aren't rolling to move, you're rolling a perception check on the room you're going to. If you get a bad roll going in, you're got going to spot much aside from the monster that jumps you.


 No.66134

>>66091

It'd be pretty interesting, but how things are progressing, it'd be more likely for Emerald to, ahem, help Midori (or Mahou)/ask for help removing Corruption when it hits 5. Lewdly. While El watches.

p.s.: i didn't bring this up during submissions but Em can manipulate her body in several ways that have no mechanical use with Chinese qi whatever. tl;dr: she can grow a dick if needed.


 No.66555

>>66540

Yes there is, here: https://oasis.sandstorm.io/shared/rAya5egPTVkFQoOy2k56K1fwOkh1yO-HcXOtmlKvWmS

I finally finished another pass of the rules, going to make a few more tweaks and put them back in. Seems formatting got janked all up though.

Staying at sandstorm for now since we're so settled in, I'll start exploring gDicks as a backup though.


 No.66987

Dice rollRolled 6, 1, 1 = 8 (3d6)

Retroactive compensatory roll.


 No.67152

Been waffling on how opposition rolls work, they've been simply cancelling out your action if your risk die doesn't roll highest. I decided that's kind of dumb, since the opposition die represent the monsters fighting back. Moreover, it slows the game down since it makes more turns come down to nothing.

Still, no double-dip if regular monster die win and your risk rolls highest.

Effect die however, will hit you with whatever other effect plus the indecency check going forward. Like your risk die, the effect die has to be highest to kick in.

One behind-the-scenes note, I've been rolling die to decide threat levels for rooms, with the number I get being divided among the monsters present. I suppose I should roll that into traps and the like as well. Hazard points have been giving effects to some two-die monsters, so it's like a tier between two and three. Consequently, three-die monsters will have at least one effect.


 No.67240>>67245

>>67238

>>67239

Wow these rolls. I think the dice are telling me to get fucked (literally).

Also I like how the banner that came up when I made that post was the "Found Great Academy" one


 No.67245

>>67240

The dice seem to keep wanting Lily to be a badass, on the other hand, though I am at least starting to have to make more Indecency checks now.


 No.67515>>67523 >>67545

Man, what happened to the rules page? Everything's full of weird gaps, like someone hit Tab every few words. Does it look like that for anyone else?


 No.67523>>67545

>>67515

Sandstorm done fucked up is what happened from the sounds of things.


 No.67545>>67557

>>67515

>>67523

Is it that bad? Well, really it's because I used Copy-pasted to move it between the grain and my word processor, and the results were janky as all get out, and I never bothered to fix it.


 No.67557>>67589

>>67545

It's readable, just a nuisance. I'd say go for it if you get bored, or if enough people start bitching, but don't sweat too much on it


 No.67589

>>67557

Mostly fixed, I exported to plain text, ran a word processor with "find and replace" for the gaps, and then had to manually remove excessive line breaks.

Formatting like text size and bolding is gone, but that's a project for later.

And interested anons should speak up, as it looks as though I have room for more players.


 No.67650>>67693

I just finished adjusting the regeneration rules. It goes a follows:

Roll a die, your indecency drops to the die's number if it's lower. Mind you could totally roll a six and take the cost for nothing.

If your indecency is already six, it costs an automatic corruption point. If it's lower, you roll a corruption check.

When addiction comes into play, it will become a "floor" for your character's indecency. (The same isn't true of corruption however, which can go down to 1 with enough purging.)


 No.67693>>67832

>>67650

I don't think that recovering Indecency was actually underpowered, since the math works out so that it's harder to lose Indecency the higher up it goes, but I also don't think that this pushes things towards being overpowered, either.

This will cut down on how often we'll have magical girls going through the mad scramble back to the safe room that I had originally envisioned when coming up with the rules for being stripped naked, but it will make it even more desperate during the times when they're forced to do so, so I think I'm alright with the trade-off there.


 No.67805

>snake eyes

Well at least we're in a safe room. I made it worse, didn't I.


 No.67832

>>67693

I see what you mean, this makes the safe room less of a necessity. Though the main reason I changed up regen was so that it didn't pale in comparison to doing a corrupt transform. wait till I'm naked and get up to my whole costume back for one point of corruption, or gamble and maybe get one point.

While thinking over the transform action i considered it making it cost a point and a check, but that seemed overkill in the end.

I might revert these changes, especially when the girls are climbing the tower and are that much closer to the source of the corruption. This change might have made things just a little too forgiving.


 No.67964>>68002 >>68192

File (hide): 1456383442315.jpg (508.94 KB, 2550x3300, 17:22, mahou star.jpg) (h) (u)

In case anyone is interested, here's a sketch of Star's costume the way I envisioned it, as opposed to the pic I posted when I made my character. Colors coming soon, but I guarantee they won't surprise you.


 No.68002>>68030

>>67964

Been meaning to draw myself, especially since I'm using the same setting and characters between this game and f-list. Maybe this is the push I needed.

I almost called it a "cannon" but that seems to be the wrong word. The details change for almost every use of the set.

I guess I should start with the Valkyrie, since she's the most central figure, but who should be my focus afterward?


 No.68030

>>68002

Do a Queen Misery/Rachel Smith before-and-after

Also, the link to Sarah Carver in your hub profile is 404ing now that you changed her profile name to Silver Valkyrie. You should probably fix that.


 No.68067

Dice rollRolled 4 (1d6)

A board die.


 No.68192

Dice rollRolled 6 (1d6)

Shoot. If you still want that die roll I'll do it here. If not, well it's not in the main thread.

>>67964

Oh cool! I guess I'll try my hand at drawing my girl. Could be fun.


 No.68273

Dice rollRolled 5, 2 = 7 (2d6)

Opposition die:

Vines Against Electric Idol: 2


 No.68275

Soon as Star catches up to the rest, someone's gonna get called Leeroy for the rest of the adventure…


 No.68304

I'm wishing that I'd had the chance to declare that Lily healed himself up in the safe room before we moved on to the boss fight, myself. That's mostly my own fault for being busy that evening, though.


 No.68733

Dice rollRolled 6, 4, 1, 2, 3, 1, 1, 6 = 24 (8d6)

Some opposition die, I'm away from my IRL dice so everyone gets board opposition, even if you chose to be on the IRL die list.

Goldenrod 3d6

Vine ball (right) 2d6

Goldenrod again 3d6


 No.69007>>69008 >>69015

Opposition die:

Alurane vs Electric Idol: 2 d6

BTW, Since we are becoming turn-based again, monsters are getting turns! If you deal a really good hit, you'll incapacitate weaker enemies for the next turn. Otherwise, expect the active threats to pick a target from recently active characters.


 No.69008

Dice rollRolled 2, 4 = 6 (2d6)

>>69007


 No.69015>>69041

>>69007

>BTW, Since we are becoming turn-based again, monsters are getting turns! If you deal a really good hit, you'll incapacitate weaker enemies for the next turn. Otherwise, expect the active threats to pick a target from recently active characters.

Would it be possible to cooperate with NPCs or tamed monsters in order to have them watch your back in a fight, in that case? Not that I think we need it in this fight specifically, since the ratio of players-to-monsters is currently pretty even, but it will probably come in handy later.


 No.69041

>>69015

That' actually exactly what I've been thinking for a while. Using a PC-NPC should offset the inactivity of the absent player by preventing monster turns in busier rooms.

Since the bosses are supposed to be challenging opponents, Goldenrod is capable of multiple actions. Kind of like late game Golden Sun bosses Making her pretty dangerous to leave unpressed. I'm still hammering out the specific bonuses and limits, but this helps me figure out how to make bosses challenging but fair.


 No.69161

Dice rollRolled 3, 6, 5, 1, 3 = 18 (5d6)

Opposition Die:

3 Goldenrod Guardian

2 alurane


 No.69358

So I'm coming to realize that my regularly scheduled updates have been coming a bit close to the epicenter of player actions. I'm considering running a long turn and then making regular update time come in a different time frame so that DM action isn't splitting between multiple actions.

What do you think? I think I'll postpone "tonight's" turn till tomorrow morning and then making that my usual check-in time.


 No.69409

Dice rollRolled 6, 3, 2 = 11 (3d6)

Board die:

Goldenrod guardian, 3


 No.69416>>69417

For the curious, Wicked and I ironed out hard rules on my purity potions. Drinking one makes you take a Purge Corruption action without summoning a monster. I don't think we discussed if the potion should limit the number of points removed (since normally those would become the opposition dice for a monster). Anything you'd care to add on that note, GM?


 No.69417

>>69416

I was thinking of it being a simple one-point attempt, but I'd consider it acceptable to use one to subtract one die from the monster created if you're going for more points.


 No.69443>>69530

Because I'm a huge nerd, I spent the last several hours re-teaching myself probability calculations and crunching the numbers that show your chances of getting hit with stat checks in a few scenarios.

A while back lily explained that it's a bad trade off for the player because your chances of taking a check increase more than your chances of getting a good roll.

>>69085

Here Isabel rolled double risks, and I decided to just take the corruption because it was the highest and the first risk listed besides.

Rolling four die

6^4 = 1296

6, 671 ~48%

5, 369 ~28%

4, 175 ~14%

3, 65 ~05%

2, 15 ~01%

1, 1 ~00%

Rolling three die

6^3 = 216

6, 91 ~42%

5, 61 ~28%

4, 43 ~20%

3, 13 ~06%

2, 7 ~03%

1, 1 ~00%

Chances of Risk Die Rolling Highest:

Rolling three die (1 risk)

55/216 ~25% Risk Check

161/216 ~75% Risk die equal to or lower than highest other dice

Rolling four die (2 risk)

55/1296 ~04% Risk dice tie for highest

450/1296 ~35% One Risk die is highest

791/1296 ~61% Risk die equal to or lower than highest other

So, I think I'll go ahead an re-adjust the rules listed to allow quad-die moves. Now, it's a bad trade off already, but I really think that it's more fun if a tie of the risk die results in a double-check so that there's the minute chance you can risk everything and pay for it big time.


 No.69530

>>69529

Welp, +2 Corruption for me, and all for a mere -1 to my Indecency. I'll have to see if I can dig up a good corrupted costume image for Lily.

>>69443

Sounds good to me. There should probably be a little note somewhere in the eventual finished version of the rules stating outright that risking both stats is a bad tradeoff, and cautioning players that they should only risk it if they're absolutely certain that they need the extra die.

That said, if you're in a situation where the only thing that you can roll is your Risk die, then rolling two is certainly better than rolling only one.


 No.69574

Dice rollRolled 5, 2, 3, 1, 6, 4, 1 = 22 (7d6)

Some board die:

Goldenrod counter, 2

Alurane counter, 2

Goldenrod counter, 2

Goldenrod action, 1


 No.69676

Dice rollRolled 5, 3, 4, 2 = 14 (4d6)

Board dice:

Goldenrod opposition, 2

Goldenrod opposition, 2


 No.69683

So, purification tactics. I've been handling similar actions as different turns for the most part, but with how purification works, you may want to do cooperative actions if your theme or specialties don't count, forcing you to only roll corruption.

Basically, if you agree with another player's action, point to their post, and declare your action as "assist," and I'll combine your dice for a single action. Losing a corruption battle gives the losing side a point, not a check.

As before, alignment battles are the main source of lewd, but feel free to declare the action alone and then post something in the lewdlog later. The initial idea was to flesh out things that happened earlier in the first place.


 No.69805

Oh right! Elaboration!

So here's how bosses are probably going to work. A boss will have three die, as seen already. They will be specified as Superhuman, Theme, and Corruption. If you lose to these opposition die, the consequences will correspond to the highest opposition die, with a left to right priority.

They'll also be able to multitask. Basically as a boss I'll decide which and how many of my three die to use in opposition to player moves. The defense die will be rolled for each action targeting the boss, and in some cases anything the boss is defending, while any die left to perform actions will attempt a boss action. These will probably be room-wide conditionals. For example, on an earlier turn, Goldenrod's action was a 1. If it were a 3, everyone would have to take a check roll to see whether they were tangled by vines.

The same way a blackjack dealer has to hit for a hand under 16, the boss will have to add a defense die for each action they defend against, preventing boss actions if they're targeted by three different actions.

Assists do not count as a new action however, they lend your dice to another player's action, so an assist dogpile will only tie up one die. (This would maybe make more sense in real-time as opposed to on a board.) If opposition die win despite a group effort, the actor and all assists will share the penalty. If another player gets a 6, doing an assist for them would waste your turn. However if for example someone is trying to purify a dark magical girl without a competency die and they get a 2, you'll probably want to help them.


 No.69906>>69946

>>69847

>Yeah, the safe room is OP as written, corruption down to addiction at no cost? That's going to change later. For now you get it, since the current floor is a slam dunk for you at this point anyway. I think I'll let this stop dragging and close up the prologue.

It's not quite no cost, since there is an Exposure check each time, but I suppose that lowering the recovery rate would be a good idea. Maybe lowering both Indecency and Corruption by 1 in exchange an Exposure check would be a better idea? And down to a minimum of one's Addiction rating, of course.

My general thought was that the safe room NPC would be a bit more powerful than normal recovery methods, due to being a limited resource that turns into an extra problem for you if you use her too much.


 No.69946>>69960

>>69906

Well, I did alter the rules right after that post, but then again you wrote the conversion so maybe you remember how it was. Well, The history can be checked. When I was going through the rules. (I gave everything a look-over that time.) I'm pretty sure the only thing that mentioned an exposure check was dark girls, it was probably being poorly implied for other uses.


 No.69960>>69977

>>69946

The basic intent had been that non-combat NPCs would just have an Exposure stat and an Addiction stat, and any time you made use of that NPC's services, you'd roll an Exposure check and risk having the stat go up.

It probably was poorly implied in the original wording, though. As I recall, I basically tried to copy a lot of the wording from the original Cthulhu Dark base system, and that was written up by a man who both had no editor and was deliberately trying to shrink everything in the rules down to fit onto a single page. I tried to clarify some things in my writeup that I saw him having to provide clarification for when I did more research into the system, but obviously I didn't catch everything.


 No.69977

>>69960

Alright, I suppose I should go back and retroactively check Cleric's exposure. I kind of didn't expect people to want to continue the dive, and just went total reset.

I like safe room Regen being complete for decency, making it fair for tapping into exposure risk. Corruption I want to be harder to deal with. I was thinking of having the exposure check replace monster creation, because your shield NPC is supposed to be better at that sort of thing, making it safer to do a three point purge.

field regen options might be nerfed to one point later, if players feel too much like they don't need the safe room.


 No.70347>>70352

>>70344

For what it's worth, my "two teammates" was supposed to refer to Lily and Moxie, but Idol misinterpreting Star's meaning is almost as funny as nearly all of us leaving Midori to fend for herself


 No.70352>>70353

>>70347

oh whoops. I actually thought you WERE trying to start something


 No.70353

>>70352

Maybe with Lily, but nah you were just collateral damage :P


 No.70424

I hope I'm not the only one that finds it funny that Idol's witnessed about half her team in compromising situations, and it's been in that kitchen each time so far.


 No.70438

Oh hey, something I just noticed. I think Star has a few potions too many. I remember she started with 5, and she used one on herself before the Goldenrod fight, and then we used some on Goldie to subdue her. By my count, I should be down to at most 3, if not fewer.


 No.70493

Update time is in the air presently, it seems like 03:00 UTC might simply be the best time for me currently, leading me to revert, even if it cuts in the middle of time most players are active. For now I'm shooting for 01:00, most of you are active after my old update time, and I tend to treat update times as "start working on" rather than "time of update." So with that, maybe I'll get to a point where updates hit at 10PM where I'm at, because I start working on it earlier.


 No.70925>>70954

>>70883

If you find yourself spoiling a significant amount of text, take it to the OOC. A big part of the point of this thread is to minimize the number of black bars in the main thread.

In any case, yeah that makes sense, I guess I've just been slowly looking for subtle ways to ramp up the difficulty. I'm going to try to be more creative with hazards and lean less on monsters.

Also, sense of urgency. I'm thinking of having "timed" events that encourage risky behavior. Countdown will be based on player actions so you don't get screwed over if holidays hit or whatnot.

Though now it makes me want to be more picky about the competency die maybe, but I won't go there unless it really ends up feeling like it's being taken for granted like a second normal die.

