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/cyoa/ - Choose Your Own Adventure

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Party allies:
/tg/, /quests/, /twgrl/, /builders/, /games/, /animu/

File: 23d6155a6f77359⋯.jpg (1.95 MB,4959x6998,4959:6998,Slavers 40k pg01 CYOA.jpg)

File: d147b23d24fcfd9⋯.jpg (2.98 MB,4969x7000,4969:7000,Slavers 40k pg02 CYOA.jpg)

File: 843de669db47764⋯.jpg (2.78 MB,5110x7295,1022:1459,Slavers 40k pg03 CYOA.jpg)

File: 8f3c92ee8139ebf⋯.jpg (2.75 MB,4995x7070,999:1414,Slavers 40k pg04 CYOA.jpg)

File: dff15dfd580b03b⋯.jpg (2.86 MB,5064x7070,2532:3535,Slavers 40k pg05 CYOA.jpg)

 No.14583

Hope you have good dealings with the Kabal, Chaos Warbands AND Freebootaz in the sector.

____________________________
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 No.14584

File: e1ef0ce53032f2e⋯.jpg (2.66 MB,4969x7070,4969:7070,Slavers 40k pg06 CYOA.jpg)

File: 981f48f2b63d8d7⋯.jpg (3.1 MB,4989x7008,1663:2336,Slavers 40k pg07 CYOA.jpg)

File: abd2dbc464e5b27⋯.jpg (3.04 MB,4982x7013,4982:7013,Slavers 40k pg08 CYOA.jpg)

File: 3efb93e416f1bc9⋯.jpg (3.06 MB,5014x7000,2507:3500,Slavers 40k pg09 CYOA.jpg)

File: 7fae2cff4ec7b69⋯.jpg (3.05 MB,4970x7070,71:101,Slavers 40k pg10 CYOA.jpg)

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 No.14585

File: 36280e1f825622a⋯.jpg (3.17 MB,5004x7294,2502:3647,Slavers 40k pg11 CYOA.jpg)

File: a7c7e733aac7866⋯.jpg (3.2 MB,5063x7089,5063:7089,Slavers 40k pg12 CYOA.jpg)

File: edaba4b1e7145fe⋯.jpg (3.31 MB,5048x6989,5048:6989,Slavers 40k pg13 CYOA.jpg)

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 No.14604

>>14583

Leftist cyoa: lewd "be the slave girl and get fucked"

Men's cyoa: Be the slaver on 40fuckingK

Hell yeah

>FUKING TAU

The Darak may seem better but they will probably pay less. Besides, Tau are fucking stupid.

>Submission Method: Coercion

With shit going down, working for the blue kikes is truly their best choice. Pf corse, if my methods don't please my client, they can always just give me the chemicals so I can apply on the "citizens". I'm not paying for them however.

>Origin: Imperial Deserter

Healthy men like me would be forced to fight no doubt.

>Military 25

<veterans

Surely the new "citizens" will trust the veterans who run away- I mean protected them, right?

<vat-born soldiers x2

Loyalty and discipline, what else I need? My plan is to just go there and invite them to a more peacefull planet. "oh btw you will need to take this drug to.. uh.. breath, yeah, to breath on you new planet's athmosphere."

>Ship: imperial transport

This is risky…

>moon base

I'll still need to go to the tau one once in a while to buy or sell most likely

>BFFs:

<The Technician

<The AI

They'll helo me remmai undetected. Lets build a proper mining base on the moon, and jew some lowborn into becoming "citizens" of a new and peacefull planet.

>nemesis: warriors of the 9

They can get fucked by the nearby imperial patrol ships.

Some descriptions are wrong, but great cyoa.

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 No.14605

>>14604

Shit I missed the last 2

<merchant

>women

>competent

<vat born

Surely this combination will not conflict at all. In truth, fuck the merchant, she is only my suggar mommy and accountant, just another minion to toil for me, but she doesn't need to kow that…

<Empire Building

I like building empires. Better a poor king than a rich pirate.

<Luna Wolves

Oh yes, cloning(AI) + tech to make space marines = win

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 No.14607

Holy shit that's a lot of pages m8, at that point wouldn't making it a single PDF make more sense?

>Employer: No gods, no masters

Only man.

>Submission Method: Chemical

I just need them compliant and obedient, no need for any more force or variables that strictly necessary

>Origin: Imperial Deserters

My subordinate officers, senior NCOs, and other ranks came with me when it became clear we were going to be sacrificed for some generals ego. Now, however, for half the work of a soldier they can live like kings. If that's not a great deal I don't know what it.

