Blackhawk Elite
Advanced Piloting, Advanced Combat Training, Diplomacy.
The Hellraiser, The Demigod.(920)
Gáe Bulg(786)
Jacob v13.0.4 . 2 Antimatter Cores(711). Aegis Shielding(691).
"Columbus" BTR37(679), x4 Vehicle and Hangar Bays(647).
Ship weapons:
Side: 4 Pulse beam Cannons(612). Point Defense: 10 Flak Cannons(590), 6 Light Laser Cannons(583).
4 Hull Repair Drones, 4 Combat Repair Drones(551)
Comm Scrambler, MITM Module(533)
Crew Quarters upgrade, Officer's Quarters(530), Advanced Infirmary(528), Advanced Evacuation(519), Standard Mess Hall, Tavern(515), Lounge, Recreational Room, Observatory(512), Cargo Space, Engineering Bay(509), Hypercomms Room, Digital Security Room(506), Advanced Arsenal(497), Teleporting Platform(492), Meat Fridge(488), Aquaculture Room, Hydroponic Garden(485), Secure Vault(483), Upgraded Ship Security(475).
"Hailey", Conrad Byrant(470) - Kelly Moss, Devon Trice(465) - "Comet", Theresa Herder(462) - Pierre Mikisugi, Gregorz Grzegrolka(458), Darrel Wallace(454), Martin Jenkins(448) - Uplink(436) - Patricia Cooper(434), Laurie Parsons(433).
X1500 Androids(361), X500 Blackhawk elites(347), X200 Engineers(343), X100 Medics(341).
Contracts: Search & Rescue 4(369), The Twin Fangs 4(395), And the Fire Grows 4(413).
Cargo bay status: 58 hangar left, 8 of them vehicle only. LETS START STATING UP THAT CARGO BAY.
Fighter: Knight(404). (46 hangar)
Jacob v13.0.4. 2 Power Capacitors, Solar Panels(384). Advanced Shielding(372).
MI520 "Visage". 2 overdrive afterburners(366) Side-Weapons: 4 Telsa Overchargers(336) Spinal: 4 Missile Launchers(311) Point-Defense: 4 Light Laser Cannons(306).
Pilot Archetype: Ace(303)
Another Knight(294). (42 hangar)
Remington v3.0.1 . 2 Power Capacitors, Solar Panels(274). Advanced Shielding(262).
X38 "Tribe" TDNK(259). Active Cloaking(253). 4 Overdrive Afterburners(241) 2 Spinal Weapon Mounts(235)
Spinal: 6 Rail Guns(207). Side: 4 Heavy Particle Blasters(192). Point Defense: 4 Light Particle Blasters(187).
Pilot: Ace(184)
Knight Fighter(175)(36 Hangar Left)
Lai'na v15.3.2 . 2 Power Capacitors, Solar Panels(155). Advanced Shielding(143).
X38 "Tribe" TDNK(140), X3 Overdrive Afterburner(131), Active Cloaking(125).
Spinal: 4 Missile Launchers(105). Side: 4 Heavy Laser Cannons(81). Point Defense: 4 Light Laser Cannons(86)
Pilot: Ace(83)
Aaaaand… Ace 4(117), Escalation 3(147), Rogue Drones 3(165). Lets finally top that hangar bay…
I wanted some more skills to fight down there, and my options were for ship security. Pardon me…
I'm taking Locust, Plague, Archangel and Styx.(101)
If we count the extra hangar the fighters give me, I have about 42 hangar, but lets not make things too crowded. 36 Hangar.
x5 Drop Ships (71)(16 Hangar, but each dropship has about 3 hangar, and I have no problem with putting things inside a dropship hangar…)
Weapons: Light Laser Cannons.
x5 Spider Tanks (26) (Hangar covered by Drop Ships)
Weapons: x5 Missile Launchers, x15 Light Particle Blasters(11)
That leaves me with 11m left, and I don't really want to spend it. I might take Heat 3 so I finish up with 43m, I have enough combat crew after all.
Once I'm done with my missions(And thus gotten a smaaaall amount of friendship with the Talons, and some with Beatrice R&D, so they won't sharpshoot for me due to Space Cowboy), I'll go back to Blackhawk and join missions with them on ground or air missions or somewhere I have friends nearby so the Nemesis doesn't catch me by surprise.
I'm actually starting to wonder if The Leader can actually infiltrate me if most of my crew is the Androids, other crew members being mainly specialists(Medics, Engineers, Ace Pilots, and named crewmembers). If they can then, well, not sure how the security crew members will handle that.
I expect being on the lower part of the map will increase Fire Legion attacks, but decrease Federation attacks form The Demigod title. Even if it doesn't, I've taken a extra gunner just in case mine gets stolen, because hey oh well.
On a rating of 1 to 10 points how good is my build?