No.16233
You are being hunted by a witch. Survive for a year and great rewards will be yours.
____________________________
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No.16235
That's nice. Now post the second page.
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No.16237
>>16235
You can get the second page for a nifty little price of $59.99!
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No.16238
>>16235
You won't need the second page, she already found you
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No.16239
>>16233
Sorry to leave you hanging, I tried to post earlier a couple of times, and the site gave me an error. The post did not show up so I figured I'd just come back later and try posting. I didn't expect my original post to pop up so much later.
Here is version 1.1, with both pages.
The only difference is a small clarification about the sunset/sundown cycle on the first page.
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No.16240
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No.16241
Rats, its too big to load on my PC.
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No.16242
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No.16243
Sorry for the repeat reply's, my PC has been acting like shit recently.
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No.16245
Does the revolver reload each day or is it six bullets for the whole year?
Do either the dolls or snakes stack with each visit? If she brings two dolls and I only kill 1 before her next visit, can she bring 2 more the next night or just 1 more?
How will servants react to the witch's snakes and dolls? I know they won't fight her, but would they kill a snake if they happened upon it alone? Would they be willing to hide in a corner and use the hourglass?
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No.16246
>>16245
Revolver is 6 bullets period. Theoretically it's meant as a last resort/trump card. Revolver builds will most likely be focused on hiding or some other means of defeating the witch, only using the revolver itself when they are backed into a corner.
Snakes and dolls are written "every time".
Rules as written the servants are terrified of and avoid the witch, but that says nothing about dolls or snakes. They will try to "stay out of her way" when she invades (implied at the exclusion of other tasks), otherwise there's nothing stating they won't help deal with any leftover infestations when she leaves. She's not there and they aren't stated to be afraid of anything else.
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No.16247
>>16239
>Witch Abilities
Restoration
Clone
Time Perception
>Mansion Upgrades
Bar & Kitchen
>Boons
Ninja Suit
>Rewards
Biological Immortality
My plan isn't to win but to strike a deal with the witch in exchange for my death she will bring me back to life, restore my ideal form(as it is being maintained by the game) and granting me biological immortality while finally to take me as her student after she completes her 100 consecutive wins.
To do this i will have my chef make a nice feast and have bottles of alcoholic and non-alcoholic beverages and sodas available at the side. Have my clone be available in one of the seats that allows sight lines to the entire room while only having the wall to its back. There will be notes posted around the house stating my desire to have a pleasant chat in the dining room and if we have to kill each other at least we should have a meal together. If she does not run at me for the kill and decides to accept the deal(of only her word is good as it isn't magically binding) We can despell our clones and have the final meal together or if she wants to take a break here until her final or next game we can meet like this for as long as she wishes.
The reason i want to make this deal instead of the original rewards is: she has been killing others at least 80 times, what can i do to survive 1 year i'm not some ex-military special ops elite. It is a gamble she could ignore it, my body and soul could be destroyed or worse by the devil game makers in spite for playing a boring game, or she could lose her final game as it could be rigged.
I'm hoping she fulfills her part of the deal for my being pleasant and giving her an easy win. One step closer to realizing her goal of being a witch unbound by a devils deal.
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No.16249
>>16245
The guy who responded to you is correct. To be perfectly clear, she can bring 2 more dolls and 4 more snakes in with her every time she enters the mansion. They can pile up over time. Your servants can help with the dolls and snakes.
>>16247
Interesting. You're the first to try to make a deal with the witch. Most on /tg/ seem to be trying to seek her out and kill her.
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No.16250
>>16239
>>16249
>>16239
This will probably be the final update. I limited the number of killer dolls and snakes, so they can't keep piling up to a ridiculous degree.
I also clarified that the wizard reward is the same deal that was offered to the witch.
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No.16252
Only murder is reliable. If you gimp her with restoration, charm and time perception she has only one notable power and the physique of a woman - one on the younger side. It takes seconds of uninterrupted eye contact. Blinking would be sufficient to interrupt it and if not, simply avert your eyes. If you cannot best a woman in physical combat when you are mystically in the prime of your male life something must be wrong.
The mansion upgrades are irrelevant, but I suppose Bar and Kitchen would assist you in maintaining peak physique for the endless combat.
