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/cyoa/ - Choose Your Own Adventure

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File: 23e9ce23ed12737⋯.jpg (4.91 MB,1600x9302,800:4651,Mercenary Captain CYOA.jpg)

 No.6882

Try not to end up like the Band of the Hawk.

____________________________
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 No.6886

>Skills:

Sealord

Well-Read

Master Swordsmen

Deadeye

Defender of the Faith

>Units:

-05 Renown; 10 Swashbucklers

-10 Renown; 10 Healing Mages

-10 Renown; 10 Engineers

-10 Renown; Carrack + Crew

>Warbeasts:

-10 Renown; 10 Thresherlings

-20 Renown; 1 Sea Beast

-60 Renown; 2 Gryphons

>Lieutenants:

-15 Renown; Freda, The Pirate Princess

-15 Renown; Varaq

-10 Renown; Librarian Meriel

>Infamous Regiments:

-35 Renown; Evlyn's Treasure Crew

>Contracts:

Plague of the Sea - Hoard

Unconquered Fortress - Base

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 No.6891

>>6882

do you have a version of this with higher quality?

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 No.7553

File: 8dbd84b420b7d57⋯.png (1.18 MB,576x889,576:889,Necromancer.png)

>>6882

Skills;

Well-Read

Mounted Warrior

Master of Whispers

Beastmaster

Necromancer

Units;

110 wolves

Eight Wights

Four Death Giants

The Lost Forest Shamans

Drawbacks: Doomed

Contracts: Wyrmlord

Using those that joined me to fund yet another battle.

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 No.7557

>Skills: Mesmer, Healer, Countermage, Engineer, Greatsmith

>Units: 2 Artillery Constructs, 5 Healing Mages, 25 Heavy Cavalry, 1 Metal Elemental

>Lieutnants: Armundus, Katherine, Varaq, Sofia

>Regiments: Knights of the Divine Eye

Engineer helps me maintain the constructs and Varaq. With countermage+greatsmith I can craft anti-mage weaponry for my armory consisting mostly of heavy cavalary, Armundus handles tactics and Katherine handles diplomacy.

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 No.7558

File: 24c487eab2ec698⋯.jpg (4.6 MB,1600x9302,800:4651,Untitled.jpg)

I can't be fucked to calculate my points. Give me all my intelligence and stewardship perks first, then I'll crunch the numbers.

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 No.7611

File: de00f881e93d284⋯.jpg (166.97 KB,819x876,273:292,6b710c6010ad34d420ba48810a….jpg)

>>6882

<Skills

Golden Touch

Sea Lord

Offensive Strategist

Trickster General

Beastmaster

200 R

<Units

Seamen -30 (2 Carracks)

Swashbucklers -20 (50 Privateers)

Assassins -5 (2 personal body guards)

<Warbeasts

Dragon -80

>She likes treasure, I like treasure.

>My gold stash is secure.

>Enemy naval forces are in trouble.

<Lieutenants

Wife #2, Freda, the Pirate Princess -15

>She's captain of my second ship

Wife #1, Sofia the Weird -30

>What would I do without her?

>Infamous Regiments

Wife #3, Evlyn's Treasure Crew -30

>She brings her ship to compete our three ship fleet

Wife #4, The Ladies of the Blue Sun Order -30

>I have this troupe as my personal guard.

Wife #5, Lady Friends of the Last Moon -60

>Half of this troupe join my personal guard.

Wife #6, Dunhilda and her Awakened -50

>She's free to use the corpses of fallen enemies however she likes, so long as she strikes fear and chaos among the remaining enemies. She's the lesbian lover of Evlyn, and stays on her ship except for raids. The Harem thing is mostly just a way of proving loyalty honestly.

-150

<Drawbacks

Hated +40

>We are pirates after-all, and the dragon + necromancy terror tactics don't help...

Cursed +50

>Story of my life...

Nemesis +60

>Who did we piss off this time...

=0

<Contracts

Unconquered Fortress

>With farsight-teleportation and my dragon, as well as ocean access, I think taking this as our base sounds wonderful.

Plague of the Seas

>I would like the ships, but we're going to burn them via magic and my dragon, so I'll take the magic artifacts.

The Ruins of Unknown Kabbath

>If I can't lift the curse, then everything else is in vain.

Day of the Swarm

>Using fire and then reanimation to slowly take over the swarm.

Siegebreaker

>Using all powers at our disposal, including the masses of dead, we will releave the city and lessen the hatred the common folk have for our piracy.

Wyrmlord

>Use and sell wyrmscale

The Queen of Death

>Gain Brooch of Vanya

The Sword of Life and Death

>Take the sword for my own...

