No.522
Domain Master
____________________________
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No.523
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No.524
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No.533
>affinity: technology
>size: giant
>race: construct
>boss perks: vitality prowess, agility prowess, perception prowess, charisma prowess, phylactery, enchanted armour and weapon and personal guards
>minions average and large size, constructs and elemental metal
1 servant
2 guardsmen
1 eingineer
1 recruiter
1 clerics
1 merchants
1 soldiers
2 warriors
2 agents
1 craftsmen
and personal guards
1 champion
1 chosen
2 warlords
minnions perks: evolution and faction
>realm and reputation: hidden and unknown
>complications: adaptation for final form titan and apocalipse for companions like me
so machines
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No.557
>>522God I love this one but it needs a few more rules.
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No.574
>>522I am going to use this for a round of RisusRPG it is fucking great
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No.996
>>522
>>523
>>524
Afinity: Necrotic
Size: giant
Race: Monstrous
Boss Perks: Phylactery, Corruption, Morphing [Petite, Humanoid], Magical Prowess, Empowerment [affinity Earth], Physical Prowess, Vitality Prowess
Medium [Undead] 100 soldiers, 50 Mages, 25 Clerics, 10 Riders, Archmage, Chosen
Petite [Humanoid] 10 Craftsmen, 10 Harem, 10 agents, 10 Sorcerers, Witch, Oracle
All minions are Hybridized with Monsters, Ascendancy.
Realm Perks: Mobile [It seems to appear deep underground where ancient battles or plagues left thousands dead], Hidden [DEEP underground]
Complication Whispers[ 2 shards]
Personal Guards, Physical Prowess
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No.997
>>522
>affinity
technology
>size class
petite
>race
humanoid
>boss perks
perception prowess
charisma prowess
arena manipulation
personal guards X4
morphing (colossal construct)
>minions
(giant bestials as the slave caste, average constructs for the rest)
slaves X10
engineers X5
sorcerers X5
riders X5
(personal guards gives me 16 tokens for lieutenants)
champion X10
assassin
witch X5
>realm perks
legendary
unknown
>complications
treasure
malevolent
that gives me 6 minions tokens to spend on minion perks
appearance
talented (engineering)
speciality (agility)
ascendancy
faction
training
The legend tells of a giant clockwork city, housing untold riches.
But it is ruled over by a cruel king, an evil tyrant that has enslaved his people using mechanical constructs
When traversing this urban landscape beware of traps and riders. The entire structure is a giant clock filled with spring traps and treacherous moving parts. The people here are forced to continue working on it day in day out, they have become quite agile, weaving through the brass like apes in the jungle. The riders scout the area and attack anything suspicious they see, they sit on mechanical flying mounts.
If you ever do confront the titan he will summon 15 lackeys to fight for him, 10 tank class fighters and 5 debuffers, it's a tedious fight. But there's one secret enemy spicing up the battle, behind the girders somewhere hides a skilled assassin, ready to strike when you least expect it.
If you manage to destroy the lieutenants and disable the titan out will come a little gnome, in a Wizard of Oz-esque twist.
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No.1025
>>522
boss name:gus'shal
affinity
>earth
size class
>average
race
>monstrous/humanoid
perks
>physical prowess
>magical prowess
>charisma prowess
>corruption
>personal guard
>hybrid
>companion
name:Beatrice
illusion
average
celestial
>shapeshifting
>morphing
>final form
part 2
minions
size:tiny/petite/average/giant/behemoth
races:elemental/bestial/demonic/celestial/humanoid
3:soldiers 1:recruiters 2:slaves :servants
1:sorcerers 1:agents 2:overseers 2:harem
1:chosen 1:champion 1:archmage 1:oracle
3:diverse 1:appearance 1:faction 1:sustenance
part 3
realm perks
>expansion
>unknown
complications
treasure
adaption
rival
nemesis
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No.1027
Affinity: Tempest
Size: Average
Race: Human/Elemental
Boss perks: Hybrid, Vitality, Physical, Agility, Magical,Charisma, Companion, Final form
Companion: Tempest, Giant, Beast (Raiju)
Final Form: Giant Size, Tempest Affinity, Elemental Race.
Minions
Humans and Orcs
Petite and Average Sizes
2 Guards
2 Soldiers
2 Mages
2 Servants
2 Engineers
2 Warriors
2 Battle Mages
2 Sorcerers
2 Harem
2 Riders
2 Champions
2 Archmages
Hybrid: Elemental
Appearance
Separate and Large
Benevolent, Treasure and Crusade
I am Lord of The Elemental Plane of Lightning.
