[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]

/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
Name
Email
Subject
REC
STOP
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
Archive
* = required field[▶Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
dicesidesmodifier

Allowed file types:jpg, jpeg, gif, png, webp,webm, mp4, mov, swf, pdf
Max filesize is16 MB.
Max image dimensions are15000 x15000.
You may upload3 per post.


The King Is Dead; Long Live The King!

File: b411db29ca52b74⋯.png (305.31 KB,1105x719,1105:719,Empire 5.png)

488cba No.48333 [Last50 Posts]

You are Lord of a Province of the Great Empire, the first to ever unify all three continents.

Until suddenly, the Emperor died for unknown reasons.

Now you and the other Lords must decide on the new Emperor while also managing the entire Empire.

However, relationships between races are strained and only the Emperor had the ability to pacify all these different type of cultures.

Now you can either continue the Emperor's legacy or make your own.

Post the statsheet and please wait until your post has been replied too.

—Fill—

>Lord's Name:

>Province's Name:

>Color/Location: (Choose a color and your starting location number, can not choose the middle gray island)

>Fluff: (Any race allowed. Please include fluff of your Lord AND kingdom. Just enough I can give an appropiate bonus)

—Do not Fill Below—

>Currency: 5 Coins

>Industry: 1/Pop

>Science: 1/Pop

>Pop: 3 (10 Max)

>Food: 5

>Military: 2 Soldiers

>Buildings:

>Technology / Magic:

>Storage:

>Bonus:

Advisers only fill

>Lord's Name:

>Province's Name:

>Color/Location: (Choose a color and your starting location number, can not choose the middle gray island)

>Fluff: (Any race allowed. Please include fluff of your Lord AND kingdom. Just enough I can give an appropiate bonus)

____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48334

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48335

"Welcome Lord," said the Adviser.

He or she or it does some kind of bow towards you. Well you're assuming it did a bow.

Like all people closely trusted with the Emperor, everyone has been enchanted with magic to hide their body, voice, or any sort of indicator of physical appearance.

"Please take a seat or talk to the other Lords," the Adviser said nicely. "I have no control over this meeting and you can start the official meeting whenever, but here are some groundworks to cover."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48336

>Things to talk about at the meeting

>The Emperor was found dead in his bead. After the best doctor, shamans, and Demi-Gods went to inspect him, they could not find any reason of death.

>The will states that the Lords must have a majority vote on the new Emperor.

>The Emperor has no known family. If he did have family, they would have been probably enchanted to also hide their appearances in his rule.

>Once you leave the meeting, you will then choose to vote on a set of Laws.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48337

You hear a fleeting voice in your head.

>>Speak<<

It is then gone and you soon lose any memory of said voice.

Anytime during this thread while talking, speak a word or sentence of your main goal as a Lord.

The phrase must be in between >> <<

Ex)

>>I want to have money<<

>>The seat of the throne<<

>>Power<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48338

>>48337

Gillian walks over to the advisor and looking up, gives him a great smile before returning the bow and taking a seat.

>>I desire prosperity for my people.<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48339

>>48338

>Bonus

[Gillian Reed - Map Of Prosperity]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48340

>>48337

Bob Hexxus approaches the adviser, his eyes reflect a shine from his mithril mask as he nods to the Adviser.

>>To make Epidemica the Jewel of the Empire<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48341

>>48337

>>Awaken the ancient creatures that once corrupted my lands.<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48342

>>48337

The Grachek's hunched over appearance was wrapped in the rags of many travellers, covering it from head to toe. Its journey here had been uncomfortable and it desired little more than to return to its own lands once again, however the summoning had proven too important for even the Grachek itself.

"Don't pay me any mind great Adviser.", it spewed forward with the voice of an old hag.

>>I merely seek to return things to the way they once were<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48343

File: e24c797f0fc5d25⋯.jpg (18.25 KB,563x756,563:756,8346977512412153ee9d315065….jpg)

File: 3b9b604747db1ea⋯.jpg (75.95 KB,564x836,141:209,cf600b90d222f9e7dbe45665db….jpg)

File: 6476a1b8d02d46e⋯.jpg (41.19 KB,564x797,564:797,d9609442e7ce33476b5dfc48ce….jpg)

>>48335

The Eye, dressed in a ragedy cloak, A man in tattered robes and cloaks saunters through, paying the adviser little heed.

His movement is slow and what little skin that's shown is extremely scarred, as his body has been through decades of torture.

Taking his seat he silenty watches the others.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48344

>>48337

Reynard bows low before the Emperor's adviser. "It is a pleasure to meet you, Adviser" something glints in his eye, though whether it is from metal that has been implanted by the many improvements, or a gleam in his eyes, one cannot tell.

"I hope I can learn a lot from you and the other's here tonight."

For though it may seem an unreachable ideal, >>I seek absolute knowledge<<

Strolling over to the table, Reynard seats himself quietly beside his lord, the Eye.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48345

>>48340

>Bonus:

[Bob Hexxus - Jewel Deals]

>>48341

>Bonus:

[The Eye - Awakening Conditions]

>>48342

>Bonus:

[Grachek - Returning Corruption]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48346

>>48340

Gillian is happy to see one of his trade partners arrive at the meeting. He reaches out a hand to greet bob. "I'm glad you made it. I heard the cotton trade has been booming recently." Gillian makes a wide grin.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48347

>>48342

>>48343

Gillian waves and smiles at The Eye and Grachek. "You guys are hard to get a hold of. It's good to see you anyway. I am still working out the logistics of a trade route between our nations."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48348

>>48346

Bob is glad to see him and takes the hand of Gillian. A firm grip of respect for a welcome equal. At mention of the recent boom the happy wrinkles appear around his eyes. "Yes, the season has remarkably profitable. Men want to be warm this time of year, and for some it is less a luxury and more a necessity. It is good to see you here."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48349

>>48347

The Eye stares at him for a good few minutes, and then says, "We have little need of your trade."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48350

>>48349

Gillian expressively waves his arms as he talks. "Yeah, I know. It's that little need that will are still working out." Gillian winks at The Eye smiling.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48353

>>48347

The Grachek stared down upon the creature in front of it. To its own surprise it had been so focused on collecting the corpses of humans that it had completely forgotten the Frogfolk. They were small. Child sized even. And better yet, amphibious.

They would make admirable corpse hunters once the Grachek had forced their lifeless husks into its servitude.

"A trade route.", it echoed softly from the hooded creature, with an undertone of rotten wood, "I am sure we could figure something out.".

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48355

>>48353

Gillian smiled wide in excitement. "This is excellent news! I will be sure to make a personal visit soon to work out the details!" Gillian looked back over and pointed at The Eye "And, since you're on the way, maybe I'll stop by to discuss the little trade that might be needed further."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48356

>>48335

Alus Tantos, the leader of the Merchant Guild in Arsyne's Hold, finally arrives to the meeting, fashionably late, of course. His opulent robes can't hide the proof of a lavish and complacent lifestyle, an enormous gut to compliment an enormous wealth. The sail to the Imperial city had been uneventful, yet the walk towards the place of the meeting had been hell for the Guild Master.

Finally, when he arrived, he dismissed the Adviser's nonsense and dropped into the closest free chair. He had done more exercise in one day than he had done in the last three years.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48357

>>48337

>"The things a man has to do" Alus whispered to himself, still without air from the walk. All because the Council had decided to send him, as the most influential member, to represent Arsyne, in an unanimous vote (which was surprising, considering the constant opposition from those uppity farmers and the block-heads in the military). While he saw the logic in the decission, it was still a pain in the ass.

"Like I care about any of this" He kept muttering. "I couldn't care less about that wretched city or this wretched empire. I couldn't care less about the goddamned council, or the fucking peasants I have to take care of. Money. Gold. Shiny, beautiful gold."

>>Riches beyond my wildest imaginations<<, that's the only thing I care about.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48358

>>48357

Gillian is ecstatic to see another trade partner of Joule arrive at the meeting. Once again, he reaches out a hand to greet Alus Tantos. "It's good to see you. I hope your journey here went smoothly." Trying to make light of the situation Gillian continues "We will have to share a bottle of rum and a couple cigars before you depart. I always bring the best."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48359

As the meeting carries on a chill breeze permeates the room, announcing the arrival of the ghostly former king of Solpherion and his servants. Lord Manakhaten III smiles behind his bandaged face and bows to the Emperor's advisor.

>>I wish to return Solpherion to its former glory<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48360

>>48359

Gillian does not recognize the new face that enters the room and makes a point to introduce himself. "Greetings! The name is Gillian Reed and I don't believe we have met. I represent the people of Joule." Gillian sticks out his hand for a handshake and shows a happy smile.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48361

>>48350

"Perhaps in due time we will trade, perhaps not Currently we're not interested in your trading. We have much more important things to do."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48363

>>48358

"Ah, Gillian Reed. It's certainly pleasant to meet a fellow merchant. I've heard a lot of Joule, and most of it is good" Alus says with a smile on his face, shaking hands with Reed.

"You know, these people, they don't really know a thing. But you and I, we know how the world works. How to make a profit - maybe that cotton guy too, I don't really remember that guy's name. A bit of a steal, but I recognize potential when I see it." He laughs a bit, and then, with shining eyes, he remembers about Reed's offer. "And I would love to share a bottle of rum with you, my friend. I'd like to invite you to our great city once we're finished with this matter, too. That is, of course, if the peasants and the rest of the council hasn't burned the city to the ground". He then proceeds to take out a flask from somewhere hidden in his robes and takes a healthy sip off it, before hiding it again.

Seems like he got the party started on his own, if his rosy cheeks are anything to go by.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48364

>>48337

Lord Vulcus' entrance is punctuated by his heavy pounding footsteps, each one like someone slamming a rock on the ground with all their strength. As one of the oldest magmen he is mostly cooled, his hardened stone exterior only having a scant few cracks over it from which one can catch a glimpse of his molten core. This is only the second time he's come to the capital, and the last time twenty years ago had to be cut short because he was still too much of a fire hazard back then. Nearly everyone in the room has never met him before, and he attempts to arrange his rocky face into a smile to make a good impression. He greets the adviser before taking his seat in a cast iron chair that he's been indicated is for him.

>>I want to keep my people from stagnating<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48365

>>48363

Gillian Reed and what seems to be a thirsty man talking of business catches Bob's eye. He approaches and nods to Gillian then to the man. Offering him his hand.

"Lord Hexxus, 'that cotton guy' as it happens and lord over other things besides. I could not help but hear your conversation, what with how lively the rest of the company is, and express my delight at what appeared to be two men with discerning taste in company. I dare say it this business of the Emperor's passing and an election of a new Emperor is like to cause all sorts of unrest. Men will have to make do in these uncertain times and if you ever need for goods or friendship Epidemica is prepared to offer them."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48366

File: 1c6db873b8a57af⋯.jpg (102.91 KB,683x960,683:960,0423bcbb691784afa18e96c71d….jpg)

>>48333

>>48337

The arrival of Azura could be heard from outside the meeting room, the rattling of many pieces of metal resonating through the halls of the castle. The doors swing open to reveal a contingent of 30 armored clad Knights from Ponnpi surrounding a youthful young woman in very ornate and vibrant garb. The look on her face could be described as aloof, or even contemptuous, especially as she gives the room a once over with her eyes. She raises her left arm quickly, flipping her hand back in a gesture that prompts the Samurai to let go of the doors and form up somewhere out of sight. Listening patiently to the Advisor's words, she wordlessly nods after he is finished and makes her way to the table at a measured pace. Sitting down and serenely adjusting her dress, Azura places her hands in her lap and closes her eyes, now almost as if a porcelain statue.

>>Prosperity for my people, even at the cost of all others<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48367

>>48360

Manakhaten III shakes the hand of the frog. "Ah, a new addition since the days of the Old Kingdom. Very well, what business do you have with me?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48368

File: 435c22710471a08⋯.png (91.14 KB,695x1148,695:1148,karl_franz_redesign_by_rad….png)

>>48335

>>48337

Caius arrives to the meeting precisely when he means to, not late, not early, but exactly on time. He eschews the finery of some more effeminate lords, preferring to wear his full armor, as he would no doubt have to deal with a incursion of the beastial enemies from the north upon his return. He joins the others in clustering near the adviser, taking care to not look too interested in the side conversations of the other lords, but listening intently to their machinations.

>>I wish to save the Empire, even if it must be from itself<<

As the Throng gathers into one formless blob, some making platitudes and false compliments to garner favor, it all disgusts Caius. This was a meeting to plan the future of the empire, and hear others were openly picking at its corpse for whatever baubles and trinkets they could profit from. Unable to contain himself any longer, his booming voice fills the chamber with the true question on everyone's mind

"THE EMPEROR IS DEAD! NOW, WHAT ARE WE GOING TO DO ABOUT THE MASSIVE EMPIRE HE LEFT BEHIND!"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48369

>>48367

Gillian stands as tall as he can and smiles proudly. "Joule is a prosperous nation with many trade partners. We would love to hear about the crops and resources you have available for trade. I will of course come to your nation personally to set up something more formal. All we need is for your nation to have access to a waterway or coastline for our ships to load and unload supplies."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48370

>>48335

>>48335

Molric give a greeting courtesy bow to the advisor, from the head subtly different as from the neck. HE goes to sit down with the other lords.

>>48337

The knowledge and mastery of machine to change the world, forever.

>>48368

Molric regards Caius with a raised Eyebrow. "Yes, we will, in time. However given as we've not been here for years, at least some of us, reacquaintances and introductions should be made first, yes?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48371

>>48368

You speak too early. as you can clearly see not all of us have arrived yet, why discuss without them?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48372

>>48366

Gillian waits for Azura to open her eyes before greeting her. "Another leader that is hard to get ahold of." He smiles. "I'm glad you made it here safely. I made a visit recently, but did not get the privilege of your company."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48373

>>48364

"Another unfamiliar face." Gillian says smiling. "Gillian Reed. It is nice to meet you. I represent the people of Joule."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48374

>>48364

"Vulcus my good man, it's been years, how the volcano treating you?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48375

>>48370

The arrival of Molric brings a smile to Gillian's face. "It is great to see you friend." Gillian holds up his wrist, showing off his favorite watch from the desolace craftsmen.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48376

>>48375

"Good to see you two Gillian. How fairs the Trader's life, and your nation?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48377

>>48371

>>48370

"We are here for a singular purpose, and even as we speak hope in the empire without an emperor falters. There are even some in this room who will see our glorious emperor's death as more of a opportunity then a sorrow. To deviate from that purpose is to dishonor his memory."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48378

>>48377

"So your intention is to hold a hasty vote without all the people here, knowing that the absentees will not view the vote as valid and thus guarantee a war? I know you must be overwrought with emotion to suggest such folly."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48379

>>48373

"Ah yes, the frog folk." Vulcus' voice creaks out of his stony mouth, the sound like a cross between crackling flames and grinding rock. "Though we haven't met, we are aware of you as fellows on the Southeastern continent. It is good to finally meet you. I am Vulcus, Lord of the magmen. Though we may be quite different, I hope we can get along."

>>48374

"Molric my boy, are you sure it's been twenty years?" Vulcus laughs his gravelly chuckle. "You're looking spry as ever. As for me, I'm getting on. Harder to move the ol' joints every day, but you know what they say, a molten bath does wonders. You know what I'll be doing the moment I return from this trip! How about you lad, how's life on the other side of the world?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48380

>>48379

"Making great strides with my machines. I assume you saw the two I brought as part of my retinue? Other than that, going alright all things considered, My neighbors tot he south help me with food and I supply them with quality metalworks."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48381

>>48377

"You're nothing but a fool, the empire will not fal within a week, we *all* know this.We would accomplish very little by having a vote without everyone's input."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48382

>>48378

"No, of course not, but we are here to decide the future of the empire. This is to be considered but a solemn task to be treated with the upmost

sincerity. I am not here to spurn rash action, but to remind you and others that the actions taken here should be anything but rash and quick. The quicker we resolve this, to better for the empire. You're delay in our proceedings is the true folly."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48383

>>48382

Boy, you must be daft. WE cannot proceed without all the lords here, lest we start the quite possible civil war early. As Such, since not everyone is here, meeting and greeting fellow lords is just being polite. The vote will happen, and soon, surely you can wait a few hours without throwing a fit over it." Molric narrows his eyes at the man acting more akin to a spoiled brat than a noble lord.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48384

File: 13fb6a91b2e9991⋯.png (709.54 KB,1155x1155,1:1,The Lord with Autism.png)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48385

>>48377

"Young man, I'll have to ask that you humor this doddering old statue." Vulcus speaks up. "Can't keep the old lava flowing quite as quick as I used to. But you know, I've learned that it's okay to take things slow sometimes. As long as you're moving forward. I consider the Emperor a very close friend of mine. Before him, none would come to my lands, try to befriend my people. I would be very offended were you to suggest that taking my time to do right by him is to dishonor my friend's memory."

>>48380

"Ah yes, those machines." Vulcus rubs his rocky chin. "You know my boy, I've been getting my people into some metal working of their own. Quite easy for the youngun's, what being all molten still. But we can't handle them confounded small parts all that well like you can."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48386

File: 7a979fe032014a1⋯.jpg (65.34 KB,530x1000,53:100,6f8706111ee6dd6fc5b7378c07….jpg)

>>48337

The Duke of Black River arrives in rustic noble garb a strong contrast to the opulent nobles, dark figures and armored warriors. He speaks nervously rubbing his his chin.

"I apologize for my lateness lords, I got lost in the streets on the way here."

>>I want to defend my Duchy and the Empire<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48387

>>48383

>>48381

"I must fetch both of your servants, for it would seem they forgot to clean out your ears this morning. I have not said we need to immediately vote, I am simply reiterating the seriousness of this meeting."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48388

>>48385

"Even we have issues with that, typically we make better more sensitive tools for that, but I am afraid they'd likely melt in your hands."

>>48386

Molric chuckles quite amused. "Aye, tis a big city this island is. Crowded too."

>>48387

Molric sighs, "And yet ya keeping harpin on about delays this, and delays that. Save the bluster over time until everyone shows lad, otherwise you'll die of stress before the vote ever comes up."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48389

>>48379

It would be impossible not to notice the lava man. Bob would approach the man and offer a greeting. "I have heard of your kind inhabiting the mountains of the south eastern continent. I am the lord of the province north of you, Lord Hexxus of Epidemica. How do you do?"

>>48370

"And Lord Molric I presume? I heard your people purchased considerable amount of cotton for the coming winter, good show. It may be some time before we have enough to supply the entire empire but perhaps we can arrange a trade route to reach Desolace year round. What say you?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48390

>>48386

Gillian is happy to see Allister and smiles, reaching out to shake his hand. "Its better late than never. I'm glad you made it here."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48391

>>48390

"A pleasure as always Gillian, I hope I have not missed much discussion."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48392

>>48386

>>48391

"No trouble at all Duke Allister. We were just settling in ourselves. How has the past season treated you? I hope the riverlands have been bountiful this year."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48393

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48394

>>48389

"That is an interesting proposal indeed, but I would need to make some consultations to experts to make sure that was the best interests of Desolace. May we talk about in private later, as this is not quite the proper place for it?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48395

>>48368

Gillian looks at Caius solemnly. "It is indeed a sad time. I would like to believe that I speak for everyone here when I say that we do not take this matter lightly and want what is best for the empire. I would like to hear your views on moving forward."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48396

>>48394

"Of course. To rush is to make waste after all."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48397

>>48392

"Things have been very well my lord, the Black River provides for us all. I have had some worries about a strange drug that has found its ways into my duchy."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48398

>>48388

"Aye, it seems so." Vulcus sighs, as smoke escapes from his mouth. "But we're really just getting started will all this business, and hopefully we will be able to overcome such problems with time."

>>48389

"At my age you have good days and bad days, but luckily this is a good one." Vulcus grins as he nods his head in greeting, a habit he took up since shaking hands is a bad idea. "I am Lord Vulcus of the magmen. It's good to meet you, my boy. I heard about your cotton enterprise, quite something. Unfortunately my people were not much to partake, we'd burn it all right up! Sorry about that. But if you've got anything that can take a bit more heat, we're always willing to trade. We've no need for food, but any baubles and such that won't burn or melt are highly prized."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48399

>>48395

"The best course of action would be to choose a new emperor, but as many have stated, we have spent much time apart, and few here can boost the ability to properly rule an empire. Failing to elect one today, which will be the most likely outcome, I say we elect a council of regency until such a time wherein a emperor can be decided upon. A council of three, one representative for each continent of the empire, would be a more logical choice in this instance."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48400

>>48396

"Indeed, I wish some of our contemporaries understood that patience, courtesy and decorum all have a proper place in the empire." He says with a wan smile.

>>48398

"Patience and ingenuity are the two most vital things for machines. Especially making them from scratch. AS long as you have those, you'll make them in time."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48401

>>48399

"That is an interesting proposition. Who would represent each continent?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48402

>>48397

"A strange drug you say? I am afraid I have not heard of it. Should I encounter it in my province how do you feel this drug is best handled?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48403

>>48401

"Now that is the trick, we have an large number of nations one the northern and western continent, but the southern nation has only two nations. A simple vote will do for the former, but the latter is a case of them deciding amongst themselves."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48404

>>48399

"Nonsense" Alus, sick of endless chatter he didn't really care about, finally snapped. He had kept quiet, yet Caius, for some reason, made him incredibly angry. Maybe it was because he was in armor, and if Alus hate anything above all, it was the military. "Once again, blockhead soldiers try to give their useless opinion, when the only thing you know to do is wave a sword around!" His face was red, and his breath heavy "Here you are, with your armor, prancing around like a proud cock, like you are the leader of the pack! Don't you have any decency, any decorum? Don't you know anything at all about etiquette?"

He settled down. He wasn't prone to these sudden outbursts, yet the troubles at home, with this imperial nonsense were tiring him. "The emperor must have had any kind of sucession line set up. And if he doesn't, then some of his closest ministers or advisors should do the trick. Doing this council nonsense is incredibly stupid, because nothing guarantees they'll be able to accuretly represent the people of the empire. We need someone who actually knows what he's doing." He took out his flask again, and took a bigger gulp this time.

"But I don't really care who is up here, as long as my righ- my city's rights" He corrected himself. "are safe. I bet you were aiming for your people to be the ones that represent their continent, don't you, soldier boy? What makes you think you or anyone of you is qualified for this?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48405

>>48372

Azura had wondered for how long the Frog Lord would wait for her to open her eyes, she almost decided to make it a game and wait for him to break decorum or walk away. Almost. Azura opened her eyes and listened as the Frog immediately started pleasantries, his honeyed words trying to mask his wounded pride of not being allowed to meet her when he came to finagle trade. Azura put on a practiced smile of her own, "Lord Gillian, it is a pleasure to meet an accomplished lord such as yourself. I am very sorry for not being able to meet you after you sailed all that way, you came at an inopportune time. Preparations were being made for the winter to come and, as I'm sure you've seen outside, construction of my fleet had to be managed efficiently, I simply had no time to spare. Rest assured your tribute was greatly appreciated and used to entertain many of my courtiers and vassals." Azura batted her eyelashes at that point, shifting her head subtly before continuing. Esteemed Lord, I wonder if perhaps you have a story or two to tell of your travels at sea. As I imagine you've experienced, I don't have much free time to myself, I would love to hear of the outside world and any wisdom you've acquired from these trips." Azura then bowed her head slightly and look at the Frog Lord with her smile, simulating a submissive and respectful pose.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48406

>>48404

"I'll have you know, councilman that I respect many of your peers, but your corpulent form I deem an aberration of the proud human form. Perhaps some time in Aruile, battling the monsters of the north who my people die fighting so that you may bask in the waves of the central sea will see you trim down to a slimmer figure. The only "decorum" needed at this meeting is the civility to fairly and justly decide who amongst us will control the fate of millions of people. I have seen men such as yourself in positions of power, and the reason I am here and I am showing the "decency" that I am is so that ones such as yourself do not in the Eternal Throne."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48407

>>48404

Manakhaten III speaks up as well. "The man from the Council of Twelve speaks truths, this appears to be a clear power grab, and even if not it will only destabilize the Empire further as people fight over the right to be heard. Not to mention you spit on the will of the Emperor with such a proposal. Take a seat, young one, and we will debate over the fate of this land in due course once everyone has arrived."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48408

>>48406

>>48404

"Both of ya knock it off." Molric spat out in frustration as one of his hands hit the table. "There'll be no voting or decision until everyone has gotten here, and spouting insults at each other like schoolboys is only going to make the decision even more contentious. Knock it off both of ya , go find someone else to talk ta and get cooled down. Emperor would be rolling in his non-existent grave right now if he saw both of you two acting like ya have." He finishes while massaging the bridge of his nose.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48409

>>48405

"It it no trouble at all. I always love visiting your beautiful nation and I completely understand that you must be very busy." Gillian smiles like a child opening a present when Azura begins to speak of her navy. "And my do you have an impressive fleet. You have the most beautiful ships in the nation. The next time you see me, I will have built an impressive ship of my own that I will have to give you a tour of." Gillian thinks for a moment, back to all of the stories he has of his seafaring days. "Boy do I have stories for you. Pirates, sea monsters, fearsome storms, I've seen it all. But, perhaps this isnt the place. If you can find time for it, I would love to share a bottle of rum and trade stories. You must have some good ones too leading such an impressive nation."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.48410

>>48408

There is a loud stamping from a corner of the room– the sound of someone slamming the top of their helmet against the wood. The owner, of course, was Lord Bryne of Roa, who had slipped in quietly amidst the arguing and, until this point sat, dead-quiet in the corner of the room, lounging in full armor. His right eye, the only eye still left in his head, was narrowed in irritation; the left's empty, puckered socket was left bare to the open air. He tilted his bare, strong chin upward as he spoke.

"Hear, hear! Enough mewling like children at Midsummer! We are landed lords of the Empire, and we ought to conduct ourselves accordingly! There are, as I see it, two things we SHOULD be discussing."

Lord Bryne slams his fist onto the table, splaying out an index finger. "First– that our beloved emperor is DEAD, and we do not know who has struck him down!" He splayed out his middle finger. "Second– that there is no heir. No successor. This mustn't happen again. Whoever we pick had better be fertile… or else, we ought to amend the laws of the Empire so that no singular man holds power ever again."

Aric leaned back. "In any case, the time for cooperation is now. I am sure I am not alone in saying that <<The Empire must be preserved if we are to prosper.>>"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48411

>>48409

Gonna amend my wish because it might not have been clear before

>>I wish to return Solpherion and the Empire to its former glory<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48412

"Sure, we'll wait. We'll wait as long as needed, even if the end of the times comes. It's not like I have better things to do with my time" Alus mimics Molric, massaging his temples instead. He could feel the start of a migrain coming, and the arrival of yet another soldier not helping it. When had he entered anyway? "Although, you know, it would be less bothersome if I could wait with some food. The emperor is dead, sure. That doesn't mean we should die from starvation too."

He brought his flask to his lips once again, only to find that it was now empty. "Great. This day is getting better and better."

"Who is left, anyway? The farmer guys? I haven't heard much from them after the peasants rose up and put that writer lad on power"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48413

>>48412

He looks at the fat man, his mask hiding any sort of expression, "Apparently they've been having problems with the suppossed drug."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48414

>>48412

"Zao Mineung of Shiwa, a duchy close to my own. He should be here by now."

>>48413

"As has my own, and Blackwater, and most others. Odd thing that."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48415

>>48410

Gillian walked over to Aric after his speech and held out his hand for a handshake. "You have the stealth of a snake with the fortitude of a turtle." He smiled wide. "An impressive entrance. I'm glad you made it."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48416

>>48412

Noticing the predicament Alus was in, Gillian walked by and discreetly handed him a flask of rum from his pocket. "Go easy now." He whispered. "That's the good stuff."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48417

File: f8fef28e4a00376⋯.jpg (90.41 KB,453x700,453:700,5b0143d8f9ca1e3b36db70b215….jpg)

>>48414

So have we, someone's exploiting the poorer nature of my nation. unfortunately we lack the coin to track them down, In due time perhaps we can do something about it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48418

>>48413

"You know, I've heard some of the people here talk about it, yet I have no idea of where it comes from, or what it does, or if it is even harmful" Alus says, with a glint appearing in his eyes. "I'm interested. You know, we trade with alcohol, tobacco and some other things we know are harmful, yet they're legal. Why should this be different?"

"The freer the market, the freer the people, that's what I say. And the bigger the profit, too!" He said, with a raucous laugh. "Anyway, masked man, you come from Herald's End, right? How is trade down there? I've heard your continent is pretty crowded, so I'm sure there's no lack of business oportunities."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48419

>>48417

"So you're the drug provider then?" Molric asks slowly.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48420

>>48419

Not necessarily, he's in our nation somewhere and we're trying to track him down.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48421

>>48420

"But the drug comes from your territory. It originates there. How are you not having issues with it?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48422

>>48416

"A true friend" Alus whispered to Gillian, and took a sip of the alcohol. Delicious. "I know for a fact your people make some of the best stuff. And I know how to treat my friends. Say, I have a couple of properties here. When we finish the meeting, how about you and I go there, you bring that rum, I'll bring some of my liquor, and a couple of pointed-eared friends I know?" He said, with his eyebrows waggling. "Elves are pretty good when it comes to… socializing"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48423

>>48421

"It's simple, nobody has the money to actually purchase it, we're simply not that rich, our lands provide barley anything."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48424

>>48410

"I stand in accord with the Lord of Roa and Sir Caius, we have not come he to discuss pleasantries but to decide the next Emperor! By the will of the First Emperor we must come to an agreement on this! For this I would like to nominate the Lord of Roa to take the Throne! The First Emperor is still warm in his grave and you dishonor his memory but not dealing with these most pressing matters."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48425

>>48423

"Desolace is not rich either, I can count the number of nobles in my lands on one hand, most of the money is in the pockets of mine owners or machinists. Yet we still have had issues with the small folk using it. So either you're putting on a front or 'that man' is selling to my and likely other duchy's people at a much lower rate than your own." Molric's eye narrow as he explain to the masked man much like he would a child. "Regardless, if this man is troubling you so much and his reach has expanding to a large part of the empire, you should have alerted all of us before this. Much sooner."

>>48424

"Boy, until all of us are here a call to a vote does nothing. Calm yourself, stop throwing out accusations, and wait like the rest of have been. If the lord of Shiwa is not here by tomorrow we will vote without him."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48426

>>48425

"The vote calls for a simple majority among lords, if the leader of Shiwa does not deign to show himself it is not the prerogative of the Empire to wait."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48427

>>48424

He only shrugs at you, Seemingly not caring.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48428

>>48425

>>48427

Woops linked to the wrong post,

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48429

>>48426

"One day. One more day is all we really need. One day to make sure this is done properly. To follow the law our Emperor set down. This is a courtesy he wanted everyone to have. Normally gatherings like this take weeks to coalesce, and for the most part we have done so much more quickly than the norm. So if you wish to honor the empire and or Deceased Emperor, have a little patience. One day will not ruin us all." Molric turns on the young half orc with a surprising amount of venom in his voice. "Or you can piss all over his still cooling corpse in your arrogant haste, like the other young impatient men at this meeting have."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48430

>>48429

"One day has ruined men before, for each minute that ticks by without a proper ruler in the Empire we are weaker."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48431

>>48430

"Far more often , men and nations and works are ruined by being hasty and make an ill considered decision well before they needed too. Impulsiveness ill suits those that lead."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

736f34 No.48432

>>48376

Gillian smiles at Molric "The trade is good and Joule is as prosperous as ever. The expertly crafted clockwork and machinery brought down from your wonderous nation has really become popular amongst our people."

>>48379

Gillian looks at Vulcas and smiles. "I am sure we will get along just fine. In fact, I am sure we will become great friends and neighbors."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48433

The Grachek already tiring of the bickering of the various lords looked around. It knew little of the various factions vying for power, but it knew enough to make its decision.

"The Princess of Ponnpi is the only one who has allowed her subjects to live not only a peaceful, honorable and prosperous, but also a happy life.", with a drawn out breath like air escaping a corpse it leaned back, "She has my vote.".

There was nothing more to say.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48434

>>48433

The looks towards the creature, the emperor has certainly made friends with everyone.

Listening to the words of the creature the man finds himself agreeing.

"She'll have my vote too, no military man could unite the continents properly, you need the qualities of the previous Emperor, Something she has."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48435

>>48409

"You are right, Lord Gillian, please excuse my mistake, we have much more important matters at hand, though I wonder if the Shiwa will ever appear. At any rate, I insist that when you build your grand ship, you come and visit, we'll throw a great banquet for you. Bring more of that Tobacco as well, it was quite good, better than even Ponnpi's, admittedly. There will be dancing and shows and games, you'll have a wonderful time, I promise." Azura then smiled deeply, lightly touching Lord Gillian's upper forearm for a moment.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48436

>>48433

"While I mean no disrespect" Alus said warily "I don't think the Princess is fit to lead. Not because I think she is unfit, but because ruling over her tiny realm doesn't mean she'll be a capable Empress. Many men who thought they were destined to greatness ended biting more than they could chew." He took a sip of his new flask, bringing reprieve and calming his mind. There was something about talking to the Grachek (or his subject, who knew who was under those rags?) that he found… unsettling. Maybe it was because if its hideous appearance. Maybe it was because of its stench, or maybe it was because of the tales he had heard in shady taverns in his youth of such a cruel and terrible monster. Tales of murder, of people being eaten alive by an unsightly monster.

Whatever it was, it terrified him. Breathe in, breathe out.

"A merchant, who has created an economic empire spanning the three continents would be much more fit than someone who has only ruled over a small territory. Maybe a man such as myself…"He said, with a fake smile on his face. "Were I to be that arrogant to nominate myself, or a fool for wanting such a burden to begin with". With a heavy sigh, he looked at the others.

"As Molric said, we need to wait to that other little guy to make a decission. But if push comes to shove… I'd pick Reed, who is a well-known merchant, or Vulcas, since I doubt he would trample upon Arsyne. Hell, maybe even Lord Manakhteen, since he used to be an emperor he at least has experience, which is more than any of us can say"

"As far as I know, the only thing I know about that woman is that I wouldn't mind having her on my bed. She has done nothing to win my vote. Besides, I bet once everyone is here, we'll get more information. And maybe some food, because I don't know about you, but I'm starving."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.48437

>>48415

Aric raised a brow and stared at the other lord for a full three seconds before reaching out to clasp Gillian's hand in his own and give it a firm, slightly painful shake. "Business at home kept me from making an early arrival, but the sentiment is shared likewise, Lord Reed."

>>48436

>>48433

>>48424

Lord Bryne gave a scowl, leaning forward. "Concentrating power within one individual will only inevitably lead to the situation before us once more. While I deeply appreciate Duke Shelby's support, I propose that we elect a Triumverate. One distinguished lord from each continent of our fair Empire, each with equal powers and an equal say, able to check and balance one another. Of course I'd nominate -myself- for the position of Lord of the North, but I'd like to hear what the lot of you have to say on the matter of splitting power."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48438

>>48437

"I agree with Bryne." Vulcas chimes in. "It's precisely because I was friends with the Emperor that I know just the caliber of man he was. And no one among us can do what he did. Our only hope is to divide his responsibilities into manageable parts."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48439

>>48437

"Another tin man who thinks he can give lessons to men far greater than him on how to run an empire, when he himself knows nothing about how the empire was made." He was getting really tired of these upstarts. Who did they think they were? "If the emperor had thought like you, he would have never managed to build such an empire, and would have instead drowned in political plays, conspiracies and backstabbing with the other two. And trust me on this, because I share power with "eleven" men, and let me tell you about it, it's complete garbage". These soldier boys thought they were so tough, that they knew more than anyone else because they knew where the pointy part of a sword was. Alus was sick and tired of dealing with men like him.

>>48438

And referring to Vulcas point, we don't even need someone of the Emperor's caliber. We don't need someone who is able to make a huge empire, we just need someone who is able to keep it together. Rather than a conqueror like the armored fucks in this room" He waved his hand at Bryne and Caius. "we need a manager. And three people fighting to get more power instead of trying to keep it all together is not what the Empire needs."

"Hell, if the Empire is going to end up like Arsyne's Hold, with incompetent idiots ruling over even more incompetent farmers and peasants while keeping true leaders like myself down, we might as well call it off and have everyone go their own way. Maybe the Emperor was meant to unite everyone, but maybe it wasn't meant to last"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48440

>>48436

>>48437

The Grachek rattled something in its language and unelegantly clawed its way off its chair.

"I did not come to argue. The Princess has my support.", a wet rattling emerged from the hood as the Grachek turned away. Now where was that Crypt? There were much more important people to talk to.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48441

The Grachek would whisper into the winds and listen for an answer, gradually ramping up the energy until he found what he was looking for. They had hidden the Emperor's Corpse somewhere and had surely done an admirable job at that. However to hide a corpse from the Grachek was a futile undertaking by any means.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48442

Splitting power into three is not the Empire, it is three states each managing themselves. The capital would inevitably be abandoned and its institutions, the Emperor's legacies, fall into disrepair and ruin.

"We need a ruler who will maintain the law, collect the taxes and deploy military assets when needed.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48443

>>48439

"I'm afraid you don't quite understand what I mean, lad." Vulcus replies, as he shifts forward in his iron chair. "No one man can hold all of us together like the Emperor, and I mean that. For ten thousand years no foreigner had ever walked into the heart of my nation save for that man. He withstood the boiling heat and ash to come speak with me in my home. If it weren't for that man, the magmen would be as they ever were, content to meet with no one. Every dealing I have with all of you is an extension of my respect for the late Emperor, and all my people are of the same mind. You may dream yourself a 'true leader' my boy, but I guarantee you cannot claim to have a fraction of the grit that man had, and without it, trying to hold this Empire together is the same as trying to catch smoke in your open hand. I still want to cooperate. I don't want to go back to closing ourselves off in the mountains. But I can only do so much. And my people will not accept one ruler that doesn't hold a candle to the Emperor."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48444

>>48442

(ignore this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48445

>>48441

(all the he's are its'ses)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48446

Splitting power into three is not the Empire, it is three states each managing themselves. The capital would inevitably be abandoned and its institutions, the Emperor's legacies, fall into disrepair and ruin.

"We need a ruler who will maintain the law, collect the taxes and deploy military assets when needed. Furthermore one who will keep trade open, enrich our nations with opportunities, and combat the threat of monsters in the north. A soldier in my army was driven from his home in the north, he was from Buenos Aires and we say kill 'em all. Tame the north, give land to men who will enchant it with prosperity, mine it, farm it, and turn it into provinces that would make the Emperor proud. I am confident if I was elected to take the throne I could rely on the Capital's institutions, the lasting legacies of the Emperor, to hold to traditions, stamp out corruption, and furnish every opportunity to our provinces to maintain this prosperity we all enjoy."

It was an Epidemican man's burden to enlighten his fellow man while shouldering their own responsibilities.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48447

>>48443

Alus grumbled. He didn't like it when people tried to school him, and even less when it was done by something that looked like it shouldn't even be moving. Should they even be part of the Empire? If it were as inhospitable as the clump of rocks said, then what good did they do to the Empire? They probably just sucked on the Imperial tit for their development while giving nothing in return. Leeches, all of them. "And I'm afraid that you don't understand the dangers of putting the Empire in the hands of more than one ruler. It will lead to the Empire's doom when everyone starts pulling at their own direction. Putting just one representative of each continent in power is even worse, since either they would help only their own realms or the others would grow greedy and you would have a civil war in your hands. And I don't know if you want that, but I certainly don't." Mainly because Alus owned several business ventures in most of the Empire, and war would be bad for business (until he started selling weapons, of course), but that part was left unsaid. "Having a representative of each realm is bad too, since it would be a political nightmare and nothing would get done. Once again, I speak from experience. Those of you who love splitting power like that maybe should have a taste of how incredibly shitty that deal is. Until then, refrain from speaking of things you know nothing of"

>>48446

"With that said, I agree with Hexxus here. We need a man able to lead this bureaucratic nightmare, and one man only." He looked at the leader of Epidemica. "Though not necessarily you, boy. You were lucky with the season this year, but I haven't heard of you at all until recently. What makes you think you would be such a good ruler? What says that you wouldn't accept the mantle, only to enrich yourself and Epidemica?"

Tantos nodded, as if to say he was right in everithing he said. "We still don't know if there isn't any kind of sucession line, even if the will states that we should choose, someone must exist. One of his ministers or advisors should be familiar enough with the workings of the empire to be a decent ruler." With that, he took another sip of his flask, and indifferently inspected his nails. "A great man such as the emperor should choose great men too, don't you think?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48448

>>48447

"Assuming such a designated person exists, that is." Vulcus responds. "But if they don't, then it's up to us to choose. And since there is no one immediately evident as capable to fill the Emperor's shoes, I was suggesting splitting power as a temporary measure. It would be in that time that everyone's mettle is truly tested, and we would see who is fit for the throne. I'm sure if any of you in here believe yourselves capable, then a period to prove your worth should require no objections."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48449

>>48447

"Very cautious Tantos. However you needn't worry about corruption with me. Epidemicans believe in survival of the fittest "the weak are meat, the strong do eat" as it were., and the Empire raised its provinces to be lions through and through and are not afraid of competition."

"As for a suitable heir, if the Emperor had produced one he would surely present him."

>>48448

"If it is agreed to be a temporary measure then perhaps it would be acceptable. A test to bring the best and the most fit among us to the fore. How long should these governorships over the continents last that each man, and woman, (he nods to Alus) should have a fair chance to preside over the others and prove themselves capable?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48450

Dice rollRolled 44 (1d100)

This body was too short or empty.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48451

>>48448

Manakhaten looks amongst the lords arguing. "Do you really think that an emperor as great as ours could be replaced so easily, by a simple vote, amongst lords that rule tiny chunks of land and by all rights haven't even begun to realize the full potential of their lands? No, I do not. In the old days we did not have such things as "voting" and the like. Indeed I do not mean to insult the Emperor but such a means of choosing his successor was poorly thought out, as it has already led to chaos and strife over who should fill his shoes and how.

This is why the Emperor of the land should PROVE him or herself before he or she ascends to the throne. And by prove I don't merely mean winning some silly tournament that can easily be rigged or anything like that but by domination, either by conquest or diplomacy, by getting the other lords to bend their knee and submit to your rule. I wish to avoid strife and chaos in the lands but it is apparent from listening to you all that it will be necessary, at least in some regard, and with this there will be a more lasting peace afterwards as opposed to having certain people plot against you endlessly until your demise is met. If any one lord were to take the throne I say it would have to be by that way and that way alone.

But until the day comes where one man can unite the entire Empire in the same way that the Emperor has, I would also propose a splitting of powers, though having one lord lead rule absolutely for each continent may be too simplistic and cause problems, namely in the area of preserving the sovereignty the Emperor has promised our respective domains and also infighting over who the Triumvirate should consist of. Instead I would vote for a Council of Lords to vote on the issues, with issues being decided by majority vote. That would be the best and easiest solution with the least amount of potential bloodshed."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d622ce No.48452

File: e1df156bb20b5e3⋯.jpg (68.26 KB,840x951,280:317,Northernorc1.jpg)

>Lord's Name: Mako Korrelian

>Province's Name: The black pit

>Color/Location: black or dark green/12,3

>Fluff: Mako leads a small tribe of bloodthirsty orcs sworn to the banner of Aruile. They are only on average intelligence and have little interest in technology that can't be used for battle and even less in politics. Hailing from somewhere even they have forgotten they swore themselves to Aruile on condition of providing good battles against the beast folk and potentially…..others.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48453

>>48451

"You know, you had me at the begginning," Alus said, while scratching his neck. Great, now he was hungry, and itched for a smoke. This shit couldn't end soon enough. "what with all the "The Emperor should prove himself" and whatnot, but you lost me at the end with that "splitting powers" crap. It's like none of you are listening to me when I talk. Not that I'm not accustomed to that" He laughed, humorlessly.

This was almost step by step what had happened in Arsyne's Hold, including that half-fish fucker who was in charge of the military being a pain in the ass, except this time, it was two canned faggots talking shit instead of just one. "There won't be any majority, because everyone will be pulling for their people, and they won't want to fund other provinces because of petty rivalries and fear of others getting an edge over them. The stagnation will cause unrest, and the whole system will break down. And no one will prove anything to the others. Mark my words, if you choose this path, it'll lead to the Empire's death."