So far as boons are concerned, the revolver is impotent. The Spellbinder would be the weapon of choice if not for the fact that the Ninja Suit doubles your power and defensive capabilities. There are knives in the kitchen and many things could be made to function as bludgeons or improvised weapons. There is no way a young woman who thinks fast could fight two men in the prime of their lives. Think to react as quickly as you like, it will make you no stronger, nor faster, nor more perceptive. It's even worse if those men are both armed. Mystical healing is irrelevant if you're completely outclassed and/or subdued.
As for the reward for my inevitable victory, it would have to be the witch. Her once intentionally useless powers would be useful in keeping me alive and perhaps lucrative as well. It would be cruel to see her permanently executed for playing a rigged game anyhow.
>>16249
What an awful weapon. What use is up to six kills when you need more like a hundred?
The reason murder is the popular answer is because if you can't kill her you'll have to rely on not dying, and not dying is extremely unlikely. Dying is easy. People die all the time and for all kinds of reasons, most of them ridiculous. That's why killing is the answer. If she doesn't have kill+++ then you have the advantage. You have to press it, though, because if she gets the jump on you that could still be fucking it (because dying is easy). Even if she's essentially just a young woman, she could shove you down stairs, stab you with a kitchen knife, strangle you with some kind of implement, immolate you in a house fire, drop a chandelier on you, poison your wine, all kinds of things. So she's gotta go. Plus if she's on the back foot she's not going to be able to threaten you effectively and the game is won. Unless she's so bold as to clash with you each and every time, but I suppose you'd just have to murder her a couple of times before she'd stop doing that.
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No.16253
>>16252
You seriously underestimate Time Perception. It's not very useful if you are wrestling, but if she's armed you are going to have to deal with the weapon first, which is basically impossible with Time Perception, especially given that she has a substantial amount of skill and practice from having killed ~80 of your predecessors. It basically turns her into an action hero.
>What an awful weapon. What use is up to six kills when you need more like a hundred?
You only need a max of 52 kills, since she takes a week to respawn if killed. 12 kills if you use the dagger though
> immolate you in a house fire
Not possible. "Out of control fires will be extinguished within seconds". Even if she were to set fire directly underneath you, it would probably go out before it had time to actually kill you.
>poison your wine
Maybe the wine, but fresh food appears every time you open the cupboards, meaning she can't poison your food unless you are dumb enough to eat something that was left out overnight. The CYOA says nothing at all about water
The mansion is purpose built for you to hide in. With more hidden rooms and passages than non-hidden ones there's actually a reasonable chance that you can find a place to hide and wait her out. The best use of the Gun is with a hiding-based strategy, where you keep it as a trump card if you happen to be discovered in your hiding spot.
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No.16254
>>16252
Also I forgot to mention that Charm means she can have an ally as well. If you have nobody else in the house, she automatically gets a charmed person from earth. The best way to abuse Charm is if you take the Companion upgrade and NOT the maids (she can charm multiple of them). Then she won't be able to bring anybody and you just have to worry about making sure she doesn't charm you or your companion.
Companion is a pretty good option regardless. Worth noting that all inhabitants are brought back to life at midnight, so she's functionally expendable when dealing with the witch.
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No.16255
>>16250
I think the best build is probably
Restoration
Flight
Charm OR Voodoo Doll
Companion
Spellbinder
And obviously biological immortality, but that's an outcome so it doesn't impact the success rate of the build.
Restoration is pretty much useless. Either she dies or she doesn't. It talks about how she might use it on your companion, but the main companion strategy here is to fight 2v1 so again, she'll never have the chance.
Flight is pretty limited. While it CAN help her in combat or with stealth, both of those are pretty mitigated by the layout of the house. As long as you don't try to fight her in some kind of huge ballroom, she's never going to be able to fly out of reach of your spear. It also becomes a liability on attack, because if you scratch her she falls instantly, which is enough of a stunning blow to give you an extra advantage in the "mundane" fight to finish her off.
The last two are both riskier. Charm carries the risk of either turning your companion and giving the witch a 2v1 advantage, at least until you manage to spellbind her, or turning you which is essentially an instant win for the witch. It's something that you can defend against but it's still a risk. Voodoo Doll on the other hand, she can't take a hair if she's dead, can't stab the doll if she's dead, and has to actually acquire a hair even if she survives. If she does manage to make a voodoo doll however it can put you at a large disadvantage. Sleep deprivation and distraction while she's away, and while in the mansion she can stab the doll at a critical moment to stun you.
