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/cyoa/ - Choose Your Own Adventure

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File: 3adbbb83d169d5f⋯.png (4.81 MB,1200x2400,1:2,Monster Girl World 1.png)

File: a7c310c4d983f33⋯.png (5.33 MB,1400x2800,1:2,Monster Girl World 2.png)

 No.10505 [Last50 Posts]

Quite possibly the most complex CYOA to make ever made in terms of making a build. I hope you aren't too pleb for it, but I know you are.

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 No.10506

File: f59fb53becc9ea7⋯.png (4.94 MB,1400x2800,1:2,Monster Girl World 3.png)

File: a4e57c1b4009930⋯.png (5.91 MB,1400x2800,1:2,Monster Girl World 4.png)

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 No.10507

File: ea794b65876e009⋯.png (6.06 MB,1400x2799,1400:2799,Monster Girl World 5.png)

File: f50993321a80157⋯.png (5.63 MB,1400x2799,1400:2799,Monster Girl World 6.png)

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 No.10509

File: 7f747219f2d7292⋯.png (3.24 MB,1400x2800,1:2,Monster Girl World 7.png)

File: 47b8893b7a64bce⋯.png (7.61 MB,1400x2799,1400:2799,Monster Girl World 8.png)

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 No.10510

File: 4f84b1db6b7903a⋯.png (7.28 MB,1400x2799,1400:2799,Monster Girl World 9.png)

File: 1d41e8ebb5d8245⋯.png (4.87 MB,1400x2799,1400:2799,Monster Girl World 10.png)

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 No.10511

File: 33367f5dcd92d61⋯.png (5.03 MB,1400x2799,1400:2799,Monster Girl World 11.png)

File: c64696286704e02⋯.png (6 MB,1400x2800,1:2,Monster Girl World 12.png)

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 No.10512

File: 4ed26b34336cc82⋯.png (3.97 MB,1400x2800,1:2,Monster Girl World 13.png)

File: a1407cc1c2a2762⋯.png (5.21 MB,1198x2400,599:1200,Monster Girl World 14.png)

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 No.10513

File: 78c0cd7a236f984⋯.png (4.84 MB,1200x2400,1:2,Monster Girl World 15.png)

File: 49253511d6fad48⋯.png (3.44 MB,1000x5000,1:5,Monster Girl World 16 exam….png)

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 No.10514

File: 8deb26846ec618c⋯.png (164.71 KB,1500x1000,3:2,worldmap.png)

https://pastebin.com/846Y0LxZ

Pastebin has specifics for each area.

>Lilim

The Double-Take/The Defender

Sapphic

>Events

Turbulent Skies

Invitation of Sin

Ancient Rivalry

Fairy Kingdom

Kingdom of Heaven

The Baphomet, Fairy Queen, and legendary Harpies are all directly next to my home base. The Pharaoh is of course off in the desert, and the Angels are up in the giant creator of a Fallen Empire. Generally my choices are all intended to create more friendly relationships, though even so not all monsters are always nice.

I haven't created a standing army as such, but I have a number of military units already living in or directly adjacent the areas they are likely to be needed. The plains and farmland under me are inhabited by large numbers of Centaurs that would make up my first response land army. To the north are a number of Harpies including the legendary birds. North east are 4 great dragons I can call on, and the mountains contain all manner of strong monster (right alongside the savage) tribes, as well as a large number of Kunoichi to generally keep an eye on things. Further on in the Lowlands are a number of Gorgons, primarily to control access to the purified lands. I'm not entirely sure who I'm allowed to draw on as a general, so I've left that up in the air. The Jungle also has a surplus of Jinkos and the Heath has some Dark Mages I can draw on for the extra magical power, though neither is available on short notice.

The Plains consist of an agricultural and trade community relying heavily on monstergirls, the Jungle is an ancient empire not at all interested in opposing me. The Heath is controlled by Vampires, the forest and lowlands are non-threatening (except for the angels), and once the Pharaoh is in place the desert will be firmly under my control as well, leaving only the mountains as a potential threat, but the fractious savages and isolationist dwellers are unlikely to ever form a great army against me. The floating cities are each home to large numbers of mermaids and sea some bishops, leaving their dogma so low they are unlikely to produce heroes at all.

Nearly all civilizations are infiltrated by succubi and danuki at minimum, in order to keep an eye on things and manipulate the humans in my favor. Dogma is very low across the map with the exception of the mountain Savages (even they are reduced by the Danuki).