Alus sighed, and hunched in his chair, which was barely holding on the massive man's weight. "But if you want to go with it, be my guests" he said, with another fake smile. "At this point, I can't find myself to care. But any kind of "voting system" has never solved anything. The whole shit is just a slippery slope anyway." He may have no tobacco here, but he had his best friend, booze, in his hand already, and took a chug. "Next thing you'll know, the peasants will want to make the decissions themselves by voting. Now that's how a nation dies."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48454

>>48434

>>48436

Azura stood up and smiled politely, "Thank you for your words, my lords, but I have no desire to rule as Emperor. I have only ruled my lands for a year, I am vastly unqualified compared to many of the lords meeting here. I am content in my position now, ruling here away from my home would induce great melancholia and I would simply fail The Empire and all of you. Besides, I am a woman, my legitimacy would be questioned and many suitors would plot to steal the throne and cause chaos or worse." Azura straightened her back and bowed deeply to the two lords, Thank you again, my lords, your words give me much to think on." Adjusting her dress, she moves to sit before stopping and looking back up with a neutral look on her face, "Lord Alus, it is inappropriate to say such things in a woman's presence. Were we not here because of the Emperor's passing, I might've had you blinded and your tongue cut out. Please be aware of the customs in the future, my lord." Azura then sat down and resumed her pose.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48455

>>48454

Alus eyed the princess with interest while she sat down. Even if she looked like the proverbial ice queen, he saw the fire in her eyes, a spark that could lit an entire forest if you weren't careful. A hell of a woman.

Beautiful, fiery and determined. Just how he liked them. He cautiously licked his lips. If she hadn't just threatened with cutting his tongue, he would be rock hard. "I meant no disrespect, Princess, just stated what I see as the facts. I know nothing of your rule, and the only thing I know about you is how beautiful you are."

"And I'm glad we can agree on at least this issue. It's refreshing to see someone who isn't working just for their self-interest." Refreshing and completely stupid, he thought, but went unsaid. While he had said the truth about him not knowing much about the girl's rule, her increased spending in her navy hadn't gone unnoticed, and while he doubted Arsyne's Hold would suffer a direct attack, the last thing the city needed (and by proxy, himself) was prates harassing the trade routes.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48456

File: 4e4daf573e1be21⋯.jpg (53.11 KB,440x530,44:53,mao_longmarch.jpg)

>>48335

'Copatriot' Meiung arrives, very late, dressed in the military uniform of the New Shiwa Army, in the spirit of the 'New Idea'. He gives a nod, and takes his seat.

"The work of the people never ends, but I have bought time to be here."

>>More manpower and food than everyone else, put together<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9dfed5 No.48457

>>48456

"About time!" Alus groaned. "Pleased to make your acquaintance, now, can we skip to the part where we decide what to do and put it to a vote? We've lost enough time as it is, and I'd like to get out of here before I become an octogenarian drooling idiot"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48458

>>48357

[Alus - Beyond]

>>48359

[Manakhaten - City of Lost Glory]

>>48364

[Vulcus - Fire Advancement]

>>48366

[Azura - Dragon's Demand]

>>48368

[Caius - Golden Defender]

>>48386

[Allister - Blue Defender]

>>48456

[Meiung - People's Basket]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48459

>>48456

Molric nods to Meiung in acknowledgement "Was there really that much to do? You're far closer to the capitol than I."

>>48457

"Instead you want to be a drooling sextagenarian idiot I see. My your tongue, boy."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48460

>>48459

mind*

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48461

>>48337

>>The knowledge and mastery of machine to change the world, forever.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48462

>>48459

Zao returns the greeting to Lord Assuran, to whom he has met with many times before, having facilitated the change in diplomatic relations with the longstanding northern neighbor from Dynasty to State.

"Closer, and with many more to manage. Would that I had more of your clockmen who need no sleep and no food.

Tell me, Lord Assuran, what make you of this meeting and what should be done of it."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48463

>>48462

"Frankly it's been a bunch of people hurling insults and a few being outright rude with but a few solutions most of which are not going to work." Molric sighs.

"The options on the table are name a lord to be the new emperor, make a council of various sizes, or find someone aligned with the old emperor who can be the new one. None of them are particularly good ideas. For various reasons which I am sure you can surmise."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48464

>>48410

[Bryne - Silver Defender]

>>48461

[Molric - Tinkers Innovation]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48479

Gillian speaks about the matter for the first time since the meeting began. "My dear friends and colleagues, I would like to believe that we are all here for the same reason. We all want what is best for our nations and the empire. This is not an easy decision nor one to be taking lightly, but it has become our decision to make. May I propose that a simple "Aye" or "Nay" vote be cast from each member here. First on the matter of electing a single ruler. Then if that fails, on forming a triumvirate. And then if that fails, on forming a council. I then propose that those willing to take on the responsibility of leading this great empire, or believe someone else as capable, step forward and state their case." Gillian smiles at the others. "I would hope that everyone here will take part in every vote presented, even if it is not their ideal circumstance. "

"So, on the matter of electing a single ruler. Aye or Nay?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

112d79 No.48480

"Elect? Nay. Like I said if one man is to lead he will do what he must to make ALL the lords bow to him, be that by taking up arms and forcing them or getting them to peacefully yield to their rule somehow."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48481

https://docs.google.com/forms/d/e/1FAIpQLSfRC6IUJDUNa0ZnpBkkMxsvgqq4aprw3gyxrone_VAe7GoIqw/viewform?usp=sf_link

Link for the vote shit, because otherwise we'll get nowhere. I'll post results and graphs once we have all the votes

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48483

File: 3090a094885aa82⋯.jpg (716.44 KB,2304x3456,2:3,1ac720a44e98c97afce86c9c41….jpg)

"Ahh, I see everything is about to done here." the Adviser came walking in to the room.

"Well, let's get started for the real show then, shall we" he/she/it did something that probably might have been a grin.

"Here are the laws that the [House] and [Judge] selected. Please vote before you leave the Capital. And of course, you may discuss with the other Lords of your vote."

https://docs.google.com/forms/d/e/1FAIpQLSc8pX1Qf_Z0Xzsys8NXfiUS3O-f2Xu8GuUAI6-SzgxgTgjDGA/viewform

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48484

Reply to this if you completed this Quest

Diplomatic : [Talk to 3 different province]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48485

Reply to this if you completed this Quest

Lone Wolf: [Talk to No One]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48486

Reply to this if you completed this Quest

Don't Need Help : [Have No Advisers]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48487

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

41dd61 No.48488

File: 6bae69f36813c82⋯.jpg (16.98 KB,236x333,236:333,6582106f2046e122c5c4b5874a….jpg)

>Name: Pheng Zhuhuai

>Allegiance: The People's Republic of Shiwa

>Fluff: A man of the old aristocracy, Pheng became a division general in the Qin Shiwan army. His wealthy family sent him to military academy where he graduated to become a division commander. In the wars against enemies of the empire and monsters, he was disillusioned when he saw the poverty and stagnation of the common people by the old regime. Learning about the rebellion, he believed in its ideals and goals and joined them, forswearing all noble titles. Unlike Zao Meuing's farmer background, Pheng as an educated noble and military trained brings his experience to the new republic.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48489

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

41dd61 No.48490

File: d9d5a464ed5e7fd⋯.jpg (13.19 KB,291x227,291:227,228daffa0ec979b5fb9351578c….jpg)

Dice rollRolled 50, 96, 81, 4 = 231 (4d100)

>>48488

1. During the Shiwa civil war, we had to turn farmers into soldiers. It takes time to train archers or swordsmen, so the revolution was won by a new weapon, a crossbow which was easier to load and fire. The technology was primitive back then. Work on a functional and standard design.

2. We will need arms producers to strengthen our army. Organize arms producers and their workers.

3. The war is over. The nobles have surrendered, there is no need to treat them unduly. I will be their haven. They should fill new schools and libraries, to benefit the republic with learning.

4. Gather intelligent able bodied men as my aides, to help me with tasks and organizing.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48491

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48492

File: 4efd5deb215199e⋯.webm (3.99 MB,640x360,16:9,if it works it ain't stup….webm)

>>48479

"Is is far to early for anyone to ascertain the role of emperor, by either our judgement or their own. Anyone who claims they have the ability to rule an empire such as this from their meager experience ruling their province is a liar at best and an idiot at worst. The only reasonable course of action at this juncture is the Triumvirate, as I and Lord Bryne have suggested, or the council idea put forth by the venerable Lord Manakhaten, and in these instances to only act as an interim ruling body until such a time that a proper emperor can be elected, either from our number or outside of it."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

4e97c5 No.48493

File: 695af588679da5e⋯.png (3.21 MB,1329x1377,443:459,Untitled.png)

>>48333

>Name:

Lion Ulysses Battler

>Allegiance:

The Grachek/Fen Fires

>Fluff:

A human who made his name in hunting monsters who threatened the Empire. Lion was born a commoner. Being born in Fen Fires it was a miracle that Lion survived through childhood but it was precisely that upbringing which allowed him to carve out a future for himself. It could be said that Lion was to monsters what monsters were to humans. That was until his fateful encounter with the Grachek. Brought to deaths door by the beast he gained a respect for it as an opponent and a worthy rival. The two clashed several more times before the Grachek was recognised as a Lord of the empire.

>Skills:

- Brawler : 2

- Swordsman :5

- Commander : 2

>Coin:

- 5 Gold Coins

>Inventory:

- Okay Barracks

- Sheet of Enchanted Paper (For Writing Laws)

>Importance:

- 10 Warriors

————-

>>GIVE ME STRENGTH WHOEVER YOU ARE<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48494

File: fc80b297854a386⋯.jpg (68.71 KB,610x345,122:69,fable3_art_inline_12573400….jpg)

Dice rollRolled 83, 7 = 90 (2d100)

>Lord's Name: Caius Serviluis

>Fluff: A Human marcher-lord of the Barony of the realm of Aruile, a province of the Empire of the glorious Emperor bello, who is often beset by the wild mountain tribes of the north, drawn by an old blood feud which started back before the dawn of the Empire and still stands to this day, Cauis's father and his father before him died defending the realm against the beastmen tribes of the mountains, and he will too, tis the Servilius way, a family doomed to forever fight the tribes of the mountain, shielding the empire from their wrath, that is why each child is instructed from the day they can walk in the art of combat and rulership, least the current baron die and leave the realm leaderless. Cauis himself is a hard but fair ruler, and no stranger to conflict, along with being more spartan and austere than many of his peers.

>Province's Name: Aruile

>Color: Orange any spot with heavy woods (preferably 11,3)

>Fluff: A large valley that lies in the cradle of the highest peaks of the Empire, the people here have lived here since before the advent of the Empire, and are a hard but friendly folk, always willing to open home to a weary traveler but also not hesitant to put a blade in their face should they try anything funny, the land in the valley is awash with summer rains, so the land is fertile, and the mountains themselves hold a wealth of minerals and ores, this place could be paradise if it wasn't for one thing, the mountains themselves, which offer protection to Aruile, also hold the bane of the kingdom in them, the dark forest that line their foothills and the caves that dot their highest reaches also are a host to many a tribe of beastman mutants most foul, and their raids on Aruile are constant and bloody. The Baron's forces are well accustomed to combat because of it though, and once you've fought a 11-foot-tall Minotaur, you aren't afraid of much else.

>—Do not Fill Below—

>Currency:

7 Coins (+ 3/turn)

>Industry:

5.12 (1.29/Pop)

>Science:

4 (1/Pop)

>Pop:

7 (20 Max)

>Food:

12 (-3 [Spoilage])>>48479

>Military:

3 Soldiers

1 Pikemen (2)

1 Crossbow Solider(2)

>Buildings:

+ Wall (2)

+ Farm(2)

+ Mine(2) [+1 Coin/Income]

>Technology / Magic:

+ Military Might(1)

+ Pikemen(2) (Cost 3 Coin & 1 Pop)

+ Crossbow Soldiers(2) (Cost 3 Coin & 1 Pop)

+ Armor (2)

>Storage:

>Bonus:

+ [Monster Raid] - Gets raided by the monster up north. Battles won give big loot and reward.

>>Other Stuff:

Wall(3) 3 / 15

Farm3 3.75 / 15

Expansion3 (14,3) 2.75 / 40

Crossbow3 5 / 15

Mine(3) 6.9 / 15

1. The new riverlands suit us well, but what use is a river without a port? Begin construction at once at the suitable part farthest up the river, if we control its head we control the river.

2. The lose of Food due to a lack of storage is unacceptable. Begin construction of a series of larders in the capital at once. It will help in times of famine, siege, drought or long winters.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

305395 No.48495

>Name:

>Allegiance:

Solpherion

>Fluff: An artist by trade Kalimzars canvas is flesh itself for while one can revive a man and put a tool in his hand and send him off to work who wouldn't want strength of 3 men in every blow or bones that can repel the hammering blows of a beast, or a craftsman who's decaying body can withstand the fires of the forge with no protection, it may take time and effort most would deem wasteful but Kalimzar believes any masterpiece deserves every hour spent and the worthiness of lesser pursuits provides ample time to produce forms beyond the limits of any man or beast. All this is just groundwork for his own eventual ascension past the limits of Vampirism by purifying himself of his weaknesses and attaining perfection.

Manager 2

Doctor 3

Necromancer 4

Scientist 1

>Coin: 6 Coins

>Inventory: 1 Normal Building

>Importance:

>>I Seek Perfection of form<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48496

>Name: Reynard Rastiik

>Allegiance: The Eye

>Fluff: An old artificer-turned-sage who found himself capped in terms of skill early on, and resorted to enhancing his body and mind through previously learned artifice. Now he's undoubtedly better than before, though if he's retained his sanity…

Well that's a question that no one has the answer to. Recently, he's taken an extreme interested in the corruption that the Eye has been using, pledging himself to allegiance in their name and offering his vast - though limited in use - knowledge, just to study and use said liquid. Whether that is a worthwhile trade for either party remains to be seen.

>Coin: 5

>Inventory:

- Shabby Workshop

>Importance:

1-2: See how far up we can push the "Deadliness" and "Effectiveness" factors on the drug.

(In conversation with an unnamed test subject)

"Why would I do such a thing? Well, it's useful to know the limits imposed, though they may be broken in the future."

"You meant on a broader scope? Well… though it may be an unreachable ideal, I hunger - no, I crave >>absolute knowledge<<. That's all there is to it."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48497

Dice rollRolled 62, 18 = 80 (2d100)

>>48496

Again with the rolls…

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48498

>>48479

""Nay."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48499

>>48484 completed

>>48486 not sure yet

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48500

>>48479

"Nay."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48501

>>48485

>>48486

Completed both of these

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48502

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48503

>>48479 Electing a single ruler?

>>48480 Nay

>>48492 Nay

>>48498 Nay

>>48500 Nay

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48504

Dice rollRolled 4, 23 = 27 (2d100)

>Lord's Name: The Eye

>Province's Name: Herald's End

>Color/Location: Purple/3.11

>Fluff: The lands long lost to the corruption laid by the foul energies from a foreign being lost to the woes of time. The lands long left by its original inhabitants. Now only inhabited by the lost and the damned, people discarded from the rest of the world. But things are turning around, something's causing the trees to grow at an increasing rate, a boost for whatever remains of the economy. But the tree's are deranged in color, starting black and turning purple, within them lies a rich liquid addicting to those who dare consume it.

The lands are hostile to any who enter it. And it's ruled by an organization known as the Eye, the control what little trade that flows through and exports the liquid.

>Currency: 32 Coins

>Industry: 1.1/Pop (5.1)

>Science: 1.1/Pop (5.1)

>Pop: 5 (15 Max)

>Food: 11 (-3 [Spoilage])

>Military: 2 Soldiers

2 Mercenary (Cost 4 Coins For Battle)

>Buildings:

>Technology / Magic:

Liquid Factory(3) (+11 Coins, Potentially Kill A Pop)

Network(2)

>Storage:

>Bonus:

[Creeping Corruption] - Randomly convert an adjacent tile into a Corrupted Forest. Each Corrupted Tile grants bonus industry.

Action 1: Create another group in a specific location, (will pm you bello)

Action 2: Spread the drug further.

Expansion 7 / 40

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48505

Dice rollRolled 70, 45 = 115 (2d100)

>>2777716

>Lord's Name: The Grachek

>Province's Name: Fen Fires

>Color/Location: Put me in some swamp, any bleached out color will do

>Fluff:

The Grachek is a creature of ill repute and rightfully so. A twisted monster, its skin barely spanning over bones its long and spindly arms bear surprising strength, ending in long claw shaped hands. Its hair hangs from its head in thin strands, its teeth disgustingly long and sharp. Wherever it goes a stench of death follows.

After being a horror story for children for decades or perhaps centuries even the Grachek was finally offered an end to the many raiding parties sent forth to take its head. In return it would have to stop preying on unsuspecting travellers who passed through and obviously swear the obligatory service to the Emperor. Though it agreed many years ago those who journey into the Fen Fires still go missing with suspicious frequency.

Grachek lives a lonesome existence, often referred to as the Corpse Eater it does not feast on the dead, but reanimates them to serve its questionable purposes. Over the years the Grachek has greatly advanced its understanding in the magics of death and unlife.

Fen Fires, the swamp within which the Grachek houses, is inhospitable to most and only populated by very few unlucky souls who live off the other eery creatures inhabiting the swamp. Those who suffer their daily lives in the Fen Fires often have a past as criminals or slaves and are simply unable to go anywhere else for fear of being recognized and persecuted. Its confusing terrain and everlasting fog combined with its various other environmental hazards makes it a dangerous territory to traverse even without the Grachek and most are best advised to avoid the area altogether.

>Currency: 9 Coins

>Industry: 1.25/Pop (8.4)

>Science: 1.25/Pop (8.75)

>Pop: 8 (10 Max)

>Food: 7

>Military: 2 Soldiers

>Buildings:

+ Corpse Collection Lab (2)

+ Lost Farm

+ Lost Lumber Mill

>Technology / Magic:

+ Necromancy (5)

>Storage:

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts)

>Bonus:

[Reanimation] - Pop growth is reduced 50%. Pop is not based on food.

[Hazard Swamp] - Tiles you claim turn to dangerous swamp hexes

[Returning Corruption]

>In Progress:

+ Corpse Collection Lab (3) 6.4/15

+ Expansion 3 (2, 5) 25/40

1. More and more had been raised by the Grachek, their corpses roamed this world once more, to all others it was a field of deadly silence, however Grachek could hear their voices turning the formerly empty swamp into a bustling county. Though he had greatly refined his skill what he needed more of was raw power to force more creatures under his heel. The time had come for Grachek to channel its energy.

2. Though the Grachek had little interest in pursuing direct confrontation it was always useful to have some more murderous individuals on hand. It would gather some animal carcasses and imbue them with strong necromantic energies enhancing their strength and speed. Certainly they would come in handy.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48506

File: d9942908e600527⋯.jpg (213.33 KB,1312x1088,41:34,1520708990705.jpg)

Dice rollRolled 90, 2 = 92 (2d100)

Lord's Name: Duke Allister Shelby

Province's Name: Duchy of the Black River

Color/Location: 3,8 Black

Fluff: The Duchy of Black River was created out of the former Black River Horde, a fearsome orcish nation which threatened to overwhelm the fledgling Empire with it only being broken when a knight by the name of Sir Calvin Shelby slew the Orc Warlord in single combat routing the Horde. For his service to the Empire he was given the lands of Black River to rule as his own and the task to uplift the orcs from their savage ways. He proceeded to marry the vanquished Warlord’s daughter and set about rebuilding the savage lands into a more modern state in line with the imperial heartlands.

In the years past the Duchy has slowly begun to take form as a proper imperial province with a slow influx of skilled human migrants, orcish labour and a flourishing new class of educated half-orcs helping it’s progress. Culturally the old orcish tenets of strength above all have begun to mesh with the Imperial vision of honour though duels and brawls are more common than elsewhere in the Empire. The young Duke Allister Shelby has taken over after his fathers death of illness with great passion and fortitude to finish his fathers vision of bringing advancement and prosperity to the Black River.

—–

Hexes: Plains, Dunes, Mountain, River, Forest Hills, Forest Hills

>Currency: 4 Coins

>Industry: 1.45/Pop

>Science: 1.25/Pop

>Pop: 6 (25 Max)

>Food: 22 (-5)

>Military: 1 Soldiers 1 Calvary

>Buildings:

City(3,8) [+1 Coin/Income]

Tower of Inzos (Advisor Building)

Farm(2)

>Technology / Magic:

Shipping (1)

Horse Breeding(2)

>Storage:

>Bonus:

[Black River Power] - Creating settlements near the Black River gives increase Food, Industry, and Science

Progress:

Farm(3) 6.5/ 15

City 21.65 / 25

—–

1. Expand upriver

2. Complete City 21.65 / 25

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

eb8430 No.48507

Dice rollRolled 14, 77, 98, 11 = 200 (4d100)

>name: Alric Schmeid

>allegiance: Desolace

>fluff: a Gnomish inventor, Alric Schmeid was born to a family of Gnomish metal workers who invented newer and better metals. his family played a part in development of the first effective iron forge, and then in the first steel producing furnaces. Alric like many others in his family is an inventor, and he believes in a recent theory of clockwork called Pneumatics, a form of clockwork that uses compressed air or heated steam in pipes to power clockwork instead of the more common self-recoiling spring. he intends to use this new technology to make a name for himself.

Builder : 1.5

Inventor : 4

#1-2 assist in the building of the lab 24.5/35

#1-2 complete the design for my pneumatic drill, better than the old spring drill

Drill 6/10

>>48461

before he had left, Alric spoke to his liege "my lord, I shall continue to aid in the development of technologies at home while you head to the capital. for I intend to be >>the greatest inventor, among the greatest inventors. the best, among the best<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48508

>>48496

>>48504

In addition, I'd like to ask my lord, the Eye, for extra funding until I can set something else up that'll make money on it's own. About 7 coins should do.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48509

>>48508

Granted, i'll modify my sheet next turn

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48510

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48511

Dice rollRolled 88, 71 = 159 (2d100)

turn 6

>Lord's Name: Bob Hexxus

>Province's Name: Epidemica

>Color/Location: Green 20.6

>Fluff: Leper King of Epidemica, the royal blood gives its blessings and its curses in full to this man who knows no pain and is believed by the people that it grants him long life, robust strength, and immunity to the plagues that thrive in the rabble of the city proper. From behind a mask of white mithril Bob's eyes are proud and seemingly unblinking. He loves to talk and poetry, his voice deep and sinuous he caresses his words. The Hexxus Line has long reigns some outlasting their great great grandsons as if the diseases that spring from Epidemica produced an internal fount of life but the unlucky ones never last. His son Ruber Hexxus is his heir a large and powerful beast of a man who relishes the loss of pain the hereditary leprosy has given him and is covered in weeping sores and bright scars.

Province Fluff

https://pastebin.com/6yYFipBa

>Currency: 42 Coins (Owed 1 coin from Black River)

>Industry: 1.1/Pop (4.4)

>Science: 1.05/Pop (4.2)

>Pop: 4 (15 Max)

>Food: 7

>Military: 2 Soldiers

>Buildings: [Cotton White House]

Wharf(2) (+4 Coins/Income)

Port(2) (20% Reduced Coin and Turns For Naval Unit)

Cotton Plantation(3) (+8 Coins)

Wine Distillery (+15 Coins)

>Technology / Magic: [Cotton(1) (+1 Coin)], [Cotton White House Season]

>Storage:

>Bonus: [Cotton House Blueprints] -

Expansion 2 (21, 6) 13 / 30

Wharf(3) 3.75 / 15

Port(3) 5.75 / 15

Cotton Plantation(4) 9.5 / 25

+X Amount of Trading (14 including Cotton Season,)

This criminal activity must be dealt with. I will invest powers to the Inquisition.

1 Build Wheat Plantation, food. Our land is considerable, we should make more food available to the people. More jobs to work the land, administer the land, and protect the land.

2 Build LH (Lord Heuxx's) Inquisition, granted powers and jurisdiction over activity involving; treasonous agents, criminal agents, and foreign agents and anything deemed a potential threat to Epidemica. They will be given the power and resources to monitor, capture, hold, interrogate, neutralize, and indict these agents, their allies, and their bases of operation.

*Invest in each and all of them if they can reach the next tier.*

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48512

File: 9c441c49d7ea792⋯.png (31.21 KB,785x763,785:763,cIHLO6ePQnCDR1Ug269c1Q.png)

"So we've decided on a triumvirate, but now the question is how do you all propose how it works? Personally i think we should do it by continent, all nations inside each continent will have a vote on a representative who will share the power with the two others."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48514

>Lord's Name: 'Copatriot' Zao Meiung

>Province's Name: 'The People's Republic of Shiwa'

>Color/Location: Crimson Red/ 5.4

Forest, Ocean, Beach

>Currency: 7 Coins

Industry 1.65/Pop

>Science: 1/Pop

>Pop: 6 (20 Max)

Food 27 (-2 [Spoilage])

>Military: 2 Soldiers

>Buildings:

Lumber Mill (3)

Storage(3)

Farm(3)

>Technology:

Farming(1) (+2 Food) (Already applied)

>Technology / Magic:

>Storage:

>Bonus:

[Magical Crops] - Hexes near you turn into fertile lands giving more food

Farm4 0.15 / 25

Storage 11.3 / 20

Expansion2 (4,6) 26.3 / 30

stat post

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48515

Dice rollRolled 34, 60 = 94 (2d100)

>>48514

1. Finish expansion on 4.6

Industry 1.65 per Pop (6 pop)

2. Build onward, expand to 5.5

Industry 1.65 per Pop (6 pop)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.48516

Dice rollRolled 13, 74 = 87 (2d100)

>>48512

>>48486

>Lord's Name: Aric Bryne

>Province's Name: Roa

>Color/Location: Grey, 10-3

>Currency: 9 Coins

>Industry: 1.3/Pop

>Science: 1.2/Pop

>Pop: 5 (15 Max)

>Food: 12 (-2 Spoilage)

>Military: 1 Soldier, 1 Raider

>Buildings: Wharf [+4 Coins/Income], Shipyard(3) [30% decrease ship coins and turn], Trading Port 2 [2 Trade Route max]

>Technology / Magic: Shipping I, Raider Tactics II, Fishing II

>Storage:

>Bonus:

[SSS Marian Blueprints] - Blueprints from the capital. A ship so massive that it counts as a movable city.

[Bryne - Silver Defender]

Progress: Wharf (3) 3/15, Expansion 3 18/40, Shipyard 4 7.5/25, Fishing 3 3/15

1. Construct a [Salting Factory] that will allow us to preserve fish and meat for later use, reducing the amount of foodstuffs that goes to waste.

2. Build some warships. +[Shipyard]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48517

Dice rollRolled 28, 41 = 69 (2d100)

Lord's Name: Gillian Reed

Province's Name: Joule

Location: Tropical Coastline (14.9), Ocean

Fluff: Joule is a nation of frogfolk that produces sugar, rum, tobacco, fish, coffee, chocolate and tropical fruits for the Empire. Gillian Reed is a merchant and master sailor.

Currency: 41 Coins (+33 Income)

Industry: 1/Pop

Science: 1/Pop

Pop: 4 (5 Max)

Food: 5

Military: 2 Soldiers

Trade Routes: 5/5

> Buildings:

The Trade Center (*) [Increased Coin Income], Luxury Farm (2), Cigar Factory (2), Rum Distillery (2)

> Storage:

> Technology:

Trader (1): for every trade route you have, you get an additional +1 Coin as income

> Bonus:

Tropical Trader: for every 5 Food you have, you get an additional +1 Coin as income, Map Of Prosperity

> In-Progress

Cigar Factory (3) 5.75 /15, Rum Distillery (3) 3.75 / 15, Luxury Farm (3) 3.75 / 15

Turn 6 (Golden Era Buff +1)

> Joule grows from a town into a city using both its domestic products and imported resources to increase population and trade route capacity and growth. The city revolves around the docks (with the trade center being the main hub) and is designed to make sea trade as efficient as possible. Joule is now officially a city-state. [Spend 10 Coins]

> Joule builds a marvelous Galleon for Gillian Reed to captain. It is a wonder of the world and is designed for long sea voyages. It is designed for speed, agility and seafaring. The ships construction uses the finest imported lumber, iron, copper, silver, cotton, wool, metalwork, and machinery. A few other naval vessels are also constructed for military use to locate and stop criminal activity. [Spend 10 Coins]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48521

Dice rollRolled 45, 47, 43 = 135 (3d100)

>Lord's Name: Lord Manakhaten III

>Province's Name: The Forgotten City of Solpherion

>Color/Location: Blue, 16, 4

>Fluff: Long ago, thousands of years before the rise of the Great Empire, there was another grand empire which spanned the isles, with its seat of power in the mighty city of Solpherion. Indeed it can be said that Solpherion was once the center of the world, and it thrived militarily, economically, culturally and scientifically until it suddenly just disappeared. Now the mighty city of Solpherion has resurfaced, although in ruins from a thousand years of disrepair, and its citizens have awoken as well, some as spectral forms of their past lives and others as mummified walking corpses, perfectly preserved in their ancient burial rituals. However the people of Solpherion are not mindless, evil abominations as most think but merely people seeking to restore their home to its former glory, and for that they turn to their former king Manakhaten III, a warrior-king who is eager to restore his empire, even if he must abide by the times for now and serve under another one. Still, one way or another, Manakhaten is determined to see Solpherion rise again, in all its splendor and might. But first he must pick up the pieces left by 1,000 years of decay.

—Do not Fill Below—

>Currency:

6 Coins

>Industry:

1.4/Pop

>Science:

1.15/Pop

>Pop:

5 (10 Max)

>Food:

7

>Military:

2 Solpherian Footsoldiers

1 Solpherian Hoplites (2)

1 Solpherian Archers (2)

1 Solpherian Cavalry (1)

>Buildings:

Great Academy of Solpherion (2)

Orichalcum Mines (2) (+1 Coin/Income)

Port of Pharosia (2) (+2 trade routes)

>Technology / Magic:

Necromancy (2)

Solpherian Hoplites (2) [1P 1F 2C]

Solpherian Archers (2) [1P 3C]

Solpherian Cavalry (1) [1P 5C]

>Storage:

Orichalcum Ore (B+ Metal)

>Bonus:

[Waking the Dead] - Population growth is based on Necromancy level not on food

>Leader Bonus: [City of Lost Glory]

>In Progress:

Expansion (16, 3) 11/30

Mine (4) ???/???

Academy (3) 1.5/15

Necromancy (3) 5.5/15

Solpherian Hoplites (3) 0/15

Solpherian Archers (3) 8.45/15

Trade Port (3) 5.5/15

Solpherian Cavalry (2) 11/20

1. Many great strides were made towards the field of necromancy but more advancements can be made. We will get in touch with Lord Kalimzar and seek out new advancements together to make our race strong and mighty. (Necromancy (2) update progress: 5.5/15)

2. Then the mine will be expanded further, we will need great quantities of orichalcum to be successful. (Mine (3) upgrade progress: 0/???)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48522

Dice rollRolled 96, 81 = 177 (2d100)

>Lord's Name: Lord Vulcus

>Province's Name: Earthfont

>Fluff: The Magmen, humanoids born from molten rock expelled from the earth's crust. They begin their lives with extremely high internal temperatures, and cool down as they age, eventually completely solidifying and crumbling away. The Magmen rarely dealt much with other peoples, mostly living in isolation until Lord Vulcus and the Emperor met. Lord Vulcus allowed Earthfont to become part of the empire in hopes that it would provide opportunity for his people to connect to others and develop beyond the point they had stagnated at alone. Now with the Emperor gone, few magmen are enthused about continuing on such a path, and Vulcus must do what he can.

>Currency: 10 Coins

>Industry: 2/Pop

>Science: 1.25/Pop

>Pop: 5 (20 Max)

>Food: 0

>Military: 2 Soldiers, 3 Kiln Ships

>Buildings:

>Technology / Magic: [Mag Terraform] : Can turn mountains into volcanoes, Fire Enchanted Swords(2)

>Storage: Fire Enchanted Ores

>Bonus: [Magmen] - Pop growth is now based on industry

>Leader Bonus: [Fire Advancement]

>In Progress:

Expansion 3 12 / 40

Forges(3) 5.5 / 15

1. The new ships were indeed heavy, but through properly applied principles of buoyancy, the magmen had managed to get them to float. However sails to catch the wind were a liability and rowing was tiresome, so the ship's propulsion left something to be desired. What the kiln ships did have, was heat. While it could withstand it, the metal of the ships would get very hot from the heat of the magmen passengers, and that led to an idea. A propulsion device that used that heat to move the ship, via pressure from steam. Such an engine could also be applied in other works, such as automated digging machines for mines, or land vehicles. With plenty of natural heat to spare, the magmen got to the drawing board about how to use it. Vulcus puts 8 coins of investment into this research.

2. The magmen expand once again, this time North to 19, 9. It would make a fine port for their new ships, closer to potential destinations. (12 / 40)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.48523

File: 7d6d97fdf25462f⋯.png (468.69 KB,642x414,107:69,7d6.png)

>Lord's Name: Bob Hexxus

>Province's Name: Epidemica

>Color/Location: White, 20.6

>Fluff: "The Spymaster" is a notoriously crafty individual, with a knack for plotting and counter plotting. Though his true motives remain relatively shrouded behind curtains of smoke and mirrors, he has served his lord faithfully throughout the years, only recently having truly risen to prominence after the death of the Emperor.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48524

>>48512

"Well actually, since the southern continent only has two nations, a raw vote for a interim Triumvirate would better, more representative if you will, as with a member per continent we will only see two triumvirs for the southern realm, compared to the six for the west and the 5 for the north."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48525

>>48512

"We disrespect the Emperor's wishes by not crowning an successor. I… would agree that some sort of system must put in place after the Emperor's death, but an Emperor must be crowned all the same. We could crown an Emperor, but also install this Triumvirate to check his power and also help him until he proves himself to be a good and just sovereign. I think this would be the compromise to keep the realm from falling into chaos."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48529

File: 4a2b3553b8a98da⋯.jpg (481.04 KB,704x1031,704:1031,Yoshitsuya_The_Fiery_Drago….jpg)

Dice rollRolled 79, 100 = 179 (2d100)

>>48333

>>48458

>Fluff:

