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File: 9ba0aa364d17f4f⋯.jpg (5.49 MB,1400x8890,20:127,01 - Dawn of a Planeswalke….jpg)

File: 5729dbe5b2bb554⋯.jpg (5.55 MB,1400x8600,7:43,02 - Dawn of a Planeswalke….jpg)

 No.15157

Travel infinite worlds with a set of starter powers and a companion.

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 No.15159

File: e435e3c3d74469a⋯.jpg (5.06 MB,1400x8915,280:1783,03 - Dawn of a Planeswalke….jpg)

File: c22dc524ce61283⋯.jpg (5.73 MB,1400x8810,140:881,04 - Dawn of a Planeswalke….jpg)

>>15157

Sorry for the multiple posts. The site was having posting issues.

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 No.15160

File: a6ec88cb3701e9f⋯.jpg (4.04 MB,1400x6368,175:796,05 - Dawn of a Planeswalke….jpg)

>>15159

Last page.

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 No.15164

File: ecb35c1157cbe66⋯.mp4 (532.46 KB,1280x720,16:9,LIKE_THE_GOOD_OL'_DAYS.mp4)

>Isekai

OOH YOU MAKE ME ANGRY AUTHOR. YOU MAKE ME SO VERY ANGRY! Don't eat the memes.

This follows one of the standard formulas but that isn't necessarily a bad thing.

My powers are Portal, Mastery, Improved Biology, Resistance, Immunity and Talented. I'd take the languages one, but I figure with Talented I can learn new languages quickly enough. If I cant, I can always fall back on mind fuckery. I do appreciate a good language, though.

My blessings are of Empowerment, of the Old Ones, of Foresight and of Fate. With those I ought to be able to show some love, avoid some fuck and be as terrifyingly spooky or boringly lame as I want to be.

My pact companion is the Eldritch Parasite, I'm somewhat of a Song of Saya fan myself. Everything about this parasite is pleasing to me. Good design choices.

She's customized to be a childlike female, very small, long black hair, green eyes and maxed out assets, so-to-speak. A "short stack" as they say. Furthermore, she's quirky, loving, loyal, noble, submissive, shares my ideologies, interests and libido, intelligent, feminine, shy and "comfy" though I abhor the term (simply because it makes her more of a shut-in).

My pact abilities are magic immunity, mind reading, manipulate memory and mind, telekinesis, psychic link and medium, astral projection, retrocognition and ghost. With these I will be the psychic supreme. Lots of goodies and tools for mischief, fun and profit.

I will do the race change and be a "lovecraftian", after all why shouldn't the exterior mirror the interior? It gets me mind control++ which just adds more tools to the kit, plus looking spooky is dope.

The second jump will have to be Earth. I can't just leave things just the way they are, especially without a bookmark, though I'll be going elsewhere shortly after I do some chores here.

I like it. I'm sure some people will complain that you get far too much cool stuff without suffering immensely, though. I will say there is a lot of other stuff for something ostensibly about being a planeswalker, but then if you focused more on that you'd just be making that portal gun CYOA but different so I see nothing wrong with the way you've decided to do it. This formula you've tapped into reminds me of older CYOAs. Powers -> Boons -> Waifu Maker -> More Powers -> Setting seems to be solid.

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 No.15166

Planeswalker Powers:6

Mastery

Language

Luck

Immunity

Talented

Conceal

Divine Blessings:4

Blessing of Magic

Blessing of Fate

Blessing of the Old Ones

Blessing of Foresight

Soulbound Items:5

AI Chip

Planar Ring

Food Replicator

Life Stone

Morphing Belt

Pact Companion:Ancient Tome

Companion Customization:

