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/cyoa/ - Choose Your Own Adventure

minmax wishfufillment
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/tg/, /quests/, /twgrl/, /builders/, /games/, /animu/

File: 1421632476985.jpg (1.6 MB,1500x5200,15:52,domain master 1.jpg)

 No.522

Domain Master
____________________________
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 No.523

File: 1421632485527.jpg (1.14 MB,1500x3600,5:12,domain master 2.jpg)

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 No.524

File: 1421632512026.jpg (884.12 KB,1500x2800,15:28,domain master 3.jpg)

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 No.533

>affinity: technology
>size: giant
>race: construct
>boss perks: vitality prowess, agility prowess, perception prowess, charisma prowess, phylactery, enchanted armour and weapon and personal guards
>minions average and large size, constructs and elemental metal
1 servant
2 guardsmen
1 eingineer
1 recruiter
1 clerics
1 merchants
1 soldiers
2 warriors
2 agents
1 craftsmen
and personal guards
1 champion
1 chosen
2 warlords
minnions perks: evolution and faction
>realm and reputation: hidden and unknown
>complications: adaptation for final form titan and apocalipse for companions like me
so machines
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 No.557

>>522
God I love this one but it needs a few more rules.
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 No.574

>>522
I am going to use this for a round of RisusRPG it is fucking great
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 No.996

File: 1436158306939.jpg (175.74 KB,1200x451,1200:451,1319771726073.jpg)

>>522

>>523

>>524

Afinity: Necrotic

Size: giant

Race: Monstrous

Boss Perks: Phylactery, Corruption, Morphing [Petite, Humanoid], Magical Prowess, Empowerment [affinity Earth], Physical Prowess, Vitality Prowess

Medium [Undead] 100 soldiers, 50 Mages, 25 Clerics, 10 Riders, Archmage, Chosen

Petite [Humanoid] 10 Craftsmen, 10 Harem, 10 agents, 10 Sorcerers, Witch, Oracle

All minions are Hybridized with Monsters, Ascendancy.

Realm Perks: Mobile [It seems to appear deep underground where ancient battles or plagues left thousands dead], Hidden [DEEP underground]

Complication Whispers[ 2 shards]

Personal Guards, Physical Prowess

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 No.997

File: 1436210971171.jpg (113.27 KB,640x449,640:449,city01.jpg)

>>522

>affinity

technology

>size class

petite

>race

humanoid

>boss perks

perception prowess

charisma prowess

arena manipulation

personal guards X4

morphing (colossal construct)

>minions

(giant bestials as the slave caste, average constructs for the rest)

slaves X10

engineers X5

sorcerers X5

riders X5

(personal guards gives me 16 tokens for lieutenants)

champion X10

assassin

witch X5

>realm perks

legendary

unknown

>complications

treasure

malevolent

that gives me 6 minions tokens to spend on minion perks

appearance

talented (engineering)

speciality (agility)

ascendancy

faction

training

The legend tells of a giant clockwork city, housing untold riches.

But it is ruled over by a cruel king, an evil tyrant that has enslaved his people using mechanical constructs

When traversing this urban landscape beware of traps and riders. The entire structure is a giant clock filled with spring traps and treacherous moving parts. The people here are forced to continue working on it day in day out, they have become quite agile, weaving through the brass like apes in the jungle. The riders scout the area and attack anything suspicious they see, they sit on mechanical flying mounts.

If you ever do confront the titan he will summon 15 lackeys to fight for him, 10 tank class fighters and 5 debuffers, it's a tedious fight. But there's one secret enemy spicing up the battle, behind the girders somewhere hides a skilled assassin, ready to strike when you least expect it.

If you manage to destroy the lieutenants and disable the titan out will come a little gnome, in a Wizard of Oz-esque twist.

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 No.1025

>>522

boss name:gus'shal

affinity

>earth

size class

>average

race

>monstrous/humanoid

perks

>physical prowess

>magical prowess

>charisma prowess

>corruption

>personal guard

>hybrid

>companion

name:Beatrice

illusion

average

celestial

>shapeshifting

>morphing

>final form

part 2

minions

size:tiny/petite/average/giant/behemoth

races:elemental/bestial/demonic/celestial/humanoid

3:soldiers 1:recruiters 2:slaves :servants

1:sorcerers 1:agents 2:overseers 2:harem

1:chosen 1:champion 1:archmage 1:oracle

3:diverse 1:appearance 1:faction 1:sustenance

part 3

realm perks

>expansion

>unknown

complications

treasure

adaption

rival

nemesis

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 No.1027

Affinity: Tempest

Size: Average

Race: Human/Elemental

Boss perks: Hybrid, Vitality, Physical, Agility, Magical,Charisma, Companion, Final form

Companion: Tempest, Giant, Beast (Raiju)

Final Form: Giant Size, Tempest Affinity, Elemental Race.

Minions

Humans and Orcs

Petite and Average Sizes

2 Guards

2 Soldiers

2 Mages

2 Servants

2 Engineers

2 Warriors

2 Battle Mages

2 Sorcerers

2 Harem

2 Riders

2 Champions

2 Archmages

Hybrid: Elemental

Appearance

Separate and Large

Benevolent, Treasure and Crusade

I am Lord of The Elemental Plane of Lightning.

