[ / / / / / / / / / / / / / ] [ dir / 8teen / animu / caos / hypno / kpop / liberty / sw / u ]

/cyoa/ - Choose Your Own Adventure

Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


Party allies:
/tg/, /quests/, /twgrl/, /builders/, /games/, /animu/

File: 1426732972353.png (4.15 MB, 1960x3720, 49:93, mage path.png)

 No.701

Fresh OC. Constructive criticism is welcome.

 No.702

File: 1426733041458.png (3.07 MB, 1960x3720, 49:93, Mage Path 2.png)

2/2

 No.703

>>701
>>702
I think I have seen this before.
>Summoning
>ruins
>amulet
>ring
>merchants
What exactly are those powerful abilities the tomes will grant me?

 No.704

>>703
I'm the same guy from >>646 probably where you saw it

The abilities you get are anything that's related to whatever craft you pick. I didn't list any abilities to leave it up to interpretation, so you can come up with your own.

 No.723

My choices:
>summoning
>crystal caves
>Tome of extra knowledge with school of vitalism
>antimatter pen
>no faction
I plan on using my summoning skills enhanced greatly by the crystal caverns to summon armies of highly powerful beings which I will use to my advantage. I plan on using minor vitalism to heal my summoned troops. The antimatter pen will be for breaking my army through all fortifications. I believe that there is no faction that would agree with my personal agenda, except for perhaps the evil fucks. I dont want to be with the evil fucks however because i dont want to be surrounded by fucking corpses, I want to fill the world with my summonings and use them to establish global anarchy (the political system), and I believe that to be a good thing and not evil.

 No.739

>>701
Terramancy, Blackbark, the Vitus Ring and Mara Amulet, and Equilibrius.

Moatly stick to myself and do what needs doing to keep the peace.

 No.907

>>701

Major Necromancy

Minor Umbramancy

Ruins

Tome of Extra Knowledge

Antimatter Pen

Unaffiliated

First things first; get Lichcraft going. Hide the phylactery with the antimatter pen in a place that only opens from the inside (in case one regenerates near it), in some underground ruin you've probably never heard about.

Then travel the world and discover what the fuck runic magic even does. Maybe it's useful. Maybe it enchants things. Use the pen to enchant myself from the inside I guess. Enchant the phylactery later. Who knows.

And then the masterplan comes to fruition. I shall build an arena. An arena to hold tournaments in. Tournaments… of the dead! What could possibly be more entertaining that watching two men kill eachother? Why, it's watching two DEAD men kill…or whatever… eachother! Behold, for the time of eternal entertainment is nigh! All mortal men shall shiver in fear of HOW ENTERTAINED THEY ARE! They shall know the terror of CONSTANT JOY AND AMUSEMENT! Did your favourite gladiator perish last week? Do not worry, for he can fight in the ARENA OF ETERNAL FIGHTENING once more! With fun combatants like rotting zombies, shambling skeletons, undead pets and many more! Watch our star "the amazing the-Under-the-ground-putter" mangle all sorts of carcasses and unholy abominations! Sign a dead family member up for our "Stumble down Memory lane" events! Watch your dead grandmother tear apart somebody elses dead grandmother! My undead dad can beat up your undead dad! Now with a special new offer: The Rotting Rumble! Can a mortal man punch 30 twisted creatures of unholy darkness to smithereens? ONLY ONE WAY TO FIND OUT! Watch one lucky fan fight the dead to the death! Watch him die and then FIGHT MORE! It could be you! Don't be a coward and sign up!

Drop by the ARENA OF ETERNAL FIGHTENING today!!!


 No.908

>>907

Shoulda joined the merchant's guild m8 find a way to monetize that shit


 No.909

Craft:

>Mysticism

Being able to cast fireballs is neat and all, but controlling (living) people is where it's at. Anyone tries to fuck with me and they'll be reduced to vegetables faster than you can say "zucchini". Of course, people who align with me shall live in happiness and peace.

Study Area:

>Archives

Besides progressing faster, I'll also have access to material from which I can learn various things, including information about other mages.

Artifacts:

>Tome of extra knowledge: Hemomancy

If somehow I come across a threat I can't control mentally, I can attack them physically. Not only that, but I'll basically become a vampire, luring people with my mind powers and drinking their blood to achieve eternal youth.

>Philosopher's Stone

Sometimes you need to influence people very far away, beyond your mind control skills. For this and much more, gold is the answer.

Alliances:

>Merchant's Guild

I've got money and influence, don't care about the well-being of the world but also don't want to destroy everything. I want be align myself with whoever suits me, and my skill set probably suits them as well.


 No.911

>>908

I'd rather have maggots in my abdomen than pay these jews a single coin.


 No.913

>>701

> philosopher's stone

> plutonium is a metal

> ununoctium is a metal

> effective ability to convert 1-10% of matter in an unspecified area into energy by willing it

Okay, so this is the most horribly dangerous and overpowered artefact in the hands of anyone who has had a high school education. I have to take this one just because I can't trust anyone else to own it.

So I guess I'll just have to start an industrial revolution and kickstart modern society, since it looks like I'll also be transported into a positively primitive place. This means forming alliances, which surprisingly isn't done very effectively by brainwashing everyone near you. Trade is far more useful. To that end: vitalism (to be able to sell to individuals) and goggles of revealing (to be able to negotiate unequally).

The Archives are probably a good place to set up, to grow quickly and invent new cures, hopefully including a cure for ageing at some point. At the same time, study the Philosopher's Stone for safer en masse use.

I choose none of the listed affiliations. The Judicators would make good allies, but actually fighting is so uncivilised.