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 No.10521

File: 39188e65355bc03⋯.png (132.38 KB,944x1522,472:761,my monster world.png)

>>10505

I'll admit this is a bit… abstract as far as cyoas go. If not for the tutorial at the end I'd really have no idea what I was doing, and even then there's just so much to keep in mind. Took me hours to build the basic map, and I have a of ideas, but it's going to take even longer to actually write those ideas out, not to mention balancing populations.

The basics are:

>I live in the volcano

>The vertical line of mountains is called the Spine of the World; one side of it is completely iced over from blocking all the wind and weather

>The river going horizontally is the Gandr River

>Misc places of note include a human capitol in the center of the plains, and a group of sorcerers in the heath south of my home. They are at war.

>This war pretty much starts the apocalypse: Chaos Magic, Hubris of Man, possibly deep dark woods

>The wonderland heath is also a big mess that turns into a fairy kingdom

>I'm still trying to figure out what to do with my lowland cavern and that spot of wasteland. There may or may not be an event there, but you bet your ass there's gonna be lore

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 No.10522

File: cb8ef830539ad92⋯.jpg (214.69 KB,728x1096,91:137,lilim1.jpg)

>>10505

I'm not against a complex CYOA, but I'd rather be the pet of a Lilim than become one myself.

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 No.10523

>>10521

I know my build was an all day thing and I still sort of just gave up at the end (why the forest is mostly empty and there's barely anything in the water, and no specific armies).

Good luck with that, and nice idea of tessellating your map so you can actually SEE the connections, that little detail kept fucking me up and is the reason why I wound up just making everything an island so I didn't have to worry about it.

I should have had a tundra zone, there are a lot of friendly ice monsters. I just wasn't sure where to put it that would make any sense

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 No.10527

>>10522

I'm just going to assume you are saying that because you are subby and don't want the responsibility. If this is some thinly veiled "I'd rather keep my penis than be a god" you need help. Then again, this CYOA also has options for both at the end. "The runaway" represents a Lilim who doesn't accept any of her responsibility, "The puppet" would allow you to be the sub to one of your generals, and "Weird gender fuckery" is there if you want to pervert the holy genre known as monstergirl with your unnatural attachment to a lump of flesh.

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 No.10532

>>10527

I'm not whomever you replied to but I can say with some certainty that you're either the architect of this trap or some hapless supporter. Despite that I'll give you what you want and prove that there are members of the superior sex who wish to stay that way. I wouldn't for any reason become a member of the inferior sex. It is more shameful to be an omnipotent female than a pre-sentient male. "Powerful" females like the ones described above only exist to be dominated by "lesser" males. Even some nonsense "demon queen" is going to eventually be dethroned by a man. The grace period might be fun but the long game is what you should be concerned with. This is one of the several reasons this CYOA completely disinterests me, the other large concern being the tiredness of monster girls. Though even complete excellence would be insufficient to catch my attention whilst you have to degrade yourself so completely.

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 No.10541

>>10527

>I'm just going to assume you are saying that because you are subby and don't want the responsibility.

Yeah. So?

>If this is some thinly veiled "I'd rather keep my penis than be a god" you need help.

It's not thinly-veiled. It's upfront. I don't want to become female, even in exchange for power, because I don't really care about power. I just want to be comfortable, be valued, be desired, and have a lot of sex, and being a Lilim's pet would give me that.

>pervert the holy genre known as monstergirl with your unnatural attachment to a lump of flesh

The entire point of monster girls is that they have an intense love for those "lumps of flesh" and the men they're attached to. In fact, if they had a religion, they'd probably worship the male body.

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 No.10542

>>10541

based

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 No.10544

what program do you use for these hexes?

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 No.10545

>>10541

They are much more likely to have the religion devoted to themselves instead. The Sabbath, lead by the Baphomet monstergirls, is a basically religion dedicated to "the depravity and charm of little girls”.

Seriously though just take "The Puppet" as your archtype and pick a general to be your mistress.

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 No.10546

>>10522

This all day.

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 No.10554

File: 105f3fe7fa85d1a⋯.png (187.71 KB,947x780,947:780,ClipboardImage.png)

>>10544

Personally I'm using http://hextml.playest.net/blank.html for the build I'm still working on

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 No.10557

>>10554

Very nice. I tried using that myself for a while until giving up and doing it by hand in paint.net. I didn't want to go through the tutorial, so it's kind of my fault, although I also had a problem with image saving where it cut off the half of the right and bottom row of hexes.