Sex:Female

Apparent Age:Teen

Relative Height:Average

Hair Length:Medium

Hair Color:Red

Eye Color:Blue

Hip-to-Waist Ratio:Very Curvy

Butt Size:Plump Butt

Breast Size:Handful

General Traits:12

Energetic - 11

Intelligent - 10

Matching Libido - 9

Shared Interests - 8

Adventurous - 7

Comfy - 6

Friendly - 5

Loyal - 4

Aesthetic - 3

Pact Abilities:12

Anti-Magic - 11

Arcanomancy - 10

Probability Magic - 9

Protection Magic - 8

White Magic - 7

Elemental Magic - 6

Enhanced Mind - 5

Ghost - 4

Manipulate Mind - 3

Manipulate Memory - 2

Enhanced Senses - 1

Magic Immunity - 0

Race:Human

Second Jump:Earth

I am supremely protected against magic and psychic stuff and I am able to utilize them for attack. My weak points are purely physical combat and mobility, both of which can be somewhat alleviated with shapeshifting and rapid skill acquisition.

Plan:go to Earth, use Conceal, Ghost, Probability Magic and shapeshifting to avoid secret agents. While I wait for cooldown on planeswalking ability, use AI Chip to download as many educational and entertaining materials as it can manage and ask my companion what she knows about my previous life, important stuff planeswalker should know and anything she can tell me about magic and how it can be developed. After that I'm going to travel the omniverse, hone my skills with magic and psychic abilities and search for new ways to increase my power.

Considering my Luck and Mastery, when I encounter planeswalker or another entity that can access multiversal hub from Blessing of Fellowship I should be able to trade access to this place with some of the visited worlds. The same combination of abilities should help me find a way to deal with boredom if it ever becomes a problem.

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 No.15168

>>15157

I have several questions. Fell free to answer as many or as few of them as you want.

1. Does "your powers can never be lost, stolen or sealed" affect all of my powers or only planeswalker ones?

2. When I die, can I use Blessing of Fate to instantly get a new body?

3. How far from human can I shapeshift with Blessing of the Old Ones? Can I grow claws? Gills? Animal ears and tail? Tentacles? Wings for flight? Scales for protection or fur for warmth? Become something akin to a werewolf or lizardmen?

4. Can Blessing of the Old Ones be used to get rid of the inhuman features of other races like fangs, pointy ears, unnatural color skin, tentacles, etc.?

5. Since AI Chip can hack into almost anything can it be used to control technology remotely? Like turning cameras off, reprogramming robots or simply typing without touching a keyboard?

6. Can Food Replicator replicate blood for vampires?

7. Can refreshing and energizing effect of the Life Stone be used to replace sleep?

8. Does companions posses any powers or affinities of their own? Can Sword fight better than trained warrior or can Magic Tome rapidly learn any new magic?

9. Can vampires drink blood of a companion?

10. Since Magic Immunity extends for one meter from your body, can it be used to block magic of an enemy while letting your own flow freely? If enemy is within that range can it be used to block all of their magical abilities? Can Magic Immunity block Anti-Magic?

11. Can demons be affected by Anti-Magic or White Magic?

12. Since Probability Magic ignores magic resistance, can it be used in dead magic zones?

13. Can ghosts be affected by psychic abilities?

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 No.15169

>>15168

>Does "your powers can never be lost, stolen or sealed" affect all of my powers or only planeswalker ones?

All of them, you are immune to those kinds of abilities in general.

>When I die, can I use Blessing of Fate to instantly get a new body?

Yes, once per year.

>How far from human can I shapeshift with Blessing of the Old Ones?

You can shapeshift into pretty much anything that is biologically viable, but you will not have their special/magical abilities - just physical stuff. Claws, gills, animal ears, tails, tentacles, scales, and wings are in. I don't think that wings would grant you flight without some kind of help though. With gravity magic to reduce your weight, they could allow you to fly.

>Can Blessing of the Old Ones be used to get rid of the inhuman features

Yeah, it can be used to disguise inhuman features.

>Since AI Chip can hack into almost anything can it be used to control technology remotely?

Yes it can, that's one of its main benefits. It has a lot of application in high tech worlds.

>Can Food Replicator replicate blood for vampires?

I don't see why not.

