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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: fa68ef04fb27598⋯.png (59.06 KB,594x479,594:479,OP1M1.PNG)

1be844 No.50561

GOBO-RA8KN997, once a simple footnote in a system surveyor's report on rocky bodies in the Caspen Drift sector has now taken on a new status: home. The sirens call of a new life, of riches, of adventure and prestige has summoned you to the lonesome settlement of Rio Tinto who have been broadcasting advertisements for mineral rights, salvage rights and research and development tax exemptions to any who would call the mineral rich desert world their own and protect the settlement from pirate raids and alien attacks.

And so as the oval dropship rears back into the sky you tune into Colonial Dispatch and begin your new life…

Themes: Hexcrawler, City Builder, Co-op, Bug Hunting, Prospecting.

How To Play:

Players write a fluff paragraph then make two actions associated with 2d100 roles.

Players choose to be either a vehicle commander, structure owner in the colony or a lone wolf.

The more advanced technology you bring the harder it will be to replace and the more expensive it will be purchase from off world.

Players can request instructions or assistance from Colony Dispatch at any time for no action cost.

Name:

Color:

Vehicle Type & Role:

Vehicle Motive Type:

Equipment Slots:

1[Fill]

2[Fill]

3[Fill]

Personal Skills:

1[Fill]

2[Fill]

Crew Skill:

1[Fill]

Fluff:

Name/Faction Name:

Color:

Compound Type:

Compound Role:

Personnel Type:

Personnel Skills:

1[Fill]

Equipment Slots:

1[Fill]

2[Fill]

3[Fill]

Personal Skills:

1[Fill]

Fluff:

Name:

Color:

Class:

Personal Skills:

1[Fill]

2[Fill]

Equipment Slots:

1[Fill]

2[Fill]

3[Fill]

Special Ability:

1[Fill]

Fluff:

____________________________
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1be844 No.50562

+++Current Rio Tinto Improvements+++:

Landing Zone

[Hardened Surface]

[Landing Beacon]

Small Colony Dome

[Air Recycler]

[Water Recycler]

[Bunks]

["Mayors" Cubicle]

[Data Kiosk]

Communications Tower

[Nav Beacon]

[Communications Relay]

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db85dd No.50564

File: ad44defc9e711bc⋯.jpg (222.26 KB,566x800,283:400,1468638264424.jpg)

File: 904afd1b3adb269⋯.jpg (303.11 KB,1280x1280,1:1,1467066259605.jpg)

File: 2b6154c30cf513f⋯.jpg (459.85 KB,1280x939,1280:939,kobayashi_dragonsheaven1.jpg)

>>50561

Name: Bobby "Bob" Magnus and his Mecha Megas "Meg" Magnus

Color: Blue

Vehicle Type & Role: Mecha & Mobile Weapon Platform

Vehicle Motive Type: Combined Internal Combustion and Electric

Equipment Slots:

1[Heavy Machine-gun RA]

2[Chest-mounted Nuclear Artillery Cannon(Variable .5 to 2 Kiloton Yield Shells)Option for Enhanced Radiation]

3[Revolver-Loaded Pile Bunker LA]

Personal Skills:

1[Piloting]

2[Charisma]

Crew Skill:

1[Engineering]

Fluff: Making a living on blood and steel ain't easy, but Bobby doesn't know any other way. Sometimes a strong word and a gun is all people need to get by but when you need something more you call Big Gun Bobby; on Titan Cento when he was staring down the better half of the Atsuma Red-Opium Gang from behind a barricade made of the lesser half of the Atsuma Red-Opium Gang. Bobby blew through an entire box of depleted-uranium enriched magnum rounds that day and the Titan Cento downtown has never been the same. Bobby came to Rin Tinto with his machine and his crew looking for honest -tax free- work "developing" the land until it was bug free, and buying himself a garage or a ship they can call home.

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1be844 No.50567

Dice rollRolled 74, 40 = 114 (2d100)

>>50564

///-"This is Dispatch, we have you showing green on the board here Bob. Welcome to Rio Tinto. Weather is showing clear with potential dust storm rolling in from the north west sometime this afternoon. Nothing to be concerned about, just a light loss of visibility up to 100 meters. We're incredibly glad to have you and that machine of yours here. Bug activity is growing substantially and we've already had a rough run in with one trying to burrow on the landing pad. Need someone to pull security for the colony and maybe start clearing out the surrounding area. We already got your bunks ready for you and your crew so make yourself at home. Need anything just let us know. Dispatch out.''-///

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db85dd No.50568

Dice rollRolled 58, 74 = 132 (2d100)

>>50567

The crew had done this a hundred times, maybe more. Getting a line on the Data Kiosk for that most basic of information they forget to mention which makes all the difference to a professional; making a few adjustments to our machine, a fresh scrubber in the main intake valve, and a quick test run to see how close the nearest watering hole (read Bar) was.

Gobo, Caspen's Dust Ball, Gobo's Raked Rock. They would settle on a more personal name for this place one of these days but it was plain to see that the wind had been scratching this world for so long that it was more dust then rock at this point. Between the thickness of the dust rich air and the proximity of the star it was going to a dry and hot time. They would take a bit off excess armor off of Meg, get the legs tightened and the treads oiled, and set the air scrubbers to MAX.

1 Make adjustments to Meg so she runs optimally on this desert world.

+ Personal Skill [Piloting]

+ Crew Skill [Engineering]

2 Make friends with whoever runs the [Air Recycler]. They have got to be some of busiest and bored people on every rock from the edge of known space to Sol; if anyone likes a good story and has access to a few barely used air scrubbers for dirt cheap its these guys. A few spare credits off every scrubber we need is a few credits closer to our own ship.