https://pastebin.com/djtLxZnF

~~~~

>Hexes: Marshland, Plains, Mountains, Ocean

>Currency: 7 Coins

>Industry: 1.4/Pop

>Science: 1.1/Pop

>Pop: 7 (15 Max)

>Food: 15

>Military: [2 Soldiers];[3 Crow Class Attack Warship(1)];[1 Naginata Footmen(2)];[1 Dragon Class Warship(1)

>Buildings:

[Mine(2) (+1 Coin/Income)];[Port 2 (20% Reduced Coin and Turns For Naval Unit)];[Hunting Camp(3) 13/15];[Fishing Huts(4) 14.5 / 25]

>Technology / Magic:

[Crow Class Warship(1)];[DragonRoyal Class Warship(1)];[Naginata Footmen(2){Cost 3 Gold, 1 Pop}]

>Storage: [Iron]

>Bonus:

[Dragon's Demand]

1; Troubling times ahead, we will need to increase our larder sizes if we're to survive. Work on increasing our Storage capabilities in case of siege or long winters.

2; Improve the design of our Crow Class Warships, perhaps if we use higher grade Iron on the ships to keep the weight the same but the strength higher so we can sail longer with damage?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48534

>>48522

A ship with beautiful white sails crosses the narrow sea between your lands and the north continent, it flies the flag of Epidemica.

The bandaged merchants traverse the sands to the mountains and present you with a gift of cotton and wine. "We understand you may not need or want for things but it never hurts to give an exotic gift. Besides, you may need sails for ships or a bottle to break on its maiden voyage….I might say that if you soaked it in some cold water you could perhaps handle it for a few moments and experience its texture, the strength of its fibers. In any case, we imagine your people have some interesting things to trade so we have come bearing gifts."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48535

Dice rollRolled 95, 52 = 147 (2d100)

>Lord's Name: Molric Assurn

>Province's Name: Desolace

>Color/Location: Silver, 5.4

>Fluff:https://pastebin.com/defStzMu

—Do not Fill Below—

>Currency: 3 Coins

>Industry: 1.6/Pop

>Science: 1.65/Pop

>Pop: 4, 1 C) (10 Max)

>Food: 6

>Military: 2 Soldiers

>Buildings:

Mine(2) (+1 Coin/Income)

Mine(3) 4 / 15

Forge(3) (Researching Tools 30% Decrease)

Lab(4) 25/25

Lab(5) 24.5/35

Clockwork Manufactory2 (20% Reduce Tech Units)

Clockwork Manufactory3 5.5/15

>Technology / Magic:Metalworking Tools

Metalworking Tools2 7 / 7

Metalworking Tools3 2 / 11.5

Clockwork 3

>Storage:

expanded to(5.3)

>Bonus:

[No Magic Zone] - Magic can’t be used in your starting hex

[Golden Era of Tech] - Every 5 turns, grant a bonus tech

[Molric - Tinkers Innovation]

1.Continue to build on the lab it needs to be done and soon!

+1.6 Industry/pop

+4 pop and 1 C

2. Likewise the Manfucatory should be upgraded before we mass produce our mechanical friends!.

+1.6 Industry/pop

+4 pop and 1 C

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48536

File: 80f2b84f413dfa9⋯.jpg (158.61 KB,1095x730,3:2,orc_rider_by_thebastardson….jpg)

>>48515

A simple orc messenger arrives in the capital of the People's Republic of Shiwa. He is clad in rough clothing made of animals fur however he speaks the human tongue elegantly.

"I have come to deliver a leader to your leader from the Duke of Black River."

Inside the letter reads:

Dear Copatriot Zao Meiung,

My scouts have reported your people moving in to settle the top of the Black River. This area is the ancestral home of the Black River Horde of which the Black River Duchy claims inheritance from. This letter is to kindly request you withdraw your settlers from the area and expand into the other verdant pastures in the area.

Respectfully,

Allistar Shelby, Duke of Black River

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48537

>>48534

"Thank you for your generosity." Vulcus replies, as he takes the gifts. As one of the older, mostly cooled magmen, he can handle them somewhat safely for a time without inadvertently destroying them. "Even if only as a curiosity, I would much enjoy examples of the things enjoyed by peoples of other lands. Perhaps an exhibition of sorts could be made for all the things I can gather."

As Vulcus lets out his low gravelly chuckle, he turns and grabs something from a magman behind him.

"We have yet to make much, but we do have these." he says, as he hands Hexxus a sword. Its blade seems to ripple like the air over the desert, and on wielding it, the merchant finds he can set it alight on a whim. "These fire enchanted swords are our first work. While we have not had much reason to fight in our past, we wanted to be able to provide for our allies where they have need. Please take that one for yourself, and use it to your liking. If you would see fit to arm more of your men, then I would be more than happy to forge a deal."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48538

>>48537

Hexxus inclines his head after sheathing the sword. "I am sure the men at home would be most interested and personally I would like to see my men wield such a blade. You will hear from us again shortly." Off they went, their bandaged heads protecting them from the sun's strong rays.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48539

>>48521

A trade ship approaches the shore from the east bearing the green flag of Epidemica. They unload gifts of cotton and wine as Hexxus takes in the view. "Hail. Our merchants are gladdened to return to your lands, they spoke fondly of the stoic air of your country. I have heard you employ cavalry in your army, are they of the living variety or the unliving? In either case I am most interested. Have you heard of the magma men in the southlands? We have just come from there and I must say it is a hot country ill suited to agriculture, but not without a unique beauty. But enough of that. We come bearing gifts and hope to see the value of opening a trade route with your Solpherion." He nods towards you and towards the gifts, the sun light reflecting on his mithril mask.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48540

>>48484

I think I did.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48541

File: 23451402e0abcad⋯.jpg (165.48 KB,960x757,960:757,1468562807849.jpg)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48542

>>[Capitalist Quest]

I found this to be the most interesting Quest so far.

But at the same time, very unbalanced seeing how there's only two likely nations who will win the [Capitalist] quest every time.

Therefore, I award a special bonus to these two nations.

>Epidemica

>Joule

>Bonus:

[Specialized Trader]

Can no longer win [Capitalist Quest]. Is the only nation that can buy/sell industry and science points from other nations.

EX)

>Player 1

Stat : Mine(3) 14/25

>Specialized Trader

Stat:

Industry Bank: 0

Science Bank: 0

Wants to buy 3 coins for 3 Industry Points from the Specialized Trader.

>Player 1

Stats:

-3 Coins

Mine(3) 11 / 25

>Specialized Trader

Stat:

Industry Bank: 3

Science Bank: 0

Specialized Trader can either use the industry points on himself or trade it other players.

Hopefully, this create a competitive market between the two players and give chance for other players to get future [Capitalist Quest].

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48543

[Militaristic]

>Ponnpi

+Bonus:

[+1 Movement Military : Turn 10]

Military units travel +1 Distance faster.

[Industrialist]

>Earthfront

+Bonus:

[+0.5 Builders : Turn 10]

+0.5 Industry Points in one action per turn.

[Scientist]

>Curious

[+0.5 Learners : Turn 10]

+0.5 Science Points in one action per turn.

[Agriculturist]

>Shiwa

[Pop Gain: Turn 10]

+1 Pop at Turn 10

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48544

THESE QUESTS ARE STILL GIVEN TO YOU EVEN IF YOU COMPLETED ANOTHER QUEST

^^^^

Please add this to any quests given to you

>

Diplomatic : [Talk to 3 different province]

+Building:

TradePort(1) [1 Maximum Trade Route]

If you already have a TradePort increase its level and the max amount of trade route by 1.

>

Lone Wolf: [Talk to No One]

+Building:

Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] in one hex)

Choose a hex to build castle

>

Don't Need Help : [Have No Advisers]

+5 Free Points

Can allocate to any project

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48545

>>48493

Remove all classes numbers from statsheet

Quest Completed

Specialized - [Be the Highest Level of your class]

Gain bonus [Well-Known]

All about you - [Work only on Improving yourself]

+1 To Main Skill

(All Quests boost are already applied)

>Skills

[Fighter(8) - Can participate in Battles]

[Commander(3) - Can boost a unit]

>Bonus:

[Well-Known] - Some NPCs have heard of your name

[Blessings/Curse - Strength]

(Pm to see your bonus)

>>48495

Specialized - [Be the Highest Level of your class]

Gain bonus [Well-Known]"

All about you - [Work only on Improving yourself]

+1 To Main Skill

Jack - [Have the most amount of classes]

Gain bonus [Jack]

(All Quests boost are already applied)

>Skills

[Necromancer(5) - Can participate in battles]

[Medic(3) - Can heal units]

[Manager(2) - Can lead workers]

[

>Bonus:

[Well-Known] - Some NPCs have heard of your name

[Jack] Can learn a new skill fairly quickly. One time use.

[Approaching Perfection]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48546

>>48496

[Genius] -

Gain the bonus [Famous]

>Skill:

[Scientist(*) - Grants a bonus in Science]

[Scholar(3) - Can find lost information]

>Bonus:

[Famous] - Many NPCs have heard of your name

[Absolute Scientific Method]

>>48507

Expert - [Have the least amount of classes]

Gain the bonus [Expert]

>Skill:

[Builder(3) - Grants a bonus in Industry]

[Scientist(3) - Grants a bonus in Science]

>Bonus:

[Expert] - Can improve on one established skill. One time use.

[Blessings/Curse - Intelligence]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48547

>>48490

>Golden Age

Golden lets your first 10 actions to never fail and be incredibly effective. As advisers, your actions in helping your nation is substantially much less than your Lord's action.

However, micro-actions such as training or research specific theories that will be a waste in your Lord's turn can be effective.

After Golden Age, you will be forced to pay 1 Coin per action. Two actions per turn.

You will also receive a bonus based on your actions of Golden Age.

Crossbow 1/5

You gathered around 5 people that can serve as arms producers.

School 2/5

You gathered 10 men to help you.

[Gain these new tabs]

+Coins: 5

+Skill:

[Scientist: 0.5]

[Builder: 0.5]

[Manager: 2]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48548

File: 2bebc1ba51021f5⋯.png (285.74 KB,1114x730,557:365,Claim.png)

>>48536

The message is returned shortly thereafter.

"To Duke Allister Shelby, lord of the Duchy of the Black River.

The people of Shiwa can gladly respect the desire to dwell on those lands which, by right of ancient heritage and gift and privilege granted by the Emperor, belongs them that shall posses it.

The Emperor had granted the Shiwa people 'those lands which spark with the lifeforce of Shiwa, and to whom the land is a dark and fertile green with much growth'.

We are more than welcome to leave unmolested the lands touching the river, as the Emperor decree'd, whilst we inhabit the lands of dark green growth, as the Emperor also decree'd."

A map is presented, dividing up between the land of river and the land of green forest.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48549

>>48494

Trading Port(1) 5/5

Trading Port(2) 5.03 / 6

Storage(1) 4.51 / 5

+Building:

Trading Port(1) [1 Trading Route Max]

You noticed the monsters quieting down for now.

They might seem scared of your new advancements.

>>48504

The drug was further spread. Some certain individuals manage to get a hold of them.

However, the distance and the speed of delivering the drug is not that optimal as of now.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48550

>>48506

Expansion5 11.7 / 50

+Buildings:

City(2,7) (+1 Coin/Income)

+5 Pop Max

+0.05 Industry

+0.05 Science

[Bonus]

+0.05 Industry

+1 Food

>>48505

[Necromancy 5, 3 Hex]

+6 Pop Max

You manage to complete the task, but now you feel very drained. You're sure you won't be able to do that in a while now.

+Military:

1 Undead Bunny(1)

1 Undead Dog(1)

-2 Coins

>>48496

-2 Coins

You found a possible strain that can increase its deadliness. However, the conditions to grow is difficult and will cost 1 Coin to create a single order.

>>48507

-2 Coins

+Importance

Pneumatic Drill Blueprints

+Scientist 0.5

>>48511

Farm(2) 1.4 / 10

-14 Coins

Inquisition 4.2 / 5

-2 Coins

+Building:

Farm(2)

+2 Food

+Technology:

Inquisition(1) (Cost 1 Pop, 3 Coins)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48551

>>48505

A troupe arrives to the Fen Fires. Armed, yet clearly of insufficient force to mount an attack.

It appears to be an envoy.

"Hail! We come from the Republic of Shiwa, and are seeking to parley with Gracheck, Lord of the Fen Fires, and servant of the Emperor!"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

58ca66 No.48552

>>48551

From glassy eyes the corpses stared at the envoys. It was unclear what they had been doing except for standing in knee deep water for what could have been years. Something else however was slipping through the reed.

One of the corpses heads snapped back, spasms rocking its body before finally it returned to its former state, its eyes however no longer glassy, now filled with ancient wit as sour as bile.

„What is it you want Republican?“, it addressed the envoy, the voice emminating much more from arcane energies than the torn vocal cords of the corpse they were inhabiting.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48553

>>48515

Expansion3 (5,5) 16.1 / 40

Expanded (4,6) on Fertile Forest River

+2 Food

+0.1 Industry

These lands are incredibly fertile because of the river.

>>48516

Salting Factory 3.75 / 5

Revamping Shipping(1) Tech

-Technology:

Shipping(1)

+Technology:

Warship(1) (Cost 1 Pop/Unit, 5 Coins)

[Shipyard(3)]

-4 Coins

The Warship will finish by [Turn7]

You lose the Pop or Unit when the Warship is completed.

>>48517

-11 Coins

9 / 25 City

+Technology:

Galleon(1) (Cost 1 Pop/Unit, 5 Coins)

>>48521

Necromancy3 11.25 / 15

Mine 4 7/25

>>48523

>Golden Age

Golden lets your first 10 actions to never fail and be incredibly effective. As advisers, your actions in helping your nation is substantially much less than your Lord's action.

However, micro-actions such as training or research specific theories that will be a waste in your Lord's turn can be effective.

After Golden Age, you will be forced to pay 1 Coin per action. Two actions per turn.

You will also receive a bonus based on your actions of Golden Age.

Gain these tabs

>Coin: 5

>Skills:

>>48529

Storage(2) 4.8 / 10

+Building:

Storage(1) (Prevent Spoilage)

+Technology:

[Crow Class Warship(1) (Cost 5 Coins, 1 Pop]

[DragonRoyal Class Warship(1) (Cost 8 Coins, 1 Pop]

Your researchers found the perfect blueprint for your attacking ships!

+Technology:

[ ____ Class Warship(*) (Cost 10 Coins, 1 Pop, +3 Def, +3 Mov]

With increased defense and movement, this ship will be incredibly powerful and get to places incredibly quick.

+Storage:

Good Ship Design Blueprints

Merchants and wanders all heard tales of your incredible ship. They go to your land in hope to study it.

You can either let them be and let them share what little knowledge then can learn and choose to reveal the blueprints yourself. Of course, there's many other choices.

[Revealing blueprints will increase Science on ships for nations for one turn]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48554

File: 7ce2efe1541c5a4⋯.jpg (44.73 KB,496x300,124:75,Terracotta_warriors.jpg)

>>48552

The envoy saluted, and then spoke.

"In the days of the Emperor, blessed be he amongst the ancestors, the lands of Fen Fire were charged by the Emperor to provide "eternal service, and defense against the monstrous threat to the north." Whereby which those soldiers who died upon the battlefield could rise to fight once more. Our records and General's memoirs show this, that in the war against monsters, our own dead rose again to fight once more. The Emperor hath said, "against the enemies of the emperor, waste not life nor limb." The Shiwa knows that eternal reward in the aferlife awaits those who fight with courage in life. Therefore, double is the reward for he that fights twice lives.

Our peoples have fought against the enemies of the Empire once before, now we wish to reaffirm that again. In return for continued shipments of cadavers, as was in the days of War and approved by His Majesty, we wish to pledge a renewed defensive partnership among provincial neighbors. To be the enemies of our enemies, and the friends of our friends.

It is also noted that the swamp lands of Fen Fires are filled with rich, boggy soil, the type that grows food which is of little use to most. The Republic is willing to trade flesh for fruit, meat for vegetables."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48555

>>48535

Lab6 0.2 / 45

Clockwork Manufactory 14.7 /15

+Building:

Lab(5)

+0.35 Science

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48556

Dice rollRolled 83, 90 = 173 (2d100)

>>48549

>Lord's Name: The Eye

>Province's Name: Herald's End

>Color/Location: Purple/3.11

>Fluff: The lands long lost to the corruption laid by the foul energies from a foreign being lost to the woes of time. The lands long left by its original inhabitants. Now only inhabited by the lost and the damned, people discarded from the rest of the world. But things are turning around, something's causing the trees to grow at an increasing rate, a boost for whatever remains of the economy. But the tree's are deranged in color, starting black and turning purple, within them lies a rich liquid addicting to those who dare consume it.

The lands are hostile to any who enter it. And it's ruled by an organization known as the Eye, the control what little trade that flows through and exports the liquid.

>Currency: 25 Coins

>Industry: 1.1/Pop (5.1)

>Science: 1.1/Pop (5.1)

>Pop: 5 (15 Max)

>Food: 11 (-3 [Spoilage])

>Military: 2 Soldiers

2 Mercenary (Cost 4 Coins For Battle)

>Buildings:

>Technology / Magic:

Liquid Factory(3) (+11 Coins, Potentially Kill A Pop)

Network(2)

>Storage:

>Bonus:

[Creeping Corruption] - Randomly convert an adjacent tile into a Corrupted Forest. Each Corrupted Tile grants bonus industry.

[Awakening Conditions] [Secret]

Action 1: The Eye looked at its meager military and decided they need more soldiers, use the network to recruit militant bandit groups and other undesirables, so we can create disposable troops

Action 2: Keep spreading the drugs to my network so that they may spread the drugs far and wide!

Free action: Give funding to my advisor (7 coin)

Expansion 7 / 40

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48557

File: 5a452758624329c⋯.png (316.66 KB,1089x713,1089:713,Empire7.png)

>World Event

News of the Emperor's death somehow leaked to the public.

Crime and riots and skyrocked out of control now.

There has been multiple reports of bandits' bases sprouting all over the nation. Hunting and trashing any coins.

>>All Nations

-2 Coins

>>Laws

[Better Tools] Buildings Cost 10% Less. -3 Coins - 8 Votes

[Military Powers] - Free Custom Military Unit - 8 Votes

[Research Grants] - Whenever one would start or finish research on a technology, gain +3 gold. - 6 Votes

Current Empire Treasury : 100 Coins

>Reynard gets awarded 5 Coins for having his Law passed

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48558

>Taxes

-5 Coins AFTER Income phase

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

58ca66 No.48559

>>48554

For a moment the corpse stood still grinding its chin. At least half of the things the envoy had mentioned had never occured with the remaining half being open for interpretation. The Grachek held the power to force its will upon the dead, however the Republic held the power to warp the minds of living men to not much less of an extent. A both humerous and unsettling prospect. Still, there was no way the Grachek would turn down corpses from one of the most populous areas, if Grachek could pry a few children from the Revolution‘s hands before it swallowed them all it would be satisfied.

„But of course Republican.“, the corpse spewed forth with some bits and pieces of half digested meat, „The barbarism of the monsters that threaten the Empire must not be underestimated. You shall have your pact.“.

With that the corpse collapsed in on itself, drowning in the swamp‘s muddy water only to unelegantly rise again once more, its eyes having returned to empty nothingness.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48560

File: 5a452758624329c⋯.png (316.66 KB,1089x713,1089:713,Empire7.png)

>World Event

News of the Emperor's death somehow leaked to the public.

Crime and riots and skyrocked out of control now.

There has been multiple reports of bandits' bases sprouting all over the nation. Hunting and trashing any coins.

>>All Nations

-2 Coins

>>Laws

[Better Tools] Buildings Cost 10% Less. -3 Coins - 8 Votes

(Until the next law changes)

[Military Powers] - Free Custom Military Unit - 8 Votes

(Free Action. Just Describe Unit)

[Research Grants] - Whenever one would start or finish research on a technology, gain +3 gold. - 6 Votes

(One time use)

Current Empire Treasury : 100 Coins

>Reynard gets awarded 5 Coins for having his Law passed

>Taxes

The Empire requires you to pay 5 coin after Income phase.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48561

Clarification:

[Military Powers] - Free Custom Military Unit - 8 Votes

(Free Action. Just Describe Unit)

Is considered as a tech, not as an actual unit

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48562

>>ONE LAST IMPORTANT THING

Nations can no longer use coins to boost industry or science.

Please refer to this post

>>48542

Nations must use these traders to buy/sell said industry or science from now.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

58ca66 No.48563

Dice rollRolled 6, 41 = 47 (2d100)

>>48544

>Lord's Name: The Grachek

>Province's Name: Fen Fires

>Color/Location: Put me in some swamp, any bleached out color will do

>Fluff:

The Grachek is a creature of ill repute and rightfully so. A twisted monster, its skin barely spanning over bones its long and spindly arms bear surprising strength, ending in long claw shaped hands. Its hair hangs from its head in thin strands, its teeth disgustingly long and sharp. Wherever it goes a stench of death follows.

After being a horror story for children for decades or perhaps centuries even the Grachek was finally offered an end to the many raiding parties sent forth to take its head. In return it would have to stop preying on unsuspecting travellers who passed through and obviously swear the obligatory service to the Emperor. Though it agreed many years ago those who journey into the Fen Fires still go missing with suspicious frequency.

Grachek lives a lonesome existence, often referred to as the Corpse Eater it does not feast on the dead, but reanimates them to serve its questionable purposes. Over the years the Grachek has greatly advanced its understanding in the magics of death and unlife.

Fen Fires, the swamp within which the Grachek houses, is inhospitable to most and only populated by very few unlucky souls who live off the other eery creatures inhabiting the swamp. Those who suffer their daily lives in the Fen Fires often have a past as criminals or slaves and are simply unable to go anywhere else for fear of being recognized and persecuted. Its confusing terrain and everlasting fog combined with its various other environmental hazards makes it a dangerous territory to traverse even without the Grachek and most are best advised to avoid the area altogether.

>Currency: 5 Coins

>Industry: 1.25/Pop (8.4)

>Science: 1.25/Pop (8.75)

>Pop: 8 (10 Max)

>Food: 11 (-3 Spoilage)

>Military:

+ 2 Soldiers

+ 1 Undead Bunny (1)

+ 1 Undead Dog (1)

>Buildings:

+ Corpse Collection Lab (2)

+ Lost Farm

+ Lost Lumber Mill

+ Necromancy? [5, 3]

+ Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] in one hex)

>Technology / Magic:

+ Necromancy (5)

>Storage:

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts)

>Bonus:

[Reanimation] - Pop growth is reduced 50%. Pop is not based on food.

[Hazard Swamp] - Tiles you claim turn to dangerous swamp hexes

[Returning Corruption]

>In Progress:

+ Corpse Collection Lab (3) 6.4/15

+ Expansion 3 (2, 5) 25/40

Free:

By concentrating necromantic power into the corpses of humans the Grachek would create Husks. Larger and more powerful than any man it would fuse multiple corpses into one if need be to create fearsome monsters able to tear mere men in two or crush heavily armored knights with a swing of their mighty weapons.

1. There was more to perfecting Husks than merely slamming energy into a corpse. The Grachek would continue to imptove upon the ritual to make its warriors even more ferocious.

2. While already adept at the arts pf Necromancy the Grachek would continue its efforts to expand its knowledge until at long last it would have discovered the last secret of death itself.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48565

Dice rollRolled 53, 7 = 60 (2d100)

>Name: Reynard Rastiik

>Allegiance: The Eye

>Fluff: An old artificer-turned-sage who found himself capped in terms of skill early on, and resorted to enhancing his body and mind through previously learned artifice. Now he's undoubtedly better than before, though if he's retained his sanity… Well that's a question that no one has the answer to. Recently, he's taken an extreme interested in the corruption that the Eye has been using, pledging himself to allegiance in their name and offering his vast - though limited in use - knowledge, just to study and use said liquid. Whether that is a worthwhile trade for either party remains to be seen.

>Coin: 10

>Inventory:

[Shabby Workshop]

>Importance:

[Absolute Scientific Theory]

[Deadly Drug Strain]

1: Research into a cheaper version of the deadly drug strain. Such costly goods will never be produced.

2: Hire spies and build a network of spies to steal technology from other nations.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.48567

Dice rollRolled 26, 64, 33, 63, 17, 21 = 224 (6d100)

>>48333

>Name: Unzaga

>Allegiance: Duchy of the Black River

>Fluff: Unzaga is an old, for an orc, shaman from a small village in the Black River. Many in the black river still hold to old customs and religion, especially in the rural villages. These religions are mostly the same, but disorganized and with their own variations of myths and legends. The orcs worship elemental spirits who make up the world and their effects upon the spirits of the living, such as fire spirits causing anger. Many also believe in a creator spirit made of elemental power and living spirits. Unzaga is one of these orcs and, seeing the influence of the empire on the orcs, wishes to unify the religion and let it stand tall with the other beliefs of the empire, and possibly spread it through the empire.

>Levels:

Magician : 3

Storyteller : 2

Religious : 5

Elementalist: 1

Builder: 0.5

>Coin: 5

>Inventory:

>Importance:

Terric Tower (Temple to Inzos)

Missed turn 1:

1. Begin preaching and converting the general populace to the worship of Inzos and the the way of the elements.

+Religious 5

+Storyteller 2

2. Begin practicing with the powers of the elements.

+Elementalist 1

+Magician 3

>>I wish to spread the blessings of Inzos.

Missed turn 2:

Same as above.

Current turn?

1&2. See if I can find some aspiring shamans and priests and bring them to be disciple priests. Teach them the art of calling upon the aid of the elements around them, prayer, and the proper rights and rituals.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.48568

Dice rollRolled 52, 64 = 116 (2d100)

>>48553

>Lord's Name: Aric Bryne

>Province's Name: Roa

>Color/Location: Grey, 10-3

>Currency: 3 Coins

>Industry: 1.3/Pop

>Science: 1.2/Pop

>Pop: 5 (15 Max)

>Food: 12 (-2 Spoilage)

>Military: 1 Soldier, 1 Raider

>Buildings: Wharf [+4 Coins/Income], Shipyard(3) [30% decrease ship coins and turn], Trading Port 2 [2 Trade Route max]

>Technology / Magic: Raider Tactics II, Fishing II, Warship 1 (1 Pop/Unit, 5 Coins)

>Storage:

>Bonus:

[SSS Marian Blueprints] - Blueprints from the capital. A ship so massive that it counts as a movable city.

[Bryne - Silver Defender]

Progress: Wharf (3) 3/15, Expansion 3 18/40, Shipyard 4 7.5/25, Fishing 3 3/15, Salting Factory 3.75/5 Warship - Completed by Turn 7

1. If at all possible, recruit another set of raiders. We'll soon have to strike out at these bandit scum. If this is NOT possible, finish the Salting Factory.

2. Improve our Shipyard!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48571

>>48539

The ghostly form of Lord Manakhaten rises to speak. "About the cavalry, I must apologize but the military of Solpherion is currently not for sale, there are many threats we must face. Bandits are appearing across the Empire, there are talks of secession amongst some of the western nations, monsters still roam the north and west and traitorous rebels abound who would seek to damage the Empire. If it's a military alliance you seek then perhaps that may be a better deal for both of us but I see no reason to auction off the hardened defenders of Solpherion for little more than coin.

However, if it is a trade route you seek, know that we are indeed open to the prospect."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

fe14a4 No.48573

>>48333

>Name: High Admiral Cornelius Frogsworth XIV

>Lord's Name: Gillian Reed

>Province's Name: Joule

>Color/Location: Tropical Coastline (14.9), Ocean

>Fluff: The Frogsworth noble line has been in service to the rulers of Joule for centuries. While traditionally they were in charge of organizing commerce, the possibility for a period of strife with the death of the emperor saw the province of Joule look to its maritime heritage for strength. Now the latest of the Frogsworth line is in charge of the military and advises Gillian Reed in other matters. With his hardy crew of frogmen, Cornelius will protect his people and the city state of Joule.

1. Cornelius will begin with an organization of the navy. Joule’s greatest strength is its maritime traditions, and capitalizing on it will be a great boon. This organization will separate the merchant ships from any potential war ships, and those that are fit for war will be given crews, and a chain of command will be made.

2. The sailors of Joule are unfit for war. Thus, they must be trained. Cornelius will issue an order for all captains to train their men in common naval doctrine, in order to secure a strong and efficient navy.

3. The navy must be expanded. Commission 3 frigates and a flagship.

4. Have the leading learned frogmen of Joule search for technology that can improve the navy, adopting that of other nations if need be.

5. Cornelius is going to have several ships patrol key trade routes, in order to facilitate trade and discourage piracy.

6. In the same vein, Cornelius will head a small fleet in search of piracy.

7. To aid in the training of new captains and sailors, a naval academy will be created headed by veteran seafrogs.

8. The sea area outside Joule will be scouted, looking for something interesting.

9. On land, Cornelius will have the troops drilled in order to protect the nation.

10. The greatest strategists of Joule will be tasked in developing strategies to protect Joule in case of an invasion.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

fe14a4 No.48574

Dice rollRolled 31, 15, 79, 19, 82, 87, 58, 100, 53, 65 = 589 (10d100)

>>48573

Rolls

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48575

File: 2951b3a9ca1c2df⋯.png (43.56 KB,1600x900,16:9,results of vote at 11.png)

>>48541

Results so far are 6-5 in favor of Triumvirate with Weakened Emperor. Only Cornwallis and CouncilOfTwelve have not voted.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48576

(corrected post because of accidental metagame info, Baz/Elias plz delete >>48571

>>48539

The ghostly form of Lord Manakhaten rises to speak. "About the cavalry, I must apologize but the military of Solpherion is currently not for sale, there are many threats we must face. Bandits are appearing across the Empire, monsters still roam the north and west and traitorous rebels abound who would seek to damage the Empire in its moment of weakness. If it's a military alliance you seek then perhaps that may be a better deal for both of us but I see no reason to auction off the hardened defenders of Solpherion for no more than coin.

However, if it is a trade route you seek, know that we are indeed open to the prospect."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48577

File: 8fbc4a2375382ed⋯.png (43.86 KB,1600x900,16:9,12 votes majority.png)

>>48575

Results are 7-5 in Favor of Triumvirate with Weakened Emperor. Only CouncilOfTwelve has not voted.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8b84fa No.48578

Dice rollRolled 26, 9 = 35 (2d100)

>>48560

>Name:

Lord Kalimzar

>Allegiance:

Solpherion

>Fluff:

An artist by trade Kalimzars canvas is flesh itself for while one can revive a man and put a tool in his hand and send him off to work who wouldn't want strength of 3 men in every blow or bones that can repel the hammering blows of a beast, or a craftsman who's decaying body can withstand the fires of the forge with no protection, it may take time and effort most would deem wasteful but Kalimzar believes any masterpiece deserves every hour spent and the worthiness of lesser pursuits provides ample time to produce forms beyond the limits of any man or beast. All this is just groundwork for his own eventual ascension past the limits of Vampirism by purifying himself of his weaknesses and attaining perfection.

Manager 2

Medic 3

Necromancer 5

>Coin: 6 Coins -2 for actions

>Inventory: 1 Normal Building

>Importance:

[Well-Known]

[Jack]

[Approaching Perfection]

1. With the advent of a criminal element I need a guardian so I don't have to dirty my own hands with fighting, I can't trust someone I would recruit so instead I will make a bodyguard. See about constructing a warrior that I can constantly return to the slab for further upgrades.

2. I will also need income to continue my work, I will convert my building into a hospital where the walking dead can pay for repairs to their bodies and cosmetic upgrades to their forms.

2.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48580

File: 0b4850336672e67⋯.jpg (110.64 KB,736x1098,368:549,d4003b6337591a8a90e12285e4….jpg)

Dice rollRolled 98, 42 = 140 (2d100)

>>48550

Lord's Name: Duke Allister Shelby

Province's Name: Duchy of the Black River

Color/Location: 3,8 Black

Fluff: The Duchy of Black River was created out of the former Black River Horde, a fearsome orcish nation which threatened to overwhelm the fledgling Empire with it only being broken when a knight by the name of Sir Calvin Shelby slew the Orc Warlord in single combat routing the Horde. For his service to the Empire he was given the lands of Black River to rule as his own and the task to uplift the orcs from their savage ways. He proceeded to marry the vanquished Warlord’s daughter and set about rebuilding the savage lands into a more modern state in line with the imperial heartlands.

In the years past the Duchy has slowly begun to take form as a proper imperial province with a slow influx of skilled human migrants, orcish labour and a flourishing new class of educated half-orcs helping it’s progress. Culturally the old orcish tenets of strength above all have begun to mesh with the Imperial vision of honour though duels and brawls are more common than elsewhere in the Empire. The young Duke Allister Shelby has taken over after his fathers death of illness with great passion and fortitude to finish his fathers vision of bringing advancement and prosperity to the Black River.

—–

Hexes: Plains, Dunes, Mountain, River, Forest Hills, Forest Hills

>Currency: 2 Coins

>Industry: 1.55/Pop

>Science: 1.3/Pop

>Pop: 6 (25 Max)

>Food: 23 (-5)

>Military: 1 Soldiers 1 Calvary

>Buildings:

City(3,8) [+1 Coin/Income]

City(2,7) (+1 Coin/Income)

Tower of Inzos (Advisor Building)

Farm(2)

>Technology / Magic:

Shipping (1)

Horse Breeding(2)

>Storage:

>Bonus:

[Black River Power] - Creating settlements near the Black River gives increase Food, Industry, and Science

Progress:

Farm(3) 6.5/ 15

—–

1. Continue with Expansion5 11.7 / 50

2. Send the Calvary supported by the Soldiers to put down the Bandits that lay claim to the end of the Black River.

—–

Special Unit: The Duchy of Black River combines the armored juggernaut that is a knight with the fury and strength of a primal orc warrior. Riding on massive warhorses the Earthshaker Knights of the Black River Duchy have no equal on the battlefield.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48581

File: d11efdc8f716363⋯.png (33.93 KB,393x695,393:695,54a.png)

Now that the vote on what kind of government will rule has finished, how about we vote in an emperor as is required by majority vote?

https://docs.google.com/forms/d/1cT4Wnsx4GuTH2NnFiRLI7qT9DxFpn6Kym_QuEw1r524/edit?usp=sharing

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48582

File: 353fc00c5b6510e⋯.jpg (250.44 KB,1920x1080,16:9,fee8a55703205c92e8b3a38c49….jpg)

Dice rollRolled 8, 12 = 20 (2d100)

Lord's Name: Gillian Reed

Province's Name: Joule

Location: Tropical Coastline (14.9), Ocean

Fluff: Joule is a nation of frogfolk that produces sugar, rum, tobacco, fish, coffee, chocolate and tropical fruits for the Empire. Gillian Reed is a merchant and master sailor.

Currency: 28 Coins (+33 Income)

Industry: 1/Pop

Science: 1/Pop

Industry Bank: 0

Science Bank: 0

Pop: 4 (5 Max)

Food: 5

Military: 2 Soldiers

Trade Routes: 5/6

> Buildings:

The Trade Center (*) [Increased Coin Income], Luxury Farm (2), Cigar Factory (2), Rum Distillery (2)

> Storage:

> Technology:

Trader (1): for every trade route you have, you get an additional +1 Coin as income

Galleon (1) (Cost 1 Pop/Unit, 5 Coins)

> Bonus:

Tropical Trader: for every 5 Food you have, you get an additional +1 Coin as income, Specialized Trader: is the only nation that can buy/sell industry and science points from other nations,

Map Of Prosperity

> In-Progress

Cigar Factory (3) 5.75 /15, Rum Distillery (3) 3.75 / 15, Luxury Farm (3) 3.75 / 15, City 9 / 25

Turn 7 [Better Tools]: -3 Gold

> Continue City Construction (9 / 25) [Spend Industry Points to Complete (up to 13.25 points)]

> Joule expands their tropical fruit farms, dedicating large swaths of land to crop production.

-

[+2 Galleon (1), -10 Gold]

-

[Military Powers]

Special Unit: Frog of War (*): An immensely powerful yet expensive war ship, the Frog of War is a massive naval vessel with three masts, each with three to four sails. The ship is well armed and easily outmatches other ships in both speed, power and military might.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48583

>>48576

"Trade is indeed the goal." Hexxus inclines his head and speaks while moving his hands slowly and fluidly "Allow me clarify, rather then the military of Solpherion it is the horses you use that I am interested in. If they were of the undead variety I might imagine them to not require rest or food enviable qualities in a beast of burden or a warhorse. Yes, I have expanded my trade and will open a route to you post-haste."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48584

>>48522

-8 Coins

Kiln(4) (Movement) 10 / 25

Expanding 22 / 40

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48585

File: d11f1f14e766152⋯.png (581.07 KB,684x536,171:134,1521858023287.png)

>>48556

Special unit: [Awakenend Tree]

The creature for millenia had been asleep, but now the ancient tomes had been rediscovered, it was only a matter of time before they would start awakening them.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.48586

>>48568

SPECIAL UNIT - [Riptide Marines]: Heavily armored, fearless men highly trained in boarding actions and sea landings. Riptide Marines serve as Roa's shock troops for most military actions on or near the sea and most were ex-raiders before taking up their signature ragged, purple cloaks.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48587

>>48582

To Clarify:

[+2 Galleon (1), -10 Gold]

Convert 2 Soldier to 2 Galleon

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48588

>Lord's Name: 'Copatriot' Zao Meiung

>Province's Name: 'The People's Republic of Shiwa'

>Color/Location: Crimson Red/ 5.4

Forest, Ocean, Beach

>Currency: 7 Coins

Industry 1.75/Pop

>Science: 1/Pop

>Pop: 6 (20 Max)

Food 29 (-2 [Spoilage])

>Military: 2 Soldiers

>Buildings:

Lumber Mill (3)

Storage(3)

Farm(3)

>Technology:

Farming(1) (+2 Food) (Already applied)

>Technology / Magic:

>Storage:

>Bonus:

[Magical Crops] - Hexes near you turn into fertile lands giving more food

[Meiung - People's Basket]

worth 1.25x more than regular food

Consuming 5 Food permanently changes a Hex into Farmland Hex

Farmland Hex grants bonus Pop

Terraforming is free but will take time

Farm4 0.15 / 25

Storage 11.3 / 20

Expansion3 (5,5) 16.1 / 40

stat post

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48589

Dice rollRolled 7, 12 = 19 (2d100)

>>48560

>Lord's Name: Molric Assurn

>Province's Name: Desolace

>Color/Location: Silver, 5.4

>Fluff:https://pastebin.com/defStzMu

—Do not Fill Below—

>Currency: 1 Coins

>Industry: 1.6/Pop

>Science: 2/Pop

>Pop: 4, 1 C(10 Max)

>Food: 6

>Military: 2 Soldiers

>Buildings:

Mine(2) (+1 Coin/Income)

Mine(3) 4 / 15

Forge(3) (Researching Tools 30% Decrease)

Lab(5)

Lab (6) .2/45

Clockwork Manufactory2 (20% Reduce Tech Units)

Clockwork Manufactory3 14.7/15

>Technology / Magic:Metalworking Tools

Metalworking Tools2 7 / 7

Metalworking Tools3 2 / 11.5

Clockwork 3

>Storage:

expanded to(5.3)

>Bonus:

[No Magic Zone] - Magic can’t be used in your starting hex

[Golden Era of Tech] - Every 5 turns, grant a bonus tech

[Molric - Tinkers Innovation]

[+0.5 Learners : Turn 10]

+0.5 Science Points in one action per turn.

1. Begin researching Architecture so we can build building more quickly and more safely.

+2 Science/pop

+4 pop

+Learners

+Research Grants

2. Create as many clockwork workers as we can.

+1.6 Industry/pop

+4 pop 1 c

+Tinker's innovation

+Metalworking tools 2

+Clockwork 3

+Clockwork Manufactory

>>48560

{Unique Unit} Desolator Dragon: The unique Clockwork designs of Desolace are used for many things, and even thought the Clockwork men can be used for combat, they are not actively built for it. After all Desolace is a peaceful kingdom of tinker, inventors, miners and smiths.

The Desolator Dragon is a break from that Tradition. Patterned after one of the most fearsome beasts of legend, this Clockwork monster is designed for one thing, bloody warfare, and it excels in it. While it is to heavy to fly properly, it is still heavily armed and armored with weapons, capable of self repair and armed with perhaps the most dangerous weapon Desolace had ever designed. The Desolation canon, named for it's the fact is caused the ground to blacken and look reminiscent of it's home province the internal working of this beast can allow it to launch a ghastly blast of fire, force via some unknown mechanism, utterly destroying most things in front of it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48590

File: 2e31455721b25c1⋯.jpg (171.49 KB,500x665,100:133,construction_01 (1).jpg)

Dice rollRolled 64, 42 = 106 (2d100)

>>48588

1. We have our accord. It has taken much arguing in private, but we have at last decided to retain the peace and remain true to the Old Emperor's words.

To ensure that there can be no further disputes, build a big wall, a wall of stone, wide enough for a wagon to cross, directly on our side of the border where the Dark Forest begins and ends. All that is east and forest is Shiwa lands, with Shiwa's blessing. All that is west and rivervalley is Duchy's land with River Blessing.

Our great industry gets to work.

Industry 1.75 per 6 Pop

2. Meanwhile, finish expansion to 5.5

Industry 1.75 per 6 Pop

>>48589

>>48490

A message is sent to Lord Assurn of Desolace.

"Tensions run high with the loss of the Emperor, now made public. I am sending my advisor to speak with yours, such that they might develop a weapon that will aid both our cause.

Should ever desolace have need of food, you need only send a message"

A copy is also given to General Pheng.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48591

File: 7bd50c8b2173467⋯.jpg (44.66 KB,500x500,1:1,1529115023075.jpg)

>>48577

Caius slams his fist on the table, as he watches the fellow lords in the room swayed by the words of the Silken Whore.

"Had we not just agreed on a Triumvirate for the sole reason that no person here could claim to be a true successor to the emperor in blood or skill? Yet now, after hearing the giles of this Silken Harlet, we stand posed to elect a mysterious figure from a province of hallucinogen-addled paupers? What madness is this that beseeches you all! We cannot vote an emperor into power now of all times, as whoever takes the shoes of our great lord will be beset by all manners of allegations, and the rest of us included, so quickly after his death. We must first calm the fires that burn and banish the thieves that plague the country side, restore the land to its proper state, then reconvene and elect a true successor."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48592

>>48591

"I agree. Given the blatant lack of regard or Care the Lord of Herald's Eye gives to all the people of the continent, openly allowing his crimelords to peddle drugs without giving warning, I am downright mystified as to why anyone would vote for him. Furthermore we did all agree that a Emperor was not so easily replaced and now we apparently have to vote for one anyways? Folly!"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48594

>>48592

"I stand in support of the Lord of Desolace. Given that the options were a man who would not directly speak to supporting the land territories laid down by the old Emperor, I had voted on the one who was at least clear on this question but the lesser of two bads is not a good. One indeed does not replace an Emperor this easily."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.48595

File: e369286c40f7977⋯.jpg (34.92 KB,590x394,295:197,b6524784faa937f2592918c725….jpg)

>>48553

>Lord's Name: Bob Hexxus

>Province's Name: Epidemica

>Color/Location: White, 20.6

>Fluff: "The Spymaster" is a notoriously crafty individual, with a knack for plotting and counter plotting. Though his true motives remain relatively shrouded behind curtains of smoke and mirrors, he has served his lord faithfully throughout the years, only recently having truly risen to prominence after the death of the Emperor.

>Coin: 5

>Skills: [None Yet]

[GOLDEN AGE: CATCHING UP]

1. Second, my current position, and long standing "trustworthiness" has surely gained friends in high places, friends who's favors could come in handy.

2. A network of assassins and other ne'er-do-wells is in order. Opposition to my liege's rule must be permanently silenced

3. Adding on to the previous action, our coffers must remain funded as well, perhaps a series of smuggling and black market operations could gain us ground there.

4. General knowledge of Alchemy is required as well, new and innovative poisons as well as new medicinal cures are being created every day and if I am to stay safe and in good health, I must be continually updated on alchemical formulas

5. Another thing that I must have information on his weaponry, both exotic and local. As with the poisons, this knowledge is vital for my continued survival.

6. Yet another skill I must learn is to see that which normally cannot be seen, so I must train my eyes to see small details, that perhaps other men cannot. Spotting a concealed blade is key to living or dying

7. Of course, it is the job of the Spymaster to extract sensitive information from the prisoners, as well as to keep the rest of my lords counsel in line. My intimidation skills must be kept in tip top shape.

8-10. My final actions will be to create a long reaching spy network across the realm and outlying settlements (and perhaps even stretching partially into our neighboring lord's realms as well)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.48597

Dice rollRolled 64, 93, 32, 92, 69, 92, 33, 4, 75, 49 = 603 (10d100)

>>48595

Whoops forgot to roll

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48598

File: f98f5b65a6989b8⋯.jpg (246.08 KB,800x557,800:557,Black Ship.jpg)

Dice rollRolled 62, 87 = 149 (2d100)

>>48550

>Lord's Name: Bob Hexxus

>Province's Name: Epidemica

>Color/Location: Green 20.6

>Fluff: Leper King of Epidemica, the royal blood gives its blessings and its curses in full to this man who knows no pain and is believed by the people that it grants him long life, robust strength, and immunity to the plagues that thrive in the rabble of the city proper. From behind a mask of white mithril Bob's eyes are proud and seemingly unblinking. He loves to talk and poetry, his voice deep and sinuous he caresses his words. The Hexxus Line has long reigns some outlasting their great great grandsons as if the diseases that spring from Epidemica produced an internal fount of life but the unlucky ones never last. His son Ruber Hexxus is his heir a large and powerful beast of a man who relishes the loss of pain the hereditary leprosy has given him and is covered in weeping sores and bright scars.

Province Fluff

https://pastebin.com/6yYFipBa

>Currency: 26 (Owed 1 coin from Black River)

>Industry: 1.1/Pop (4.4)

>Science: 1.05/Pop (4.2)

>Pop: 4 (15 Max)

>Food: 9

>Military: 2 Soldiers

>Buildings: [Cotton White House]

Wharf(2) (+4 Coins/Income)

Port(2) (20% Reduced Coin and Turns For Naval Unit)

Cotton Plantation(3) (+8 Coins)

Wine Distillery (+15 Coins)

Wheat Plantation(2)

TradePort(1) [1 Maximum Trade Route]

3 Trade Routes; Epidemica-Joule, Epidemica-E.Front,

>Technology / Magic: [Cotton(1) (+1 Coin)], [Cotton White House Season], Inquisition(1) (Cost 1 Pop, 3 Coins)

>Storage:

>Bonus: [Cotton House Blueprints] -,

[Specialized Trader]

Can no longer win [Capitalist Quest]. Is the only nation that can buy/sell industry and science points from other nations.

Industry Bank: 0

Science Bank: 0

Expansion 2 (21, 6) 13 / 30

Wharf(3) 3.75 / 15

Port(3) 5.75 / 15

Cotton Plantation(4) 9.5 / 25

+5 Free Points

1 Inquisition(2), technology, The anti-personal professional. Greater tools at their disposal, more disciplined training, a wealth of talent at their disposal. Use Free points to finish.

2 Convert 2 Soldiers into 2 Inquisition(1/2), -6 Gold. Our people will not be swindled, harassed, looted, or soiled by the likes of criminal scum. If need be invest coin to finish their training.

Special Unit - The Black Ship (*): A powerful war vessel. A behemoth on the waves with pure cotton sails. Exceptionally armed and possessing an elite contingent of Inquisition agents ready to give their lives to defend ship and country.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a95b5c No.48601

>Name: Pheng Zhuhuai

>Allegiance: The People's Republic of Shiwa

>Fluff: A man of the old aristocracy, Pheng became a division general in the Qin Shiwan army. His wealthy family sent him to military academy where he graduated to become a division commander. In the wars against enemies of the empire and monsters, he was disillusioned when he saw the poverty and stagnation of the common people by the old regime. Learning about the rebellion, he believed in its ideals and goals and joined them, forswearing all noble titles. Unlike Zao Meuing's farmer background, Pheng as an educated noble and military trained brings his experience to the new republic.

Crossbow 1/5

School 2/5

+Coins: 5

+Skill:

[Scientist: 0.5]

[Builder: 0.5]

[Manager: 2]

>>48590

I receive the letter from my lord, and with my men depart for the northern mountains of Desolace with my men.

>>48507

Pheng looks for one called Alric Schmeid, an adviser to Lord Molric Assurn. "Greetings. I am General Zhuhuai of the People's Republic of Shiwa, and I have been sent by Copatriot Zao Meuing. I am told you are a skilled inventor and builder. I am working on a design for a crossbow. But it is an old weapon, and could use improvement. Would you be willing to cooperate on its design? I am also here to establish an exchange of students and ideas. We are building a school. Perhaps you could help me bring Desolace ideas and theories there."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5c14bd No.48604

File: b6bdf60dc23407b⋯.jpg (57.19 KB,672x950,336:475,tinker.jpg)

>>48601

Alric looks at the designs of the crossbow by the southern General, and furrows his brow with disdain. "bow and spring loaded… rubbish. General, application of torsion is the past. the future lies in pressure gradients. pneumatics and hydraulics are the future! allow me and I will design a new kind of weapon, one which uses pneumatic pressure to launch a bolt faster and harder than any crossbow of steel or wood, and will service both our Lords armies well. desolace is also studying Architecture, building your school would be a good way to put new theories into practice. so long as my Lord agrees, I will work with you."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48605

>>48598

Thinking on new Special Unit thats more Imperial, dont go through with The Black Ship without confirmation.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5c14bd No.48606

File: b1a9666858dd99a⋯.jpg (52.42 KB,440x440,1:1,stundif_tihar_medium_f2010….jpg)

Dice rollRolled 65, 64 = 129 (2d100)

>name: Alric Schmeid

>allegiance: Desolace

>fluff: a Gnomish inventor, Alric Schmeid was born to a family of Gnomish metal workers who invented newer and better metals. his family played a part in development of the first effective iron forge, and then in the first steel producing furnaces. Alric like many others in his family is an inventor, and he believes in a recent theory of clockwork called Pneumatics, a form of clockwork that uses compressed air or heated steam in pipes to power clockwork instead of the more common self-recoiling spring. he intends to use this new technology to make a name for himself.

Coin: 3

Skill:

Builder : 3

Scientist : 3

Inventor : 4

Bonus: [Expert - Can improve on one established skill. One time use]

[Blessings/Curse - Intelligence]

#1 to prove the superiority of pressure over torsion, Alric takes a crossbow and begins stripping it apart. his idea is to use compressed air, held in brass cannisters, to launch a small bolt or harpoon at great velocity and distances superior to any crossbow. a pneumatic bolt thrower

+Scientist : 3

+Inventor : 4

#2 Desolace is studying architecture. Alric heads to Shiwa to help build the southern General's new school, and to apply some of the new ideas into practice and boost architectural research.

+Builder : 3

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e713c5 No.48607

File: 28951ce82420778⋯.jpg (332.25 KB,900x661,900:661,meijirestoration-factories.jpg)

Dice rollRolled 77, 51, 55, 51 = 234 (4d100)

>>48601

1. I am still invigorated by the spirit of the Golden Era, and intrigued by new idea of the Pneumatic Bolter. I and my scientist spend many hours in discuss with the gnome inventor, learning his ideas and helping with the design of the new weapon.

(I guess add the 1/5 crossbow progress into the progress for the new weapon) [Scientist: 0.5]

2. My builder also takes part in learning, and helps the workers Alric brings from Desolace in trying new architectural research to building our school. Future students should pay attention as well.

School 2/5 [Builder: 0.5]

3. Have my manager work on posters to spread a cultural idea, "Shiwa Spirit - Northern Technology". The Republic should embrace the future, while retaining its beliefs and practices. This will make it easier to integrate new ideas from the north.

[Manager: 2]

4. The military should not be neglected. I will need to train officers, both from the old military aristocracy and the new revolutionary veterans. The civil war is over, now is the time for the Republic to stand together.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48608

File: eb1f24384e38313⋯.jpg (43.48 KB,599x348,599:348,1931_Mao_and_Zhu_De_on_Red….jpg)

>>48557

Forgot to respond to this:

>Custom Unit

The Shiwa Kong - AKA 'The Revolutionary Army'. Veterans of the Shiwa Civil War, and vast in number, these fighters were once peasant farmers and hunters called to war. As such, they are skilled in the green terrain of Shiwa, hiding among the forest, and can easily split up into small groups or even blend in as individuals. They fight as fanatical guerrilla's, each man not afraid to be surrounded, and will harass and harry a force much larger than their own on home ground. The Shiwa use them to train more conscripts, as they themselves understand what it takes to train a farmer into a soldier.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48609

File: 605191b4ef8611e⋯.jpg (32.42 KB,564x699,188:233,e4009b8d77b4b2eedbff32cfcb….jpg)

Dice rollRolled 75, 89 = 164 (2d100)

Lord's Name: Caius Servilius

Fluff: A Human marcher-lord of the Barony of the realm of Aruile, a province of the Empire of the glorious Emperor bello, who is often beset by the wild mountain tribes of the north, drawn by an old blood feud which started back before the dawn of the Empire and still stands to this day, Cauis's father and his father before him died defending the realm against the beastmen tribes of the mountains, and he will too, tis the Servilius way, a family doomed to forever fight the tribes of the mountain, shielding the empire from their wrath, that is why each child is instructed from the day they can walk in the art of combat and rulership, least the current baron die and leave the realm leaderless. Cauis himself is a hard but fair ruler, and no stranger to conflict, along with being more spartan and austere than many of his peers.

Province's Name: Aruile

Color: Orange any spot with heavy woods (preferably 11,3)

Fluff: A large valley that lies in the cradle of the highest peaks of the Empire, the people here have lived here since before the advent of the Empire, and are a hard but friendly folk, always willing to open home to a weary traveler but also not hesitant to put a blade in their face should they try anything funny, the land in the valley is awash with summer rains, so the land is fertile, and the mountains themselves hold a wealth of minerals and ores, this place could be paradise if it wasn't for one thing, the mountains themselves, which offer protection to Aruile, also hold the bane of the kingdom in them, the dark forest that line their foothills and the caves that dot their highest reaches also are a host to many a tribe of beastman mutants most foul, and their raids on Aruile are constant and bloody. The Baron's forces are well accustomed to combat because of it though, and once you've fought a 11-foot-tall Minotaur, you aren't afraid of much else.

—Do not Fill Below—

>Currency:

8 Coins (+ 5/turn)

>Industry:

9.03 (1.29/Pop)

>Science:

7 (1/Pop)

>Pop:

7 (20 Max)

>Food:

10

>Military:

3 Soldiers

1 Pikemen (2)

1 Crossbow Solider(2)

>Buildings:

+ Wall (2)

+ Farm(2)

+ Mine(2) [+1 Coin/Income]

+ Trading Port (1) [1 Trading Route Max]

+ Lone Castle(13,3) [(Increases Defenses, +2 Coin/Income, +1 Food] in one hex)]

>Technology / Magic:

+ Military Might(1)

+ Pikemen(2) (Cost 3 Coin & 1 Pop)

+ Crossbow Soldiers(2) (Cost 3 Coin & 1 Pop)

+ Armor (2)

>Storage:

>Bonus:

+ [Monster Raid] - Gets raided by the monster up north. Battles won give big loot and reward.

>Quests

+ Lone Wolf: [Talk to No One] (Completed)

+ Golden Defender: Status unknown

>>Other Stuff:

Wall(3) 3 / 15

Farm(3) 3.75 / 15

Expansion(3) (14,3) 2.75 / 40

Crossbow(3) 5 / 15

Mine(3) 6.9 / 15

Trading Port(2) 5.03 / 6

Storage(1) 4.51 / 5

>>48576

>A trade envoy is sent to the city of Solpherion, offering the formation of a trade route between Aruile and the lost city, now found, for mutual benefit and profit.

>Custom Unit: [Military Powers]

Servilian Guard - Custom unit, full plate house guards of House Servilius; Dual Swordsmen and some of the best fighters in the Empire.

1. The expansion into the land of 14,3 is continued, the land there fresh and arable, and the wood plentiful for the growing industry of Aruile.

2. The larders constructed in the capital are to be completed as well, as the spoiling of food is inexcusable, and cannot be allowed to happen again.

[Better Tools]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48610

File: 3cfcd39b44cf0c2⋯.jpg (71.15 KB,520x460,26:23,12925109_f520.jpg)

File: 2b0a76a67c1e699⋯.png (1.46 MB,1817x799,1817:799,iqgv4egvz5501.png)

Dice rollRolled 56, 74 = 130 (2d100)

>Lord's Name: Lord Manakhaten III

>Province's Name: The Forgotten City of Solpherion

>Color/Location: Blue, 16, 4

>Fluff: Long ago, thousands of years before the rise of the Great Empire, there was another grand empire which spanned the isles, with its seat of power in the mighty city of Solpherion. Indeed it can be said that Solpherion was once the center of the world, and it thrived militarily, economically, culturally and scientifically until it suddenly just disappeared. Now the mighty city of Solpherion has resurfaced, although in ruins from a thousand years of disrepair, and its citizens have awoken as well, some as spectral forms of their past lives and others as mummified walking corpses, perfectly preserved in their ancient burial rituals. However the people of Solpherion are not mindless, evil abominations as most think but merely people seeking to restore their home to its former glory, and for that they turn to their former king Manakhaten III, a warrior-king who is eager to restore his empire, even if he must abide by the times for now and serve under another one. Still, one way or another, Manakhaten is determined to see Solpherion rise again, in all its splendor and might. But first he must pick up the pieces left by 1,000 years of decay.

—Do not Fill Below—

>Currency:

6 Coins

>Industry:

1.4/Pop

>Science:

1.15/Pop

>Pop:

5 (10 Max)

>Food:

7

>Military:

2 Solpherian Footsoldiers

1 Solpherian Hoplites (2)

1 Solpherian Archers (2)

1 Solpherian Cavalry (1)

>Buildings:

Great Academy of Solpherion (2)

Orichalcum Mines (2) (+1 Coin/Income)

Port of Pharosia (2) (+2 trade routes)

Lone Castle [16, 4] (+defenses, +2 coin/income, +1 food)

>Technology / Magic:

Necromancy (2)

Solpherian Hoplites (2) [1P 1F 2C]

Solpherian Archers (2) [1P 3C]

Solpherian Cavalry (1) [1P 5C]

>Storage:

Orichalcum Ore (B+ Metal)

>Bonus:

[Waking the Dead] - Population growth is based on Necromancy level not on food

>Leader Bonus: [City of Lost Glory]

>In Progress:

Expansion (16, 3) 11/30

Mine (4) 7/25

Academy (3) 1.5/15

Necromancy (3) 11.25/15

Solpherian Hoplites (3) 0/15

Solpherian Archers (3) 8.45/15

Trade Port (3) 5.5/15

Solpherian Cavalry (2) 11/20

1. Work will continue into necromancy, I feel we are close to a breakthrough.

2. The rise of bandits and pirates across the Empire creates a worrying situation. Although Solpherion's military is strong we are vulnerable at sea. To fix this Solpherion shall do as it has with its armies and retrofit antiquated designs to fit the times. (Research/build Solpherion Ghost Ships)

SPECIAL UNIT: The Colossus of Solpherion

An unearthed relic from the Old Kingdom, the Colossi were among Solpherion's most powerful tools of warfare. Standing a hundred feet tall and being heavily plated in orichalcum, they devastated the battlefield with their brute strength, incredible durability and powerful blasts of magic emitted from their eyes. This lone colossus now serves as Solpherion's most powerful guardian, a true force to be reckoned with.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48611

File: d171a705c98b22d⋯.jpg (122.3 KB,736x1308,184:327,575163a7d6dbea2480f1531600….jpg)

Dice rollRolled 92, 5 = 97 (2d100)

>>48553

>>48560

>Fluff:

https://pastebin.com/djtLxZnF

~~~~

>Hexes: Marshland, Plains, Mountains, Ocean

>Currency: 2 Coins

>Industry: 1.4/Pop

>Science: 1.1/Pop

>Pop: 7 (15 Max)

>Food: 20{-5 Spoilage}

>Military: [2 Soldiers];[3 Crow Class Attack Warship(1)];[1 Naginata Footmen(2)];[1 Dragon Class Warship(1)]

>Buildings:

[Mine(3)7/15(+1 Coin/Income)];[Port(2)1.5/15(20% Reduced Coin and Turns For Naval Unit)];[Hunting Camp(3) 15/15];[Fishing Huts(4) 14.5 / 25];[Storage(2)4.8/10(Prevent Spoilage)];[Lone Castle(*)[Increases Defenses, +2 Coin/Income, +1 Food}Hex 7,11]

>Technology / Magic:

[Crow Class Warship(1)1.5/10{Cost 5 Coins, 1 Pop}];[DragonRoyal Class Warship(1){Cost 8 Coins, 1 Pop}];[Naginata Footmen(3)7/15{Cost 3 Gold, 1 Pop}];[Genbu Class Warship(*){Cost 10 Coins, 1 Pop, +3 Def, +3 Mov}]

>Storage: [Iron]; [Good Ship Design Blueprints]

>Bonus:

[Dragon's Demand]; [Militaristic- +1 Movement Military:Turn 10, Military Units travel +1 Distance faster]

1; Our states secrets have increased, and with the rise of foreign drugs making it into the black market, a Shinobi Corps must be formed to keep the peace and protect Ponnpi. It is very dishonourable, but it must be done.