<Military: 25pts

<Veterans: 5 pts (1/2 price from origins)

<Vat Born x2: 20pts

Of course the old unit can put down their managerial roles and slide back into the body armour when things get rough - but it's so much more efficient and comfortable to just keep the clone banks and vita wombs running and replace the losses as needed. It's not like the Vat-brats are actual people or anything.

>Ship: Imperial Transport

When we decided to cut and run we took possession of the closest ship to hand. She's not the shiniest, best decorated, fastest, or best defended ship in the void but she gets the job done very well indeed. Being a common enough design to not attract attention has saved my hide more times than I care to mention as well.

>Port: Space Station

We heard the distress call pretty soon after we made it out of the warzone. Some kind of trouble with the cogitators, I'm not a tech-adept so don't ask me what sort. We weren't fast enough to make it there in time to help, and we only meant to pick the bones anyway. What we found was a perfectly set up base of operations for our new business. It must have been some kind of illegal research station, it was stocked with the clone rigs and drug production facilities we've come to rely on and something … else.

>Lieutenant: The AI, The Veteran.

So, yeah, at the bottom of our shiny new space station was a cogitator deck. Perfectly normal, you need a fair amount of number crunching to keep one of these things operational. All perfectly standard except for the single stack at the centre of the deck, with all the others arranged around it in perfectly straight radial arms spreading out from it. The central stack was almost impossibly small, and sleek, like a thin shard of perfectly chromed steel, barely half the height of a man, with the towering blocks of wire, cable, and other materials spread out around it. Once I touched it a thousand lights flickered on over its surface and it started speaking. It seems pretty helpful, and it can't be too dangerous, I mean it's just a machine, right? Even if the machine does scare me sometimes I know I can always trust Sarge (I think that might actually be his legal name), he's been with me since I left the Academy and the old bastard always knows what to do when things go south. He's seen more shit than most Space Marines, and I couldn't ask for a better NCO.

>Crew: AI

So after we'd come to terms with the fact that a cogitator could think it tells us that it can do most of the work on our ship too, if we install a few cogitators where and how it told us. That was an absolute blessing to be honest. We'd been running the ship with the most skeletal of skeleton crews (and none of us navy men of course) so just being able to sit in the command throne and tell the ship to do something is a wonder. I could pilot that ship by myself now and better than most cargo crews you'll come across.

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 No.14608

>>14607

Part 2

>Navigation: Mutant Navigator

I've no idea how the sergeant managed to trace down an actual bona fide navigator, and I've no intention of asking. He (she? … it?) is an absolute freak even for a mutant, not even sure you'd call it human at this point. But, it works, my ship can fly like the wind, and all the navigator wanted in return was 'enough food to grow fat, a soft bed, and a dozen female slaves (to be replaced as needed)'. Yeah, it's easier to just think of the navigator as part of the machinery.

>Target: The Inner Core

Well, not too inner, obviously. We mainly stick to the fringe of the core worlds, where it's still colonies and rural settlements rather than a full blown Hive. Their PDFs have all taken at least a little damage or had units seconded to the guard (and never heard from again, poor bastards) so they're easy enough to hit. When we start running out of fringe targets we may have to go deeper in and face some real opposition, but that's a long way away and the cogitator says it has some ideas, so I'm not too worried about that yet.

>Nemesis: Warriors of the 9

It seems funny sometimes, but we ran from a war with those heretical lunatics only to find their cousins are our biggest problem out here. They haven't worked out where we're based, and I hope they never do, but they're doing their best to strike the ship when it's out on a job. They've even managed to hide a few platoons of sleepers in one of the sets of slaves we picked up - that one got messy. It might be worth putting the slaving on hold for a while and focusing on giving them a bloody enough nose that they'll leave us alone - but aren't Chaos cults what the Inquisition are for? When did that become our job?

>Romance: Vat Born

It's odd. All of the vat brats we print out are the same pattern. Some big, muscly, square shouldered bastard who looks like he should be at least half space marine. But one day a single one of the vats decants this gorgeous, soft, willowy teenage girl who takes one look at me and falls to her knees telling me how grateful she is to get a chance to serve 'her maker'. I took her back to my quarters and started talking to her (this one can actually talk more than taking orders and providing information, I told you it was weird) and, well, I've decided to keep her. I know that I could have my pick of as many slave girls as I want, and that Girl (it's the closest she has to a name) isn't really a person - not in the real sense of it - but she's a dear little thing, and so eager to please that it near breaks your heart. I wonder if I could get the vats to print out a few sisters for her, I wouldn't sell them as slaves but it'd be nice to know that Girl has some company while I'm out on a job.

