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/cyoa/ - Choose Your Own Adventure

minmax wishfufillment
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/tg/, /quests/, /twgrl/, /builders/, /games/, /animu/

File: 48e789efcec0109⋯.png (4.22 MB,1123x6137,1123:6137,WorldBetweenTheTrees1.1.png)

File: f1d2b0711ec1fbd⋯.png (3.7 MB,1117x5036,1117:5036,TheLandBeneathTheGround1.0.png)

 No.14867

Anon becomes a child again and participates in a fantastical adventure!

World Between The Trees and the DLC: Land Beneath The Ground both included.

____________________________
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 No.14868

Looks like something a nigger would make.

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 No.14872

File: d2059b4fcc080cc⋯.jpg (327.58 KB,1920x1080,16:9,15047[1].jpg)

I like this one, it was fun imagining the progression of events.

>A Darkened Wilderness (Hard)

I'm pretty confident in my outdoor skills, and some of the early quests and boons seem like they could be extremely helpful for the sake of survivability.

>The Guiding Bird

Having a safe place to rest and eat will be extremely valuable. I would make the hidden grove my primary campsite and hideaway.

>Quest 1 : The Fox Spirit (Hard)

>Boon: A Talisman

The trickster spirit sounds genuinely fun to me. Even if it does fuck me over at the worst times I think in the end I'll have a good time, provided I survive. I think I'll be able to shock, or trick the fox, and once I do it will grant me a talisman that provides light, fortitude and a danger sense. Very handy to have early on.

>Quest 2: The Dance of the Fae (Hard)

>Boon: A Blade

I'm confident that with the talisman's ability to fortify my resolve I'll be able to get through this. So long as I make no binding commitments and try to stay honest I'll make it out of the night of the Fae alright. And once I do they will grant me a sword for the challenges ahead.

>Quest 3: The Overgrown Mansion (Hard)

>Boon: A Book

If my sword can hurt the dead that roam these halls, I think I'll be able to take it pretty easily. So long as I am slow and methodical, and work room by room, I think I can safely make my way up to the objective without too much trouble. The talisman's light makng and danger sensing abilities should be extremely helpful here.

If the sword doesn't work as well as I hope, I think I'll still be able to sneak through the haunted mansion, if I am careful.

The book will be vital in dealing with the final threat, but before then, It's time for an underground detour!

I'm mainly doing the underground bit now because I like the Final quest as the ending too much. I could do the underground stuff afterwards, if I have too, but I like it in the middle here more.

>The Curious Girl

Natually, seeing another figure in this enchanted wood for the first time in what must be months, I want to talk. After I chase after her I quickly venture more deeply into the caves than I ever have before, and before I know it I am lost, with just my sword, Talisman, and Book to guide me.

>The Echoing Depths (Hard)

This place is dark and dangerous, but I have the tools to survive.

>DLCQuest 1: Deep Delvers (Hard)

>Boon: Hourglass of Fate

The Deep Delvers are extremely hostile to me, stopping just short of lethal violence. Battered and bruised, I settle in on the outskirts of their city, living off the scraps of their society while I try to find a way back to my encampment. But then I overhear them talking about their sacred object, a magical hourglass that can undo death, and I know that I must have it. Using my wits and stealth, I sneak into their holy places and steal the hourglass and flee the city, becoming even more lost in the deep dark caves.

>DLC Quest 2: Troglodyte Tribe (Hard)

>Boon: Goggles of Night

My panicked retreat from the deep delvers takes me directly into the territory of the Troglodyte tribe. My Talisman warns me just in time and I narrowly avoid an ambush. I fight and kill dozens, but there are just too many and I am cut down, only for the hourglass to lose a charge and return me to life. Using my new knowledge I retreat and begin to use ambush tactics against the troglodytes. After culling their strongest warriors they come to fear me, and offer me a pair of their darkvision goggles as tribute, which I use to finally start finding my way around the caverns without getting lost.

>DLC Quest 3: Sunken Ruins (Hard)

>Boon: Cloak of Chameleon

Using my Goggles, Talisman and Book I am able to uncover the secrets of the sunken ruins. And for my trouble I find a cloak, excellent for hiding in the dark.

>DLC Quest 4: An Imprisoned Evil

>Boon: A Wand

Using all I have, I keep the evil at bay and claim a magic wand. During the confrontation where I seal the majority of evil within, some escapes and journeys to the surface. Which I follow to finally find my way back to my base camp.

And back to the surface, just in time for…

>Quest 4: The Denizens of the Dark (Hard)

>Boon: A Friend

Everything has been leading up to this confrontation.The escaped evil must be stopped. The book should provide me at least some intelligence or a clue to their weakness. And with the magic sword, The Fox's talisman, the wand and the goggles of night I should stand a fair chance. Using everything I've learned along the way I will find a way to beat them, and afterwards, I'll meet a new friend. Perhaps they were at the heart of all this? With the curse undone, the forest fades away and I find myself once again taken back to my childhood, with a new friend and some trinkets to remember the tale.