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 No.1293

>Realm

Mystic

>Size

Petite

>Race

Celestial

>Boss Perks

-Agility Prowess

-Magical Prowess

-Personal Guards

-Enchanted Weapon

-Empowerment x2 (affinity Air and Aquatic)

-Morphing (affinities Illusion, Dark and Acoustics, size Tiny, race Celestial)

-Final Form (Affinities Air, Tempest, and Inferno, size Giant, race Demonic)

>Minion Sizes

Petite and Average

>Minion Races

Celestial and Humanoid

>Minion Types

2 Servants

1 Clerics

1 Mages

1 Merchants

1 Warriors

1 Priests

1 Craftsmen

1 Agents

1 Harem

1 Champion

1 Archmage

1 Oracle

1 Witch

>Realm Perks

Protected, Unknown

>Complications

Benevolent (Use my extra 3 minion points on Ascendancy, Appearance, and an extra Harem)

Adaptation (Use my extra shard on a (female) Companion - Gaia, Average, Humanoid)

So I'm just gonna be a little shota and have a nice peaceful realm and have fun with my harems and companion. I can always morph into my other form and dick around with people, or use my final form if I need to. I just have to pray to god that no one shows up with anything more than a group of bandits and decides to wipe the floor with me.

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 No.1294

>>Affinity

Glacial. Keep it frosty, and makes my realm dongerous.

>>Size&Race

Nermal human. Since I am immortal, there is no need for any weird changes.

>>minions&perk

Sorcerers and Harem, plus the perk sustenance.

>>realm perks&seeds

Legendary, hidden.

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 No.1608

File: 1457563184323.gif (68.58 KB,156x267,52:89,1456557736752.gif)

>>522

In a unrelated/related note, setting the complications last always causes trouble. I'd rather get them now.

Malevolent, Rival, Hero, Treasure. 15 to 31 minion tokens. Great.

[AFFINITY: GAIA]

BOSS STATS:

GIANT CONSTRUCT

Vitality, Physical, Agility, Magical, Perception and Charisma Prowess.

Empowerment(Mystic) and Personal Guards.

31(+4 personal guard tokens) to spend.

Minion Types: Average and Giant Sizes - Humanoids and Elemental

4 Personal Guards: 2 Champions, 2 Archmages.

8 Tokens > 200 Guards

2 Tokens > 50 Scouts

2 Tokens > 50 Servants

1 Token > 25 Recruiters

2 Tokens > 20 Sorcerers

1 Token > 10 Overseers

2 Tokens > 20 Priests

2 Tokens > 20 Craftsmen

2 Tokens > 2 Warlords

1 Token > 1 Oracle

1 Token > 1 Chosen

MINION PERKS: Appearance, Ascendancy, Faction, Sustenance, Equipment, Training.

REALM PERKS:Expansion, Legendary.

Here we go. Sorry for taking Complications first, but its a pain in the ass to have to go back to check complications.

I really don't know what to put for my main Boss - He's the least important thing I can even think about. I even put on some points for Personal Guards because otherwise I have no need for anything here, Corruption is just nifty because it goes with my realm's gimmick. Besides, having two Champions and Archmages in my throne room isn't too much of a waste, when you think about it.

Everything is focused on self-sustenance and the expansion buff. I have (and need) no Soldiers, Scouts work together with Guards and Riders to beat up any intruders, Overseers keep track of non-fighters and the Warlords keeps track of fighters, yadda yadda. Sustenance, Equipment and Training should keep me untroubled by any neighboring kingdoms. Faction, Appearance, Legendary and Malevolent perks should make my land more frightening to face to anyone.

"That Rival and the Hero is going to destroy him, I'm sure of it".

-t. Worried Kingdom

I might not achieve World Domination, but should I defeat the Hero and the Rival I sure have a good start.

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 No.1610

File: 1457650837239.png (1 MB,1280x720,16:9,Heavy Object - 04 [720p][8….png)

>>522

First off complications so I don't have to revisit earlier options.

Treasure, Malevolent, Rival, Hero. 31 Tokens.

Affinity: Mystic

Boss: Giant Humanoid.

Vitality, Physical, Agility, Magical, Perception, Charisma Prowess. Enchanted Weapon, Personal Guards.

MINIONS: Humans and Elementals, Average and Giant.

[5] 125 Guards, [7] 50 Mages, [9] 50 Scouts, [10] 25 Servants, [12] 50 Clerics, [13] 25 Recruiters.

[15] 20 Battle Mages, [16] 10 Sorcerers, [18] 20 Riders, [20] 20 Priests, [23] 30 Craftsmen.

[24] Warlord, [25] Witch.

PERSONAL GUARDS: 2 Champions, 1 Archmage, 1 Oracle.

6 Coins Remaining. Ascendancy, Appearance, Faction, Sustenance, Equipment, Training.

REALM PERKS:Expansion, Legendary.

THE PLAN.

The whole realm I've made is focused on the Expansion Perk. With Training, Equipment and Sustenance, I have no need for food and can avoid trading, which is helpful if I'm going to use Expansion, which is likely going to blot out trade relations(which I'm not even trying to save at the moment). Just make Guards watch over what I "conquered" by being close to.

Other things I bought is for manipulating other realms without attacking them. Appearance, The Witch, Malevolent, The Recruiters, Legendary Reputation? Everything so I could intimidate other realms as I grow. Hopefully, the end reaction is that they won't attack me, or that they'll hold off attacking me in hopes that my nemesis is going to defeat me, which will give me more time to train my armies and prepare for the realm storm which will happen should the Rival and the Hero fail to defeat me. Once I'm done spreading my mystical land plague onto everyone, I promise to dominate them gently.