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No.1293
>Realm
Mystic
>Size
Petite
>Race
Celestial
>Boss Perks
-Agility Prowess
-Magical Prowess
-Personal Guards
-Enchanted Weapon
-Empowerment x2 (affinity Air and Aquatic)
-Morphing (affinities Illusion, Dark and Acoustics, size Tiny, race Celestial)
-Final Form (Affinities Air, Tempest, and Inferno, size Giant, race Demonic)
>Minion Sizes
Petite and Average
>Minion Races
Celestial and Humanoid
>Minion Types
2 Servants
1 Clerics
1 Mages
1 Merchants
1 Warriors
1 Priests
1 Craftsmen
1 Agents
1 Harem
1 Champion
1 Archmage
1 Oracle
1 Witch
>Realm Perks
Protected, Unknown
>Complications
Benevolent (Use my extra 3 minion points on Ascendancy, Appearance, and an extra Harem)
Adaptation (Use my extra shard on a (female) Companion - Gaia, Average, Humanoid)
So I'm just gonna be a little shota and have a nice peaceful realm and have fun with my harems and companion. I can always morph into my other form and dick around with people, or use my final form if I need to. I just have to pray to god that no one shows up with anything more than a group of bandits and decides to wipe the floor with me.
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No.1294
>>Affinity
Glacial. Keep it frosty, and makes my realm dongerous.
>>Size&Race
Nermal human. Since I am immortal, there is no need for any weird changes.
>>minions&perk
Sorcerers and Harem, plus the perk sustenance.
>>realm perks&seeds
Legendary, hidden.
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No.1608
>>522
In a unrelated/related note, setting the complications last always causes trouble. I'd rather get them now.
Malevolent, Rival, Hero, Treasure. 15 to 31 minion tokens. Great.
[AFFINITY: GAIA]
BOSS STATS:
GIANT CONSTRUCT
Vitality, Physical, Agility, Magical, Perception and Charisma Prowess.
Empowerment(Mystic) and Personal Guards.
31(+4 personal guard tokens) to spend.
Minion Types: Average and Giant Sizes - Humanoids and Elemental
4 Personal Guards: 2 Champions, 2 Archmages.
8 Tokens > 200 Guards
2 Tokens > 50 Scouts
2 Tokens > 50 Servants
1 Token > 25 Recruiters
2 Tokens > 20 Sorcerers
1 Token > 10 Overseers
2 Tokens > 20 Priests
2 Tokens > 20 Craftsmen
2 Tokens > 2 Warlords
1 Token > 1 Oracle
1 Token > 1 Chosen
MINION PERKS: Appearance, Ascendancy, Faction, Sustenance, Equipment, Training.
REALM PERKS:Expansion, Legendary.
Here we go. Sorry for taking Complications first, but its a pain in the ass to have to go back to check complications.
I really don't know what to put for my main Boss - He's the least important thing I can even think about. I even put on some points for Personal Guards because otherwise I have no need for anything here, Corruption is just nifty because it goes with my realm's gimmick. Besides, having two Champions and Archmages in my throne room isn't too much of a waste, when you think about it.
Everything is focused on self-sustenance and the expansion buff. I have (and need) no Soldiers, Scouts work together with Guards and Riders to beat up any intruders, Overseers keep track of non-fighters and the Warlords keeps track of fighters, yadda yadda. Sustenance, Equipment and Training should keep me untroubled by any neighboring kingdoms. Faction, Appearance, Legendary and Malevolent perks should make my land more frightening to face to anyone.
"That Rival and the Hero is going to destroy him, I'm sure of it".
-t. Worried Kingdom
I might not achieve World Domination, but should I defeat the Hero and the Rival I sure have a good start.
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No.1610
>>522
First off complications so I don't have to revisit earlier options.
Treasure, Malevolent, Rival, Hero. 31 Tokens.
Affinity: Mystic
Boss: Giant Humanoid.
Vitality, Physical, Agility, Magical, Perception, Charisma Prowess. Enchanted Weapon, Personal Guards.
MINIONS: Humans and Elementals, Average and Giant.
[5] 125 Guards, [7] 50 Mages, [9] 50 Scouts, [10] 25 Servants, [12] 50 Clerics, [13] 25 Recruiters.
[15] 20 Battle Mages, [16] 10 Sorcerers, [18] 20 Riders, [20] 20 Priests, [23] 30 Craftsmen.
[24] Warlord, [25] Witch.
PERSONAL GUARDS: 2 Champions, 1 Archmage, 1 Oracle.
6 Coins Remaining. Ascendancy, Appearance, Faction, Sustenance, Equipment, Training.
REALM PERKS:Expansion, Legendary.
THE PLAN.
The whole realm I've made is focused on the Expansion Perk. With Training, Equipment and Sustenance, I have no need for food and can avoid trading, which is helpful if I'm going to use Expansion, which is likely going to blot out trade relations(which I'm not even trying to save at the moment). Just make Guards watch over what I "conquered" by being close to.
Other things I bought is for manipulating other realms without attacking them. Appearance, The Witch, Malevolent, The Recruiters, Legendary Reputation? Everything so I could intimidate other realms as I grow. Hopefully, the end reaction is that they won't attack me, or that they'll hold off attacking me in hopes that my nemesis is going to defeat me, which will give me more time to train my armies and prepare for the realm storm which will happen should the Rival and the Hero fail to defeat me. Once I'm done spreading my mystical land plague onto everyone, I promise to dominate them gently.
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No.1611
Well fuck.
I posted >>1608, but the thread didn't update until I posted >>1610 too.
Thanks, hotdude.
