>>14698
>Salamander (25 points total)
Vulkan lives! *stomp stomp*
>Ossmodula deviancy (35)
As if the skin and eyes we inherited didn't make us look bad enough
>Uncanny presence (45)
It's a lot harder to make friends like our parent chapter does, but we still try to be nice
>Partially compliant (55)
It has some good ideas, but it's far from a perfect guide
>Stable (60)
All I'm going to say about this is that my opinion of the grey knights used to be higher
>Deathworld (70)
We call it Cipactli. Once upon a time it was said that the planet's surface was an eternally hungry crocodile with infinite mouths, and that if not regularly fed sacrifices the many mouths would open and swallow the entire populace. The truth is that it just has an obscene amount of volcanoes
>mountain citadel (60)
The largest "mouth" of the beast has since become our monastery and main forge
>Parent chapter favors us (55)
We're all together in the hunt for vulkan's relics
>Ecclesiarchy has a grudge(65)
We look and feel too demonic for their tastes. I guess they just happened to miss every battle we've ever fought in the name of the Emperor
>Inquisition has a grudge (85)
I believe I already mentioned the grey knights earlier
>Militarum favors us (80)
It took a while, I'll be honest. But there comes a time in every battle where reinforcements are reinforcements.
>Navy is neutral (80)
We haven't really interacted enough for opinions to form one way or another. We know we're on the same side, and that seems to be enough
>Mechanicus favors us (65)
They admire our devotion to the forging traditions set by our parent chapter, and it helps that we let them have a sizable outpost on our homeworld. It's no Mars, but it's still pretty respectable
>Assault specialists
We have a tactic we call "the four suns" which is basically just multiple waves of deep strikes where each one serves as a distraction from the next, drawing enemies away from subsequent targets
>Ancient armory (60)
We don't have everything the salamanders have, but the help of our local admechs make up for it
>Powerful Fleet (40)
Part of what makes the four suns possible. We use multiple ships to deepstrike different places in relatively rapid succession
>Not one step back (30)
We are to be as unbreakable as the equipment we forge
>Legendary hero (25)
That would be me. Some say the artifacts I've forged are of quality worthy of Vulkan himself; though I know better than to be so prideful, it does good things for morale.
>Order of artificers (25)
Everything goes through the local mechanicus to get a stamp of approval before touching the battlefield of course, but since it is LOCAL mechanicus this doesn't add much of any time
>Freeblade Ally (15)
He has some relationship with the admechs we house, though I'm not sure of the specifics, especially as a freeblade. He seems to like us at least as much as them, though at least
>Primaris reinforcements (0)
The last of the perks granted to us by being so literally close to the admechs. Some of the specifics needed to produce primaris marines can be manufactured here with relative ease, so as payment we have a handful of our own. Not a huge amount, not even a full company, but enough to give us an edge whenever they take the field