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 No.1611

Well fuck.

I posted >>1608, but the thread didn't update until I posted >>1610 too.

Thanks, hotdude.

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 No.1671

>>522

Taking complications first:

Treasure, Benevolent, Crusade. Undead. 31 Coins.

Whispers. 10 Shards

Mystic Realm. Average Human.

Empowerment on:Inferno, Aquatic, Glacial, Earth, Air, Gaia, Light.

Enchanted Armor, Enchanted Weapon, Personal Guards.

Minions(31 Coins): Humanoid and Elemental Giants and Averages.

Perks: Empowerment(Wasteland), Ascendancy, Equipment, Training. (27)

50 Soldiers, 200 Guards, 75 Mages, 50 Scouts.(12)

20 Battle Mages, 20 Sorcerers, 20 Riders, 20 Priests.(2)

Champion, Warlord, Archmage, Chosen.(0)

Personal Guard: 4 Champions.

Realm Perks: Large, Protected.

I am the fucking owner of thousand of Empowerment options. Because I can. I am exploiting the fact that Enchanted Weapons, Sorcerers, and Champions are knowledgeable in my empowerments to make the most powerful fuckhouse of magic out here. Maybe individual Prowess options are better than taking Empowerment, but not if you have 4 Champions and two enchanted equipment choices. In my case, I have enchanted armor and sword with all my Empowerments. Also? 4 Champions.

Okay lets whip up how fighting everything coming to fuck me up is going to work:

Treasure is not as important because the Undead Complication makes the nobles flee the land, leaving only bandits and scattered peasants. The complications I got only mean that some of them have come under my wing, and they're mostly non-peasants. My Soldiers should quickly collect them into my realm and bring under my benevolent protection so I can strip the Undead Lich of possible corpses. My Realm is Large, so I don't suspect anything too bad will happen even if we get more people into my realm.

As for the Whispers, I have a pretty big magical force.

I shall remind you that my Empowerment of a Light Realm grants me and all my Champions better morals. This is otherwise useless, so I can only assume that Light Realms(And people empowered by them) give off a bigger protection to the Whispers. If this is true, it could aid my fight against the whispers. I have a Chosen to aid me in the destruction of the Forgotten Ones, too, as it says he is experience in exterminating the supernatural. If not, he can aid in the destruction of skeletons instead, which is still useful.

Any criticisms or problems?

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 No.1672

Affinity: dark

Size: petite

Race: humanoid

Perks:

>vitality, perception, & magical prowess

>2x personal guards

>empowerment: necrotic

>morphing:

>>size: colossal

>>race: monstrous

>final form: same as morphing but with titan size & inferno instead of dark

>companion:

>>race: draconic

>>size: behemoth

>>affinity: inferno

Minions:

Races:

>monstrous (M)

>bestial (Bs)

>humanoid (H)

Sizes:

>average (A)

>giant (G)

>behemoth (Be)

Elites:

>4x warriors (BsG)

>4x sorcerers (MA)

>psionics (MA)

>2x agents (MA)

Lieutenants:

>3x champion (BsBe)

>3x archmage (MG)

>warlord (BsG)

>assassin (HA)

>hunter (BA)

>oracle (HA)

Personal Guards:

>2x archmage (MG)

>2x chosen (HA)

>4x champion (BsBe)

Minion Perks:

>diverse

>sustenance

Realm Perks:

>expansion

>legendary

Complications:

>malevolent

>hero

>nemesis

+8 minion tokens

+1 shard of power

I'll be a giant Forgotten One in a dark, shadowy realm that's constantly expanding thanks to my tireless, ever-growing army of beastmen, humanoids, avatars of the Forgotten Ones, and the reanimated bodies of my enemies. Should anyone try to challenge me, I'll initially appear to them as a small child before switching to my true form and summoning a fire dragon and my 8 most powerful servants.

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 No.1676

File: 1458676958997.gif (236.62 KB,276x268,69:67,1436145866908.gif)

>>1671

I looked at the complications and realized I'd have more shards and powers if I'd just went evil, since "Dying" isn't a direct assault on my base like in the good complications.

Oh well someone else can have fun with that.

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 No.1722

>>522

I'm going to try to make something that can't be told apart from a regular province.

>Affinity

Light. Flat farmlands, also known as rural idyllic.

>Size class

Avarage, just a regular old guy.

>Race

Humanoid. Totally accepted.

>Boss Perks

Perception Prowess

Charisma Prowess

Personal Guards X4 (16 champions)

Final form (titan, monstrous)

>Mooks

Guards X2

Servanst X3

Merchants X8

>Elites

Harem

>Minion perks

Talented (farming)

>Realm perks

Large

Unknown

People that wander into my realm shouldn't be able to distinguish it from just another province in the king's territory. Only a fraction will have the knowledge to put two and two together and recognize it as an arcane place.

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 No.1734

>>1722

>Only a fraction will have the knowledge to put two and two together and recognize it as an arcane place.

The "Personal Guards" option, that gave you 16 coins just now, is supposed to be used to buy Lieutenants. How are you going to deal with that?

You're on Light, Flat Farmlands, so I don't think you pick "Hunter". Most other options are magical, Champion would give away you're a light realm. So, how is it going to go? 6 Warlords and 6 Assassins?

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 No.1735

>>1734

Would champions really give it away immediately? I imagined they could tap into it for special abilities, not that they would glow with arcane energies.