>Can refreshing and energizing effect of the Life Stone be used to replace sleep?

No.

>Does companions posses any powers or affinities of their own?

Only if you pick the prism of creation.

>Can Sword fight better than trained warrior or can Magic Tome rapidly learn any new magic?

The sword has undoubtedly been through countless battles, and could instruct you on the ways of war. The magic tome doesn't allow you to learn magic faster, but it does flood you with magical energy. That is why blessing of magic charges in only a month with the ancient tome, instead of a year. If you find ways to store the energies of the ancient tome you may be able to cast bigger spells.

>Can vampires drink blood of a companion?

Not the eldritch parasite, but I see no reason why you couldn't drink from the others.

>Since Magic Immunity extends for one meter from your body, can it be used to block magic of an enemy while letting your own flow freely?

Yes.

>Can Magic Immunity block Anti-Magic?

No.

>Can demons be affected by Anti-Magic or White Magic?

White magic only harms the undead. It can still be used to heal something like a succubus. Anti-magic works on everything.

>Since Probability Magic ignores magic resistance, can it be used in dead magic zones?

The effect of probability magic can't be dispelled, but the activation of it can be stopped. You could not cast it in a dead magic zone.

>Can ghosts be affected by psychic abilities?

Any non-physical attack will have some limited effect on a ghost, but it won't permanently destroy them. If you want to permanently deal with a ghost, you'll need something like the psychic medium ability, which lets you perceive and banish them to the afterlife. White magic greatly weakens ghosts and causes them pain to the point where, when they recover, they are unlikely to act up again.

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 No.15170

>>15169

Oops, forgot my tags.

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 No.15177

>>15169

Thank you for answering!

One additional question: I can shapeshift into anything biologically viable and my upper limit is twice my original weight, but is there any lower limit? Can I shapehsift into something the size of a cat? Or a mouse? A bug? A single cell?

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 No.15178

Planeswalker CYOA

Powers

>Resistance (able to survive comfortably in extreme temperatures)

>Tracking (able to find and track living beings, can be honed to target individuals or rare types)

>Luck (when jumping randomly, more likely to find good worlds)

>Mastery (can jump once per week instead of once per year, and avoid failed jumps)

>Improved Biology (need drastically less food and sleep)

>Conceal (able to hide presence from others, even powerful ones)

Divine Blessings

>Fate (will recieve aid in catastropically bad situations and terrible fates)

>The Old Ones (resist all psychic influences and controls)

>Fellowship (meet and share knowledge with peers)

>Magic (can sometimes cast incredibly powerful spells)

Soulbound Items

>Planar Ring (access to a pocket dimension, for storage or quick escapes)

>Omni-Generator (make any energy requiring device work indefinitely while nearby)

>Practice Arena (magic lamp used to access an arena where one can fight and practice without risk of death)

>Morphing Belt (makes any type of clothing or outfit, with protective qualities)

>Flying Carpet (versatile form of transportation in most any setting)

Pact Companion

> Cursed Berserker Sword (combat prowess, tendency towards conflict)

>Appearance & Personality

<Adult male, loyal, adventurous

>Abilities

<Enhanced body (superior physical strength, endurance, and toughness)

<Enhanced stamina

<Enhanced mind

<Enhanced senses

<Enhanced speed

<Regeneration (heal from critical wounds in minutes)

<Telekinesis

<Protection Magic

<Elemental Magic

<Blink

<Magic Immunity

<Super Breath (resistance to pressure changes, less need for air)

Altogether, these powers would make you nearly impervious to harm, no matter whether it's physical, psychic, or magic. Not to mention an unbeatable warrior that is superior in every way, and multiple ways to escape if needed.

World

>Earth

<to always be able to return home, and explore the many worlds at your leisure

<conceal should prevent most troubles

<would like to find Thulara to help the humans there, shouldn't take long with Luck and Mastery

Basically a big power fantasy, no real drawbacks here. Good at everything, protected from the worst of outcomes through major resistances and the Fate Blessing. Good setup to travel the planes and shape things for the better, in accordance with your values.

