>Realm (3)
Mountains, Forest, Coast
The Empire has a large mountain range surrounding it north, east, and south which is almost impossible to cross with an army conventionally. The coast is to the west with numerous rocky reefs and bays, with forests all between.
>Features (1)
Ancient Ruins
Ancient Elven ruins can be found throughout the Empire, though mostly on the coast. The largest ruins is the capital city itself, having been relatively persistent in habitation throughout the ages (eg. Rome).
>Races (2)
Humans, Elves
Humans live in the western forests and along the coast, while Elves inhabit the eastern forests and mountains. Only in the capital can both races be found in abundance together.
>Cities (6)
City Walls, Bazaar, Paved Roads, University, Sanitation, Shipwright
Most cities are on the coast and larger rivers, with a few more inland. Large ancient walls surround the entire capital city (including the harbor side) like the Theodosian Walls of Constantinople, with the largest and busiest markets in the known world ferrying goods to and from the Empire. The cities are covered in, and connect to each other with paved roads as old (and as durable)as the ruins themselves. The Empire's learning institutions are among the best, graduating great minds every year in the hundreds ready to work for the betterment of the realm. The sewers and aqueducts of the Empire - particularly those in the capital city - are engineering marvels that cater to the needs to hundreds of thousands. Shipwrights build the fastest vessels to sail on the sea and sky to carry people and goods to the far reaches of the realm and beyond.
>Technology (5)
Improved Metallurgy, Printing press, Banking, Chemistry, Airships
The great forges of the Empire turn the ores mined from the mountains into a whole manner of metal artworks - from exquisite titanium chest plates to golden jewel-studded crockery, the forges make them all. The printing presses of the Empire have revolutionized education and communications, making the efficiency of the affairs of state tenfold the capability of the neighboring realms. Banking has also flourished, with organized banking conglomerates taking root in the Empire managing the stewardship of the citizenry's wealth. Thanks to the printing press, paper currency has also been developed. Advanced chemistry technology has also given the Empire firearms, cannons, sophisticated medicine, and lighter-than-air gasses. Thanks to chemistry, rigid airship travel is now possible - the Empire already maintains a fleet of air battleships and an even larger merchant airship fleet.
>Personal (3)
Elemental Magic, True Adept, Divination
Elemental Magic should keep me safe should I find myself in trouble, and with the added bonus of True Adept I should be more than capable of looking after myself. Divination should allow me to watch over the realm for trouble within and without.
>Perils (2)
Raiders, Fallen Queen
Raiders will make trouble along the coast, but the cities should be safe behind their walls and legions of musket-wielding soldiers - not to mention the airship fleet blasting the raiders' war galleys from above. The Fallen Queen should be easily defeated with my magic and army.