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 No.1736

>>1735

It depends. In my opinion, Champions seem like they would be very brutal and obvious with their choice of abilities. You can just order them NOT to use the light unless the enemy knows, of course, but that's sealing their power.

You'd also have to hold off your minions form using the boost to your minions that "Light" realms give– The ability to temporarily blind foes.

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 No.1756

File: 1461113567809.jpg (419.33 KB,1600x843,1600:843,1600x843_21054_Fantasy_ban….jpg)

Musical Kingdom

>Affinity

-Acoustics

>Size

-Average

>Race

-Human

>Boss Perks

-Vitality Prowess

-Physical Prowess

-Agility Prowess

-Charisma Prowess

-Corruption

-Shapeshifting

-Final Form

-Personal Guards, for my band

>Minions

-Race, Size

-Humnoid Goblins, Petite

-Bestial Bird People, Average

-Construct, Giant

>Minion Types

-x2Engineers

-Recruiters

-x2Harem

-x2Craftsmen

-Training

-Appearence

-Diverse

-Guards

-Servents

-Clerics

-Merchants

-Overseers

>Realm Perks

-Mobile or Hidden

-Protected

Had this for about a month but never posted it cause I couldn't decide on a few minion choices and a final power for myself.

My realm is that of music and enjoyment. It will either be hidden, as in invite only kinda deal, or a mobile city akin to howls moving castle or that city on a giant turtle in white knight chronicles.

My minions are goblins, bird people and constructs. The goblins are mainly my craftsmen and engineers constantly making magical instruments and when off duty enjoy the merriment however they please.

Birds are naturally gifted musically so I thought they would suit nicely for entertainment and creating new music for the realm.

The constructs themselves I had the idea of taking the forms of sentient instruments. Maybe a transformation or just have some constructs be humanoid while some become magical sentient instruments.

My harem will have all three of these races of course. Shortstack Goblins, Fluffy Birb ladies, and Clang.

Guards to keep the peace and take care of anyone overindulging and being a dick, basically just glorified bouncers. Appearance cause no one likes to be ugly or fug uglies. Recruiters to help raise the population, and gain more workers and merchants. Clerics to help with injuries and hangovers. Merchants to sell our instruments and buy/sell various goods. Servants to attend to the needs of those not currently on duty or to our guests. Trainer so that anyone who wishes to stay can learn a profession and be able to provide for the realm

If anyone threatens my realm of pleasure and leisure I take charge with my personal guard who are my back up band and keep moral up for our small army while providing back up with specialized musical weapons created by my goblin craftsmen and engineers. (I chose protected under realm perks so we should be ok with just a small army so long as we keep the protection in good repair. Although why anyone would want to destroy my peaceful paradise I don't know. Jerks maybe.)

For my final form I would grow large and have giant acoustics attached to my being and would destroy things with concentrated sound.

Hope that's enough detail. Wanted to go for a realm that was constantly making new music. Looking at it now I hope it doesnt sound to hippy. Wanted it to be more like 'We are a peaceful nation, but don't fuck with us."

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 No.1759

>>1756

I was going to make a comment about having living self-moving musical instruments as a dungeon to crawl through but I guess giant isn't actually that big.

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 No.1863

File: 1464583958779.jpg (24.93 KB,400x319,400:319,400px-Cyb-toy_Deepdive.jpg)

I remember making a build for this, with becoming a submarine transformer in mind.

Affinity: Aquatic

Size Class: Colossal

Race: Construct

Boss Perks:

Hybrid >Additional Race: Humanoid

Empowerment >Additional Affinity: Technology

Personal Guards >Warlord, Assassin, Hunter, Oracle

Final Form >Titan Size, Alternative Race: Draconic

Perception Prowess, Charisma Prowess, Vitality Prowess, Arena Manipulation

Minion Races: Beast, Construct

Minion Size Classes: Average, Giant

Minion Perks:

Talented >Engineering

Specialty >Speed

Equipment, Training, Faction, Ascendancy

Minion Classes:

Guards (1), Soldiers (1), Spies (1), Servants (1), Recruiters (1), Engineers (1), Riders (1), Overseers (1), Champion (1)

Realm Perks: Mobile, Hidden

Complications:

Treasure >Additional Minion Classes: Agents (1), Priests (1), Craftsmen (1)

Adaptation >Additional Boss Perk: Agility Prowess

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 No.2572

404bump

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 No.4824

File: 6aab6b911d2a14b⋯.jpg (4.66 MB,1500x5200,15:52,00.jpg)

File: 9cd1441d7241a73⋯.jpg (3.43 MB,1500x3600,5:12,0000.jpg)

File: 8dd596d915ceb0a⋯.jpg (2.05 MB,1500x3200,15:32,000000.jpg)

There is no day like update day

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 No.4834

File: 40eb3ded5943bda⋯.jpg (46.73 KB,736x736,1:1,ascended knight.jpg)

>>4824

>Light affinity

We holy, since tech is more on the polluting industrial side instead of the shining futuristic utopia.

>Large

The lord of heaven is big enough to watch over it from a literal standpoint. Keep an eye out for the oversized shining throne

>Celestial

With not one, not two, but FIVE pairs of pure white wings that are largely just for decoration, but cool none the less

>Magical prowess (1)

BATHE IN THE LIGHT

>Enchanted armor (2)

FAITH IS MY SHIELD

>Enchanted weapon (3)

My holy blade will pierce all

>Personal Guards (4)

my Seraphim guards

>Domain control (5)

This is my realm

>Vitality (6)

>physical (7)

Behold the strength of heaven!

