[–]▶ No.19152>>19157 >>19547 [Watch Thread][Show All Posts]
for me, (showing my age here)
Jim Varney. loved his uplifting yet funny movies (some would have a pinch of dark humor in them). probably a 5 pack a day smoker. heavy drinker. survived two divorces. no kids. I feel he often felt he wasn't taken seriously enough and not seen as a 'serious actor'. his death affected me quite much.
Raul Julia. king of cool for me then. got me into goth aesthetic with Addams Family. even liked him in the Street Fighter movie. his death affected me hard as a kid.
Hulk Hogan, thankfully still alive, he made me want to strive for physical strength (blah blah wrestling fake, idc). I knew something even as a kid what drugs were and had a weird feeling something at the then WWF was amiss. good on him for taking Gawker down and thankfully, like I said, is still alive.
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▶ No.19155
YouTube embed. Click thumbnail to play.
Axl Rose, unironically enough. Don't know why
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▶ No.19156 >>19159 >>19188
Idolizing individuals is a surefire way to endorse and encourage celebrity culture and the pursuit of fame and fortune.
Read Tao Te Ching.
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▶ No.19157 >>19158 >>19188
>>19152 (OP)
For me Its Brenton Tarrant
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▶ No.19158
>>19157
>childhood heroes
>brenton tarrant
underageb&
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▶ No.19159
>>19156
I was a fucking kid. jesus christ you EU asshole
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▶ No.19160 >>19163
also, I'm a Legalist, I hate Daoism
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▶ No.19163 >>19164
>>19160
I prefer Yangism. MUH EGO WANG.
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▶ No.19164
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▶ No.19165 >>19185
Does childhood hero mean literally some positive masculine figure with certain influence or just somebody you liked as kid and had some impact no matter how big?
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▶ No.19180 >>19186 >>19188
None, I had morals I went by and music I listened to but I never idolized people and still don't.
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▶ No.19183
Dr. Alan Grant, a true fucking lad
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▶ No.19185 >>19228
>>19165
mostly the former but can be the latter.
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▶ No.19186 >>19229
>>19180
I don't either but your pride and spite are showing.
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▶ No.19188 >>19191
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▶ No.19191 >>19194
>>19188
Oh boy, here come the edge police.
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▶ No.19194 >>19197
>>19191
The edge police
They live inside of my head
The edge police
They shit up my thread
The edge police
They're coming to arrest me
Oh no…
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▶ No.19197
>>19194
Thanks for the giggle m8y.
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▶ No.19228
>>19185
I don't know to be honest. I liked few movie characters played by certain actors but I wouldn't say they had too big impact on me, if any. I think any good story has more influence over character.
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▶ No.19229 >>19243
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▶ No.19243
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▶ No.19259 >>19260 >>19263
I never had any in childhood, though in my last couple years of highschool I looked up to John Carmack. I was heavily into programming at the time and seeing what he did got me into wanting to make my own games, even trying to write engines from scratch like he did (big fucking mistake, never do this).
I don't really look up to him anymore, mainly because I'm not as big on programming as I was in the past. A shame he works for facebook now, but at least he seems to be taking irrelevance a lot better than other has-beens in gaming. At least he isn't running kickstarter scams and using his reputation to push current-year bullshit.
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▶ No.19260 >>19261 >>19277 >>19285
>>19259
>even trying to write engines from scratch like he did (big fucking mistake, never do this)
It's not that hard if you know what you are doing even though it's piece of mess and difficult to maintain for one person. Only if you knew how professional engines look like from "AAA" studios, you would cry how big shitfuck it is. Often it's no different from any other software, big piece of clusterfuck no one can really maintain anymore because devs who knew how it was cobbled together are long gone. OpenGL is very well documented and Vulkan is becoming too. The real trouble is handling audio and input. t. dev who fell for DX/Vulkan memes, luckily now I do libs and APIs more than game engine work but that will be soon over, thanks god
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▶ No.19261
>>19260
Also it's big fun when you have to "slap" new shit over and over again on broken core in very narrow time schedule and nobody is willing to even touch it after it's done and somehow working, it's literally common practice everywhere, that's why most software is bloated junk.
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▶ No.19263
>>19259
THE DOOM GUY. well its not as bad as one would think…
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▶ No.19277 >>19288
>>19260
what do you think of the Amnesia engine
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▶ No.19285 >>19288
>>19260
Yeah, I know it's not hard, just time-consuming. When I was still trying to make games from scratch, I found that it always took longer since I was having to work on both the engine as well as the actual game itself. Making the engine was pretty fun and I learned a lot from it, but I always lost steam since I found myself working at half the speed everyone else was. In the time it took me to have all the engine features I needed done, other people would already be halfway done with their games, if not more.
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▶ No.19288 >>19298
>>19277
Do you mean HPL? Never used it, never even played amnesia or penumbra or whatever. Do they still maintain it or is it something like Source, somewhat half-old standard open for public?