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No.1671
>>522
Taking complications first:
Treasure, Benevolent, Crusade. Undead. 31 Coins.
Whispers. 10 Shards
Mystic Realm. Average Human.
Empowerment on:Inferno, Aquatic, Glacial, Earth, Air, Gaia, Light.
Enchanted Armor, Enchanted Weapon, Personal Guards.
Minions(31 Coins): Humanoid and Elemental Giants and Averages.
Perks: Empowerment(Wasteland), Ascendancy, Equipment, Training. (27)
50 Soldiers, 200 Guards, 75 Mages, 50 Scouts.(12)
20 Battle Mages, 20 Sorcerers, 20 Riders, 20 Priests.(2)
Champion, Warlord, Archmage, Chosen.(0)
Personal Guard: 4 Champions.
Realm Perks: Large, Protected.
I am the fucking owner of thousand of Empowerment options. Because I can. I am exploiting the fact that Enchanted Weapons, Sorcerers, and Champions are knowledgeable in my empowerments to make the most powerful fuckhouse of magic out here. Maybe individual Prowess options are better than taking Empowerment, but not if you have 4 Champions and two enchanted equipment choices. In my case, I have enchanted armor and sword with all my Empowerments. Also? 4 Champions.
Okay lets whip up how fighting everything coming to fuck me up is going to work:
Treasure is not as important because the Undead Complication makes the nobles flee the land, leaving only bandits and scattered peasants. The complications I got only mean that some of them have come under my wing, and they're mostly non-peasants. My Soldiers should quickly collect them into my realm and bring under my benevolent protection so I can strip the Undead Lich of possible corpses. My Realm is Large, so I don't suspect anything too bad will happen even if we get more people into my realm.
As for the Whispers, I have a pretty big magical force.
I shall remind you that my Empowerment of a Light Realm grants me and all my Champions better morals. This is otherwise useless, so I can only assume that Light Realms(And people empowered by them) give off a bigger protection to the Whispers. If this is true, it could aid my fight against the whispers. I have a Chosen to aid me in the destruction of the Forgotten Ones, too, as it says he is experience in exterminating the supernatural. If not, he can aid in the destruction of skeletons instead, which is still useful.
Any criticisms or problems?
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No.1672
Affinity: dark
Size: petite
Race: humanoid
Perks:
>vitality, perception, & magical prowess
>2x personal guards
>empowerment: necrotic
>morphing:
>>size: colossal
>>race: monstrous
>final form: same as morphing but with titan size & inferno instead of dark
>companion:
>>race: draconic
>>size: behemoth
>>affinity: inferno
Minions:
Races:
>monstrous (M)
>bestial (Bs)
>humanoid (H)
Sizes:
>average (A)
>giant (G)
>behemoth (Be)
Elites:
>4x warriors (BsG)
>4x sorcerers (MA)
>psionics (MA)
>2x agents (MA)
Lieutenants:
>3x champion (BsBe)
>3x archmage (MG)
>warlord (BsG)
>assassin (HA)
>hunter (BA)
>oracle (HA)
Personal Guards:
>2x archmage (MG)
>2x chosen (HA)
>4x champion (BsBe)
Minion Perks:
>diverse
>sustenance
Realm Perks:
>expansion
>legendary
Complications:
>malevolent
>hero
>nemesis
+8 minion tokens
+1 shard of power
I'll be a giant Forgotten One in a dark, shadowy realm that's constantly expanding thanks to my tireless, ever-growing army of beastmen, humanoids, avatars of the Forgotten Ones, and the reanimated bodies of my enemies. Should anyone try to challenge me, I'll initially appear to them as a small child before switching to my true form and summoning a fire dragon and my 8 most powerful servants.
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No.1676
>>1671
I looked at the complications and realized I'd have more shards and powers if I'd just went evil, since "Dying" isn't a direct assault on my base like in the good complications.
Oh well someone else can have fun with that.
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No.1722
>>522
I'm going to try to make something that can't be told apart from a regular province.
>Affinity
Light. Flat farmlands, also known as rural idyllic.
>Size class
Avarage, just a regular old guy.
>Race
Humanoid. Totally accepted.
>Boss Perks
Perception Prowess
Charisma Prowess
Personal Guards X4 (16 champions)
Final form (titan, monstrous)
>Mooks
Guards X2
Servanst X3
Merchants X8
>Elites
Harem
>Minion perks
Talented (farming)
>Realm perks
Large
Unknown
People that wander into my realm shouldn't be able to distinguish it from just another province in the king's territory. Only a fraction will have the knowledge to put two and two together and recognize it as an arcane place.
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No.1734
>>1722
>Only a fraction will have the knowledge to put two and two together and recognize it as an arcane place.
The "Personal Guards" option, that gave you 16 coins just now, is supposed to be used to buy Lieutenants. How are you going to deal with that?
You're on Light, Flat Farmlands, so I don't think you pick "Hunter". Most other options are magical, Champion would give away you're a light realm. So, how is it going to go? 6 Warlords and 6 Assassins?
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No.1735
>>1734
Would champions really give it away immediately? I imagined they could tap into it for special abilities, not that they would glow with arcane energies.