The Dragon Wakes

>Take the King's daughter... and have the King's heir's mysteriously disappear, and eventually the King too.

ht tps://ste emit.com/@vox xe

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 No.10212

Skills x5

>Deadeye

>Greatsmith

>Engineer

>Defensive Leader

>Master of Whispers

Units

>250 Musketeers (-100 pts)

>250 Pikemen (-50 pts)

>50 Scouts (-10 pts)

>5 Engineers (-5 pts)

>10 Scholars (-5 pts)

>5 Healing Mages (-5 pts)

>5 Antimages (-25 pts)

200-(100+50+10+15+25) = 200-200 = 0 pts

Warbeasts

>

Lieutenants

>

Infamous Regiments

>

Drawbacks

>

Contracts

>Unconquered Fortress

So, a well equipped and supported gunline mixed in with a long pike wall. Scouts ranging ahead and covering the flanks to make sure that nobody gets close enough to give the pikemen something to do. Healers putting any man not killed outright back to his place in the line, and antimages making sure we don't get *zap*ed. Behind all this is a team of engineers maintaining and improving these firearms based on reports written by the scholars from interviews with the musketmen after every engagement. The scholars also double up as the admin. Once we've taken the unconquered fortress we can use that as a base to … expand.

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 No.10228

>>6882

This was an interesting game.

Skills

Polearm Master

Dead eye

Offensive Strategist

Counter mage

Engineer

I'll learn offensive magic later

Quests and Rewards

>No immortality

The Dragon Wakes

A personal fiefdom

The Way To Hell

A steady supply of hellstone

Siegebreaker

A new automaton

Unconquered Fortress

A fortress base. Cannot complete right now because I don't own a ship.

The Queen of Death

Brooch of Vanya

The Ruins of the Unknown Kabbath

A healthy percentage of ownership

217 Total Units

106 Close combat units

71 Long ranges units

Unit Breakdown

>157 Total

50 Pikemen

15 Halberdiers

10 Two handed swordmen

15 Archers

25 Musketeers

10 Engineers

10 Scholars

20 Healing mages

1 War Construct

1 Antimage

Assisting Regiments

The Spearwind Tribe

These are our calvary units.

30 Archers

30 Spearmen

Lieutenants

Katherine

Armundus

Theodric the Tactician

Gujong

Johanna

Green Knight

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 No.10237

>>6882

Quality. Thanks OP.

Contracts first, in the order I will probably make them:

>Day of the Swarm for pet

Should be easy with attack mages..

>kill the Wyrmlord

>The Queen of Death and get templar kek

Will counter her undead with my giants.

>Siegebreak (new automaton is the only useful reward)

>Unconquered Fortress as base

Seems hard, but description says I'm meant to do this with his troops. Which I will support with my own

>Dragon

Because I fucking hate dragons.

>Way to Hell

In here I will make my business and retire.

Drawnback: Hated (240 to spend)

>-M-M-MUH PR!!

Fuck normalfags, my minions will eat any who gets in the way.

Lieutenants: 30

>Katherine and Theodric 10

Negotiation and tactics are vital so I'd rather have profissionals.

>Green Kinght 20

There are no drawnbacks with him.

Troops: 210

>Hydra x2 80

Male and female.

>Friends of the Last Moon 60

I need attack mages for the swarm.

>Axzra's hellions 60

hueheuheu

>Engineers 10

Skills:

>Well-read

>Beastmaster

>Demontouched

All required.

>Necromancer

Bonus troops.

>Diplomat

So I don't get assassinate or something.

r8

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 No.10609

Wait, being thrown into combat? Fuck that, we win but never fight.

Skills:

>Engineer:

Useful for opening Locks, building explosives and a lot of possible fun and practical stuff.

>Trickster General:

If I DO have to face an army, I will combat them with my methods.

They will die without having a chance to find us. Guerilla tactics, Whench!

>Mesmer:

Now, Magic is certainly useful, and if accident plays foul, these tricks should help us out of most of it.

>Deadeye:

Sniping enemies from afar is a tried and true tactic in assassination.

>Master of Whispers:

I'd be a shit assassin if I didn't take that one, would I not be?

Units: 30 Renown

>Assassins: 12

Yes, my army consists entirely out of assassins.

ENTIRELY!

Lieutenants: 50 Renown

>Varaq

Since there was no Assassin Lietenant, I chose the one who is at least a somewhat sniper.

>Librarian Meriel

A bookkeeper is always useful, also her notes could be used to train more assassins.

>Sofia the weird

She has two skills which completely change the game:

Teleportation and Farsight.

Farsight pretty much allows us to spy on targets beforehand, given that she is the only one with that spell, noone would really take precaution against it, making it a spying tool that is unbeatable for a long time. Teleportation is just as helpful, technically allowing us to just mass teleport to a target, do the Caesar-stab-stab-stab-thing and vanish.

>Katherine:

We do need a diplomat and haggler for public services though.

Infamous Regiments: 120 Renown

>The Guild of Red Death: 36

Even better Assassins for a cheaper price

Quests:

>Unconquered Fortress:

We propose to the prince that we divide our forces: My team goes inside the fortress, incacipates the local commanders and open the gates for his troops to earn the glory.

Since the Prince only wanted to screw his rival over, he was fine with us taking the fortress as our new home base, thus marking the official start of the White Band.

>Plague of the Seas:

Wench, I don't need boats.