+ Personal Skill [Charisma]

*Dispatch "Before we get started we want a map with the bug hot spots of activity. Last thing we need is to poke the whole hive out. Second, details on the bug archetypes running around causing trouble. Then we should be ready to make a move."

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546a80 No.50570

>>50561

Name: Bubba Jeb's Walk'n Rig

Color: Green

Vehicle Type & Role: Mobile Mining Platform

Vehicle Motive Type: Nuclear powered walker.

Equipment Slots:

1 [Internal Refinery]

2 [Mining Drill]

3 ['Defensive' Missile Platforms]

Personal Skills:

1 [Navigation]

2 [Prospecting]

Crew Skill:

1 [Engineering]

Fluff: Bubba Jeb and his boys are from a slightly less backwater world. A bunch of industrious busy bodies and visionaries the boys loved the idea of making a mobile, walking city of their own. While they got the walking platform they have now up and running that was as far as they could get before they were basically run off the planet due to the low living space. However, when the open invite to Gobo they decided it was time for a fresh start and took the offer. Willing to use fresh and 'recycled' material for their own purposes and for sale they hope to make their legacy here.

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954e38 No.50573

File: ab58a6cd3da6b3a⋯.png (819.65 KB,1024x546,512:273,ClipboardImage.png)

File: 06864fb2a6cf005⋯.png (2.7 MB,1661x939,1661:939,ClipboardImage.png)

File: 594c0d31ee58de2⋯.png (2.58 MB,1920x1078,960:539,ClipboardImage.png)

>>50561

Name/Faction Name: Forgehome of the Fifth Company

Color: Copper

Compound Type: Factory

Compound Role: On-site Production

Personnel Type: Mechanics

Personnel Skills:

1[Production]

Equipment Slots:

1[Standardized Production Line]

2[Standardized Production Line]

3[Prefab Deployment Unit]

Personal Skills:

1[Management]

Fluff:

The Forgehomes of the Xth Company are a unique occurrence on the frontier, the only place in the galaxy where self sustainability is valued higher than using the space as well as you can. Similarities can be found between the Forgehomes settled on the frontier, and the Forgeworlds of the core sectors, since they run on the same principles and ideas.

In essence, a Forgehome is a nigh-self sustaining factory, where material goes in and product comes out. No need to expand it, it does that by itself. No need to maintain it, it does that by itself. Housing a complete crew of mechanics and the odd specialists, it should have no problems keeping the factory up and running until the settled frontier outpost is a fully functional city.

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1be844 No.50574

File: 27c11829d39b4f8⋯.png (57.49 KB,415x360,83:72,goodbugdedbug.PNG)

File: 421e3a089cb9d5e⋯.png (93.32 KB,495x262,495:262,bugtype1.png)

>>50568

Morgoth:

1 Ever the professionals, Bobby and his team quickly optimize "Meg" for their new environment.

2. Bobby hits it off with the Recycler crew, two older journeymen technicians and a younger apprentice who they were constantly sending on errands. Through your conversation they let loose that they overprocurred a lot of their initial consumables and out of appreciation for your presence they provide you with several for free and offer you others for cheap in the future.

Add:

Quirks:

1 [Desert Proof]

Under Vehicle Type & Role

+

Quirks:

1. [Air Scrubbers]

Under Vehicle Motive Type.

///-"Uploading 'em now. The hotspots are marked but you may get an occasional runner just about anywhere out there. They're digging solo burrows mostly in clusters. Like to fight each other, but if something that ain't one of them rolls up they'll run it down. Xenobiologist half-assed the survey so all we know is that they're hivers and VERY territorial. That there is what we call a runner, big fuckers. Sharp claws, a lot of forward strength, we're not sure what they eat but whatever it is it its chock full of dense minerals, tough carapaces. We've found tracks for even bigger ones buts that's all we got for now. Good hunting. Dispatch Out."-///

>>50570

"We have you on the board Bubba Jeb, welcome to Rio-o-o-o Tinto. Glad to see someone willing to work for a change. Let me know what assistance I can provide. Be advised we do have a bug alert in effect so watch where you step. Be advised there is a no surface prospecting ordinance in Rio Tinto without special permission. Per contract, all unclaimed territories outside Rio Tinto bounds is fair game. Dispatch Out."

>>50573

"On behalf of all citizens of Rio Tinto I'd like to formally welcome the Fifth Company as our first permanent interest here in Rio Tinto. If you have any inquires or requirements you just let me know. Dispatch out."

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0f6b0f No.50575

File: fae5663ccc342e5⋯.png (135.56 KB,310x241,310:241,HypTrain02.png)

File: 7106c8caa675298⋯.png (73.56 KB,1191x670,1191:670,borderlands_2_lynchwood_tr….png)

Name/Faction Name: "Boss" Howard McClane / The Union Galactic Railroad

Color:Red

Compound Type: Transdimensional Locomotor Station

Compound Role: Railroad

Personnel Type: Skilled and Unskilled Labour; multiple species

Personnel Skills:

1 Portal/Rail Construction and Maintenance

Equipment Slots:

Quantum Portal

Rail Depot

Constructor Engine

Personal Skills:

Organization

Fluff:

https://www.youtube.com/watch?v=oTUqgGg5480

Howard McClane is a foreman and employee of the great Union Galactic Railroad, tasked with expanding the ever growing "Intergalactic Railway" which connects the various frontier planets to the great Hive World industrial centers in Galactic Center systems.

His job is to bring together some of the greatest scum in the galaxy and highly educated workers to build an ever growing local rail network on planet. Aliens of every species looking for a new job and a new home. Runaway slaves, secret criminals, college elites wanting work, and all the assorted comforts and troubles that follow such "Hell on Hoverwheels".

