Create A Saber
Alignment: True Neutral
Personality: Resolute, Friendly, Confident, Cool, Dutiful.
Appearance: Androgynous, Normal, Mature
Ahoge: Lone, Short
Attire: Light Armor, Uniform, Casual
Strength: C - 3/50
Agility: EX (EX+ while armored, EX++ when disengaging) - 26/50
Luck: EX - 49/50
Endurance: E* (affected by Noble Phantasm) - 49/50
Magic: E - 49/50
Noble Phantasm: D - 50/50
Presence Concealment: EX - 16/30
Magic Resistance: B - 26/30
Independent Action: D - 30/30
Disengage: EX - 25/50
Eye of the Mind (True): B - 35/50
Information Erasure: B - 45/50
High-Speed Spellcast: D - 48/50
Instinct: E - 49/50
Battle Continuation: E - 50/50
Noble Phantasm
A rank - 10/10
Name: Assuming Direct Control
Type: Anti-Self, Anti-Unit, Concept, Ability
Assassin is capable of remotely possessing and consuming the very existence of the victim in his direct line of sight, instantly replacing them and temporarily taking on their form, techniques and memories (but not innate abilities). Assassin is capable of reverting to his true form at will
Can be blocked by creatures with Magic Resistance rank B or higher. Can only be used on humanoid creatures.
The only way for others to be alerted to the fact of victim consumption is by maintaining direct line of sight with the victim at the moment of consumption.
The initial mana cost of this Noble Phantasm varies depending on the relative magic resistance of the victim, and the continuous mana drain depends on the duration of Assassin maintaining the form of his victim. If used on a non-magical human or a low-powered Magus, the mana cost and drain are negligible.
Notes: So, basically I wanted to make a heavily minmaxed infiltrator/Master killer.
Combination of Agility EX, Presence Concealment EX, Disengage EX and Information Erasure B makes him a perfect hit-and-run assassin, erasing all traces of Assassin's presence.
Battle Continuation E, Magic Resistance B and Luck EX give Assassin an opportunity for to escape or use his Noble Phantasm whenever he is wounded.
High-Speed Spellcast D, Instinct E and Eye of the Mind (True) B allow Assassin to recognize whenever he's in danger and create a plan to disengage, effectively resetting the whole situation.
Independent Action D makes it so that Master doesn't need to be nearby and risk becoming collateral damage. Would've preferred rank C, but Magic Resistance and Presence Concealment were more important.