It was clever the first time, but it seems like Midori's ribbons are a staple power now. I think it puts me off a bit because now a character that was unsuited to a particular task now has just the thing for it, and I don't want that to keep happening to the point where everyone ends up all-purpose.

Though looking back at the character sheet, I can see it as a clever use of "sewing" paid for by the indecency risk.


 No.70951

Dice rollRolled 6, 4 = 10 (2d6)

To keep from slowing the game down, I'm doing dice for Isabel's action


 No.70954>>70960

>>70925

>Though looking back at the character sheet, I can see it as a clever use of "sewing" paid for by the indecency risk.

Pretty much this yeah (Basically using her barrier to manipulate the fabric rather than using her hands/needle and thread), I had been planning stuff with the ribbons for a while now but never got an opening for it. I think, really, the 'all purpose' thing is just a consequence of the system being so simplified, since everything is the same dice with the same bonuses so no power a character might be able to use will be stronger or weaker than the others (which has bitten in the opposite direction with Midori trying to do fancy super attacks that weren't much stronger than her just throwing a simple ball of energy). A solution for the ribbons would maybe be that it doesn't directly count towards a 'hit' to take the monster out but rather occupies one of their actions trying to break free or something of that nature, making them less impactful against three dice enemies with multiple actions but good for helping to manage weaker enemies. Another one (which might impact this round) would be to make it something that requires focus and thus either doing something else with the barrier drops or weakens the bind or rolling poorly risks having it broken in addition to normal consequences (or even failing an indecency check maybe), though that could be adding a layer of complexity too much.

On the other end, this is also something she'd be able to wield against the other girls if she ever falls so over reliance on it could still come back to bite either way.


 No.70960>>70999

>>70954

Yeah, so I'm not going to get stingy on any die at the moment, we can basically change it from "human capabilities" to "normal for a magical girl," Canonically even Sugar has enhanced strength and agility, though it's next to nothing by superhuman standards.

Nullifying die I find invalid is still on the table, but I'll probably only do it if it's particularly egregious. The "no normal" list is currently the following:

Direct interactions with dark magical girls, including purification.

Taming familiars

Moving more than two rooms.

If I wanted to kick off hard mode, arguing the above could mean the "normal" die represents magic, and competency then becomes specialties only. Come to think about it, that would make the rules closer to the source game. Maybe the specialties should have been something like 2 superpowers and a non-magic skill/attribute.

But that's on the "maybe" pile, along with my long-discarded idea to make the theme die and indecency risk the same.


 No.70999>>71036 >>71037

>>70960

The source game is based around the Cthulhu mythos, so the rules there were set up around making it so that players were unlikely to get to roll anything other than the insanity die when performing magic in order to make it feel like a particularly risky and unpredictable thing to do.

Changing the Normal Die to something that applies when you're performing actions that are within the capabilities of a magical girl sounds good to me. It sounds like flavor-wise, that includes some very basic and straightforward uses of magic, like using it to enhance your physical abilities or the basic detect magic spell I had Lily do in the last thread.

Just going by the way the rules work by default, any magical girl can technically use any spell at any time currently, but those without a fitting Theme or Specialty for it are more likely to get poorer results and more likely to take damage if they attempt it in combat, due to the lack of a Competency Die in their rolls. If you decide to keep that option around, perhaps it would be due to the magical girl in question needing to call out a long, complicated magical incantation to achieve whatever magical effect she's trying to accomplish, versus the innate talent for magic of someone who has a magic-related Theme, or the hours spent studying and mastering a single specific type of spell that would be represented by having an appropriate Specialty?

As for Midori's trick with the ribbons, I think that that's probably stretching it a little too far for it to be covered under a simple sewing Specialty. It would be a great trick for a magical girl with a tailor Theme, but it goes just a little too far as a use of a Specialty. That said, if my interpretation of the rules above is the way you want to go with this game, it would be pretty easy to fix. Midori only rolled two dice when using her 'ribbon bind' spell, so that Competency die could just be renamed to a Normal die and the action would otherwise not need any changes.


 No.71036

>>70999

>As for Midori's trick with the ribbons, I think that that's probably stretching it a little too far for it to be covered under a simple sewing Specialty. It would be a great trick for a magical girl with a tailor Theme, but it goes just a little too far as a use of a Specialty. That said, if my interpretation of the rules above is the way you want to go with this game, it would be pretty easy to fix. Midori only rolled two dice when using her 'ribbon bind' spell, so that Competency die could just be renamed to a Normal die and the action would otherwise not need any changes.

Well, the intent was mixing her knowing her way around fabric (I probably should have put 'tailoring' or something as the specialty but sewing was the first word that came to mind) and such with manipulating her protective barrier (part of the whole energy projection bit of her theme). But I could also just not use it anymore going forward if it's that much of a contentious point. I just thought it was a kinda clever idea.


 No.71037

>>70999

I'm liking this re-working of the competency die more and more as we discuss it. It also makes having to roll corruption for all actions when stripped less arbitrary. If the normal die represents common magical abilities, then it goes away when indecency hits 6, meaning unless you can apply a non-magical specialty, the corruption die is all you have.

That might be a bit overkill though, and we never did get to try out the panicked dash to the safe room. As-is having some decency is so important that if you're naked, you're as good as converted already. I kind of want it balanced so that streaking to safety is viable. (with some variance based on positioning.) I want indecency and corruption to work like "shield" and "health" stats respectively, where the primary purpose for one is to protect the other, and sacrificing the latter for the former is a rare and desperate strategy.


 No.72726

So the rules have been updated, and you'll need to re-pick your specialties before the next stage of the game.

Two of them will now be your magical powers, replacing the vaguely defined "theme" we're currently going by. The third will be a more ordinary trait or skill. Strategically, this would be well-spent on something that plays into a kink for purging corruption if you end up fully stripped.

You're only limited to two powers from a gameplay standpoint, other powers for flavor are fine on the roleplay side.


 No.72863>>72912

Would you like us to post updated profiles for our characters here when we're done with them, or would you prefer if they were put up in the IC thread when the next stage of the game starts?


 No.72903>>72912

File (hide): 1459953745304.jpg (Spoiler Image, 98.66 KB, 850x690, 85:69, 0.jpg) (h) (u)

Hey random bystander here, been following for months and thinking of jumping in this next stage. Got a character thought up already, just trying to pick those two powers now. That and a decent name.


 No.72912>>72928 >>72969 >>73070 >>73079

>>72863

Do it here, and then maybe I'll remember to keep the players doc properly updated and linked this time.

>>72903

Nice, any particular feedback you have as a watcher?


 No.72928>>72951

>>72912

>any particular feedback you have as a watcher?

None I can think of, though I'm not exactly sure how the dice rolls work for this. But I assume that will be explained again at the start. Maybe a post for general story recap in between stages.

Also I may have missed it, but how did they get to the final boss? Was there a key they needed to find?

In any case, I've enjoyed watching.


 No.72951>>72985

>>72928

>I'm not exactly sure how the dice rolls work for this.

Well, I've seen people declare moves like: 3 d6

Normal/risk/indecency That I don't know what to make of myself. Indecency is a risk die, so I've just treated it as double-risk with the unspecified risk being the other, usually corruption.

So here's a general refresher:

Basically, there are four regular dice on your character.

Your normal die can be used most of the time, but certain situations or obstacles won't allow it.

Your Competency die can be included when any of your character's specialties can be applied to the action being performed.

Your Indecency die represents the state of your magical outfit, and is a risk die with a corresponding score. A score of 1 means completely undamaged while 6 represents being fully stripped to the point that magical powers no longer work.

Your Corruption die represents the level of influence Empress Calista's charms have over your character, with 1 meaning none, while 6 is enough for the character to abandon their previous convictions in favor of following the empress.

IF none of the other dice tie with or roll higher than a disk die, the risked stat must be checked. If both risk die tie and are higher than all other die, both stats are checked.

If you tame a monster, you can add a die for it, but since you're working with corrupt creatures, you must roll your corruption die as well.

>Also I may have missed it, but how did they get to the final boss? Was there a key they needed to find?

I left it ambiguous because it was supposed to be part mystery.

There were four "keystone" plants in the corner rooms which held the door sealed, but the center door had the alternate option of breaking a root bundle that connected to all of them in a heavily corrupted room.


 No.72969

>>72912

Alright, let's give the new character creation rules a shot, then.

Lily Pure Samurai

Lily is a male student from the magical knight school across town. After his sister's mysterious disappearance from the magical girl school, he disguised himself as a girl and enrolled in order to find out what happened to her. A sword-wielding warrior with samurai training, he's serious and dutiful, but rather easy to blackmail into things if you know his secret.

Specialties:

- Samurai Swordsmanship- With the magic sword that he carries at his side, Lily is able to cut his enemies to ribbons in melee combat, or by channeling magical energy through his blade he can create bursts of cutting wind to attack enemies at a distance.

- Situational Awareness- Between a zen-like focus and a little magical augmentation of his senses, Lily is able to maintain excellent awareness of his surrounding environment and the status and tactical situations of his allies.

- Well-Endowed Trap- Lily's slender frame and generally androgynous appearance allow him to quite skillfully disguise his true sex when wearing the right clothing, but when stripped naked, his manhood often leaves onlookers wondering how he was able to hide it away in the first place.


 No.72985

>>72951

That makes a lot of sense. I'll be sure to keep that in mind when playing. Plus I gotta work on some specialties now. Thank you!


 No.73042

Dice rollRolled 6, 2 = 8 (2d6)

Opposition die against electric idol.


 No.73070

>>72912

Devil Blaster Midori

To say Midori was an average high school student would be accurate in terms of performance and grades and little else. A devout otaku who's primary hobby is designing her own costumes and getting her friends to model them, her wild imagination and boundless energy led her to be scouted for a secret project dedicated to protecting humanity from the forces of darkness. To this end she was granted the Blaster Dynamo, an experimental device that converts strong emotion into magic and grants the user incredible physical strength and durability. The stronger the emotion the more potent the effect and different emotions affect it in various ways; anger generates more powerful, but unstable offensive manifestations but makes defensive abilities harder to maintain, fear causing barriers to manifest almost reflexively in the face of danger, and so on. With the sudden disappearances surrounding the mansion and reports of evil lurking within, it was deemed a perfect site for a proper field test of the device and Midori’s capabilities as its controller.

Specialties:

- Energy Projection- The blaster dynamo draws on and store emotional energy allowing the wearer to fling bolts of energy, manifest blades, or create protective barriers.

- Super Strength- The dynamo also greatly increases the wearer's strength, allowing them to deliver devastating blows bare handed and grapple with foes many times their own size.

- Power of Friendship- Due to her otaku nature and exposure to various forms of fantasy media, Midori stands rather firmly by the idea of supporting one's friends and giving anyone who proves willing a chance at friendship, it also makes her somewhat reluctant to attack enemies that don't fight back, however.


 No.73079

>>72912

Electric Idol

A bit negative and hard on herself, this girl has been attending the academy for a few years now. Her interest in ancient civilizations was no doubt inspired by her father's travels and the trinkets he would send home, among them a necklace said to grant protection and strength. As luck would have it, its benefits were a bit more tangible than anyone expected. The worn and partially broken chain she wears is both the source of her power and a memento.

Specialties

- Electric Burst - Idol's necklace allows her to generate a powerful electric current, which can be released at a distance or maintained for a shocking physical strike.

- Thunderclap - A clash of opposing currents can be used to distract or stun enemies with a flash and a bang.

- Escape Artist - What happens in every story about amazing adventures in strange lands? The hero gets caught and tied up somehow. To help avoid this inevitable occurrence, Idol has spend some of her private time learning to escape several kinds of bindings. Sometimes she dawdles a bit, but it's not like she's enjoying it or anything. That would be weird.


 No.73191

I just copied my latest post over to the lewdpad, if Wicked Nightmare and/or Mahou Star feel like playing out the rest of the rest of Lily's attempt at taming the fairy swarm.


 No.73407

I'm thinking of re-introducing fluff types and their connection to rules. I kind of already have actually with the fairy swarm.

"Swarm" type monsters will have a chance to resist being subdued and tamed, requiring a second success against them if their "resist roll" is high enough. The resist roll comes after a success, and only applies once per entity.

Since this makes this type harder to tame, it should probably come with a bonus as a trade-off. Right now I'm thinking that a swarm's die in an action can be a "auto assist" to an ally depending on how your roll turns out.

Another I was thinking of was slimes, which could have a resist roll to having their opposition die destroyed (You may have noticed that singe-die monsters only take one success to kill, while others lose dice as they're hit by attacks.)

The types I have in mind are mostly the same from the first test run:

slime (defense)

swarm

tentacle (corruption)

monster girl/boy

furry? (offense)

beast

For the sake of accommodation, these specific types are optional, and I'm listing them more as fuel for ideas for perks for monsters to have against players, and when tamed.


 No.73437>>73470

That certainly seems like it could help add some variety to the different enemy types. I believe you've already got it so that certain monsters can add on additional negative effects in addition to their standard attacks, right? Things like the Papillon in the current room hypnotizing Mahou Star, or that one slug that slimed Lily and Midori and stuck them to the floor.

Perhaps, going back to one of my original suggestions for the rules, certain monster types would jump immediately to making corruption attacks and bypass the indecency track entirely? These monsters would probably be best if kept relatively rare to help make them feel a little more special, of course.


 No.73470

>>73437

Eh, the old idea just seemed a nice fit because of how there were three stats and three in-between, making six results. I'll just invent effects at random. Corruption effects will be reserved for progress-blocking monsters.

I've been waffling on how those effects play into monster "hp" since it's been based on their number of dice. Part of this is how a point of "threat level" could add a die to a monster OR give it an effect. I'm thinking of changing it to bulk buy and having the effect die be eliminated normally in exchange for a threat point giving effects to two or three monsters.


 No.73604

>A thought just occurred to me but outting how many opposition dice a tamed monster contributes next to their uses might be handy, especially for monsters that were rolled for off screen.

Oh right, The idea of monsters having multiple die slipped my mind in regards to the tamed ones. They'll be harder to catch because you need a success for each die. I'll add dice notes for them to my doc then.


 No.74120

Sorry to be out of it for a little while without warning, everyone. Work got incredibly busy and then I was sick for a few days, which wasn't fun. I'm feeling better and have a clearer work schedule for at least the next week, though.


 No.75476>>75486

Hey guys, I'm sorry I sort of fell off the map. One thing happened, then another, you know the drill…

But I'm game for another floor if all of you are.


 No.75486

>>75476

Ah, you've been away a good while, looks like you just missed a discussion about changing the nature of specialties back when you first vanished.

Basically I've decided "theme" is too vague and ends up as a second "normal" die. To bring things closer to the source rules, two of your specialties will represent magical powers, and I'll likely ask you to start declaring which specialty you're using.

The third specialty is a non-magical trait like before, and is still available when stripped.


 No.75490>>75734

Well, all things considered, I think I'll officially declare a break and work on coming up with some content besides monsters to populate the tower. Sine we have a rp-focused rules-light system, I'll try to cut down on monsters in favor of traps, tricks, secrets and non-combat encounters with some corrupted NPCs.

When I feel like I have enough to get started, I'll open a recruiting thread which will then serve as the OOC when the game thread opens.

Lurking anons can go ahead and post characters here ahead of time, it'd be nice to see characters, and seeing your themes might even give me ideas for rooms or bosses.


 No.75734>>75759

>>75490

Less combat more exploration seems preferable, granted it will take a bit more prepwork. It may be a good time to ask if we're going for "sexy adventure" or "adventure with some sexy stuff." Having smut as a consequence for screwing up makes thematic sense but may not be the best thing mechanically. Or I just rp'd badly. That's possible.


 No.75759>>75792 >>75828

>>75734

I lean for "sexy adventure" but I may lean more on "adventure with sexy stuff" earlier on so that there's a sense of escalation.

Ideas aren't exactly flowing just yet though, Maybe I'll give the monsters/familiars more personality and just decide "If you fight it it will have this many die."

I was going to think of types of rooms and then fit them into maps, but maybe if I just make maps I'll get ideas for what the rooms will be.

Suggestions are very welcome!


 No.75792>>75803

>>75759

Heya, one suggestion is more transparency with what dice rolls do. Maybe I'm ignorant but what is the difference between say a 5 and 6 if the check is won?