Once a central Planetary portal has been set up, a hoverail network will need to be built outward in order to expand the frontier.

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1be844 No.50576

>>50575

"Boss Howard, this is Colonial Dispatch. Welcome to Rio Tinto and I just want to say how grateful we are to you and your fine work crews for coming on out here. We've already got a development plan in the works for some track for the colony proper for your consideration. We'll of course try to house as many of your people as we can bunks are few. Also be advised, we have bug's prowling around currently and I'd hate for you to lose more workers than you have to. Dispatch out."

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0f6b0f No.50577

>>50576

"Dispatch, thanks for the welcome.

What sort of track plans did you have. If you know of any mining or resource interests that would be pertinent to our operations as well, we can build a rail network to any new mining opportunities and link it to any nearby factories. I hear the Fifth Company has already set a foothold here.

Water, agriculture and other such resources we can also link to the town if you are aware of any on the map."

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1be844 No.50578

>>50577

"We have a mobile prospector that's just arrived that we're hoping will be able to locate some resource nodes for future access and development. Right now we have a LOT of rations for food purposes and a good water recycler. Unless someone finds something else or pays for more that's what we got to work with.

In the mean time what we should be doing is establishing a rail network here in town. We need the station, the landing pad, the colony dome and the Forgehome all connected as soon as possible. We anticipate future growth soon as well so keep that in mind."

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db85dd No.50579

Dice rollRolled 78, 65 = 143 (2d100)

>>50574

Name: Bobby "Bob" Magnus and his Mecha Megas "Meg" Magnus

Color: Blue

Vehicle Type & Role: Mecha & Mobile Weapon Platform

Quirks:

1 [Desert Proof]

Vehicle Motive Type: Combined Internal Combustion and Electric

Quirks:

1 [Air Scrubbers]

Equipment Slots:

1[Heavy Machine-gun RA]

2[Chest-mounted Nuclear Artillery Cannon(Variable .5 to 2 Kiloton Yield Shells)Option for Enhanced Radiation]

3[Revolver-Loaded Pile Bunker LA]

Personal Skills:

1[Piloting]

2[Charisma]

Crew Skill:

1[Engineering]

Fluff: Making a living on blood and steel ain't easy, but Bobby doesn't know any other way. Sometimes a strong word and a gun is all people need to get by but when you need something more you call Big Gun Bobby; on Titan Cento when he was staring down the better half of the Atsuma Red-Opium Gang from behind a barricade made of the lesser half of the Atsuma Red-Opium Gang. Bobby blew through an entire box of depleted-uranium enriched magnum rounds that day and the Titan Cento downtown has never been the same. Bobby came to Rin Tinto with his machine and his crew looking for honest -tax free- work "developing" the land until it was bug free, and buying himself a garage or a ship they can call home.

It was almost time for the dirty work but a little more prep was needed, Granpappy Paul used to say discretion was the better part of valor and he was living proof. Bobby had his eyes set on the area designated '15.28', he would scout it for the bug burrow clusters, a proper killing field, and a good path for retreat. Of course just blowing them to hell was all well and good but if he could figure out why these places were hotspots and why they burrowed in clusters then he could exploit it. If Bobby had to guess they set up in clusters to protect batches of young bugs, and killing a little bug now could save them a lot of effort later.

They had made the optimizations to Meg; lighter armor, a nice coat of desert camo paint, fresh scrubbers galore. However, if a storm hit and visibility was lost then we might be in a pickle some [Tracer Rounds] for the heavy machine-gun could be useful, plus the bugs might be particularly flammable.

1 Scout 15.28 to the north for a terrain advantage and if lucky basic knowledge of the Bug Burrows.

+Personal Skill [Piloting]

+Vehicle Motive Quirk [Air Scrubbers]

+Vehicle Type and Role Quirk [Desert Proof]

2 Buy [Tracer Rounds] for the [Heavy Machine-gun RA]. Bobby might need a slight advance for his bug hunting but it was his bet he could convince them it was for the best to have every advantage on a hunt like this.

+Personal Skill [Charisma]

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838527 No.50581

File: 1c27c6d90eeb1d6⋯.jpg (73.31 KB,702x1137,234:379,776203ecbd62f3991c055c89aa….jpg)

File: 2d63e0dc4c305e8⋯.jpg (98.37 KB,1400x700,2:1,Bolo4.jpg)

>>50561

Name: Second-Lieutenant Maximus Rhodes

Color: Red

Vehicle Type & Role: Super-Heavy AI Assisted Tank or SAAT/Designation: Perun

Vehicle Motive Type: Fission Reactor/Treads

Equipment Slots:

1[Turgon XI Model Heavy Railgun Turret]

2[Anti-Personnel Hellfire Missile Array]

3[HG Wells Sponton Mounted Tesla Cannons]

Personal Skills:

1[SAAT Piloting]

2[Gambling]

Crew Skill:

1[Battlefield Evaluation]

Fluff: Second-Lieutenant Maximus Rhodes is a recently retired SAAT pilot from the Colonial Military along with his partner in crime his SAAT Perun. While Rhodes is relatively young to retire Perun is one of the oldest non-senile SAATs being forced into retirement as more advanced SAAT models that did not require permanent bonding to pilot are phased into frontline engagements. Thus stripped of his most lethal of artillery and with nothing but boredom ahead of the two retired war dogs they decided to move to the colonies to pick up mercenary work to fill their need for action.