>>19285
>Making the engine was pretty fun and I learned a lot from it, but I always lost steam since I found myself working at half the speed everyone else was.
Everybody has to learn somehow. Engine (or just some pre-prepared "code skeleton"/snippets) is always good thing to have if you are writing games from scratch because writing all that core code every time you want to start working on something new would be just too much (but again, every time you do it, you are bit faster because you know what you are doing). Also it takes too much effort, I don't know everything as well and using that pajeetcode from MSDN if you have problem is useless (even though way better than it used to be), f.e. I was working on implementation of XAudio2 for one open-source project and I wanted to rip my hair off, I can't imagine wanting to do it ever again in my life. I can really recommend you Godot, for learning purposes, if you want to contrib to some nice FOSS engine with open standards, or if you want to make games (even though I still think they scripting language is not sufficient). I didn't really dived much into it since I don't have that much time but it seems as very good project and I'll definitely be there when they will start implementing Vulkan, not going to lie, mainly because I want to fork it and I'm too lazy to do all of the work myself but still I want to participate.
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▶ No.19298
>>19288
they're probably still developing it, they used it for SOMA
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▶ No.19301 >>19320
Bret Hart and Roddy Piper for portraying great hero role model characters which I realize is kinda odd to say since Piper arguably gained his greatest amount of fame while being a heel (bad guy) in the pro wrestling business. Well I basically was a child during his babyface (good guy) run and saw him as the ultimate anti bully, stand up for the little guy type of archetype and his character really appealed to me because of that as even though I wasn't bullied much myself in childhood I guess I still had a strong sense of justice and doing whats right that made his good guy character appeal to me. As for Bret I suppose like most fans I became a fan of his good guy persona again because he portrayed a good hero archetype that was easy to get behind and cheer for, but also he made pro wrestling seem like a legitimate contest/sport he was so good at in ring storytelling and making the moves look cool, crisp and well executed hence his "excellence of execution" moniker. In his big matches he often took on the role of the underdog getting beaten up for much of the match which would prompt the fans to chant "lets go Bret" which of course provoked his big comeback, where we'd then see his signature moves before finally locking his opponent up in the sharpshooter (his finishing move) for the win.
Shawn Michaels- ironic I was a big fan of his too despite he and Bret apparently hating eachother in real life behind the scenes. Shawn was fun to watch in a Howard Stern shock jock type of way as you never knew what raunchy or outrageous thing he'd do or say next, plus he was a hell of a pro wrestler and could put on a great high flying spectacle for the fans before finishing his opponent off with his finisher sweet chin music ie the big kick to the face, which amusingly enough was a simple transition move he and Marty Jannetty would often do in their earlier tag team known as "The Rockers". Also amusing is that when Shawn first became a solo performer he didn't think to use that kick as his finisher and instead used what was called a "teardrop suplex" which was really just a slightly modified belly to back suplex for those who are familiar with wrestling moves and terminology.
Jake "The Snake" Roberts- Jake was another great in ring story teller and in ring psychology minded genius. His short lived feud with the Macho Man was cutting edge before its time Attitude Era type of entertainment well before the Attitude Era of WWE was even in existance. Jake frightened children and adults alike by manipulating a literal snake that he carried into the ring to bite the Macho Man's arm and so make everyone in the crowd and at home think the Macho Man was literally being killed before their eyes, but what no one save for Jake and Randy (the Macho Man) and other WWE officials knew was that Jake's "snake" was devenomized and posed no real threat to the Macho Man save for the bite of the snake being incredibly painful. I believe in an interview with Joe Rogan Jake told Joe and crew that he had a difficult time getting the snake to let go of Randy's arm. Also Jake may of said that due to the stress of the situation ie probably live crowd and cheering/booing and carrying on the snake actually died later that night which sucks I guess if you're an animal lover to hear about.
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▶ No.19315
Roddy Piper was a Scots-Aussie right?
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▶ No.19317
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▶ No.19320
>>19301
>Shawn was fun to watch in a Howard Stern shock jock type of way as you never knew what raunchy or outrageous thing he'd do or say next, plus he was a hell of a pro wrestler and could put on a great high flying spectacle for the fans before finishing his opponent off with his finisher sweet chin music ie the big kick to the face, which amusingly enough was a simple transition move he and Marty Jannetty would often do in their earlier tag team known as "The Rockers".
Yeah, I was a big fan of 90s era HBK. I would play "Wrestlemania: The arcade game" as Shawn and spam the shit out of that move (back-back-highkick, IIRC). The sweet chin music was a great move for dramatic purposes because it would come out of nowhere. It was great for interrupting promos or creating last-minute swerves. Same with stone cold stunner.
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▶ No.19534
Yo Asakura from Shaman King
>he was just comfy dude
>he lived in a spa hotel
>hung out with his friends doing rascal shit and just wanted an easy life
I really wanted to be like him when I was 13
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▶ No.19547
>>19152 (OP)
Brie Larson, I met her in 2004, that's the most important day of my life because when I saw her, I saw an angel, I saw God
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