Also I wanna post my character but I don't know if I should do it yet.


 No.75803>>75828

>>75792

Well, that's part of why I want to move away from combat a bit, in those scenarios I was basing it more on whether or not the player's dice beat the opposition dice, and since that raised the floor, there was really less room for variance, so it was simple pass/fail a lot.

There were a few occasions where a 6 took out an effect die completely while a 3 would have just removed the effect for the die, but most of the time it was more of a yes/no. On the roleplay end, there's more room for nuance.


 No.75828>>75842 >>75862

>>75803

> On the roleplay end, there's more room for nuance.

Right. At the end of the day combat is mostly throwing dice at each other, so it can be difficult to make interesting in the long run. Describing actions goes a long way to help.

Maybe split up the level of success based on how well they roll? Like, giving a challenge a number for great success, disadvantaged success or failure (player picks. Can be a neat rp opportunity), and great failure. Granted you don't need to follow this template always and it'll probably over complicate things with risk dice. Might be better for single success challenges than battles.

>>75759

Gotcha. I figured that's what we were going for, it's getting to that second phase reliably and fairly that seems tricky. Maybe have ties for highest roll force a check as well? It won't make it unfair, but the frequency of checks will be increased a little.

The room with all the pollen was cool. I wouldn't want that all the time but it was a neat challenge. Each floor should have at least one room that breaks the rules.

Actually… having monsters do non-combat things could be interesting. No idea how to implement this.


 No.75842>>76434

YouTube embed. Click thumbnail to play.

>>75828

Then again, If I extrapolate the outcome of the first run, there will be a natural escalation as corruption and addiction accumulate. Cleric's healing was OP because I expected us to go to the tower right after the boss battle. When we restart, you'll have to choose between a full outfit regeneration or up to three points of corruption for each check to your healer's exposure.

Also, one thing that might show up eventually is autofail It's likely you'll never see it unless you decide to do something absurdly stupid, or blatantly beyond what any and all player characters should be capable of.

However, I reserve the right to use it for rare dramatic wham events to show that a particular obstacle will require a different approach to what you've attempted.

These will kind of fit the above criteria, though I'm already imagining one situation where the first thing you're likely to try will obviously not work in my mind, but not be so obvious to players.

Topical Embed is spoilers for Bleach.


 No.75862>>76229 >>76434

>>75828

Covering more of what you talked about. . .

>Actually… having monsters do non-combat things could be interesting. No idea how to implement this.

At the time I was thinking it would be as simple as having them offer a more unique challenge, but I'm just realizing it's easier said than done. Perhaps more things like the hypo papilon, only they tend to run off when their attempts to sabotage you fail.

In this way, there's some incentive to fight, as it helps get the familiars out of the way rather than allowing them to continue pestering you.

Given that however, I'll have to try to make whatever else they do less dangerous in comparison, lest kill everything become the most logical choice.

Perhaps an option between killing and taming, which is less final, but gets a familiar out of the way? Maybe leave that fluid, with your roll determining how long it works or how aggro the familiar is to you afterward.

Well, maybe lean more on inventing totally non-monster threats, and then have the familiars work as part of them.

>The room with all the pollen was cool. I wouldn't want that all the time but it was a neat challenge. Each floor should have at least one room that breaks the rules.

Well, that was a shortcut to opening the boss room. I'll try to have something inventive and challenging on each floor, either a faster way of opening the next floor, or a challenge blocking the way to something useful or important.

>Maybe have ties for highest roll force a check as well? It won't make it unfair, but the frequency of checks will be increased a little.

Maybe, considering some "safer" options are in the works.

Oh, but one rule change, when using a tamed corrupt creature, the tamed creature's dice will no longer count against the corruption check.

So if you

competency/corruption/fairy swarm

with 3, 5, 6: you get a corruption check.

though with a 4, 2, 5 you won't.

Kind of only makes sense, since they're part or all of the corruption risk themselves.


 No.76229>>76434

>>75862

Whatever you end up doing, I really look forward to seeing it. I just hope people actually stick around to RP until the end.


 No.76434>>76440

>>76229

>I just hope people actually stick around to RP until the end.

You and me both. The good news is we'll probably have a few open seats if anyone wants in on the next round.

>>75862

>>75842

I meant to reply to these about a year ago.

That's very fair. We did get a full end-of-level recovery right after beating the big boss. If we didn't, going for a full clear may have been a bit too much for us.

Autofails as described make sense. Reserving them for YOU IDIOT or specific puzzles is good and I wouldn't want them anywhere else. Or very often at all.

Easier said than done indeed. They would almost need to have a room (or in extreme cases, an entire floor) built around them. Maybe some enemies do [something] when they die? Something that, while not completely crippling, is dangerous enough that killing them might be a bad idea.

As for other non-lethal solutions, Mahou Star had the whole chains thing going. Maybe some sort of imprisonment? To make it so we're not just chaining down everything, maybe make it so it has to be maintained by the caster and they can still be attacked while it's up. Attacking the bound beast would also have a chance of breaking them out.

Failing that, there's always the intimidation route. Although that runs the risk of the target coming back later or running off to who knows where.

>Well, maybe lean more on inventing totally non-monster threats, and then have the familiars work as part of them.

Sounds fun

>familiars and corruption

Makes sense to me. I like it


 No.76440

>>76434

>You and me both. The good news is we'll probably have a few open seats if anyone wants in on the next round.

I sure do. Got a kitty girl character in the works.


 No.76572>>77128

File (hide): 1463310207557.png (3.5 KB, 720x720, 1:1, preview.png) (h) (u)

Doing something a little different with the blind this time. I think you'll find it interesting. Forgot to save the map though, so I'm gong to have to start over on that.

One Idea I set far aside was a "reputation" score. The basic idea was that if you attacked dark magical girls instead of trying to subdue them, you'd start to having to make persuasion checks to get assistance from the NPCs. It came to mind when you mentioned [something] dangerous, so perhaps a variant of this idea might work.

Perhaps aggression makes you more of a target? Basically a sort-of replacement for the surprise die. Every few turns, I roll a die, and anyone who has more aggro than my roll gets some kind of penalty. Maybe you're whisked away from your sub party and dropped in unexplored territory, maybe one of the more persuasive familiars pays you a visit. Or if I'm feeling uncreative, you get a combat monster that doesn't count up aggro.


 No.77128>>77150

>>76572

Love the new blind. Can lead to some pretty interesting stuff with floor design or shifting rooms. Those are probably quite rare though.

Reputation is interesting. But at that point shouldn't we be rolling persuasion every time we want a familiar's dice? I dunno. Like you said, it's worth exploring

>aggression augmenting surprise

Now THAT is interesting. It would force more teamwork in a way, since of one of them does all the fighting they're more likely to get picked off or get over excited and run ahead. I think I like it.


 No.77150>>77216

>>77128

Well, to clarify that, I meant NPCs like blue cleric or the other helpers. But I was mainly bringing it up to explain how I thought of the aggression die.

I'm thinking the check roll should decide both how potent the surprise is, and how much aggro goes down after the check.

Shifting rooms were definitely something that came to mind. Aside from that though, I'm still heavily drawing blanks. I want to get at least one floor planned out before I begin actually trying to recruit.


 No.77216

>>77150

Oh I get it now. Blue being reluctant to help could somehow tie into her corruption maybe? The higher it goes the more reluctant she is to aid girls who beat up the others, fluff could be her getting emotional and putting her friend's feelings or well being over the mission. Even though they're corrupted they're still the same people, right?

You could play with the floor plan a bit. They don't all need to be symmetrical or even follow the same scheme. Could be something as simple as having the doors in different locations on each side, or go so far as design the entire for around the placement of rooms. Like a floor that is almost a maze with how complex the layout is. Maybe a large, particularly hazardous room with a bunch of small rooms around it? Or something forces half the team to the complete opposite side of the floor and they have to find their way back. I don't know if that's what you meant (or if they're even good idea) but I'm just spitting out anything that comes to mind.

Surprise vs. Aggro is a puzzle. I guess there are 3 ways to do it

>fixed reduction, you can suspect X surprises based on aggro

>scaling reduction, the more dangerous the surprise the less you have coming up

>random reduction, might get off eat, might get punished hard

Seeing as it's role play focused, I think fixed is the wrong choice as that might be a little too gamey (god I hate that phrase). It might be better to have it as a hidden stat and just give hints that something is about to happen. Something like a "you feel as if you are being watched" or "you have a bad feeling about this."


 No.78151>>78711

Time for an update!

Which is to say, let everyone know I haven't forgotten but have totally not gotten anything done. RL feels like a grinder right now, and I haven't really done any lewdplay on over a week.

Right now I'm trying to come up with something that will help decide types of room fillings to flesh out. I'm thinking of a few categories like "obstacle" Where something blocks progress to further rooms, "objectives" Which are things like the plants that barred the stairs in the mansion, and "Encounters" Which will have more flavor and roleplay, and are less about serving as some kind of challenge.

I think deciding on one of those will help me decide how to flesh out rooms when I finally get back around to mapmaking.

Also, for a while I've had a major suggestion I wanted to put out there for an ero-empire revival.

Call the new game "Lewd of Conquest" and intermingle things like wonders with the ruleset for Lords of Conquest (It's a primitive 4X game) People wanted expanding color-blobs, so plugging in a simple ruleset might give us a way of adding that. Also, it can give us a win condition, which would be a way to close off the game and reopen it with a clean slate for new players without just abruptly cutting off the game. Competition might even help keep the game alive.

Not going to be working on that myself, just putting the idea out there. If someone decides to run with it, I have some ideas on how to intertwine the two already.


 No.78711

>>78151

> RL feels like a grinder right now, and I haven't really done any lewdplay on over a week.

my God, do i feel you there. hello again, i thought I'd take a second to say hi.

i am the WORST at going 'oh yeah i have time' and a reversal happening. my bad for disappearing on you wonderful folks.


 No.80110

Hey all, hope life's been treating you well. Often checking back to see when next round is coming up.


 No.80119

Family issues have come up, putting this even more on hold. Haven't worked on it at all.

Feel free to periodically light a fire under my ass. Not to go too into details about PL, I feel like I might need to be reminded that I'm capable of creating a thing people are willing to wait for.

And so, I'm opening up my image editor NOW and starting a little map making.


 No.80573>>80595

Minor update:

Did some of the first floor map. I placed important rooms first and I'm going to build the other rooms around them. And then I'm going to pre-plan what's in each room instead of rolling internally to decide how dangerous the room is. (Which seems pretty dumb now that I look back on it.)

Considering a new mechanic where the decency die can help against corruption checks. A big part of the old system was that as you lost armor, you became more vulnerable to corruption, and the end result of a corruptive hit was decided by how much protection your character had.

Submitting that for discussion and how exactly it should work. One Idea I had was that you could roll both indecency in opposition to a corruption check, and pass the hit ti decency if indecency rolls higher, but the problem with that is that it doesn't depend on your current decency.

Maybe it just can't work that way in this system, and just have direct corruption checks happen only at important challenges or to fully stripped characters.


 No.80595>>80609

>>80573

That might be a bit too much crunch. The elegance of the Cthulhu Dark mod is a simple ruleset that doesn't get in the way of role play. If you want to do something like that, maybe add a penalty at low enough decency. But again, this is one more thing to remember, so keep it simple. We already have a character be considered [DEFEATED] at 0 decency and lose some dice, right? Or was it "roll corruption on every action?" We could try both, having one kick in at 0 and the other at 1 or 2. The consequence of this is accidentally creating some very unfair situations due to prior fuckups but then some people may be into that so w/e. Another possible consequence would be having to pass 2 corruption checks to avoid losing a point. You'd still only lose 1 per attack, but they would be harder to resist.

Again though, these are all one more thing to remember.


 No.80609

>>80595

Well, in plain terms the current plan is to have two of your character's three specialties represent magical powers, which are lost when indecency hits 6, as well as including the corruption die for all actions when fully stripped.

And it's probably bad to add a lot of new mechanics when we mostly have things pinned down anyway. Back to mapmaking.


 No.80825>>80978 >>80987

Okay, I have a map made. Here's the hard problem. I need content.

It's easy enough to come up with assorted monsters, but to make things more of a roleplay and less throwing your dice at opposition die, we need more interesting scenarios. Here's what I have in mind:

Traps: I'm being more flexible with how these work. Some may still trigger when you step into a room, but others will trigger when you interact with something specific or take a particular action. They generally happen once per room. In some cases they might come in the form of one of the below being hidden on the first time through.

Obstacles: Things that block your movement between entrances to a room. It can be a maze or a wall of stone blocks, or something like a pit of vipers. Some may be one-time, others may stay and need to be overcome again if you need to pass through the room again.

Hazards: Something that is present in a room and poses a threat. While an obstacle is only a problem if you need to pass through, a hazard will need to be avoided even if you decide to turn around. But conversely, it might not prevent you from moving forward.

Encounters: Leaning more roleplay, you'll meet a character. I'll set up the story so that not everything will be in league with the empress, but it will be a game of telling which is which.

Anyone know of like a resource book for tabletop games I could pull ideas from or something? Direct suggestions are nice, but if you can point me to a rulebook or lore dictionary to pull from I just might be all set.

Also, character rivals. Lily's sister was an idea I intended to use eventually, and if you want me to tie your character's backstory to a floor boss I'm open to it.


 No.80978>>81004

>>80825

>Here's what I have in mind

Alright, long time watcher and will definitely be joining in next round, so I'll give feedback if that's cool. I think your scenarios are fine already, it's more about finding interested people who will stick around anyway.

One thing about stuff like traps is the need for balance. If there are monsters in that room already that can absolutely wreck someone, it might be a game ending room if rolls are bad. Of course, it's a chance you have to take, but balance is all I'm thinking of.

Encounters are interesting. It definitely adds more of a story element. I wouldn't mind it at all. I think what some players were doing last game that mimicked encounters was training familiars, which I like but it's odd when everyone has a familiar running around. Kind of game breaking in that sense.

My character is brand new and I have a backstory unrelated to anything that's happened so far, but I wouldn't mind any new story elements.

Finally, I've never done tabletop games in real life or otherwise, so I have no idea. But I do like what you've been doing so far.


 No.80987

>>80825

I don't think I've ever ran into a rule book before of just situations or encounters or traps. I imagine that most of that stuff is just learned from other GM's or players.

I'm not sure how much focus will be on the sexual aspect but two that immediately come to mind is a toll gate that could be fought through, sneaked past or paying the toll with their bodies if they meet some type of corruption requirement. I'm not sure if you've ever had a shopkeeper appear before but same type of deal, paying with sexual favors is a big thing in most sexual fantasies.


 No.81004

>>80978

I was looking to drastically cut down on the number of monsters, since they aren't that good as roleplay fodder. Not getting rid of them completely, they'll be in the "hazard" category. Traps and monsters in the same room will generally involve the monster getting a surprise attack when it first appears.

As for how traps work, it strikes me that this is what opposition dice are for. For example, if you try to pass through a room that has a hidden obstacle, it's triggered and I'll roll a d6 for the trap.

And I think I'll use the "floor raising" idea of having opposition die potentially reduce the quality of your success even if you pass. So for example if you tie at 3 the result is more like rolling a 1. Same for the reverse however, so if you don't lose by much it won't be a drastic penalty.


 No.81146>>81999

Okay, going to start on the second floor soon. I think it'd help me populate the tower with specific things If I come up with more ideas for dark magical girls (or guys) that would be around the tower.

To that end, any kink requests? It's best to beet the interests of players, so if you throw a few my way I can build characters around them.


 No.81999

>>81146

Well, if there's space I'll be down for round 3. Can take a break if someone else wants in. copypaste from pad

>plants

>slimes

>mind control

>Fetishy outfits in general, especially latex and living cloths

>various bondage stuff

>tentacles of course

I'm sure there's more I'd like, but let's see what everyone else is into.


 No.82056>>82106

Given that ero-empire is back, how much time do you think I should give for hype on the other game to die down before launching? As it is, there's actually enough to start with if I just go ahead and dot the map with event markers and ad-lib. (which is probably a better idea than pre-inventing everything and writing little notes all over, since going on the spot lets me match the fluff to the kinks of the players involved.)

Also character entries are officially open as of now.