2; Construct more mines, we may find more metals in the mountains that are imperative for the future of the realm.

5 free points, 2 in Hunting Camp, 3 in Mine

Custom Military Unit - [Ashikaga Azura]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ca5621 No.48612

>>48609

(Phoneposting)

Solpherion accepts the offer of trade, and a route will be forged at the nearest opportunity. May Aruile and Solpherion continue to stand strong and prosper.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48615

File: aa1b3e49f04cd7d⋯.jpg (467.17 KB,768x1090,384:545,6b52b8f5e6831c68328d33d00e….jpg)

File: d08f74e3ec5f5b8⋯.jpg (495.72 KB,780x1165,156:233,8d0ac684d68f92101cf9c4a8bd….jpg)

File: 785333e571a36c3⋯.jpg (314 KB,1038x1393,1038:1393,Lodoss elf.jpg)

>>48605

Special Unit - The Emperor's Champions - The troubles in the Empire and the tenuous political situation have prompted the new Emperor to seek out brave individual's of extra-ordinary strength and loyalty who can move more freely then an army and strike truly against the sources of unrest no matter how dark the dens of their hiding. A glorious Fighter; well trained in the arts of combat, full of the vigor of youth, and a desire for adventure, suffers from inexperience. The sage Wizard; master of lore, wielder of magics, an old hand at the games of the Imperial Court, and nobodies fool, somewhat miserly with his coin. An elusive elven Ranger; peerless archer, at one with the wilds, fey inheritor of beauty and keen senses, and their desire for fey pranks. Our most devout Cleric; thrice blessed, worker of miracles, adept of law concerning the well being of the people, goodhearted to a fault, and a close friend to the fighter. All selected for their skill, bravery and loyalty.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48616

>>48589

A representative from the Bank of Epidemica comes calling. He offers the chance to acquire wood, stone, metal (Industry points) and other valuable building materials to help quicken your industrial projects in exchange for research materials, scientific journals, and theories (science points). He says he can provide them this very instant if you have a mind to. Indeed he could also provide them if you with some if you had a coin spare.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48617

>>48556

+Technology:

[Awakened Tree] (10 Coins, 1 Corrupted Hex)

You can only have the number of [Awakened Trees] equal to the number of corrupted hexes.

Does not consume the corrupted hex.

The network looked for troops and spread the drugs.

>>48563

+Technology

[Husk] (7 Coins, 1 Pop)

Husk(2) 4.37 / 10

8.75 / 60

>>48565

-2 Coins

Research cheaper drugs 3 / 10

You know some possible candidates but have to purchase 5 Coins per spy if you wish to hire them.

>>48567

-2 Coins

Specialized - [Be the Highest Level of your class]

Gain bonus [Well-Known]"

All about you - [Work only on Improving yourself]

+1 To Main Skill

Jack - [Have the most amount of classes]

Gain bonus [Jack]

>Skills:

[Elementalist(6) - Can participate in battles]

[Religious Leader(5) - Lead religious folks]

[Bard(2) - High charisma to NPC]

>Bonus:

[The Gods Final Message]

You got yourself up to 5 people ready to work for you. However, you need to spend 2 Coins each for them to join your church.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48618

>>48589

Gillian sails into the northern lands of desolace. As the barren landscape appears on the horizon, the familiar feel of magic leaving the world is humbling. The mechanical and mundane things of the realm excite Gillian like a child. Arriving into port, Gillian waits to be received to discuss matters with Molric.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48619

Dice rollRolled 94, 47 = 141 (2d100)

>>48617

>Name: Reynard Rastiik

>Allegiance: The Eye

>Fluff: An old artificer-turned-sage who found himself capped in terms of skill early on, and resorted to enhancing his body and mind through previously learned artifice. Now he's undoubtedly better than before, though if he's retained his sanity… Well that's a question that no one has the answer to. Recently, he's taken an extreme interested in the corruption that the Eye has been using, pledging himself to allegiance in their name and offering his vast - though limited in use - knowledge, just to study and use said liquid. Whether that is a worthwhile trade for either party remains to be seen.

>Coin: 8

>Inventory:

1 [Shabby Workshop]

>Importance:

[Absolute Scientific Theory]

[Deadly Drug Strain]

1: Continue research on a cheaper version of the drugs. I'm on to something here…

2: Start research into a version of the drugs that's useful in combat rather than as a recreational aid.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48620

>>48590

A routine trade vessel makes it's way from Joule to Shiwa. It brings with it gold coins.

[Trade: 5 Coins for 5 Food]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48621

>>48568

-Technology:

Raider Tactics(2)

+Technology:

[Raiders(2) - 3 Coins, 1 Pop]

[Riptide Marines - 7 Coins, 1 Pop]

-3 Coins

-1 Soldier

+1 Raider(2) next turn

The soldiers will finish their training next turn.

Shipyard4 (11.2 / 25)

>>48573

You heard of a rumor of a incredible ship design technology in the lands of Ponnpi.

You managed to get one [Small Ship]. Ask your Lord for a better ship or coins to purchase said ship.

You managed to get one [Shabby Naval Academy]. Ask your Lord for industry or coins to purchase said building.

Commander(4)

Sailor (4)

Builder(1)

Scientist(0.5)

While travelling scouting the sea area, you were caught in a major typhoon which made you lost in sea.

After the turbulent waves were over, you found yourself in the hex (9,11).

You docked your ship and went searching for food and water, only to happenstance, stumble upon a small abandoned temple.

Golden Age is Over

Please refer to this post.

http://boards.4chan.org/qst/thread/2771486#p2777796

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48622

>>48573

I am giving you 5 Coins for your actions. I believe that all of your future actions cost 1 Coin. Let me know if you need more for a project or something.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48623

>>48610

>>48609

>>48590

A representative from the Guild of Epidemican Trade approaches. He offers to sell wood, metal, stone, and mortar (Industry points) to help finish your industrial projects. In return he would accept food, coin, research tools and materials (science points from ongoing science projects) or if you were willing to sell your supplies he would purchase them for coins.

>>48589

Bob Hexxus arrives to resume where they left off with discussion of a trade route between Desolace and Epidemica. "Our cotton, wheat, and wine for for the tools of Desolace. There is no rush of course, I've brought some wine as a gift that we might sample a vintage or two. Preferably in front of a nice warm fire."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48624

>>48578

-2 Coins

You figured out the methods on how to create a bodyguard, however, you need 5 coins to get the materials necessary.

[Free Action - One Time: Pay 5 coins for one bodyguard]

-1 Normal Building

+1 Shabby Hospital(1 Action = 2-3 Free Actions)

The building didn't require any infrastructure since you just converted it, however, there's not a lot of tools and materials to make a decent hospital.

Somehow get Industry points or coins to improve said hospital.

>>48580

+Technology:

Earthshaker Knights (7 Coins, 1 Pop)

Expansion5 24 / 50

Military:

1 Soldier(3,10) , 1 Calvary (3,10)

Your soldiers just arrived to the bandits area. They are now waiting for the signal to attack.

[Free Action to continue movement or attack]

>>48582

-3 Coins

+Bonus:

[Better Tools - 10% Reduced Building Points until next law]

+Technology:

Frog of War Ship (10 Coins, 1 Pop)

City 13 / 22.5

Luxury Farm 7.75 / 13.5

-2 Soldiers

-10 Coins

You soldiers started their training, and since they were military units, their training time was reduced.

You will get +2 Galleons at [Turn 9]

>>48589

Architecture(1) 4.5 / 5

+Technology:

Desolater Dragon [10 Coins, 1 C.Pop]

You tried to artificially create a Pop, however, you will need resources to complete this project.

[Free Action - One Time Use : Pay 7 Coins to create another C.Pop]

The more C.Pop you have, the more expensive it'll get.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48625

>>48590

+Building:

Wall (4,6) (Divides forest and river)

Expansion3 25.9 / 40

+Technology

[Shiwa Kong] (7 Coins, 1 Pop)

>>48595

+Bonus:

[Favors] - Modifier for your bonus

+4 Coins

+Skills:

Alchemist2

Assassin3

Spy2

+Importance:

[Okay Spy Network] - 2 Spies

Each spy can spy on one nation max. It cost coins to hire more spies and to send them on missions. Having a higher quality spy network results in cheaper cost and better intel.

Golden Age is Over

Please refer to this post.

http://boards.4chan.org/qst/thread/2771486#p2777796

>>48598

+Technology:

The Emperors Champions [10 Coins, One-Time]

The Emperors Champions will sometimes act independent of your orders to fit their own goals and aspirations.

Inquisition(2) 5.2 / 10

-6 Coins

-2 Soldiers

Their training will finish the next turn.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48626

>>48606

-2 Coins

+Importance:

1 Pneumatic Bolt Thrower

You can give this to Pheng or keep it yourself. It counts as a weapon or can help make a nation learn this tech faster.

School at Shiwa 4.5/5

Because you helped build the school, you managed to make a breakthrough in architecture for your province!

Desolace finishes the Architecture technology.

Scientist 3.2

>>48589

>Your adviser boosted your research

+Technology:

Architecture(1)

+0.03 Industry

>>48607

Alric manages to finish a single product of the Pneumatic Bolt Thrower.

You can use this item for combat or help your nation learn this tech faster.

That is, if Alric decides to give it to you.

School at Shiwa 4.5/5

The relationships between Desolace NPCs and Shiwa NPCs have improved.

Scientist(1)

Builder(1)

Manager(3)

Commander(2)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48627

>>48609

+Technology:

Servilian Guard (7 Coins, 1 Pop)

Expansion 13.78 / 40

-3 Coins

+Bonus:

[Better Tools - 10% Reduced Building Points until next law]

Storage(1) 4.5 / 4.5

Storage(2) 6.53 / 9

+Building:

Storage(1) (Prevents Spoilage)

+1 Food

>>48610

Necromancy(4) 4 / 25

+Technology:

Necromancer(3)

+1 Pop

Solpherian Ghost Ship(2) 1.75 /10

+Technology:

Solpherian Ghost Ship(1)

+Technology:

Colossi (Cost 15 Coins, One Time Use)

>>48611

Shinobi Corps(2) 5.7 / 10

+Technology:

Shinobi Corps(1) (5 Coins, 1 Pop)

Mine(3) 13.4 / 15

+Technology:

[Ashikaga Azura - (Cost 10 Coins, One Time Use]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48628

File: 5a452758624329c⋯.png (316.66 KB,1089x713,1089:713,Empire7.png)

>>48627

>Laws

Please include in your actions if you are purchasing [Better Tools].

>Nation

If you completed [Research Grants], you gain +3 Coins. This is a one-time deal.

>Advisers

If you completed [Research Grants], you gain +1 Coins. This is a one-time deal.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48629

>>48611

+3 Food

Mine(3) 13.4 / 13.5

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d173b0 No.48630

Dice rollRolled 43, 30 = 73 (2d100)

>>48628

Lord's Name: Gillian Reed

Province's Name: Joule

Location: Tropical Coastline (14.9), Ocean

Fluff: Joule is a nation of frogfolk that produces sugar, rum, tobacco, fish, coffee, chocolate and tropical fruits for the Empire. Gillian Reed is a merchant and master sailor.

Currency: 15 Coins (+33 Income)

Industry: 1/Pop

Science: 1/Pop

Industry Bank: 0

Science Bank: 0

Pop: 4 (5 Max)

Food: 5

Trade Routes: 5/6

> Military:

2 Galleons [at Turn 9]

> Buildings:

The Trade Center (*) [Increased Coin Income], Luxury Farm (2), Cigar Factory (2), Rum Distillery (2)

> Storage:

> Technology:

Trader (1): for every trade route you have, you get an additional +1 Coin as income

Frog of War Ship (10 Coins, 1 Pop): An immensely powerful yet expensive war ship, the Frog of War is a massive naval vessel with three masts, each with three to four sails. The ship is well armed and easily outmatches other ships in both speed, power and military might.

Galleon (1) (5 Coins, 1 Pop)

> Bonus:

Tropical Trader: for every 5 Food you have, you get an additional +1 Coin as income, Specialized Trader: is the only nation that can buy/sell industry and science points from other nations,

Map Of Prosperity

> In-Progress

Cigar Factory (3) 5.75 /15, Rum Distillery (3) 3.75 / 15, Luxury Farm (3) 7.75 / 13.5, City 13 / 22.5

Turn 8 [Better Tools - 10% Reduced Building Points until next law]

> Joule builds food storage at the docks to keep food from spoiling and to allow for more trade routes. The dock storage is used for storing food cargo, as well as a place for shipping and receiving exports and imports.

> Gillian sets sail to Fen Fires and after diplomatic negotiations establishes a trade route between the nations to gain access to their resources.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.48631

Dice rollRolled 27, 93 = 120 (2d100)

>>48625

Lord's Name: Bob Hexxus

Province's Name: Epidemica

Color/Location: White, 20.6

Fluff: "The Spymaster" is a notoriously crafty individual, with a knack for plotting and counter plotting. Though his true motives remain relatively shrouded behind curtains of smoke and mirrors, he has served his lord faithfully throughout the years, only recently having truly risen to prominence after the death of the Emperor.

Coin: 9

Skills: Alchemist2

Assassin3

Spy2

+Bonus:

[Favors] - Modifier for your bonus

+Importance:

[Okay Spy Network] - 2 Spies

1-2. First thing is first, the traitors to the crown must be rooted out if my lord is to be safe on his throne. I must use my network of spies to find and locate where possible claimants or other rabble-rousers could be

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48632

File: 4db1dc9f9a4543b⋯.png (294.79 KB,816x1200,17:25,014.png)

Dice rollRolled 59, 61 = 120 (2d100)

>>48617

>Lord's Name: The Eye

>Province's Name: Herald's End

>Color/Location: Purple/3.11

>Fluff: The lands long lost to the corruption laid by the foul energies from a foreign being lost to the woes of time. The lands long left by its original inhabitants. Now only inhabited by the lost and the damned, people discarded from the rest of the world. But things are turning around, something's causing the trees to grow at an increasing rate, a boost for whatever remains of the economy. But the tree's are deranged in color, starting black and turning purple, within them lies a rich liquid addicting to those who dare consume it.

The lands are hostile to any who enter it. And it's ruled by an organization known as the Eye, the control what little trade that flows through and exports the liquid.

>Currency: 15 Coins

>Industry: 1.1/Pop (5.1)

>Science: 1.1/Pop (5.1)

>Pop: 5 (15 Max)

>Food: 8

>Military: 2 Soldiers

2 Mercenary (Cost 4 Coins For Battle)

>Buildings:

>Technology / Magic:

[Awakened Tree] (10 Coins, 1 Corrupted Hex)

The creature for millenia had been asleep, but now the ancient tomes had been rediscovered, it was only a matter of time before they would start awakening them.

Liquid Factory(3) (+11 Coins, Potentially Kill A Pop)

Network(2)

>Storage:

>Bonus:

[Creeping Corruption] - Randomly convert an adjacent tile into a Corrupted Forest. Each Corrupted Tile grants bonus industry.

Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] (Hex 4,11)

[Awakening Conditions] [Secret]

Action 1: Create a lumber yard so that we may get the industry and thus the economy going, the Eye and it's many limbs require coin! With these fast-growing trees, we should be able to gain lots of lumber without actually affecting the environment.

Action 2: Start building a trading port, we need it for hopeful eventual trade, the new lumber industry will need the support.

Free action(?): Give them the coin they asked for and a little bit more for their services and some more drugs they'll need it after all. (If this is an actual action make it my first action instead)

Free action: Send 10 coin to my advisor

Expansion 7 / 40

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.48633

Dice rollRolled 54, 80 = 134 (2d100)

>>48621

>Lord's Name: Aric Bryne

>Province's Name: Roa

>Color/Location: Grey, 10-3

>Currency: 0 Coins

>Industry: 1.3/Pop

>Science: 1.2/Pop

>Pop: 5 (15 Max)

>Food: 12 (-2 Spoilage)

>Military: 1 Raider (2) In-Training, 1 Raider (2), 1 Warship

>Buildings: Wharf [+4 Coins/Income], Shipyard(3) [30% decrease ship coins and turn], Trading Port 2 [2 Trade Route max]

>Technology / Magic: Raider Tactics II, Fishing II, Warship 1 (1 Pop/Unit, 5 Coins)

>Units [Raiders(2) - 3 Coins, 1 Pop], [Riptide Marines - 7 Coins, 1 Pop]

>Storage:

>Bonus:

[SSS Marian Blueprints] - Blueprints from the capital. A ship so massive that it counts as a movable city.

[Bryne - Silver Defender]

Progress: Wharf (3) 3/15, Expansion 3 18/40, Shipyard 4 11.2/25, Fishing 3 3/15, Salting Factory 3.75/5, Raider - Completed Next Turn

1. Finish the Salting Factory!

2. Finish the Shipyard! 11.2/25

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48634

Dice rollRolled 20, 24 = 44 (2d100)

>>48628

Lord's Name: Duke Allister Shelby

Province's Name: Duchy of the Black River

Color/Location: 3,8 Black

Fluff: The Duchy of Black River was created out of the former Black River Horde, a fearsome orcish nation which threatened to overwhelm the fledgling Empire with it only being broken when a knight by the name of Sir Calvin Shelby slew the Orc Warlord in single combat routing the Horde. For his service to the Empire he was given the lands of Black River to rule as his own and the task to uplift the orcs from their savage ways. He proceeded to marry the vanquished Warlord’s daughter and set about rebuilding the savage lands into a more modern state in line with the imperial heartlands.

In the years past the Duchy has slowly begun to take form as a proper imperial province with a slow influx of skilled human migrants, orcish labour and a flourishing new class of educated half-orcs helping it’s progress. Culturally the old orcish tenets of strength above all have begun to mesh with the Imperial vision of honour though duels and brawls are more common than elsewhere in the Empire. The young Duke Allister Shelby has taken over after his fathers death of illness with great passion and fortitude to finish his fathers vision of bringing advancement and prosperity to the Black River.

—–

Hexes: Plains, Dunes, Mountain, River, Forest Hills, Forest Hills

>Currency: 2 Coins

>Industry: 1.55/Pop

>Science: 1.3/Pop

>Pop: 6 (25 Max)

>Food: 23 (-5)

>Military: 1 Soldiers 1 Calvary

>Buildings:

City(3,8) [+1 Coin/Income]

City(2,7) (+1 Coin/Income)

Tower of Inzos (Advisor Building)

Farm(2)

>Technology / Magic:

Shipping (1)

Horse Breeding(2)

Earthshaker Knights (7 Coins, 1 Pop)

>Storage:

>Bonus:

[Black River Power] - Creating settlements near the Black River gives increase Food, Industry, and Science

Progress:

Farm(3) 6.5/ 15

—–

1. Continue with Expansion5 24 / 50

2. Construct a Lumberyard

—–

Free Action: Attack the bandits, use the infantry to lock them in place and then smash them from behind with the Calvary.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48635

>>48634

>Combat

Please roll 2d25

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d57181 No.48636

Dice rollRolled 82, 21 = 103 (2d100)

>>48617

>Lord's Name: The Grachek

>Province's Name: Fen Fires

>Color/Location: Put me in some swamp, any bleached out color will do

>Fluff:

The Grachek is a creature of ill repute and rightfully so. A twisted monster, its skin barely spanning over bones its long and spindly arms bear surprising strength, ending in long claw shaped hands. Its hair hangs from its head in thin strands, its teeth disgustingly long and sharp. Wherever it goes a stench of death follows.

After being a horror story for children for decades or perhaps centuries even the Grachek was finally offered an end to the many raiding parties sent forth to take its head. In return it would have to stop preying on unsuspecting travellers who passed through and obviously swear the obligatory service to the Emperor. Though it agreed many years ago those who journey into the Fen Fires still go missing with suspicious frequency.

Grachek lives a lonesome existence, often referred to as the Corpse Eater it does not feast on the dead, but reanimates them to serve its questionable purposes. Over the years the Grachek has greatly advanced its understanding in the magics of death and unlife.

Fen Fires, the swamp within which the Grachek houses, is inhospitable to most and only populated by very few unlucky souls who live off the other eery creatures inhabiting the swamp. Those who suffer their daily lives in the Fen Fires often have a past as criminals or slaves and are simply unable to go anywhere else for fear of being recognized and persecuted. Its confusing terrain and everlasting fog combined with its various other environmental hazards makes it a dangerous territory to traverse even without the Grachek and most are best advised to avoid the area altogether.

>Currency: 5 Coins

>Industry: 1.25/Pop (8.4)

>Science: 1.25/Pop (8.75)

>Pop: 10 (16 Max)

>Food: 11 (-3 Spoilage) (-8 trading away to Joule)

>Military:

+ 2 Soldiers

+ 1 Undead Bunny (1)

+ 1 Undead Dog (1)

>Buildings:

+ Corpse Collection Lab (2)

+ Lost Farm

+ Lost Lumber Mill

+ Necromancy? [5, 3]

+ Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] in one hex)

>Technology / Magic:

+ Necromancy (5)

+ Husk (7 Coins, 1 Pop)

>Storage:

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts)

>Bonus:

[Reanimation] - Pop growth is reduced 50%. Pop is not based on food.

[Hazard Swamp] - Tiles you claim turn to dangerous swamp hexes

[Returning Corruption]

>In Progress:

+ Corpse Collection Lab (3) 6.4/15

+ Expansion 3 (2, 5) 25/40

+ Husk (2) 4.37/10

+ Necromancy (6) 8.75/60

Free:

Enact the agreed upon exchange with the Frogpeople. Unfortunately however the trading grounds prove a little more hazardous than anticipated..

1. The New Empire demanded taxes, more than the Grachek could possibly hope to provide. Perhaps it was a ploy to force the Grachek into objection or perhaps it was simply a lack of reasonable governance. Either way the Grachek had to generate revenue. Considering its vast knowledge in Necromancy it would sell various trinkets for coins to whomever passed by.

+ Necromancy (5)

+ Tome of Secrets

2. The Lumbermill that was once Lost would receive an upgrade. Once more it would find new and reinvigorated use, however this time it would be operated by undead hands.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48637

File: ae1fe352c6d53bf⋯.jpg (136.07 KB,894x894,1:1,spy_from_mordor_by_cheo36-….jpg)

File: 1967fece8a3c2c2⋯.jpg (117.74 KB,1405x568,1405:568,medieval_port_by_kurobot-d….jpg)

Dice rollRolled 79, 61 = 140 (2d100)

Lord's Name: Caius Servilius

Fluff: A Human marcher-lord of the Barony of the realm of Aruile, a province of the Empire of the glorious Emperor bello, who is often beset by the wild mountain tribes of the north, drawn by an old blood feud which started back before the dawn of the Empire and still stands to this day, Cauis's father and his father before him died defending the realm against the beastmen tribes of the mountains, and he will too, tis the Servilius way, a family doomed to forever fight the tribes of the mountain, shielding the empire from their wrath, that is why each child is instructed from the day they can walk in the art of combat and rulership, least the current baron die and leave the realm leaderless. Cauis himself is a hard but fair ruler, and no stranger to conflict, along with being more spartan and austere than many of his peers.

Province's Name: Aruile

Color: Orange any spot with heavy woods (preferably 11,3)

Fluff: A large valley that lies in the cradle of the highest peaks of the Empire, the people here have lived here since before the advent of the Empire, and are a hard but friendly folk, always willing to open home to a weary traveler but also not hesitant to put a blade in their face should they try anything funny, the land in the valley is awash with summer rains, so the land is fertile, and the mountains themselves hold a wealth of minerals and ores, this place could be paradise if it wasn't for one thing, the mountains themselves, which offer protection to Aruile, also hold the bane of the kingdom in them, the dark forest that line their foothills and the caves that dot their highest reaches also are a host to many a tribe of beastman mutants most foul, and their raids on Aruile are constant and bloody. The Baron's forces are well accustomed to combat because of it though, and once you've fought a 11-foot-tall Minotaur, you aren't afraid of much else.

—Do not Fill Below—

>Currency:

5 Coins (+ 5/turn)

>Industry:

9.03 (1.29/Pop)

>Science:

7 (1/Pop)

>Pop:

7 (20 Max)

>Food:

11

>Military:

3 Soldiers

1 Pikemen (2)

1 Crossbow Solider(2)

>Buildings:

+ Wall (2)

+ Farm (2)

+ Mine (2) [+1 Coin/Income]

+ Trading Port (1) [1 Trading Route Max]

+ Lone Castle(13,3) [(Increases Defenses, +2 Coin/Income, +1 Food] in one hex)]

+ Storage (1) (Prevents Spoilage)

>Technology / Magic:

+ Servilian Guard (7 Coins, 1 Pop)

+ Military Might(1)

+ Pikemen(2) (Cost 3 Coin & 1 Pop)

+ Crossbow Soldiers(2) (Cost 3 Coin & 1 Pop)

+ Armor (2)

>Storage:

>Bonus:

+ [Monster Raid] - Gets raided by the monster up north. Battles won give big loot and reward.

+ [Better Tools - 10% Reduced Building Points until next law]

>Quests

+ Lone Wolf: [Talk to No One] (Completed)

+ Golden Defender: Status unknown

>>Other Stuff:

Wall(3) 3 / 15

Farm(3) 3.75 / 15

Expansion(3) (14,3) 13.78 / 40

Crossbow(3) 5 / 15

Mine(3) 6.9 / 15

Trading Port(2) 5.03 / 6

Storage(2) 6.53 / 9

1. With the agreement etched into the annals of history, the work to actually laying a trade route with the venerable city of Solpherion. An exchange of culture and goods with two of the oldest nations of the empire, for the glory and profit of both.

2. And while our food is secure from vermin and pests, our actions and intrigues are not. Even now, rats from other nations may very well be sneaking around in our borders, stealing state secrets or even working against us, not to mention any criminal elements in our nation that seek to undermine our regime. To combat this our own techniques and agents must be developed, our secrets secured, and any wandering crows… silenced. It is such that I Authorize the formation of the Schattenjägers, our knifes in the dark so that we may work in the light.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.48638

Dice rollRolled 93, 43 = 136 (2d100)

>>48617

>Name: Unzaga

>Allegiance: Duchy of the Black River

>Fluff: Unzaga is an old, for an orc, shaman from a small village in the Black River. Many in the black river still hold to old customs and religion, especially in the rural villages. These religions are mostly the same, but disorganized and with their own variations of myths and legends. The orcs worship elemental spirits who make up the world and their effects upon the spirits of the living, such as fire spirits causing anger. Many also believe in a creator spirit made of elemental power and living spirits. Unzaga is one of these orcs and, seeing the influence of the empire on the orcs, wishes to unify the religion and let it stand tall with the other beliefs of the empire, and possibly spread it through the empire.

>Levels:

Magician : 3

Storyteller : 2

Religious : 5

Builder: 0.5

[Elementalist(8) - Can participate in battles]

[Religious Leader(5) - Lead religious folks]

[Bard(2) - High charisma to NPC]

>Coin: 1

>Inventory:

>Followers: 1 Disciple

>Importance:

Terric Tower (Temple to Inzos)

>Bonus: [Well-Known] [Jack] [The Gods Final Message]

1&2. Volunteer to aid the armies of the duke with the subjugation of the bandits. I can speak to the elementals to aid in finding them and detecting ambushes as well as fight by calling upon their power.

+Elementalist 8

+Magician 3

+Bard 2

+Well Known

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48639

>>48632

A message is sent out secretely to a nation in the western continent.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48640

Dice rollRolled 29, 43, 51, 27 = 150 (4d100)

>Lord's Name: Lord Vulcus

>Province's Name: Earthfont

>Fluff: The Magmen, humanoids born from molten rock expelled from the earth's crust. They begin their lives with extremely high internal temperatures, and cool down as they age, eventually completely solidifying and crumbling away. The Magmen rarely dealt much with other peoples, mostly living in isolation until Lord Vulcus and the Emperor met. Lord Vulcus allowed Earthfont to become part of the empire in hopes that it would provide opportunity for his people to connect to others and develop beyond the point they had stagnated at alone. Now with the Emperor gone, few magmen are enthused about continuing on such a path, and Vulcus must do what he can.

>Currency: 2 Coins

>Industry: 2/Pop

>Science: 1.25/Pop

>Pop: 5 (20 Max)

>Food: 0

>Military: 2 Soldiers, Kiln Ship(3)

>Buildings:

>Technology / Magic: [Mag Terraform] : Can turn mountains into volcanoes, Fire Enchanted Swords(2)

>Storage: Fire Enchanted Ores

>Bonus: [Magmen] - Pop growth is now based on industry

>Leader Bonus: [Fire Advancement]

>In Progress:

Expansion 3 22 / 40

Forges(3) 5.5 / 15

Kiln Ship(4) (Movement) 10 /25

Missed turn 7

1&2. In order to better accommodate hopeful trading partners, Vulcus had his men work harder on expanding into the gap between the mountains and northern sea. (22 /40)

Turn 8

1&2. Still working on that new propulsion method for those ships. (10 / 25)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48641

Dice rollRolled 82, 80 = 162 (2d100)

>>48627

>>48628

>>48629

>Fluff:

https://pastebin.com/djtLxZnF

~~~~

>Hexes: Marshland, Plains, Mountains, Ocean

>Currency: 5 Coins

>Industry: 1.4/Pop

>Science: 1.1/Pop

>Pop: 7 (15 Max)

>Food: 20{-5 Spoilage}

>Military: [2 Soldiers];[3 Crow Class Attack Warship(1)];[1 Naginata Footmen(2)];[1 Dragon Class Warship(1)]

>Buildings:

[Mine(3)13.4/13.5(+1 Coin/Income)];[Port(2)1.5/15(20% Reduced Coin and Turns For Naval Unit)];[Hunting Camp(3) 15/15];[Fishing Huts(4) 14.5 / 25];[Storage(2)4.8/10(Prevent Spoilage)];[Lone Castle(*)[Increases Defenses, +2 Coin/Income, +1 Food}Hex 7,11]

>Technology / Magic:

[Crow Class Warship(1)1.5/10{Cost 5 Coins, 1 Pop}];[DragonRoyal Class Warship(1){Cost 8 Coins, 1 Pop}];[Naginata Footmen(3)7/15{Cost 3 Gold, 1 Pop}];[Genbu Class Warship(*){Cost 10 Coins, 1 Pop, +3 Def, +3 Mov}];[Shinobi Corps(2)5.7/10(5 Coins, 1 Pop)];[Ashikaga Azura(10 Coins, One Time Use)

>Storage: [Iron]; [Good Ship Design Blueprints]

>Bonus:

[Dragon's Demand];[Militaristic- +1 Movement Military:Turn 10, Military Units travel +1 Distance faster];[Better Tools]

1; We've developed the techniques. Now, it's time to train an actual Shinobi

2; We're so close to a new vein, continue digging the mines!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48642

>>48641

23 food

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48643

Dice rollRolled 7, 16, 52 = 75 (3d100)

>>48625

>Lord's Name: Bob Hexxus

>Province's Name: Epidemica

>Color/Location: Green 20.6

>Fluff: Leper King of Epidemica, the royal blood gives its blessings and its curses in full to this man who knows no pain and is believed by the people that it grants him long life, robust strength, and immunity to the plagues that thrive in the rabble of the city proper. From behind a mask of white mithril Bob's eyes are proud and seemingly unblinking. He loves to talk and poetry, his voice deep and sinuous he caresses his words. The Hexxus Line has long reigns some outlasting their great great grandsons as if the diseases that spring from Epidemica produced an internal fount of life but the unlucky ones never last. His son Ruber Hexxus is his heir a large and powerful beast of a man who relishes the loss of pain the hereditary leprosy has given him and is covered in weeping sores and bright scars.

Province Fluff

https://pastebin.com/6yYFipBa

>Currency: 20 (Owed 1 coin from Black River)

>Industry: 1.1/Pop (4.4)

>Science: 1.05/Pop (4.2)

>Pop: 4 (15 Max)

>Food: 9

>Military:

>Buildings: [Cotton White House]

Wharf(2) (+4 Coins/Income)

Port(2) (20% Reduced Coin and Turns For Naval Unit)

Cotton Plantation(3) (+8 Coins)

Wine Distillery(4) (+15 Coins)

Wheat Plantation(2)

TradePort(1) [1 Maximum Trade Route]

3 Trade Routes; Epidemica-Joule, Epidemica-E.Front,

>Technology / Magic: [Cotton(1) (+1 Coin)], [Cotton White House Season], Inquisition(1) (Cost 1 Pop, 3 Coins)

The Emperors Champions [10 Coins, One-Time]

The Emperors Champions will sometimes act independent of your orders to fit their own goals and aspirations.

>Storage:

>Bonus:

[Jewel Deal]

[Cotton House Blueprints] -,

[Specialized Trader]

Can no longer win [Capitalist Quest]. Is the only nation that can buy/sell industry and science points from other nations.

Industry Bank: 0

Science Bank: 0

Expansion 2 (21, 6) 13 / 30

Wharf(3) 3.75 / 15

Port(3) 5.75 / 15

Cotton Plantation(4) 9.5 / 25

Inquisition(2) 5.2 / 10

2 Inquisitors. Their training will finish the next turn.

[Take 5 industry out of port and put it into the new projects to finish them]

1 Inquisition 2 5.2/10. Stealthy, talented, professional. Refining their techniques, expanding their resources, adapting to their mission; to put the devils under heel or in the grave, to put the seditionists to the pyre, to wield a blade forged forged in the fires of necessity against the enemies of the Hexxus line. Tailored to fight men, the most dangerous enemy.

2 Metal of Epidemica, Mine, Industry. Let us see what metals we might find in our borders. Perhaps under the sand dunes or far up river where the metal sits coolly in the ground waiting to be sent down river.

3 (unused action from last turn). Wheat Planation(2). Our people desire food, bread for the people.

>>48640

>>48537

Bob Hexxus arrives on the tide, head protected against the heat, with an offer for Vulcus. "I have brought 4 coin for 2 units of your glorious fire swords and 4 blades of exceptional quality.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48644

>>48640

Was gonna do my custom unit, but forgot.

Magmancer: Young magmen, still mostly molten, that have trained the ability to move the lava that constitutes their bodies freely. The amount of extreme discipline required for this feat is absurdly rare at the ages where it is still possible, so these units are quite uncommon. However, they are an absolute terror to fight, sending burning waves across their enemies and melting any opposition.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48645

>>48643

"We graciously accept your offer, my friend." Vulcus replies, as his men get all the swords together. "Take these and wield them proudly. As for the exceptional four, just name some specifications, and will can even make them in custom styles, if you see fit."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48646

>Lord's Name: 'Copatriot' Zao Meiung

>Province's Name: 'The People's Republic of Shiwa'

>Color/Location: Crimson Red/ 5.4

Forest, Ocean, Beach

>Currency: 7 Coins

Industry 1.75/Pop

>Science: 1/Pop

>Pop: 6 (20 Max)

Food 29 (-2 [Spoilage])

>Military: 2 Soldiers

>Buildings:

Lumber Mill (3)

Storage(3)

Farm(3)

Wall (4,6) (Divides forest and river)

>Technology:

Farming(1) (+2 Food) (Already applied)

>Technology / Magic:

[Shiwa Kong] (7 Coins, 1 Pop)

>Storage:

>Bonus:

[Magical Crops] - Hexes near you turn into fertile lands giving more food

[Meiung - People's Basket]

worth 1.25x more than regular food

Consuming 5 Food permanently changes a Hex into Farmland Hex

Farmland Hex grants bonus Pop

Terraforming is free but will take time

Farm(4) 0.15 / 25

Storage(4) 11.3 / 20

Expansion(3) 25.9 / 40

stat post

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

93b150 No.48647

Dice rollRolled 4, 4 = 8 (2d25)

>>48635

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48648

Dice rollRolled 85, 54 = 139 (2d100)

>>48641

Traded: 6 industry points for 6 coin now, 3 coin after income

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48649

>>48648

Ignore roll

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48650

Updated Sheet

Lord’s Name: Gillian Reed

Province’s Name: Joule

Location: Tropical Coastline (14.9), Ocean

Fluff: Joule is a nation of frogfolk that produces sugar, rum, tobacco, fish, coffee, chocolate and tropical fruits for the Empire. Gillian Reed is a merchant and master sailor.

Currency: 4 Coins

Industry: 1/Pop

Science: 1/Pop

Industry Bank: 6

Science Bank: 0

Pop: 4 (5 Max)

Food: 5

Trade Routes: 5/6

Military:

> 2 Galleons

Buildings:

> The Trade Center (*) [Increased Coin Income]

> Luxury Farm (2) [+4 Coins Income]

> Cigar Factory (2) [+4 Coins Income]

> Rum Distillery (2) [+4 Coins Income]

Technology:

> Trader (1): for every trade route you have, you get an additional +1 Coin as income

> Frog-of-War Ship [10 Coins, 1 Pop]

> Galleon (1) [5 Coins, 1 Pop]

Bonus:

> Tropical Trader: for every 5 Food you have, you get an additional +1 Coin as income, Specialized Trader: is the only nation that can buy/sell industry and science points from other nations,

> Map Of Prosperity

In-Progress:

> Cigar Factory (3) 5.75 /15

> Rum Distillery (3) 3.75 / 15

> Luxury Farm (3) 7.75 / 13.5

> City 13 / 22.5

Storage:

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

42f31b No.48651

>>48622

I accept

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48652

>>48645

Hexxus brings his hand to his mask and takes a moment to ponder the character of his champions. "A greatsword fit for a warrior; heavy, reliable and sharp. A sword comfortable to wield in one hand with a basket handle, and equal in splendor to an imperial wizard. An elegant blade; built for speed and dexterity, long, thin and suitable to finding gaps in armor and making gaps in flesh. Finally a blade fit for a man who draws a sword to ward off blows rather then deliver them, it need not be the longest or sharpest but it should be sturdy enough to take some punishment."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48653

>>48623

>>48618

Molric meets both Trader lords in his meeting room adjacent to his workshop. "I thank both of you for your wait, all too often final designs and work falls to either Alric or I when it comes to our projects. How may I help you gentlemen?" Molric says genteelly as he pours some warm tea for everyone, the hour too son for wine.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48654

>>48653

"Thank you for your time Lord Molric. Rumors of your province's mechanical marvels are rivaled only by rumors of your technical advancements. I would see a trade route connecting the East and the West; wine for workshop tools, cotton for clockworks. A chance to benefit from each others areas of expertise. New markets for all, new supplies for all, and new jobs for all." Hexxus extends his hands as he continues margin by margin until his arms are spread apart in a grand gesture.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48655

>>48654

Molric smirks, amused by the potential Emperor's antics. "I gathered. If you wish to open a trade route you can. But we currently lack a proper trade port and have more pressing issues for our work before we do it. Breakthrough require constant work to capitalize on and Desolace has been in a dreadful state long before our dearly departed Emperor passed."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48656

>>48652

Vulcus relays as much to his finest smiths, who immediately set out for their workshops. "Four blades, all made to fit the wielders. Rest assured that they will be the pride of your forces."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.48657

Dice rollRolled 8, 2, 9 = 19 (3d10)

>>48647

Aid rolls of throwing fire n shit

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48658

>>48655

"That will not be an issue, our trade fleet is prepared to make the most of things and already has accommodated themselves to another similar situation. And a little more in their 'rum rations' will see their mood much improved despite increased workloads. You can be certain to see our merchant vessels on the horizon, or as certain as we can be in these uncertain times. " Hexxus nods his head to say he is finished and motions for the wine.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48659

Dice rollRolled 87, 37 = 124 (2d100)

>>48628

>Lord's Name: Molric Assurn

>Province's Name: Desolace

>Color/Location: Silver, 5.4

>Fluff:https://pastebin.com/defStzMu

—Do not Fill Below—

>Currency: 4 Coins

>Industry: 1.63/Pop

>Science: 2/Pop

>Pop: 4, 1 C(10 Max)

>Food: 6

>Military: 2 Soldiers

>Buildings:

Mine(2) (+1 Coin/Income)

Mine(3) 4 / 15

Forge(3) (Researching Tools 30% Decrease)

Lab(5)

Lab (6) .2/45

Clockwork Manufactory2 (20% Reduce Tech Units)

Clockwork Manufactory3 14.7/15

>Technology / Magic:

Metalworking Tools2

Metalworking Tools3 2 / 11.5

Clockwork 3

Architecture 1

Desolater Dragon [10 Coins, 1 C.Pop]

>Storage:

expanded to(5.3)

>Bonus:

[No Magic Zone] - Magic can’t be used in your starting hex

[Golden Era of Tech] - Every 5 turns, grant a bonus tech

[Molric - Tinkers Innovation]

[+0.5 Learners : Turn 10]

+0.5 Science Points in one action per turn.

1. Finish the last bit of work on the manufactory, then continue on the stalled mine upgrades.

+1.6 Industry/pop

+4 pop 1 c

+Tinker's innovation

+Metalworking tools 2

Architecture 1

2.Alric has made a wondrous breakthrough! This, this can be sued for so much. Study it! Study It! once we find out how it works it can be used for mining, our clockworks, and more! (Study Pneumatics using Alric's designs)

+2 Science/pop

+4 pop

+Learners

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48660

>>48653

Gillian smiles and greets the Emperor before turning to Molric. "Friend, I too am here about your masterwork creations and engineering marvels. My request is a bit more specific however. As you are well aware, the bandit threat has become increasingly concerning for my nation, specifically the pirates at sea. I am here to ask you to create a new weapon for our ships, to put us at the forefront of naval combat. I am hoping for something obliterating to a ships hull, like a thrown rock is to glass. Anything that could give us an edge over the bandits at sea." Gillian pauses for a moment in thought before continuing "And, we just need a finished product. I would like to outfit all of my navy with the weapons once built."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48661

>>48660

Molric leans back into his seat, steepling his fingers in thought. He stays like this for some time pondering. "What you want," he begins, "Is for me and mine to improve your ship board weaponry greatly with our technology yes? What you are asking may be possible, in time, but technology like this is foreign to me and mine. Designing drafting, prototyping and refining it WILL take a great deal of time, doubly so as metal can easily unbalance a ship, not too mention recoil." He sighs, "Frankly Desolace is a peaceful land, our clockworks are more suited to labor than combat. The fact they can be used for both is incidental, and a product of us valuing utility. I can make no promises of the timeliness of your request given all the thing my land still needs, but if we do manage to make something fitting your request, I will let you know."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

03e246 No.48662

Dice rollRolled 29, 30 = 59 (2d100)

>>48636

Sheet Correction:

- 2 Pop

+ 8 food not being traded away

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48663

Dice rollRolled 37, 45 = 82 (2d100)

>>48646

Note: Trading 7 Food for 7 Coin from Joule

>Currency: 14 Coins

>Food 22 (-2 [Spoilage])

1. Work hard on expansion into 5.5 25.9/40

+10.5 Industry

2. Finish our 4th Storage Unit, to prevent spoilage among our peoples supplies

Storage(4) 11.3 / 20

+10.5 Industry

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

4e92b8 No.48664

Dice rollRolled 80, 70 = 150 (2d100)

>name: Alric Schmeid

>allegiance: Desolace

>fluff: a Gnomish inventor, Alric Schmeid was born to a family of Gnomish metal workers who invented newer and better metals. his family played a part in development of the first effective iron forge, and then in the first steel producing furnaces. Alric like many others in his family is an inventor, and he believes in a recent theory of clockwork called Pneumatics, a form of clockwork that uses compressed air or heated steam in pipes to power clockwork instead of the more common self-recoiling spring. he intends to use this new technology to make a name for himself.

Coin: 2

Skill:

Builder : 3

Scientist : 3.2

Inventor : 4

Bonus: [Expert - Can improve on one established skill. One time use]

[Blessings/Curse - Intelligence]

1 Pneumatic Bolt Thrower

>accepted research grant

#1 technology such as this should not be hoarded among one man. my fame awaits me, I shall share this technology with Desolace and the Shiwa ally. I invite Pheng to come with me and learn how to make this weapon, as well as work on creating both a blueprint and a standard means of manufacturing

#2 develop a theory of producing items faster, an assembly theory, by having one man perform the same step on creating the pneumatic bolt thrower and then passing on the project to another, saving time and effort.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48665

>>48648

Accepted.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0d9bdf No.48666

File: 549431920098cb7⋯.jpg (57.7 KB,451x414,451:414,weapon_bren8.jpg)

Dice rollRolled 99, 46 = 145 (2d100)

>Name: Pheng Zhuhuai

>Allegiance: The People's Republic of Shiwa

>Fluff: A man of the old aristocracy, Pheng became a division general in the Qin Shiwan army. His wealthy family sent him to military academy where he graduated to become a division commander. In the wars against enemies of the empire and monsters, he was disillusioned when he saw the poverty and stagnation of the common people by the old regime. Learning about the rebellion, he believed in its ideals and goals and joined them, forswearing all noble titles. Unlike Zao Meuing's farmer background, Pheng as an educated noble and military trained brings his experience to the new republic.

School 4.5/5

+Coins: 5

+Skill:

[Scientist: 1]

[Builder: 1]

[Manager: 3]

[Commander: 2]

1. The last rays of the golden era shine brightly in my mind, but it is the dawn of a new age for the Shiwa. This weapon the gnome inventor has built will be the key to victory, and I shall do everything in my power to make it the weapon of the Republic in as much as the weapon of Desolace.

I command the Shiwa Kong, my officers and managers to come to Desolace. We will learn how to build this weapon in the factories. We will learn each and every part. How to 'field strip' it, as the Desolace term is called for repairing and maintaining clockworks on the battlefield. Study this weapon in depth so my soldiers know how to build, maintain, and use it.

2. This school is unique, built by the minds of two nations acting in one body. Here we will learn Desolace ways and they can learn ours. I inform my manager to begin working on foreign exchange student papers for Desolace students to come and learn Shiwa language and culture, and for us to do the same and send students of our own to Desolace.

>>48664

"I accept your offer in full, Alric.

>>For I intend to organize and command the forces of the republic into the future<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48667

>>48661

Gillian smiles. "I am sure that if anyone can figure it out, it's you and your nation. Of course you will be paid fairly for the task." Gillian reaches out a hand. "I look forward to seeing a prototpye."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48668

>>48663

Offering 8 Industry points for 4 coin and 4 food

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48669

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48670

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48671

Dice rollRolled 2, 4, 25, 13, 10, 16 = 70 (6d25)

Bandits

>Combat

1, 2

>World

3,4

>Rich Nations

5,6

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48672

Dice rollRolled 24, 85, 65 = 174 (3d100)

>Lord's Name: Lord Manakhaten III

>Province's Name: The Forgotten City of Solpherion

>Color/Location: Blue, 16, 4

>Fluff: Long ago, thousands of years before the rise of the Great Empire, there was another grand empire which spanned the isles, with its seat of power in the mighty city of Solpherion. Indeed it can be said that Solpherion was once the center of the world, and it thrived militarily, economically, culturally and scientifically until it suddenly just disappeared. Now the mighty city of Solpherion has resurfaced, although in ruins from a thousand years of disrepair, and its citizens have awoken as well, some as spectral forms of their past lives and others as mummified walking corpses, perfectly preserved in their ancient burial rituals. However the people of Solpherion are not mindless, evil abominations as most think but merely people seeking to restore their home to its former glory, and for that they turn to their former king Manakhaten III, a warrior-king who is eager to restore his empire, even if he must abide by the times for now and serve under another one. Still, one way or another, Manakhaten is determined to see Solpherion rise again, in all its splendor and might. But first he must pick up the pieces left by 1,000 years of decay.

—Do not Fill Below—

>Currency:

9 Coins

>Industry:

1.4/Pop

>Science:

1.15/Pop

>Pop:

6 (10 Max)

>Food:

9

>Military:

2 Solpherian Footsoldiers

1 Solpherian Hoplites (2)

1 Solpherian Archers (2)

1 Solpherian Cavalry (1)

>Buildings:

Great Academy of Solpherion (2)

Orichalcum Mines (2) (+1 Coin/Income)

Port of Pharosia (2) (+2 trade routes)

Lone Castle [16, 4] (+defenses, +2 coin/income, +1 food)

>Technology / Magic:

Necromancy (2)

Solpherian Hoplites (2) [1P 1F 2C]

Solpherian Archers (2) [1P 3C]

Solpherian Cavalry (1) [1P 5C]

Solpherion Colossus (1) [15C]

Solpherian Ghost Ship (1)

>Storage:

Orichalcum Ore (B+ Metal)

>Bonus:

[Waking the Dead] - Population growth is based on Necromancy level not on food

>Leader Bonus: [City of Lost Glory]

>In Progress:

Expansion (16, 3) 11/30

Mine (4) 7/25

Academy (3) 1.5/15

Necromancy (4) 4/25

Solpherian Hoplites (3) 0/15

Solpherian Archers (3) 8.45/15

Trade Port (3) 5.5/15

Solpherian Cavalry (2) 11/20

Solpherian Ghost Ship (2) 1.75/10

1. With the bandits becoming a problem the need for intelligence and counter-espionage becomes much greater. As such we will train and form an elite unit of spies and espionage specialists taken after the Eyes of Coronis of the Old Kingdom and reshaped to a new organization, the Wraithwatch. Silent as the grave and easily hidden due to their ghostly physiology, they will make superb spies and guards against the foul play of others as well. (Recruit Wraithwatch)

2. Then we must scout out the nearest bandit camp to the southwest, it cannot go ignored but we must know more about what we're up against. (Scout 14, 5)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48673

>>48619

Please have the progress next to your actions.

Cheaper Drugs 8/10

Combat Drug 1/5

The Combat drugs can boost one's body to go further than normal and prevent the feeling of pain in the trade of feeling side effects after.

>>48630

Storage 4/5

The trade route with Fen Fires is completed.

>>48631

Right now, the biggest problem will be the increase amount of bandits and pirates over the Empire.

Your spies gathered up a rumor that there's a bandit leader of sorts in each continent. Killing this leader will lessen bandit activity in that continent. You can sell the info on which hex they are located.

>>48632

Lumber Mill2 (0.5 / 10)

Trade Port(2) 1.5 / 5

+Building:

Lumber Mill(1)

Trade Ports(1) [1 Max Trade Route]

+0.1 Industry

New Corrupted Hex 3,10

+0.1 Industry

+0.1 Science

-10 Coins

[Awakened Trees] will truly awaken in [Turn 11]

>>48633

Salting Factory2 5.25 / 10

Shipyard4 19.7 / 25

[Compensation] - See last post

Shipyard5 1.2 / 35

+Building:

Salting Factory(1) - Prevents Spoilage

Shipyard(4) - [40% decrease ship coins and turn]

+1 Food

>>48634

Expansion 28.65 / 50

Lumberyard 4.65 / 5

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48674

>>48636

Magic Shop 5/5

Magic Shop2 7 / 10

Lumber Mill2 5 / 10

+Building:

Magic Shop [+2 Coin/Income]

[Necromancer(5)]

+Storage:

2 Death Enchanted Ring (Prevents Pop/Unit Death. Very Weakened. One Time Use)

Weakened to the point that sometimes people will prefer dying instead, but they'll eventually recover.

[Compensation] - See last post

+Technology:

Undead Small Animals (1 Coin)

>>48637

Trade port created.

Schattenjägers(2) 2 / 10

+Technology:

Schattenjägers (5 Coins, 1 Pop)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48675

>>48638

You can remove the

Magician : 3

Storyteller : 2

Religious : 5

Builder: 0.5

-2 Coins

See second to last post.

>>48640

Expansion 38 / 40

Propulsion 19.25 / 25

+Technology:

Magmamancer [7 Coins, 1 Pop]

>Free Action

>If you wish to give Epidemica some fire swords, remove 1 Industry Point per sword on any building project

>>48641

-5 Coins

-1 Pop

Your Shinobi will be ready [Turn 10]

Mine(4) 12.7 / 22.5

+Building:

Mine(3)[+2 Coin/Income]

+0.1 Industry

[Get a free action w a roll of 81]

>>48643

>You may add in the industry points yourself before your next actions

Inquisition(2) 9.4 / 10

Mine 2.7 / 5

-2.3 Industry Points

Mine 5/5

Wheat Plantation(3) 4.4 / 15

-2.7 Industry Points

Wheat Plantation(3) 7.1 / 15

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48676

>>48659

>Can not split actions into two seperate projects

Clockwork Manufactory4 10.3 / 25

+Building:

Clockwork Manufactory3 (30% Reduce Tech Units)

Desolace, Phleng, and Alric has completed the blueprints of a level two tech.

+Technology:

Pneumatic Bolt Thrower(2) - (1 Industry Point)

Spending the cost industry points will create a crossbow in your storage which you can trade to other nations.

>>48663

Expansion 36.4 / 40

Storage(5) 1.8 / 25

+Building:

Storage(4)

+3 Food

>Your adviser actions

+Building:

School(1)

+0.1 Science

>>48664

-2 Coins

Desolace, Phleng, and Alric has completed the blueprints of a level two tech.

Inventor 4.5

Assembly Theory 3 / 10

>>48666

>Remove

[Scientist: 1]

[Builder: 1]

[Manager: 3]

[Commander: 2]

>Skills:

[Commander(2) - Can boost a unit]

[Manager(5) - Can boost workers of either builders or scientist]

>Bonus:

[Commander of the People]

>please pm me for bonus

Desolace, Phleng, and Alric has completed the blueprints of a level two tech.

The school has been completed! Your nation gains the school building.

>>48672

Wraithwatch 3.45 / 5

Your scout will return the next turn.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48678

>>48643

[Traded: 4 Industry for 6 Coin]

>>48663

[Traded: 7 Coin for 7 Food]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48679

Dice rollRolled 98, 47 = 145 (2d100)

>>48673

>Name: Reynard Rastiik

>Allegiance: The Eye

>Fluff: An old artificer-turned-sage who found himself capped in terms of skill early on, and resorted to enhancing his body and mind through previously learned artifice. Now he's undoubtedly better than before, though if he's retained his sanity… Well that's a question that no one has the answer to. Recently, he's taken an extreme interested in the corruption that the Eye has been using, pledging himself to allegiance in their name and offering his vast - though limited in use - knowledge, just to study and use said liquid. Whether that is a worthwhile trade for either party remains to be seen.

>Coin: 14

>Skills:

[Scientist(*) - Grants a bonus in Science]

[Scholar(3) - Can find lost information]

>Inventory:

1 [Shabby Workshop]

>Importance:

[Absolute Scientific Theory]

[Deadly Drug Strain]

[Research Cheaper Drugs 8/10]

[Research Combat Drugs 1/5]

1: I'm so close to finding a solution to making the drugs cheaper. If I just push a little further…

>Continue research on a cheaper variant of the drugs (8/10)

2: Though it may have gotten off to a bad start, a proper scientist doesn't quit due to a small roadblock on the road to success.

>Continue research on a combat variant of the drugs (1/5)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48680

Dice rollRolled 88, 38 = 126 (2d100)

>>48673

>Lord's Name: The Eye

>Province's Name: Herald's End

>Color/Location: Purple/3.11

>Fluff: The lands long lost to the corruption laid by the foul energies from a foreign being lost to the woes of time. The lands long left by its original inhabitants. Now only inhabited by the lost and the damned, people discarded from the rest of the world. But things are turning around, something's causing the trees to grow at an increasing rate, a boost for whatever remains of the economy. But the tree's are deranged in color, starting black and turning purple, within them lies a rich liquid addicting to those who dare consume it.

The lands are hostile to any who enter it. And it's ruled by an organization known as the Eye, the control what little trade that flows through and exports the liquid.

>Currency: 5 Coins

>Industry: 1.3/Pop (5.3)

>Science: 1.2/Pop (5.1)

>Pop: 5 (15 Max)

>Food: 8

>Military: 2 Soldiers

2 Mercenary (Cost 4 Coins For Battle)

>Buildings:

Liquid Factory(3) (+11 Coins, Potentially Kill A Pop)

Network(2)

Lumber Mill(1)

Trade Ports(1) [1 Max Trade Route]

>Technology / Magic:

[Awakened Tree] (10 Coins, 1 Corrupted Hex)

The creature for millenia had been asleep, but now the ancient tomes had been rediscovered, it was only a matter of time before they would start awakening them.

>Storage:

>Bonus:

[Creeping Corruption] - Randomly convert an adjacent tile into a Corrupted Forest. Each Corrupted Tile grants bonus industry.

Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] (Hex 4,11)

[Awakening Conditions] [Secret]

Action 1: Upgrade the liquid extractor, we need to keep up production

Action 2: Expand the lumberyards

Expansion 7 / 40

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48681

>Bandit Things

>>48657

>>48649

Your troops locked in the bandits in place, while your cavalry was smashing them from behind.

However, because of the bandits huge numbers, the battle almost seem like it'll result in a draw. Until that is Unzaga managed to cast an elemental attack that shifted the battleground to your favor.

>Black River

+Military:

1 Soldier (Wounded: Turn 15)

(Wounded units can still fight but they'll be weaker)

You gain some spoils.

+3 Coins

>Unzaga

-1 Coins (From Actions)

[Elementalist(8.5) - Can participate in battles]

Some of the bandits ran back to an abandoned fort that appears they use for their base.

You can either charge them while their defenses or still up or do commence a Siege, which will lessen their defenses every turn your sieges.

Sieging: -15 Defense

Bandit's Defenses : 85 / 100

Bandits Numbers: 2 Soldiers (Wounded: Turn 17)

>>The World

Bandits are increasing and get stronger! Bandits all across the world that have not been attacked are now Level(2).

>>Rich Nations

You hear reports of Pirates getting closer to your seas. They haven't done anything yet, but appears if they're just learning your trade routes.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48682

File: 42d9c508a5f06fc⋯.png (318.17 KB,1103x711,1103:711,Empire8.png)

>>Quest

>Nations

Can only complete a max of 1 these quest

Militaristic : [Have the highest level Training Facility (Barracks, Ship Ports, Etc)]

Capitalist : [Purchase something from the Specialized Trader]

Industrialist: [Have the Longest Road]

Scientist: [Have the highest level Academy]

Magicianist : [Have the highest Magic level]

Agriculturist: [Feed the most amount of nations (Minimum: 3 Food per Nation)]

Don't Need Help : [Have No Advisers]

>Advisers

https://docs.google.com/forms/d/e/1FAIpQLSfbonigbhKpVB4IfYOpwdh6hVYHxUIlEeb5OuISL--GVOiItQ/viewform?usp=sf_link

Can complete any number of these quests

>>Mechanic Changes

It's a Free Action to buy a unit. Please include it in your turn post, however, if you are doing so.

EX)

1) xxx

2) xxx

[Free Action] - Recruit a Soldier for 3 Coins and 1 Pop.

I believe I gave everyone compensation if you recruited a unit AFTER golden era.

>>The Meeting Decision

Congratulations, the Empire has found a new Emperor!

It is the Emperor's job that the nation is run and the treasury is nice and healthy.

They will also be held responsible for decisions on events later in the game.

The Emperor now has to ability to write a [Decree], which can change the powers of the government or affect meta-gameplay.

The stronger the [Decree], the more coins it'll cost.

EX)

[Decree] Meetings will be held every 10 turns : (10 Coins)

[Decree] Wars between provinces must have a maximum of 3 Units (30 Coins)

[Decree] All nations get a free action (75 Coins)

The Emperor can only write one Decree every 5 turns. (Turn 5, 10, 15)

Current Empire Treasury : 88 Coins

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48683

>>48682

>Mistakes

[Don't Need Help] quest is a side quest. Meaning you can complete one of the main quests and complete as many side quests as you want.

The advisers are voting on additional side quests.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48684

Dice rollRolled 82, 46 = 128 (2d100)

> posting the actions Cornelius sent me

Name: High Admiral Cornelius Frogsworth XIV

Lord's Name: Gillian Reed

Province's Name: Joule

Color/Location: Tropical Coastline (14.9), Ocean

Fluff: The Frogsworth noble line has been in service to the rulers of Joule for centuries. While traditionally they were in charge of organizing commerce, the possibility for a period of strife with the death of the emperor saw the province of Joule look to its maritime heritage for strength. Now the latest of the Frogsworth line is in charge of the military and advises Gillian Reed in other matters. With his hardy crew of frogmen, Cornelius will protect his people and the city state of Joule.

Gold: 5

Commander(4)

Sailor (4)

Builder(1)

Scientist(0.5)

> explore the temple for treasure

> research navigational tools to increase movement speed of naval vessels [research grants]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48685

Turn9 btw

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48686

>>48684

-2 Coins

You explored the temple and found an Artifact.

+Importance:

[Eye of Minla]

>please pm me

Navigation Tools 1/5

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

03e246 No.48687

>>48682

The Bandits had grown more powerful. Certainly there were things that could be done to counter this but they required coin, something the Grachek needed time to obtain.

It would send an undead Child North to use as a messenger, to determine who the Bandits were and what they were after. Perhaps some arrangement could be reached.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.48688

Dice rollRolled 59, 57 = 116 (2d100)

>>48682

>Lord's Name: Aric Bryne

>Province's Name: Roa

>Color/Location: Grey, 10-3

>Currency: 0 Coins

>Industry: 1.3/Pop

>Science: 1.2/Pop

>Pop: 5 (15 Max)

>Food: 13

>Military: 2 Raider (2), 1 Warship

>Buildings: Wharf [+4 Coins/Income], Shipyard(4) [40% decrease ship coins and turn], Trading Port 2 [2 Trade Route max], Salting Factory (1)

>Technology / Magic: Raider Tactics II, Fishing II, Warship 1 (1 Pop/Unit, 5 Coins)

>Units [Raiders(2) - 3 Coins, 1 Pop], [Riptide Marines - 7 Coins, 1 Pop]

>Storage:

>Bonus:

[SSS Marian Blueprints] - Blueprints from the capital. A ship so massive that it counts as a movable city.

[Bryne - Silver Defender]

Progress: Wharf (3) 3/15, Expansion 3 18/40, Shipyard 5 1.2/35, Fishing 3 3/15, Salting Factory 2 5.25/10

1. Aric leads his men south, alongside his warship, to crush the bandit camp that threatens the security of the empire's inner shore. +[Raiding Tactics 2]. They aim to rout them– or at least, cripple them by killing their leaders.

2. Improve our Wharf. 3/15

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48689

File: f2fec6634b2f55b⋯.jpg (550.81 KB,1600x1200,4:3,IMG_0194.jpg)

File: 1967fece8a3c2c2⋯.jpg (117.74 KB,1405x568,1405:568,medieval_port_by_kurobot-d….jpg)

Dice rollRolled 52, 100 = 152 (2d100)

Lord's Name: Caius Servilius

Fluff: A Human marcher-lord of the Barony of the realm of Aruile, a province of the Empire of the glorious Emperor bello, who is often beset by the wild mountain tribes of the north, drawn by an old blood feud which started back before the dawn of the Empire and still stands to this day, Cauis's father and his father before him died defending the realm against the beastmen tribes of the mountains, and he will too, tis the Servilius way, a family doomed to forever fight the tribes of the mountain, shielding the empire from their wrath, that is why each child is instructed from the day they can walk in the art of combat and rulership, least the current baron die and leave the realm leaderless. Cauis himself is a hard but fair ruler, and no stranger to conflict, along with being more spartan and austere than many of his peers.

Province's Name: Aruile

Color: Orange any spot with heavy woods (preferably 11,3)

Fluff: A large valley that lies in the cradle of the highest peaks of the Empire, the people here have lived here since before the advent of the Empire, and are a hard but friendly folk, always willing to open home to a weary traveler but also not hesitant to put a blade in their face should they try anything funny, the land in the valley is awash with summer rains, so the land is fertile, and the mountains themselves hold a wealth of minerals and ores, this place could be paradise if it wasn't for one thing, the mountains themselves, which offer protection to Aruile, also hold the bane of the kingdom in them, the dark forest that line their foothills and the caves that dot their highest reaches also are a host to many a tribe of beastman mutants most foul, and their raids on Aruile are constant and bloody. The Baron's forces are well accustomed to combat because of it though, and once you've fought a 11-foot-tall Minotaur, you aren't afraid of much else.

—Do not Fill Below—

>Currency:

5 Coins (+ 6/phase)

>Industry:

9.03 (1.29/Pop)

>Science:

7 (1/Pop)

>Pop:

7 (20 Max)

>Food:

11

>Military:

3 Soldiers

1 Pikemen (2)

1 Crossbow Solider(2)

>Buildings:

+ Wall (2)

+ Farm (2)

+ Mine (2) [+1 Coin/Income]

+ Trading Port (1) [1/1 Trading Route Max]

+ Lone Castle(13,3) [(Increases Defenses, +2 Coin/Income, +1 Food] in one hex)]

+ Storage (1) (Prevents Spoilage)

>Technology / Magic:

+ Servilian Guard (7 Coins, 1 Pop)

+ Military Might(1)

+ Pikemen(2) (Cost 3 Coin & 1 Pop)

+ Crossbow Soldiers(2) (Cost 3 Coin & 1 Pop)

+ Armor (2)

>Storage:

>Bonus:

+ [Monster Raid] - Gets raided by the monster up north. Battles won give big loot and reward.

+ [Better Tools - 10% Reduced Building Points until next law]

>Quests

+ Lone Wolf: [Talk to No One] (Completed)

+ Golden Defender: Status unknown

>>Other Stuff:

Wall(3) 3 / 15

Farm(3) 3.75 / 15

Expansion(3) (14,3) 13.78 / 40

Crossbow(3) 5 / 15

Mine(3) 6.9 / 15

Trading Port(2) 5.03 / 6

Storage(2) 6.53 / 9

1. The first order of business on the current agenda was the expansion of the trading port, which was almost finished, and with new harbors eagerly awaiting Aruilian goods, it could not come soon enough

[Better Tools]

2. Following this, the mines in the mountain are to be expanded as well. The deeper veins and richer ores, no doubt worth more then the more common iron and copper to be found closer to the surface, are to be reached, as they are usually of a higher quality and greater quantity.

[Better Tools]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48690

File: 40b8fd4d6160d0f⋯.webm (2.64 MB,427x240,427:240,preparing the krabby patt….webm)

>>48689

>Technology / Magic:

+ Servilian Guard (7 Coins, 1 Pop)

+ Military Might(1)

+ Pikemen(2) (Cost 3 Coin & 1 Pop)

+ Crossbow Soldiers(2) (Cost 3 Coin & 1 Pop)

+ Armor (2)

+ Schattenjägers (5 Coins, 1 Pop)

>>Other Stuff:

Wall(3) 3 / 15

Farm(3) 3.75 / 15

Expansion(3) (14,3) 13.78 / 40

Crossbow(3) 5 / 15

Mine(3) 6.9 / 15

Trading Port(2) 5.03 / 6

Storage(2) 6.53 / 9

Schattenjägers(2) 2 / 10

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48691

Dice rollRolled 59, 88 = 147 (2d100)

Lord’s Name: Gillian Reed

Province’s Name: Joule

Location: Tropical Coastline (14.9), Ocean

Fluff: Joule is a nation of frogfolk that produces sugar, rum, tobacco, fish, coffee, chocolate and tropical fruits for the Empire. Gillian Reed is a merchant and master sailor.

Currency: 3 Coins

Industry: 1/Pop

Science: 1/Pop

Industry Bank: 6

Science Bank: 0

Pop: 4 (5 Max)

Food: 12

Trade Routes: 6/6

Military:

> 2 Galleons

Buildings:

> The Trade Center (*) [Increased Coin Income]

> Luxury Farm (2) [+4 Coins Income]

> Cigar Factory (2) [+4 Coins Income]

> Rum Distillery (2) [+4 Coins Income]

Technology:

> Trader (1): for every trade route you have, you get an additional +1 Coin as income

> Frog-of-War Ship [10 Coins, 1 Pop]

> Galleon (1) [5 Coins, 1 Pop]

Bonus:

> Tropical Trader: for every 5 Food you have, you get an additional +1 Coin as income, Specialized Trader: is the only nation that can buy/sell industry and science points from other nations,

> Map Of Prosperity

In-Progress:

> Cigar Factory (3) 5.75 /15

> Rum Distillery (3) 3.75 / 15

> Luxury Farm (3) 7.75 / 13.5

> City 13 / 22.5

> Storage 0 / 5

Storage:

Turn 9 [Better Tools - 10% Reduced Building Points until next law]

> [Spend up to 5 Industry Points] Joule continues city construction (13 / 22.5) using both its domestic products and imported resources to increase population and trade route capacity and growth. The city revolves around the docks (with the trade center being the main hub) and is designed to make sea trade as efficient as possible. Joule is now officially a city-state.

> Research better sails to increase the movement speed of all naval vessels. This increases the profit of merchant vessels and the speed of military ships.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48692

Dice rollRolled 25, 98 = 123 (2d100)

>>48676

>Lord's Name: Molric Assurn

>Province's Name: Desolace

>Color/Location: Silver, 5.4

>Fluff:https://pastebin.com/defStzMu

—Do not Fill Below—

>Currency: 4 Coins

>Industry: 1.63/Pop

>Science: 2/Pop

>Pop: 4, 1 C(10 Max)

>Food: 6

>Military: 2 Soldiers

>Buildings:

Mine(2) (+1 Coin/Income)

Mine(3) 4 / 15

Forge(3) (Researching Tools 30% Decrease)

Lab(5)

Lab (6) .2/45

Clockwork Manufactory3 (30% Reduce Tech Units)

Clockwork Manufactory4 10.3//25

>Technology / Magic:

Metalworking Tools2

Metalworking Tools3 2 / 11.5

Clockwork 3

Architecture 1

Desolater Dragon [10 Coins, 1 C.Pop]

Pneumatic Bolt Thrower(2) - (1 Industry Point)

>Storage:

expanded to(5.3)

>Bonus:

[No Magic Zone] - Magic can’t be used in your starting hex

[Golden Era of Tech] - Every 5 turns, grant a bonus tech

[Molric - Tinkers Innovation]

[+0.5 Learners : Turn 10]

+0.5 Science Points in one action per turn.

[Free Action - One Time Use : Pay 7 Coins to create another C.Pop]

FREE: Make 2 pneumatic Bolt throwers and apply them to my soldiers for testing.

1. Reverse engineer the concept of Pneumatics from Alric's bolt thrower. This is a BIG innovation, and if we could apply it elsewhere,, we could make things so much better.

+2 Science/pop

+4 pop

+0.5 Science Points in one action per turn.

+Metalworking Tools2

2.We need to build a Port. With all the expected traffic we shall need to be able to load and unload ships quickly.

+1.6 Industry/pop

+4 pop 1 c

+Tinker's innovation

+Metalworking tools 2

Architecture 1

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48693

File: 958a9b1c6969393⋯.jpg (84.41 KB,1137x703,1137:703,bandit_camp_by_robedirobro….jpg)

Dice rollRolled 77, 100 = 177 (2d100)

>>48682

Lord's Name: Duke Allister Shelby

Province's Name: Duchy of the Black River

Color/Location: 3,8 Black

Fluff: The Duchy of Black River was created out of the former Black River Horde, a fearsome orcish nation which threatened to overwhelm the fledgling Empire with it only being broken when a knight by the name of Sir Calvin Shelby slew the Orc Warlord in single combat routing the Horde. For his service to the Empire he was given the lands of Black River to rule as his own and the task to uplift the orcs from their savage ways. He proceeded to marry the vanquished Warlord’s daughter and set about rebuilding the savage lands into a more modern state in line with the imperial heartlands.

In the years past the Duchy has slowly begun to take form as a proper imperial province with a slow influx of skilled human migrants, orcish labour and a flourishing new class of educated half-orcs helping it’s progress. Culturally the old orcish tenets of strength above all have begun to mesh with the Imperial vision of honour though duels and brawls are more common than elsewhere in the Empire. The young Duke Allister Shelby has taken over after his fathers death of illness with great passion and fortitude to finish his fathers vision of bringing advancement and prosperity to the Black River.

—–

Hexes: Plains, Dunes, Mountain, River, Forest Hills, Forest Hills

>Currency: 2 Coins

>Industry: 1.55/Pop

>Science: 1.3/Pop

>Pop: 6 (25 Max)

>Food: 23 (-5)

>Military: 1 Soldiers 1 Calvary

>Buildings:

City(3,8) [+1 Coin/Income]

City(2,7) (+1 Coin/Income)

Tower of Inzos (Advisor Building)

Farm(2)

>Technology / Magic:

Shipping (1)

Horse Breeding(2)

Earthshaker Knights (7 Coins, 1 Pop)

>Storage:

>Bonus:

[Black River Power] - Creating settlements near the Black River gives increase Food, Industry, and Science

Progress:

Farm(3) 6.5/ 15

—–

1. Continue with Expansion5 28.65 / 50

2. Construct a Lumberyard 4.65

—–

Free Action: Begin to assault the Bandit Camp, have Unzaga rip apart their fortifications with his earth magic before rushing in to slaughter them all.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48694

File: 4b15a1b7fc0ecd9⋯.jpg (6.17 KB,197x256,197:256,download.jpg)

Dice rollRolled 20, 11 = 31 (2d25)

>>48693

Combat dice

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48695

>>48693

Forgot this 1 Soldier (Wounded: Turn 15)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.48696

Dice rollRolled 26, 15 = 41 (2d100)

>>48675

>>48681

>Name: Unzaga

>Allegiance: Duchy of the Black River

>Fluff: Unzaga is an old, for an orc, shaman from a small village in the Black River. Many in the black river still hold to old customs and religion, especially in the rural villages. These religions are mostly the same, but disorganized and with their own variations of myths and legends. The orcs worship elemental spirits who make up the world and their effects upon the spirits of the living, such as fire spirits causing anger. Many also believe in a creator spirit made of elemental power and living spirits. Unzaga is one of these orcs and, seeing the influence of the empire on the orcs, wishes to unify the religion and let it stand tall with the other beliefs of the empire, and possibly spread it through the empire.

>Levels:

[Elementalist(8.5) - Can participate in battles]

[Religious Leader(5) - Lead religious folks]

[Bard(2) - High charisma to NPC]

>Coin: 3

>Inventory:

>Followers: 1 Disciple

>Importance:

Terric Tower (Temple to Inzos)

>Bonus: [Well-Known] [Jack] [The Gods Final Message]

1&2. Unzaga calls upon the elements of fire to burn down the wooden walls of the palisade. Control the fire to only burn down a hole in the wall and either drive the bandits out or open a way for our troops to enter.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48697

>>48687

Your child never came back.

It appears that the bandits were scared of the undead and decided to chop it up.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48698

File: c1e40878d957840⋯.jpg (145.18 KB,774x1032,3:4,white_raven_by_checanty-d9….jpg)

>>48692

An Aruilian raven, White as snow apart from a dark black chest, arrives at the workshop window of the Assurn's Workshop, bearing a message for the lord of Desolace, Molric Assurn, with the Royal Seal of House Servilius.

"Greeting fellow Triumvir, with the recent developments in the capital and our own election, as well as the ascension of our colleague Hexxus to the Throne, the first meeting of our group should take place. The new emperor will no doubt be fraught with many troubles, the least of which being the recent death of the last emperor, but that is why we are here, to act as a counter-balance, whereas his brash nature and inexperience would cost the empire, we can act as a voice of reason. That is why I am writing you, to call to order the first meeting of the Triumvirate."

Lord Caius Servilian, Triumvir of the Great Belloian Empire, Lord of Aruile and Warden of Beasts

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48700

Dice rollRolled 35, 85 = 120 (2d100)

>>48682

>Lord's Name: Lord Vulcus

>Province's Name: Earthfont

>Fluff: The Magmen, humanoids born from molten rock expelled from the earth's crust. They begin their lives with extremely high internal temperatures, and cool down as they age, eventually completely solidifying and crumbling away. The Magmen rarely dealt much with other peoples, mostly living in isolation until Lord Vulcus and the Emperor met. Lord Vulcus allowed Earthfont to become part of the empire in hopes that it would provide opportunity for his people to connect to others and develop beyond the point they had stagnated at alone. Now with the Emperor gone, few magmen are enthused about continuing on such a path, and Vulcus must do what he can.

>Currency: 2 Coins

>Industry: 2/Pop

>Science: 1.25/Pop

>Pop: 5 (20 Max)

>Food: 0

>Military: 2 Soldiers, Kiln Ship(3)

>Buildings:

>Technology / Magic: [Mag Terraform] : Can turn mountains into volcanoes, Fire Enchanted Swords(2), Magmamancer

>Storage: Fire Enchanted Ores

>Bonus: [Magmen] - Pop growth is now based on industry

>Leader Bonus: [Fire Advancement]

>In Progress:

Expansion 3 38 / 40

Forges(3) 5.5 / 15

Kiln Ship(4) (Movement) 19.25 /25

Free Action: Trading fire swords to Epidemica, -6 points from expansion

1. Keep expanding to 19, 9 (32 / 40)

2. Keep working on that steam propulsion (19.25 / 25 )

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48701

File: 81465a174cc9e43⋯.jpg (277.44 KB,839x474,839:474,20180805_112047.jpg)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48702

File: 5aa6fabeb4e0f99⋯.png (1.56 MB,720x1030,72:103,FengShi.png)

Dice rollRolled 59, 85 = 144 (2d100)

>>48675

>Fluff:

https://pastebin.com/djtLxZnF

~~~~

>Hexes: Marshland, Plains, Mountains, Ocean

>Currency: 6 Coins

>Industry: 1.5/Pop

>Science: 1.1/Pop

>Pop: 6 (15 Max)

>Food: 23{-5 Spoilage}

>Military: [2 Soldiers];[3 Crow Class Attack Warship(1)];[1 Naginata Footmen(2)];[1 Dragon Class Warship(1)]

>Buildings:

[Mine(4)12.7/22.5(+2 Coin/Income)];[Port(2)1.5/15(20% Reduced Coin and Turns For Naval Unit)];[Hunting Camp(3) 15/15];[Fishing Huts(4) 14.5 / 25];[Storage(2)4.8/10(Prevent Spoilage)];[Lone Castle(*)[Increases Defenses, +2 Coin/Income, +1 Food}Hex 7,11]

>Technology / Magic:

[Crow Class Warship(1)1.5/10{Cost 5 Coins, 1 Pop}];[DragonRoyal Class Warship(1){Cost 8 Coins, 1 Pop}];[Naginata Footmen(3)7/15{Cost 3 Gold, 1 Pop}];[Genbu Class Warship(*){Cost 10 Coins, 1 Pop, +3 Def, +3 Mov}];[Shinobi Corps(2)5.7/10(5 Coins, 1 Pop)];[Ashikaga Azura(10 Coins, One Time Use)

>Storage: [Iron]; [Good Ship Design Blueprints]

>Bonus:

[Dragon's Demand];[Militaristic- +1 Movement Military:Turn 10, Military Units travel +1 Distance faster];[Better Tools]

1; Conquer territory 6,11

2; Replace 1 Soldier unit with Naginata Footmen. The standard has changed, we no longer use militia, these practices must be changed quickly.

Use 81 dice roll action on conquering 6,11

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48703

>>48702

>>48675

Change free action to converting another Soldier unit into Naginata Footmen

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48706

>>48703

>>48702

>>48675

Put action 1 and 2 into Conquering territory 6,11

Put the 81 free roll action into building a barracks

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48731

>>48706

>>48703

>>48702

>>48675

I also want to convert 2 Soldier unit into 2 Naginata Footmen

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48739

Dice rollRolled 19, 13 + 9 = 41 (2d25)

>Combat

Bandit Rolls

1,2

+8.5 From Defense

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48740

Dice rollRolled 5, 13 = 18 (2d25)

>World

Bandit Rolls

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48743

Dice rollRolled 92, 42 = 134 (2d100)

>>48675

>Lord's Name: Bob Hexxus

>Province's Name: Epidemica

>Color/Location: Green 20.6

>Fluff: Leper King of Epidemica, the royal blood gives its blessings and its curses in full to this man who knows no pain and is believed by the people that it grants him long life, robust strength, and immunity to the plagues that thrive in the rabble of the city proper. From behind a mask of white mithril Bob's eyes are proud and seemingly unblinking. He loves to talk and poetry, his voice deep and sinuous he caresses his words. The Hexxus Line has long reigns some outlasting their great great grandsons as if the diseases that spring from Epidemica produced an internal fount of life but the unlucky ones never last. His son Ruber Hexxus is his heir a large and powerful beast of a man who relishes the loss of pain the hereditary leprosy has given him and is covered in weeping sores and bright scars.

Province Fluff

https://pastebin.com/6yYFipBa

>Currency: 20 (Owed 1 coin from Black River)

>Industry: 1.1/Pop (4.4) (Plus new Mine?)

>Science: 1.05/Pop (4.2)

>Pop: 4 (15 Max)

>Food: 9

>Military: 2 Inquisition(1)

>Buildings: [Cotton White House]

Wharf(2) (+4 Coins/Income)

Port(2) (20% Reduced Coin and Turns For Naval Unit)

Cotton Plantation(3) (+8 Coins)

Wine Distillery(4) (+15 Coins)

Wheat Plantation(2)

TradePort(1) [1 Maximum Trade Route]

Mine(1)

3 Trade Routes; Epidemica-Joule, Epidemica-E.Front,

>Technology / Magic: [Cotton(1) (+1 Coin)], [Cotton White House Season], Inquisition(1) (Cost 1 Pop, 3 Coins)

The Emperors Champions [10 Coins, One-Time]

The Emperors Champions will sometimes act independent of your orders to fit their own goals and aspirations.

>Storage:

>Bonus:

[Jewel Deal]

[Cotton House Blueprints] -,

[Specialized Trader]

Can no longer win [Capitalist Quest]. Is the only nation that can buy/sell industry and science points from other nations.

Industry Bank: +5

Science Bank: 0

Expansion 2 (21, 6) 13 / 30 minus 5 = 8/30

Wharf(3) 3.75 / 15

Port(3) 0.75 / 15

Cotton Plantation(4) 9.5 / 25

Inquisition(2) 9.4 / 10

Wheat Plantation(3) 7.1 / 15

Any left over industry points should go into the Cotton Plantation.

1 Finish the Wheat Plantation(3) 7.1/15. Use our new industry points to complete it if need be. The growth of our population will need considerable agricultural expansion. I will funnel our new resources into the more important projects using this new system of trade.

2 Finish research on Inquisition(2)9.4/10. (+3 Coin from grant?). Expanding their array of weapons and widening the horizon of their expertise to encompass any weapon they might need. The skills to recognize how to use the terrain around them to their advantage. "If the terrain is not a general's best friend then it is his worst enemy." - Stolicus Hexxus

Free Action 10 gold to recruit the Emperor's Champions.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48744

>>48698

>>48743

6 Gold to Vulcus for the batches of fire swords for my 2 Inquisition units and the 4 mastercraft swords to my Champions.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48745

>>48743

>>48678

Confirmed with Joule, 4 of my coins for 4 of his Industry Points

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48746

>>48743

Correction - If either of the projects can reach the next tier with the points I gathered please do so. Then the rest into Cotton Plantation(4)9.5/25.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48747

>Lord's Name: 'Copatriot' Zao Meiung

>Province's Name: 'The People's Republic of Shiwa'

>Color/Location: Crimson Red/ 5.4

Forest, Ocean, Beach

>Currency: 23 Coins

Industry 1.75/Pop

>Science: 1.1/Pop

>Pop: 6 (20 Max)

Food 25

>Military: 2 Soldiers

>Buildings:

Storage(4)

School(1)

Lumber Mill (3)

Storage(3)

Farm(3)

Wall (4,6) (Divides forest and river)

>Technology:

Farming(1) (+2 Food) (Already applied)

>Technology / Magic:

[Shiwa Kong] (7 Coins, 1 Pop)

>Storage:

>Bonus:

[Magical Crops] - Hexes near you turn into fertile lands giving more food

[Meiung - People's Basket]

worth 1.25x more than regular food

Consuming 5 Food permanently changes a Hex into Farmland Hex

Farmland Hex grants bonus Pop

Terraforming is free but will take time

Farm(4) 0.15 / 25

Storage(5) 1.8 / 25

Expansion 36.4 / 40

stat post

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48748

Dice rollRolled 59, 15 = 74 (2d100)

>6 Pop *1.75 Industry = 10.5

>>48666

A letter stamped with the Red Star of the Republic is sent directly by courier, signed by Zao Meuing himself.

"General Zhuhuai. I am pleased with the report of your progress on the new weapons and industrialization. We are well on the way to fullfilling the 10 year plan.

Our northern ally already has the means and capability to produce the new armaments you speak of. I'm giving you and Alric 10 currency to divide amongst yourselves for funding, as well as 5.9 points of Industry this turn. I need you to take some workers and soldiers and have them produce the arms in Desolace factories for our own forces as well. We thus far have the blessing of Desolace itself on this matter.

I am training a unit of Shiwa Kong, have them join in the training."

>5.9 points of industry given to General Zhuhuai for this turn

>10 Currency given to General Zhuhuai

>Control of a unit of newly formed Shiwa Kong granted

1+2. Finish expansion into 5.5 36.4/40

+4.6 Industry

"After this, we will have claimed all of the original ancestral territory granted to us by right of Emperor and Empire, for Shiwa and the New Republic."