>Final form(8)

Average celestial. Yes, I went down a size class. When everything you've been fighting for hours up to this point has been huge, seeing something your size lets you know shit's just got real

<Personal Guard

>Brother Richter Ambrose (Chosen)

A paladin who received enough divine favor to transcend his mortal body and join me in heaven

>Sinnestrum (archmarge)

Formerly a succubus, Richter purified her on his quest and she now uses her demonic powers to aid the high heavens

>High Priestess Sinn Ambrose (Oracle)

Descended from Richter and named for his wife, Sinn Ambrose was destined for greatness from the beginning, and her intellect rivals my own

>Abel Melchior Alphaeus (champion)

Something about his birth made him naturally gather ambient holy energy at all times. Whoever he may have been has long since been lost, and his will is now that of light itself

<minions are average size humans and large size celestials

>Priests (1)

My followers are many and mighty

>warriors (2)

With the support of the priests, they are nigh unstoppable

>summoners (3)

Bringing forth beings of pure holy energy, as well as simply transporting troops wherever they are needed

>Riders (4)

They ride griffons and dragons, based on the preference of the rider

>Craftsmen (5)

A warrior is nothing without arms and armor

>Recruiters (6)

The forces of heaven are mainly those who have proved themselves on the world below, and it's up to these guys to find those up to the task

>Clerics (7)

The uncountable clergy who have proved their faith to me

>Soldiers (8)

To pray for my protection before battle is common practice, and those that hold true to their faith join me in heaven

>Servants (9)

Specially crafted minor celestials to care for the denizens of heaven

>Peasants (10)

not all who follow me are destined for greatness, though all who are sincere in their devotion are rewarded

>Devotion (11)

should be a given, honestly

>Sustenance (12)

Heaven is a perfect place where all the minor annoyances simply don't exist

>training (13)

They have all the time in the world to improve themselves

>Upgrade (14)

My craftsmen do their jobs well

>Specialty (regeneration) (15)

This is a realm beyond death.

>Separate

This is not part of the mortal world

>Legendary

Not a soul hasn't heard of heaven, though some choose not to believe

>Restoration

This place will not be so easily defiled

You expect heaven to have complications?

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 No.4835

>>522

One of my very favorites!

Average Human. Manlet master race

>Vitality

So I don’t die

>Physical

So I can make damage

>Perception

So I don’t get assassinated

>Charisma

For better corruption

>Corruption

To enslave. Psionics is a great bonus.

>Final Form

My trump card, for when I need to destroy entire armies, castles, or titans. ‘’Monstruous, Collosal – Gaia(for regen), Dark(for corruption), Necrotic(for toughness) and Mystic(for bonus magic)’’

>Empowerment

>Empowerment

>Empowerment

>Personal Guards

Champion, Warlord, Archmage and Chosen.

Champion for when I have some serious opposition, Warlord as advisor, Archmage to teach magic, and Chosen as de facto bodyguard.

Affinity

>technology

>mystic

>illusion

We /intelligent/ here. I want to keep tech and magic separated, we can enchant thanks, but not make mana reactors, this is so if we ever lose one we can still use the other without problem – surely anti-magic stuff and EMP is a thing around here.

Tecnological traps, magic traps, kikery and mazes in an ever changing, physics defying realm – good luck to anyone invading.

>Necrotic

So we may raise the dead to be used a fodder, increased toughness will help me not die. Also, swamps and marshes have many insects, which transmit disease, in addition of being difficult to transverse on food and for most vehicles.

Minions

Human average, Manlets and Tall women. Predominatly red hair and gray eyes with the rest having brown hair and green eyes, and I don’t want a single drop of melanin in any of them which would actually cause them to be red . Only one race and size because http://onlinelibrary.wiley.com/doi/10.1111/j.1467-9477.2007.00176.x/abstract

http://www.city-journal.org/html/eon2007-06-25jl.html http://www.law.uchicago.edu/files/files/56.Lott_.Police.pdf

http://arxiv.org/abs/1110.1409

http://books.google.com/books?id=zqMCc37dW1kC&pg=PA129

http://books.google.com/books?id=ZyAt3T1V4EcC&pg=PT97

http://books.google.com/books?id=TmlGzr4s0uMC&pg=PA16 http://www.spiegel.de/international/germany-s-immigrants-integration-in-theory-alienation-in-practice-a-433006.html

>Training

A must.

>Talented: learning

hueheuehueheuheuehuehueheuheue

>Devotion

Also a must, this will make sure they are loyal and have morals (super important to resist jews).

>Native

A must when we live in such area.

>Empowerment

Light, because of the virtue. If we are strong and don’t need to eat, why would we ever improve? But if we are weak, them we need to virtue to never be fearful or self-defeating. This will also motivate them to work and fight, and to ever improve themselves and their civilization/race. Note: altruism, mercy and pity are not virtues.

>Upgrade

Since we already start at war.

>Agility

Something I don’t have, Will also allow them to reload faster – I fully intent to equip them with guns, that’s why I picked Technology Affinity.

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 No.4836

>>4835

With the Perks chosen and complications taken, I have 16 goon shekels remaining. Given the natural defenses of my realm and our ability to raise dead, I will focus on infrastructure rather than outright military and focus on training of the population and prepare them for the worst.

>Mages

To improve the defenses of my mytical realm.