 No.82106>>82115

>>82056

At work, gonna reserve a spot lest i wait another 6 months. I'll throw up a profile after. Any limits or changes?

Also I'm open with kinks, though i have a place in my heart for petplay. No idea how that could work but I thought I'd put it out there.


 No.82115

>>82106

Well, besides corruption/indecency checks, bad rolls may earn you complications Which now that I think of it, should probably be mentioned in the rules. Players from the last round should remember a few of these.

I can definitely work some kind of petplay in if things head in the right direction.


 No.82434>>82660

Added complications to the rules:

https://oasis.sandstorm.io/shared/7zZVKeo5Gg3VszC0X7KFqRBG2WMBIDGQQRsP1jJfEvo

It's mostly a summary, but it's there.

So any actual comments on if I should stagger this to give ero-empire some space or just start full-on recruiting right away?


 No.82660>>82691

>>82434

Hey I decided to hold up on creating my character until maybe someone else who has been previously playing, since I will definitely get something wrong.

A for starting now, I don't see why not.


 No.82691

>>82660

Well, yourself aside interest has plummeted. I probably let it get too cold.

Maybe someone will be up for this, but ero-empire is up and running so that's going to soak up some attention. Maybe I'll play with them a bit, and start trying to grab players in a week or so.

Though I'll keep the thread up with lore or whatever else I think might be interesting. Did you have a solid idea for your character, or would you like some world-building to run off of?


 No.83054

Well, since a spam bumped a very old game thread, I'll post something.

How to make a character

To start with, come up with an idea for your character, and then describe them. You should include a physical description, a summary of your character's powers, and give some idea as to what your character's background and personality is like.

The game takes place in a "modern magic" setting, like many magical girl anime and manga. In this alt-earth setting, a small portion of people, seemingly at random find themselves gifted with superhuman abilities. The story centers around Connection City, a hub metropolis that is literally at the center of where three major roads meet.

A key character is the Silver Valkyrie/Sarah Carver. As the Silver Valkyrie, she led a group of heroes to stop an army of magic users from using the city as a place to start a global conquest. After the event, her knowledge and memories were sealed, allowing her to become a normal mother and housewife. Eventually her memories and powers were unlocked, and she began using her experience to teach a new generation of magically gifted girls.

Unless you decide differing specifics, your character will be a young woman who as at the very least, met Sarah/The Valkyrie and been given a communication device.

For the gameplay side, You need to pick three specialties and choose a symbol.

Specialties are the specific skills, experience, or traits that can help your character achieve tasks. The first two will be your character's magical abilities, while the third should be an ability or trait that doesn't depend on magic.

The symbol will represent your character on the game map. Choose something that can be a solid-colored shape.


 No.83917>>83927 >>83935 >>83952

Final Short-term interest check.

Well, I thought since this game is a bit different, it wouldn't be directly competing with ero-empire, but discussion has been dead. Or perhaps it was already dead from when I was going through a very unmotivated period.

I'm considering a less crunchy "storytiem edition" Where I mostly rip off Sinclair Estates. (/storytiem/ is essentially a dead board at this point, so it would happen here.)

For those who aren't familiar with this game already, it's a pseudo-tabletop game about magical girls invading the lair of a magic user with seductive powers in order to stop her plants to control the world with her invective charms. The system we used last is a modified build of "cthulu dark," a rules-light d6 role-playing game.


 No.83927

>>83917

That description feels cut off.

To elaborate, I made a game board and markers for players, and played dungeon master as they explored the map, trying to complete goals to move onward. Comparison-wise, this game is meant to be faster-paced than ero-empire, with the game guiding the fluff.

The last test game ran in two threads, which are still here for you to read to get a good idea of what the game is like in action.

>>64550

>>68904

I plan on using the same basic rules, but doing more interesting things than throwing around a bunch of monsters for you to throw dice at.

It all started after the previous attempt at ero-empire failed to gain a decent playerbase. Thanks to a random bump, the original thread is still here:

>>47922

Dang, I've been doing this almost a year now.


 No.83935

>>83917

I remember seeing the thread a while back and being somewhat intrigued, but it seemed like the actual lewds and game were bogged down by a ton of rule changes and obscure systems. Assuming the system is settled out by now It might have been worth it to give it another shot.

I think the real problem is the board's current population. I'm sure there's no shortage on interested parties in general, but as it stands /erp/ is kind of a ghost town of what it was like a year ago (which was already pretty small back then).

I guess for the record, I'd be interested in playing assuming the game got of the ground. Been wanting to try lewd tabletop games but god knows a good group is hard to find on F-List.


 No.83952

>>83917

Still interested, just don't want to seem like I'm hogging posts though. I assume people will be vocally interested again if it starts? I don't know.


 No.85044

File (hide): 1469787722278.jpg (180.25 KB, 850x1062, 425:531, ##sugar siren.jpg) (h) (u)

speaking of crimson and sugar in the thread, i found a good picture for Sugar recently in my internet travels. i'm putting it here for people to enjoy, a pics appropriate and inappropros are a thing i enjoy.


 No.85317

>>84945

Checked off preferences. Really I'm good with anything on that list, just have a few I like more.


 No.86602>>87290

Current Game thread

>>84284

So I decided to put down some lore discussion, give you material and opportunity to flesh out your characters, or for a sixth player to jump in while doing the above.

Like most magical girl settings, it's modern. If I have reason to flesh out the world more, it will be one that came out mostly like the RL today but has some assorted shake-ups in history. Among those is that a few lucky people (about 1 in 500-1000) are gifted with magical powers.

The general setting for this is a metropolis called Connection City, a hub town full of national and global headquarters. In the past, a magically-gifted group of outcasts invaded the city, led by a mind-controlling girl titled Queen Misery. Silver Valkyrie led a team of heroes to stop them. Following the conflict, the outcasts we banished, as the heroes kept guard over the area. However, both Queen Misery and Silver Valkyrie seemed to vanish. For years the city became a "calm spot," a place that produced no new magic users. This ended when suddenly the Valkyrie reappeared, and gifted were suddenly being gained at a speed that seemed to be trying to make up for lost time.

The previous relative peace to the outside world caused the city to boom and renovate. Two national highways were diverted and joined with a third new one into a massive roundabout that circles the majority of the city, called the inner ring which is divided into four districts by major roads.

In the east district is a community center that acts as home base for Silver Valkyrie's program for "gifted young women." It's mostly a mentoring program where the Valkyrie and her allies from her fight against Queen Misery share experience and advice for using powers, handling how they affect personal lives, and overcoming the temptation to exploit powers for selfish ends.

Side note: the "communicators," which are more than just that and need a catchy name. They were invented by, and initially hand-made by Purity Alchemist using her ability to manipulate materials. They act as multi-channel communication devices, and have radar capable of triangulating itself and other devices and showing location.


 No.87290>>87300 >>87327

>>86602

I like it! Nay, i love it. This city setup just smacks of 'magical saints row' and shenanigans over the inner rings.

Because i love character driven humor and jokes, an occasional references, I would volunteer a nickname of MultiSass(er) for communicators. Cuz hey, now that we have them, the bosses can can tell EVERYONE what to do at one!

realtalk though, do you want an official name for the device, what everyone calls them, or just terminology less clunky for talking about using them?

do you have any sense of what else the city has to offer? i love fluff


 No.87300

Dice rollRolled 6, 4 = 10 (2d6)

Opposition dice, harpy.

>>87290

Kind of both? Just calling them communicators leaves out the tracking and positioning features. Maybe something like a catchy acronym. Maybe. . .

Tracking

Navigating

and

Communicaion

Radio

System

TNaCRS

Seems okay, but something that's clever, cute or funny while actually making practical sense IC would be ideal.


 No.87327

>>87290

Oh, and for the fluff you wanted. . .

The very center of the city is packed with towering skyscrapers. Many of them are central offices for megacorps, but a few luxury housing towers are peppered in. Outward from there lies upscale shopping centers, giving way to housing, schools, and community centers. Just inside the roundabout lies hotels, motels and more stores. Overall The luxury of the city declines as it goes further from the center, taking a big drop outside the inner ring.

The remainder of the city is called the outer ring. The outer edge of the roundabout is lined with warehouses, eventually connecting to factories further out.

Community centers are multi-purpose to save on space, such as the same classroom being grade school in the morning and college later int the day.

In the east district's community center, many secret passes lead underground to various functional areas of the Valkyrie Center for Gifted Women and Girls. The main office has a few historical exhibits dotted about a lobby that leads to a row of spartan offices in front of a meeting hall surrounded by a variety of counseling rooms, taking several aesthetic directions but all intended to be comfortable and soothing.

Underground there is a laboratory, and several sturdy and empty rooms centered around a storage area. The blank rooms are used for all kinds of practice, such as use exercises, sparring, and experimenting with unfamiliar abilities.


 No.87364>>87390

Dice rollRolled 3 (1d6)

Indecency check

When is this die even appropriate to be used? Also why did I have to roll?


 No.87390>>87393

>>87364

Well, to summarize: The risk dice represent threats to your character's condition. both of them can be used to increase your character's chance of success, but for the cost of possibly having to roll a status check.

In the fluff, using the indecency risk die should be represented by performing the action in a way that might cause physical harm to oneself, which your character's magic will prevent at the expense of some of your character's magical outfit. Corruption risks outside of specific scenarios can generally be explained by drawing on the tower's corrupt energy for extra power.

In some cases risk rolls will become mandatory. This is something I should note in my posts, though generally I've omitted it in combat because fighting poses an obvious indecency risk, and the previous round was full of combat.

I'll note mandatory risks going forward.


 No.87393>>87404

>>87390

I tend to roll corruption if isabel is doing something risky with possible sources of it, or if she's drawing on the darker side of her powers to get something done.

Basically both extra risky die are risk-reward; one of them is for physical grief the other is for the spiritual side of things.

Would referring to the risk die as a combat or conflict die clarify things?


 No.87404>>87407 >>88028

>>87393

No, I think risk is arguably the best possible term.

Also did that fluff get you going, or can you direct me to a more interesting topic of my imagined setting?


 No.87407>>87421

>>87404

Is it safe to assume the risk and corruption dies can be added to any roll? As well as consecutive separate rolls? Outside of pillow fighting a marshmallow golem in a room made of clouds, I'm sure we can always find a fluff reason to hurt ourselves, but I didn't know if there was a cool down or if it might be unsportsmanlike to just add risk to everything.


 No.87421

>>87407

Yeah, you can use risk dice as much as you want. It's also mandatory if you initiate combat. There's no limit because of the simple fact that each time you use it there's a chance you might have to roll a check against your stats.

Also if you risk both indecency and corruption not only are you giving yourself a strong chance for a check, but you have to check both if they tie for highest.


 No.87886>>87902

Quick question for my newer players and any interested lurkers.

Have you read the rules document? Did you find it easy to understand? Do you have any questions about specific rules?


 No.87902>>88018

>>87886

Everything looks clear, but I have one question. What happens if a risk die ties with normal or competency?

Also, I hope lurkers do join, it's definitely not too late.


 No.88018

>>87902

To trigger an automatic check, the risk dice must be higher than all non-risk dice. If it's a tie with normal or indecency, then you don't have to check based on that. (If it's a tie at 1 or something, you may have to roll a check because your roll went so badly instead.)

The base rules this game is built on say "If sanity rolls higher than all other dice." Which under a careful reading specifies that it has to win outright, it hasn't rolled higher if it's a tie.


 No.88028>>88047

>>87404

Overdue response here. let me see.

I usually kind of try to think about characters in terms of where they come from, how they go about their day - as an undercurrent to whatever else they have going on. if they have a nice place, for example, or a hastle commuting to work - those are little subtext i can draw upon for interactions and help coming up with speech n stuff.

Isabel, for example, in that context is still the foreign student hottie - so everything about the city is kind of novel and new to her!

the valkyrie center sounds a lot like it was built on top of an old theatre or operate house. secret passages are kind of their thing. possibly an embassy.

Do most of the girls have the opportunity to live on site, or an option for their own place?

Its got a magical girl x-mansion vibe to it and i love that about it tho.


 No.88047>>88070

>>88028

Yeah, "magical x-men" definitely came to mind a few times in thinking about his setting.

But for "built on top of," I'm thinking this is all new construction. I have in mind that members of the "old guard" (the heroes that helped the Valkyrie stop Queen Misery) collaborated with government. When the Valkyrie re-awoke and the "calm spot" vanished, they already had strong enough ties to get the facility made.

When it comes to housing on-site, maybe not quite. Definitely some places adjacent. I'm imagining the main office of the Valkyrie's center being one of several facilities like schools, a museum, event areas for trade shows, etc. all gathered loosely in a park-like atmosphere that has playgrounds, fountains and gardens.

Maybe some homes, but mainly for the groundskeepers and the like, and come to think of it, probably some holding rooms for special cases underground. Like I said, places adjacent. Definitely some dorms across the street from the community center on all sides.

Fuck, now I'm imagining a tiny apartment building that happens to be closest to the Valkyrie Center setting up some kind of magical-girl twist on Hidamari Sketch.


 No.88070>>88104

>>88047

the reason i ask is i think… Idol? asked about homes at the MGA or places to stay a thread or two ago, and i was kind of curious if the answer evolved along with the concept - i believe the answer then was along the lines of 'yeah, probably.'.

kind of like how the x-mansion has boarding as an option for younger/more dangerous students, or dorms for schools.


 No.88104

>>88070

Read back the thread, yeah I did say something like that, but I guess housing on-site never merged into my ideas that well. Mostly because of the issue of having girls live IN the Valkyrie center while having secret identities.

Logistically it's as simple as throwing a few housing floors on top and around of the offices etc.

At first I was thinking a few dorms, mainly for girls who simply can't have secret identities because of mutations or having their face all over the news, because that cancels out the problem that if they live at the center everyone knows they're magical. Possibly other reasons, but then again, I'm open to alternate ideas, perhaps the program is immersive for the newly gifted and the housing is well-guarded from prying eyes.


 No.89173>>89177

Bumping the thread and laying out quick character creation for interested new players. New players can join at any time so long as there is room under the six player cap.

First of all put your character name on your posts, especially the one that introduces your character. Gameplay-wise you need to decide on a symbol to represent your character on the map, and three Specialties. Your character's specialties are the skills, knowledge, or even physical traits that allow them to do things more successfully than the average person.

The first two specialties will represent your character's magical powers This can be an ability like gravity manipulation, or an enchanted weapon your character can summon. The third should not be dependent on magical power, being things your character can personally do without any supernatural help.

For the fluff side, Give a general description of your character. Stuff like personality and background. Include a visual description and/or image. The setting is a modern metropolis in a world where rarely people find themselves gifted with supernatural abilities, seemingly at random.

The typical character will be a magical girl that's newly been accepted into a training and mentorship program for gifted women and given a communication/tracking device for coordinating heroic efforts.

If you have questions feel free to ask! Especially over the next hour or two because I'll be lurking since a turn happens tonight.


 No.89177>>89181

File (hide): 15a68a4b10ab365⋯.jpg (558.16 KB, 1000x1414, 500:707, Kamikawa Mirai.jpg) (h) (u)

>>89173

So, hey, I finished my character. I'd like that you check it out, in case you consider her abilities need a tweak or something. Here goes.

>Name: Marina.

She's a magical girl imbued with the element of water. She's in her mid-twenties, but due to a fateful encounter, she obtained her magical abilities. Said abilities are aimed towards improving her (or the group's) mobility. She's lighthearted, despite of the tragedy that happened during her early life. Even during hard times, she remains calm, sometimes giving the impression that she's oblivious to the situation that surrounds her.

>Story:

Marina lived in the coastal town. Her father was a crew member in a transport ship, so they didn't get to see each other that often, but she was happy to greet him whenever he came back home after a trip.

One day, while Marina was still a child, a war among nations broke, and her father's ship was hired to transport goods and ammo to one of the cities were a great battle was going to take place. Before sailing, he met with Marina, took his neckerchief and gave it to her as a memento.

Unfortunately, the ship never made it to its destination, as it was intercepted on the way. The ship flooded and sunk, causing the death of many crew men, Marina's father among them.