I just do the Warp Assassins over to him.

Stab everything and declare ourselves the winners.

Since we can't really use boats, with noone having any naval capabilities, we took his booty and let our clients have the pretty undamaged ships.

>The Sword of Life and Death:

After hearing of the sword, I looked at Sofia and nicked.

First Farsighting where the sword was, then teleporting there, skipping all traps, mechanisms and rival bands and taking the sword back as a trophy.

Noone really knew how to use swords, but it made a nice object of prestige.

>Wyrmlord:

1st Step: Make explosives

2nd Step: Teleport to Kolik with the explosives while he sleeps

3rd Step: Trigger the Explosives and Warp away

4th Step: Warp back in and take the Wyrmscales, they shall be used for a later project.(Altough some are already in use for improving the equipment of the White Band)

>The Queen of Death:

The usual Modus Operandi.

Stabby Stab Stab from surprise, then steal her amulet so that she actually dies, warp back and laugh as her reanimated army heels over without their reanimator.

Her amulet is useful, I temporarily give it to Sofia for Research and Eventual Mass Production.

>The Ruins of Unknown Kabbath:

This will be actually an actual dungeon crawl, since Sofias farsight isn't as useful, given that we don't know what we are looking for.

The White Band will stealthily conquer these ruins, taking out everything alive down in secrecy, disable all traps with the help of their trap sense and mine and Varaqs mechanical knowledge and look for the target book while collecting pretty much all books and using Sofia to transport them to our base for Meriel to analyze them. The plan is to give it to our client. After all, having a long term high sponsor is something really useful.

>Siegebreaker

Saboteurwork is asked here.

Well, first we use farsight to Scout out the constructs, collect information about their strengths and weaknesses and after we find weakpoints, we enact following stratagem:

1. I create Sticky Bombs

2. Assassins with these sticky bombs will be teleported in the near area of the golems weakpoints of the constructs and fix it to these weakpoints.

3. Boom

4. Collecting information about the constructs, thus unveiling the secrets needed for my plan…

>The Dragon Awakes

This is a highly dangerous mission, the dragon won't be harmed by the StabbyMcStabStab-Method, so I have to do it with the following method.

First, I acquire a poison strong enough to kill even dragons.

Secondly, I ask Sofia to use Farsight to locate the dragon.

Thirdly, I ask her specifically to look inside his inner organs.

Fourhtly, I give her a mix of the poison and a lot of other poisonous things.

Finally, I ask her to warp that shit inside the dragons stomach.

For the Reward, I take the Fiefdom, as having a permanent employer in the form of royalty is pretty useful.

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 No.15010

Skills:

>Olden

>Healer

>Mesmer

>Atack Mage

>Counter Mage

Units: 200pts

>Attack Mages x 10 (-50)

>Anti-Mage x 10 (-50)

>Healing Mage x 10 (-10)

>Purple Mage x 10 (-25)

>Old Mages x 10 (-10)

>Scholars x 10 (-5)

Contracts:

>Siegebreakers (favourable rates)

Infamous Regiments:

>Dunhildas Awakened - 1 Master Necro, 5 trainee Necros, 60 risen warriors (-50)

Hello [potential clients name here]!

I command a troupe of widely renowned and respected mercenaries called The Arcanes, and I have heard that you are contemplating military action and are thus in need of our services.

You will have heard of us, of course; everyone has after that job Mazzano after all, and I'd like to take this chance to set the record straight. Now, first off, it is true that the Church has condemned us and even went so far to describe us as 'walking abominations, war criminals, and murderers' as a result of the actions that our 10 independent arcane combat teams believed were needed to relieve the besieged city of Mazzano this is obviously completely over the top and far past any response that would have been justified. While there was some amount of collateral damage to the lands outside the city a great deal of that was done by the enemy forces before we arrived (and claims of an 'arcane taint' are greatly exaggerated). Furthermore there is no evidence that any of our attack mages was responsible for that fire, and many witnesses can attest that our mages worked tirelessly with no regards for their injuries or fatigue to contain and extinguish it. In addition to this our Healers provided their services to injured citizens for a very reasonable rate, and all those who lost family members to the fire agreed to drop their complaints after a meeting with our benefactors, The Bank of Mezzano.

Moving on to the company of Necromancers serving with us … while I can understand the discomfort many feel in their presence I can assure you that they have never used their gifts on anyone connected to our employers; in addition to this the … unusual nature of their charges reduces our operating costs significantly (and, of course, we pass that saving on to you).

Now, you may be wondering why you would hire us in light of the above. Think about the damage we could potentially do to your people and holdings. Now, consider the effect of letting us loose on your enemy (where we would present no risk to you or anyone you care about, so long as payment is prompt and in full). That's why you'll hire us. We will present ourselves to you a few days after this letter arrives, you will find information on our prices and the appropriate deposit on the reverse of this sheet.

We look forwards to working with you and not for your enemies.

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 No.15014

>>7558

Just use Excel dude, the ever humble [ =sum(first cell:last cell) ] does wonders~

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