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No.1736
>>1735
It depends. In my opinion, Champions seem like they would be very brutal and obvious with their choice of abilities. You can just order them NOT to use the light unless the enemy knows, of course, but that's sealing their power.
You'd also have to hold off your minions form using the boost to your minions that "Light" realms give– The ability to temporarily blind foes.
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No.1756
File: 1461113567809.jpg (419.33 KB,1600x843,1600:843,1600x843_21054_Fantasy_ban….jpg)
Musical Kingdom
>Affinity
-Acoustics
>Size
-Average
>Race
-Human
>Boss Perks
-Vitality Prowess
-Physical Prowess
-Agility Prowess
-Charisma Prowess
-Corruption
-Shapeshifting
-Final Form
-Personal Guards, for my band
>Minions
-Race, Size
-Humnoid Goblins, Petite
-Bestial Bird People, Average
-Construct, Giant
>Minion Types
-x2Engineers
-Recruiters
-x2Harem
-x2Craftsmen
-Training
-Appearence
-Diverse
-Guards
-Servents
-Clerics
-Merchants
-Overseers
>Realm Perks
-Mobile or Hidden
-Protected
Had this for about a month but never posted it cause I couldn't decide on a few minion choices and a final power for myself.
My realm is that of music and enjoyment. It will either be hidden, as in invite only kinda deal, or a mobile city akin to howls moving castle or that city on a giant turtle in white knight chronicles.
My minions are goblins, bird people and constructs. The goblins are mainly my craftsmen and engineers constantly making magical instruments and when off duty enjoy the merriment however they please.
Birds are naturally gifted musically so I thought they would suit nicely for entertainment and creating new music for the realm.
The constructs themselves I had the idea of taking the forms of sentient instruments. Maybe a transformation or just have some constructs be humanoid while some become magical sentient instruments.
My harem will have all three of these races of course. Shortstack Goblins, Fluffy Birb ladies, and Clang.
Guards to keep the peace and take care of anyone overindulging and being a dick, basically just glorified bouncers. Appearance cause no one likes to be ugly or fug uglies. Recruiters to help raise the population, and gain more workers and merchants. Clerics to help with injuries and hangovers. Merchants to sell our instruments and buy/sell various goods. Servants to attend to the needs of those not currently on duty or to our guests. Trainer so that anyone who wishes to stay can learn a profession and be able to provide for the realm
If anyone threatens my realm of pleasure and leisure I take charge with my personal guard who are my back up band and keep moral up for our small army while providing back up with specialized musical weapons created by my goblin craftsmen and engineers. (I chose protected under realm perks so we should be ok with just a small army so long as we keep the protection in good repair. Although why anyone would want to destroy my peaceful paradise I don't know. Jerks maybe.)
For my final form I would grow large and have giant acoustics attached to my being and would destroy things with concentrated sound.
Hope that's enough detail. Wanted to go for a realm that was constantly making new music. Looking at it now I hope it doesnt sound to hippy. Wanted it to be more like 'We are a peaceful nation, but don't fuck with us."
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No.1759
>>1756
I was going to make a comment about having living self-moving musical instruments as a dungeon to crawl through but I guess giant isn't actually that big.
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No.1863
I remember making a build for this, with becoming a submarine transformer in mind.
Affinity: Aquatic
Size Class: Colossal
Race: Construct
Boss Perks:
Hybrid >Additional Race: Humanoid
Empowerment >Additional Affinity: Technology
Personal Guards >Warlord, Assassin, Hunter, Oracle
Final Form >Titan Size, Alternative Race: Draconic
Perception Prowess, Charisma Prowess, Vitality Prowess, Arena Manipulation
Minion Races: Beast, Construct
Minion Size Classes: Average, Giant
Minion Perks:
Talented >Engineering
Specialty >Speed
Equipment, Training, Faction, Ascendancy
Minion Classes:
Guards (1), Soldiers (1), Spies (1), Servants (1), Recruiters (1), Engineers (1), Riders (1), Overseers (1), Champion (1)
Realm Perks: Mobile, Hidden
Complications:
Treasure >Additional Minion Classes: Agents (1), Priests (1), Craftsmen (1)
Adaptation >Additional Boss Perk: Agility Prowess
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No.2572
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No.4824
There is no day like update day
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No.4834
>>4824
>Light affinity
We holy, since tech is more on the polluting industrial side instead of the shining futuristic utopia.
>Large
The lord of heaven is big enough to watch over it from a literal standpoint. Keep an eye out for the oversized shining throne
>Celestial
With not one, not two, but FIVE pairs of pure white wings that are largely just for decoration, but cool none the less
>Magical prowess (1)
BATHE IN THE LIGHT
>Enchanted armor (2)
FAITH IS MY SHIELD
>Enchanted weapon (3)
My holy blade will pierce all
>Personal Guards (4)
my Seraphim guards
>Domain control (5)
This is my realm
>Vitality (6)
>physical (7)
Behold the strength of heaven!