Six years later, the war was over. The nation where Marina lived was in the winners side, at the cost of the lives taken. Marina knew that her father would never come back, but still, she kept visiting the pier every week since, hoping that she could see her father again. Years passed and it became

One day, when Marina went to the pier as usual, she met a man riding a small boat. He knew about her story, and told her not to worry about it. Even if she's not able to see her father again, he's sure that he'll be with her in spirit, since seadogs always watch over their cherished ones at land, when the time to sail towards the final frontier has come.

The man gave a red stone to her. As soon as she held it in her hand, it emitted a bright light that gave her magical powers, along with a frilly costume decorated with aquamarines. Her father's neckerchief, that she used to tie her hair in a ponytail, fused with the stone into a big hair ribbon.

To her, it was pretty odd and confusing to be wearing this kind of attire, considering that she was an adult by now.

When she wanted to get answers, both the mysterious man and his boat were gone.

>Skills:

Anchors Aweigh! : Marina summons a magic anchor that she can swing around with ease, despite of its heavy physical weight. It can be used either offensively, or for other purposes, such as pulling objects into reach or get to places that would be hard to access to otherwise.

SOS : Marina calls for a magical ferry that takes an ally back to safety. If it fails, said ally could end up anywhere else instead, possibly in another dangerous situation.

Be Water : At moments of high stress, Marina keeps a clear mind, as panicking would further cloud the path to success.


 No.89179>>89181

I just found out that I wasn't done yet with her story, oh well!


 No.89181>>89182 >>89183 >>89184

>>89177

>>89179

Looks great so far! One thing I forgot to mention is the "kinks list" of sorts in a group document.

https://oasis.sandstorm.io/shared/UxvnbHbe8PPLaUsfNkpowjW0e4gStbdCXMpysC52ChU

It's a bit of a mess presently, but the idea is that I've put various themes in and I want players to note if they have preferences towards or against certain things.

For current players, I added and messed with some things in there, so take another look please. Especially you Isabel, I placed your character name under like for a new monster section I think matches what you were saying.


 No.89182>>89189

>>89181

out of curiosity, was PRESS START an npc or another player?

I was kinda figuring that was the reporter woman who we rescued, and are kinda on a miniquest to find her crew and gear


 No.89183>>89189

File (hide): 2344319a341aab7⋯.jpg (49.9 KB, 700x793, 700:793, anchor.jpg) (h) (u)

>>89181

Alright, I'll check it out. As for the symbol, it could be just an anchor like this.

Also, you could say I'm not very familiar to tabletop games so the mechanics sometimes make me dizzy, even though I already read the document twice, I'll probably be learning on the go. I beg some patience in case I miss something.


 No.89184>>89189

>>89181

Should I put what I like/dislike there or until I'm actually in the game?

Also, what exactly does Partners refer to?


 No.89189>>89195

>>89182

No, that was kind of a joke. Unless it got lost in transitions between my main computer and laptop, I also slipped an INSERT COIN In there as well.

>>89183

Well, for the short version you really just need to know how to take actions. First need to add your dice to your post, which are in the post options and limits under the bar for image files. Dice should be six sided. There's four basic dice, and you should list what you're doing

Normal You can use this for most things. I'll try to specify the situations you can't as they come up, but you'll generally be able to include it unless you're attempting something dramatic.

Competency You can use this die if one of your character's specialties will help do whatever thing you're trying to do. Going forward, just list the specialty you're using.

Indecency This die is mandatory when your character takes action in a room with a hazard (Triangle warning sign.) You can also use it to increase the chances of an action succeeding in exchange for a risk if increasing your indecency score.

Corruption This die may be mandatory in rare cases when dealing with strong sources of corruption. Like Indecency, it can be used to increase chance of success in exchange for the risk of raising your corruption score.

If either or both of the risk dice roll higher than all other dice, you must roll a check against your status to see if your score raises. (Again, six sided.)

There's plenty of examples in the thread, so putting an example here may be unnecessary.

>>89184

You're in as of the end of this turn, so go ahead. Just add your character name where appropriate. (Under like for themes you would enjoy, under hate for themes you don't want to role play your character involved in.)

Feel free to add ideas if you think any should be on the list!


 No.89194

Dice rollRolled 6, 3 = 9 (2d6)

EI, Missing risk.

Mop Creature, opposition die.


 No.89195

>>89189

Alright, I got it now, thanks.


 No.89324>>89326

Before I go any further, I'd like to suggest a change to one of my abilities.

SOS : Marina calls for a magical ferry that takes an ally to a room she had previously visited.

So it could be used as a warper, either to send her allies back to a safe room, or send them back to the frontline.

With two conditions, it has to be a room that Marina has visited previously in order to transport them over there, and she can't use it herself, it's only for her allies.

Also, if the room has already "gone dark" in the map, they could encounter any danger that could be hiding over there.

And if the roll is low, they could end up just half way there.

What do you think, GM? If it sounds like too much, you could "nerf" it for me, or it stays as it is. I'll leave it to your consideration.


 No.89326>>89327

>>89324

Sounds just fine, even with the both ways addition. There was kind of an implied nerf from the get-go since something like that won't be able to include the normal die. So either you take your competency die alone, or risk your decency or purity for a better chance of pulling it off.


 No.89327

>>89326

Oh that's right. Well hopefully that will make her useful enough for the team.

I'll take the first two lines of the explanation for the description, as the last two are merely just ideas in case of low rolls, but I figure your storytelling will take care of such things when it happens.

Well, that's it for now!


 No.89330>>89335

I'm going through the rules, trying to make them easier to understand. I Just started trying to add rules for trying to purge corruption from an ally. It's getting a bit complicated as I think about how it should work.

I was thinking of having to roll against an opposition die, and having only a relevant specialty and corruption usable. I'm of the mind that if you try it without a specialty, your chances of taking corruption yourself should be no better than your chances of removing it.

But a desire for sense-make creeps in a little, since in older versions your ability to purify was linked to your own alignment score, making you a more effective purifier if you had less corruption yourself. In the above, the best time to attempt purification is when you already have corruption, so that there's less chance of you failing a corruption check.

Anyone have ideas?


 No.89335>>89339

>>89330

Inverse of surprise rating/surprise die?


 No.89339

>>89335

You will probably have to elaborate for me to quite understand what you mean, but it did get me thinking in a different way.

Perhaps use your current corruption as a static opposition die. That way the action can't fail when you have no corruption, and less corruption gives you a better chance of success. You may still take corruption since you need to roll a check if corruption rolls higher or you don't have a relevant specialty.

Sucessful actions should give reverse corruption checks to the target, maybe two in the case of a crit success.


 No.89437>>89439

About to process tonight's turn! Real quick I wanted to ask if my work on the rules doc makes it easier to understand. I worked through to the "Purging Corruption" section.


 No.89439

>>89437

Crap! uh! typing faster then!


 No.89441

Dice rollRolled 5, 2, 5, 2 = 14 (4d6)

Opposition dice.

>>89307

2d6 Frying Pan Crab

>>89438

2d6 Frying Pan Crab


 No.89703

Dice rollRolled 4, 6 = 10 (2d6)

>>89458

Frying pan crab,

2d6


 No.89708>>89746

Ow my roll was kind of low.


 No.89746

>>89708

Three and four are kind of "meh" tier. In most cases I won't know how to to things differently between the two.

Things are really only going to go bad if you get one or two.


 No.89848>>89885

Dice rollRolled 1, 1, 1 = 3 (3d1)

Frying pan crab

>>89707

1d6

>>89788

1d6

>>89841

1d6


 No.89885>>89887

>>89848

I'm curious but why is it a 3d1?


 No.89887

>>89885

In case the opposition die rolled higher a few times, keeping the crab in play. It was wounded last turn, causing it to lose a die.


 No.89962>>89975

also, i hope you guys and gals are making use of free porn day! i know i am!


 No.89975

>>89962

I wasn't aware of this. Hmm well, it sucks that I don't have much libido right now.


 No.90993

Footage of EI and Nia hacking

https://youtu.be/1Y2zo0JN2HE?t=13s


 No.91606

Dice rollRolled 1, 1, 1 = 3 (3d6)

1d6, netted

2d6, centaur


 No.91616>>91618 >>91621

>>91610

Well, it seems a lot of your action posts happen close to when I usually check in. This isn't a new thing, but given how Isabel especially ends up racing the clock a lot, I'm thinking of switching to a different update time that's about 10 hours later than I've been doing it. Less certain I'll be able to be consistent this way though.

What do all of you think?


 No.91618

>>91616

Poor Isabel!

I don't mind, really.


 No.91621>>91704 >>91881

>>91616

Lets see, in the interests of keeeping things easy to manage for the Gm….

I'm at GMT -7 which just ends up being awful inconvenient for morning-coordination across large bodies of water. I suspect i'm just running into 'oh shit post by midnight' stuff being slightly inconvenient timing for your mornings.

I'd say no, don't change anything. I could use maybe an hour delay, but ten isn't necessary. Mostly its pressure on the weekend, as thanks to other stuff going on, i kind of have to get the friday and monday balls rolling mostly at the same time over the weekend. If you've noticed a stretch/just in the nick of time things, its because i've all day affairs sunday.

I'm not worth bending over for (mrawr) scheduling wise. i just wish I had more time to devote to game, being around, and contributing.

I'm really enjoying the change of pace from every-day updates of the last few threads. I think only electric idol's the only one who's been in since then.


 No.91704>>91881

>>91621

Well, the "10 hours later" idea was basically going to bed earlier and then doing the update in what's the late morning for me. (Evening shift sucks. Maybe not as much as overnight overall, but some of us don't do so well having "work later today" hanging over our heads.) Which would have me get to work on the game around 15:00 GMT usually.

I also thought maybe flipping how I look at update time. I usually read the thread and start working at "update time" which is why sometimes you'll see me get it in very late, because distraction or things like re-drawing or inventing new icons delay my work.

Instead I can make my response to everything ASAP, and then wait till a designated time to post. Do one last refresh at the designated time and include any actions, but otherwise the turn goes up on-schedule. If I'm doing it like that, I kind of lock myself into staying up late. (Which despite my preference, I'm being pressured to NOT do IRL.) But leaves me able to do a more consistent schedule anywhere from 07 to 09 GMT until DST ends.


 No.91784>>91795 >>92090

Question. Does anyone else (other than our GM) use F-list?

I'd be open to play something on the side, if you ever feel like it.


 No.91795>>91797

>>91784

On the topic of side items, I started a chyoa where you play as a villain(ess?) that has already captured my OCs.

https://chyoa.com/story/Heroine-Harem.9371


 No.91797>>92378

>>91795

That's nice! I want to see the Silver Valkyrie stripped from her pride, slowly descending into corruption as she experiences a new bottom with each passing day, constantly being reminded of who she used to be prior to becoming a sex slave. Degraded to the point that she's nothing but a lustful woman whose only desire and purpose is to serve those serving beneath me, human and monsters alike.

And I'll be standing by Lady Calista's side, taking great delight from watching how insignificant this woman turned out to be, one who dared to oppose my Empress' wicked might. Now, Sarah Carver is just a slut vastly shadowed by her own former glory.

Couldn't resist a little post based on our own side play!


 No.91881

>>91621

Yeah, I've been liking the not-every-day format a bit as well partially due to me being terrible at time management. It takes a little pressure off.

I'm sure some old friends will show up again.

>>91704

Hey, whatever works for you. You're the guy running the show after all.


 No.92083>>92090 >>92094 >>92378

I'm really screwed. I don't want to have to give up this character.


 No.92090>>92094

>>91784

I feel like most of the players likely do, just off of how popular it is. I definitively have an F-List account, though I don't have a profile for Silver.

>>92083

If I'm reading the rules correctly, this is the first time you're reaching 5, so you should have an opportunity to lower your indecency next turn. Besides, even if you do fall from grace we can probably purity you back, and that just means finally getting to the sweet, sweet lewds!


 No.92094

>>92083

I'll cover your back, Nia.

Once I'm clear with the current issue in my own hands.

I think we really are pushing it by going all out. I was hesitant on going my own way or joining Idol to assist her. But I chose my own little adventure.

And like Fenrir says, we might get the lewds sooner. So there's that. ~

>>92090

I see, me neither! (Well, I do, but it's pretty much an empty profile.)


 No.92098

Dice rollRolled 4, 3 = 7 (2d6)

1d6, Harpy

1d6, centaur


 No.92168>>92178

Yeah, "losing is fun" is part of the point, and not in the dwarf fortress way where it becomes a satisfying achievement to have a functional dwarf colony.

Rather, in the "I get to be the bad girl now" way, since unless you're completely opposed to doing so, once your character is corrupted you switch sides and call (hopefully fleshed out and erotic) opposition rolls against other players.

If you ditch your character in favor of playing as a new hero, I'll take over your previous character.


 No.92178>>92269 >>92378

>>92168

Although, those cute sky blue panties make me think that Nia wants to be the target of the bad girl instead of being the bad girl herself. Hmhm.


 No.92269>>92378

>>92178

Even if that's the case, the character can be purified a few times before they're permanently corrupted. So keep at it and maybe you'll get a turn the other way around.

And on that note, any more interests or other things any of you might be hoping make it into the game? Having suggestions really helps on crafting scenarios and events.


 No.92378>>92386

>>91797

>Couldn't resist a little post based on our own side play!

Crap, i am HILARIOUSLY behind on my own side play. I should get right on that.

>>92083

From my past experience, you don't give UP a character if you lose, you just change sides. There's lewds, sure, but half the fun is being 'in on' the joke and inflicting it on others, too.

Isabel was really bad about this(ic) a few threads ago, but stalling and delaying and going down(hah!) ultimately let the other girls defeat their problems, regroup, and save her.

Does that allay your fears, or was there something else you weren't sure about?

>>92178

haha, i'd believe it.

>>92269

a possible 'i wish I'd thought of that' idea might be could be an alternate take on the swapping-sides if you go down: Instead of changing sides, what do you think having an option to let a player control a monster until their girl is rescued, if a player doesn't want to 'turn evil'?

it might even be more interesting due the possibility of creating lewd fun on two fronts.


 No.92386

>>92378

I would ask you if we could arrange something, but I figure you're already busy with your current roleplays.


 No.92387>>92391 >>92392

I was under the misconception that you lost control of your character if they were too corrupted and needed to make a new one. Really then it's not a big deal. Just hope my character can actually do something again soon.


 No.92391>>92392

>>92387

Oh, that can happen, but not as easily as you might have thought. Let's talk game mechanics:

Addiction

Addiction is a status that accumulates each time a character's corruption raises to 6, making them a dark magical girl. They will slowly develop an attachment to Empress Calista's dark influence and find it more difficult to cleanse themselves of it.

When other players purify your character, your indecency and corruption are set to your current addiction level.

Your character's magical attire will slowly become less protective and more provocative as addiction rises; indecency can not go lower than your addiction score. However, efforts to purge corruption can still reduce your corruption to 1.

The fifth time your character reaches a corruption score of 6, their addiction will have risen to 6 as well, rendering them fully ensnared by the empress's charms and unable to be purified again.

At this point you should give your character a proper sending off by deciding and narrating what role they take in the Empress's kingdom.

So the short version, your character is on the verge of being stripped naked for the first time. Fears about losing your character are premature.


 No.92392

File (hide): 26dda42117f0ead⋯.png (19.22 KB, 168x334, 84:167, chitos.png) (h) (u)

>>92387

Just recover from your indecency, so I can get corrupted before you do.

>>92391

I had forgotten about addiction, it really could take a while to totally lose the character


 No.92396

>>92385

Nia, you're going to kill my friend! ;_;


 No.92416>>92537 >>92557

>>92385

Honestly this one gave me a little dilemma. That wasn't the smartest move, even if it was rooted in roleplay.

5 is a good roll, but should it go in favor of the action or the player? Should a poorly chosen action fail on a good roll to result in a better outcome, or should it mean that the counterproductive action is successfully a setback?

Well, I just went with what made the most sense RP-wise.


 No.92535>>92539 >>92544

I'm seriously unlucky. Humble request to please have less traps that prevent my character from doing anything, because this happens.


 No.92537>>92539 >>92542 >>92544

>>92416

It was a rushed move based on skimming Marina's post and this post here >>92153

>So you kind of rolled a perfect 6 that also demands an indecency check then re-rolled a 5. Since you were confused, I'll take the first roll.

The first roll was 1 2 2 6 which is horrifyingly bad, considering the 6 is the risk roll. Really didn't want to take another chance considering my character's been crippled about a week.


