Statsheet Info Bin: https://pastebin.com/NTREYiau
>>49938
[GES of Jaffar]
-Territory: 3
-Population: 1 [Mixed] (+1/turn)
-Food: 1 (+1/turn)
-Wealth: 0 (+2/turn)
-Stability: Unwavering
-Structures:
>Player Named Capital Building [Player Named Capital City]
-Defenses:
>None
-Units:
>None
-Resources:
>Palm [Scarce]
>Stone [Some]
-Tech:
>Currency [Basic]
>Construction [Primitive]
-Magic:
>Fire Magic [Primitive]
-Eccentricities:
>[Sultan's Rule] - Jaffar's control of the Sultanate is absolute, and none would dare challenge their leader and master. Your stability begins as Unwavering, and is almost impossible to shatter. Overworking your population as temporary military may still have adverse effects.
>[Of The Lamp] - Jaffar is a sort of jinn forever bound to his lamp. Should someone ever gain control of his lamp, Jaffar's will would bend to the wielder. Try to keep it safe.
>>49940
[Mt. Lucifer]
-Territory: 3
-Population: 1 [Humans] (+1/turn)
-Food: 1 (+1/turn)
-Wealth: 0 (+1/turn)
-Stability: Stable
-Structures:
>Player Named Capital Building [Player Named Capital City]
-Defenses:
>None
-Units:
>None
-Resources:
>Magmarock [Some]
>Wood [Some]
-Tech:
>Mining [Basic]
>Armor [Primitive]
-Magic:
>Divine Magic [Primitive]
-Eccentricities:
>[Favored People] - Those of Mt. Lucifer are favored by the one true God, and his light shines upon his people. You may call upon his blessings (before rolling) to invoke his favor with an action or combat, averting disaster or providing boons to a success. This eccentricity takes 3 turns to cool down.
>[Hearsay] - Challenging the word of the One God is blasphemy, and must not be tolerated under normal circumstance. Certain interaction with blasphemers may cause damage to your stability.
>>49942
[Verdant Court]
-Territory: 3
-Population: 1 [Silvanus] (+1/turn)
-Food: 1 (+1/turn)
-Wealth: 0 (+1/turn)
-Stability: Stable
-Structures:
>Player Named Capital Building [Player Named Capital City]
-Defenses:
>None
-Units:
>None
-Resources:
>Wood [Plentiful]
-Tech:
>Farming [Basic]
>Bows [Primitive]
-Magic:
>Nature Magic [Primitive]
-Eccentricities:
>[Nature's Bounty] - The shared form of the Silvanus and the World Tree has granted great knowledge of the natural world. Actions relating to nature receive a small boost.
>[Tree's Life-Force] - The Silvanus life-force has inextricably become intertwined with that of the World Tree. Should the tree come to harm or be perverted by another nation, there may be disastrous consequences.
>>49944
[Aetherial Courts]
-Territory: 3
-Population: 1 [Wind Aetherials]
-Wealth: 0 (+1/turn)
-Nexus Stability: Stable
-Structures:
>Prime Nexus [Player Named Capital City]
-Defenses:
>None
-Units:
>None
-Resources:
>Steel [Scarce]
-Tech:
>None
-Magic:
>Wind Magic [Basic]
>Aethershaping [Primitive]
-Eccentricities:
>[Magic Affinity] - Aetherials are naturally adept at the study of magic. They may study and unlock new types of magic (ex. Wind Magic) freely and more easily recreate magics they encounter. Consequently, they suffer from great difficulty dealing with more traditional techs.
>[Aetherborne] - Aetherials are made up of a unique composition born from composite mana-structurez known as The Nexus. The Nexus does not naturally spawn fully formed Aetherials, but it instead releases seeds which respond to a unique Aetherial magic technique known as [Aethershaping], which may be utilized to increase pop. The type of pop changes based on a secondary choice of which magic type is used (ex. Wind Magic). Aetherials also do not require food or use stability. Instead they have 'Nexus Stability', which represents the current stability of the Prime Nexus. If damage is done to the Prime Nexus, disastrous results may occur. Additional Nexuses may be created using [Aethershaping] and certain magical resources.