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 No.10559

>>10557

I didn't go through the tutorial either. As for image saving literally just screenshot it

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 No.10565

>>10522

This. I don't want to be the girl. I especially don't want to be a girl who has to consume semen to live and grow in power, as most monster girls do.

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 No.10572

File: c220f483a0834fd⋯.png (365.19 KB,1503x853,1503:853,meh.png)

>>10554

Thanks for that link, now I've made a whole damn planet keeping tectonic plates, wind currents and ocean currents in mind to make a somewhat realistic set of biomes.

Now I actually need to apply the CYOA, this'll take a while

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 No.10574

File: 0baece4b7acbc42⋯.png (138.03 KB,937x870,937:870,Map The Blank 2018-07-25T1….png)

>>10572

i know how you feel.

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 No.10575

>>10572

Make sure to provide a key if you aren't going to color code exactly based on the CYOA. It's fine if your forests are a slightly different shade of green, but we kind of need to know which shade is which

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 No.10576

>>10572

One more thing, does your top link to your bottom, or is this supposed to be a mercator projection?

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 No.10580

>>10576

I just used the stock icons for quick and dirty map creation, I'll be switching them out for the appropriate colours though I'll keep the icons.

It's a mercator projection, not really what the CYOA asks for but I really like worldbuilding in general so I went for it.

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 No.10622

File: 1421fcad21ab169⋯.png (329 KB,720x720,1:1,003ea049e0a7f73790ebc289fa….png)

>>10522

I personally like the idea of being Satania

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 No.10624

File: 09467aa36a10a0d⋯.jpg (147.85 KB,600x582,100:97,d3a4019db7a3bdc14c5c210f1a….jpg)

>>10532

…Nah anon, I'd rather be an Demonic Demigoddess than a muh dick nigger.

I don't have that much pride in my dick, maybe it's because I was cut and mind-cucked by my parents since forever.

>>10541

>they'd probably worship the male body.

Nah, they'd probably just worship dicks and semen, the same way men worship boobs, ass, and pussy IRL, except they'd keep men as pets… kind of like men IRL used to do Islam still does with women.

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 No.10625

File: 1cbedf046ea2892⋯.png (1.2 MB,800x1194,400:597,1fc1547abc89c3f3c3f564b493….png)

>>10565

If you find cuteboys and dress them as girls, I'm sure you'd be OK, also, your lust for dicks would soon consume you. Imagine being a succubus, going without swallowing semen would be like going on no fap for a week every single day. Also, if you watch porn with dicks, you like them. Just sayin'

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 No.10626

File: 0091e95545f8efb⋯.png (196.75 KB,1792x1017,1792:1017,MGW.png)

Makes me wish Civ6 had a map editor…

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 No.10628

>>10626

Interesting idea. Instead of making a "realistic" world make a deliberately artificial one. I'm guessing you are trying to create some kind of fortress there. Can't really have blank space though, everything connects to something.

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 No.10631

>>10522

it's a text and imagination based game nigga, just change it to whatever you want. that's what I do with all the "become a girl" cyoas, I just change it to "create a waifu"

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 No.10635

File: c49adfa7f651920⋯.jpg (Spoiler Image,145.37 KB,800x1000,4:5,59876c9953609b3459c632b54e….jpg)

>>10628

Ah, just imagine that the rest of the space is Tundra. The concept was 'Lost World in Volcanic Antarctica'

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 No.10637

>>10635

That's fine. I assumed it to be mountain because it comes up grey, but it doesn't matter. Your world can be as big as you want, and if you want a million miles of empty ice surrounding one bastion of civilization that should be fine. I was talking about the black squares bordering each layer though

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 No.10649

>>10637

Oh, black hex are mountains, so yes a mountain fortress guarding paradise with a secret…

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 No.10697

>>10625

I don't watch porn. I think that people who watch porn train their brains to get off on watching other people have sex, rather than getting off merely at the sight of a naked female body. I understand that my preferences are based in biology and would not remain the same if I became a lilim or a succubus, but I don't want those preferences to change. I'm happy with my current preferences, which is why I tend to dislike CYOAs that say "You're a girl now" or "You have an entirely new set of desires". Anyway I've spent enough time in this thread. If you're happy with the idea of being a Lilim then more power to you.