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 No.15180

>>15157

planeswalker powers: mastery, improved biology, resistance, immunity, conceal, talented

divine blessings: magic, fate, old ones, duplication

soulbound items: planar ring, flying carpet, life stone, food replicator, summoning circle

pact companion: ancien tome

companion customization:

sex: female

apparent age: Young adult

relative height: average

hair lenght: long hair

hair color: redhair

eyes color: blue

hips to waist ratio: very curvy

butt size: well endowed

breast size: large breasts

general traits: energetic, intelligent, Matching libido, submissive/dominant (switch), friendly, loyal, aesthetic, loving

pact abilities: enhanced senses, enhanced speed, enhanced mind, light magic, anti-magic, elemental magic, arcanomancy, gravity magic, protecion magic, mind control, manipulate mind, telekinesis

race: human

world: tibos

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 No.15183

>>15164

>Don't eat the memes.

I fell to temptation and could not resist spoofing truck-kun. My apologies.

>>15177

Small animals are fine, but a single cell would be too small. Your form should have an animal brain, at the very least.

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 No.15221

Dawn of the Demon Lord v1.3 when? Anduin! Please, it was a masterpiece!

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 No.15226

>>15221

I've been busy lately, and I'm working on something on the side. I do still intend to update my old works eventually.

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 No.15227

Benis

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 No.15713

I love planeswalking stuff, and the little lore bits in the beginning of this one were refreshing. You don't start off perfect, but you do start off strong enough to live consequence-free for the most part.

Planeswalker Powers:

Improved Biology

Gives me more time to actually make use of all of my powers, and also acts as an additional safety net against starvation and deprivation.

Immunity

Conceal

Basically required. Safety net.

Language

Novelty

Makes it a lot easier to immediately find myself at home in any given world.

Stasis

I don't ever wanna have to choose Reincarnation again.

Everything else is nice to have, but not irreplaceable or absolutely necessary.

Divine Blessings:

Blessing of Fate

Get out of jail free cards are too useful to pass up. Even if I only use this blessing once in a lifetime, it'll be worth it.

Blessing of Foresight

A bit of added safety, and guidance never hurts.

Blessing of Fellowship

Good way to meet people and find new worlds to explore.

Blessing of the Old Ones

A little bit of added protection. No biggie.

Soulbound Items:

AI Chip

It's just a handy thing to have.

Planar Ring

It's nice to always have home within reach, and it doubles as handy storage space.

Life Stone

Makes for some comfy baths. Even if I just let it soak in a jacuzzi in my mansion, I can teleport there and have a nice, energizing soak whenever I want.

Flying Carpet

Mobility.

Book of Stories

Sometimes I just want a nice story without having to be the main character and without having to go through the motions. And who knows, maybe I can planewalk into those worlds too.

Omni-Generator would have been cool but if I need to charge a personal belonging of mine, I could charge it in my mansion. I wouldn't charge anything I find in my explorations, nor do I plan on building golems.

Pact:

Eldritch Parasite

It's nice not having a physical companion. I prefer being alone, but having a voice in my head and an illusory companion when I need it is nice.

I'm not going to go through the customization options because they can change form at will, and deciding on the personality traits for an eldritch being is just wrong. I prefer my companions to be fairly unremarkable, anyways.

Pact Abilities:

Enhanced Body

Enhanced Speed

Enhanced Mind

Enhanced Senses

Enhanced Stamina

Magic Immunity

The perfect body. Regeneration would have been nice, but I think these are enough to make Regeneration mostly redundant.

Telekinesis

I love it.

Mind Reading

Mind Control

Manipulate Mind

Ghost

A great way to fuck with mortals and get away with everything.

Parallel Processing

I might as well be able to do all sorts of stuff.

Second Jump:

Tibos

It's not the most comfortable world, nor the safest, but I choose this world for very specific purposes.

