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/cyoa/ - Choose Your Own Adventure

minmax wishfufillment
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/tg/, /quests/, /twgrl/, /builders/, /games/, /animu/

File: 8272f68f9f89199⋯.jpg (1.99 MB, 1300x2200, 13:22, Ugly Wizard CYOA v1.1.jpg)

 No.10091

Wizard powers

____________________________
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 No.10094

Epic Spells

>Forge Constructs

>Outlive Universe

>Grant Immortality

>Muscle Wizard

Regular Spells

>Meta magic level 5

Boosts the power of my evocation spells. I could defeat an army with a boosted fireball attack.

>Demonology level 5

<Doesn't summon demons

Where would I find these?

>Compulsion level 5

>Conjuring level 5

>Evocation level 4

Simple offensive magic

>Healing level 4

10 points of fluff

I may change my mind later

>Abjuration level 4

Magic defense

I didn't want anti magic fields because they may conflict with my future spells. It's great for luring an enemy in my castle into a golem trap but awful for healing on the bbattlefield when a limb is blown off.

>Longevity level 1

I will obtain the werewolf's curse to become ageless

>Scrying level 1

For information gathering and to snipe enemies with my powerful magic missle spam.

>Time level 1

No sniping

>>10091

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 No.10097

>I cast acid fog!

>An air wizard blows the fog back into your face

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 No.10098

>10 level 5 spells

Air

Charm

Conjuring

Earth

Fire

Healing

Illusion

Longevity

Nature

Water

>1 level 3 spell

Shadow

>1 level 2 spell

Time

>2 level 1 spells

Abjuration

Transmuting

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 No.10282

Magic Gun Build

+++ Level 3 Powers +++

( Defense )

Abjuration

Domain

Teleportation

Earth

Air

Water

( Attack )

Evocation

Transmuting

Fire

Entropy

( Tools )

Shadow

Time

Metamagic

conjuring

Enchanting

Scrying

+++ Epic Spells +++

Muscle Wizard

Summon wizard

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 No.10286

Party Wizard

>Epic spells

Muscle Wizard

Summon Wizard

>Spells

Prophecy (all)

Scrying (all)

Abjuration (all)

Time (all)

Healing (all)

Charm (all)

Longevity (all)

Teleportation (all)

Polymorphing 4

Just plan 1000 years ahead, no problem!

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 No.10288

>>10091

(100)

Healing 5 (91)

conjuring 5 (82)

summoning 4 (75)

teleportation 4 (68)

demonology 3 (63)

domain 5 (54)

compulsion 5 (45)

polymorphing 5 (36)

longevity 4 (29)

abjuration 5 (20)

forge construct (10)

grant immortality (0)

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 No.10308

Build: Nightmarish Lich

+++ Level 5 +++

Time

Illusion

Shadow

Demonology

Charm

Earth

Nature

Necromancy

+++ Level 4 +++

Entropy

Compulsion

Scrying

Abjuration

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 No.10318

>>10091

Abjuration 2 first things first (3)

Charm 5 life in easy mode (9)

Conjure 4 to supply all needs but sex (7)

Healing 2 for defence (3)

Teleportation 3 for defence and offense (5)

Domain 4 just in case (7)

Prophecy 4 (7)

Time 1 defence (1)

Air, earth, water, fire 3 for the immunity (20)

Meta 5 (9)

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 No.10348

File: b1aadf328a23d4a⋯.jpg (30.83 KB, 480x360, 4:3, Stoned Wizard.jpg)

>>10091

[Lv3] Fire

[Lv3] Water

[Lv3] Earth

[Lv3] Air

[Lv5] Healing

[Lv1] Conjuring

[Lv4] Teleportation

[Lv1] Polymorphing

Lv5] Longevity

[Lv5] Time

[Lv3] Prophecy

[Lv1] Shadow

[Lv5] Abjuration

[Lv5] Enchanting

[Epic] Outlive Universe

[Epic] Grant Immortality

Lifestyle Summary

I'll craft a bunch of items for myself, then travel the planes as an adventurer for a while. In my travels I will heal injured people, fight evil, and occasionally gift people with magic items for fun. When I have had my fun I'll settle down for a while and find a waifu. I'll make her immortal so that she can stay by my side. I may live in a village as a healer and enchanter for a while before eventually travelling once again (with my waifu at my side). I guess I would live whimsically, but I would make sure to do good wherever I go.

Powers Summary

I can see in the dark, breathe in water, and fly. I can summon my own food and water. I'm permanently immune to fire, cold, acid, and electricity. Stoneskin and my personal forcefield protect me from physical attacks. Prophecy lets me know of any threats that I may encounter during the day. I'll cast prophecy at least twice a day for total coverage. I'll use teleport and time magic to deal with any threats. Enchanting should let me cast spells from items, and would likely be comparable to metamagic. It will also let me craft magical items for others to use. I took longevity for immortality and I took "grant immortality" so that I could make other people immortal. With maxed out healing magic I can keep those immortals and myself in perfect shape. Abjuration seems necessary to protect myself from other wizards. Counterspell and dispel magic would be huge boons in a wizard duel. Anti-magic field may protect me from stuff like scrying. Teleportation will be my main offensive spell. I can teleport other people into spike traps, lava pits, or the void of space. Time magic is just amazing. Save states, time stop, quick movements, and instant reactions will give me a huge advantage in any combat situation.

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