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954e38 No.50582

Dice rollRolled 98, 76 = 174 (2d100)

>>50574

Name/Faction Name: Forgehome of the Fifth Company

Color: Copper

Compound Type: Factory

Compound Role: On-site Production

Personnel Type: Mechanics

Personnel Skills:

1[Production]

Equipment Slots:

1[Standardized Production Line]

2[Standardized Production Line]

3[Prefab Deployment Unit]

Personal Skills:

1[Management]

Fluff:

The Forgehomes of the Xth Company are a unique occurrence on the frontier, the only place in the galaxy where self sustainability is valued higher than using the space as well as you can. Similarities can be found between the Forgehomes settled on the frontier, and the Forgeworlds of the core sectors, since they run on the same principles and ideas.

In essence, a Forgehome is a nigh-self sustaining factory, where material goes in and product comes out. No need to expand it, it does that by itself. No need to maintain it, it does that by itself. Housing a complete crew of mechanics and the odd specialists, it should have no problems keeping the factory up and running until the settled frontier outpost is a fully functional city.

1: Get one of the two SPL's I've got on site to start producing the parts for further production lines.

+[Standardized Production Line]

+[Production]

+[Management]

2: See what's on demand in the colony right now and get some production running on that as well on the second SPL to reap in some profits, can't go bankrupt so soon after we started.

+[Standardized Production Line]

+[Production]

+[Management]

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a8e125 No.50583

File: 439fe6369cf416a⋯.jpg (201.24 KB,600x340,30:17,Schaufelradbagger_01[1].jpg)

File: 057c573bc192ffc⋯.jpg (1.92 MB,2100x1397,2100:1397,metal-refinery-pic-data[1].jpg)

>>50561

Name/Faction Name: Jacob Ceres/ Ceres Metals Inc.

Color: Silver

Compound Type: Mine

Compound Role: Mining and Metal Processing

Personnel Type: Miners/Metal Processors

Personnel Skills:

1 Mining/Metal Processing

Equipment Slots:

1 Excavator

2 Metal Processor

3 Ground Penetrating radar.

Personal Skills:

1 Management

Fluff: Born on Mars Jacob Ceres was a manufactory worker, who through a great deal of knowledge and a gift for dealing with bureaucracy, managed to attain a management position. His life was fairly comfortable until the factory he was working for was accused and then convicted of cutting corners for the contract. The company disbanded and Rather than try to muscle into a different Martian corporation, Jacob took his savings bought some of the foreclosed equipment and started a metal mining and processing company. This would be it's shake down, to make or break it.

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366a55 No.50586

File: 6dc31a79096de16⋯.jpg (201.45 KB,1500x685,300:137,sci fi bar.jpg)

File: 86a842529c84447⋯.jpg (103.22 KB,1024x576,16:9,robo bartender.jpg)

File: 90386dd8186bd99⋯.png (779.81 KB,1140x641,1140:641,antoine.png)

>>50561

Name: Antoine Dubson

Color: Purple

Compound Type: Pleasure District

Compound Role: Colonist Stress Management

Personnel Type: Waitstaff & Entertainers

Personnel Skills:

1: Entertainment

Equipment Slots:

1: Fully Stocked Synthahol Bar

2: Strip Club w/ Holographic & Live Entertainment (for all tastes).

3: "Gourmet" Restaurant; Nutriment & Vat Meat

Personal Skills:

1: Management

Fluff: For the past 130 years, Long Night Incorporated has been providing space stations, colonial outposts and entrenched military forces with fine dining, synthetic liquor and live entertainment. It's notable for its ubiquitous "pre-fab" entertainment complexes that primarily cater to adult tastes, providing soldiers, miners and workers with the opportunity to wind down and relax at the end of a hard week; vital for keeping tempers in check, sanity intact and the labor process running smooth as silk. Heading the complex on Rio Tinto is a strapping young man by the name of Antoine Dubson, stepson of a wealthy synthahol mogul with shares in the company. Antoine is quiet, prudent and a teetotaler with a keen eye for business and opportunity, and he sees one on Rio Tinto. He oversees the day-to-day operations from his spherical transparisteel office that overlooks the bar and eatery, and has occasionally been known to work the bar and kitchen himself.

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1be844 No.50590

>>50579

>Morgoth

1. 15.28 proves to be typical of the rest of the visilbe wastes, dust and hard packed dirt dotted with large awkward boulders and rocks jutting up from the earth. You find a few lonesome bug burrows scattered about until nestled in a depression several rings of burrows. You see little activity save for a few of the runnerbugs blocking the entrance of a few of the burrows, which upon distant inspection seem to slant toward toward a central imaginary point between the rings. You gain good knowledge of the general terrain and as you return home you note a natural amphitheater like depression not too far away from the primary burrow cluster. As far as you know you went undetected.

2. While at first hesitant to consider the notion, a little buttering up and a report on your adventures in 15.28 soften them up and they defer to your tactical expertise. They agree to the advance with the requirement of providing a receipt. They authorize a smaller then expected advance but explain that they'll eat the shipping costs on this one.

>Add [Tracer Rounds] to the right of 1[Heavy Machine-Gun RA]

>>50582

>Abdla

1. SPL 2 in its first run post line commissioning exceeded predicted performance variables coming in under budget in material use, maintenance requests, SCADA demand, time and quality. With a near %99.97 up-time SPL 2 produces the components needed for another complete production line. They would still have to be assembled and commissioned, however.

2. The market survey and analysis team quickly returned with a full 4D presentation. They identified three major growth sectors:

1. Spare parts, components and consumables for the large number of heavy specialized vehicles present in the market.

2. Rail line components for the Union Galactic Railroad as well as construction machinery. There was also room for pre-fab housing contracts.

3. Small but growing needs for environmentally sealed housing and life support systems for the colony itself.

They also reluctantly reported that off-world shipping of finished product would only be marginally profitable until suppliers could be secured for raw materials.