>scout

Mostly to protect the summoners, in addition to patrol.

>Spies x2

Information is important, I will need that network mostly to defend against inside jobs such as 9/11.

>Engineers

Improving things is very important.

>Peasants x2

They better make sure we got enough food, ore and industry. They will be trained as necessary.

>Recruiters

Because of the virtue and loyaty from Light affinity and Devotion they won’t be necessary in the population unless maybe to quell the Rumors, I will send them to shill in the enemy realm.

>Summoners

They will conduct gorilla warfare on those little bitches, they will summon destructive monsters, direct them to the enemy realm, and them gtfo there before they get caugh.

>Priests

I understand they heal my realm, sounds usefull as no doubt my enemies will try to destroy my realm. It’s also good that they can teach my other minions their magic.

>Craftsmen

For the training.

>Overseers x2

Management is efficiency.

>Agents

First they will train more agents, them they will solve the Rumors problem if it still persist, them they will infiltrate in the enemy realm.

>Warlord

To be a general and to train.

>Chosen

Mostly to train.

Not picking stuff like sustenance because if life gets too easy, so do the people. This is also the reason I will start at war with a Rival, don’t want to end up like Sweden who went 200 years without war.

Realm Perks

>Large

Starting bonus.

>Expansion

Also negates the Minion Perks other Overlords may have.

>Unknow

So I don’t get attacked too early on, hopefully it will negate some of the popularity from Expansion

Complications

>Rumors +3 minion tokens

Fucking kikes

>Rival +5 minion tokens

A good war to get the population united, and a realm to conquer.

>Whispers +2 shards of power

Being human I have strong will, and also x3 bonus int from affinities. I’m sure I will be just fine, did I mention my final form is a Forgotten One?

Anon, choose a weaker build in here or make one without complications to be my Rival.

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 No.4912

>>4824

>environment

air seems very convenient

>boss size

large - have wings so I'm good

>boss appearance

humanoid

>boss perks

domain control

empowerment - stormy mountains on floating islands are a great idea

morphing - giant tech-based metal construct (mech)

morphing 2 - large tech-based metal construct

guardian

cooler weapons and armor

personal guards

final form - colossal tech-based metal construct

hybrid - the other forms still look pretty humanish

>minions

sizes are petite and normal - races are humanoids and metal constructs

>mooks

servents

mages

engineers

clerics

spies

soldiers

merchants

scouts

guards

peasants

recruiters

thives

>elites

harem

overseers

sorcerers

warriors

riders

priests

agents

craftsmen

>lieutenants

champion

assassin

warlord

archmage

>guardian

chosen

hunter

champion

>minion perks

empowerment - tech

diverse - beasts and tiny

diverse 2 - large and dragons

native

specialty - magic cause it's saves mana if your spells are more powerful

hybrid - some of the humanoids have traits of the other races

hybrid - some of the constructs look like humans or animals

talented - tech shit

training

appearance

sustenance

>realm perks

grand lair

restoration

protected

separate

>drawbacks

rival

hero - did this like a videogame boss I'm going to lose anyway

usurper - the partner will become hot with appearance anyway

apocalypse

dying

quest

nemesis

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 No.4918

Gaia

Average

Humanoid

Vitality, Strength & Agility Prowesses

Empowerment (Earth)

Enchanted Weapon

Final Form (Behemoth)

Average, Giant

Humanoid, Beast

(Rival +5 tokens)

100 Soldiers

50 Servants

25 Scouts

25 Spies

25 Guards

25 Engineers

10 Priests

10 Craftsmen

10 Warriors

10 Sorcerers

10 Agents

1 Warlord

1 Assassin

Training, Faction, Diverse (Petite & Bestial)

Hidden, Large

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 No.5271

File: d3667d055528340⋯.webm (4.62 MB,1280x720,16:9,Japanese Donald Trump Com….webm)

>>4824

>>4912

I'm going to make one for Trump and America now! This is perfect for it! MAGA!

>affinity

mystic - meme magic

>size class

large - duh!

>race

humanoid

>boss perks

empowerment - tech

empowerment - storm

empowerment - acoustics

empowerment - light

morphing - giant tech-based metal construct (Trump mech based on webm related)

charisma prowess

guardian - Pence. He will have lesser versions of Trump's awesome superpowers and skills.

final form - colossal tech-based metal construct

arena manipulation

personal guards

hybrid - In his human form Trump has hidden (or not hidden by choice) cyborg stuff and in his mech forms look he is human shaped.

>minions

average and humanoid

engineers

recruiters

peasants (which Trump will soon make prosperous)

meme mages x2

meme clerics

servants (cute anime girl maids)

soldiers x2

guards (for the people)

scouts

merchants

spies

>elites

agents

warriors

meme wizards

craftsmen

psionics

riders

meme priests

>lietenants

warlord

hunter

chosen

assassin

champion

arch meme mage

>guardian Pence

large and humanoid

assassin

arch meme mage

oracle

>minion perks

native

sustence

upgrade

training

appearance

diverse - tech based metal constructs and large

diverse - dragons and giant

hybrid - Some minions are cyborgs and some other minions are human or animal shaped.

talented - tech

talented - firearms

specialty - magic (like I said; it saves mana)

>realm perks

large

proteced

restoration

legendary

>complications

benevolent

hero

nemesis

whispers

rumors

rival

apocalypse

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 No.9120

bink ill try to play you later

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 No.9142

>>4824

BOSS

Affinity: Air, Mystic, Technology

Size Class: Tiny/Small/Average

Race: Humanoid-Construct

Boss Perks: Agility, Magical, Charisma, Phylactery, Hybrid, Empowerment*2, Morphing*2

Tiny: Pixie with magitech wings. The wings have lights and jets in them.

