| Rolled 37, 93, 4 = 134 (3d100) |
>Name: Skeleton Jack
>Word of Power: Necromancy
>Fluff: Skeleton Jack is a friendly skeleton raised by the gods and the power of his Word. His favorite thing to do is spooking people, and he does it very well. However, he gets lonely, so he uses his powers to make lots of skeleton and zombie friends, which along with his spooping often gets him into trouble with the living. He dreams of creating a skeleton utopia where he and his undead friends can spook in peace.
>Abilities: [Master of Bones] - You gain the ability to infuse the bones of mortal humans with their souls. They will be bound to your will and follow your commands, while retaining their own consciousness they will execute your commands. This ability is restricted to mortal humans.
[Breaker of Chains] You gain the ability to return free will to those whom you have resurrected, however once you have released them you can never return them to your control.
>Army:
150 Unbound Spook-Suban Skeletons
30 Unbound Old Suban Skeletons
15 Unbound Old Siban Skeletons
60 Unbound Trained Old Suban Skeleton Warriors
100 Unbound Spook-Suban Warriors
100 Unbound Spook-Suban Skeleton Warriors
20 Unbound Siban Skeleton Warriors
10 Unbound Trained Spook-Suban Skeleton Warriors
>Navy:
3 Vertebart Spookships
>Heroes:
Knight-Captain Argul the Strong
Sir Barron the Brave
Sir Samir the Chivalrous
Sir Gorbek the Brutal
Sir Hurak the Bassk Hater
>Holdings:
The Bone Zone (Greater Area)
-Road Network (connected to all cities)
Spooksville
-Grand Temple of the Dead
-Reinforced Shoddy Stone Wall
-Outer Stone Wall
-Kakarian Forge
-Simple Barracks
-Library
-Academia
-Inventors' Guild
Bone City
-Seat of Forgelord Kakar
-Kakarian Forge
-Kakarian Mines
-Stone Wall
-Temple of the Dead
-Marketplace
-Academia
Skull Bay
-Seat of Lord Wobart
-Kakarian Mines
-Improved Wobartian Harbor
-Wobartian Marketplace
-Temple of the Dead
Vertebra Village
-Seat of Lord Pubert
-Band of Vertebra Woodworkers
-Lumber Mills
-Improved Wobartian Harbor
-Inventors' Guild
Spookfortress
-Seat of Knight-Captain Argul
-Kakarian Keep
-Kakarian Walls
-Vertebra Interior
Fibula Vale
-Seat of Gabo of Clan Gabo
-Blizzard Herb Farms
Port Sternum (Coast Settlement)
-Nothing?
>Skills:
-Smithing (Legendary)
-Carving (Experienced and Trained Vertebra Style)
>Inventory:
Legendary Bronze Armor - nailed onto Sir Barron the Brave
Creppladbolg (Legendary sword) - equipped by Sir Argul the Strong
Scarendal (Legendary sword) - equipped by Sir Barron the Brave
Perfected Legendary Bronze Armor - equipped by Sir Argul the Strong
Ghoulngir (Legendary Spear) - Equipped by Sir Samil the Chivalrous
Legendary Bronze Armor - Equipped by Sir Samil the Chivalrous
Mjolnfear (Legendary Bronze Warhammer) - Equipped by Sir Gorbek the Brutal
Legendary Bronze Armor - Equipped by Sir Gorbek the Brutal
Feargarach (Legendary Greatsword) - Wielded by Sir Hurak the Bassk Hater
Legendary Bronze Armor (Equipped by Sir Hurak)
Aronfright (Legendary Sword)
Good Vertebra Bow x2
Trumpet
>Other:
Skelerunes
1. Hmm, I worry about this "Blizzard Herb" business…what if it's actually poison that kills people or turns them crazy? We'd better investigate this mysterious plant and what all it can REALLY do…safely, of course! Hopefully nothing comes from it, I hope I didn't make a big mistake with this…
2. Then it's time to build another academy, this time in Skull Bay! We'll spread the joys of knowledge to all!
3. Hmm, the world is getting to be quite dangerous indeed. While I have the skill of the Knights of the Round Skull and the other soldiers on my side I'm rather defenseless if I'm caught without them. Maybe I should learn how to wield a sword myself, perhaps I could ask Sir Argul for lessons…this way if the worst were to happen then I could at least have a fighting chance.