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 No.10706

File: 75ba2273c5b619b⋯.png (228.61 KB,1865x926,1865:926,ClipboardImage.png)

>>10554

Almost a week later and I still am nowhere close to being finished, but I did make something very helpful:

https://docs.google.com/spreadsheets/d/1hsMa1SbSp2XuiyluNf5bPCm7coe_wNnFyk2BNVQWoH8/edit?usp=sharing

A spreadsheet listing all monsters alphabetically so you don't have to scroll all up and down the cyoa a billion times when you're trying to balance your tiles. I'm planning on making another page of it where it lists the biomes and all possible monsters for each biome… and maybe another thing for the human settlements, but I'm taking things one step at a time for now

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 No.10707

File: bbee72e7f739e46⋯.png (24.3 KB,1638x183,546:61,sheet.PNG)

>>10706

>>10706

I was thinking, it needs a way to quickly find all monsters that are available for a particular type of terrain. What do you think of this kind of formatting? Each biome gets a column. If a monster can always exist in that biome, use the value 0. If they can never exist there, they get -1. If they can only exist there under certain conditions, state those conditions in a "special" column, and put the number for that column in the biome.

So for example, Akaname can live in Lowland, wasteland, and Marsh, but only if her condition (infiltrator) is satisfied so those get a 1. She can never live somewhere else, so those all get -1. Cancer can only live in water if its shallow (condition 2), and only on land/wonderland if it's adjacent to shallow water (condition 1). She can never live in Lowland however, because lowlands cannot be adjacent to water.

The purpose of this is easy sorting. If you numerically sort the "Plains" column you will immediately see which monstergirls can live there. Anything 0 or greater can live there, the 0s are always allowed, and the higher numbers require certain conditions.

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 No.10708

>>10707

You could also leave the "Nevers" blank.

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 No.10710

File: 0e98ea275c5f4bd⋯.png (82.73 KB,865x839,865:839,ClipboardImage.png)

>>10707

Yeah, I mentioned the "lists the biomes and all possible monsters for each biome" thing in my last post, and if you look at the bottom of your screen there should be a tab labeled "By Biome" where I have a list of everything that can go in the plains and an incomplete list of everything that can go in the forest… though it's pretty space-inefficient. Well, maybe I can have it two biomes wide? There's still like, 12 or 13 biomes, but it's still probably better

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 No.10711

>>10710

Oh yeah, and you can also CTRL+F to search biomes regardless. Just make sure to do a second sweep for "Any" if you're going by the main monster list

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 No.10712

>>10710

>>10711

My solution is more mathematically elegant. It produces a single list and gives you the results you need with a single column sort. Needs a little work to make it pretty, but I think it will work better than what you are trying to do.

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 No.11582

File: 45ce049db9bdb2b⋯.jpg (149.72 KB,743x1074,743:1074,lamia_by_raichiyo33-dc3q3j….jpg)

I am so incredibly happy to find out there are people not only interested in my cyoa but taking it seriously to the point of making beautiful and immersive fantasy worlds

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 No.11583

>>11582

I figured it just took too much investment to actually make a world in a normal CYOA thread. Here you can come back to it weeks later to finish, and it will still be here for months or years after that. Still looks like no one else has been able to finish a build though.

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 No.11584

>>11582

i'm using this as fuel for a non-rapey MG v Rapey MG story of mine. also i ahve to figure out some programs so i can actually post a build, probably gonna go for max cohab. then invade the other worldlets.

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 No.11585

>>11583

I definitely let myself go on this one.

I enjoy making it complex, or at least extensive, and I normally stop myself from going too far. This time I just had too much fun with the setting to do so.

That said, the spreadsheet is a useful tool. Kudos to the one that made it.