Small: Smaller wings and weaker jets for the size. No lights.

Average: No wings and inferior flight, but jets can be hidden when deactivated. Superior for infiltration.

MINIONS

Minion Races: Humanoid-Construct, Beast-Construct, Construct

>My own hybrid quality lets me apply construct to everything.

Minion Sizes: Tiny, Small, Average

Androids: Humanoid constructs like myself, but they must be regrown from the core at a gestation facility to change forms. The majority are tiny and female.

Servitors: Mindless servants and guards. Most are robotic, but some can pass for animals. Can be changed at a gestation facility, but android and servitor cores are incompatible. You cannot make make one out of the core for the other.

Rivals: Augmented humanoids. Some of them might be redeemable.

Mook Servitors: Guards*2, Servants*3

Mook Androids: Mages, Clerics, Peasants(Civilians), Merchants, Engineers

Elites: Sorcerers, Agents, Psionics, Craftsmen

Lieutenants: Oracle, Witch

Minion Perks: Diverse, Appearance(Beautiful), Talented(Subterfuge), Specialty(Charisma), Native, Upgrade, Training

REALM

Realm Perks: Mobile, Hidden, Unknown

Complications: Benevolent, Rival, Quest

Floating islands that hide themselves with a combination of magic and high altitude. Large-scale movement is done through teleportation, but lesser and more cumbersome movement of individual islands is possible through magic and engines.

We mostly keep out of external conflicts and our location and movements are secret. It might seem as though we have access to everywhere at once since we will rarely announce ourselves or operate overtly. We are popular with adventurers as guides and with our ability to show up anywhere with strange goods. Our people are known, but our realm and I are not. Due to this and Phylactery it is safe for me to leave.

Benevolent: Affection toward natural races is part of our design. There are many strange myths surrounding us and some believe we are divine.

Rival: Several strange, augmented humanoids have tried to take control of the realm. By an accident of the competing-archetype core design we cannot be given absolute directives, but they have gained control over several servitors and islands.

Quest: Our rivals might interfere, but do not want to be discovered by outsiders either and I cannot leave too long due to them. Therefore, moving the realm is the best option since it will not draw outside attention.

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 No.9145

>Affinity: Air

>Size Class: Giant

>Race: Humanoid

>Boss Perks: Vitality, Physical, Magical, Perception, Agility, and Charisma Prowess. Enchanted Armour, Weapon.

>Minions: Average sized Humans: Elites: 5x Battle Mages, 5x Psionics, 5x Harem

>Realm Perks: Protected, Growing

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 No.9166

>>4824

affinity: air

size: large

race: celestial angel

boss perks: (8 shards of power) +1

-magical prowess

-physical prowess

-empowerment: illusion

-empowement: mystic

-enchanted armor affinity: mystic

-enchanted weapon affinity: air

-morphing: behemoth sized dragon with storm affinity

-domain control

-guardian (champion, warlord, archmage)

minions: (15) +5 +5 +3

-assassin

-oracle

-hunter

-chosen

-witch

-harem of 10 seductresses

-10 craftsmen

-10 priests

-10summoners

-10sorcerers

-10 Warriors

-10 riders

-10 psioned

-50 guards

-150 soldiers

-50 merchants

-50 engineers

-50 mages

-50 thieves

-50 spies

-50 scouts

-50 servants

-50 clerics

minions perks:

-traning

-evolution

-speciality: magic

realm perks:

-large

-protected

-restauration

complication:

-quest +1 shard of power

-usurper +5 minion tokens

-saviour +5 minions tokens

-benevolent +3 minions tokens

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 No.9168

File: 9d33b80da97ccbb⋯.jpg (1.72 MB,1500x5200,15:52,1.jpg)

File: 2b50869dcfea36f⋯.jpg (1.32 MB,1500x3600,5:12,2.jpg)

File: e2b546e68791f94⋯.jpg (1.05 MB,1500x3200,15:32,3.jpg)

File: 57147d36bacdf14⋯.png (728.5 KB,960x768,5:4,ClipboardImage.png)

File: a1873403a5a2aba⋯.png (119.63 KB,594x468,33:26,Final Form.png)

Never talk to me, my guards, my guardian, my economically prosperous magitechnocratic society, or my final form again.

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 No.9370

File: 2c47d573d9c7c6b⋯.jpg (130.4 KB,800x1120,5:7,Cleric-Dark-Half-Curse_o-1….jpg)

>>4824

>An affinity towards light.

>Size: Large

>Race: Humanoid (Human)

>Boss Perks

Empowerment, Air

Empowerment, Gaia

Empowerment, Earth

Vitality Prowess

Physical Prowess

Perception Prowess

Charisma Prowess

Personal Guards: 4 Chosen

Personal Guards: 4 Champions

Personal Guards: 4 Warlords

Guardian: Oracle, Warlord, Champion.

>Mooks

Soldiers x5

Clerics x 2

Peasants x3

Merchants x1

Recruiters x1

Engineers x1

>Elites

Priests x 5

Overseers x 3

>Lieutenants

>Minion Perks

Devotion

Evolution

Sustenance

Talented (Healing)

Appearance

Empowerment (Technology)

>Realm Perks

Large

Legendary

Grand Lair

>Complications

Benevolent +3 Minions

Savior +5 Minions

Hero +5 Minions

Nemesis +1 Shard of Power

Whispers +2 Shards of Power

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 No.10067

>>4824

You know, version 1 seems more complete.