>Final form(8)
Average celestial. Yes, I went down a size class. When everything you've been fighting for hours up to this point has been huge, seeing something your size lets you know shit's just got real
<Personal Guard
>Brother Richter Ambrose (Chosen)
A paladin who received enough divine favor to transcend his mortal body and join me in heaven
>Sinnestrum (archmarge)
Formerly a succubus, Richter purified her on his quest and she now uses her demonic powers to aid the high heavens
>High Priestess Sinn Ambrose (Oracle)
Descended from Richter and named for his wife, Sinn Ambrose was destined for greatness from the beginning, and her intellect rivals my own
>Abel Melchior Alphaeus (champion)
Something about his birth made him naturally gather ambient holy energy at all times. Whoever he may have been has long since been lost, and his will is now that of light itself
<minions are average size humans and large size celestials
>Priests (1)
My followers are many and mighty
>warriors (2)
With the support of the priests, they are nigh unstoppable
>summoners (3)
Bringing forth beings of pure holy energy, as well as simply transporting troops wherever they are needed
>Riders (4)
They ride griffons and dragons, based on the preference of the rider
>Craftsmen (5)
A warrior is nothing without arms and armor
>Recruiters (6)
The forces of heaven are mainly those who have proved themselves on the world below, and it's up to these guys to find those up to the task
>Clerics (7)
The uncountable clergy who have proved their faith to me
>Soldiers (8)
To pray for my protection before battle is common practice, and those that hold true to their faith join me in heaven
>Servants (9)
Specially crafted minor celestials to care for the denizens of heaven
>Peasants (10)
not all who follow me are destined for greatness, though all who are sincere in their devotion are rewarded
>Devotion (11)
should be a given, honestly
>Sustenance (12)
Heaven is a perfect place where all the minor annoyances simply don't exist
>training (13)
They have all the time in the world to improve themselves
>Upgrade (14)
My craftsmen do their jobs well
>Specialty (regeneration) (15)
This is a realm beyond death.
>Separate
This is not part of the mortal world
>Legendary
Not a soul hasn't heard of heaven, though some choose not to believe
>Restoration
This place will not be so easily defiled
You expect heaven to have complications?
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No.4835
>>522
One of my very favorites!
Average Human. Manlet master race
>Vitality
So I don’t die
>Physical
So I can make damage
>Perception
So I don’t get assassinated
>Charisma
For better corruption
>Corruption
To enslave. Psionics is a great bonus.
>Final Form
My trump card, for when I need to destroy entire armies, castles, or titans. ‘’Monstruous, Collosal – Gaia(for regen), Dark(for corruption), Necrotic(for toughness) and Mystic(for bonus magic)’’
>Empowerment
>Empowerment
>Empowerment
>Personal Guards
Champion, Warlord, Archmage and Chosen.
Champion for when I have some serious opposition, Warlord as advisor, Archmage to teach magic, and Chosen as de facto bodyguard.
Affinity
>technology
>mystic
>illusion
We /intelligent/ here. I want to keep tech and magic separated, we can enchant thanks, but not make mana reactors, this is so if we ever lose one we can still use the other without problem – surely anti-magic stuff and EMP is a thing around here.
Tecnological traps, magic traps, kikery and mazes in an ever changing, physics defying realm – good luck to anyone invading.
>Necrotic
So we may raise the dead to be used a fodder, increased toughness will help me not die. Also, swamps and marshes have many insects, which transmit disease, in addition of being difficult to transverse on food and for most vehicles.
Minions
Human average, Manlets and Tall women. Predominatly red hair and gray eyes with the rest having brown hair and green eyes, and I don’t want a single drop of melanin in any of them which would actually cause them to be red . Only one race and size because http://onlinelibrary.wiley.com/doi/10.1111/j.1467-9477.2007.00176.x/abstract
http://www.city-journal.org/html/eon2007-06-25jl.html http://www.law.uchicago.edu/files/files/56.Lott_.Police.pdf
http://arxiv.org/abs/1110.1409
http://books.google.com/books?id=zqMCc37dW1kC&pg=PA129
http://books.google.com/books?id=ZyAt3T1V4EcC&pg=PT97
http://books.google.com/books?id=TmlGzr4s0uMC&pg=PA16 http://www.spiegel.de/international/germany-s-immigrants-integration-in-theory-alienation-in-practice-a-433006.html
>Training
A must.
>Talented: learning
hueheuehueheuheuehuehueheuheue
>Devotion
Also a must, this will make sure they are loyal and have morals (super important to resist jews).
>Native
A must when we live in such area.
>Empowerment
Light, because of the virtue. If we are strong and don’t need to eat, why would we ever improve? But if we are weak, them we need to virtue to never be fearful or self-defeating. This will also motivate them to work and fight, and to ever improve themselves and their civilization/race. Note: altruism, mercy and pity are not virtues.
>Upgrade
Since we already start at war.
>Agility
Something I don’t have, Will also allow them to reload faster – I fully intent to equip them with guns, that’s why I picked Technology Affinity.
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No.4836
>>4835
With the Perks chosen and complications taken, I have 16 goon shekels remaining. Given the natural defenses of my realm and our ability to raise dead, I will focus on infrastructure rather than outright military and focus on training of the population and prepare them for the worst.