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 No.11588

File: 9abcf7aaa3b9473⋯.png (844.11 KB,1198x533,1198:533,it's only jungle.png)

Here I go:

The setting is like jumanji, just an endless jungle, although there is a big volcano in what you might as well call the middle

On tile A we have the ambrosia farm, 6 units of slaves and 2 units of forest children, all to feed 10 units of tentacle plants

the slaves are supplied by the lamias living in tiles B and C, both of those tiles have 20 units of lamia and one gorgon (61 pressure) and relieve 15 of the pressure on the ambrosia farm by supplying half the slaves, 5 units of riders live there (100 pressure) and 5 units of jinko

On tile D there are 10 units of fallen empire (allowing for 50 pressure), the riders on B and C both have trade routes to those and are both accosted by kunoichi when travelling there (each by 2 units, making for the last 4 pressure)

the fallen empire itself has 5 units of hellhound and 5 dragons

the volcano, E, has one capitol and three dragons

I take one events and four visionaries

the event is overgrowth

the visionaries are my two gorgons and one dragon and one kuunoichi

>tyrant

>outseeing

>stronghold

the stronghold is inside the giant volcano

both my gorgon generals have a warcamp in their home territory, they control taskforces of lamias to kidnap and enslave men for the farm

my kunoichi general has a taskforce of ninjas on the body of one of the giant tentacle plants

the dragon general has a warcamp on tile D, where she hunts down visiting heroes with her dragon friends

I use my sphere of influence to make the lamias a militaristic society, so they're a better match against the riders and libel and slander in the capitol

My goal is to create a constant supply of ambrosia, with it, monsters won't need to mind human populations anymore

>destruction magic

I'll recruit a single dragon champion as bodyguard

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 No.11607

>>11588

>lore

the rider civilizations would have trade routes with the forest children and each other too

so there's a certain measure of urbanization to the green expanse, a civilization "approaching modernity" would definitely have paved roads

there's a reason why the two different rider civilizations are so far apart from each other, they're probably culturally different, employing different animals

B has flightless birds and used them in large herds to transport goods, while C uses pachiderms, they both look down on the other's way of doing things

because riders spread their domesticated animals over the worldlet others have access to them too, my lamias have cage elephants with which to transport slaves and the occasional caretakers of the fallen empire ride around on ostriches

the capitol to the fallen empire was also its capitol when it was still a living empire, in fact, it probably fell because I took it over

among those hiding out in the fallen empire are noble lineages who have 'claims' over certain 'manors' which are just ruins

the forest children play happily in the shadow of the giant tentacle plants, but require intervention from my kunoichi taskforce every once in a while, they might provide shelter for errant heroes once in a while, but only out of naivety

the humans of the capitol may realize that I'm a cruel oppressor, but they won't cooperate with the heroes that come to slay me, that's for sure, they're kept in and around the castle as my household staff, even though according to human inheritance some of them are the true masters of the castle

so there's four nations in the world

>the tentacle forest children

>the elephant riders

>the ostrich tamers

>the monster kingdom

I might consider myslf master over the whole world, but those that really directly serve me are those at the volcano

the riders see a steady percentage of their own taken by the lamia war machine every year, but for the rest they're free from my influence

the forest children are like kept pets, not really a vassal state

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 No.11618

File: cd4fd88ed0ee708⋯.png (33.92 KB,442x214,221:107,ClipboardImage.png)

I got spurs that jingle jangle jingle.

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 No.11626

>>11618

I don't get it.

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 No.11880

>>11626

fallout with monster girls

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 No.12222

I'm half-way tempted to ignore a lot of the rules to create what is effectively a monstergirl/boy pokemon-ish world where said monstergirls/boys are tamed by humans to protect them from the more monstrous creatures that live in that world amongst other things.

Not how much overwriting will be needed, but the temptation is there and is strong as all hell.

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 No.12223

>>12222

I'm half-way tempted to say that sounds interesting, but if you are going to rewrite the rules anyway there's really no reason to play the CYOA to begin with, just write whatever you want (elsewhere).

At the point you are at it might be better to consider making your own CYOA.

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 No.12226

>>12223

Hmm, fair point…

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 No.12230

>>12223

You can also make a "DLC" with variations of rules, I've seen a couple of those 'round here

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 No.12249

File: db68a3af23617da⋯.jpg (229.91 KB,1400x1260,10:9,snake priestess.jpg)

>>12222

One of the hero archetypes in monstergirl fiction is the harem owner.

the sorcerers and husbandry lightly of reference this

if I'm ever going through with my idea of making a hero cyoa where you get to be reincarnated in one a player-made world-let then a class that tames monsters would definitely be included

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 No.12302

I want those wallpapers

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 No.12672

File: 891216611f4e062⋯.jpg (188.88 KB,786x1100,393:550,rr.jpg)

>>11880

would that count as modern, I wonder

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 No.12682

Cancer and unicorn seem symbiotic to each other, one purifies, the other desires purity. Could be useful in preventing bicorns, if you want that.