Companion is the 2v1 option. While probably not as strong as the shadow clone unless you are a flaming homosexual attracted to big muscly men, it's still a big advantage compared to going solo. It also means that you can pick charm without giving her an automatic 2v1 instead. Remember that companions like all residents automatically revive at midnight if killed, so there's no fear of her dying except that she might be tortured.
Spellbinder means you only have to win (kill her) 12 times. If you had to win 52 times there's a high chance that sooner or later the witch will figure out something that works. Even going 3v1 with shadow clone+companion, 52 wins is a LOT of chances to fuck up. Attach it to some kind of stick and make a spear, and practice like hell.
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No.16256
Rewards aren't worth it. I'm just not gonna play.
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No.16258
>>16247
I like your idea but I don't think this would work in a practical situation.
First of all, there's the known-unknown of what happens when she brings you back to life. Does that reset the game and forfeit her win? The answer is that we don't know, so why would she even take that risk? She's done it however many times before so it's obvious she's not hesitant about it. It seems reckless and someone who's been able to go on a winning streak to the point of almost completing their 100 victories doesn't strike me as the type to gamble.
What do you have to offer her? You've been very courteous but why would she entertain the idea of bringing you back to life at all, let alone taking you in as her protege? The kind of person who would kill a hundred people to unlock their full magical potential doesn't strike me as the type to use their powers to bring someone back just because of a polite introduction.
Unless you can maybe charm her into falling in love with you, or offer her something that she wouldn't be able to get even with infinite magical power, I'm not seeing any way this will end without you splattered against the wall like a bug, for good.
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No.16259
>>16256
Immortality.
If you don't play, you die. If you play and lose, you die. If you play and win, you live. So really you've got nothing to lose and everything to gain if you take the long view.
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No.16260
>>16258
Well, the set of magic he chose for her isn't powerful, so the only way for her to kill him is to maul him by hand (or, more likely, with knives from the kitchen) – no "splattering against the wall" happening here.
On the other hand, his idea is completely retarded for one simple reason: he has absolutely zero ways of guaranteeing she'll honor whatever deal he's planning to have with her, especially if the it's supposed to happen after his death.
A smart way of dealing with this situation would be something along these lines: get a companion (someone to help you fight the witch), pick the least dangerous magic for her (stuff like restoration, clone, and probably invisibility as she'll need a weapon which she won't be able to hide) and use Spellbinder in order to both be able to block her magic on contact, and to put her out of comission for long periods of time. Then, you spend the first week preparing traps to make her approach loud and slow (and hopefully make her stuck somewhere), Home Alone style, and kill her with the Spellbinder as quickly as possible; thus, she'll only have 12 attempts available, and you'll get a month of preparation between them, which raises your chances of survival astronomically.
(Incidentally, I'm pretty sure it's implied that the player is actually the final 'contestant' and after his death she'll be free… And I suspect the "easy way out" was given specifically to rig this last game against her, in the typical fashion of these deals-with-the-devil.)
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No.16261
>>16260
>Incidentally, I'm pretty sure it's implied that the player is actually the final 'contestant' and after his death she'll be free
That's not an unreasonable assumption. It says "with the defeat of her previous opponent, she has almost reached her goal". That can be interpreted to mean that her last opponent was number 99. You could also interpret that she's somewhere around 80-90, although I question what the significance of mentioning her "previous opponent" is in that case.
>Home Alone style
Careful not to get caught in your own traps.
> and probably invisibility as she'll need a weapon which she won't be able to hide
True-ish. But it's a lot harder to spot a floating knife than a full person. It's also a LOT harder to fight someone if you can't see their body, only their weapon. Plus she could sneak up on you and steal your Spellbinder or something, arming herself and removing your advantage in the process.
I personally find Flight to be one of the better options. Your battlegrounds is indoors, so it's not like she can get very high. You can also place traps along the ceiling where you won't personally have any chance of encountering them. Even just a bunch of tin cans on strings for noisemakers to counter her stealth can help, although she'll still have to make plenty of noise opening (and probably breaking down) doors.