Technology and Mystic, those are the most usefull ones long term with adaptability and intelligence.

Average-sized man.

>Boss Perks

Vitality, Strength, Empowerment, Corruption(good to enslave + psyonics)

Morphing (Giant Monstrous)

Personal Guards (Oracle, Archmage and Warlordx2)

Guardianx2 (Large Celestial, Chosen Champion Hunter) Female too so I can have and army of those and they will dub as my harem lmao

>Realm Perks

Large, Expansion and Unknow. Ayy everyone else is in for a nasty surprise!

>Complications

Filthy inferiors with their backwards, inverted moral will surely see me as evil. Fucking normalfags, they will die. Rumors, Malevolent and Downfall will surely come to me. (+11 minion tokens)

>Minion (26)

<Perks (22 left)

Training, Devotion and Talented (learning) are a must, also picking Apperance fearsome so they themselfs won't be intimidated. Not picking native or sustenance because that would make them weak long term, there is no improvement without struggle.

<Lieutenants (18 left)

Chosenx2 and Hunterx2 to teach. Not picking others using this because they don't have garantee loyalty like the Personal Guards.

<Elites (9)

Warriors, Summoners, Riders, Agents, Craftsmen, Overseer, Psionicsx3 (gifted heh? Guess they can't teach that. Off to the eugenics program with them.)

<Mooks

Recruiters x2, Peasants x2, Servants, Spies, Engineers, Soldiers, Guards.

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 No.10144

File: 6900f42e4940fea⋯.jpg (2.25 MB,2560x1600,8:5,1406798909784.jpg)

>>522

>Affinity

Inferno and Dark

>Size and Race

Giant Elemental (fire)

Petite Demonic

Average Undead

FinalForm- Titan Draconic

>Perks

Physical Prowess

Enchanted Armour

Enchanted Weapon

Empowerment

Morphing x2

Personal Guards

Final Form

>Minions (+5 from complications)

-Mooks

Average and Giant, Constructs (slaves Only) and Elemental (fire)

3 Slaves

4 Soldiers

1 Scouts

2 Merchants

2 Guards

2 Engineers

-Elites

1 Warriors (1 warrior leading 10 Soldiers)

1 Agents

1 Overseers

1 Harem (sorry, I had to)

1 Carftsment

1 Priests

-Lieutenants (+4 tokens for Lieutenants)

1 Warlord (leading the army)

1 Archmage ((maintaining the Magic wall) see Realm)

1 Assassin (leading the Agents)

1 Oracle (leading the Priests)

>Realm

Protected

Legendary

>Complications

Crusade

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 No.10476

File: 7fc5395401f54dc⋯.jpg (57.91 KB,540x764,135:191,1529348492563.jpg)

Afinity: Earth

Size: Average

Race: Humanoid

Perks: Agility Prowess, Perception Prowess, Charisma Prowess, Enchanted Weapon, Shapeshifting, Morphing: Monstrous, Empowerment: Desert, Illusion

Human Scouts x 100(4)

Human Agents x50 (5)

Spore Elemental Psionics x20 (2) capable of inducing psychedelic hallucninations by generating spores from their bodies

Human Champion x1

Human Hunter and Spore Elemental Hunter x2

Spore Elemental Oracle x1

Seperate

Large

Realm is a an underground continent that accepts the human trash that society discards: The drunk and drugged up homeless who wander through endless back alleys suddenly finding themselves underground. The suicidal who jump off bridges or jump in front of a train may find a portal opening up to my world. NEETs and shut-ins browsing the internet may suddenly feel the urge to go outsid, only to open their bedroom doors to discover the vast sprawling maze of horrors.

In my world they are forced through mazes of that often reflects the user's psyche, it can sometimes be a pleasureable comfy stroll under beautiful crystal caverns and at others a mad run in the dark from eldritch psions who dwell in the caves.

Those who survive are offered the chance to join my ranks and live a comfy life away from wageslavery. Underground, you rarely have to work as people almost never come down, just a few light patrolls every week or two, and opening portals to the surface is a great way to get all the latest video games even before pre-release. Or you can choose to return to your world.

But once you enter my world, you never really leave. Sure you can find a way back to your own world, maybe even live there in peace for a decade or two but eventually, when you least expect it, a portal will open and devour you because those who enter the underground are fated to die underground.

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 No.16546

File: 97daa11f21a8f12⋯.png (777.1 KB,956x762,478:381,monster_livingarmor_exp.png)

Affinity: Acoustics

Size Class: Giant

Race: Construct/Undead

Boss Perks: Vitality Prowess, Physical Prowess, Agility Prowess, Perception Prowess, Enchanted Armour, Enchanted Weapon, Arena Manipulation, Hybrid

Minions: Average Size Humans, Colossal Size Dragons

-Mooks: Servants, Recruiters

-Elites: Warriors, Battle Mages, Sorcerers, Riders, Agents, Psionics, Priests, Craftsmen

-Lieutenants: Champion, Warlord, Archmage, Chosen, Assassin, Hunter, Oracle, Witch-8

Minion Perks: Ascendancy, Sustenance, Equipment, Training

Realm Perks: Large, Separate

Complications: Treasure+3 Minion Tokens

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