>>16216
>Literally No idea
None of the other options make sense. This is a CYOA. It's supposed to be me, and I'm not a scientist, or any of those other things.
>Prodigal
With all the other options, you are stuck with whatever universe you randomly travel to for however long it takes to do your thing. Prodigal is absolutely essential if you want something specific, because it gives you the power to channel surf universes until you find the right one.
<Global Options
>Magical
Free. Not entirely sure it's a completely good thing unless I can turn it off though. Tech stuff is also important.
>Shadow Generation+
This gets around a LOT of different restrictions. Shadows are always "new" universes. If I spend my limit, I can planeswalk to a shadow of the same universe. I can even pick a shadow with a clone of myself (that one might not work but it's a possible), or one where a copy of myself just died, allowing me to either double up or at least retrieve alternate-me's equipment. New universes are instant as prodigal, so I don't need planeskipping to use shadows to "backtrack" without cooldown. Then to top it all off I get time-travel like abilities with this.
<Death
>0 limit
This ends up getting dumped into 10 more bonus points. With the shadow generation+ I don't have to worry about it, at least not from my perspective. Sure if I make friends on a plane then die, I'm gone forever from their point of view, but from mine I just walk to a new plane with exact copies of them.
<Personal
>Memory
Very good for acquiring power quickly, especially magic
>Self Improvement upgrade
Amazingly useful for accumulating mutations and gagetry. The basic level is required if I want to be the girl, but both levels are insane.
<Planar Magic
>Soulbind Item
I kind of hate that I need this, but I need this.
>Planar Runes
Most versatile.
>Nature (no spell)
Mutate will eventually be a huge power source if I can't find equivalent versal magic, because I can transfer it via self improvement. Nature also synergizes well with Specificity. There are so many different sub-categories.
>Dimension (no spell)
One of the most utilitarian magic schools available. Not sure it has much synergy with specificity, but it will definitely be useful.
>Advanced Runes
More versatile. This won't kick in until after 5 years with specialist options.
>Specificity
By the time this kicks in I should have learned a few basic spells from the schools I have, maybe even learned a new school or two on my own if that's possible.
>More Power
This comes immediately. Really I'd prefer the newbie treatment to start. I want to spend a long time getting used to things and developing my skills before I go heavy on the actual prodigal requirement.
<Prodigal Options
>Low Planeswalking: Style Choice, Catalog Check
Catalog check is a must-have for the channel surfing strategy. Style choice may or may not be helpful in finding types of societies, but custom conflict is absolutely useless and something to avoid having at all. I don't WANT to guarantee conflict, I'd rather avoid it.
>High Personal: Focus, Asceticism
Massive bonus to learning ability
>High Planar Magic: Read Book, Control
Pretty much just taking this for Read Book
>Extra Bonus points +20
Self explanatory
>Lesser Options
I wanted to avoid custom conflict, the extra points help a little.
>Specialist Options
The only way that makes sense to gain Arcane
<Connections
>Fetrain Tal'Dor
Artificer, good for making shit I can attach to myself with self-improvement
>Trevor of the Falls
Pocket plane
>Siph Wrightson
Mass transit, including stuff. Would be even better if I could afford Companions, because I take just her and get her entire ship and everyone I can load into it for free. Maybe next build revision, or maybe I can learn the skill myself.
>Etrip Bookeye
She gives access to information that would normally be forbidden, in exchange for completing her tasks which are more or less optional, not to mention extremely easy with Shadow Generation+. I needed a mentor that would let me mostly do my own thing for an extended period, but would still have some possibility of actually helping me when the time comes.
Mostly just going to focus on getting the perfect body/mods first, then start learning versal or mastering planar magics. It'll be a long time before I'm ready to challenge the universe to make progress towards the Prodigal goal, but even if I never do I'm still doing pretty well for myself.