That's something people haven't considered. Locks and barricades. She's not particularly strong and she has no magical means to bypass physical barriers, save for one exception made when she enters the building (she can blast through a single wall on entrance, but not when she's already inside). If you just lock a bunch of doors she'll probably have to spend hours trying to get into each one to find if you are there or not. Nail some boards over the doors and it takes even longer.
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No.16262
>>16258
>>16260
You're right its retarded and a nearly unwinnable gamble. I rely on her to honor the deal with the hope there is some guilt and need to atone in some way to put this torture behind her. Or alternatively a need to pretend she is a good person by granting it while flaunting her freedom and unbound magic powers for the first time. If so she may want to have a student as a status symbol. There is a possibility she has become too twisted and will dispose of me on a whim when bored of me.
Yes, i now inclined to believe she won't revive me or if she does i’ll be disposed of in some way later. Now i have no leverage or knowledge that she has some honor about keeping promises that are not magically bound. Yet she will be gleeful to take an easy kill to be one more game closer to being a free Witch. I was hoping i would get a feel for her character over our dinner meeting and if need be i could hide for a year. Giving her 1 year a clone and 10 times perception is really 20 years of nights worth of mental time to pick apart any hiding place. I'll die 100% before the end of the year.
I'll make another build with the intention to kill at the start. I was too greedy to become a magic powerhouse with out suffering the 100 rigged death games first.
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No.16263
File: 73e23c6a3e76f1b⋯.jpg (Spoiler Image,170.52 KB,686x800,343:400,3259cf4f7a7bd8875e444dd154….jpg)
>>16250
>Witch Abilities
Voodoo Doll
Flight
Snakes
Cursed Dolls, will be something useful to study after i win assuming they don't disappear.
>Upgrades
Companion
>Boons
Angelic Wand, i want to keep this after the game so i'll have to really fight for it.
>Rewards
Pocket Plane, if the world is destroyed there is always this and its nice to have my companion.
Biological Immortality
See pic, this is the ideal body~
I would like the gold and to become a true magician but i can't endure giving the Witch more abilities as i need to kill her around 53 times to win ideally.
My plan is in the first week to find a room to defend with a low ceiling with one entrance and barricade it with weapons, my servants and companion at night. To counter her flying ability should she break in i will have the servants craft a large sheet weighted with 100-200lb worth of objects if possible and ropes attached to trigger the trap and hang it above the door or if the rooms are small enough the entire room. For the snakes i have the Angelic Wand and only need to capture them and keep 12 alive in whatever is available(chests, drawers, bowls flipped upside down and weighted). As with the dolls only 6 need to be captured by the servants and locked and bound by a belt or such into storage chests. My only concern is the clause that the snakes or dolls will be expelled if she tries to summon more that the limit. Is it all current or the newly summoned? I'll assume whatever the Devils watching decide so both could happen. So i'll need to start capturing and collecting dolls and snakes every 4 weeks if i manage to kill her every time she shows up if not every day 4 snakes, 2 dolls i'll have to keep ahead of this by staying in groups.
Search the house in the day if i can contain the dolls and snakes with my servants and they don’t disappear when over capacity if not buddy system at least 6 in a group even in the bathroom while bringing me the dead to revive.
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No.16264
>>16263
Tried to delete to add another picture. Instead i'll just post it here.
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No.16265
>>16263
You don't have any servants unless you buy a related upgrade. You are alone in the house by default. Maid team gives "servants", Bar and Kitchen gives a bartender, and Companion of course gives a companion. Note that the companion is "whatever you are most attracted to", you do not get to make any choices in their design.
Snakes + Wand is a pretty good combo, since you have the means to cure poisons easily, so long as you never lose or break the wand. Cursed Dolls is going to be a much more difficult problem though. They are tiny, sneeky gits who like to ambush you with sharp objects when you least expect it. They'll probably hide somewhere you can't reach and then ambush you en mass when you fall asleep, probably after stealing your wand and setting the snakes free.
>See pic, this is the ideal body~
One thing I don't like about this CYOA is you get your ideal body BEFORE the game, and no changes afterward. I'd pick a similar (though not quite the same) body, but it leaves me at too much of a disadvantage against the Witch. I'm not even sure I have a choice at all, based on how the CYOA is worded.