>Mages
To improve the defenses of my mytical realm.
>scout
Mostly to protect the summoners, in addition to patrol.
>Spies x2
Information is important, I will need that network mostly to defend against inside jobs such as 9/11.
>Engineers
Improving things is very important.
>Peasants x2
They better make sure we got enough food, ore and industry. They will be trained as necessary.
>Recruiters
Because of the virtue and loyaty from Light affinity and Devotion they won’t be necessary in the population unless maybe to quell the Rumors, I will send them to shill in the enemy realm.
>Summoners
They will conduct gorilla warfare on those little bitches, they will summon destructive monsters, direct them to the enemy realm, and them gtfo there before they get caugh.
>Priests
I understand they heal my realm, sounds usefull as no doubt my enemies will try to destroy my realm. It’s also good that they can teach my other minions their magic.
>Craftsmen
For the training.
>Overseers x2
Management is efficiency.
>Agents
First they will train more agents, them they will solve the Rumors problem if it still persist, them they will infiltrate in the enemy realm.
>Warlord
To be a general and to train.
>Chosen
Mostly to train.
Not picking stuff like sustenance because if life gets too easy, so do the people. This is also the reason I will start at war with a Rival, don’t want to end up like Sweden who went 200 years without war.
Realm Perks
>Large
Starting bonus.
>Expansion
Also negates the Minion Perks other Overlords may have.
>Unknow
So I don’t get attacked too early on, hopefully it will negate some of the popularity from Expansion
Complications
>Rumors +3 minion tokens
Fucking kikes
>Rival +5 minion tokens
A good war to get the population united, and a realm to conquer.
>Whispers +2 shards of power
Being human I have strong will, and also x3 bonus int from affinities. I’m sure I will be just fine, did I mention my final form is a Forgotten One?
Anon, choose a weaker build in here or make one without complications to be my Rival.
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No.4912
>>4824
>environment
air seems very convenient
>boss size
large - have wings so I'm good
>boss appearance
humanoid
>boss perks
domain control
empowerment - stormy mountains on floating islands are a great idea
morphing - giant tech-based metal construct (mech)
morphing 2 - large tech-based metal construct
guardian
cooler weapons and armor
personal guards
final form - colossal tech-based metal construct
hybrid - the other forms still look pretty humanish
>minions
sizes are petite and normal - races are humanoids and metal constructs
>mooks
servents
mages
engineers
clerics
spies
soldiers
merchants
scouts
guards
peasants
recruiters
thives
>elites
harem
overseers
sorcerers
warriors
riders
priests
agents
craftsmen
>lieutenants
champion
assassin
warlord
archmage
>guardian
chosen
hunter
champion
>minion perks
empowerment - tech
diverse - beasts and tiny
diverse 2 - large and dragons
native
specialty - magic cause it's saves mana if your spells are more powerful
hybrid - some of the humanoids have traits of the other races
hybrid - some of the constructs look like humans or animals
talented - tech shit
training
appearance
sustenance
>realm perks
grand lair
restoration
protected
separate
>drawbacks
rival
hero - did this like a videogame boss I'm going to lose anyway
usurper - the partner will become hot with appearance anyway
apocalypse
dying
quest
nemesis
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No.4918
Gaia
Average
Humanoid
Vitality, Strength & Agility Prowesses
Empowerment (Earth)
Enchanted Weapon
Final Form (Behemoth)
Average, Giant
Humanoid, Beast
(Rival +5 tokens)
100 Soldiers
50 Servants
25 Scouts
25 Spies
25 Guards
25 Engineers
10 Priests
10 Craftsmen
10 Warriors
10 Sorcerers
10 Agents
1 Warlord
1 Assassin
Training, Faction, Diverse (Petite & Bestial)
Hidden, Large
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No.5271
>>4824
>>4912
I'm going to make one for Trump and America now! This is perfect for it! MAGA!
>affinity
mystic - meme magic
>size class
large - duh!
>race
humanoid
>boss perks
empowerment - tech
empowerment - storm
empowerment - acoustics
empowerment - light
morphing - giant tech-based metal construct (Trump mech based on webm related)
charisma prowess
guardian - Pence. He will have lesser versions of Trump's awesome superpowers and skills.
final form - colossal tech-based metal construct
arena manipulation
personal guards
hybrid - In his human form Trump has hidden (or not hidden by choice) cyborg stuff and in his mech forms look he is human shaped.