1. It's a great way to get used to my planeswalker powers.

2. The items found within dungeons seem like the most likely of any potential world to be of value; not just to myself, but to other planeswalkers. An enchanted magical item found on the deepest floors of the dungeons would be an excellent bargaining chip in the multiversal hub, and give me shortcuts to some of the best worlds for both resource gathering and personal entertainment.

The End Goal:

I want to eventually planewalk into the Pokemon world. I can't imagine that a world like that would stay unknown for long, but I do imagine that getting the "coordinates" would be an expensive barter. Once I can amass a collection worthy of finding my way there, I'll be set.

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 No.15727

>>15713

Nice build, and it's good to see you're still around pokebro.

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 No.15728

>>15727

My autism is limitless.

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 No.16098

Planeswalker Powers: Mastery, Improved Biology, Language, Novelty, Stasis, Conceal

Divine Blessings: Blessing of Fate, Old Ones, Foresight, Fellowship

Soulbound Items: AI Chip, Planar Ring, Food Replicator, Omni-Generator, Morphing Belt

Pact Companion: Eldritch Parasite

General Traits: Intelligent, Submissive, Loyal, Aesthetic, Loving

>Skipping the body options because they don't matter much for Eldritch Parasite.

>I like how the Eldritch Parasite could make you look insane to other people. It's fitting.

Superpowers: Enhanced Senses

Magic Affinity: Anti-Magic, White Magic, Probability Magic, Protection Magic

Psychic: Mind Reading, Manipulate Mind, Telekinesis, Psychic Medium, Remote Viewing, Parallel Processing, Ghost

Race: Human

Worlds: Earth

>With Mastery and Blessing of Fellowship I can find new places quickly. I just want Earth on my list.

I wanted to be fully independent with the means to heal anything, including curses. As a result my powers are priest-like with the ability to cure maladies, interact with and repel supernatural forces, manipulate fate, and more. My combat ability isn't bad, but it isn't my focus. I'm a difficult to detect and dream-like creature with my ability to shapeshift and mess with people's perceptions. After encountering me a person might wonder if I was ever real.

I considered Succubus, eliminating the need to defecate so I could take Immunity to deal with alien world allergies. One way or another this would have cut into the dreamlike-priest theme, which is too good to sacrifice on top of all the other disadvantages of being a sex monster. Since I had to choose, I took Improved Biology over Immunity because leaving waste goes against my theme and Ghost can hide sneezing. With Enhanced Senses and Manipulate Mind I get much of what Succubus has to offer if I want to lewd it up.

Blessing of Foresight and Protection Magic provide excellent protection against mundane threats. Protection Magic also allows me to survive extreme environments, including toxic atmospheres, as long as my MP holds out. With psychic abilities and Parallel Processing I could attack while devoting all MP to shields. Anti-Magic, Intangible (on anything not vulnerable to white magic), and either Blessing of the Old Ones or Enhanced Mind could not be fought by me. From the sound of it, very few planeswalkers have that kind of power.

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 No.16105

>>16098

Anti-Magic alone might be enough to take me out pretty easily due to my dependance on Protection Magic. Even Earth might have some anti-magic tech weapons they could use, allowing me to be taken out with a simple bullet. But that is okay, I'm not primarily a combat build and am probably more than powerful enough for most stuff out there. Enhanced Speed would have been more reliable defense against people, and I wanted it too even before realising how vulnerable to Anti-Magic I was, but I also wanted environmental defense. Would rather die more than lose any of my utility magic, and it is only an inconvenience anyway with Stasis and Blessing of Fate.

Not only will this allow me to go places and do things I otherwise couldn't, but I'll be super useful to others too. Could probably make good money (or whatever passes for that) with my abilities just sitting in the multiversal hub reversing curses, getting hired for quests on whatever world while providing magic shields, or whatever. For quests I could do it for free, I don't need the money for food and housing, and just take as payment the trip to whatever world we're going to so it'd be on my list.

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