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No.16266
>>16263
>Pocket Plane, if the world is destroyed there is always this and its nice to have my companion.
I didn't think about this before. If you choose companion and don't take pocket plane, you lose her at the end of your game.
I am now imagining a scenario where I've reached the end of the game. If the witch dies tonight it's game over, she won't revive in time to attack again. My one and only chosen reward is immortality. But over the course of our year together I've fallen deeply in love with my companion, so much that I don't want to live without her. So on our last night, with victory all but assured, I choose to surrender to the witch. I hope that she'll use her magic to resurrect us when she's won, but if not I'd rather die here together than win and be forced apart forever.
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No.16267
Since the witch has had the same deal offered to her, who is her ideal companion and would she be forced to fight against this person? along the lines of >>16247 I would have to consider that perhaps murder isn't the answer here.
With that in mind I'd take a riskier strategy of trying to disable or hide from her for 365 nights.
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No.16268
>>16267
You don't get "companion" for free if you take Magic. You still have to choose companion with your 1 free choice in that section, or add more powers to the witch to get more choices. It also mentioned that the witch petitioned to have that section added, meaning it might not have even existed during her time. Each game is different, the only constant is kill or be killed.
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No.16269
>>16250
Witch Abilities:
Clone
Restoration
Flight
Mansion Upgrades:
Companion
Boons:
Angelic Wand
Rewards:
Wizard
I screwed up by adding a companion for myself and restoration to the witch but I have an angelic wand so it should cancel out should the worse thing happen to my companion.
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No.16271
>>16269
Angelic wand won't really help anything with regards to the companion. Keep in mind that if she's dead, she'll revive at midnight with no memories of the previous day. Probably for the best if she spent the previous day being tortured, the wand doesn't help with mental anguish anyway.
Really though if you are afraid of that, just make sure to stay together with your Companion whenever the witch comes. Don't allow the witch any opportunity to kill your companion without also killing you. This might limit your tactics somewhat if you might have used your companion for a distraction, but staying together maximizes your chances of winning the fight anyway.
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No.16273
>>16250
>>Ideal body
Legs of a Jamaican, lungs of an Inca, skin of a cross between an Eskimo and a Congolese. Muscles of the australian Saxton Hale, dick of Solomon of the hundred harems. Face of an abomination not meant to exist, turning pussies into Niagara falls, throats into slits. Immunity system of a necrophiliac Indian snake charmer, thirty generations strong, eyesight of a Mongolian voyeur, able to watch the eagles get it on. Stamina of a Hun raider, going in for the twentieth raping run.
I could go on, but I'm sure you get the general idea by now.
>>Witch's Abilities
>Shapeshifting
Were I to merely fight her fair and square, there would be no fun, merely twisting her neck off like a mayo jar, and off it goes like a cap gun.
>Cursed Dolls
I squish those by my every thundering step. The ones that escape are the responsibility of the maids to clean up. We just have to follow her exceedingly short path through the house, and block all doors leading away from it, then sweep all corners until we find them all.
>Restoration
I will have the pleasure of breaking her tens of times before midnight.
>Clone
Twice the fun, nowhere near the utility she'd imagine.
>Invisibility
After her first death, I will smell her through her urine, as she wets herself upon the sound of my thunderous steps.
I'll also have the maids cover all of the mansion's floors in oil and water.
>Charm
Two seconds too long. Her eyes will be the first to go.
>Paralysis Gas
I can hold my breath for 20+ minutes. How long can she breathe with her pipe smashed through?
>Time Perception
With her average female body, this will not save her, merely give her more time to reflect upon her error.
>Voodoo Doll
Come at me with your punches, child. See if they make me flinch.
>>Mansion Upgrades
>Electricity
Waiting for the witch would be boring, otherwise.
>Maid Team
To fulfill my base desires.
>Bar & Kitchen
The delicacies of countless worlds.
>Companion
She shall share the witch's very form. Her body will, however, by similar to mine in power and durability. She can pretend to be the witch's clone, were they ever separated, and lead her into a deadly trap.
>>Boons: Spellbinder
Twelve times, I will slay the witch, at the end of very painful, very educational sessions. She will learn her place at my feet.