>>50581

"Lieutenant Rhodes, sir, welcome to Rio Tinto. If you would be so kind as to stay within the two lines of flares and follow the flagger in, we've got a parking spot just for you and your friend there. I can already tell you a lot of us our very relieved to have two veterans of the Colonial Military here. Enjoy retirement while it lasts! Dispatch out."

>>50583

"From all of us here at Rio Tinto, welcome welcome welcome! Ceres Metals Inc. is exactly the type of folks we hoped we'ed see get down and dirty with us out here. Be advised there is a bug advisory in effect so make sure your folks are accounted for. Whatever you need just let us know. Dispatch out."

>>50586

"Mr. Dubson, we've had folks here that have been saving since day ONE for the time a proper establishment of character would open its doors here in Rio Tinto. And sir, you've done just that. On behalf of the many working souls, both saved and damned I'd like to extend a warm dusty hand in welcome filled with script as long as your hands got a frothy glass. Dispatch ou- ah, almost forgot. Be advised that we expect you to handle all security needs for your patrons at initial apprehension but with an understanding that their sponsoring entities hold all liability for damaged or stolen property, monies and people. Dispatch out."

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546a80 No.50593

Dice rollRolled 87, 43 = 130 (2d100)

>>50574

Name: Bubba Jeb's Walk'n Rig

Color: Green

Vehicle Type & Role: Mobile Mining Platform

Vehicle Motive Type: Nuclear powered walker.

Equipment Slots:

1 [Internal Refinery]

2 [Mining Drill]

3 ['Defensive' Missile Platforms]

Personal Skills:

1 [Navigation]

2 [Prospecting]

Crew Skill:

1 [Engineering]

Fluff: Bubba Jeb and his boys are from a slightly less backwater world. A bunch of industrious busy bodies and visionaries the boys loved the idea of making a mobile, walking city of their own. While they got the walking platform they have now up and running that was as far as they could get before they were basically run off the planet due to the low living space. However, when the open invite to Gobo they decided it was time for a fresh start and took the offer. Willing to use fresh and 'recycled' material for their own purposes and for sale they hope to make their legacy here.

"Good ta be here. Have a good un dispatch and me and da boys hope to have some real goods next time we talk ta ya."

1. Head NE out of the city, and try to avoid the bugs unless we absolutely can't.

+Navigation

2. Keep an eye out for possible resources we can mark and gather. +Prospecting

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db85dd No.50601

File: a71436e25323aad⋯.jpg (602.22 KB,1730x1317,1730:1317,Cell of Chirico.jpg)

File: dbd252ce5cef798⋯.jpg (16.55 KB,400x300,4:3,Best Boy Chirico.jpg)

Dice rollRolled 21, 32 = 53 (2d100)

>>50590

Name: Bobby "Bob" Magnus and his Mecha Megas "Meg" Magnus

Color: Blue

Vehicle Type & Role: Mecha & Mobile Weapon Platform

Quirks:

1 [Desert Proof]

Vehicle Motive Type: Combined Internal Combustion and Electric

Quirks:

1 [Air Scrubbers]

Equipment Slots:

1[Heavy Machine-gun RA] [Tracer Rounds]

2[Chest-mounted Nuclear Artillery Cannon(Variable .5 to 2 Kiloton Yield Shells)Option for Enhanced Radiation]

3[Revolver-Loaded Pile Bunker LA]

Personal Skills:

1[Piloting]

2[Charisma]

Crew Skill:

1[Engineering]

Fluff: Making a living on blood and steel ain't easy, but Bobby doesn't know any other way. Sometimes a strong word and a gun is all people need to get by but when you need something more you call Big Gun Bobby; on Titan Cento when he was staring down the better half of the Atsuma Red-Opium Gang from behind a barricade made of the lesser half of the Atsuma Red-Opium Gang. Bobby blew through an entire box of depleted-uranium enriched magnum rounds that day and the Titan Cento downtown has never been the same. Bobby came to Rin Tinto with his machine and his crew looking for honest -tax free- work "developing" the land until it was bug free, and buying himself a garage or a ship they can call home.

1/2 Battle in 15.28. Once he got down there again Bobby's instincts told him there was something under that imaginary central point, and as for how he was going to open that point? One standard Nuclear Artillery Shell set a the maximum 2 Kiloton yield and then when the hole was opened then for whatever was down there would be the 2 Kiloton Enhanced Radiation Shell right down the throat of this burrower nest. Once everything else was dead they could send some rad resistant drones in to see just what was down there, but lets not get ahead of ourselves. After the big hit we put the pedal to the metal to put some miles on these fresh treads and between me and the poked hornet's nest. Maintaining distance we can pick off the pursuing horde as we dash around the countryside and if need be use the natural amphitheater as a natural obstacle and a tactical boon; If they go around to get me I can pick them off easy, and if they start falling in and they DO go down, well ill just start unloading some lowest yield shells in the nice big targets and the rocky cliffs to crush them and bury them.

+Megas "Meg" Magnus

+Scouted

+Natural Amphitheater

+Personal Skill [Piloting]

+Vehicle Motive Type Quirk [Air Scrubbers]

+Vehicle Type & Role Quirk [Desert Proof]

+1[Heavy Machine-gun RA] [Tracer Rounds]

+2[Chest-mounted Nuclear Artillery Cannon(Variable .5 to 2 Kiloton Yield Shells)Option for Enhanced Radiation]

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a8e125 No.50602

Dice rollRolled 55, 37 = 92 (2d100)

>>50590

Name/Faction Name: Jacob Ceres/ Ceres Metals Inc.