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 No.14873

>>14872

Very cool! It's totally fine (and interesting) that you put the DLC "in between" like that.

Thanks for sharing the detailed story; it's very rewarding to see.

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 No.16289

>>14867

> A Peaceful Forest

This is by far the best option. I'm a child, and I don't know how to survive in a wilderness. Any other choice is suicide, as far as I'm concerned.

> Beginning: The Prophetic Dream

I have food and water. What I need is a long rest and some exposition.

> Forest Quest #1: Mushroom Mystery

This feels like the safest option. But in my attempts to discover the source of the mushrooms…

> The Mushroom Cave

I discover a cave entrance, falling into…

> The Radiant Caves

What a nice place.

> Cave Quest #1: Fungoid Friends

I discover that the aboveground mushroom

forest is actually an extension of what seems

to be a giant underground mycelial network.

These mushroom folk seem to have a

community set up here. In their willingness to

teach me, they share an odd Book that they

cannot read.

> Cave Quest #2: Underground Jungle

What's this? An jungle, underground? Maybe

the aboveground forest is merely an

extension, just as with the mushroom

network. In the center, I find a Friend who,

much like myself, was transported into an

unfamiliar wilderness.

With my quests complete, me and my newly found friend return to the surface. On our way out of the mushroom forest, however, who do we find but yet another Friend? There really does seem to be a pattern, here…

> Forest Quest # 2: The Children in the Trees

It soon becomes quickly apparent that we are far from the first children to be spirited away to this forest. Of thee many who came before us, some have chosen to leave their old lives behind, banding together to form a working civilization comprised entirely of immortal children. They insist on putting us through a handful of athletic trials and challenges, to ensure we won't get ourselves hurt exploring the forest. Once they're satisfied, the grant a parting gift: a Map with all information needed to survive and thrive off of the forest's bounty. We move onward, opting to return to our former lives. However…

> An Ending: A Childhood Renewed

The three of us return to a life that isn't quite our own. We're children, still. So this is the forest's curse, I realize. A false hope, only to be dashed upon escape. With no other options, I resolve to make the most of my second life.

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 No.16328

>>14867

WHERES THE FUCKEN PORN

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 No.16339

>>16328

Well… Not in this CYOA, apparently?

Don't worry, it happens. Some of the folks here get off to nonsexual fantasy. Just let them have it.

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 No.16341

>>16328

A Friend. Use your imagination.

A Pet or The Loyal Dog if you're a freak.

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 No.16360

>>14867

A Peaceful Forest

The Guiding Bird

Dance of the Fae Easy

The Fairy Queen Easy

A Friend

A Chant

A New Home

The Falling River

The Echoing Depths

(oh no my luck ran out time to suffer and die)

Sparkling Spring Hard

Deep Delvers Hard

Bottomless Chasm Hard

The Sunken Ruins Hard

A Blade

Boots of the Spider

Hourglass of Fate

Yup I'm dead. Welp I knew it was too good to be true. I always fuck up anything good in my life.

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 No.16361

>>14868

Um, no. Looks like you're the nigger.

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 No.16365

File: cc79ac0754e3acd⋯.png (2.24 MB,1300x1005,260:201,BurntDawn.png)

File: 8958903516de701⋯.jpg (130.23 KB,674x857,674:857,fox1Shroom.jpg)

hardmode; pretty sure I can do this, with the combined benefits of a lifetime of experience and the lack of doubt that comes with childhood.

Loyal dog. Hopefully not just a corgi I'd want a husky or a lab or something.

Quests: Tier one defeate the kitsune. Tier two, no need to double up on fae instead I'll take on the angry dead with a beating stick. If I think I can build a decent boat from what I find I'll go for the island in the lake too but not doing that in reverse order. Need a good boat, and hopefully the gihugic mansion has one. Somewhere. Oh, I see, the wizard over there has a water-walking spell and already has gathered the ingredients, nevermind then (stop barking, dog! not now!).

Turns out the kitsune isn't me. I was thinking it was, sorta. I play a furry on the internet, in the 'real' world. This this … is a fox spirit. Limited vocabulary, but agrees to wander with the dog and me (a pet); Next to the water walking spell was a rusty blade. Except no, that was an illusion spell. Now I have to sneak me, my "pet", this barking dog an awkward scroll, a bag of "ingredients" AND a three foot straight scimitar out of the root cellar before old man McEatery hears the creeky wooden door open. Then run like heck and not get eaten while I hide, learn the spell, and run across to the Island where the old mansion is. This isn't actually the way out, though It's the way in … and through'. A map, complete with … everything.

Except a cart or a horse; its getting complicated getting around with all this nonsense. A part of me wants to come and go … a part of me never wants to leave. Once I can trust that STUPID mansion with my stuff … Oh well, what's a little strife now and again? The rumbling and shambling that wakes you up three hours before dawn.

See you later, fools! I'm staying here in the weird, wide, beautiful (if deadly) forest.

(haven't done the 'DLC' yet but it looks as fascinating and in the same ways as this was)

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