>>The Rewards
>Pocket Plane
A permanent safe space residence, priceless.
>The Witch
After going through all of the trouble of breaking her, I would be remiss to not pick up the pieces and construct her anew, in the image I wish of her.
>Biological Immortality
The gifts of eternity can be enjoyed over its course.
>Wizard
I am ready for your trials, fools. My body shall carry me through achieving the secrets of the cosmos.
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No.16274
>>16273
>This guy again
Parts of your build, assuming they work at all, are good. It's not clear on if you choose your body or it's simply assigned to you based on your non-metagaming preferences. Regardless, you are too cocky, pride goeth before the fall and all that.
>She shall share the witch's very form.
This one is worth pointing out especially. While "ideal" body can be interpreted to "whatever you want", "most attractive" can not. You do not have any direct say in the creation of your companion. She will be whatever you find most attractive both in body and personality, whether you like it or not. Your dick decides this one. Furthermore, you've never seen the Witch before, so even if you could decide, you don't have the information necessary to create a passable copy.
The main thing I think will get you though are the cursed dolls. Remember, the Witch can blast through a wall on entrance, meaning she can enter any part of the house she chooses. Given all the secret passages, there's no way to block all the possible paths her dolls could take. They'll hide somewhere you can't find them, and then slit your throat in your sleep. You still have to sleep, and you can still bleed. If it bleeds, they can kill it.
>But what if I destroy all the knives to deprive the enemy of weapons?
Broken glass works well enough. The house self repairs, so you can't just destroy all the windows to eliminate that threat.
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No.16276
>>16274
>It's not clear on if you choose your body or it's simply assigned to you based on your non-metagaming preferences
You do realize that if it's not up to our choice, all the "be the little girl" faggots would no longer get their desired body, right?
>you are too cocky, pride goeth before the fall and all that
I detect a hint of resentment.
It is only right that I believe my victory is assured, because I have not been given reason to believe otherwise.
And I am sure the witch is at least as cocky as I, with 99 victories under her belt.
>"most attractive" can not
It can if they ask me. Regardless, that is just one extra backup strategy. It is no huge loss if it somehow turns out to be ineffectual.
>the Witch can blast through a wall on entrance
Yes, the outlying walls. My staff's tasks on the first week onward will include blockading all rooms leading from the outlying rooms.
>Given all the secret passages, there's no way to block all the possible paths her dolls could take
The dolls would need to find said passageways to take them. They are not omniscient, and are only as strong as children. They will not make it in time.
And again, there is always [controlled] fire.
>slit your throat in your sleep
Why do you assume I will sleep in the open, with my neck exposed invitingly, and nobody watching over my body?
If they are dumb enough to fall for the bait though, then I needn't bother blockading their paths in the first place.
>Broken glass works well enough
Broken glass is unwieldy, unreliable, and not very easy to generate in a convenient shape and size to be weaponized. And if she wishes to face my spear and clubs with a glass shard and an average female's body, it is her funeral.
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No.16277
>>16276
>You do realize that if it's not up to our choice, all the "be the little girl" faggots would no longer get their desired body, right?
quite the opposite. If you get your "ideal" body, not the body you want, all the "little girl faggots" would be little girls like it or not, and therefor easily killed.
>The dolls would need to find said passageways to take them. They are not omniscient, and are only as strong as children. They will not make it in time.
Blasting a hole in the wall tends to expose any passageways inside the wall. Or they can just go into the walls themselves. The witch can also do this by transforming herself. I imagine she'll probably turn into something like a termite.
>And if she wishes to face my spear and clubs with a glass shard and an average female's body, it is her funeral.
The glass was for the dolls to slit your throat with. She'll probably just turn into a bear after she's paralyzed you with her gas while hiding inside the walls. Or she'll go for poison, you're tough not immune and good luck stopping an invisible snake before it bites. Also with the ability to effectively pass through the walls at will I'm sure she can find dozens of ways to kill you without ever even exposing herself.
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No.16278
>>16276
>And I am sure the witch is at least as cocky as I, with 99 victories under her belt.
She's an immortal super-witch who has spent the better part of the last century killing mortals who think they are smarter than they are. Everything you think you've figured out she's probably already dealt with 10 times by now.