 No.92539>>92542 >>92544

>>92535

It seems like it, meanwhile, I get a 1. Wanna exchange fortunes? I kind of fancy getting all the shit on me. (Not in a literal way, of course)

>>92537

It's not a big deal!


 No.92542>>92543

>>92537

>>92539

Also one thing i forgot to mention which would probably make sense. Marina is the only hope for my character to make it back the Cleric without getting seriously messed up, since she can teleport people across the map. If she ended up getting incapacitated, then you'd have two players stuck in that freaking hallway.


 No.92543

>>92542

Don't worry, I'll help you out with that. There's a reason why I haven't used my turn yet.


 No.92544>>92545 >>92552 >>92557

>>92535

Well, depends on what I can come up with. I'll try to avoid complications when it comes to one-off traps since you've been getting those like crazy.

But you can definitely make that easier by offering suggestions for me to work with.

Oh, side note on complications: Since each one is unique and almost always made-up on the spot, the numbers will mean different things.

For EI's current condition, it shows the level of entranced the character will have to deal with on the next action. Some will have a duration before they go away on their own, so the number will count down to that. These will tend to be more dangerous complications, so you may want to remove them manually

Others that are more simple will simply have a "1" for "true." It's a programming thing sort of. A zero simply means no complication.

>>92537

As I explained, the way the rules work, the 6 counts in favor of the action, though it being highest causes a call for an indecency check. Since re-rolling doesn't negate having to take a check, the best possible outcome would be the same as not re-rolling at all.

>>92539

Well, I'm undecided on whether to let Nia take a mulligan because the action was to undo a complication that was already removed last turn. (See my explanation on complication numbers compared to status last turn.)

I'm gonna say. . . One player vote should do. Should Nia get a redo on that action?


 No.92545

>>92544

I'm a bit thickheaded and I don't understand things sometimes haha but if you think Nia should get a redo, I'm fine with it.


 No.92546>>92547

Would she still need to go to the safe room, though?


 No.92547>>92548

>>92546

Would probably be a good idea to get her there, the mulligan saves her from being stripped but her indecency is still at 5.


 No.92548

>>92547

Well, I'll wait until tomorrow to see what she thinks about it, just in case, then I'll send her there.


 No.92549>>92555

By the way, clear something for me, please. Can you recover from indecency anywhere, anytime, once you get to 5 for the first time, right? As long as you take a corruption check?

If you're at the cleric room, you can recover from indecency as well or it's only when you've lost your dress? And I assume you don't draw corruption, but the NPC gets a exposure check?


 No.92552>>92555 >>92557

>>92544

I honestly had no idea the complication was removed. There was no indication of it in the update text so all my actions were still based on it being there, and I wasn't sure what the numbers meant.

Also I always thought the corruption and indecency dice counted more towards opponent dice and not the completion of the action. Meaning they negated whatever the normal and competency dice rolled.

I'm really not sure what to do at this point.


 No.92555

>>92549

Yeah, you can try anywhere. If your indecency has already hit 6 it costs a point of corruption, lower and you have to roll a check. You roll a die to see how much is restored you may roll a 6 and accomplish nothing.

In the safe room, you get fully restored, but you roll a check against Blue Cleric's exposure.

>>92552

Glad I cleared that up then. I'd recommend attempting to regenerate your character's outfit. If Marina uses her ability I'll favor your choice as to whether it's a normal or room attempt. Strategically, it's better to save those checks for restoring corruption, but then again, you're probably not that far from being able to refresh her exposure on the next floor.


 No.92557>>92588

>>92552

>>92416

> That wasn't the smartest move, even if it was rooted in roleplay.

>>92544

>I'm gonna say. . . One player vote should do. Should Nia get a redo on that action?

I'm of the mind, and by no means take this as gospel - but good roleplay is something that ought to be rewarded. I like it when mechanics and flavor line up as much as everyone else, but when it doesn't - I go for role play over roll play. Ultimately this is about fun, and forcing things/issues can get in the way of that, and/or ruin the mood somewhat.

My inclination is to err on the side of forgiveness for a new player still figuring out the ropes.

>>92552

>Also I always thought the corruption and indecency dice counted more towards opponent dice and not the completion of the action. Meaning they negated whatever the normal and competency dice rolled.

The system's kinda like FATE, if you've ever played it. You roll a dice to do things, you roll a nother if the task falls under your skill-umbrella - and the other two are called risk dice because they offer you a chance at succeeding in exchange for a growing threat if you draw on their power too much.

(you're always at risk of losing clothes in combat, the corruption track is ultimately the goal of enemies to attack and give you once your clothes are gone; so risking it before that point is a tradeoff between extra power and your spiritual life bar. Embrace the dark side of the force, etc).


 No.92588>>92603

>>92557

> Ultimately this is about fun, and forcing things/issues can get in the way of that, and/or ruin the mood somewhat.

Truth. I see nothing wrong with a redo. Could even keep the post as "roleplay only" and take a different action maybe?


 No.92603

>>92588

Sounds perfect, Nia can take a different action this turn, the other roll and check don't count against the character.


 No.92662>>92776

I'll just post some flavor text, mostly sitting out this turn. I'm sorry for any confusion or trouble I caused. Still unsure how to RP outfit regeneration though.

Marina, use your turn how you see fit.


 No.92722>>92776

I'd like to interject for a moment to say how much I love the idea of a whisk that walks


 No.92756>>92776

A note on the SOS ability because I figure it could lead to some confusion later.

I'm thinking that whether it works correctly or not depends entirely on my roll, so you won't have to roll for its success.

And just to keep things flowing nicely, let's assume that warping takes place at the very end of the turn, once all other player's actions have been executed. That way WN can tell you if you need to roll a hazard check or anything that might be waiting for you in that particular room without having to wait until the next turn.

Does that sound ok, Wicked?


 No.92758>>92776

Also, I'm not going to warp any of you out of nowhere, that would be rude!

Let Marina know when she can be of assistance. I'm just going to hold up on my action if I feel one of you might need a quick retreat, anyway, like I did with Nia.


 No.92775>>92777

Did the thread get deleted? I keep getting a 404.


 No.92776

>>92662

Well, I guess most characters would do it by re-doing whatever thing they do to transform in the first place.

>>92722

Since I stopped listing HP for everything, there's less chance to give things clever names. (Though that also means when I'm dry I don't have to sweat it.) I dub that thing the "Whiskapus" or maybe a 'Squisk"

>>92756

Sounds good, a lot easier to handle from my end than when it was up in the air.

>>92758

Well, it might be good to suggest/remind your allies if it comes to mind for you. Remember, communication doesn't consume a turn.

I'm on the fence on if that applies to NPC's, I'm gonna say roll if you need to apply any kind of persuasion, but if it already seems they're okay with you it probably isn't necessary.


 No.92777

>>92775

Well, crap!


 No.92778>>92779 >>92780

So yeah, I'm getting a 404 too. Maybe the update broke the thread?

Well, it's the weekend turn a that. . . I'll give it till morning to try righting itself. Otherwise I may need to open a new thread.


 No.92779

>>92778

Ugh, oh well.


 No.92780>>92782

>>92778

I had it open in browser when I fell over for sleep, and it still appears to be mostly-current for me, but a seperate tab breaks.

LUCKILY, this means I can save the page.

https:// www.sendspace.com/file/cjogf2

the last I saw was Nia's post, not the GM update if any, but that should be current up to where autoupdate broke.

Hope that helps!


 No.92782>>92812

>>92780

Well, that's nice. Even if the other thread breaks, at least there's the log. Well done!


 No.92812>>92818

>>92782

Yeah, I can see the top half of the update on the front page, but opening the thread makes it disappear. Ah well, at least we have it mostly saved.

>>92773

Ya know, I probably should have rerolled the two 1s, but for some reason I just said "fuckit let's see what happens."

Don't worry, I understand how it works. And how I should probably do something about it VERY SOON

>Captcha has 7 letters

>can only type 6

Fucking aces.


 No.92818

>>92812

Well, the thread's fixed now, but yeah, the update is missing.

At least I can see half of it through your post.


 No.92827

And now double versions! This has been a weird bug.


 No.92848>>92901 >>92938

>>92773

>>92826

It's cool, that's why we test things after all. I think it's a neat way to represent an effect that can worsen over time. I just rolled pretty badly, shit happens.

It shouldn't (in theory) be terribly difficult to shake off, but I didn't think I'd be aware of what's going on right away. Mind control is finicky like that, by the time you figure it out, are you even capable of doing much to stop it?

Anyway, so as not to become a complete burden I'll try to do something about it.

>whiskapus

Why do I love this so much


 No.92852>>92894

Meanwhile, I'm getting 2 points to indecency in a consecutive turns. I dunno if I should be worried, or excited.


 No.92894

Six get! It's not much, but at least I got something.

…and a corruption point. Whoops.

>>92852

>spoiler

That feel when


 No.92898>>92916 >>92935

How would using Cleric to repair Nia's costume work? How would such a roll look?

I'm sorry if this is obvious and I'm an idiot.


 No.92901

>>92848

>whiskapus

It is an adorable concept. Very sorcerer's apprentice-esque. Also, because my brain has to suffer it, so do you:I name it: Whisk-y Tango Fuckstrot


 No.92916>>92919

>>92898

Well, the way I would do it is just gathering magic to materialize the threads that will make the magical fabric, and then your missing pieces of clothing start remaking themselves or patching up those damaged ones. That's just a random take I got based on the way magical girls tend to transform, you know, like how they get naked and then shining magical clothing appears, taking its form until it becomes a colorful short skirt or a huge ribbon, stuff like that.


 No.92919

>>92916

Then again, Marina's style is different than Nia's, so I figure you can come up with your own way to get things done too, I'm just giving you the idea.

As for Cleric, I would do things the same way in the saferoom or outside of it. AFAIK, Blue Cleric is just purifying the room.


 No.92935>>92936

>>92898

Well, Regen in the safe room takes you right to 1 (or your addiction when that comes into play.) So you just roll one die for the exposure check against Blue.


 No.92936

File (hide): f87de373acb58c5⋯.jpg (219.07 KB, 800x659, 800:659, 1448883559475.jpg) (h) (u)

>>92935

If she really just meant about the game mechanics, I'm going to feel silly.


 No.92938>>92940

>>92848

Well, you've already hit 5 on entrancement, which is when you unlock recovery options for the regular status. On the fluff end of corruption, I rationalize that as being the point where a character starts to realize their attitude is being altered. It ca be the same for trance.

But to lay it out, I was envisioning that for a while, EI would need her teammates to pacify her cravings for praise and affection every several turns until there was a crit success.


 No.92940>>92944

>>92938

haha, it seems like i'm entering regen-mode myself too. I'd be willing to shit-talk morality with lizzy between updates as well, if you like.


 No.92944>>93245

>>92940

I was thinking of doing roleplay on non-update days, but I count that action as null because you're doing two different things there. Pick moving or checking the gauntlet. Also I'm not sure why you rolled three dice and normally declared two. You're in a room with a hazard, so that's mandatory inclusion of your indecency die.


 No.92952

>>92947

on second though, this may be stupid with traps in the way.


 No.93245

>>92944

haha it WAS stupid. Fuuuck me.


 No.93690>>93697 >>93698 >>93702

Oh god where did everyone go


 No.93697>>93698

>>93690

oh god its hump day of the week already.


 No.93698>>93713

>>93690

>>93697

I've been here all along!


 No.93702

>>93690

Was catching up on work the last 2 days, apologies for last minute post


 No.93712

Well, GM said that he'll be posting in the mornings. Right?


 No.93713>>93716

>>93698

So, you seem to be liking this game fairly well so far. As a newcomer, what do you think of it all?


 No.93716>>93720

>>93713

I think it's fun. I like this kind of adventure games where you're free to do pretty much anything but I'm not too familiar with people who run them so this is the first time I participate in something, having played DnD a couple of times before (One of them having a pretty hilarious outcome.)

A few years ago I had been craving for a tabletop Madoka Magica RP but I gave up on it due to lack of interest in the community I used to RP in.

Then I came here trying to get back into ERP and stumbled upon the thread. It might not have the same theme as what I was looking for, but it's scratching that itch really well. Plus, I can't wait to get corrupted and play some pranks here and there.

I think it's simple enough to get. At least the basics. I'm not used to eat up instruction and ruleset books, but I think learning about things on the go has been working pretty well so far.

I wasn't too sure about Marina's abilities at first, though. I might need to rework them a bit once we reach the next stage to make them a bit more flexible on their uses. SOS took a bit long to come in handy, but it has served its purpose now so that's nice.

Overall, I think it has been pretty enjoyable. With friendly playmates and all.

I can't wait for the lewdness to go up a notch.


 No.93718>>93720

Plus, I've been experimenting with playing the narrating side for Wicked as well, and I think it's making me get better at it. I get to play villain and I already have a few ideas for wicked stuff hmhm


 No.93720>>93721

>>93716

Well, glad to have you! Games are always funner when players are more interested and engaged. Characters can be more fun to play when rules dont get IN the way,(as opposed to allowing em to be possible), and isabel has definitely gone through some evolutions while retaining core concepts as the game progressed. if anything, i was worried that i was a bit too broad for my things.

>>93718

:D

That I'm interested in hearing about. how's that going? Even the gm needs to take a break and be a player every once in a while so good on you for making that happen.


 No.93721>>93770 >>93820

>>93720

Mhm, while I can enjoy more complex stuff, my brain ends up fried with game mechanics sometimes, such as stats and other modifiers. The d6 system to settle things let's you take it easy. If you feel unlucky, just roll more dies, it's simple.

As for being GM, I simplified things a bit more. But as we go, I get more ideas and sometimes I'm afraid that WN thinks I just keep pulling stuff out of my ass.

I don't know if WN is comfortable with me talking about the scene outside F-List. Whoops. But without spoiling stuff, I think the most interesting thing so far is that you can take corruption willingly to succeed in an action, but uses are limited since there's no purification. And each time you do it, the character gets a vision made from the memories of those trapped within the house, revealing little bits of story from a perspective that is unknown to the player.


 No.93733>>93734

Whiskapus too strong


 No.93734

>>93733

Oh, just realized. Should that have been a corruption roll instead of Indecency?


 No.93770>>93781 >>93820

>>93721

It's fine. But on those notes, I think the larger half of you are newcomers. Did you skim the d6 threads? Are you curious about other rulesets we used?

A while back Isabel started crafting a ruleset that had the math nerd in me salivating, but I guess it would probably be a nightmare to DM. I guess less is more in this case.

In one aspect this ruleset is more like the first run ever. It started with regular old HP and monster rape when your health hits zero.


 No.93781>>93800

File (hide): f8d25b25f76cb2c⋯.png (378.93 KB, 550x333, 550:333, hidamari13-e1451406254684.png) (h) (u)

>>93770

Oh, I haven't. I just got up to date with the ongoing thread and skimmed a bit through the posts on this one. Now I see you guys have a bunch of stuff in the logs linked in the first post.

And on an unrelated note. >>93774

Everything goes according to the plan.


 No.93786

I added Marina in a few more categories in the Player Preferences sheet. Also, I went ahead and added something at the end, since there's not many Purifying alternatives. Not something that I'm deeply into, but I'd try it out.


 No.93800>>93820

>>93781

I just went to look after posting that, and it seems the first d6 thread is gone. I was thinking I should hurry and archive them, but it was too late.

But yeah, most of the time you can expect some kind of side effect when you roll a 1 for an action.

I realized yesterday that since players can just make new characters after losing one, there's basically an "infinite lives" thing going on. But then I realized that it isn't really a problem, because the idea of eventually being able to win means none of the lore etc. I thought up to use later has to go to waste.


 No.93820>>93835 >>93882 >>94031

>>93770

>A while back Isabel started crafting a ruleset that had the math nerd in me salivating, but I guess it would probably be a nightmare to DM. I guess less is more in this case.

Haha, this has been on my mind lately, and i did salvage everything from the inbox account before it died. If there's any interest i can maybe start finding some time for it again.

The next section i was gonna work on was the Fungeon Mistress Guide; which i think would be applicable to non-mathy systems as well.

I guess the questions to ask would be: What was too complex/feels too annoying to gm?

>>93800

>I just went to look after posting that, and it seems the first d6 thread is gone. I was thinking I should hurry and archive them, but it was too late.