>Destinies: The Inquisitor, The Romances

I've no idea why an Inquisitor decided to get in touch with a guy like me, but he needed some help. I may be a deserter but I know how important his work is and I agreed to do what he asked (besides, it's the Inquisition, you only say 'no' to them once). It's going to be a rough ride, pinning down locations and names for this chaos slaver cult he's hunting - but I'll get the chance to pin the Warriors of the 9 with this too. It's not like he'll get upset for me bringing him more heretics than he asked for, right? Also the cogitator agreed that it would be pretty easy to run out a few more copies of Girl from the clone banks, her sisters are gestating now, all 24 of them, ready to be decanted within the week I'm told. I've no idea how the hell that's going to play out, but if they're half as sweet as the original model I'm going to love finding out. I really should think of some names for them, numbers seem a bit too cold.

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 No.14613

File: 44014ac850585a6⋯.jpg (19.66 KB,250x319,250:319,Stryxis_Merchant_&_Rogue_T….jpg)

File: c9742328f7f7dc9⋯.jpg (156.91 KB,388x550,194:275,Stryxis.jpg)

>40k slaver CYOA

>no mention of Stryxis or Loxatl

Somewhat disappointing.

My build

<Employer

>Dark Eldar

Risky as fuck but the pay is incredible and ports to Commorragh are basically everywhere

<Submission

>Force

<Origin

>Deserter

Need those cheap guard vets

<Military

>Vets

>Pirates

>Exis

<Ship

>Ji'Atrix

Having an actual cloaking device essentially makes me set for life

<Port

>Space Hulk

How the fuck is Commorragh not a port option?

<Lieutenants

>Veteran & AI

<Crew

>AI of course

<Navigation

>Mutant Navigator

<Nemesis

>Chapter Master Moriander

<Romances

>Disregard skanks, acquire wealth

<Quest

>The Luna Wolves

Whether I gain them as allies or manage to defeat them they're guaranteed to have a wealth of pre-heresy weapons like Volkites and tanks.

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 No.14614

>employers

Dark Eldar. Use dead drops and minimise contact, and always be on guard

>submission method

force. the old fashioned way

>origin

pirates

>military

pirates (x4)

Kabalite warrior (x1)

>ship

Morallian assault vessel

>port

lunar base

>lieutenant

the technician

>crew

Hereteks

>navigation method

mutant navigator

>target

space. target refugee and picket ships.

>nemesis

chapter master moriander

>romances

Merchant. i'd see her as the same really, doesn't mean we can't have a good time of it

>quests

the inquisitor. a favour from an inquisitor is basically a get out of jail free card.

the luna wolves. let them handle the bulk of the demons while we come in from behind. hammer and anvil. this is far too fascinating to pass up. technology? information? all relevent to our interests.

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 No.14639

File: 78cf6dbc1aaf5c9⋯.jpg (31.19 KB,500x334,250:167,Braugh_Slavelord_Mark_Bedf….jpg)

>>14583

Employer

>The Osirian

The Osirians offer better prices for my slaves.

Submission Method

>Intimidating Force

Origin

>Survivor

Military

>Vat-born soldiers

>Ogryn soldiers

I can breed them for more intelligence and loyalty.

>My fellow mutants - Free!

First Ship

>Morallian Assault Vessal

Something with a lot of power to steal another ship.

Port

>Space station

We have to keep moving

Lieutenants

>The Veteran

He is dependable and we need more discipline training.

>The Beast

The crew

>Tribal engineers for the Morallian

Navigator

>Mutant Navigator

She needs to be reminded who the captain is.

Main target

>Space

Nemesis

>Chapter Master Moriander

I want him equipped with a chemical collar or his corpse collected for cloning.

Romance?

Not really, I have harem.

>Mutant I guess

Quests

>The Ark

The tech would be a great boon

>The Luna Wolves

More impressive clone material

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 No.14760

>>14583

>Employers

The Forces of Chaos. Greater pay, greater risk, although I could find rivals to work with should my current employers betray me.

>Submission Method

Force.

>Origin

Marauders

>Military

Chaos Cultists x2

Feral Warriors x2

>Ships

Persephone Colony Ship, undetectable to the naked eye, helping us be able to enter civilized space without greater casualties.

>Port

Nomadic

>Lieutenant

The Warlord, a young man I aided while fighting warring tribes.

>Crew

Hereteks

>Navigation Methods

Daemonic Guides

>Target

Dead worlds

>Nemesis

Chapter Master Moriander

>Romances

The Torturer

>Quests

The High Lord, and the Luna Wolves

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