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No.16279
>>16277
>not the body you want
>"Likewise, the witch is in her preferred female form"
I'd say that makes it definite, you choose the body you want. Besides, the author said he liked my build, and didn't say anything about it being invalid in regards to the options I took.
>any passageways inside the wall
Assuming the outer walls did have passageways within, and that she stumbled on the wall that has one.
>they can just go into the walls themselves
Assuming they somehow figure out how to enter them. As far as the description goes, they set up ambushes, but aren't tomb raiders.
>she'll probably turn into something like a termite
Assuming one termite can dig through a wall alone in one night without getting squashed or burned. And she won't be able to make a hole big enough for her dolls to get through, so they'll be stranded in said room.
>for the dolls to slit your throat with
Well good luck to them. Glass isn't nearly sharp enough to cause deadly injury when wielded by a child, which is why they'd rely on knives.
And we're also back to how they'd reach my throat in the first place, being 8ft tall and all.
>paralyzed you with her gas
>I can hold my breath for 20+ minutes
Did you even read my build? If she somehow makes it into a wall and I can't find her in time, I'll just leave the room, burn, and lock.
>turn into a bear
Takes several seconds, she would be easily detectable then.
>you're tough not immune
>Immunity system of a necrophiliac Indian snake charmer, thirty generations strong
Seriously, did you not read my build?
>the ability to effectively pass through the walls at will
Where does she have that ability again? Her wall blast can only be used once a visit, and if she uses it on entry, she won't be able to use it again.
>dozens of ways to kill you without ever even exposing herself
Assuming I give her the chance, sure, fair game.
>>16278
>super-witch
Redundant. She's just a witch.
>the last century
Says who? You assume just because this trial takes a year that all the previous trials took the same time?
>killing mortals who think they are smarter than they are
Like you believe that she is smarter than she is and that I am dumber than I am?
I don't get what you have against me, but your arguments reek of unjustified butthurt.
>Everything you think you've figured out she's probably already dealt with 10 times by now
Each and every trial is different, according to the author. Sure, they're death games mostly, but there are way too many ways to organize a death game. Explicit word of god says that each trial gives access to different powers. I doubt that her previous trials gave her this specific powerset pool (she obviously would have had access to more most of the time, they're too limited for a demigod), this specific mansion-hunt setup, against a guy who specifically built himself to be humanity's perfection.
Hell, just look at the other builds for this same trial, and you'll see the variation, and this is just from the limited pool of people who posted their builds.
Saying that she's "seen it all" over the course of 99 random unknown trials against a completely random set of people is bullshit.
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No.16281
>>16279
>"Likewise, the witch is in her preferred female form" I'd say that makes it definite,
It does not. I could end up in my "preferred female form" without ever having actually chosen anything.
>Assuming the outer walls did have passageways within, and that she stumbled on the wall that has one.
The house is more secret passageway than not. Blow up any random wall and you'll probably find three of them
>Assuming one termite can dig through a wall alone in one night without getting squashed or burned. And she won't be able to make a hole big enough for her dolls to get through, so they'll be stranded in said room.
Termites can tunnel through a surprising amount of wood in a short time. Couldn't get the specifics on how much though. In any case there's plenty of cracks and shit she doesn't necessarily need to tunnel, and walls usually aren't that thick. once she reaches the spaces inside the walls she can get anywhere.
>Did you even read my build? If she somehow makes it into a wall and I can't find her in time, I'll just leave the room, burn, and lock.
The gas is colorless and odorless. You won't know to hold your breath until it's too late.
>Takes several seconds, she would be easily detectable then
CYOA does not specify a time. It could be instant. She could also be hiding as an invisible bear. She could transform inside the cieling above you and then crush you. She could even fly into your mouth as an insect, then transform and explode you from the inside.
>Immunity system of a necrophiliac Indian snake charmer, thirty generations strong Seriously, did you not read my build?
Yes. Tough, not immune. There's not a human in the world, nor is there any possibility of being one in 30 generations, who can survive the deadliest animal poisons in the world.
>Where does she have that ability again? Her wall blast can only be used once a visit, and if she uses it on entry, she won't be able to use it again.
Mentioned. Insects. Walls are usually only a fraction of an inch thick then you reach empty space.