>FREE

Spend 7 Coin and 1 Pop to train a unit of Shiwa Kong

Spend 5 Food to convert 5.4 into Farmland

Spend 5 Food to convert 6.5 into Farmland

Spend 5 Food to convert 4.5 into Farmland

Spend 5 Food to convert 4.6 into Farmland

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48751

>>48745

6 of my coins for 4 of his industry*

>>48743

+3 coins from Research Grant

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

42f31b No.48757

Dice rollRolled 83, 84 = 167 (2d100)

>>48682

>Name: High Admiral Cornelius Frogsworth XIV

>Lord's Name: Gillian Reed

>Province's Name: Joule

>Color/Location: Tropical Coastline (14.9), Ocean

>Fluff: The Frogsworth noble line has been in service to the rulers of Joule for centuries. While traditionally they were in charge of organizing commerce, the possibility for a period of strife with the death of the emperor saw the province of Joule look to its maritime heritage for strength. Now the latest of the Frogsworth line is in charge of the military and advises Gillian Reed in other matters. With his hardy crew of frogmen, Cornelius will protect his people and the city state of Joule.

>Troops:

Commander(4)

Sailor (4)

Builder(1)

Scientist(0.5)

>Gold: 5

>Tech:

Navigation Tools 1/5

>Items:

[Eye of Minla] - Finds a Precious Resource in one Hex (3 Time Use, 5 Turn Cooldown)

1. Use the eye of Minla to locate a precious resource

2. Sail there to find it

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48758

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48759

File: ec1c5c0087a5473⋯.jpg (861.95 KB,1164x2273,1164:2273,1403231105836.jpg)

File: 09fa271957e8c6e⋯.jpg (196.4 KB,825x450,11:6,1405741510785.jpg)

>>48743

Lords or their representatives are invited to the ceremony to welcome the Emperor to the Capital.

Bob Hexxus chose a military look for his walk through the halls of the Imperial Capital. His mythril mask of course, his breastplate, leather gloves, and hood and bandages of cotton. Murals of triumphs past. Paintings of the Empire's heroes over the years. Gardens of exotic beauty, marble pillars with veins of black, gold, blue, and others besides. Officers in gilded court armor. Bureaucrats carrying their slates. Courtiers only just out of mourning. Lords and ladies, diplomats, representatives, heralds, scribes, messengers, and merchants of the Empire. Following at a respectful pace, waiting for their moments. To offer their congratulations, their gifts, their grievances about the unrest caused by the bandits. There was protocol and proper etiquette from the first moment he entered the Capital and was greeted by this throng. He lead them into an audience chamber with food and drink. and drew in his breath. His practiced gestures and flowing words conveying the royal breeding that helped bring together a province's resources into one of the wealthiest trade kingdoms in the Empire.

"Lords and ladies, patriots, and citizens, I thank you for your welcome. This ceremony has been a meaningful one. We walk together, we break bread together. The Emperor's legacies are not only these walls and these offices. No. We are his legacy. His achievements, the seeds he planted in the past have borne fruits in the present. And will continue to bear fruits into the distant future. Though he is gone his virtues will serve as the guidelines to reach that prosperity, but that future is now under siege. Even now battle rages. The battle to quell traitors one at a time by the local lords and my own battle to see them undermined is underway as we speak. The death of Emperor Bello is as troubling as it is mysterious, questions about what will be done to preserve the realm and how to reach the truth of his untimely death are my top priorities." He takes a glass and raises it "Long live the Empire." and a chorus responds.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.48763

Dice rollRolled 3, 2, 4 = 9 (3d10)

>>48694

>>48739

Turn the elements of the world against the bandits. Their defenses shall fall, their arrows turn against them, fires shall burn them and their own water stores rise to drown them.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48765

File: 052ab3cec5e7974⋯.jpg (78.41 KB,600x423,200:141,Clockwork_Arachnid_3_by_ca….jpg)

>>48698

A simple clockwork spider returns with a message stored inside some time later. It bears a letter with the Sigil of Desolace on it, in it contains a terse reply consisting of-

"I will be there.-MA "

>>48759

"Long Live the Empire!" says Molric Assuran as he puts his glass to his lips. He was putting in a token appearance as courtesy dictated before the Triumvirs met.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.48778

>>48759

The reclusive Lord Bryne had made himself scarce as always ahead of the coronation, but even as he prepared for battle against bandit scum, the sea-lord made time to attend the welcoming ceremony.

Clad, for once, not in armor but in fine leathers of sealskin and whale, his empty socket covered by a golden eyepatch, he watches intently as Hexxus makes his speech. Raises a glass of port with a polite smile on his thin lips. "Long live the Empire."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.48788

Dice rollRolled 29, 44 = 73 (2d100)

Lord's Name: Bob Hexxus

Province's Name: Epidemica

Color/Location: White, 20.6

Fluff: "The Spymaster" is a notoriously crafty individual, with a knack for plotting and counter plotting. Though his true motives remain relatively shrouded behind curtains of smoke and mirrors, he has served his lord faithfully throughout the years, only recently having truly risen to prominence after the death of the Emperor.

Coin: 8

Skills: Alchemist2

Assassin3

Spy2

+Bonus:

[Favors] - Modifier for your bonus

+Importance:

[Okay Spy Network] - 2 Spies

1. I will send a few assassins out to deal with the bandits. If this fails then I will inform my lord of the leaders locations.

2. In the meantime, I must begin to build up a small side business. To earn some gold on the side.

Also my goal will be to >>Serve my lord to the best of my ability<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48793

+Bonus:

[Favors From High Places]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48794

>To All Applicable Advisers

Please pm me the laws you wish to write down

You can only write down 2 laws max.

The [Judge] must approve of your law.

If your law gets passed, you gain Coins.

You can also attend the next meeting.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48795

Dice rollRolled 44, 30 = 74 (2d100)

>Lord's Name: Lord Manakhaten III

>Province's Name: The Forgotten City of Solpherion

>Color/Location: Blue, 16, 4

>Fluff: Long ago, thousands of years before the rise of the Great Empire, there was another grand empire which spanned the isles, with its seat of power in the mighty city of Solpherion. Indeed it can be said that Solpherion was once the center of the world, and it thrived militarily, economically, culturally and scientifically until it suddenly just disappeared. Now the mighty city of Solpherion has resurfaced, although in ruins from a thousand years of disrepair, and its citizens have awoken as well, some as spectral forms of their past lives and others as mummified walking corpses, perfectly preserved in their ancient burial rituals. However the people of Solpherion are not mindless, evil abominations as most think but merely people seeking to restore their home to its former glory, and for that they turn to their former king Manakhaten III, a warrior-king who is eager to restore his empire, even if he must abide by the times for now and serve under another one. Still, one way or another, Manakhaten is determined to see Solpherion rise again, in all its splendor and might. But first he must pick up the pieces left by 1,000 years of decay.

—Do not Fill Below—

>Currency:

9 Coins

>Industry:

1.4/Pop

>Science:

1.15/Pop

>Pop:

6 (10 Max)

>Food:

9

>Military:

2 Solpherian Footsoldiers

1 Solpherian Hoplites (2)

1 Solpherian Archers (2)

1 Solpherian Cavalry (1)

>Buildings:

Great Academy of Solpherion (2)

Orichalcum Mines (2) (+1 Coin/Income)

Port of Pharosia (2) (+2 trade routes)

Lone Castle [16, 4] (+defenses, +2 coin/income, +1 food)

>Technology / Magic:

Necromancy (2)

Solpherian Hoplites (2) [1P 1F 2C]

Solpherian Archers (2) [1P 3C]

Solpherian Cavalry (1) [1P 5C]

Solpherion Colossus (1) [15C]

Solpherian Ghost Ship (1)

>Storage:

Orichalcum Ore (B+ Metal)

>Bonus:

[Waking the Dead] - Population growth is based on Necromancy level not on food

>Leader Bonus: [City of Lost Glory]

>In Progress:

Expansion (16, 3) 11/30

Mine (4) 7/25

Academy (3) 1.5/15

Necromancy (4) 4/25

Solpherian Hoplites (3) 0/15

Solpherian Archers (3) 8.45/15

Trade Port (3) 5.5/15

Solpherian Cavalry (2) 11/20

Solpherian Ghost Ship (2) 1.75/10

Wraithwatch (1) 3.45/5

1. The Wraithwatch will be assembled and put to use soon, the current scouts are taking FAR too long. (Progress: 3.45/5)

2. While we wait for the scout to make progress we should continue to improve upon our mighty academy to make it the jewel of learning within the Empire. (Progress: 1.5/15)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48805

File: 0c85c72b7a53ae4⋯.jpg (56.84 KB,540x810,2:3,ec1ed65e8eee4dd18a2cdd660a….jpg)

>>48759

"LONG LIVE THE EMPIRE!" cried Azura, her left hand going to her chest and her right arm shooting outward towards the Emperor. The passion and intensity of her voice shocked some of the people around her, one of them even dropping their wine glass and spilling it all over themselves, giving Azura a look as they leave to clean up. Azura cared not, she had come here to celebrate the crowning of a new Emperor and the continuation of the Empire, the only force that had subjugated Ponnpi in known history. Azura socialized with the crowd, many sharing her joy of a new emperor being crowned without bloodshed. Some recognized her style and asked if she would attack the bandits along the coast with her fleet, the large Dragon Class vessel docked outside one of the biggest ships there. She made vows to many she talked to that she would crush those vile brigands and help bring peace and order back to the Empire. Easier said than done, she thought to herself, but she had made a vow when she became Lord of Ponnpi to protect her people and the Empire, and that was what she was going to do.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

03e246 No.48816

>>48759

Unsurprisingly the Grachek did not attend the Emperor‘s invitation and no envoy had been sent to represent it.

Merely a lone Rat sat on a rooftop somewhere overlooking the spectacle. Its eyes reminiscent of cruelties unknown to most men.

A new age was dawning, whether it would bring prosperity or see the Empire cast into oblivion, only time would tell.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

03e246 No.48817

Dice rollRolled 86, 54 = 140 (2d100)

>Lord's Name: The Grachek

>Province's Name: Fen Fires

>Color/Location: Put me in some swamp, any bleached out color will do

>Fluff:

The Grachek is a creature of ill repute and rightfully so. A twisted monster, its skin barely spanning over bones its long and spindly arms bear surprising strength, ending in long claw shaped hands. Its hair hangs from its head in thin strands, its teeth disgustingly long and sharp. Wherever it goes a stench of death follows.

After being a horror story for children for decades or perhaps centuries even the Grachek was finally offered an end to the many raiding parties sent forth to take its head. In return it would have to stop preying on unsuspecting travellers who passed through and obviously swear the obligatory service to the Emperor. Though it agreed many years ago those who journey into the Fen Fires still go missing with suspicious frequency.

Grachek lives a lonesome existence, often referred to as the Corpse Eater it does not feast on the dead, but reanimates them to serve its questionable purposes. Over the years the Grachek has greatly advanced its understanding in the magics of death and unlife.

Fen Fires, the swamp within which the Grachek houses, is inhospitable to most and only populated by very few unlucky souls who live off the other eery creatures inhabiting the swamp. Those who suffer their daily lives in the Fen Fires often have a past as criminals or slaves and are simply unable to go anywhere else for fear of being recognized and persecuted. Its confusing terrain and everlasting fog combined with its various other environmental hazards makes it a dangerous territory to traverse even without the Grachek and most are best advised to avoid the area altogether.

>Currency: 1 Coins

>Industry: 1.25/Pop (8.4)

>Science: 1.25/Pop (8.75)

>Pop: 8 (16 Max)

>Food: 11 (-3 Spoilage) (-8 offering to Joule)

>Military:

+ 2 Soldiers

+ 1 Undead Bunny (1)

+ 1 Undead Dog (1)

>Buildings:

+ Magic Shop [+2 Coin/Income]

+ Corpse Collection Lab (2)

+ Lost Farm

+ Lost Lumber Mill

+ Necromancy? [5, 3]

+ Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] in one hex)

>Technology / Magic:

+ Necromancy (5)

+ Husk (7 Coins, 1 Pop)

+ Undead Small Animals (1 Coin)

>Storage:

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts)

+ 2 Death Enchanted Ring (Prevents Pop/Unit Death. Very Weakened. One Time Use)

>Bonus:

[Reanimation] - Pop growth is reduced 50%. Pop is not based on food.

[Hazard Swamp] - Tiles you claim turn to dangerous swamp hexes

[Returning Corruption]

>In Progress:

+ Corpse Collection Lab (3) 6.4/15

+ Expansion 3 (2, 5) 25/40

+ Husk (2) 4.37/10

+ Necromancy (6) 8.75/60

+ Lumber Mill2 5 / 10

+ Magic Shop2 7 / 10

Free:

Having spoken at the meeting of Lords the Grachek had found a particular liking in the Frogpeople. To help them prosper it would offer them free food, with basically no drawbacks, all they had to do was retrieve the food collected by the Undead themselves. However perhaps the Frogs of Joule would find that the Fen Fires could prove even more dangerous than anticipated.

Free:

The Grachek called out to the swamps and the swamps answered. The Bandits had proven respectless to Grachek’s offer of peaceful coexistence and they would have to pay for their hubris.

Recruit 4 Ratswarms.

(-4 Coins already subtracted)

1. The Magic Shop had proven to be a surprising success and there was little reason to stop now. The Grachek had found surprising pleasure in confining its power into trinkets and would continue to do so if it found the time.

+ Magic Shop2 7 / 10

+ Necromancy (5)

+ Tome of Secrets

2. People often forgot that it was not only the Undead that served the Grachek. The stories behind the men serving such a monster were diverse and as secretive as the Grachek itself. Equipped with the Grachek‘s rings they would march North to bring the bandits to heel. Accompanied by both the Grachek itself and its various summonings.

+ Send all Military units North to the Bandit Camp

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48818

>>48757

Give: Galleon (1) to High Admiral Cornelius Frogsworth XIV

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48819

>>48759

Gillian felt more at home in the back of a dockside tavern with a flask of rum and a group sailors, but he had gotten used to these formal occasions and had come to enjoy the peaceful melodies and bright wines. "Hear! Hear!" Gillian shouted.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48820

>>48778

Emperor Hexxus speaks with a hooded man, his features completely hidden. He nods to the man as though pleased and starts approaching Lord Bryne. A nod to his stoic lord of the sea. "I must say, you certainly dress to impress and you do me much honor with your presence. Would you care for a short walk Lord Bryne? The air in here is a tad stuffy for my taste."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48821

File: 9f5d0d81a62936f⋯.jpg (79.91 KB,485x604,485:604,3keDB.jpg)

>>48759

Caius was unable to attend the coronation, as a particularly large group of monsters had descended from the north and was moving on Aruilian lands, demanding his immediate attention. After cracking a Minotaur's skull with his warhammer, a white Raven of Aruile landed near the lord and his personal guard, bringing word of the coronation ceremony, and of the Emperor's speech. This was quickly read by Caius, before the note was tucked back into its bird and sent off, a new wave of creatures emerging from the forest. Raising his hammer high and rallying his men, he uttered one last sentence before the battle was joined again.

"So begins the second Empire. Long live the king."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5df72d No.48822

Dice rollRolled 40, 57 = 97 (2d100)

>Name: Pheng Zhuhuai

>Allegiance: The People's Republic of Shiwa

>Fluff: A man of the old aristocracy, Pheng became a division general in the Qin Shiwan army. His wealthy family sent him to military academy where he graduated to become a division commander. In the wars against enemies of the empire and monsters, he was disillusioned when he saw the poverty and stagnation of the common people by the old regime. Learning about the rebellion, he believed in its ideals and goals and joined them, forswearing all noble titles. Unlike Zao Meuing's farmer background, Pheng as an educated noble and military trained brings his experience to the new republic.

Coin: 14

>Skills:

[Commander(2) - Can boost a unit]

[Manager(5) - Can boost workers of either builders or scientist]

>Bonus:

[Commander of the People]

[Jack] (one time use)

>>48748

Pheng reads the letter, and places it in his pocket, determined to carry it out.

1. The Republic must have a trade route built to Desolace, our northern neighbor. We must build a Trade Depot at once! Copatriot Zao has entrusted me with a substantial number of workers. We will build a land trade route to the northern ally at once.

+5.6 industry from Zao

+3 Funds (Give as bonus payment for every extra bit of progress for the workers to work hard)

+[Manager(5)]

2. I will send the newly formed Shiwa-Kong to train alongside Desolace troops who are learning how to use the pneumatic bolters. Permitting, we may borrow theirs until we can build some of our own. Extra pay for the soldiers who become proficient at loading and launching the weapon.

+[Commander(2) - Can boost a unit]

+2 Funds.

(Alric will probably need funds this turn, I'll give him 5 funds for his actions)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48823

>>48765

>>48805

Emperor Hexxus looks confident, the wine and fresh air fortifying his presence. The breastplate no doubt also lends to this. He spots the western Lord and Lady and gestures as if he has finally found something he has been looking for. Nodding to one then the other and motioning for them to join him.

He shakes some hands and greets and meets and disengages deftly. Leaving them behind and moving forward confidently until he reaches them. "I am much pleased to see such good and pretty company. I appreciate your making your way here. Good manner and good enthusiasm are always welcome traits in my guests." As both of them flank the Emperor he makes a small conspiratorial gesture that only they could see to bring them closer. He whispers so softly that only they could hear it surrounded as they were by the din of chattering.

He tells them he has been enlightened with the location of the bandit leader of the west and others besides. Then that he has gathered a force that will soon be ready to strike down the leader of the southern bandits and others besides. Further that they should gather their strength, and sharpen their fangs, and inquires if they were interested in joining him. "Oh and I do hope to get some of these bolt throwers I hear so much about, fascinating stuff you westerners are making these days. I wouldn't mind getting a few gifts to change up the monotony of the gilded decorations everyone brings." He winks at Alric "But I am just as happy to patron the craftsmen of Desolace. They say good things tend to happen all at once, and in this case I must agree as it coincides so readily with this pleasant ceremony. What say you?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48824

File: 28ab630d81aeaa8⋯.jpg (11.81 KB,183x275,183:275,mao-zedong.jpg)

>>48759

Copatriot Zao, many miles away from his homeland, also appeared as it would be undue not to show otherwise. He listened patiently to the Emperor's speech, and with the others, in the language of Shiwa he said simply "Long Live the Empire". Understandably times were very busy in these recent days, and as ever he would return to the endless work of organizing the might of the Republic, as a growing state of the Empire.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48825

>>48759

Vulcus was also in attendance, though he was tucked away from the others, extremely careful to avoid the crowds, in particular. He was far too aware of how easy it was to accidentally set a fire by brushing up against someone wearing or carrying something particularly flammable. So he just stands back alone and smiles, clapping at the end of the speech and speaking a single sentence aloud, not worried about whether or not anyone would hear him say it. "Long live the Empire."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

03a94a No.48826

File: f3159f6e8d8e7dc⋯.png (710.45 KB,1024x768,4:3,steampunk_train_02_png_sto….png)

Dice rollRolled 14, 44 = 58 (2d100)

>name: Alric Schmeid

>allegiance: Desolace

>fluff: a Gnomish inventor, Alric Schmeid was born to a family of Gnomish metal workers who invented newer and better metals. his family played a part in development of the first effective iron forge, and then in the first steel producing furnaces. Alric like many others in his family is an inventor, and he believes in a recent theory of clockwork called Pneumatics, a form of clockwork that uses compressed air or heated steam in pipes to power clockwork instead of the more common self-recoiling spring. he intends to use this new technology to make a name for himself.

Coin: 5

Skill:

Builder : 3

Scientist : 3.2

Inventor : 4.5

Bonus: [Expert - Can improve on one established skill. One time use]

[Blessings/Curse - Intelligence]

1 Pneumatic Bolt Thrower

Assembly Theory 3 / 10

>>48822

Alric accepts the much needed funds from General Pheng. It was very pleasing to know that at home and abroad his inventions were accepted, desired even.

#1 Alric observed the work of the labourers from the south. how by hand and buckets they carried earth and supplies. the dwarven miners of Desolace had a better solution, carts driven upon metal rails and pulled by clockworkmen. these still felt missing of something. at once, Alric knew it lacked effective use of Pneumatics. he considers a way to move carts using pressure and pipes, but compressed air can't provide continuous pressure. after having a cup of tea, inspiration strikes him. he begins working on an engine powered by pressure created from water boiled into steam.

+Inventor : 4.5

#2 assembly theory would make it cheaper to produce items in greater mass, whether by gnomish hands or by machine hands. industry would be more efficient, so less of it would be needed to make things like his pneumatic bolter. Assembly Theory 3 / 10

+Scientist : 3.2

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48834

>>48679

+Importance:

3 [Cheap Drug]

You created a sample of a cheaper way to manufacture the drug. Ask your Lord to examine the drug to give him the tech or sell it to others.

Combat Variant 3/5

>>48680

Liquid Factory (8.5 / 25)

Lumberyard (6.5 / 10)

>>48688

Wharf 9.5 / 15

>Leaving by sea

Your troops will get there in 2 Turns

>>48689

Trading Port(3) 1.13 / 7.2

+Building :

Trading Port(2) [2 Trading Route Max]

+Buildings:

Mine(3) [+2 Coin/Income]

+0.1 Industry

>Changing Stuff

+Building:

Wall(3) [Hexes :13,3, 12,4, 13,2]

>Change Progress

-Wall(3) 3 / 15

+Wall(4) 3 / 5

Your miners found a strange mineral in the mountains!

In fact, they have suspicion that there's these minerals all the neighboring mountains!

The mineral is weaker than iron and doesn't look that cosmetically appealing. Your scientist currently have no way in knowing what type of mineral this is.

+Storage:

5 ??? Mineral

>>48691

City 21 / 22.5

Sailing(2) 1/ 10

+Technology:

Sailing(1)

+3 Coins

>>48692

-2 Industry Points on any Building

+Military:

2 Soldiers(Pneuamtic Bolt Throwers)

Pneumatics 1.5 / 20

+Technology:

Pneumatics(1)

Tradining Port3 0.6 / 7

+Building:

Tradining Port(2) [2 Max Trade Route]

>>48693

Expansion5 39.50 / 50

+Building:

Lumber Mill(2)

+0.1 Industry

Your workers found a weird black tree that, no matter how they tried, could not chop down.

Instead, they picked its fruit and brought it back to the city.

+Building:

The Heart Tree [2,8] (Grants Heart Fruit)

+0.03 Science

+Storage:

3 Heart Fruits [Grows a Heart Tree in a Hex, One Time Use]

(Free Action to place a heart fruit. Only once per turn. Takes time to fully grow)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48835

>>48700

Expanding4 [18,10] (2 , 50)

Expanding on Fertile Desert

+2 Food

[Instantly Boost to 3]

+Technology:

Steam Propulsion(3)

>>48702

-6 Coins

-2 Soldiers

Expansion 3 (18 / 40)

Barracks 4 / 10

+Building:

Barracks(1) (Reduce Infantry 10% Coins and 10% Turns)

Naginata Footmen coming [Turn11]

Naginata Footmen coming [Turn13]

>>48743

-1.5 Industry Points

+Building:

Wheat Plantation(3)

+6 Food

Inquisition(3) 3.6 / 15

+Technology:

Inquisition(2)

-10 Coins

Your Champions will be ready [Turn13]

+Storage:

X amount of swords

>>48748

-5.9 on any Expansion or Building

>You can deduct the coins, industry, and unit yourself

Expanding4 (4,4) 11.5 / 50

Expanded on Forest

+0.1 Industry

+1 Food

-7 Coins, 1 Pop

Shiwa Kong will ready in [Turn13]

-20 Food

Terraforming (5,4) to Enchanted Farmland [Turn12]

Terraforming (6,5) to Enchanted Farmland [Turn14]

Terraforming (4,5) to Enchanted Farmland [Turn16]

Terraforming (4,6) to Enchanted Farmland [Turn18]

>Adviser Action

+Building:

Trade Port(1) [1 Max Route]

>>48757

-1 Coin

Be sure to pm your laws soon

[The Eye of Minla can find a precious resource in any hex]

>Assumed you used your eye in Joule's hex

The Eye of Minla has found a purple banana tree in the coast of Joule.

The tree is dead, but theres still some ripe fruits around.

+Importance:

3 [Purple Banana] : (Grants 5 Food Temporarily, One Time Use)

>>48788

-2 Coins

You have no assassins. Instead, you were given the option to hire them.

Assassins (5 Coins)

(Free Action to Hire Them)

You can also tell your Lord any information any time through this thread of discord.

Small Side Business 1/5

>>48795

The scouts came back with their reports.

Defenses: 150 / 150

3 Bandits (2)

7 Coins

4 Food

They are preparing a raid on Epidemica on Turn[14]

Wraithwatch2 (4.85 / 10)

+Technology:

Wraithwatch(1) [5 Coins, 1 Pop]

Academy 9.8 / 15

>>48817

-4 Coins

3 Ratswarm will be ready next turn.

1 Ratswarm will be ready [Turn11]

Magic Shop3 9 /15

+Building:

Magic Shop(2) [+4 Coin/Income]

+Storage:

1 Death Enchanted Dagger [Wounding a Unit will kill them slowly instead]

Your Ratswarms are not ready yet, only your 2 Soldiers, 1 Undead Bunny, 1 Undead Dog deployed.

They will arrive [Turn 13].

[Free Action to continue]

>>48822

-2 Coins

Be sure to pm your laws soon

You have created the trading port for your province!

-3 Industry Points (The only resources necessary)

Training Shiwa Kong 1/?

-2 Coins

Training Shiwa Kong 4 / ?

>I'm assuming you have permission to use the bolters but still need some confirmation

>>48826

-2 Coins

Be sure to pm your laws soon

Steam Engine 1 / 30

Assembly Theory 5 /10

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48836

>>48835

Bandits

>Combat

-Unzaga

It's been two hours now since the start of the second battle.

You feel slightly tired being sent to attack right after you already finished the first battle.

You breathe gets shorter and you can feel your magic slowly slipping.

The defenses, while small, were still strong enough to hold your forces.

So instead of casting fireballs and deflecting arrows, you decided to cast on a massive spell to destroy those defenses. Shaping the elements, you created a hole just large enough for your forces to go through.

Unfortunately, either by sheer luck or there was bandit who realized you were the source of the magic, an arrow was sent flying towards you, piercing your stomach.

+Importance:

Critically Wounded [Turn ???]

>Black River

A hole has appeared! Your [Soldiers] rushes into the newly forged opening and tries to leave enough space for your Calvary to rush in.

While it was an advantage, it was still a bloody battle afterwards.

-1 Soldier (Dead)

1 Calvary(+Atk) (Wounded Turn 15)

+5 Coins

-2 Bandits

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48837

File: 9951aa8ede3629a⋯.png (319.25 KB,1095x707,1095:707,Empire9.png)

>Advisers

Be sure to pm the laws. Time is running very short.

>Meeting

The second meeting starts now.

Any characters (including advisers, Lords, and/or representative are free to show up)

Here are some side-quests one can do in the meeting.

Can only choose 1 side-quest's reward.

[Charming] - Be nice to people

[Rude!] - Insult or make a sarcastic comment on a player

[Diplomatic] - Make a deal in the meeting

[Waste of Time] - Be indifferent towards the meeting and the people

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48838

>>48823

>>Speak<<

Once again, any memory of the voice soon disappears.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48839

Dice rollRolled 2, 12 = 14 (2d100)

>>48834

>Name: Reynard Rastiik

>Allegiance: The Eye

>Fluff: An old artificer-turned-sage who found himself capped in terms of skill early on, and resorted to enhancing his body and mind through previously learned artifice. Now he's undoubtedly better than before, though if he's retained his sanity… Well that's a question that no one has the answer to. Recently, he's taken an extreme interested in the corruption that the Eye has been using, pledging himself to allegiance in their name and offering his vast - though limited in use - knowledge, just to study and use said liquid. Whether that is a worthwhile trade for either party remains to be seen.

>Coin: 14

>Skills:

[Scientist(*) - Grants a bonus in Science]

[Scholar(3) - Can find lost information]

>Inventory:

1 [Shabby Workshop]

>Importance:

[Absolute Scientific Theory]

[Deadly Drug Strain]

3 [Cheap Drug]

[Combat Drugs Research 3/5]

1: Progress on the combat variant drug is going pretty well so far. Continue and we may see some results very soon.

>Continue research on a combat variant of the drugs (3/5)

2: Send over the finished samples of cheap drugs that have been acquired. The Eye will surely be pleased by this breakthrough.

>Send [Cheap Drug] to the Eye

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48840

>>48839

coin supposed to be >12

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48841

Dice rollRolled 9, 4 = 13 (2d10)

>>48835

>Lord's Name: The Eye

>Province's Name: Herald's End

>Color/Location: Purple/3.11

>Fluff: The lands long lost to the corruption laid by the foul energies from a foreign being lost to the woes of time. The lands long left by its original inhabitants. Now only inhabited by the lost and the damned, people discarded from the rest of the world. But things are turning around, something's causing the trees to grow at an increasing rate, a boost for whatever remains of the economy. But the tree's are deranged in color, starting black and turning purple, within them lies a rich liquid addicting to those who dare consume it.

The lands are hostile to any who enter it. And it's ruled by an organization known as the Eye, the control what little trade that flows through and exports the liquid.

>Currency: 0 Coins

>Industry: 1.3/Pop (5.3)

>Science: 1.2/Pop (5.1)

>Pop: 5 (15 Max)

>Food: 4

>Military:

2 Soldiers

2 Mercenary (Cost 4 Coins For Battle)

Awakened tree

>Buildings:

Liquid Factory(3) (+11 Coins, Potentially Kill A Pop)

Lumber Mill(1)

Trade Ports(1) [1 Max Trade Route]

Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] (Hex 4,11)

>Technology / Magic:

Network(2)

[Awakened Tree] (10 Coins, 1 Corrupted Hex)

The creature for millenia had been asleep, but now the ancient tomes had been rediscovered, it was only a matter of time before they would start awakening them.

>Storage:

>Bonus:

[Creeping Corruption] - Randomly convert an adjacent tile into a Corrupted Forest. Each Corrupted Tile grants bonus industry.

[Awakening Conditions] [Secret]

Action 1: Assist Reynard with his very interesting research, it could make our military's power even stronger.

Action 2: The lumberyards will soon be upgraded, and thus be able to give us the lumber we need to truly start gaining money back, the drugs aren't enough to fuel our po0or nation anymore.

Lumberyard (6.5 / 10)

Liquid Factory (8.5 / 25)

Expansion 7 / 40

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48842

Dice rollRolled 73, 31 = 104 (2d100)

>>48841

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48843

>>48841

Oh and Quest pick because i keep forgetting shit.

[Waste of Time] - Be indifferent towards the meeting and the people

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48844

Joule finds cheap food in the swamps of their new trade route with Fen Fires. Unfortunately, the journey into the marshes comes at a price and multiple traders die during the voyage. [Traded: 2 Pop for 8 Food]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48845

>>48817

Traded: 3 Coin for 2 Industry Points

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f9c107 No.48846

Dice rollRolled 40, 43 = 83 (2d100)

>Lord's Name: The Grachek

>Province's Name: Fen Fires

>Color/Location: Put me in some swamp, any bleached out color will do

>Fluff:

The Grachek is a creature of ill repute and rightfully so. A twisted monster, its skin barely spanning over bones its long and spindly arms bear surprising strength, ending in long claw shaped hands. Its hair hangs from its head in thin strands, its teeth disgustingly long and sharp. Wherever it goes a stench of death follows.

After being a horror story for children for decades or perhaps centuries even the Grachek was finally offered an end to the many raiding parties sent forth to take its head. In return it would have to stop preying on unsuspecting travellers who passed through and obviously swear the obligatory service to the Emperor. Though it agreed many years ago those who journey into the Fen Fires still go missing with suspicious frequency.

Grachek lives a lonesome existence, often referred to as the Corpse Eater it does not feast on the dead, but reanimates them to serve its questionable purposes. Over the years the Grachek has greatly advanced its understanding in the magics of death and unlife.

Fen Fires, the swamp within which the Grachek houses, is inhospitable to most and only populated by very few unlucky souls who live off the other eery creatures inhabiting the swamp. Those who suffer their daily lives in the Fen Fires often have a past as criminals or slaves and are simply unable to go anywhere else for fear of being recognized and persecuted. Its confusing terrain and everlasting fog combined with its various other environmental hazards makes it a dangerous territory to traverse even without the Grachek and most are best advised to avoid the area altogether.

>Currency: 4 Coins

>Industry: 1.25/Pop (12.5)

>Science: 1.25/Pop (12.5)

>Pop: 10 (16 Max)

>Food: 11 (-3 Spoilage) (-8 trading to Joule)

>Military:

+ 2 Soldiers

+ 3 Ratswarm

+ 1 Undead Bunny (1)

+ 1 Undead Dog (1)

>Buildings:

+ Magic Shop (2) [+4 Coin/Income]

+ Corpse Collection Lab (2)

+ Lost Farm

+ Lost Lumber Mill

+ Necromancy? [5, 3]

+ Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] in one hex)

>Technology / Magic:

+ Necromancy (5)

+ Husk (7 Coins, 1 Pop)

+ Undead Small Animals (1 Coin)

>Storage:

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts)

+ 2 Death Enchanted Ring (Prevents Pop/Unit Death. Very Weakened. One Time Use)

+ 1 Death Enchanted Dagger [Wounding a Unit will kill them slowly instead]

>Bonus:

[Reanimation] - Pop growth is reduced 50%. Pop is not based on food.

[Hazard Swamp] - Tiles you claim turn to dangerous swamp hexes

[Returning Corruption]

>In Progress:

+ Corpse Collection Lab (3) 4.4/15

+ Expansion 3 (2, 5) 25/40

+ Husk (2) 4.37/10

+ Necromancy (6) 8.75/60

+ Lumber Mill2 5 / 10

+ Magic Shop (3) 9 / 15

+ 1 Ratswarm will be ready [Turn11]

They will arrive [Turn 13].

1. The Grachek would continue its sale of various trinkets. Business had been good and the creation of magical items had proven a worthwhile and enjoyable endeavor. Soon however it would have to focus its gaze on more pressing matters.

+ Magic Shop (3) 9 / 15

+ Tome of Secrets

+ Necromancy (5)

+ 10 pops

2. Grachek, Soldiers and Undead Animals would have to wait for the Ratswarm to catch up.

+ Send 3 Ratswarms to reinforce Grachek and already deployed forces

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48847

>>48823

Tears welled up in Azura's eyes as she thought to bow to her knees before dismissing the thought. The Emperor had personally asked for her support in defending the realm, this was perhaps the greatest moment of her life. Besides her eyes appearing wet, her face remained serene as the Emperor finished his request. Azura restrained her smile, to keep from crying and laughing from joy, "Great Tenno, it would be a great honor to fight beside you. New troops are being trained in my capital as we speak, and will be ready for combat soon. My fleet is also yours, Great Tenno, and is ready to set sail at your command. Your prompt search for their leader and boldness to attack sets my heart aflutter. We will rout these miscreants and show the people that the Empire still stands!" Azura's got more and more excited as she spoke, her voice loud enough to be heard by those around her near the end. Azura realized her mistake, a cute pout coming to her lips, Reddish-Orange pursed in an attractive manner. Her hands went to the front of her dress as she turned directly to the Emperor, "P-Please excuse my conduct, Great Tenno, I apologize with all sincerity for embarrassing you in such a manner."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c81881 No.48848

>>48765

After the emperors speech, Gillian made his way over to Molric and stuck out his hand for a handshake. "It's good to see you friend. I am glad that you were able to make it."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48849

>>48838

He could feel something overflowing from within >>I will bring light to the Empire<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48850

File: fea3d380a69cd70⋯.jpg (364.96 KB,735x1000,147:200,essy_patreon_1000_by_tsvet….jpg)

Dice rollRolled 18, 29 = 47 (2d100)

>>48835

>Fluff:

https://pastebin.com/djtLxZnF

~~~~

>Hexes: Marshland, Plains, Mountains, Ocean

>Currency: 0 Coins

>Industry: 1.5/Pop

>Science: 1.1/Pop

>Pop: 6 (15 Max)

>Food: 23{-5 Spoilage}

>Military: [3 Crow Class Attack Warship(1)];[1 Naginata Footmen(2)];[1 Dragon Class Warship(1)]

>Buildings:

[Mine(4)12.7/22.5(+2 Coin/Income)];[Port(2)1.5/15(20% Reduced Coin and Turns For Naval Unit)];[Hunting Camp(3) 15/15];[Fishing Huts(4) 14.5 / 25];[Storage(2)4.8/10(Prevent Spoilage)];[Lone Castle(*)[Increases Defenses, +2 Coin/Income, +1 Food}Hex 7,11];[Barracks(2)4/10{Reduce Infantry 10% Coins and 10% Turns}]

>Technology / Magic:

[Crow Class Warship(1)1.5/10{Cost 5 Coins, 1 Pop}];[DragonRoyal Class Warship(1){Cost 8 Coins, 1 Pop}];[Naginata Footmen(3)7/15{Cost 3 Gold, 1 Pop}];[Genbu Class Warship(*){Cost 10 Coins, 1 Pop, +3 Def, +3 Mov}];[Shinobi Corps(2)5.7/10(5 Coins, 1 Pop)];[Ashikaga Azura(10 Coins, One Time Use)

>Storage: [Iron]; [Good Ship Design Blueprints]

>Bonus:

[Dragon's Demand];[Militaristic- +1 Movement Military:Turn 10, Military Units travel +1 Distance faster];[Better Tools]

1; Continue our expansion into 6,11 3 18/40

2; The Shinobi gathered in the main Altar room, some garbed in regular peasant clothes, some in soldiers uniforms, others in monk outfits. All stood at attention as Princess Azura walked in from a side entrance and sat on the mat in front of the Royal Shrine. The Shinobi knelt and prostrated themselves before her, waiting patiently for her to speak. Azura sat motionless before them, eyes closed and no emotions shown on her face. She spoke, "A foreign drug with great addictive properties has entered the country through the black market. Find its source and eliminate those who would peddle it in our great nation." The Shinobi disappeared almost as if they were never there as soon as she finished speaking. A slight smile appeared on her face as courtiers and priests began shuffling in for morning prayer.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48851

Dice rollRolled 59, 87 = 146 (2d100)

>>48835

>Lord's Name: Bob Hexxus

>Province's Name: Epidemica

>Color/Location: Green 20.6

>Fluff: Leper King of Epidemica, the royal blood gives its blessings and its curses in full to this man who knows no pain and is believed by the people that it grants him long life, robust strength, and immunity to the plagues that thrive in the rabble of the city proper. From behind a mask of white mithril Bob's eyes are proud and seemingly unblinking. He loves to talk and poetry, his voice deep and sinuous he caresses his words. The Hexxus Line has long reigns some outlasting their great great grandsons as if the diseases that spring from Epidemica produced an internal fount of life but the unlucky ones never last. His son Ruber Hexxus is his heir a large and powerful beast of a man who relishes the loss of pain the hereditary leprosy has given him and is covered in weeping sores and bright scars.

Province Fluff

https://pastebin.com/6yYFipBa

>Currency: 0 (Owed 1 coin from Black River)

>Industry: 1.1/Pop (4.4) (Plus new Mine?)

>Science: 1.05/Pop (4.2)

>Pop: 4 (15 Max)

>Food: 15

>Military: 2 Inquisition(1)

>Buildings: [Cotton White House]

Wharf(2) (+4 Coins/Income)

Port(2) (20% Reduced Coin and Turns For Naval Unit)

Cotton Plantation(3) (+8 Coins)

Wine Distillery(4) (+15 Coins)

Wheat Plantation(3) +6 Food

TradePort(1) [1 Maximum Trade Route]

Mine(1)

3 Trade Routes Max; Epidemica-Joule, Epidemica-E.Front,

>Technology / Magic: [Cotton(1) (+1 Coin)], [Cotton White House Season], Inquisition(2) (Cost 1 Pop, 3 Coins)

The Emperors Champions [10 Coins, One-Time]

The Emperors Champions will sometimes act independent of your orders to fit their own goals and aspirations.

>Storage:

2 Units of Fire Enchanted Swords(2), 4 Mastercraft Fire Enchanted Swords (6 industry total from Vulcus)

>Bonus:

[Jewel Deal]

[Cotton House Blueprints] -,

[Specialized Trader]

Can no longer win [Capitalist Quest]. Is the only nation that can buy/sell industry and science points from other nations.

Industry Bank: 4 (From Joule Trade)

Science Bank: 0

Expansion 2 (21, 6) 8/30 minus 5 this turn to be put into Cotton = 3/30

Wharf(3) 3.75 / 15

Port(3) 0.75 / 15

Cotton Plantation(4) 9.5 / 25 +3.5 from last turn = 13/25 +5 from This Turn = 18/25

Inquisition(3) 3.6/15

Your Champions will be ready [Turn13]

1 Establish and expand Trade Route with Solpherion

2 Cotton Plantation(4) 18/25. If we can finish it now we just might make it in time for the season.

Free Action Train the 2 Inquisition(1) into Inquisition(2) and equip them with the 2 Units of Fire Enchanted Swords(2)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48852

>>48837

The Emperor prepares for the meeting. Speaking with a hooded man at his side who holds a map and three gold skull and crossbones shaped markers which are then placed on a nearby table. He sits, waits and thinks how he will have to send this valuable information to any lords who don't attend the meeting. Arrangements had been made to do so at the first sign that a lord would not be arriving or if they had sent their intention to miss the meeting then an Imperial Herald would be sent immediately to bring them the location of the bandit leaders.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c81881 No.48853

>>48852

Gillian arrives to the meeting early and greets the emperor. "Congratulations on new position. The emperors death was a tragic loss, but the empire is lucky that a man of your caliber was willing and able to take over the responsibility."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48854

Dice rollRolled 13, 65 = 78 (2d100)

>>48836

Lord's Name: Duke Allister Shelby

Province's Name: Duchy of the Black River

Color/Location: 3,8 Black

Fluff: The Duchy of Black River was created out of the former Black River Horde, a fearsome orcish nation which threatened to overwhelm the fledgling Empire with it only being broken when a knight by the name of Sir Calvin Shelby slew the Orc Warlord in single combat routing the Horde. For his service to the Empire he was given the lands of Black River to rule as his own and the task to uplift the orcs from their savage ways. He proceeded to marry the vanquished Warlord’s daughter and set about rebuilding the savage lands into a more modern state in line with the imperial heartlands.

In the years past the Duchy has slowly begun to take form as a proper imperial province with a slow influx of skilled human migrants, orcish labour and a flourishing new class of educated half-orcs helping it’s progress. Culturally the old orcish tenets of strength above all have begun to mesh with the Imperial vision of honour though duels and brawls are more common than elsewhere in the Empire. The young Duke Allister Shelby has taken over after his fathers death of illness with great passion and fortitude to finish his fathers vision of bringing advancement and prosperity to the Black River.

—–

Hexes: Plains, Dunes, Mountain, River, Forest Hills, Forest Hills

>Currency: 7 Coins

>Industry: 1.65/Pop

>Science: 1.3/Pop

>Pop: 6 (25 Max)

>Food: 23 (-5)

>Military: 1 Calvary(+Atk) (Wounded Turn 15)

>Buildings:

City(3,8) [+1 Coin/Income]

City(2,7) (+1 Coin/Income)

The Heart Tree [2,8] (Grants Heart Fruit)

Tower of Inzos (Advisor Building)

Farm(2)

Lumber Mill (2)

>Technology / Magic:

Shipping (1)

Horse Breeding(2)

Earthshaker Knights (7 Coins, 1 Pop)

>Storage:

3 Heart Fruits [Grows a Heart Tree in a Hex, One Time Use]

>Bonus:

[Black River Power] - Creating settlements near the Black River gives increase Food, Industry, and Science

Progress:

Farm(3) 6.5/ 15

Expansion 5 39.50 / 50

—–

1-2. Construct a Hospital to deal with all men wounded from the battle.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48855

File: 8c760602e175dcd⋯.jpg (74.96 KB,544x960,17:30,07bf0156e38c85eec9e91ee93b….jpg)

>>48837

The sound of clashing metal is once again heard through the doors as Princess Azura makes her way to the meeting chamber with her retinue. The Footmen open the door for her and wait in silence as Azura slowly makes her way into the room. She waits as they release the doors and move to formation just out of sight. Again, she quietly moves to the same chair she sat in during the last meeting and maneuvers her dress before sitting down in the same pose.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48856

File: 8fc6d0d56472375⋯.jpg (71.93 KB,550x908,275:454,2624a0d79906073188c7850c01….jpg)

>>48837

An elderly man hobbling with his stick moves towards one of the seats, he eyes the people around him with disdain, observing them for a few moments more before mumbling something to himself, A purple Eye with two limbs marks his forehead, the limbs both lead to his ears.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c81881 No.48857

>>48855

Again Gillian waits patiently for Azura to open her eyes before greeting her with a smile. "Its always a pleasure to see you. I'm glad you could make it."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ae7598 No.48858

>>48837

The Grachek did not show up or send any form of representation. No reason was given or formal announcement made.

>Waste of Time

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48859

>>48856

Since his lord is already going, Reynard decides that going to the meeting is a [Waste of Time]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c81881 No.48860

>>48850

Give: 3 Coin Owed

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c81881 No.48861

>>48850

Traded: 5 Food and 3 Coin (Turn 11) for 5 Food

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48862

>>48861

Okay, accepted. 5 Food given this turn.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48863

File: 1836bb2d2d59209⋯.jpg (214.5 KB,1000x453,1000:453,Andrzej_Dybowski_CONCEPT.jpg)

File: 2db8c5eeaab71ba⋯.jpg (231.34 KB,1024x795,1024:795,old_sawmill_by_erebus74-d4….jpg)

Dice rollRolled 19, 57 = 76 (2d100)

Lord's Name: Caius Servilius

Fluff: A Human marcher-lord of the Barony of the realm of Aruile, a province of the Empire of the glorious Emperor bello, who is often beset by the wild mountain tribes of the north, drawn by an old blood feud which started back before the dawn of the Empire and still stands to this day, Cauis's father and his father before him died defending the realm against the beastmen tribes of the mountains, and he will too, tis the Servilius way, a family doomed to forever fight the tribes of the mountain, shielding the empire from their wrath, that is why each child is instructed from the day they can walk in the art of combat and rulership, least the current baron die and leave the realm leaderless. Cauis himself is a hard but fair ruler, and no stranger to conflict, along with being more spartan and austere than many of his peers.

Province's Name: Aruile

Color: Orange any spot with heavy woods (preferably 11,3)

Fluff: A large valley that lies in the cradle of the highest peaks of the Empire, the people here have lived here since before the advent of the Empire, and are a hard but friendly folk, always willing to open home to a weary traveler but also not hesitant to put a blade in their face should they try anything funny, the land in the valley is awash with summer rains, so the land is fertile, and the mountains themselves hold a wealth of minerals and ores, this place could be paradise if it wasn't for one thing, the mountains themselves, which offer protection to Aruile, also hold the bane of the kingdom in them, the dark forest that line their foothills and the caves that dot their highest reaches also are a host to many a tribe of beastman mutants most foul, and their raids on Aruile are constant and bloody. The Baron's forces are well accustomed to combat because of it though, and once you've fought a 11-foot-tall Minotaur, you aren't afraid of much else.

—Do not Fill Below—

>Currency:

5 Coins (+ 7/phase)

>Industry:

7.1 (1.30/Pop)

>Science:

6 (1/Pop)

>Pop:

6 (20 Max)

>Food:

11

>Military:

3 Soldiers

1 Pikemen (2)

1 Crossbow Solider(2)

>Buildings:

+ Wall(3) [Hexes :13,3, 12,4, 13,2]

+ Farm (2)

+ Mine (3) [+2 Coin/Income]

+ Trading Port (2) [1/2 Trading Route Max]

+ Lone Castle(13,3) [(Increases Defenses, +2 Coin/Income, +1 Food] in one hex)]

+ Storage (1) (Prevents Spoilage)

>Technology / Magic:

+ Servilian Guard (7 Coins, 1 Pop)

+ Military Might(1)

+ Pikemen(2) (Cost 3 Coin & 1 Pop)

+ Crossbow Soldiers(2) (Cost 3 Coin & 1 Pop)

+ Armor (2)

+ Schattenjägers (5 Coins, 1 Pop)

>Storage:

+ 5 ??? Mineral

>Bonus:

+ [Monster Raid] - Gets raided by the monster up north. Battles won give big loot and reward.

+ [Better Tools - 10% Reduced Building Points until next law]

>Quests

+ Lone Wolf: [Talk to No One] (Completed)

+ Golden Defender: Status unknown

>>Other Stuff:

Wall(4) 3 / 5

Farm(3) 3.75 / 15

Expansion(3) (14,3) 13.78 / 40

Crossbow(3) 5 / 15

Mine(4) 6.9 / 10

Trading Port(2) 5.03 / 6

Storage(2) 6.53 / 9

Schattenjägers(2) 2 / 10

1. The best chemists, metallurgists, smiths and physicists in the Kingdom are called forth to examine and deduce what this new metal is, and a use for it. It is both tested independently and in alloy with other materials, broad tests to find some use for it. Even a batch of the Orichalcum from our trade with Solpherion is trifled with as well, all in an attempt to find a use for this metal, or at the very least discover its properties.

2. It is time to put the great forests of Aruile to work, lumber mills are to be constructed in applicable locations from which to generate ample lumber for both use and trade.

>Free Action: Raise a unit of Servilian Guard (7 Coins, 1 Pop) (already deducted)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48864

File: 6cb840e604d135b⋯.png (712.36 KB,683x1024,683:1024,here comes the knot OwO.png)

>>48837

Lord Servilius attends the meeting, his armor still scratched and dinged from his recent engagement. Arriving at the capital for an entirely different meeting, he still did not skip this one considering he was already here. Eyes wandering around the room, he looked for familiar faces, for he had other things on his mind as well.

+ [Diplomatic] - Make a deal in the meeting

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48865

File: 54fed1b8ec200f4⋯.png (255.22 KB,1152x707,1152:707,Bandit leader location.png)

>>48852

Emperor Hexxus rises and has his man place the map on the central table, placing the three gold skull and crossbones markers at three locations.

"Lords, and lady. Before we begin discussing Imperial Law. I would like to share the information my man has gathered. Behold the location of the three bandit lord bases as you see here. As each is wiped out the continental bandits will become headless chickens ready for slaughter. Already my I, Joule, Vulcus and Ponni had come to the decision to combine forces into a task force whose mission will be to overwhelm and destroy the bandit leaders and their tributary camps."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48866

>>48795

>>48851

(Reminder to myself I have 1 coin left from the grant)

With the ongoing establishing of the new Epidemica-Solpherion trade route, an envoy is sent by the Emperor seeking trade. He brings with him considerable amounts of metal, wood, stone seeking to buy rare ores. [4 Industry for Orichalcum Ore (B+ Metal)]? (Once you have it you can apply it to any building project or expansion)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48867

Dice rollRolled 44, 18 = 62 (2d100)

>>48837

>Lord's Name: Lord Vulcus

>Province's Name: Earthfont

>Fluff: The Magmen, humanoids born from molten rock expelled from the earth's crust. They begin their lives with extremely high internal temperatures, and cool down as they age, eventually completely solidifying and crumbling away. The Magmen rarely dealt much with other peoples, mostly living in isolation until Lord Vulcus and the Emperor met. Lord Vulcus allowed Earthfont to become part of the empire in hopes that it would provide opportunity for his people to connect to others and develop beyond the point they had stagnated at alone. Now with the Emperor gone, few magmen are enthused about continuing on such a path, and Vulcus must do what he can.

>Currency: 8 Coins

>Industry: 2/Pop

>Science: 1.25/Pop

>Pop: 5 (20 Max)

>Food: 2

>Military: 2 Soldiers, Kiln Ship(3)

>Buildings:

>Technology / Magic: [Mag Terraform] : Can turn mountains into volcanoes, Fire Enchanted Swords(2), Magmamancer, Steam Propulsion(3)

>Storage: Fire Enchanted Ores

>Bonus: [Magmen] - Pop growth is now based on industry

>Leader Bonus: [Fire Advancement]

>In Progress:

Expansion 4 2 / 50

Forges(3) 5.5 / 15

1. Now that the land is secured, Vulcus has a port built to accommodate future trade routes

2. Vulcus has agreed to join forces in putting down the vile bandits, so he raises a contingent of Magmamancers

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.48868

>>48867

Recruiting is apparently a free action, so just use them both for the port.

>>48837

Having left his work to be done back home in the meantime, Vulcus once again makes his way to the capital for a meeting of the Lords. His new ship had come in quite handy, as the trip was now not quite so harsh as it used to be.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48869

File: a676487e7b0df0b⋯.jpg (31.47 KB,564x768,47:64,64ae3e5fad36182ec04b05e981….jpg)

>>48865

Caius speaks, raising his head after observing the map for several seconds.

"The most logical thing here would be a multi-pronged attack on all of the lords at once, ideally headed by the Triumvirs for their respective continents after all lords gather their hosts. This way we can eliminate not just one, but all heads of this despicable hydra, before they can grow, hide, and regroup. More likely then not if we destroy just one hideout, the other bandits will wise up and move shop, this way we can destroy them all with one fell swoop."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c81881 No.48870

File: 3447a5c1cd9a7b3⋯.png (266 KB,580x840,29:42,d2a7e8b34c06bf381e08f3eadf….png)

>>48869

Gillian nods in agreement at the veterans plan. "May I suggest we form three groups. Not by continent, but by supplemental power. I reccomend the first group be the battle hardened warriors of the north: Roa, Aruile and Solpherion. The second group consist of the naval nations in the trade belt: Ponnpi, Joule, Earthfront, Epidemica. And a third group consisting of the western nations: Desolace, Shiwa, Fen Fires, Black River and Herald's End."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48871

File: a15994886331b26⋯.jpg (90.88 KB,840x560,3:2,1533540859504.jpg)

>>48870

The General-King nods his head in agreement at the toadman's suggestion.

"A wise suggestion, still allowing the lords of the land to deal with their own troubles, while supplementing the strength of the more militarily weak kingdoms. I say that 2 seasons (2 turns) should be enough to allow the lords and ladies to raise their hosts. The crucial part of this plan is that we strike as one, at once, but if we can achieve this, we will vanquish these brigands from our lands."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c81881 No.48872

File: 8f598c3ebe57892⋯.jpg (1.38 MB,1716x1080,143:90,20180806_162406.jpg)

Dice rollRolled 47, 3 = 50 (2d100)

>>48837

Lord’s Name: Gillian Reed

Province’s Name: Joule

Location: Tropical Coastline (14.9), Ocean

Fluff: Joule is a nation of frogfolk that produces sugar, rum, tobacco, fish, coffee, chocolate and tropical fruits for the Empire. Gillian Reed is a merchant and master sailor.

Pop: 2 (5 Max)

Food: 40 (15 Temporary)

Currency: 0 Coins

Industry: 1/Pop

Science: 1/Pop

Industry Bank: 3

Science Bank: 0

Trade Routes: 6/6

Military:

> 1 Galleon (1)

Buildings:

> The Trade Center (*) [Increased Coin Income]

> Sugarcane Farm (2) [+4 Coins Income]

> Cigar Factory (2) [+4 Coins Income]

> Rum Distillery (2) [+4 Coins Income]

Technology:

> Trader (1): for every trade route you have, you get an additional +1 Coin as income

> Sailing (1) [Increases Income of Trade Routes and Movement Speed of Ships]

> Frog-of-War Ship (1) [10 Coins, 1 Pop]

> Galleon (1) [5 Coins, 1 Pop]

Bonus:

> Tropical Trader: for every 5 Food you have, you get an additional +1 Coin as income

> Specialized Trader: is the only nation that can buy/sell industry and science points from other nations,

> Map Of Prosperity

In-Progress:

> City 21 / 22.5

> Sugarcane Farm (3) 7.75 / 15

> Cigar Factory (3) 5.75 /15

> Rum Distillery (3) 3.75 / 15

> Sailing (2) 1/ 10

Storage:

Turn 10

> Joule builds a shipyard to reduce the cost and time required to build naval vessels. [Better Tools - 10% Reduced Building Points until next law]

> Joule continues to build a shipyard to reduce the cost and time required to build naval vessels. [Better Tools - 10% Reduced Building Points until next law]

Free Action:

> Spend 1.5 Industry Point to finish City (21 / 22.5)

> rename “Luxury Farm” to “Sugarcane Farm”

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48873

>Lord's Name: 'Copatriot' Zao Meiung

>Province's Name: 'The People's Republic of Shiwa'

>Color/Location: Crimson Red/ 5.4

Forest, Ocean, Beach

>Currency: 6 Coins

>Industry 1.85/Pop

>Science: 1.1/Pop

>Pop: 6 (20 Max)

Food 6 (Bonus: Feeds 7.5)

>Military:

2 Soldiers

>Buildings:

Storage(4)

School(1)

Lumber Mill (3)

Storage(3)

Farm(3)

Wall (4,6) (Divides forest and river)

Trade Port(1) [1 Max Route] {DESOLACE}

>Technology:

Farming(1) (+2 Food) (Already applied)

>Technology / Magic:

[Shiwa Kong] (7 Coins, 1 Pop)

>Storage:

>Bonus:

[Magical Crops] - Hexes near you turn into fertile lands giving more food

[Meiung - People's Basket]

worth 1.25x more than regular food

Consuming 5 Food permanently changes a Hex into Farmland Hex

Farmland Hex grants bonus Pop

Terraforming is free but will take time

PROGRES/BANK:

Expanding (4.4) 7.75 / 50 (Industry Points)

AUTOMATIC STUFF:

Shiwa Kong will ready in [Turn13]

Terraforming (5,4) to Enchanted Farmland [Turn12]

Terraforming (6,5) to Enchanted Farmland [Turn14]

Terraforming (4,5) to Enchanted Farmland [Turn16]

Terraforming (4,6) to Enchanted Farmland [Turn18]

TURN THIS POST: 10

stat post, corrections made.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48875

File: e1ecfe2ddca6686⋯.png (445.26 KB,915x736,915:736,Leper arm wrassle.png)

>>48871

>>48870

Hexxus follows their back and forth with pleased eyes, drinking in the veteran and sage council.

"Excellent. 2 Seasons seems suitable. If no one has anything else to add I think we can move on."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48876

>Lord's Name: 'Copatriot' Zao Meiung

>Province's Name: 'The People's Republic of Shiwa'

>Color/Location: Crimson Red/ 5.4

Forest, Ocean, Beach

>Currency: 6 Coins

>Industry 1.85/Pop

>Science: 1.1/Pop

>Pop: 6 (25 Max)

Food 6 (Bonus: Feeds 7.5)

>Military:

2 Soldiers

>Buildings:

Storage(4)

School(1)

Lumber Mill (3)

Storage(3)

Farm(3)

Wall (4,6) (Divides forest and river)

Trade Port(1) [1 Max Route] {DESOLACE}

>Technology:

Farming(1) (+2 Food) (Already applied)

>Technology / Magic:

[Shiwa Kong] (7 Coins, 1 Pop)

>Storage:

>Bonus:

[Magical Crops] - Hexes near you turn into fertile lands giving more food

[Meiung - People's Basket]

worth 1.25x more than regular food

Consuming 5 Food permanently changes a Hex into Farmland Hex

Farmland Hex grants bonus Pop

Terraforming is free but will take time

PROGRES/BANK:

Expanding (4.4) 7.75 / 50 (Industry Points)

AUTOMATIC STUFF:

Shiwa Kong will ready in [Turn13]

Terraforming (5,4) to Enchanted Farmland [Turn12]

Terraforming (6,5) to Enchanted Farmland [Turn14]

Terraforming (4,5) to Enchanted Farmland [Turn16]

Terraforming (4,6) to Enchanted Farmland [Turn18]

TURN THIS POST: 10

Correction

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48877

File: bcac89aca14044b⋯.jpg (239.83 KB,1200x780,20:13,vintage-historic-photos-ci….jpg)

Dice rollRolled 50, 86 = 136 (2d100)

>>48822

"Excellent work on the trade depot General. Now, I need you to act as ambassador and acquire some of Desolace new architectural methods. Continue to train the Shiwa Kong in the new weapons, and aquire several for us. We will need arms. Lots of arms."

>>48876

Our food situation has been invested. Now we must realize the second aspect of Shiwa, the strength of her numbers. We will now make great efforts to boost our population growth, and capacity.

My adviser is working on gaining the Desolace architectural technologies. I am very much enthused by his description of their cities made of a very strong red brick, held with strong mortar. Our new school was built this way.

1. Begin building up our capital sector, 6.5 with a special Improved Housing City, which boosts pop growth and maximum pop cap instead of coin.

+1.85/Pop*6=11.1 Industry

+[Better Tools] Buildings Cost 10% Less

2. Begin building up 5.5 with a Housing City project.

+1.85/Pop*6=11.1 Industry

+[Better Tools] Buildings Cost 10% Less

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d4f4c3 No.48878

File: 4ec40889a143140⋯.jpeg (39.93 KB,1024x576,16:9,1024x576.jpeg)

Dice rollRolled 40, 77 = 117 (2d100)

>Name: Pheng Zhuhuai

>Allegiance: The People's Republic of Shiwa

>Fluff: A man of the old aristocracy, Pheng became a division general in the Qin Shiwan army. His wealthy family sent him to military academy where he graduated to become a division commander. In the wars against enemies of the empire and monsters, he was disillusioned when he saw the poverty and stagnation of the common people by the old regime. Learning about the rebellion, he believed in its ideals and goals and joined them, forswearing all noble titles. Unlike Zao Meuing's farmer background, Pheng as an educated noble and military trained brings his experience to the new republic.

Coin: 10

Industry Points: 2.9

>Skills:

[Commander(2) - Can boost a unit]

[Manager(5) - Can boost workers of either builders or scientist]

>Bonus:

[Commander of the People]

[Jack] (one time use)

[Training Shiwa Kong 4 / ?]

>>48877

"New orders from Copatriot Zao," I say, reading the letter. "Let's get to work men."

1. Our great leader wants Desolace architecture! Begin learning their technology. We have permission from Desolace, a trade route, and good relations with their people. We will even pay them for their time and effort to teach us.

+[Manager(5) - Can boost workers of either builders or scientist]

+Spend 5 coins for fast results

2. The Shiwa Kong will train with pneumatic bolters, they will be the main weapon of the Republic's soldiers. [Training Shiwa Kong 4 / ?]

+[Commander(2) - Can boost a unit]

Free Action: Spend 2 industry points in Desolace to build 2 Pneumatic bolters for our soldiers

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48879

>>48857

Azura opened her eyes as the Frog Lord started speaking, not patient enough to keep decorum. She put on a slight smile as the Frog Lord finished talking, taking a second before replying. "Matters of the Empire are of utmost importance. I could not let a member of my court relay what he heard, no matter how trusted he is. I would hate to have to execute a valuable courtier for not recording all that was said, or making mistakes, it would be truly saddening…" Azura appeared thoughtful for a few moments before speaking again, "Please excuse me, Lord Gillian, let us not speak of such dreadful matters. How have your people been, has my food and supplies been of much use?" Azura finished with a smile.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.48880

Dice rollRolled 7, 68 = 75 (2d100)

>>48836

>Name: Unzaga

>Allegiance: Duchy of the Black River

>Fluff: Unzaga is an old, for an orc, shaman from a small village in the Black River. Many in the black river still hold to old customs and religion, especially in the rural villages. These religions are mostly the same, but disorganized and with their own variations of myths and legends. The orcs worship elemental spirits who make up the world and their effects upon the spirits of the living, such as fire spirits causing anger. Many also believe in a creator spirit made of elemental power and living spirits. Unzaga is one of these orcs and, seeing the influence of the empire on the orcs, wishes to unify the religion and let it stand tall with the other beliefs of the empire, and possibly spread it through the empire.

>Levels:

[Elementalist(8.5) - Can participate in battles]

[Religious Leader(5) - Lead religious folks]

[Bard(2) - High charisma to NPC]

>Coin: 3

>Inventory:

>Followers: 1 Disciple

>Importance:

Terric Tower (Temple to Inzos)

Critically Wounded [Turn ???]

>Bonus: [Well-Known] [Jack] [The Gods Final Message]

1. Find a camp doctor to help with my wound.

+ Well Known

+Bard 2

2. Along the way and during the procedure pray to Inzos for the power of spirit and the elements of water for the power to heal my wounds. I have never done this before but a better chance to learn won't come.

+Jack

+Elementalist 8.5?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.48881

Dice rollRolled 56, 85 = 141 (2d100)

>>48835

Lord's Name: Bob Hexxus

Province's Name: Epidemica

Color/Location: White, 20.6

Fluff: "The Spymaster" is a notoriously crafty individual, with a knack for plotting and counter plotting. Though his true motives remain relatively shrouded behind curtains of smoke and mirrors, he has served his lord faithfully throughout the years, only recently having truly risen to prominence after the death of the Emperor.

Coin: 1

Skills: Alchemist2

Assassin3

Spy2

+Bonus:

[Favors] - Modifier for your bonus

+Importance:

[Okay Spy Network] - 2 Spies

Assassins

1. Continue building the business. It is imperative that I am able to provide for myself

2. I will begin training with my newly hired assassins, hoping to improve my own skill

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48882

>>48881

>>48851

>>48866

>>48837

Bello

I will give my adviser Industry points from my stash to finish his side business. And if he needs one coin for his other action I have one left over.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48883

Dice rollRolled 100, 79 = 179 (2d100)

>Lord's Name: Lord Manakhaten III

>Province's Name: The Forgotten City of Solpherion

>Color/Location: Blue, 16, 4

>Fluff: Long ago, thousands of years before the rise of the Great Empire, there was another grand empire which spanned the isles, with its seat of power in the mighty city of Solpherion. Indeed it can be said that Solpherion was once the center of the world, and it thrived militarily, economically, culturally and scientifically until it suddenly just disappeared. Now the mighty city of Solpherion has resurfaced, although in ruins from a thousand years of disrepair, and its citizens have awoken as well, some as spectral forms of their past lives and others as mummified walking corpses, perfectly preserved in their ancient burial rituals. However the people of Solpherion are not mindless, evil abominations as most think but merely people seeking to restore their home to its former glory, and for that they turn to their former king Manakhaten III, a warrior-king who is eager to restore his empire, even if he must abide by the times for now and serve under another one. Still, one way or another, Manakhaten is determined to see Solpherion rise again, in all its splendor and might. But first he must pick up the pieces left by 1,000 years of decay.

—Do not Fill Below—

>Currency:

9 Coins

>Industry:

1.4/Pop

>Science:

1.15/Pop

>Pop:

6 (10 Max)

>Food:

9

>Military:

2 Solpherian Footsoldiers

1 Solpherian Hoplites (2)

1 Solpherian Archers (2)

1 Solpherian Cavalry (1)

>Buildings:

Great Academy of Solpherion (2)

Orichalcum Mines (2) (+1 Coin/Income)

Port of Pharosia (2) (+2 trade routes)

Lone Castle [16, 4] (+defenses, +2 coin/income, +1 food)

>Technology / Magic:

Necromancy (3)

Solpherian Hoplites (2) [1P 1F 2C]

Solpherian Archers (2) [1P 3C]

Solpherian Cavalry (1) [1P 5C]

Solpherion Colossus (1) [15C]

Solpherian Ghost Ship (1)

Wraithwatch (1)

>Storage:

Orichalcum Ore (B+ Metal)

>Bonus:

[Waking the Dead] - Population growth is based on Necromancy level not on food

>Leader Bonus: [City of Lost Glory]

>In Progress:

Expansion (16, 3) 11/30

Mine (4) 7/25

Academy (3) 9.8/15

Necromancy (4) 4/25

Solpherian Hoplites (3) 0/15

Solpherian Archers (3) 8.45/15

Trade Port (3) 5.5/15

Solpherian Cavalry (2) 11/20

Solpherian Ghost Ship (2) 1.75/10

Wraithwatch (2) 4.85/10

1. We must make the finishing touches on our academy, it will be important indeed. (Progress: 9.8/15)

2. Then we must prepare for the oncoming conflict, we can start by forging the orichalcum into powerful weapons and armor for our troops.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.48884

>>48883

FREE ACTION:

An additional battalion of hoplites enter training in response to the rising threat of the bandits.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48888

Dice rollRolled 33, 84 = 117 (2d100)

>>48834

>Lord's Name: Molric Assurn

>Province's Name: Desolace

>Color/Location: Silver, 5.4

>Fluff:https://pastebin.com/defStzMu

—Do not Fill Below—

>Currency: 4 Coins

>Industry: 1.63/Pop

>Science: 2/Pop

>Pop: 4, 1 C(10 Max)

>Food: 6

>Military: 2 Soldiers(Pneuamtic Bolt Throwers)

>Buildings:

Mine(2) (+1 Coin/Income)

Mine(3) 2 / 15

Forge(3) (Researching Tools 30% Decrease)

Lab(5)

Lab (6) .2/45

Clockwork Manufactory3 (30% Reduce Tech Units)

Clockwork Manufactory4 10.3//25

Tradining Port(2) [2 Max Trade Route] {SHIWA}

Tradining Port3 0.6 / 7

>Technology / Magic:

Metalworking Tools2

Metalworking Tools3 2 / 11.5

Clockwork 3

Architecture 1

Pneumatics(1)

Pneumatics 1.5 / 20

Desolater Dragon [10 Coins, 1 C.Pop]

Pneumatic Bolt Thrower(2) - (1 Industry Point)

>Storage:

expanded to(5.3)

>Bonus:

[No Magic Zone] - Magic can’t be used in your starting hex

[Golden Era of Tech] - Every 5 turns, grant a bonus tech

[Molric - Tinkers Innovation]

[+0.5 Learners : Turn 10]

+0.5 Science Points in one action per turn.

[Free Action - One Time Use : Pay 7 Coins to create another C.Pop]

>>48837

Charming please

>>48823

"It is a auspicious day, surely." The lord of Desolace replies. "Sadly I only have some small baubles on me for gifts, nothing else of principle is ready and tested to my satisfaction. Yet anyways. WE do not sell shoddy goods."

>>48848

"I am likewise glad I made it, sinking would have made being lord of Desolace rather difficult," Molric quips. "How are you Gillian?"

>>48877

Molric passes Zao a note, "AS much food as you can spare as soon as you can give it."

1. Study how to weaponize our clockwork men, the bandits are getting to be a real threat, and we need to crush them.

+2 Science/pop

+4 pop

+0.5 Science Points in one action per turn.

+Metalworking Tools2

2. Upgrade our mine, we need a better one to keep our economy running.

+1.6 Industry/pop

+4 pop 1 c

+Tinker's innovation

+Metalworking tools 2

Architecture 1

+Pneumatics 1

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48889

>>48765

As the meeting with the Emperor discussing the battle plans for the bandits came to a close, the Lord of Aruile approached the solitary Tinkerer-King of Desolace.

"A rather dreary thing, politics. The lords and ladies practice their pomp and posh, all in an attempt to impress their betters. It would our own emperor himself has been practicing his honeyed words and flowery speeches. But men such as you and I, laborers and soldiers, we know the truth. We know the ticking, beating heart, be it metal or flesh, that beats within us all, and the desires that drive it. I am approaching you because we both have something advantageous to be gained from our mutual cooperation. Desolace is a land of industry, of mineral wealth, and of hidden strength; but from what I understand you are of troubled wealth. We in Aruile too understand this issue, but through a mutual exchange of goods we can better both of our nations. The forest of my land shall provide the lumber to fuel the industry of your own, and the wealth no doubt to be generated from my people buying your products will soon replenish your spent coffers."

Caius extends his gauntlet to the craftsmen-lord, it being of the finest make Aruilian smiths can provide, and a relic of his forefathers forefathers, almost as old as the kingdom itself.

"So, Lord Assurn, do we have a deal?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48890

>>48889

Molric looks amused at the young man speaking to him. "I think we doo indeed have a deal. I also think you may have more in common with the other lords and ladies than you may think, given your rather unnecessary verbosity." The Aging lord extends a wrinkled but still strong hand with a smile.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48892

>>48839

-2 Coins

+6 Science Points from Herald's End

Combat Variant Drug2 5 / 10

+Importance:

1 Combat Drug

It can boost a Unit's stats momentarily and make them feel less pain but will weaken their body after.

-3 Cheap Drug

Personally giving the cheap drug makes you boost your nation research.

>>48841

You assisted in helping Reynard research.

Lumber Mill3 3 / 15

+Building:

Lumber Mill(2)

+0.1 Industry

+Storage:

3 Cheap Drugs

You adviser boosted your research by personally giving you this item!

Cheap Drugs 3 / 7.5

Good Amount of Coins

+4 Coins Ocean

+11 Coins Buildings

+X Trade Routes (where X is total trade route)

+3 Coins Drugs

>If your trade route is connected to another Trade Market/Port

+X Industry Points

+Y Science Points

>where X+Y is the total amount of your trade routes connected to another Trade Market/Port

-5 Coins Taxes!

Very Poor Amount of Food

-1 Pop

The dead pop tried to eat some drugs instead.

That didn't work out well.

Corrupted Hexes

3,11

5,11

+0.2 Industry

+0.2 Science

>>48846

Magic Shop(4) 6 / 25

+Building:

Magic Shop(3) [+8 Coin/Income]

Lone Castle(1,7)

+Storage:

+1 Death Enchanted Shovel (Turns a Hex into Dead Land. 5 Units/Pop must be dead in Hex. One Time Use)

+3 Death Enchanted Eyeball (Finds a Dead Pop/Unit. One Time Use)

Luckily the Ratswarm are much faster than your normal troops.

You will still arrive [Turn 13]

Good Coins

+2 Coins Ocean Hex

+10 Coins Buildings

-5 Coins Taxes!

[Bonus]

+3 Pop

>>48850

Expansion 22.5 / 40

Your Shinobi was sent out.

They will return with a report [Next Turn].

Poor Coins

+3 Coins Ocean Hex

+2 Coins River Hex

+4 Coins Buildings

-5 Coins Taxes!

>>48851

Trade route established!

Cotton Plantation(5) 2.06 / 35

>Sorry didn't see mine . Compensation added

+Building:

Mine(1) [+1 Coin/Income]

Cotton Plantation(4) (+18 Coins)

+0.03 Industry

-2 Coins

Your 2 Inquisition will finish training next turn.

Inquisition(2) (+Fire Enchanted Swords)

Overwhelming Amount of Coins

+2 River Hex

+4 Dunes Hex

+X Trade Routes (where X is the amount of Trade Routes)

+37 Building

>If your trade route is connected to another Trade Market/Port

+X Industry Points

+Y Science Points

>where X+Y is the total amount of your trade routes connected to another Trade Market/Port

-5 Coins Taxes!

Good Amount Of Food

+2 Pop

[Cotton White House]

+5 Cotton Bandages (Heals while in/out of Battle)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48893

>>48850

Good Food

+2 Pop

You recover from Spoilage!

You spoil 1 Food!

>>48851

Spoil 3 food.

Food: 15 (-2 Spoilage)

Spoilage is a temporary deduction for next income.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48896

>>48854

Hospital(3) (1.2 / 15)

+Hospital(2) (Recovers Unit 10% Faster If Unit Is In Your Hex)

Calvary (Wounded Turn14)

[Coins]

+6 Coins River Hex

+1 Coin Dune Hex

+2 Coin Building

-5 Coins Taxes

[Food]

+2 Pop

Spoilage remains the same.

>>48863

Your researchers got nothing done and couldn't uncover the mysterious behind the metal, until one got frustrated and slammed the metal on the table.

A piece of wood flew off and chipped the man's cheek which made it bleed. The man tried to cover it up, but then noticed that the blood dripped into the metal and the metal became brighter and stronger.

+Storage:

5 BLead Mineral (Higher Quality when wounding/killing an opposing Pop/Unit)

Lumber Mill 2 2.1 / 10

+Building:

Lumber Mill

+0.05 Industry

Servillian Guard will be ready [Turn14]

+2 Coin River Hex

+4 Coins

+X Trade Route (X is the amount of trade route)

>If your trade route is connected to another Trade Market/Port

+X Industry Points

+Y Science Points

>where X+Y is the total amount of your trade routes connected to another Trade Market/Port

[Food]

+1 Pop

>>48867

TradePort(3) 4 / 7

+Building:

Trading Port(2) [2 Max Trade Route]

[Coin]

+3 Coin Desert Hex

[Industry 2.0]

+2 Pop

-0.2 Industry

>You no longer lose industry for Pop now

-7 Coins - 1 Pop

Your Magmamancers will be ready Turn14

>>48872

>Bonus Change

>I realize as a trader it doesn't really make sense if you hoard food so I'm changing that bonus

>Tropical Trader: Selling 5 Food, gets you +2 Coin

+Buildings:

City(14,9) [+1 Coin/Income]

+5 Pop Max

+0.05 Industry

+0.05 Science

4 / 4.5

[Coin]

+2 Coins Coastal/Sand Hex

+5 Coins Ocean Hex

+6 Coins Trade Route

+6 Coins Trade Route (Bonus)

+8 Coins Food Production (Bonus)

+12 Coins Buildings

+1 Coins City

+4 Coins Sailing

>If your trade route is connected to another Trade Market/Port

+X Industry Points

+Y Science Points

>where X+Y is the total amount of your trade routes connected to another Trade Market/Port

[Food]

+5 Pop

-15 Food

Food: 25 (-7 Spoilage)

[Trade Center]

+3 Science Points

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48897

>>48872

+Building:

Shipyard(1) [Reduce Ship Units Coin 10% and Turns]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48898

>>48877

Trade Route Completed

City(14,9) [+Boost Pop Growth]

+5 Pop Max

+0.05 Industry

+0.05 Science

Coin

+4 Coin Hex

+X Trade Route (Where X is amount of trade route)

>If your trade route is connected to another Trade Market/Port

+X Industry Points

+Y Science Points

>where X+Y is the total amount of your trade routes connected to another Trade Market/Port

-5 Coins Taxes!

Food

+1 Pop

>>48878

-7 Coins

The trade route is completed!

Shiwa Kong 8 / ???

+2 Pneumatic Bolters

-2 Industry

>>48880

-2 Coins

The camp doctor did the best he can, but the wound was too severe.

So you pray. Pray you did.

-[Jack]

+Skills:

[Healer(1) - Can heal units]

And a miracle just made it.

You did as much healing as you can, but you're still a novice.

You won't be dropping dead anytime soon, but you'll have to be move to the [Hospital] to get that treated.

Unfortunately, that injury is probably going to affect you for your entire life.

>>48881

-2 Coins

[Please include progress and confirmation of buying units]

-3 Industry Points

Your Lord gave you 3 Industry Points.

+Importance:

Side Business [+2 Coin/Income]

1 Assassin

Training Assassins 3 / ???

Coins

+2 Coins

If your business gets too big, you might have to pay taxes soon!

>>48883

-3 Coins

Your Hoplites will be ready next turn.

>Changes

Trade Port(4) 3.5 / 8

Academy(4) 3.4 / 25

+Building:

Trade Port(3) (3 Max Trade Route)

Academy(3)

+0.15 Science

Orichalcum Weapon2 (2.9 / 10)

+Technology:

Orichalcum Weapon(1) (1 Industry = 1 Weapon)

Coins

+3 Coins River Hex

+X Trade Routes (based on how many ACTIVE trade routes you have)

+1 Coin For Mistake

+3 Coins Buildings

>If your trade route is connected to another Trade Market/Port

+X Industry Points

+Y Science Points

>where X+Y is the total amount of your trade routes connected to another Trade Market/Port

-5 Coins Taxes!

Pop

+2 Pop

[Bonus + 100]

You uncovered a long-lost book written by a legendary prophet. Inside this book uncovers many secrets about this world, but be warned, the one who reads this gains ultimate knowledge for an ultimate price.

+Storage:

[Forgotten Book of Lost Secrets] - [Roll 1d20. 5 Turn Cooldown]

+5 Science Points

>>48888

Clockwork Soldiers 8.5 / 10

Mine(3) 13.6 / 15

Coins

+2 Coins Ocean Hex

+1 Coin Mine

+X Trade Routes (X = active trade routes)

>If your trade route is connected to another Trade Market/Port

+X Industry Points

+Y Science Points

>where X+Y is the total amount of your trade routes connected to another Trade Market/Port

-5 Taxes

Food

+1 Pop

+1 C.Pop

[Bonus]

Metworking Tools3 [4 / 11.5]

-5 Coins Taxes!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48899

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48900

File: 455d6f1455670a8⋯.png (321.44 KB,1083x705,361:235,Empire10.png)

>>All Nations

*Festival Noises*

Do you hear that? It's a holiday today!

Happy Annira Day!

Where we hold a festival in the honor of the Goddess who stopped the sausage virus infestation that almost ruined the world many years ago.

And today's blessing is to appreciate the heavy influx of trade recently!

>All Nations

+2 Food

+1 Pop

>Buildings

Apply these if they apply to you

[Buildings can only apply to one. Any building that generates income automatically counts as income building]

>Have X amount of buildings that generates 4 or less income

+2 Coins, +1 Industry Point for every X

>Have X amount of buildings that generates 5-8 income

+4 Coins, +1 Industry, +1 Science Points for every X

>Have X amount of buildings that generates 9+

+10 Coins, +2 Industry, +2 Science Points for every X

>Have X amount of buildings that's level 2 Science

+2 Science Points for every X

>Have X amount of buildings that's level 3 Science

+6 Science Points for every X

>Have X amount of buildings that's level 4 Science

+10 Science Points for every X

>Have X amount of buildings that's level 2 Industry

+2 Industry Points for every X

>Have X amount of buildings that's level 3 Industry

+6 Industry Points for every X

>Have X amount of buildings that's level 4 Industry

+10 Industry Points for every X

>Have X amount of buildings that's level 2 Food

+1 Food for every X

>Have X amount of buildings that's level 3 Food

+3 Food for every X

>Have X amount of buildings that's level 4 Food

+7 Food for every X

>>Next Taxes

2 Coins for every building (not including level)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48901

>>48900

Changes*

(Please give me mod already)

>Have X amount of buildings that generates 4 or less income

+2 Coins, +1 Industry Point for every X

>Have X amount of buildings that generates 5-8 income

+5 Coins, +2 Industry, +1 Science Points for every X

>Have X amount of buildings that generates 9+

+12 Coins, +3 Industry, +2 Science Points for every X

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48902

Hey boys it's turn 11, let me know when your meeting is over.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48903

File: 18acff200d98226⋯.jpg (56.19 KB,564x824,141:206,ca6716d13ff5ec3564227654b5….jpg)

>>48892

>Lord's Name: The Eye

>Province's Name: Herald's End

>Color/Location: Purple/3.11

>Fluff: The lands long lost to the corruption laid by the foul energies from a foreign being lost to the woes of time. The lands long left by its original inhabitants. Now only inhabited by the lost and the damned, people discarded from the rest of the world. But things are turning around, something's causing the trees to grow at an increasing rate, a boost for whatever remains of the economy. But the tree's are deranged in color, starting black and turning purple, within them lies a rich liquid addicting to those who dare consume it.

The lands are hostile to any who enter it. And it's ruled by an organization known as the Eye, the control what little trade that flows through and exports the liquid.

>Currency: 25 Coins

>Industry: 3.6/Pop (7.5)

>Science: 2.4/Pop (6.4)

>Pop: 6 (15 Max)

>Food: 6

>Military:

2 Soldiers

2 Mercenary (Cost 4 Coins For Battle)

Awakened tree

>Buildings:

Liquid Factory(3) (+11 Coins, Potentially Kill A Pop)

Lumber Mill(2)

Trade Ports(1) [1 Max Trade Route]

Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] (Hex 4,11)

>Technology / Magic:

Network(2)

[Awakened Tree] (10 Coins, 1 Corrupted Hex)

The creature for millenia had been asleep, but now the ancient tomes had been rediscovered, it was only a matter of time before they would start awakening them.

>Storage:

>Bonus:

[Creeping Corruption] - Randomly convert an adjacent tile into a Corrupted Forest. Each Corrupted Tile grants bonus industry.

[Awakening Conditions] [Secret]

Action 1: The Eye looked upon it's smallish army, the tree was the main point of force, the mercernaries the disposable units but they had their usage, The troops formed from villagers and others were outdated and weak compared to other nations.

The Eye sweeps with his arm and the army salutes, From the shadows an older man, around the age of sixty bows before him, "Modernize them." The order was given and the man obeyed slinking back towards the shadows to research and figure out what to do, They had the firepower to punch through, but lacked the power to stay in extended conflicts, the answer was obvious, they needed heavy infantry. [Research Heavy Infantry]

Action 2:

The bandits had been vanquished, but they could reform, he sent his army to the hex of 3,10 making sure there were no bandits remaining at all, he would also see if he could bar the corruption from reaching the river, lest he angered his neighbor.

Lumber Mill3 3 / 15

Liquid Factory (8.5 / 25)

Expansion 7 / 40

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48904

Dice rollRolled 97, 57 = 154 (2d100)

>>48903

Forgot rolls

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48905

Dice rollRolled 56, 33 = 89 (2d100)

>>48900

>Name: Reynard Rastiik

>Allegiance: The Eye

>Fluff: An old artificer-turned-sage who found himself capped in terms of skill early on, and resorted to enhancing his body and mind through previously learned artifice. Now he's undoubtedly better than before, though if he's retained his sanity… Well that's a question that no one has the answer to. Recently, he's taken an extreme interested in the corruption that the Eye has been using, pledging himself to allegiance in their name and offering his vast - though limited in use - knowledge, just to study and use said liquid. Whether that is a worthwhile trade for either party remains to be seen.

>Coin: 8

>Skills:

[Scientist(*) - Grants a bonus in Science]

[Scholar(3) - Can find lost information]

>Inventory:

1 [Shabby Workshop]

>Importance:

[Absolute Scientific Theory]

[Deadly Drug Strain]

[Combat Drugs2 Research 0/10]

1: Work on acquiring proper research instruments for my trade, since I feel that my current ones are inadequate for the complexity of my recent tasks.

>Get better research tools

2: To gain a trading chip with the various sea traders, start research towards better sea navigator tools than what currently exists.

>Research towards good sea navigator tools.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

265a94 No.48906

File: 4d4a29439e0a4de⋯.jpg (89.91 KB,864x639,96:71,0a4123ee45284799cf74795986….jpg)

Dice rollRolled 91, 99, 100, 72 = 362 (4d100)

>name: Alric Schmeid

>allegiance: Desolace

>fluff: a Gnomish inventor, Alric Schmeid was born to a family of Gnomish metal workers who invented newer and better metals. his family played a part in development of the first effective iron forge, and then in the first steel producing furnaces. Alric like many others in his family is an inventor, and he believes in a recent theory of clockwork called Pneumatics, a form of clockwork that uses compressed air or heated steam in pipes to power clockwork instead of the more common self-recoiling spring. he intends to use this new technology to make a name for himself.

Coin: 3

Skill:

Builder : 3

Scientist : 3.2

Inventor : 4.5

Bonus: [Expert - Can improve on one established skill. One time use]

[Blessings/Curse - Intelligence]

1 Pneumatic Bolt Thrower

Pneumatic Drill Blueprints

Assembly Theory 5 /10

Steam Engine 1 / 30

>Use [Jack] on invention

#1 Desolace is improving its mine. now is the time for my pneumatic drill to truly shine. produce and integrate the drills into the new mine.

+Pneumatic Drill Blueprints

+Builder : 3

#2 making drills will be a good way to test my new assembly theory concepts in practice, and refine them further

Assembly Theory 5 /10

+Inventor : 4.5

#3-4 Alric devotes more and more of his efforts on his Steam Engine. this device will be stronger than a thousand men, than a hundred clockworkmen. it can pull dozens of mine carts at once, faster than any clockwork horse, and lift bigger cranes than anything yet seen. Steam Engine 1/30

>>48878

"general Zhuhuai. I must request additional funding of at least 1 coin, or more if you may spare. this new invention I am working on will be of import to the Republic, by allowing men and material to move between the capital cities at speeds hitherto unknown."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48907

Dice rollRolled 42 (1d50)

captcha

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48908

>>48907

another one

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.48909

Dice rollRolled 46 (1d50)

>>48908

fugg

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48910

>>48854

alos

+Military:

1 Calvary ((3,9), +Atk)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48911

>>48846

An envoy is sent out towards The mighty Grachek, the envoy seems equipped to dredge through the swamps.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48912

>>48906

-2 Coins

+Technology:

Assembly Theory

+Storage:

1 Pneumatic Drill

You're on a workers frenzy!

+1 Pneumatic Drill

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48913

>>48875

"Then the meeting is over, since nobody seems to have anything to bring up." The old man starts walking away, not caring for the meeting in the slightest.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48914

>>48911

Through the Swamp's muddy water a soft line drags through the water. From it emerges a child, its head had been cracked open and water was dripping from it. Its skin was pale, somewhat inflated by the water and the smell was disturbing. Its eyes however stared directly at the envoy.

"What is it you seek in the Fen Fires traveller?". Something moved through the reed.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48915

>>48913

"Very well," the Adviser said from the corner of the room. It was slightly unsettling, seeing how people just tend to forget him so easily.

"There are no current rules in how the meetings should end, so I give you today's laws."

https://docs.google.com/forms/d/e/1FAIpQLSepxEwuk_0Yl_4Hh3uBR4CYxfhelXPWB7SGoE5hVtrcy7NsmA/viewform

>>LAWS

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48916

File: 6c27eb41e16b14f⋯.png (250.59 KB,1667x1873,1667:1873,quest.png)

Reply if you finished this quest

[Charming] - Be nice to people

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48917

Reply if you finished this quest

[Rude!] - Insult or make a sarcastic comment on a player

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48918

Reply if you finished this quest

[Diplomatic] - Make a deal in the meeting

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48919

Reply if you finished this quest

[Waste of Time] - Be indifferent towards the meeting and the people

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48920

>>48916

This, I think

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48921

>>48919

Finished

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48922

File: ce046196b5b393f⋯.jpg (25.09 KB,564x831,188:277,843aed1b002983f56c52e513dd….jpg)

>>48914

The Envoy looks undisturbed from the 'child's appearnce. Bowing towards it he says. "I merely seek an audience with the lord, i have an offer he might be quite interested in."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

87a87b No.48923

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48924

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48925

>>48919

Done em

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c81881 No.48927

>>48879

Give: 5 Food & 3 Coin owed

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

14e65e No.48928

>>48919

Did this

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48929

>>48922

The corpse stared at the lord without any display of emotion. "Speak then.".

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48930

>>48929

"An alliance is what im after." He smiles at the corpse, "Of course we're willing to offer additional benefits, is there anything in particular you're after currently?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b1b4bd No.48931

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c81881 No.48932

>>48900

Have 3 amount of buildings that generates 4 or less income

> +6 Coins, +3 Industry Points

Have 1 amount of buildings that's level 4 Industry

> +10 Industry Points

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

42f31b No.48933

Dice rollRolled 93, 11 = 104 (2d100)

>>48837

>Name: High Admiral Cornelius Frogsworth XIV

>Lord's Name: Gillian Reed

>Province's Name: Joule

>Color/Location: Tropical Coastline (14.9), Ocean

>Fluff: The Frogsworth noble line has been in service to the rulers of Joule for centuries. While traditionally they were in charge of organizing commerce, the possibility for a period of strife with the death of the emperor saw the province of Joule look to its maritime heritage for strength. Now the latest of the Frogsworth line is in charge of the military and advises Gillian Reed in other matters. With his hardy crew of frogmen, Cornelius will protect his people and the city state of Joule.

>Troops:

Commander(4)

Sailor (4)

Builder(1)

Scientist(0.5)

>Gold: 5

>Tech:

Navigation Tools 1/5

>Items:

[Eye of Minla] - Finds a Precious Resource in one Hex (2 Time Use, 4 Turn Cooldown)

1. Give the purple bananas to Gillian

2. Go to 15.5 and look for more treasure

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48934

File: 4cfe4daf92377e8⋯.jpg (88.61 KB,600x484,150:121,wharram-percy-medieval-vil….jpg)

Dice rollRolled 51, 2 = 53 (2d100)

>>48896

Lord's Name: Caius Servilius

Fluff: A Human marcher-lord of the Barony of the realm of Aruile, a province of the Empire of the glorious Emperor bello, who is often beset by the wild mountain tribes of the north, drawn by an old blood feud which started back before the dawn of the Empire and still stands to this day, Cauis's father and his father before him died defending the realm against the beastmen tribes of the mountains, and he will too, tis the Servilius way, a family doomed to forever fight the tribes of the mountain, shielding the empire from their wrath, that is why each child is instructed from the day they can walk in the art of combat and rulership, least the current baron die and leave the realm leaderless. Cauis himself is a hard but fair ruler, and no stranger to conflict, along with being more spartan and austere than many of his peers.

Province's Name: Aruile

Color: Orange any spot with heavy woods (preferably 11,3)

Fluff: A large valley that lies in the cradle of the highest peaks of the Empire, the people here have lived here since before the advent of the Empire, and are a hard but friendly folk, always willing to open home to a weary traveler but also not hesitant to put a blade in their face should they try anything funny, the land in the valley is awash with summer rains, so the land is fertile, and the mountains themselves hold a wealth of minerals and ores, this place could be paradise if it wasn't for one thing, the mountains themselves, which offer protection to Aruile, also hold the bane of the kingdom in them, the dark forest that line their foothills and the caves that dot their highest reaches also are a host to many a tribe of beastman mutants most foul, and their raids on Aruile are constant and bloody. The Baron's forces are well accustomed to combat because of it though, and once you've fought a 11-foot-tall Minotaur, you aren't afraid of much else.

—Do not Fill Below—

>Currency:

15 Coins (+ 9/phase)

>Industry:

18.8 (1.35/Pop)

+ 1 From Trade, + 8 from Festival

>Science:

8 (1/Pop)

+ 1 From Trade

>Pop:

8 (20 Max)

>Food

15

>Military:

3 Soldiers

1 Pikemen (2)

1 Crossbow Solider(2)

1 Servilian Guard (at turn 14)

>Buildings:

+ Wall(3) [Hexes :13,3, 12,4, 13,2]

+ Lumber Mill

+ Farm (2)

+ Mine (3) [+2 Coin/Income]

+ Trading Port (2) [1/2 Trading Route Max]

+ Lone Castle(13,3) [(Increases Defenses, +2 Coin/Income, +1 Food] in one hex)]

+ Storage (1) (Prevents Spoilage)

>Technology / Magic:

+ Servilian Guard (7 Coins, 1 Pop)

+ Military Might(1)

+ Pikemen(2) (Cost 3 Coin & 1 Pop)

+ Crossbow Soldiers(2) (Cost 3 Coin & 1 Pop)

+ Armor (2)

+ Schattenjägers (5 Coins, 1 Pop)

>Storage:

+ 5 Blood Ore (Vampiric Rock, apparently)

>Bonus:

+ [Monster Raid] - Gets raided by the monster up north. Battles won give big loot and reward.

+ [Better Tools - 10% Reduced Building Points until next law]

>Quests

+ Lone Wolf: [Talk to No One] (Completed)

+ Golden Defender: Status unknown

>>Other Stuff:

Wall(4) 3 / 5

Farm(3) 3.75 / 15

Expansion(3) (14,3) 13.78 / 40

Crossbow(3) 5 / 15

Mine(4) 6.9 / 10

Trading Port(3) 1.13 / 7.2

Storage(2) 6.53 / 9

Schattenjägers(2) 2 / 10

Lumber Mill 2 2.1 / 10

1. As per agreed upon during our visit, the first ships carrying Aruilian goods depart from our river port and head for the newly constructed trade port of Desolace, laden with goods to sell and coin to buy.

2. And with that, our expansion into the north continues as planned, with resources and spare workers being devoted to claiming the land for the glory of Aruile.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48935

>>48930

The child laughed a gurgling laughter that certainly was not its own, "They used to avoid me like the plague and now they come here in droves. If you want my aid I will need your dead. Bring them to me and you shall have my aid.".

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48936

Dice rollRolled 97, 79 = 176 (2d100)

>>48892

>Lord's Name: Bob Hexxus

>Province's Name: Epidemica

>Color/Location: Green 20.6

>Fluff: Leper King of Epidemica, the royal blood gives its blessings and its curses in full to this man who knows no pain and is believed by the people that it grants him long life, robust strength, and immunity to the plagues that thrive in the rabble of the city proper. From behind a mask of white mithril Bob's eyes are proud and seemingly unblinking. He loves to talk and poetry, his voice deep and sinuous he caresses his words. The Hexxus Line has long reigns some outlasting their great great grandsons as if the diseases that spring from Epidemica produced an internal fount of life but the unlucky ones never last. His son Ruber Hexxus is his heir a large and powerful beast of a man who relishes the loss of pain the hereditary leprosy has given him and is covered in weeping sores and bright scars.

Province Fluff

https://pastebin.com/6yYFipBa

>Currency: 42+26=68 (Owed 1 coin from Black River) minus 9 to give to my adviser= 59 minus 3 for recruit= 56

+2 River Hex

+4 Dunes Hex

+3 Trade Routes (where X is the amount of Trade Routes)

+37 Building

>If your trade route is connected to another Trade Market/Port

+0 Industry Points

+3 Science Points

>Industry: 1.1/Pop (4.4) (Plus new Mine?)

>Science: 1.05/Pop (4.2)

>Pop: 6 (15 Max)

>Food: 20 (15+2+3) (-2 Spoilage)

>Military: 2 Inquisition(2)(+ Fire Enchanted Swords)(+Cotton Bandages)

>Buildings: [Cotton White House]

Wharf(2) (+4 Coins/Income) +2 Coins, +1 Industry Point for every X

Port(2) (20% Reduced Coin and Turns For Naval Unit)

Cotton Plantation(4) (+18 Coins)+12 Coins, +3 Industry, +2 Science Points for every X

Wine Distillery(4) (+15 Coins)+12 Coins, +3 Industry, +2 Science Points for every X

Wheat Plantation(3) +6 Food+3 Food for every X

TradePort(1) [1 Maximum Trade Route]

Mine(1)

3 Trade Routes Max; Epidemica-Joule, Epidemica-E.Front, Solpherion

>Technology / Magic: [Cotton(1) (+1 Coin)], [Cotton White House Season], Inquisition(2) (Cost 1 Pop, 3 Coins)

The Emperors Champions [10 Coins, One-Time]

The Emperors Champions will sometimes act independent of your orders to fit their own goals and aspirations.

>Storage:

4 Mastercraft Fire Enchanted Swords (6 industry total from Vulcus)

+5 Cotton Bandages (Heals while in/out of Battle) minus 2 for Inquisition=3

>Bonus:

[Jewel Deal]

[Cotton House Blueprints] -,

[Specialized Trader]

Can no longer win [Capitalist Quest]. Is the only nation that can buy/sell industry and science points from other nations.

Industry Bank: 2 + 4.5 = 6.5

Science Bank: +3 Trade Routes -2 into Inquisition.

Expansion (2) 3/30

Wharf(3) 3.75 / 15 > 0/15

Port(3) 0.75 / 15 > 0/15

Cotton Plantation(5) 2.06 / 35

Inquisition(3) 3.6/15+2 = 5.6/15

Your Champions will be ready [Turn13]

Your 2 Inquisition will finish training next turn.

1 Find the Truth about the Emperor's death. Start gathering documents, asking questions about what happened to the Emperor, and what was going on leading up to his death, who last saw him alive, where his journals are. The Spymaster is a keen hand at this and should be able put the clues together, to ask the right questions, find flaws in their stories etc. I will also transfer 9 coins to his account so he doesn't have to worry about money. Then there is my own Inquisition offices that should have no trouble aiding in these things.

2 As a rich nation it behooves us to protect the citizens against those that maliciously covet their wealth. We will prepare covert Inquisition outposts along the borders of Epidemica. Whose mission it will be to ambush hostiles that try to enter Epidemica. Ambushing them will achieve several goals; intimidating them, slowing their approach lest they fall into other traps and ambushes laid by Inquisition agents, and damaging the enemy's manpower and supplies. All of this will give us more time to respond with the core forces of the kingdom. Each Inquisition squad is made of men specialized in this kind of warfare. Their hideouts will dot along the borders and their organization will be split up into 6 teams along the Imperial Hex Borders. They set traps and ambush locations and are prepared to lead enemies into them no matter the cost. Failure meant failing Emperor and country and it is invaders who draw first blood by setting foot on Epidemican soil. Invest whatever it needs to be done. (As much as 3 industry)

Free Action Recruit an Inquisition(2) -3 coin -1 pop already taken out, and make sure every man has cotton bandages.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48937

>>48936

Palindrome, nice.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.48938

Dice rollRolled 41, 54 = 95 (2d100)

>>48930

>Lord's Name: The Grachek

>Province's Name: Fen Fires

>Color/Location: Put me in some swamp, any bleached out color will do

>Fluff:

The Grachek is a creature of ill repute and rightfully so. A twisted monster, its skin barely spanning over bones its long and spindly arms bear surprising strength, ending in long claw shaped hands. Its hair hangs from its head in thin strands, its teeth disgustingly long and sharp. Wherever it goes a stench of death follows.

After being a horror story for children for decades or perhaps centuries even the Grachek was finally offered an end to the many raiding parties sent forth to take its head. In return it would have to stop preying on unsuspecting travellers who passed through and obviously swear the obligatory service to the Emperor. Though it agreed many years ago those who journey into the Fen Fires still go missing with suspicious frequency.

Grachek lives a lonesome existence, often referred to as the Corpse Eater it does not feast on the dead, but reanimates them to serve its questionable purposes. Over the years the Grachek has greatly advanced its understanding in the magics of death and unlife.

Fen Fires, the swamp within which the Grachek houses, is inhospitable to most and only populated by very few unlucky souls who live off the other eery creatures inhabiting the swamp. Those who suffer their daily lives in the Fen Fires often have a past as criminals or slaves and are simply unable to go anywhere else for fear of being recognized and persecuted. Its confusing terrain and everlasting fog combined with its various other environmental hazards makes it a dangerous territory to traverse even without the Grachek and most are best advised to avoid the area altogether.

>Currency: 18 Coins

>Industry: 1.25/Pop (12.5)

>Science: 1.25/Pop (12.5)

>Pop: 14 (16 Max)

>Food: 13 (-3 Spoilage) (-8 trading to Joule)

>Military:

+ 2 Soldiers

+ 4 Ratswarm

+ 1 Undead Bunny (1)

+ 1 Undead Dog (1)

>Buildings:

+ Magic Shop (3) [+8 Coin/Income]

+ Corpse Collection Lab (2)

+ Lost Farm

+ Lost Lumber Mill

+ Necromancy? [5, 3]

+ Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] in one hex) (1,7)

>Technology / Magic:

+ Necromancy (5)

+ Husk (7 Coins, 1 Pop)

+ Undead Small Animals (1 Coin)

>Storage:

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts)

+ 2 Death Enchanted Ring (Prevents Pop/Unit Death. Very Weakened. One Time Use)

+ 1 Death Enchanted Dagger [Wounding a Unit will kill them slowly instead]

+1 Death Enchanted Shovel (Turns a Hex into Dead Land. 5 Units/Pop must be dead in Hex. One Time Use)

+3 Death Enchanted Eyeball (Finds a Dead Pop/Unit. One Time Use)

>Bonus:

[Reanimation] - Pop growth is reduced 50%. Pop is not based on food.

[Hazard Swamp] - Tiles you claim turn to dangerous swamp hexes

[Returning Corruption]

>In Progress:

+ Corpse Collection Lab (3) 4.4/15

+ Expansion 3 (2, 5) 25/40

+ Husk (2) 4.37/10

+ Necromancy (6) 11.75/60

+ Lumber Mill (2) 7 / 10

+ Magic Shop (4) 6 / 25

They will arrive [Turn 13].

1. In the Grachek's absence the Undead continued to work on the once Lost Lumber Mill.

+ Lumber Mill (2) 7 / 10

2. They too hunting for more bodies to add to the piles to further the Grachek's work in the art of Necromancy.

+ Corpse Collection Lab (3) 4.4/15

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48939

>>48905

An envoy arrives from the Guild Bank of Epidemica and knocks on the door of his workshop. They bring reagents and materials (1 science point for the trade, and 1 industry to produce the product) looking to purchase a set of General Research Tools from Reynard. Whatever the sage uses for research, and instructions on their use written in his scholarly penmanship is what they are looking for.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

21cf1b No.48941

>>48939

Reynard graciously accepts the offer after giving the reagents a once-over. As he heads back into his workshop to make the tools as requested, one can see a dangerous glint in his eye while he looks more closely at the reagents.

>Use a free action to turn the 1 industry point into some research tools

After a small amount of time Reynard exits his workshop once again with the requested tools and hands them over. "Here are the tools you wanted. I hope in the future mutually beneficial trades such as these will continue"

>Give the tools to Morgoth

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48942

>>48935

"Then corpses you shall have." The man smiles, before giving a curt bow, "Expect them in [turns maxium].

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48943

File: 833c278b5dfe7b7⋯.jpg (156.73 KB,1024x508,256:127,medieval_meeting_by_takash….jpg)

>>48868

>>48890

With the conclusion of the Official meeting of the lords, Caius meets with his fellow Triumvirs off in a secluded room, their meeting privy only to their own ranks, free from all outside influence or prying eyes and ears. The room was dour and spartan, a reflection of the task laid down upon the Triumvirate. Aside from the solitary table in the room with 3 sturdy chairs, the only other decoration of the room was the lighting, a ring of iron with several candles, hanging from the ceiling.

"Gentlemen, until the time when the new Emperor is granted full power by either us or the convention of lords, we along with him are the ruling bodies of this empire. As such, as he plans and schemes so must we, but instead of the ambition of one man, we are a gathering of lords with little ambition to be king, only instead caring for the health of our realm, and the empire. As such I have convened this first meeting of the Triumvirate, so that we may plot a future for this empire."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.48944

>>48942

Fuck i fucked that up

"Expect them in [4 turns] Maximum."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48945

>>48936

(potential +4 industry from trade buildings)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48946

>>48934

>Free Action: Commission 1 unit of Schattenjägers

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.48947

Dice rollRolled 35, 89 = 124 (2d100)

>>48892

>Fluff:

https://pastebin.com/djtLxZnF