Seems like putting ten fallen empires in a cavern, under a wasteland guarded by slimes, ushi-oshi, girtablilus and soldier beetles, surrounded by plains invaded by combined Goblin and Amazon hordes, husbandry turned to monster farms, trolls, earth elementals, and human slaves.

In the nearby settlements:

Danuki mayors, Hakutaku and Ratokasr spies, Succubi and Doppelgangers together, Golems….

There are two Capitols, the north is totally corrupt and allied with the Lilim to defeat the other capitol. The north empire with sand people, barbarians, peasantry, enchanters, sorcerers, deep dwellers, and dark harbors, and the south empire with theocracies, white harbors, projects, sky cities, hermitages, riders, and river nomads. But both capitols are controlled by Danuki…

Farther away, the details doesn’t matter, but slaves are taken from forest children towns, husbandry areas, and the trade networks of Hubtowns and floating cities. None from full citizens of the Northern Empire (https://en.wikipedia.org/wiki/Roman_citizenship).

The ports, deep dwellers and sky cities are filled with dieselpunk contraptions, supplying the unending war between north and south, east and west.

Recent history:

A monster farm disaster has occurred. Women, led astray by Hakutaku teachers join up with an Amazonian tribe that happens to be traveling through the area. The pressure becomes overwhelming, and unmilked cowgirls see a sudden and rapid transformation. Seditious rumors suggest that the local governor allowed it to happen to use an rising farmboy adventurer to feed the Northern army.

This triggers remnants of a dark age as the nearby enchanters witness long lost technology returning to life.

This also triggers heaven breaking loose from the underground fallen empire, with angels pouring out.

In the north, a hero from the ice farmer villages (helped by southerner adventurers) seduces the Ice Queen, ending eternal winter, bringing bright purification to the north, and destroying all the ice farmers in the area and allowing the snow people to declare independence, recognizing a Jarl of the North.

5th event: It is actually a visionary Hakutaku that leads the Amazonian rebellion.

I could go into more detail with an order of battle with champion generals, but that’d be tedious. Obviously going with an approach to undermine upcoming adventurers.

The Lilim will be “The Puppet” archetype with the Hakutaku visionary as regent. Their names will be Katyusha and Nona respectively.

The border between the northern empire and the southern empire is protected by a DMZ of matagos (fueled by senseless invasions by the South, and slaves from the north), mad hatters, and slimes.

Gas masks will be a thing, supplied by the dieselpunk cities. Or it will be a truly senseless invasion with matagos around.

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 No.12683

Also, I noticed that with orcs and personal preference, you could genetically engineer human super-soldiers.

If you wanted to.

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 No.12689

File: 4a2c78e3c60d496⋯.jpg (185.91 KB,727x1011,727:1011,1457832524785.jpg)

>>12682

nice

it's a fully fleshed out campaign world

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 No.13207

File: 590c26e9f37fe54⋯.png (1.93 MB,2000x1000,2:1,Gran1.png)

File: 16c03f0634e98cd⋯.png (2.91 MB,2000x2000,1:1,Gran2.png)

File: 96692c105eb9db0⋯.png (6.82 MB,1600x5200,4:13,GranA.png)

>>10505

>>10514

Here's the first proof of concept, using the first build in this thread.

I hope that now that I've made one, the next ones will go quicker. Because if they all take as long as this one, I might have to give up on doing this for many for the worldlets.

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 No.13211

>>13207

>Based on my build

>it looks horrible when properly tessellated

Granted, it looked horrible to begin with, but damn

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 No.13212

>>13207

I'm very impressed with what you managed to do with it, complaints about the map aside. You took my very badly thought out build and made something actually coherent out of it, so thank you.

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 No.13215

File: 78edc0a727d0deb⋯.png (2.17 MB,2000x2000,1:1,Gran3.png)

>>13212

Thank you so much.

>>13207

Here's another one.

It might seem like I skipped through some builds, but I wanted to use one where the grid was already established.

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 No.13249

File: ff0dbc9eec8f9e9⋯.png (95.41 KB,1693x705,1693:705,ClipboardImage.png)

>>10706

Forgot this thing existed. Updated this so that now it has a tab organized similar to >>10707 plus stuff for the human settlements.

As for my actual build? I've yet to dig it back up. One step at a time

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 No.13250

>>13249

how professional

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