>minions
average and humanoid
engineers
recruiters
peasants (which Trump will soon make prosperous)
meme mages x2
meme clerics
servants (cute anime girl maids)
soldiers x2
guards (for the people)
scouts
merchants
spies
>elites
agents
warriors
meme wizards
craftsmen
psionics
riders
meme priests
>lietenants
warlord
hunter
chosen
assassin
champion
arch meme mage
>guardian Pence
large and humanoid
assassin
arch meme mage
oracle
>minion perks
native
sustence
upgrade
training
appearance
diverse - tech based metal constructs and large
diverse - dragons and giant
hybrid - Some minions are cyborgs and some other minions are human or animal shaped.
talented - tech
talented - firearms
specialty - magic (like I said; it saves mana)
>realm perks
large
proteced
restoration
legendary
>complications
benevolent
hero
nemesis
whispers
rumors
rival
apocalypse
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No.9120
bink ill try to play you later
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No.9142
>>4824
BOSS
Affinity: Air, Mystic, Technology
Size Class: Tiny/Small/Average
Race: Humanoid-Construct
Boss Perks: Agility, Magical, Charisma, Phylactery, Hybrid, Empowerment*2, Morphing*2
Tiny: Pixie with magitech wings. The wings have lights and jets in them.
Small: Smaller wings and weaker jets for the size. No lights.
Average: No wings and inferior flight, but jets can be hidden when deactivated. Superior for infiltration.
MINIONS
Minion Races: Humanoid-Construct, Beast-Construct, Construct
>My own hybrid quality lets me apply construct to everything.
Minion Sizes: Tiny, Small, Average
Androids: Humanoid constructs like myself, but they must be regrown from the core at a gestation facility to change forms. The majority are tiny and female.
Servitors: Mindless servants and guards. Most are robotic, but some can pass for animals. Can be changed at a gestation facility, but android and servitor cores are incompatible. You cannot make make one out of the core for the other.
Rivals: Augmented humanoids. Some of them might be redeemable.
Mook Servitors: Guards*2, Servants*3
Mook Androids: Mages, Clerics, Peasants(Civilians), Merchants, Engineers
Elites: Sorcerers, Agents, Psionics, Craftsmen
Lieutenants: Oracle, Witch
Minion Perks: Diverse, Appearance(Beautiful), Talented(Subterfuge), Specialty(Charisma), Native, Upgrade, Training
REALM
Realm Perks: Mobile, Hidden, Unknown
Complications: Benevolent, Rival, Quest
Floating islands that hide themselves with a combination of magic and high altitude. Large-scale movement is done through teleportation, but lesser and more cumbersome movement of individual islands is possible through magic and engines.
We mostly keep out of external conflicts and our location and movements are secret. It might seem as though we have access to everywhere at once since we will rarely announce ourselves or operate overtly. We are popular with adventurers as guides and with our ability to show up anywhere with strange goods. Our people are known, but our realm and I are not. Due to this and Phylactery it is safe for me to leave.
Benevolent: Affection toward natural races is part of our design. There are many strange myths surrounding us and some believe we are divine.
Rival: Several strange, augmented humanoids have tried to take control of the realm. By an accident of the competing-archetype core design we cannot be given absolute directives, but they have gained control over several servitors and islands.
Quest: Our rivals might interfere, but do not want to be discovered by outsiders either and I cannot leave too long due to them. Therefore, moving the realm is the best option since it will not draw outside attention.
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No.9145
>Affinity: Air
>Size Class: Giant
>Race: Humanoid
>Boss Perks: Vitality, Physical, Magical, Perception, Agility, and Charisma Prowess. Enchanted Armour, Weapon.
>Minions: Average sized Humans: Elites: 5x Battle Mages, 5x Psionics, 5x Harem
>Realm Perks: Protected, Growing
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No.9166
>>4824
affinity: air
size: large
race: celestial angel
boss perks: (8 shards of power) +1
-magical prowess
-physical prowess
-empowerment: illusion
-empowement: mystic
-enchanted armor affinity: mystic
-enchanted weapon affinity: air
-morphing: behemoth sized dragon with storm affinity
-domain control
-guardian (champion, warlord, archmage)
minions: (15) +5 +5 +3
-assassin
-oracle
-hunter
-chosen
-witch
-harem of 10 seductresses
-10 craftsmen
-10 priests
-10summoners
-10sorcerers
-10 Warriors
-10 riders
-10 psioned
-50 guards
-150 soldiers
-50 merchants
-50 engineers
-50 mages
-50 thieves
-50 spies
-50 scouts
-50 servants
-50 clerics
minions perks:
-traning
-evolution
-speciality: magic
realm perks:
-large
-protected
-restauration
complication:
-quest +1 shard of power
-usurper +5 minion tokens
-saviour +5 minions tokens
-benevolent +3 minions tokens
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No.9168
Never talk to me, my guards, my guardian, my economically prosperous magitechnocratic society, or my final form again.
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No.9370
>>4824
>An affinity towards light.
>Size: Large
>Race: Humanoid (Human)
>Boss Perks
Empowerment, Air
Empowerment, Gaia
Empowerment, Earth
Vitality Prowess
Physical Prowess
Perception Prowess
Charisma Prowess
Personal Guards: 4 Chosen
Personal Guards: 4 Champions
Personal Guards: 4 Warlords
Guardian: Oracle, Warlord, Champion.
>Mooks
Soldiers x5
Clerics x 2
Peasants x3
Merchants x1
Recruiters x1
Engineers x1
>Elites
Priests x 5
Overseers x 3
>Lieutenants
>Minion Perks
Devotion
Evolution
Sustenance
Talented (Healing)
Appearance
Empowerment (Technology)
>Realm Perks
Large
Legendary
Grand Lair
>Complications
Benevolent +3 Minions
Savior +5 Minions
Hero +5 Minions
Nemesis +1 Shard of Power
Whispers +2 Shards of Power
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No.10067
>>4824
You know, version 1 seems more complete.
