I like this one, it was fun imagining the progression of events.
>A Darkened Wilderness (Hard)
I'm pretty confident in my outdoor skills, and some of the early quests and boons seem like they could be extremely helpful for the sake of survivability.
>The Guiding Bird
Having a safe place to rest and eat will be extremely valuable. I would make the hidden grove my primary campsite and hideaway.
>Quest 1 : The Fox Spirit (Hard)
>Boon: A Talisman
The trickster spirit sounds genuinely fun to me. Even if it does fuck me over at the worst times I think in the end I'll have a good time, provided I survive. I think I'll be able to shock, or trick the fox, and once I do it will grant me a talisman that provides light, fortitude and a danger sense. Very handy to have early on.
>Quest 2: The Dance of the Fae (Hard)
>Boon: A Blade
I'm confident that with the talisman's ability to fortify my resolve I'll be able to get through this. So long as I make no binding commitments and try to stay honest I'll make it out of the night of the Fae alright. And once I do they will grant me a sword for the challenges ahead.
>Quest 3: The Overgrown Mansion (Hard)
>Boon: A Book
If my sword can hurt the dead that roam these halls, I think I'll be able to take it pretty easily. So long as I am slow and methodical, and work room by room, I think I can safely make my way up to the objective without too much trouble. The talisman's light makng and danger sensing abilities should be extremely helpful here.
If the sword doesn't work as well as I hope, I think I'll still be able to sneak through the haunted mansion, if I am careful.
The book will be vital in dealing with the final threat, but before then, It's time for an underground detour!
I'm mainly doing the underground bit now because I like the Final quest as the ending too much. I could do the underground stuff afterwards, if I have too, but I like it in the middle here more.
>The Curious Girl
Natually, seeing another figure in this enchanted wood for the first time in what must be months, I want to talk. After I chase after her I quickly venture more deeply into the caves than I ever have before, and before I know it I am lost, with just my sword, Talisman, and Book to guide me.
>The Echoing Depths (Hard)
This place is dark and dangerous, but I have the tools to survive.
>DLCQuest 1: Deep Delvers (Hard)
>Boon: Hourglass of Fate
The Deep Delvers are extremely hostile to me, stopping just short of lethal violence. Battered and bruised, I settle in on the outskirts of their city, living off the scraps of their society while I try to find a way back to my encampment. But then I overhear them talking about their sacred object, a magical hourglass that can undo death, and I know that I must have it. Using my wits and stealth, I sneak into their holy places and steal the hourglass and flee the city, becoming even more lost in the deep dark caves.
>DLC Quest 2: Troglodyte Tribe (Hard)
>Boon: Goggles of Night
My panicked retreat from the deep delvers takes me directly into the territory of the Troglodyte tribe. My Talisman warns me just in time and I narrowly avoid an ambush. I fight and kill dozens, but there are just too many and I am cut down, only for the hourglass to lose a charge and return me to life. Using my new knowledge I retreat and begin to use ambush tactics against the troglodytes. After culling their strongest warriors they come to fear me, and offer me a pair of their darkvision goggles as tribute, which I use to finally start finding my way around the caverns without getting lost.
>DLC Quest 3: Sunken Ruins (Hard)
>Boon: Cloak of Chameleon
Using my Goggles, Talisman and Book I am able to uncover the secrets of the sunken ruins. And for my trouble I find a cloak, excellent for hiding in the dark.
>DLC Quest 4: An Imprisoned Evil
>Boon: A Wand
Using all I have, I keep the evil at bay and claim a magic wand. During the confrontation where I seal the majority of evil within, some escapes and journeys to the surface. Which I follow to finally find my way back to my base camp.
And back to the surface, just in time for…
>Quest 4: The Denizens of the Dark (Hard)
>Boon: A Friend
Everything has been leading up to this confrontation.The escaped evil must be stopped. The book should provide me at least some intelligence or a clue to their weakness. And with the magic sword, The Fox's talisman, the wand and the goggles of night I should stand a fair chance. Using everything I've learned along the way I will find a way to beat them, and afterwards, I'll meet a new friend. Perhaps they were at the heart of all this? With the curse undone, the forest fades away and I find myself once again taken back to my childhood, with a new friend and some trinkets to remember the tale.