I've got these, and i should probably just dump it here. Lemme do that.

https://www.sendspace.com/file/eifocq

Note that since this is a webpage save it probably wont have pics that aren't thumbnails in it. that should be all of the IC ones, but i may have missed one, not sure.

>>93800

>I realized yesterday that since players can just make new characters after losing one, there's basically an "infinite lives" thing going on.

What did you mean by this? Did you mean like, after you hit 6 addiction? And I thought the d6 ruleset kind of supported 'a girl or two' starting on the other side. Or at least i think

>>93721

>And each time you do it, the character gets a vision made from the memories of those trapped within the house, revealing little bits of story from a perspective that is unknown to the player.

That sounds a heck of a lot like Betrayal on the house on the hill, or Mysterium, both really fun board games. I love that angle.


 No.93835>>93882 >>94031

>>93820

I guess so. I don't know them. ;_;

Basically, the bad girls kidnapped Silver Valkyrie's family and took a house for their hideout. And as she absorbs the corrupted magic. I will fill in the details about the story, how it happened and what's going on with her family at the moment.

That is, if she doesn't find them first.

Although, I make too many blank rooms, maybe I should set traps in them.


 No.93882>>93890

>>93835

Anything under the black is fair game. just wait till the surprise die rolls 6. You see what I've said about how traps work now, go ahead and copy that. I don't mind being made to backtrack a little, the dungeon seems on the small side. Having a fairly easy way around a locked door struck me as odd.

>>93820

Honestly it wasn't too much at the time, but my overall energy has decreased since I closed off the last game.

Really, the easy-in for players seems to be the major sticking points. Just imagine trying to explain the handful of attack types in the same day as armor construction.

Maybe that's a case for learning to program. Can you imagine me serving this game over a custom app? Actually that's already a thing, isn't it? MUD, right?

Thanks for the archive! I'm definitely taking a stroll through the memories. Might remember some forgotten ideas.

As for the infinite lives thing, I was imagining it being an open question which side will prevail. But then I remembered that players can just get new characters at 6 addiction, meaning they can't lose unless it's all a sudden snowball effect.

I may cut that off at the last floor, and make a "lavos ending" type thing possible, but in the end I decided there's really nothing wrong with the players being guaranteed to win in the end so long as they're invested enough to keep playing.


 No.93890

>>93882

It was merely to block the characters from regrouping right away. Midnight Crow was awaiting for the right moment to pull a double strike on Goldenrod, but you actually picked the shortest route, which kind of messed up her plans. She wouldn't have attacked if they had remained together for longer.

You might have to backtrack a bit anyway. And thanks, I'll keep the bit about traps in mind. Feedback is welcome. Even if you win easily, I could come up with something else if you like it.


 No.93896>>94031

If I ever lose Marina, I think I'd use Crow. Deceiving enemies with her illusions could be fun, even if that power fits the evil side better.


 No.94031>>94069 >>94121 >>94432

File (hide): 8f6dd5c9d408b69⋯.png (2.8 MB, 1500x755, 300:151, vision-cards.png) (h) (u)

File (hide): 69f5d6abfe92160⋯.jpeg (374.52 KB, 955x926, 955:926, dream-cards.jpeg) (h) (u)

Half tempted to make an opposing roll against Silver Fenrir. Love ya

>>93896

Could be a fun thing to try out. in b4 she betrays us at a critical moment

>>93820

Oh word, I might skim the old thread a bit if I have time. Thanks for grabbing that!

>>93835

Mysterium is pretty great too bad I'm consistently bad at it. Fluff-wise, one player is a ghost and everyone else is psychics performing a seance. The ghost gives cryptic hints about its death in the form of surreal visions. Fun game with some neat art


 No.94065>>94069

This i the first time I've taken part in an RP like this. Never played any tabletops or anything, I don't even know what they are called to describe them. I followed this game from the d6 incarnation but never really understood the rule until I joined, and even then I still did not understand fully some things.

I'm really sorry if I caused any trouble because of that.


 No.94069>>94070 >>94435

>>94031

It would be interesting to play a rogue character, actually. One who doesn't belong to either side and has a tendency for helping the other girls, but causes problems for them as well.

>>94065

I could have swear you had played before, or maybe I have that impression because I joined later on, but you have been doing well. If anything you can ask WN when in doubt, don't fret too much about it.


 No.94070

>>94069

Something like Lizzy? Going her own way with her own intentions, maybe fighting a little bit when meeting other girls in her way but joining forces when needed.


 No.94121>>94150 >>94160 >>94237 >>94432 >>94472

>>94031

I'll let you get away with it this one time, but only because you played the rookie card. Next high corruption girl I see WILL be purified though, and it WILL be suggestive, maybe even downright lewd.

On an unrelated note, I'm starting to think I kinda blew a competency on a useless skill. Maybe I just haven't been using it as much as I should but in practice it seems like tracking things with Hunters Sense is almost never useful.


 No.94150

File (hide): 4f0a3d1608a96a6⋯.jpg (122.39 KB, 444x444, 1:1, kowai.jpg) (h) (u)

>>94121

>Next high corruption girl I see WILL be purified though, and it WILL be suggestive, maybe even downright lewd.

Sounds threatening!


 No.94160

File (hide): dfa2a89c0181f83⋯.png (105.77 KB, 683x470, 683:470, 1462217273750.png) (h) (u)

>>94159

Well, I may or may not be stuck putting on a show for no one, but at least things aren't actively getting worse!

>>94121

>Next high corruption girl I see WILL be purified though, and it WILL be suggestive, maybe even downright lewd.

How terrible.


 No.94237>>94435

>>94121

Depends on how the floor missions go. You could very well have to chase down something soon.


 No.94432>>94435

>>94031

You're welcome! i realized a while ago that they would vanish, and I like saving effort put into stories so….. it helped when the beta migration site happened, i got ahead of the game.

Everyone too busy reading archives to post, haha.

Mysterium is a great game though. I love the card art on it and i'm glad you to see you have some good board game taste in ya :3 . That and dixit are like, games i just want to watch for the art, not even play. But i really do like the cooperative aspects of mysterium. its like…fricking visual cherades meets mastermind.

>>94121

you should have an opportunity to refresh/alter things around between floors and threads. Isabel's gone through some changes ruleswise, but her core concepts remain the same - i believe i dropped 'hot foreign exchange student' for somethign else because i wanted to not be an anchorweight in the field. She still is one, even if she doesn't get bonuses. Maybe next thread!


 No.94435>>94443

>>94237

I was kind of figuring that the roc-guard tower that has coin/plate slots was totally gonna summon some kind of end boss for the level, or start some kind of machine/ritual or stargate even.

>>94432

my name is slipperier than the empress blessed lube-locker, i swear!

>>94069

we actually had girls like that show up in the earlier thread! crimson and sugar are a rascally duet of flavors that go well together, and also get in waaay over their head and have to be bailed out way too often(some would swear on purpose!), so they were kind of.. sort of in that role of allies-but-enemies-in-the-moment. Not quite the same exact sitaution, but good enough in the moment.

Its funny that WN was introducing a skaterpunk gang of normies led by a magical girl - at least, that's kind of my take by reading into it too far, but i may be wrong.

i was kind of musing on some of the other non-magical-but-have-to-deal-with-MG factions for connection city, but i hadn't gotten around to writing anything down, and i think we might have come to independantly similiar seeds for ideas.


 No.94443>>94472

>>94435

Yeah, actually. Or MGs forming factions within them at some point, competing to reach the goal first for different reasons. That could be interesting as well.


 No.94472>>94483

>>94443

That'd be some nice fodder for the PvP-centric ruleset Isabel was working on.

Basically if you hadn't skimmed the archive, just before d6 we had a system that heavily revolved around clothing damage.

I can imagine that kind of scenario a generation later. Perhaps after a long time Connection City enjoys a lack of major threats, and groups with ideological differences start to emerge and splinter heroes into different factions. Somebody behind the scenes starts fanning the flames of division, and just when it's at fever pitch, throws down to conquer the divided groups.

The Valkyries: Sarah gets to retire eventually, but not before laying down a code of ethics that form the values of heroes that seek to use powers only against others with power, for the safety and good of all.

The Excellers: If you have an advantage, you use it. The Excellers are sort of a red-hat group, not being outright malicious, but taking advantage of tier abilities for personal gain. While you can count on them to help keep tyrants at bay, they take a "what's in it for me?" approach overall.

And then maybe a third political faction that's more controlling, and basically leaves the Valkyries in the middle between authoritarians and freelancers.

I'm already thinking about the interplay between fluff and gameplay. Everyone has to START as part of one faction, but loyalty is more of a fluff question. Your character can be a die-hard believer, or starting to question their own faction as things go down.

>>94121

But come to think of it, if you have second thoughts about your specialties that you haven't had much chance to use yet, I'll consider alternatives.


 No.94483>>94567

>>94472

I'm already making my plans for that if you implement factions into a later stage of the game.

And about abilities, I'm thinking about making an improved version of SOS when we go to the next floor. While it can transport adjacent allies, it can be used to provide offensive support to distant allies. Since it's not a normal feat, I'd only roll Competency, with the need to risk Indecency for better odds.

What do you think, WN?


 No.94567>>94585 >>94727

>>94483

Eh, you have a nice ability already, using it to attack at a distance feels a little tacked on, and pretty hard to justify on the fluff side.

I thought about being open to making it two-way, but that just seems way too convenient.

What I am totally fine with is same-room uses for the ability to summon a boat, assuming you give it fair fluff limitations ahead of time.


 No.94585

>>94567

Oh, that could work. I'll think more about it.


 No.94727>>94749

>>94567

Itsn ever actually come up, but i was kind of assuming MGA stuff wasn't exactly a for-money type deal, but i'm kinda curious if that's something the academy could help liz with, concievably maybe - either they have some backing, or facilities and scholarships, or at least get by enough to pay staff.

I was kinda going to point out that for someone with magical talents, she's ~probably~ being taken advantage of at a cuttthroat rate, not what she's actually worth…. and i wasn't sure how tangled the whole question of dosh would be, which is why i haven't gone there. not even amounts but how its handled in the background


 No.94749>>95476 >>95486

>>94727

Well, I've been trying to balance conveyance with roleplaying. I mean it'd be awkward for a character to spontaneously give a full info-dump, but I think I'll clarify some stuff that probably should be IC knowledge already, at least for characters that live in connection city and have been with the GMA a while.

First off, the NE sixth is part of the outer ring; the part of connection city outside the highway roundabout. It's split into six pieces by the three highways that connect. As I've stated before, things get less affluent the further from the city's center you are.

As for the MGA, it's focused on creating a friendly environment for the gifted where they can learn to better use their powers, and hopefully be pursued to adopt the Valkrie's set of ethics. There's some funding from the city, as well as donations. It's no Wayne Enterprises, but there's enough deep pockets invested in keeping Connection City relatively peaceful to leave some nice wiggle room in the budget.

Someone Like Elizabeth would certainly be accepted and there's some loose ties to law enforcement that allow favors like having community service sentences that can be served on patrol with MG teams.

As for exactly what Lizzy's situation is, instead of spelling it out, let's review some quotes.

>"You know what's worse than growing up in the slums? Having to move there just before you're ready to be on your own."

>"I don't care! I'm tired of being scared all the time! Ever since daddy lost his job, We've had to be around those scary people all the time. . . And then. . . You turned into one of them! Leave me alone!"

>"I'm queen of the northeast sixth!!"

>"Yeah, I know about your hero school. Not for me. I thought about trying to fix things, but there's always a new lowlife to replace the one you knock out and trying to doesn't pay. Once I realized that getting money handed to me was less trouble than digging it out of a muggers pocket, I decided to offer them the chance to save us both some trouble, provided they leave my girls alone."

>"It's not like the guys I've been shaking down for over a year will smile and wave if I say I'm done with it."

Want more answers? I may keep RP time rolling a few turns if you want to pry. It's not like I don't lurk the board obsessively.


 No.94763

>1 normal

>1 trance

Way too real.


 No.95476>>95486

>>94749

hahah, she's a magical Joker! the skater princess of crime!

Part of that was isabel misreading the situation, and assuming she was in trouble/owing money/assuming a nice thing abut someone - not that she was teh cause of it all, and digging her own hole!


 No.95486

>>95476

>>94749

I figured she was in the mafia, a gang or something, but Marina is oblivious and didn't have contact with her so she didn't really have much to say in that matter. She only wanted to rescue Samantha and that was it.


 No.95521>>95557

If I could make a suggestion, I think it'd be nice to have an event log of everything we've been doing so far. Not every single action, but important things like picking up certain items, encountering important enemies or NPCs and the like.

It'd help those jumping into the game in the middle of it. Like, I know the ideal way is to read the whole thing and piece everything together, but it's a bit tedious to do so. I think I actually just read halfway through the thread and somewhere along the ride I got into the scene I was currently playing and forgot to keep reading, just to find myself lost later when someone brought something up that I had not read about and I had to go back and look for a reference. Sometimes I even forget to keep track of what the others are doing at the moment. And then there's times I might misread something or completely miss a bit of information in the reading process. So I think it would be neat to have a summarized version of the events, maybe in another document like those in the thread's OP.

It might take a while to put it all together to the point we're at right now, but it shouldn't take much work to keep it updated with every turn once it's completed, or at least twice during the week.

An example could be like:

Swift Rogue Nia got her Indecency back to 1 (Room 1)

Marina sent Samantha back to Room 1. (Room 2)

Electric Idol found a dark gemstone. (Room 3)

Isabel and Lizzy found a disc. (Room 4)

The location of the event is optional.

Somewhere between those events, Silver Fenrir moved to Room 3, but it's not mentioned, since moving between adjacent rooms would clog things a little bit IMO…

Or it could be included as well. Maybe using different font colors for each type of event to make it easier to spot say, the Moving events from the Picking-up or Allied from Enemy Encounter events? I dunno, not sure if Sandstorm allows you to use different font colors.

What do you think?


 No.95557>>96174

>>95521

Well, I kind of need to keep track of who has what item-wise at that. I'm having to gather where all the important stuff ended up after the fact.

I may leave more bolded text to summarize happenings. It would also help prevent scenarios like Nia thinking she needed another action to remove the leg binders.


 No.96174>>96177 >>96193

>>95557

hey, is it just me, or did the game thread spontaneously vanish?

I came here to fluff out my action and welp.

I think it may be time for a new one, even if its just a server issue.


 No.96177

>>96174

It might be 8ch fucking with us again. Maybe it'll fix itself like the last time.


 No.96189

Well crud. Guess I'll get a fluffy first post ready ASAP in case I need to start a new thread.

IF the old thread is lost, well, so are your actions. In that case, I'll basically re-post the map and player status from last turn with some fluff and try to continue form there.

>>84284

I saved a direct link to the game thread, but it gets me that apparent error page.


 No.96191

The thread gets 404'd every time the UIDs update, I think. It's happening around the same time. A new thread might be needed.


 No.96193>>96202 >>96204

>>96174

I can see the thread just fine, but that's only in mobile. I don't know about on PC. I was having a similar problem with other threads last night though.


 No.96202

>>96193

Well, considering the complications either way, I think I'll extend the current turn until the next scheduled update time.


 No.96204>>96216

>>96193

If the mobile has a seperate url, can you post it? Fishing it out that way should work.


 No.96216>>96268

>>96204

That's fine for not having to re-make actions, but I still want to give the extra time for players to take action since the thread is broken.


 No.96268

>>96216

Alright. Just let me know what and where i need to post, ok?


 No.96274

Thread is 404 on my phone. Might need a new one


 No.96320>>96583

>>96285

So yeah, new game thread.


 No.96342

Guess it's time for more fluff!


 No.96583

>>96320

That one appears to be dead too. :(((

I was just getting a head start on the monday post annnnnnnd thefuck its gone too.

I think you may need to ask a mod if someone's reporting your threads or something.


 No.96593>>96595 >>96597

Not sure if it's being reported. Might be just bad luck? This has happened on other threads sitewide. I don't think it's a big deal if we have to make yet another thread, just hope it doesn't keep happening.


 No.96595>>96598

>>96593

Hey, while you're here, i was making a post from memory - would you remind me really quick of your action? I remember nia taking a look at isabel, but not the deets.


 No.96597>>96605

>>96593

Okay I take back everything I said.