Technology and Mystic, those are the most usefull ones long term with adaptability and intelligence.
Average-sized man.
>Boss Perks
Vitality, Strength, Empowerment, Corruption(good to enslave + psyonics)
Morphing (Giant Monstrous)
Personal Guards (Oracle, Archmage and Warlordx2)
Guardianx2 (Large Celestial, Chosen Champion Hunter) Female too so I can have and army of those and they will dub as my harem lmao
>Realm Perks
Large, Expansion and Unknow. Ayy everyone else is in for a nasty surprise!
>Complications
Filthy inferiors with their backwards, inverted moral will surely see me as evil. Fucking normalfags, they will die. Rumors, Malevolent and Downfall will surely come to me. (+11 minion tokens)
>Minion (26)
<Perks (22 left)
Training, Devotion and Talented (learning) are a must, also picking Apperance fearsome so they themselfs won't be intimidated. Not picking native or sustenance because that would make them weak long term, there is no improvement without struggle.
<Lieutenants (18 left)
Chosenx2 and Hunterx2 to teach. Not picking others using this because they don't have garantee loyalty like the Personal Guards.
<Elites (9)
Warriors, Summoners, Riders, Agents, Craftsmen, Overseer, Psionicsx3 (gifted heh? Guess they can't teach that. Off to the eugenics program with them.)
<Mooks
Recruiters x2, Peasants x2, Servants, Spies, Engineers, Soldiers, Guards.
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No.10144
>>522
>Affinity
Inferno and Dark
>Size and Race
Giant Elemental (fire)
Petite Demonic
Average Undead
FinalForm- Titan Draconic
>Perks
Physical Prowess
Enchanted Armour
Enchanted Weapon
Empowerment
Morphing x2
Personal Guards
Final Form
>Minions (+5 from complications)
-Mooks
Average and Giant, Constructs (slaves Only) and Elemental (fire)
3 Slaves
4 Soldiers
1 Scouts
2 Merchants
2 Guards
2 Engineers
-Elites
1 Warriors (1 warrior leading 10 Soldiers)
1 Agents
1 Overseers
1 Harem (sorry, I had to)
1 Carftsment
1 Priests
-Lieutenants (+4 tokens for Lieutenants)
1 Warlord (leading the army)
1 Archmage ((maintaining the Magic wall) see Realm)
1 Assassin (leading the Agents)
1 Oracle (leading the Priests)
>Realm
Protected
Legendary
>Complications
Crusade
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No.10476
Afinity: Earth
Size: Average
Race: Humanoid
Perks: Agility Prowess, Perception Prowess, Charisma Prowess, Enchanted Weapon, Shapeshifting, Morphing: Monstrous, Empowerment: Desert, Illusion
Human Scouts x 100(4)
Human Agents x50 (5)
Spore Elemental Psionics x20 (2) capable of inducing psychedelic hallucninations by generating spores from their bodies
Human Champion x1
Human Hunter and Spore Elemental Hunter x2
Spore Elemental Oracle x1
Seperate
Large
Realm is a an underground continent that accepts the human trash that society discards: The drunk and drugged up homeless who wander through endless back alleys suddenly finding themselves underground. The suicidal who jump off bridges or jump in front of a train may find a portal opening up to my world. NEETs and shut-ins browsing the internet may suddenly feel the urge to go outsid, only to open their bedroom doors to discover the vast sprawling maze of horrors.
In my world they are forced through mazes of that often reflects the user's psyche, it can sometimes be a pleasureable comfy stroll under beautiful crystal caverns and at others a mad run in the dark from eldritch psions who dwell in the caves.
Those who survive are offered the chance to join my ranks and live a comfy life away from wageslavery. Underground, you rarely have to work as people almost never come down, just a few light patrolls every week or two, and opening portals to the surface is a great way to get all the latest video games even before pre-release. Or you can choose to return to your world.
But once you enter my world, you never really leave. Sure you can find a way back to your own world, maybe even live there in peace for a decade or two but eventually, when you least expect it, a portal will open and devour you because those who enter the underground are fated to die underground.
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No.16546
Affinity: Acoustics
Size Class: Giant
Race: Construct/Undead
Boss Perks: Vitality Prowess, Physical Prowess, Agility Prowess, Perception Prowess, Enchanted Armour, Enchanted Weapon, Arena Manipulation, Hybrid
Minions: Average Size Humans, Colossal Size Dragons
-Mooks: Servants, Recruiters
-Elites: Warriors, Battle Mages, Sorcerers, Riders, Agents, Psionics, Priests, Craftsmen
-Lieutenants: Champion, Warlord, Archmage, Chosen, Assassin, Hunter, Oracle, Witch-8
Minion Perks: Ascendancy, Sustenance, Equipment, Training
Realm Perks: Large, Separate
Complications: Treasure+3 Minion Tokens
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