Color: Silver

Compound Type: Mine

Compound Role: Mining and Metal Processing

Personnel Type: Miners/Metal Processors

Personnel Skills:

1 Mining/Metal Processing

Equipment Slots:

1 Excavator

2 Metal Processor

3 Ground Penetrating radar.

Personal Skills:

1 Management

Fluff: Born on Mars Jacob Ceres was a manufactory worker, who through a great deal of knowledge and a gift for dealing with bureaucracy, managed to attain a management position. His life was fairly comfortable until the factory he was working for was accused and then convicted of cutting corners for the contract. The company disbanded and Rather than try to muscle into a different Martian corporation, Jacob took his savings bought some of the foreclosed equipment and started a metal mining and processing company. This would be it's shake down, to make or break it.

"Much Obliged Rio Tinto, going to set up some scans to see where the veins are and what we need to get to them."

1. Use the Ground Penetrating Radar and create a search grid to find something we can mine. Start with grid 15.29 then scans the surrounding ones with our radar at range.

+Mining/metal processing skill

+Management Skill

+Ground Penetrating Radar

2.See about getting an office and holding lot set up for Ceres in town.

+Management Skill

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0f6b0f No.50615

Dice rollRolled 57, 95, 3 = 155 (3d100)

Name/Faction Name: "Boss" Howard McClane / The Union Galactic Railroad

Color:Red

Compound Type: Transdimensional Locomotor Station

Compound Role: Railroad

Personnel Type: Skilled and Unskilled Labour; multiple species

Personnel Skills:

1 Portal/Rail Construction and Maintenance

Equipment Slots:

Quantum Portal

Rail Depot

Constructor Engine

Personal Skills:

Organization

1. Connect the Station to the Landing Pad

2. Connect the Station to the Colony Dome

3. Connect the Station to the Forgehome

Short post from work

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366a55 No.50629

Dice rollRolled 47, 68 = 115 (2d100)

>>50590

Name: Antoine Dubson, Long Night Incorporated

Color: Purple

Compound Type: Pleasure District

Compound Role: Colonist Stress Management

Personnel Type: Waitstaff & Entertainers

Personnel Skills:

1: Entertainment

Equipment Slots:

1: Fully Stocked Synthahol Bar

2: Strip Club w/ Holographic & Live Entertainment (for all tastes).

3: "Gourmet" Restaurant; Nutriment & Vat Meat

Personal Skills:

1: Management

As the doors to the pleasure compound swing open and a veritable tide of thirsty, hungry, anxious colonists rushes through the threshold, Dubson watches from his office with his hands behind his back. Soon, he'll be raking in the cash and having his name spoken in every bunk and barrack– as a hero of the people, bringer of libation and indulgence.

If that was to happen, though, there was work yet to be done.

1. First things first, we need to hire some of the burlier, indigent colonists as security staff– or, barring that, order a set of security droids. Either way the compound is definitely going to need a higher standard of security if it's going to be ran smoothly. +Management

2. Dubson approaches some of the senior, off-duty engineers that frequent his establishment in the early days and makes them a deal: if they help him build a state-of-the-art conveyor line to get food and drink to the people as fast as humanly possible, he'll give them all discounts. +Management

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1be844 No.50662

File: 9c40d3079cb6930⋯.png (135.52 KB,725x620,145:124,RIOTINTOt2.PNG)

Dice rollRolled 69, 34 = 103 (2d100)

>>50593

>randomperson:

1. The Walk'n Rig began its journey. Not a single bug or bug sign to be seen. You begin to wonder what the fuss was all about. You map the area well and your pilots have no trouble getting the feel or the surface conditions.

2. As you enter into the sector you behold a barren, boulder dotted flat land. You initially note some several unusually Barium-rich feldspar surface deposits.

>>50601

>Morgoth:

1/2. Everything goes according to plan initially. You expertly fire your nuclear payload into a burrow and the depression erupts in a geyser of glass, dirt and dust. You fire your enhanced radiation shell as well into the crater and turn to exit. As you do so the landscape is dotted with runner-bugs emerging from both burrows and the ground itself who begin to pursue you. They are quicker then you expected and it takes significant focus to balance piloting and gunnery. You carryout your plan, drawing them into the amphitheater where you assume the high ground. After only a few nukes the lips and walls of the amphitheater collapse inward nearly taking you with it. The bugs begin to retreat, mostly in the direction of the main burrow circles.

>Curious

1.Your initial survey reveals that 15.29 has LIMESTONE+OIL SHALE deposits underneath it, with this being the pattern throughout the surrounding area. You note concentrations of near surface tunnel networks in areas where bugs have been identified. You note what seems to be a COPPER vein in 14.30 but sudden nuclear detonations to the north dirsupt your N and NE readings.

2. After speaking with the Mayor you are granted a small office tucked into the Small Colony Dome. From here you can feel the pulse of the colony and get a feeling for local going ons.

>Add: [Colony Dome Office] under Compound Type.

>That Guy

1/2/3(Note: two actions only but you got a nice 97 so you get it done): You beam with pride as your workers begin to lay track and wires. The Landing Pad is soon complete but a burst of productivity and good management leads to the Colony Dome connector coming way ahead of schedule. They also connect Forgehome. You receive an award from the Mayor Tinto on behalf of the incredible work you've done.

>Add ARTIFACT: [CIVIC BENEFACTOR MEDAL] under Name/Faction Name:

>>50629

>Antoine Dubson

1. Through a painstaking interview and drunken brawl process, you find enough folks to make a somewhat respectable bouncer team.

>Add [BOUNCERS] under Personnel Type:

2.They are quick to agree and before long they ruffle up a ad-hoc but good enough quick serving system. The automation is very much appreciated by patrons. After enough complaints about stains of blood and bile the engineers are quick to add a wash section behind the counter.