>killing mortals who think they are smarter than they are
Every single person she's killed thought they were smarter, or they would have turned down the trial up front. Every single one was wrong. You think you're the only one who thought to turn himself into a super mutant, assuming that even ends up working?
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No.16282
>>16281
>I could end up in my "preferred female form" without ever having actually chosen anything
And that would be to your satisfaction. I described the form that is to my satisfaction. Who are you to tell me that what I described is not what I want, when I literally said it is?
>Blow up any random wall and you'll probably find three of them
And block them all with the debris. I don't imagine they'll be wide enough to withstand such destruction while remaining accessible.
>Termites can tunnel through a surprising amount of wood in a short time
A termite colony can. A single termite? Not so much.
>walls usually aren't that thick
They also usually don't self-repair. Aside from that, assuming she somehow reaches the tunnels, I don't see how it changes anything, considering I'll have had a week ahead of her to explore and map as much of them as I could with the help of my staff. In fact, she might trap herself in such an enclosed environment, where her invisibility would be less effective.
>You won't know to hold your breath until it's too late
I'm sure I can recognize a dulling of the movement. As long as I figure it out within the first minute, I'll only be slightly slowed, which is still tens of times faster than her average female body.
>CYOA does not specify a time
Author specified seconds.
>hiding as an invisible bear
With that much weight and the creaking floors? I highly doubt it.
>transform inside the cieling above you and then crush you
8ft tall man. I'm already about the size of a bear.
>fly into your mouth as an insect, then transform and explode you from the inside
Assuming she doesn't get crushed instead. Nothing says that someone's transformation can smash any and all obstacles.
>There's not a human in the world, nor is there any possibility of being one in 30 generations, who can survive the deadliest animal poisons in the world
It is still possible within human limits.
And as there also does not exist a 30 generation lineage of indian necrophiliac snake charmers, I fail to see your point.
>Mentioned
Again, read. Wall blast can only be used to facilitate entry into the mansion. She can't use it however and whenever.
>Walls are usually only a fraction of an inch thick then you reach empty space
Where are you pulling that number from now?
>Every single person she's killed thought they were smarter
And she too thought she was smarter than everyone in the world, otherwise she wouldn't have taken the trials in the first place. I fail to see what makes her victory over me more definite, and you conveniently ignored probabilities.
The probability of either of us being smarter than the other has nothing to do with how many other people we outsmarted -or outbrawned- before, unless we start going into percentiles of humanity, which 99 people is not.
>You think you're the only one who thought to turn himself into a super mutant
From the builds I've seen, yes.
>assuming that even ends up working?
I'm yet to hear a plausible scenario where it ends with my loss more than not.
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No.16283
>>16282
>Where are you pulling that number from now?
Average drywall thickness is 3/8ths to 1/2 inch. Wood walls are usually thinner than drywall, something like 1/16th to 1/8th. Once you get past the outer wall you end up in a hollow space about 4 inches wide. supported by wooden beams. Bugs love it if they can get in there.
That's modern houses anyway. I don't know how old the mansion's architecture is, but there are always gaps one way or another.
>With that much weight and the creaking floors? I highly doubt it.
Wood only creaks when you move. You never live in a house with wood floors before?
>Assuming she doesn't get crushed instead. Nothing says that someone's transformation can smash any and all obstacles.
Nothing says that any obstacles can stop the transformation from happening either. EVEN IF she gets crushed, she's taking you with her. She revives, you don't, so suicide attacks are not off the table.
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No.16284
>>16283
>I don't know how old the mansion's architecture is
Author said it's based off of the Winchester mansion, so 1884 is a good margin.
>Wood only creaks when you move
And the invisible bear won't?
And if she changes from a fly to an invisible bear directly behind me, I'll hear the shifting of something growing in size behind me. I only need to hit with the dagger once.
Also, floor's always on fire.
>Nothing says that any obstacles can stop the transformation from happening either
Logically speaking, a mouthful would get chewed before it becomes a bucketful, with how sensitive the mouth is to the smallest bumbs and exchanges. It's not like I'm gonna leave it wide open like a retard. Once she's dead, her powers are disabled.
After that, I can just cover my mouth with a napkin, assuming I don't already to counter the smoke.
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