>>20573
The general flow of the story is as follows:
>Game starts with the party of three entering the wilderness.
>After a powerful enemy appears the party is rescued by high level adventurers.
>The player is given a choice to trade a team member with the other party.
>If the trade is refused, you end up on the monster girl route, which has a couple of endings but the party never makes it to its intended destination.
>If the trade is accepted, the two groups travel in parallel to each other.
>You will observe snippets of what the other group is doing, but will not be able to interact with them.
>The two groups rejoin at the outpost, where they spend the night together.
>You arrive at an ending where you have completed your mission… At a price.
The content I am working on right now is from the middle of the adventure, primarily after the party splits up.
I do not have any of the scenes or environments done for the outpost at this time, but there's a fair bit planned. That's also the obvious place to introduce a new character if there's someone you'd like to see added to the story.