>Add: [SERVICE CONVEYOR] to all Equipment Slots.

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cdd2c5 No.50663

Dice rollRolled 49, 13 = 62 (2d100)

>>50590

Name/Faction Name: Forgehome of the Fifth Company

Color: Copper

Compound Type: Factory

Compound Role: On-site Production

Personnel Type: Mechanics

Personnel Skills:

1[Production]

Equipment Slots:

1[Standardized Production Line]

2[Standardized Production Line]

3[Prefab Deployment Unit]

Personal Skills:

1[Management]

Fluff:

The Forgehomes of the Xth Company are a unique occurrence on the frontier, the only place in the galaxy where self sustainability is valued higher than using the space as well as you can. Similarities can be found between the Forgehomes settled on the frontier, and the Forgeworlds of the core sectors, since they run on the same principles and ideas.

In essence, a Forgehome is a nigh-self sustaining factory, where material goes in and product comes out. No need to expand it, it does that by itself. No need to maintain it, it does that by itself. Housing a complete crew of mechanics and the odd specialists, it should have no problems keeping the factory up and running until the settled frontier outpost is a fully functional city.

1: Assemble the third Production Line using the Prefab Deployment Unit, alongside the rest of the Forgehome.

+[Prefab Deployment Unit]

+[Management]

2: Start SPL 1 on producing spare parts, components and consumable for specialized vehicles.

+[Standardized Production Line]

+[Production]

+[Management]

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1be844 No.50664

+++Current Rio Tinto Improvements+++:

Landing Zone

[Hardened Surface]

[Landing Beacon]

>[Rail Connection]

Small Colony Dome

[Air Recycler]

[Water Recycler]

[Bunks]

["Mayors" Cubicle]

[Data Kiosk]

>[Ceres Metals Small Office]

>[Rail Connection]

Communications Tower

[Nav Beacon]

[Communications Relay]

>Forgehome

>[Rail Connection]

>https://vocaroo.com/i/s1mVUX7SnqiB

///-THE ENVIRONMENTAL MONITORING TEAM AT RIO TINTO HAVE ISSUED A TRACE FALLOUT WARNING FOR THE FOLLOWING SECTORS: 15.28. THE WARNING WILL BE IN EFFECT FOR THE NEXT 3 CYCLES. BE WARY OF HOTSPOTS. ADJUST ENVIRONMENT SUIT AND RADIATION PROTECTION MONITORS APPROPRIATELY. AT 0843 GO BO STANDARD TIME THE ENVIRONMENTAL MONITORING TEAM DETECTED SEISMIC DISTURBANCES CONSISTENT WITH CONTINUOUS LOW YIELD RECREATIONAL NUCLEAR DETONATIONS. FALLOUT IS LOCALIZED TO SECTOR 15.28 AND EXPECTED TO BE RATED AT ABOVE-AVERAGE TRACE. THIS MESSAGE REPEATS…

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1be844 No.50665

>>50663

>Abdbla

1. Assemblage was successful and many locals came to watch the Prefab Deployment Unit do its things.

>Add another [Standardized Production Line] below Equipment Slots:

2.Production begins on the specialty line of components for the heavy machines that have begun to make their home in Rio Tinto. All is well until final quality inspections reveal that one of the SPL's cutting laser shutters as been burned through and micro tears exist on most of the line. Thankfuly the SPL itself was undamaged, but much of the initial run must be scrapped or reworked.

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cdd2c5 No.50666

Dice rollRolled 41, 6 = 47 (2d100)

>>50662

Name/Faction Name: Forgehome of the Fifth Company

Color: Copper

Compound Type: Factory

Compound Role: On-site Production

Personnel Type: Mechanics

Personnel Skills:

1[Production]

Equipment Slots:

1[Standardized Production Line]

2[Standardized Production Line]

3[Standardized Production Line]

4[Prefab Deployment Unit]

Personal Skills:

1[Management]

Fluff:

The Forgehomes of the Xth Company are a unique occurrence on the frontier, the only place in the galaxy where self sustainability is valued higher than using the space as well as you can. Similarities can be found between the Forgehomes settled on the frontier, and the Forgeworlds of the core sectors, since they run on the same principles and ideas.

In essence, a Forgehome is a nigh-self sustaining factory, where material goes in and product comes out. No need to expand it, it does that by itself. No need to maintain it, it does that by itself. Housing a complete crew of mechanics and the odd specialists, it should have no problems keeping the factory up and running until the settled frontier outpost is a fully functional city.

1: Start SPL 2 on producing SPL parts constantly, without input.

+[Standardized Production Line]

+[Production]

+[Management]

2: Start SPL 1 on producing spare parts, components and consumable for specialized vehicles again, and so that it continues doing so without input.

+[Standardized Production Line]

+[Production]

+[Management]

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a8e125 No.50668

Dice rollRolled 96, 95 = 191 (2d100)

>>50662

Name/Faction Name: Jacob Ceres/ Ceres Metals Inc.

Color: Silver

Compound Type: Mine [Colony Dome Office]

Compound Role: Mining and Metal Processing

Personnel Type: Miners/Metal Processors

Personnel Skills:

1 Mining/Metal Processing

Equipment Slots:

1 Excavator

2 Metal Processor

3 Ground Penetrating radar.

Personal Skills:

1 Management

Fluff: Born on Mars Jacob Ceres was a manufactory worker, who through a great deal of knowledge and a gift for dealing with bureaucracy, managed to attain a management position. His life was fairly comfortable until the factory he was working for was accused and then convicted of cutting corners for the contract. The company disbanded and Rather than try to muscle into a different Martian corporation, Jacob took his savings bought some of the foreclosed equipment and started a metal mining and processing company. This would be it's shake down, to make or break it.