THIS IS HOW TO TEMP FIX e0001 ERROR

Just log in as a board owner by clicking the cog in the top bar.

Username: Anyone

Password: 0

Can't believe I didn't think of this before, it was how to fix the error back when pages weren't loading. The thread works for me now.

>>>/sudo/8206 for more info.


 No.96598>>96605

File (hide): 9ef3f99bcff2e31⋯.png (Spoiler Image, 177.54 KB, 1266x411, 422:137, 0.png) (h) (u)

>>96595

Just in case, since you requested.


 No.96605>>96607

>>96597

Well then! if that's you nia, you rock and pretty much deserve some credit for savior of the day.

I just fixed thread 2, and i think someone else fixed the out of beta one. Good fucking work, team!

>>96598

and thanks :3


 No.96607>>96608

>>96605

It's a client-side fix. The moment you log off that account and the url changes back to normal, the e0001 error is still there. There is now way to permanently fix the threads without CM doing some programming.


 No.96608

>>96607

Never mind, it works again. So then I guess it does work that way. Strange.


 No.96927>>96946 >>97090

File (hide): 5953fcd696d1945⋯.jpg (Spoiler Image, 114.24 KB, 566x800, 283:400, Nia.jpg) (h) (u)

Hey Nia, I happened to come across some character art that i wanted to forward to you. I'm not sure its accurate or spot on, but its totally in the realm of exploring rogue/adventurer.


 No.96946

>>96927

That's pretty cute.


 No.97062>>97139

File (hide): 166d222a75b0354⋯.jpg (Spoiler Image, 419.96 KB, 540x730, 54:73, guncat.jpg) (h) (u)

I'm just gonna leave this here.


 No.97090>>97095

>>96927

Oh gosh she's so cute! I have a folder of art for Nia to use maybe eventually, and I'll add this one. Thank you <3


 No.97095

>>97090

Glad you like it :)

And i know the feeling. I lost soooo much with the laptop. Still rebuilding. S'why i forward good stuff i happen across.


 No.97139

File (hide): 67ae0f38564b191⋯.jpg (35 KB, 377x540, 377:540, dryad 8 rolls to seduce.jpg) (h) (u)

>>97062

Haha, wow. I'm just gonna leave THIS here for temptation's sake, because, heh you know you wood :)

[spoilers]it reminded me of this picture, but i'm sooo not sorry for that joke. the hard part was deciding which one to use. [/spoiler]


 No.97411>>97416 >>97489

File (hide): 07d8502bd605179⋯.jpg (Spoiler Image, 301.42 KB, 1599x1302, 533:434, #isabel halloweiner.jpg) (h) (u)

Happy halloweiner, boys and gals!

Is there going to be a grace period around all hallows eve?


 No.97416>>97466

>>97411

>Is there going to be a grace period around all hallows eve?

>implying you aren't the only people I talk to

H-have fun


 No.97466

>>97416

Well, then get to posting! i'm the only alive one in there right, i feel.


 No.97489>>97495 >>97515

>>97411

>spent last night drinking absinthe in a maid outfit

I was uh. Doing field research. I can explain


 No.97495

>>97489

haha got pictures?


 No.97515

>>97489

I always wanted one of those. Still looking for one that is cute and the right price.


 No.97552

Totally on the fence about holiday delays. I think I may intentionally stall till the afternoon or such. I was thinking majority of player moves, and I think I counted four when I skimmed.

As for the bigger upcoming holidays, I'm considering an extended pause that could go from late November to a few days into the new year. A bit extreme, but that's the upper limit.


 No.97608

I don't do much on holidays, so it's not really a problem for me. I've just been kind of in a slump and a bit inactive from RP in general, so I forget to check the board.

It'd be good to keep the thread archived in that case, though. Never know when 8ch might throw more shenanigans at our thread and we lose track of what was going on.


 No.97620>>97621

Dice rollRolled 5, 5 = 10 (2d6)

2 d6 Shadow wolf


 No.97621


 No.97729

We're really ganging up on that wolf. Should it stay alive, wouldn't you want your own pet wolf, Silver?


 No.98022>>98027

The bump limit inches ever closer. There's one more image on the boorus fitting for this thread, I should work on my art for characters etc. Drama IRL, and getting sucked into games before that. Sorry to those of you playing slow-format in addition to the main game.

But anyway, to sort of keep this thread visible, I have suggested guidelines for the indecency/corruption levels.

Incecency

1, Pristine: Your magical outfit is in it's ideal, undamaged state.

2, Frayed: Your outfit has started to take some damage. It may have various small tears or breaks, or have one big rip.

3, Worn: Your outfit has started to lose some significant portion of it's structure.

4, Shredded: Most of the outfit is missing or damaged, and it's unlikely modesty is fully preserved at this point.

5, Scraps: Whatever you have left at least stays on unassisted. If you're exceptionally lucky it might even cover all or most of the important areas.

6, Stripped: Your magical outfit has taken enough damage to dematerialize, or is too damaged to actually be worn.

Since Addiction becomes a "indecency floor," post-purification outfits should generally be a re-design in-line with the indecency level that matches the addiction.

Corruption

1, Untouched: The Empress's influence is either nil or negligible.

2, Loosened: The character's behavior is slightly nudged towards the impulsive, though subtly enough that it would take familiarity and careful observation to notice.

3, Pulled: The character starts to enjoy a high as their worries and fears start to weaken.

4, Gripped: The character continues to feel less tied to their responsibilities, and starts to be affected by the increase in sex drive.

5, Teetering: The character is well aware that they face a battle of wills. Likely beginning to question their opposition to the empress, but grounded enough not to be fully swayed yet.

6, Fallen: The empress's seductive charms have taken enough hold to cause the character to change sides. All loyalties or values that would have them oppose the empress are dulled so far that they can't compete with the desire to be fully corrupted and enjoy freedom from worries or fears.


 No.98027>>98069 >>98076 >>98104

>>98022

The one thing the costume system did in the other ruleset that was neat was give you stuff to play offa as far as what was specifically damaged and on display. I've been kinda improvising around it as the numbers go up and down(the transition isn't a bad thign), but those guidelines are pretty much close to my own mental guidelines for isabel. Great minds and all that :)

As far as corruption i imagine isabel deals with it as both a touch of the empress influence, but also that happening draws out her own dark side, so its kind of a slow mood lighting change. 2 is about her default state; ramping up to 4 depending on how the corruption was attained. Compare and contrast with retaining a bit more sense of self no matter what side she's on thanks to inner demons. Its protection as well as vulnerability, but works out to be about the same as the other girls. Which is a topic that's come up in some side play, i think!

I've been curious and thinking of how to ask: can addiction be treated over time? Not like, mechanics-wise, but if someone takes a break from the empress-adventuring to get a grip and it under control, or some -extra- strong therapy and purification?

Something kicking about my head a while. How do you feel about the idea of… kinks or things sticking to people modest to long term, or between floors? Not necessarily -inflicted- so much as… opt-in that people like, and maybe get somethign in return for the challenge?

and no worries about the slow play. I am the queen of slow. What kind of art do you do/need? I suck at drawing, but i'm great at finding fitting stuff.


 No.98069>>98072 >>98633

>>98027

Well, for the OOC threads I want to keep having fitting images while still having a new one each thread for catalog recognition. I grabbed one with precures in a board-game world, after that meguca poker image kind of fits I guess, the rest I've seen just don't fit IMO.

But why I was going back to the idea of working on art was to make a document of the rules and have diagrams or illustrations that portray specific rules or concepts.

For example one that I've mentioned a few times was trying to put in something that worked like "sensitivity" from the clothing-damage ruleset. Idea as I have it now is that certain hazards roll against a character's indecency score to decide whether the player must take an indecency or a corruption risk. I really wanted to get to drawing to have an image portraying this idea, since I imagined doing it by making an upper-body base and doing side-by-side variants. One of the character's breastplate being yanked off by suction-cup tentacles, the other with the tentacles sucking on the breasts directly with the character's expression appropriately changed.

I'm thinking of dramatically reducing or eliminating obstacles, as having something that only blocks the way to demand a roll isn't very fun or interesting. The shifting maze is an exception I think, so they may stay for key spots where I can actually come up with something creative. As-is I'm dumping markers onto the map and then deciding what exactly they are when they're found.


 No.98072>>98076 >>98104

>>98069

Active monsters and traps that roll to do things and need to be opposed(or suffer the consquences), a little like other players or mini-evil girls might be a good step in the naughty direction.


 No.98076>>98085 >>98104 >>98133

>>98027

Oh right, about addiction. I'm thinking the corruption stat represents the presence of a part-magical-part-physical substance that the Empress gives off. Addiction happens because the substance leaves imprints and after effects that linger even if it's fully removed, another because the person develops a taste for the high.

Addiction can certainly be treated and cured, but not with powers like Cleric's alone. A second or perhaps third magic user might be needed to fully get the empress's hooks out of someone.

And I think you may need some sleep because I can't understand what you're trying to suggest in the sentence after the question about addiction the way it's written.

>>98072

Yeah, I grabbed the old monster symbol, I think I'll have them start roaming around. Definitely have mini-boss characters in mind.


 No.98085

>>98076

>mini-boss characters

hhgggggnnn. This weekend needs to be over already.


 No.98104>>98119

>>98072

I think if the Cthulhu Dark mod has a weak point, it's that it is aimed more at collaborative storytelling than a true game. I still think it's a step in the right direction for play-by-post though. Having that sort of interaction may make it feel a bit more dynamic without getting bogged down under the weight of mechanical complexity.

>>98027

>>98076

I'd imagine that someone's costume might become… modified as addiction and corruption go up. Mahou Star's transformation near the end of the last run was a good example. Granted that was fluffed as a last resort power up, but I could see some more subtle long-term changes popping up.

As for actually penalizing the wearer of said items, built in complications seem dangerous (gameplay wise). I'm sure wearing some rubber or metal would effect one's ability to handle lightning, but having your own outfit try to hinder you is just evil.

…which is to say, it seems right up her alley (fluff wise).


 No.98119>>98140

>>98104

For what I was going for, that's not actually a downside. Actually the map and everything might actually be making everything too gamey, but the real issue is that I'm perhaps not that creative.

And yeah, I did intend that as addiction rises, outfits get redesigned. I should really get cracking on that revised rule document.

First portion will be world lore, since from there it's probably easier to build a character that fits in and then fill out the game side stuff.


 No.98133

>>98076

>mini-boss

Bring it!


 No.98140

>>98119

I think it's a good mix of both right now. I didn't mean to imply a problem with the d6 system in the current game, in fact I think it's working very well (I'm having a good time at least).

I feel like the map is almost nessecary for how it's currently set up, concealing exact location information from other players would require like 5 spoiled images each update and as interesting as that may be it seems like a pain in the ass.

As for creativity, don't stress about it. Given how we're progressing it's probably better for you to be able to make stuff up on the fly anyway.


 No.98633

>>98069

>For example one that I've mentioned a few times was trying to put in something that worked like "sensitivity" from the clothing-damage ruleset. Idea as I have it now is that certain hazards roll against a character's indecency score to decide whether the player must take an indecency or a corruption risk. I really wanted to get to drawing to have an image portraying this idea, since I imagined doing it by making an upper-body base and doing side-by-side variants. One of the character's breastplate being yanked off by suction-cup tentacles, the other with the tentacles sucking on the breasts directly with the character's expression appropriately changed.

hmm!~ this makes me thing of that tradition where people use dice to keep track of hp. Put a face up one in front, and count up/down on it as you need to. could easily use a track or something for that - or a roll-against-this-number-to-beat or bad stuff happens to you kind of deal we have going on with other 'hp' tracks.

>I'm thinking of dramatically reducing or eliminating obstacles, as having something that only blocks the way to demand a roll isn't very fun or interesting. The shifting maze is an exception I think, so they may stay for key spots where I can actually come up with something creative. As-is I'm dumping markers onto the map and then deciding what exactly they are when they're found.

I think you actually already hit upon the idea for obstacles to do fun effects on failures - there's a difference between simple speedbumps and a problem arising if you don't tackle it - vs the risk of letting it sit. that's a good step in the right way, do more on that front?

if anything…treat an obstacle as a table of possibilities? high rolls good for players, low ones make things fun or added obstacles and challenges?

>>98069

also, hmmnn. Loose guidelines/flowcharts/concept art for background how things work sounds awesome. design bible stuff is fascinating to me.

imma try to get an ic post in tomorrow. i think electionday kept the thread from moving at all.


 No.98797>>98849 >>98893

as a heads up idol, cockli is down with database errors, so i won't be able to work on a response till its up.

I think swapping to yet another more reliable lewdmail might be in my future. Anyone got a good suggestion?


 No.98849>>98915

>>98797

ahhh crap. I should be able to salvage the conversation if you want it somewhere.


 No.98893>>98915

>>98797

Well crap, guess it's google then. It's mainstream and stuffed with social media so you have to be careful not accidentally share to facebook or something, but it doesn't demand your phone number (at least when I made one) and we can switch to Google Docs if sandstorm ever craps out on us in a big way.


 No.98915

>>98849

>>98893

Actually, it was back up within the day.

Seems to be over now, i've just been busy with other stuff - sorry for the scare.


 No.99180>>99203 >>99212

Can someone please explain what Akane is doing, and why?


 No.99203

>>99180

I was wondering this myself. It looks like we have a traitor on the team!


 No.99204

Or at worst, a troll that's deliberately hamstringin the players.

Either way, some clarification would be great.


 No.99212>>99236

>>99180

Seems like a rogue girl. I've just been shrugging it off for a while, because if I had to interact, I wouldn't know what to do, to be honest.

And I wouldn't like to ignore anyone, but if I don't get what they're doing, I'll probably just pass.


 No.99236>>99266

>>99212

Iunno, if this is wicked in disguise, right after talking about unleashing minibosses, I will lauuugh. I mean, we have a girl who's talking about her mistress, shooting objectives and threatening our cleric shield, demanding she put things back -in- the -bad- tower.

Sounds a lot like a traitor! We haven't seen any corrupt girls on the new level so….


 No.99246

So delays and skipped updates:

I'm still kind of trying to shoot for 16:00 UTC when possible, even though I've had trouble with that.

If more than half of the players haven't taken actions, I'll give until 18:00, and if we still have majority idleness, I'll skip the update.

Also, I haven't been counting idle for delayed turns, but I think I'll start because otherwise group delays would mask the inactivity of a fully idle player.


 No.99248>>99266 >>99372

Better question:

Who can make game this week? Come on girls! Pop in!


 No.99266>>99285

>>99248

Ey girl did you get my message? Cockmail might have broken again, it's not showing up on things I sent.

>>99236

I have my doubts about that, seeing as another gun-toting catgirl named Akane applied to enter another game on this board a week or 2 ago


 No.99285

>>99266

The last i have from you is on the 11th, and i sent a small outgoing base touch on teh 12th.

If you responded to the saturday/12th one, then no. If just the 11th, then yes!


 No.99372>>99483 >>99508

>>99248

I've personally been busy and at the same time finding it difficult to respond to Akane's actions. I am really not sure if the player's trolling us or not as they haven't even responded on this thread or done anything other than play this game solo

If Akane does something stupid with that disk, can you not penalize us?


 No.99440>>99483 >>99508

Calling troll, as well. I'm trying my best to pass it as someone playing a character with her own motives and interests, but with each passing turn it feels it's done more for le shits and keks.

And while I've been overall busy and not in the mood to RP outside of this game. I have to admit that this is becoming a factor in my declining interest.


 No.99483>>99497 >>99635

>>99372

>>99440

>If Akane does something stupid with that disk, can you not penalize us?

Well, I guess we either all take a few turns to beat up the new girl for not being a team player and toss her out, sans sabotage, or ask the Gm to do something about it. Or both.


 No.99497

>>99483

Watch me send her back to Cleric if she wants me to send her anywhere.


 No.99508

>>99372

>>99440

I'm head-cannoning her as a girl that was detained in the MGA's basement being given a chance to redeem herself. Seemed interesting to me so far, but I'll do something if it gets too obnoxious.


 No.99518

Aye aye captain. I'll roll with it if that's the case.


 No.99635>>99662

>>99483

Cockmail might still be kill. I'll set something else up today and forward you the notes


 No.99662

>>99635

Replied!




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