World/Origin: Medieval fantasy, Orphan, Mermaid, Keep old memories
Party: Arthur Saintelair (Knight), Adeline Angelica (Priest), Asthor (Hunter)
Skills: Elemental Mastery 2 (Water, Air), Linguistic 2, Time Magic 3, Telepathy 3, Shapeshifting 4, Portal 3
Grand Quests: Vincent Delacour (Necromancer), Alice Dn'tran (Succubus)
Items: Crystal Pendant x2, Bag of Holding, Silver goblet
Events: Magical Tower, Annoying ghost, Fountain of youth
Gettin' all Bard's Tale in here.
I'm a bard-wizard mermaid with magical music. Can use shapeshifting to lay down the hurt or give the whole party monster rides. Linguistic and telepathic abilities allow reading enemies, makes learning from others easier, and can give lots of natural charisma. Since I have portal magic I can return to the fountain or magical tower at any time after I find them. The goblet allows making an endless amount of any liquids at the rate of one goblet per hour. The bag of holding allows storing as much of this liquid as I can find containers for.
Party and Quests
My party has at least two warriors, one wizard, one priest, one or two leaders, and two with wealth-generating skills (hunting, music). The undead shouldn't be hard with one (eventually two) holy magic users. The succubus and necromancer shouldn't get along if their forces meet since their goals are in opposition. If I survive my quests I'll probably dedicate myself to barding and being hot instead of more heroism. Use my endless youth to become the most powerful wizard, if I can.