1. Well that's something at least, and close to the city. Start mining it.

+Excavator

+mining skills

+Management

2. Meanwhile use the radar from 14.30 and see how large this vein really is.

+Radar

+Mining

+Management.

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db85dd No.50669

File: 423eec145949985⋯.jpg (166.17 KB,900x1074,150:179,Get out of here STALKER.jpg)

Dice rollRolled 40, 41 = 81 (2d100)

>>50662

Name: Bobby "Bob" Magnus and his Mecha Megas "Meg" Magnus

Color: Blue

Vehicle Type & Role: Mecha & Mobile Weapon Platform

Quirks:

1 [Desert Proof]

Vehicle Motive Type: Combined Internal Combustion and Electric

Quirks:

1 [Air Scrubbers]

Equipment Slots:

1[Heavy Machine-gun RA] [Tracer Rounds]

2[Chest-mounted Nuclear Artillery Cannon(Variable .5 to 2 Kiloton Yield Shells)Option for Enhanced Radiation]

3[Revolver-Loaded Pile Bunker LA]

Personal Skills:

1[Piloting]

2[Charisma]

Crew Skill:

1[Engineering]

Fluff: Making a living on blood and steel ain't easy, but Bobby doesn't know any other way. Sometimes a strong word and a gun is all people need to get by but when you need something more you call Big Gun Bobby; on Titan Cento when he was staring down the better half of the Atsuma Red-Opium Gang from behind a barricade made of the lesser half of the Atsuma Red-Opium Gang. Bobby blew through an entire box of depleted-uranium enriched magnum rounds that day and the Titan Cento downtown has never been the same. Bobby came to Rin Tinto with his machine and his crew looking for honest -tax free- work "developing" the land until it was bug free, and buying himself a garage or a ship they can call home.

Forcing the bugs to retreat was a bit tougher then expected, but it turned out alright. Their main burrow should be looking like a glass farm now and all that was left was to send in a fresh scout drone to see the results. Bobby could do it himself but they hadn't applied an anti-rad coating recently. A scout drone wouldn't have any problem going through 15.28 as it was now though they would need to give it a shower when it got back. He could pilot it remotely once the team had her set up and then they would have a strong case for a good payday with results and followup. Chances are he might be able to convince a local prospector to let a drone go for cheap, or some bug killing enthusiast who has a drone hobby; its hard to say exactly what the people around here were into as they had only recently gotten someone to open synth-bar slash holo joint so what they were doing for entertainment around here until then is up in the air.

1 Buy scout drone, have it track the movements of the bugs and investigate the burrow.

Crew Skill [Engineering]

Personal Skill [Piloting]

Personal Skill [Charisma]

2 Buy and apply an Anti-Rad Coating on Meg. A few blasts like that was probably fine, but if they ever got close it could spell trouble for Bobby's swimming team. Disorientation is also a big no no when you are trying to thread the needle in life or death situation so a fresh coat is important, and if he had to go back in to finish the job or grab something that looked important he could. Once the rad-gear merchants knew who was bring them some extra business on GOBO then he could probably count on a discount if not their gratitude.

Crew Skill [Engineering]

Personal Skill [Charisma]

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366a55 No.50674

Dice rollRolled 98, 49 = 147 (2d100)

>>50662

Name: Antoine Dubson, Long Night Incorporated

Color: Purple

Compound Type: Pleasure District

Compound Role: Colonist Stress Management

Personnel Type: Waitstaff & Entertainers, Bouncers

Personnel Skills:

1: Entertainment

Equipment Slots:

1: Fully Stocked Synthahol Bar

2: Strip Club w/ Holographic & Live Entertainment (for all tastes).

3: "Gourmet" Restaurant; Nutriment & Vat Meat

4: Service Conveyor for Food, Drink

Personal Skills:

1: Management

With security in place and a conveyor system set up to get people fed and watered in record time, Antoine begins the arduous process of vetting his new team of bouncers and improving the aesthetics of his pleasure palace. With people fleeing the nearby sector, he's anticipating a deluge of new visitors.

1. The new bouncers are given crash courses in crisis management, deescalation and nonlethal takedowns courtesy of Long Night Incorporated's standardized Asset Protection Specialist Handbook. Hopefully by the end of this, their skills in [Security] will be improved.

2. Antoine takes pains to upgrade the compound's sound system, hooking up numerous microspeakers and connecting them to a radio antenna that will pipe in a much wider variety of music from all genres and languages.

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546a80 No.50680

Dice rollRolled 6, 84 = 90 (2d100)

>>50662

Name: Bubba Jeb's Walk'n Rig

Color: Green

Vehicle Type & Role: Mobile Mining Platform

Vehicle Motive Type: Nuclear powered walker.

Equipment Slots:

1 [Internal Refinery]

2 [Mining Drill]

3 ['Defensive' Missile Platforms]

Personal Skills:

1 [Navigation]

2 [Prospecting]

Crew Skill:

1 [Engineering]

Fluff: Bubba Jeb and his boys are from a slightly less backwater world. A bunch of industrious busy bodies and visionaries the boys loved the idea of making a mobile, walking city of their own. While they got the walking platform they have now up and running that was as far as they could get before they were basically run off the planet due to the low living space. However, when the open invite to Gobo they decided it was time for a fresh start and took the offer. Willing to use fresh and 'recycled' material for their own purposes and for sale they hope to make their legacy here.

1. Gather up some of that Feldspar. We can sell it to glass factories and the like. Don't have much use for it ourselves though.

2. Then move North.

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