First study. When I'm ready (e.g. I can cure radiation poisoning), cure some leader of a large, stable and progressively minded country in exchange for patronage. Start educating people and doing things: Introduce science, production lines, steam engines, nuclear power plants, academia, chemical weaponry and rocketry, and spend hours I don't feel like thinking curing the sick.

To make steam engines and other metal contraptions affordable, industrial mining needs to be set up. Francium makes a decent substitute for TNT, assuming a suitably desiccated environment can be produced, allowing for open-top mining. Combustion engines might be possible, but I don't see a safe way how, using only metals. Perhaps it would be necessary to ally with/invade other countries for their oil. Otherwise everything would have to be done with steam engines.

With enough automation, it should be possible to make radioisotope thermoelectric generators en masse, flooding the market with cheap sources of heat and later electricity and mechanical motion.

Also try to invent magical rejuvenation. It would be quite lame if "healing" can't do it, but blood magic can.

In fifty years, this should be at 1880s level tech. In a few hundred, it should have surpassed us, and hopefully I'll still be alive to see it.


 No.914

File: 1432862055689.gif (971.58 KB, 480x216, 20:9, blondie.gif)

I like how much thought you guys are putting into your responses, this is what this board should be about


 No.959

>>702

hemomancy, Schwarzwode, Mara's Amulet, Mkares of Merriment

Magic school's kinda meta, doesn't much matter what an opponent COULD do to me if I'm draining him of power. Versatile too.

The Black Forest is a great security system. Anyone shows up in the forest, my critter-buddies will let me know about it. No one should be able to ge4t the drop on me and I should have some idea of what an interloper's intentions and abilities are if I want to allow him to find me.

Mara's Amulet is again a meta thing. The greatest power is power of others: to make enemies inclined to hurt you less severely, those just making your acquaintence favoring befriending you, and those who like you already zealously loyal.

Makers of Merriment sound like a fun time. We would party in the woods and I'd manipulate peoples blood to remove/add the affects of various toxins (like alcohol) as desired. Worthy pariters would find the woodland's critters guided them to us. Party crashers would need some exceptional abilities to find us. Could always sober-up my comrades if we're endangered.


 No.960

>>913

>ununoctium

>>957

>ununoctium is a metal

"Ununoctium is a noble gas (or a noble solid?) and a nonmetal " - science site

an element = matter


 No.961

File: 1433772393693.jpg (407.66 KB, 1440x900, 8:5, Anarchy.jpg)

>>723

How do you maintain anarchy?

There's always a dominant man in any community. You go from killing emperors to kings to electors to barons to city council members to heads of families and then what? You're just killing fathers because they rule their wives and children?

Otherwise, you'd be indistinguishable from an evil force randomly killing the chieftans who're endlessly replaced.. King Ladomir was leading his troops in defending his castle against the evil Army of Rapists when someone breached their defenses, murdered him, and left the city to fall.


 No.1057

>>701

>Necromancy

I could like turn an entire graveyard into my servants or into a puppet group.

>Blackbark Forest

I'm taking the chance of meeting terrible abominations stalking the woods.

>Tome of Extra Knowledge

>Amulet of Mara

Learning quickly is very useful, and since I am a social scrub the Mara ring will come in very handy.

>Merchant's Guild

>Break into USA through the mexican border

>Settle down in texas

>Summon some spooky skeltals and zombies overnight

>Get them to work on building a town

>Shortly after, I am a registered mayor

>Fagoots don't even realise the townies are undead

>Make the place into an unofficial merchant town

>Tourists tryna buy 'n sell coming and going

>Some merchants actually settle down due to traffic

>Introduce a transaction tax

>I get 5% of the cash in every trade

>Turns out to make ridiculous money

>Holy shit how do I do that

>Turns out, my town has become a blackmarket and merchants sell illegal and expensive wares

>mfw I am rich and I could report them anytime to the law

>increase transaction tax to 6%

>merchants leave town, tourists stop coming, skeletons jump back into their graves

>all is good


 No.1063

>>960

Fine, ununseptium.


 No.1264

>major Necromancy

>Vitalism through tome of extra knowledge

>The Tower

>antimatter pen

>Makers of Merriment

With help from my faction i use the antimatter pen to steal food, drink, hoes and anything else we might need, and then we take everything to The Tower to party. I'll use Vitalism to cure hangovers and stds, and when someone dies from partying too had i'll rise them with Necromancy so they can go on partying as mindless undead.


 No.1352

>>723

That better be anarcho capitalism


 No.1353

>>1352

I have heard of that.

Isn't that the intermediary state between capitalism and neo-feudalism?


 No.1355

Vitalism for that laser cleric goodness

Crystal caves for healspamming

Tome of extra knowledge in order to learn the basics of mysticism to screw with thought and perception

Vitus ring

Tag along with equilibrilius


 No.1562

>>701

>CRAFT

terramancy

>STUDY AREA

ruins

ARTIFACTS

philosopher's stone

vitus ring

>FACTION

makers of merriment

going on Quests to find more powerful spells and chilling with my bros whenever i'm bored, sounds great

and with the philosopher's stone i may grant myself with powers of ultimate destruction whenever i need them

vitus ring is good because i won't have to worry about dying of thirst or hunger when travelling deserts on a quest


 No.1563

>>1562

i assume that the ruins are filled with undead and other abominations


 No.1564

>>1563

maybe i could bring a few to bet on in the undead tournament of that one guy


 No.1609

>>701

Summoning & vitalism

Ruins for rare summons

Mara for charisma to deal with summons, tome for heals to use on my summons

Merchant's Guild to travel around looking for new tomes




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / 8teen / animu / caos / hypno / kpop / liberty / sw / u ]