~~~~

>Hexes: Marshland, Plains, Mountains, Ocean

>Currency: 7 Coins

>Industry: 1.5/Pop

>Science: 1.1/Pop

>Pop: 9 (15 Max)

>Food: 26{-1 Spoilage}

>Military: [3 Crow Class Attack Warship(1)];[2 Naginata Footmen(2)];[1 Dragon Class Warship(1)];[1 Shinobi(1)]

>Buildings:

[Mine(4)12.7/22.5(+2 Coin/Income)];[Port(3)1.5/15(20% Reduced Coin and Turns For Naval Unit)];[Hunting Camp(3)];[Fishing Huts(4) 14.5 / 25];[Storage(2)5.8/10(Prevent Spoilage)];[Lone Castle(*)[Increases Defenses, +2 Coin/Income, +1 Food}Hex 7,11];[Barracks(2)7/10{Reduce Infantry 10% Coins and 10% Turns}]

>Technology / Magic:

[Crow Class Warship(1)1.5/10{Cost 5 Coins, 1 Pop}];[DragonRoyal Class Warship(1){Cost 8 Coins, 1 Pop}];[Naginata Footmen(3)7/15{Cost 3 Gold, 1 Pop}];[Genbu Class Warship(*){Cost 10 Coins, 1 Pop, +3 Def, +3 Mov}];[Shinobi Corps(2)5.7/10(5 Coins, 1 Pop)];[Ashikaga Azura(10 Coins, One Time Use)

>Storage: [Iron]; [Good Ship Design Blueprints]

>Bonus:

[Dragon's Demand];[Militaristic- +1 Movement Military:Turn 10, Military Units travel +1 Distance faster];[Better Tools]

1; Continue our conquest of 6,11 22.5/40

2; Construct better Barracks, our troops need better equipment for training and rest

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.48948

Dice rollRolled 95, 32, 74, 69 = 270 (4d100)

>>48900

>Lord's Name: Aric Bryne

>Province's Name: Roa

>Color/Location: Grey, 10-3

>Currency: 2 Coins

>Industry: 1.3/Pop +1, (8.8)

>Science: 1.2/Pop (7.2)

>Pop: 6 (15 Max)

>Food: 15

>Military: 2 Raider (2), 1 Warship

>Buildings: Wharf [+4 Coins/Income], Shipyard(4) [40% decrease ship coins and turn], Trading Port 2 [2 Trade Route max], Salting Factory (1)

>Technology / Magic: Raider Tactics II, Fishing II, Warship 1 (1 Pop/Unit, 5 Coins)

>Units [Raiders(2) - 3 Coins, 1 Pop], [Riptide Marines - 7 Coins, 1 Pop]

>Storage:

>Bonus:

[SSS Marian Blueprints] - Blueprints from the capital. A ship so massive that it counts as a movable city.

[Bryne - Silver Defender]

Progress: Wharf (3) 9.5/15, Expansion 3 18/40, Shipyard 5 1.2/35, Fishing 3 3/15, Salting Factory 2 5.25/10

TURN 10

1. Improve the wharf. 9.5/15

2. Build a [Market Quarter] within our capital to improve profits and income.

TURN 11

1. Build a [Fishing Dock] to better rake in the catches of our fishing fleet.

2. Establish a trade route with Solpherion.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48949

>>48941

The envoy thanks the Scientist for his promptness and returns to his headquarters.

>Give the General Research Tools to my Advisor

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.48950

Dice rollRolled 58, 11 = 69 (2d100)

>>48898

Lord's Name: Bob Hexxus

Province's Name: Epidemica

Color/Location: White, 20.6

Fluff: "The Spymaster" is a notoriously crafty individual, with a knack for plotting and counter plotting. Though his true motives remain relatively shrouded behind curtains of smoke and mirrors, he has served his lord faithfully throughout the years, only recently having truly risen to prominence after the death of the Emperor.

Coin: 10

Skills: Alchemist2

Assassin3

Spy2

+Bonus:

[Favors] - Modifier for your bonus

+[Favors From High Places]

+Importance:

[Okay Spy Network] - 2 Spies

1 Assassin

Side Business [+2 Coin/Income]

3 Industry Points

[General Research Tools]

Training Assassins 3 / ???

1. I will continue training my assassins. More bodies in the organization is welcome.

2. Secondly is to gain additional knowledge in the field of Alchemy.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c81881 No.48951

Dice rollRolled 50, 32 = 82 (2d100)

>>48900

Lord’s Name: Gillian Reed

Province’s Name: Joule

Location: Tropical Coastline (14.9), Ocean

Fluff: Joule is a nation of frogfolk that produces sugar, rum, tobacco, fish, coffee, chocolate and tropical fruits for the Empire. Gillian Reed is a merchant and master sailor.

Pop: 8 (10 Max)

Food: 22 [-7 Spoilage]

Currency: 42 Coins

Industry: 1.05/Pop

Science: 1.05/Pop

Industry Bank: 20

Science Bank: 3

Trade Routes: 6/6

Military:

> High Admiral Cornelius Frogsworth XIV

> 2 Galleon (1)

Buildings:

> City (1) (14,9) [+1 Coin/Income]

> The Trade Center (*) [Increased Coin Income]

> Shipyard (1) [Reduce Ship Units Coin 10% and Turns]

> Sugarcane Farm (2) [+4 Coins Income]

> Cigar Factory (2) [+4 Coins Income]

> Rum Distillery (2) [+4 Coins Income]

Technology:

> Trader (1): for every trade route you have, you get an additional +1 Coin as income

> Sailing (1) [Increases Income of Trade Routes and Movement Speed of Ships]

> Frog-of-War Ship (1) [10 Coins, 1 Pop]

> Galleon (1) [5 Coins, 1 Pop]

Bonus:

> Tropical Trader: Selling 5 Food, gets you +2 Coin

> Specialized Trader: is the only nation that can buy/sell industry and science points from other nations,

> Map Of Prosperity

In-Progress:

> Sugarcane Farm (3) 7.75 / 15

> Cigar Factory (3) 5.75 /15

> Rum Distillery (3) 3.75 / 15

> Sailing (2) 1/ 10

Storage:

Turn 10

[Better Tools] Buildings Cost 10% Less

> Joule expands their Sugarcane Farm (3) [7.75 / 13.5]

> Joule expands their Cigar Factory (3) [5.75 / 13.5]

Free Actions:

> Spend 5 Industry Points towards City (2)

> Build 2 Frog-of-War Ship (1)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48952

>>48936

-3 coin to get [Better Tools] Buildings Cost 10% Less

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48953

>>48936

Forgot to put in the festival stuff here

Industry Bank: 2 + 4.5 = 6.5 + 7 + 4 = 17.5*

Science Bank: +3 Trade Routes -2 into Inquisition. + 4 = 5*

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2b24a2 No.48954

Dice rollRolled 68, 74 = 142 (2d100)

>>48900

>Lord's Name: Lord Vulcus

>Province's Name: Earthfont

>Fluff: The Magmen, humanoids born from molten rock expelled from the earth's crust. They begin their lives with extremely high internal temperatures, and cool down as they age, eventually completely solidifying and crumbling away. The Magmen rarely dealt much with other peoples, mostly living in isolation until Lord Vulcus and the Emperor met. Lord Vulcus allowed Earthfont to become part of the empire in hopes that it would provide opportunity for his people to connect to others and develop beyond the point they had stagnated at alone. Now with the Emperor gone, few magmen are enthused about continuing on such a path, and Vulcus must do what he can.

>Currency: 2 Coins

>Industry: 1.8/Pop

>Science: 1.25/Pop

>Pop: 6 (20 Max)

>Food: 4

>Military: 2 Soldiers, Kiln Ship(3)

>Buildings: Lone Castle(18,11) [Increases Defenses, +2 Coin/Income, +1 Food], Trading Port(2) [2 Max Trade Route]

>Technology / Magic: [Mag Terraform] : Can turn mountains into volcanoes, Fire Enchanted Swords(2), Magmamancer, Steam Propulsion(3)

>Storage: Fire Enchanted Ores

>Bonus: [Magmen] - Pop growth is now based on industry

>Leader Bonus: [Fire Advancement]

>In Progress:

Expansion 4 2 / 50

Forges(3) 5.5 / 15

Free action: Morgoth wants one more sword, -1 point from expansion 4 to give it to him in exchange for 1 coin

1&2. Using the new steam engines, the magmen make machines for digging into the earth, aiming to find more useful materials to work with

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48955

File: f571777cf68f8ba⋯.jpg (79.4 KB,500x385,100:77,bird message.jpg)

File: 54fed1b8ec200f4⋯.png (255.22 KB,1152x707,1152:707,Bandit leader location.png)

>>48948

A bird lands on the ship, it hops towards Lord Bryne. It seems to be a bird from the Imperial hatchery and it's leg has a message wrapped around its leg. Within is the location of the northern Bandit Leader's base, and a request from the Emperor to change direction to be ready to assault that base alongside the other Northern Lords who will join you shortly."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2b24a2 No.48956

>>48943

So then, Lord Caius." Vulcus begins, pausing as he makes a harsh clanging noise sitting down on the metal chair. "By what measure would you consider it appropriate to test Hexxus at worthiness before a potential granting of power? Success at resolving the current bandit crisis perhaps?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0e4b7c No.48957

Dice rollRolled 70, 11 = 81 (2d100)

>>48452

>>Lord's Name: Mako Korrelian

Allegiance: Aruile

Builder 0.25

Researcher 0.5

Commander 7

>Coin:

>Inventory:

>Importance:

50 stronger men

1. Build an academy to train the nobles of Aruile into proper commanders for a few of course. The army will get stronger and I will line my pockets for further projects.

2. The Lord has ordered me north. I will assist in the northern expansion. Fortunately the Lord has volunteered his own coin for this project.

Completely wasted golden age

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48958

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.48959

File: 1f5c801e2a23a06⋯.jpg (78.04 KB,900x657,100:73,men_at_arms_concept_by_nei….jpg)

Dice rollRolled 52, 14 = 66 (2d100)

>>48896

Lord's Name: Duke Allister Shelby

Province's Name: Duchy of the Black River

Color/Location: 3,8 Black

Fluff: The Duchy of Black River was created out of the former Black River Horde, a fearsome orcish nation which threatened to overwhelm the fledgling Empire with it only being broken when a knight by the name of Sir Calvin Shelby slew the Orc Warlord in single combat routing the Horde. For his service to the Empire he was given the lands of Black River to rule as his own and the task to uplift the orcs from their savage ways. He proceeded to marry the vanquished Warlord’s daughter and set about rebuilding the savage lands into a more modern state in line with the imperial heartlands.

In the years past the Duchy has slowly begun to take form as a proper imperial province with a slow influx of skilled human migrants, orcish labour and a flourishing new class of educated half-orcs helping it’s progress. Culturally the old orcish tenets of strength above all have begun to mesh with the Imperial vision of honour though duels and brawls are more common than elsewhere in the Empire. The young Duke Allister Shelby has taken over after his fathers death of illness with great passion and fortitude to finish his fathers vision of bringing advancement and prosperity to the Black River.

—–

Hexes: Plains, Dunes, Mountain, River, Forest Hills, Forest Hills

>Currency: 11 Coins

>Industry: 1.65/Pop

>Science: 1.3/Pop

>Pop: 8 (25 Max)

>Food: 23 (-5)

>Military: 1 Calvary ((3,9), +Atk)(Wounded Turn 14)

>Buildings:

City(3,8) [+1 Coin/Income]

City(2,7) (+1 Coin/Income)

The Heart Tree [2,8] (Grants Heart Fruit)

Tower of Inzos (Advisor Building)

Farm(2)

Lumber Mill (2)

Hospital(2) (Recovers Unit 10% Faster If Unit Is In Your Hex)

>Technology / Magic:

Shipping (1)

Horse Breeding(2)

Earthshaker Knights (7 Coins, 1 Pop)

>Storage:

3 Heart Fruits [Grows a Heart Tree in a Hex, One Time Use]

>Bonus:

[Black River Power] - Creating settlements near the Black River gives increase Food, Industry, and Science

Progress:

Farm(3) 6.5/ 15

Expansion 5 39.50 / 50

Hospital(3) (1.2 / 15)

—–

1. Continue Expansion 5 39.50 / 50

2. The backbone of the army of the Black River army are the stout yeoman that form the ranks of the Men-At-Arm. Armed with chainmail, shields and spears they form the bulk on any army providing a wall of iron against any would be aggressors. Drawn from humans, half-orcs and orcs the Men-At-Arms represent the resilience of the people of the Black River and their ferocity in battle.

—–

Free Action: Raise Earthshaker Knights -7 Coins -1 pop

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0e4b7c No.48960

Dice rollRolled 12, 69 = 81 (2d100)

>>48957

Nm not completely wasted lol

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48961

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.48962

>>48948

>>48955

>>48900

REROUTING the navy to sail north and attack the 10,1 bandit camp instead of the 9,5 camp

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48963

>>48883

Gillian sets sail to Solpherion, bringing gifts of cigars and rum. After hearing news of the nation's newly discovered ore and master smithing, Gillian is determined to establish a trade and equip his military with the new weapons.

Propose Trade: 4 Orichalcum Cutlass for 4 Coin and 4 Industry Points

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.48964

>>48888

Gillian sets sail to Desolace, bringing gifts of cigars and rum. After hearing news of the new masterly crafted inventions, Gillian is determined to establish a trade and equip his military with the new weapons.

Propose Trade: 4 Pneumatic Bolt Throwers for 4 Coin and 4 Industry Points

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48967

>>48888

The Emperor sends his regards and a merchant carrying a trade proposal of 3 units of Pneumatic Bolt Throwers and 5 Mastercraft Pneumatic Bolt Throwers for 12 coins.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48968

>Lord's Name: 'Copatriot' Zao Meiung

>Province's Name: 'The People's Republic of Shiwa'

>Color/Location: Crimson Red/ 5.4

Forest, Ocean, Beach

>Currency: 6 Coins

>Industry 1.9/Pop

>Science: 1.6/Pop

>Pop: 7 (30 Max)

Food 6 (Bonus: Feeds 7.5)

>Military:

2 Soldiers

>Buildings:

City (6.5)[+Boost Pop Growth][+5 Max Pop]

Storage(4)

School(1)

Lumber Mill (3)

Storage(3)

Farm(3)

Wall (4.6) (Divides forest and river)

Trade Port(1) [1 Max Route] {DESOLACE}

>Technology:

Farming(1)

[Shiwa Kong] (7 Coins, 1 Pop)

>Storage:

>Bonus:

[Magical Crops] - Hexes near you turn into fertile lands giving more food

[Meiung - People's Basket]

worth 1.25x more than regular food

Consuming 5 Food permanently changes a Hex into Farmland Hex

Farmland Hex grants bonus Pop

Terraforming is free but will take time

PROGRES/BANK:

Industry: 1

Science: 1

Expanding (4.4) 7.75 / 50 (Industry Points)

AUTOMATIC STUFF:

Shiwa Kong will ready in [Turn13]

Terraforming (5,4) to Enchanted Farmland [Turn12]

Terraforming (6,5) to Enchanted Farmland [Turn14]

Terraforming (4,5) to Enchanted Farmland [Turn16]

Terraforming (4,6) to Enchanted Farmland [Turn18]

TURN THIS POST: 11

STAT POST

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.48969

>>48956

The lord spoke, his hands crossed over his mouth…

"Such a test is one of might, but hardly the same as what our late Emperor had to face. This will be a trying time for the Cloth Emperor, but passing this mere test will not prove him to be a fair leader in war and peace. Regardless, I will not put forth my support for his full coronation until we at least know the cause of the death of Emperor Bello."

Caius rises from his chair slowly, gesturing to the various locations of bandit camps on the map.

"What concerns me more are the taxes levied against our provinces, and the Imperial egress into the Empire's treasury. Already the treasury is swollen with coin, which the newly minted Emperor can access at his leisure. Meanwhile, various provinces can hardly afford to pay their own workers, let alone raise troops to combat these bandit menaces. Look at Black River, its army and a confidante of the Duke badly mauled, and by meagerly armed vagabonds at that! By levying more taxes, we are damning the Empire, and its Emperor, to appear both vapid and a fool, swimming in his gold while marauders pillage the countryside."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48970

>>48915

"Adviser." The Emperor spoke "I had it in mind that the Capital has a number of officers, scholars, administrators, who were once in positions with authority over the continents. Some of them are now, more or less, without any power or responsibilities. Educated men and women who had been invested with offices and power by the Late Emperor. I had it in mind to put such talented but underutilized individuals back to work. Reorganized and re-purposed to help the Empire. Something to weaken the pirates or strengthen the kingdoms; Increasing Imperial Navy Patrols would make the citizens safer. On the other hand a simple solution is perhaps best, and we can suspend taxes for the next 5 or 10 seasons (1 or 2 income phases). What would the costs be to the treasury?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

42f31b No.48972

Dice rollRolled 74, 85 = 159 (2d100)

>>48900

>Name: High Admiral Cornelius Frogsworth XIV

>Lord's Name: Gillian Reed

>Province's Name: Joule

>Color/Location: Tropical Coastline (14.9), Ocean

>Fluff: The Frogsworth noble line has been in service to the rulers of Joule for centuries. While traditionally they were in charge of organizing commerce, the possibility for a period of strife with the death of the emperor saw the province of Joule look to its maritime heritage for strength. Now the latest of the Frogsworth line is in charge of the military and advises Gillian Reed in other matters. With his hardy crew of frogmen, Cornelius will protect his people and the city state of Joule.

>Troops:

Commander(4)

Sailor (4)

Builder(1)

Scientist(0.5)

>Gold: 4

>Tech:

Navigation Tools 1/5

>Items:

[Eye of Minla] - Finds a Precious Resource in one Hex (2 Time Use, 4 Turn Cooldown)

1. The Admiral will form a group of marines to aid in attacking land bases. The most skilled of the army will be enlisted for this.

2. With this new force behind him, Cornelius will head for the pirate base at 16,8 to end their heinous crimes.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.48979

Dice rollRolled 97, 13 = 110 (2d100)

>>48898

>Lord's Name: Molric Assurn

>Province's Name: Desolace

>Color/Location: Silver, 5.4

>Fluff:https://pastebin.com/defStzMu

—Do not Fill Below—

>Currency: 4 Coins

>Industry: 1.63/Pop = (1.63x(6+(2x2)))19.3 Industry (+2 from 2 4 or less income buildings, +1 from trade route)

>Science: 2/Pop =(6x2)23 Science (+10 from 1 level 4+ science building+ 1 from trade route)

>Pop: 6, 2 C(10 Max)

>Food: 8

>Military: 2 Soldiers(Pneuamtic Bolt Throwers)

>Buildings:

Mine(2) (+1 Coin/Income)

Mine(3) 2 / 15

Forge(3) (Researching Tools 30% Decrease)

Lab(5)

Lab (6) .2/45

Clockwork Manufactory3 (30% Reduce Tech Units)

Clockwork Manufactory4 10.3//25

Tradining Port(2) [2 Max Trade Route] {SHIWA}

Tradining Port3 0.6 / 7

>Technology / Magic:

Metalworking Tools2

Metalworking Tools3 4 / 11.5

Clockwork 3

Architecture 1

Pneumatics(1)

Pneumatics 1.5 / 20

Desolater Dragon [10 Coins, 1 C.Pop]

Clockwork Soldiers 8.5 / 10

Pneumatic Bolt Thrower(2) - (1 Industry Point)

>Storage:

expanded to(5.3)

>Bonus:

[No Magic Zone] - Magic can’t be used in your starting hex

[Golden Era of Tech] - Every 5 turns, grant a bonus tech

[Molric - Tinkers Innovation]

[Free Action - One Time Use : Pay 7 Coins to create another C.Pop]

1. Continue to improve the mine.

+Tinker's innovation

+Metalworking tools 2

+Architecture 1

+Pneumatics 1

+19.3 Industry

2. Continue to research clockwork applications in combat.

+Metalworking Tools2

+Clockwork 3

+Pneumatics 1

+23 Science

Free:Make 8 pneumatics bolt thrower batches and 6 Master craft Bolt throwers. Keep one master crafted thrower for myself and 1 for the future Troops I will raise. The Rest go to Epidemicia and Joule.

Free: Buy another Clockwork for 7 coins

Free: Raise A Clockwork soldier corps and give it the bolt throwers.

>>48916

Here

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48993

>>48970

The adviser smiles.

"Here are the current stats of your proposal."

>Having another action for the Empire

50 Coins initial

10-20 Coins for every action

>Waving Taxes

No coins

>Current Treasury

144 Coins

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.48994

File: ca12a8ae127b867⋯.jpg (101.75 KB,640x378,320:189,illustration_paysans.jpg)

Dice rollRolled 56, 68 = 124 (2d100)

>>48968

https://www.youtube.com/watch?v=J7ENlfDYIvw

1. "To the fields! To the farms!" proclaims Copatriot Meiung, "the northern ally calls for food, and Shiwa shall provide!"

All of the republic devotes its efforts into farming, to grow some immediate crops that can be shipped north right away.

6 Pop * 1.9 Industry = +11.4 Industry

2. Keep growing food as quickly as possible!

6 Pop * 1.9 Industry = +11.4 Industry

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b6ae5a No.48995

Dice rollRolled 53, 47 = 100 (2d100)

>Name: Pheng Zhuhuai

>Allegiance: The People's Republic of Shiwa

>Fluff: A man of the old aristocracy, Pheng became a division general in the Qin Shiwan army. His wealthy family sent him to military academy where he graduated to become a division commander. In the wars against enemies of the empire and monsters, he was disillusioned when he saw the poverty and stagnation of the common people by the old regime. Learning about the rebellion, he believed in its ideals and goals and joined them, forswearing all noble titles. Unlike Zao Meuing's farmer background, Pheng as an educated noble and military trained brings his experience to the new republic.

Coin: 3

Industry Points: 0.9

>Skills:

[Commander(2) - Can boost a unit]

[Manager(5) - Can boost workers of either builders or scientist]

>Bonus:

[Commander of the People]

[Jack] (one time use)

[Training Shiwa Kong 8 / ?]

+2 Pneumatic Bolters

>>48906

"I am running low on funds myself, Alric. I shall put in a request to Copatriot Zao. For now I hope this can sustain your efforts"

(give Alric 1 Coin)

1. I am ordered to study and gain the architecture technology of Desolace. Learn their Architecture for the Republic.

+[Manager(5) - Can boost workers of either builders or scientist]

2. I find Alric's bolters very useful. Not only are they a superior ranged weapon, but when not fired the pointed bolt tip allows the weapon to be used as a spear! [Training Shiwa Kong 8 / ?]

+[Commander(2) - Can boost a unit]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8d7dc5 No.48996

>>48906

While in desolace, Gillian makes a visit to Alric Schmeid's workshop. Eyes wide like a like a child on Christmas morning. "I have heard many great things about you and your work." Gillian smiles at Alric. "Can I ask what new inventions you are working on?"

> Are you on the discord?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8d7dc5 No.48997

>>48932

Forgot City Building

> +2 Coins, +1 Industry Points

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.48998

>>48993

"Very well. I Decree, we shall reorganize the Capital and make it ready to take action against the bandits that plague the nation. Secondly we will wave taxes for a period of 10 seasons (2 Income Phases) to help the kingdoms recoup from this bandit crisis. I will pay for half of the reorganization (25 coins) out of my kingdom's coffers. That should quell any belief I intend to only enrich Epidemica and leave the treasury in a better situation. Bring the documents I need to sign once the arrangements are complete Adviser, we don't have time to lose here."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.48999

>>48998

[Decree - No Taxes]

2 Taxes for the next two Income Phases

[Decree - Capital Turns]

-25 Coins Treasury

-25 Coins Epidemica

+1 Action in Capital 1d100

-10 Coins per action

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49002

>>48903

Free action: Awaken two more Trees

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

331351 No.49004

So much talking so little action. Worthless bureaucrats. >>War<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d622ce No.49015

>>48919

Me lol

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49016

>>48969

Molric looks at Caius, "I would speak more softly Caius. He did win and fairly at that." The stout man paused then continued, "However I agree that taxes are too high with the ruin that has been visited on our lands. I myself can barely afford to make ends meet with Desolace given how the taxes are. Certainly not with the onus of needing to build and arm my own forces to help handle the bandits. This taxation policy is harsh, greatly erducing our ability to act."

Molric takes a breath, "Regardless I do agree that until we find out how and why the now deceased Emperor died, a new own cannot take full power. Too much too soon."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.49018

>>49016

"So that puts us all in agreement on the matter of taxes." Vulcus adds. "My lands produce little revenue as well, and I can only contribute so much to the fight if I can't afford to train men. But I believe that issue is in the process of being addressed now. Hexxus is aware of it, at the very least. As for the matter of the late Emperor, while I would greatly wish to know the exact circumstances of his death, do we have any way to find out? Surely it's been investigated from the time it happened. Do we bring new means to the table to solve this that had yet not been present?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49020

>>49018

>>49016

"I would be remiss to say that the previous Emperor's death isn't my upmost concern next to the health of my own province and the empire. He died so suddenly, no history of ill-health or declining mental state either. What was even more shocking to me was the speed at which a new emperor was selected. I am not suggesting anything, but perhaps there are powers at work here that we would be prudent to uncover."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49021

>>49018

Molric turns to his Magman friend. "No explanation given, no cause declared. SOMETHING is afoot."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.49022

>>49020

>>49021

"Naturally I suspected as such myself." Vulcus nods. "But one such as I is ill suited for investigation. Matters of subtlety are not a realm in which a creature like me can meddle. It requires much lighter footsteps. However, perhaps this is something we could charge the Emperor's would be successor with? If he can uncover the truth, it would lend credence to his claim."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49023

>>49022

"Yet what if he himself is involved with the crime? Would he not hide his own involvement? A separate organization should be formed to investigate this matter, along with other troubles in the empire, such as the drug epidemic that ravishes the western lands."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49024

>>49023

"I find it out how Herald's end a poor nation somehow has so much coin that it can handle the Emperor's taxes easily. I do not trust men who rule yet still hide their face."Molric rejoinders.

"Regardless we do need to gather intelligence. Does anyone have someone that can handle this task in mind?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49025

>>49024

"We will be better suited raising these men ourselves, free from influence from any other lords or the Emperor himself. I have some men in my own army, shadow hunters, but I do believe drawing recruits from the very shadows of the capital itself will be our best option."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49026

>>49025

Molric looks down at the table, considering. "You may be right, but still, I dislike this. Too much secrecy going on. Quite likely on every side. Oh how I wish this was as clear and clean as my clockworks."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.49027

>>49025

"With all due respect, this seems to be something more suited for the two of you to handle, as humans." Vulcus replies. "As the only magman that sets foot in the capital, any hopes of confidentiality in recruiting would be nonexistent."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49028

>>49026

>>49027

"Business such as this must be done in the shadows, though I too detest it. To openly accuse someone of murder, or even to suggest that our previous emperor died of anything aside from natural causes would throw the empire into more panic and chaos then it already is. This is why we must be the blade in the dark, though all of us would prefer to be the sword in the sun. Such is the duty that has befallen us. We Triumvirs serve the empire foremost, regardless of what that entails."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.49029

Dice rollRolled 19, 52 = 71 (2d100)

>>48919

>Lord's Name: Lord Manakhaten III

>Province's Name:

The Forgotten City of Solpherion

>Color/Location:

Blue, 16, 4

>Fluff:

Long ago, thousands of years before the rise of the Great Empire, there was another grand empire which spanned the isles, with its seat of power in the mighty city of Solpherion. Indeed it can be said that Solpherion was once the center of the world, and it thrived militarily, economically, culturally and scientifically until it suddenly just disappeared. Now the mighty city of Solpherion has resurfaced, although in ruins from a thousand years of disrepair, and its citizens have awoken as well, some as spectral forms of their past lives and others as mummified walking corpses, perfectly preserved in their ancient burial rituals. However the people of Solpherion are not mindless, evil abominations as most think but merely people seeking to restore their home to its former glory, and for that they turn to their former king Manakhaten III, a warrior-king who is eager to restore his empire, even if he must abide by the times for now and serve under another one. Still, one way or another, Manakhaten is determined to see Solpherion rise again, in all its splendor and might. But first he must pick up the pieces left by 1,000 years of decay.

—Do not Fill Below—

>Currency:

14 Coins

>Industry:

1.4/Pop

>Science:

1.3/Pop

>Pop:

8 (10 Max)

>Food:

11

>Military:

2 Solpherian Footsoldiers

1 Solpherian Hoplites (2)

1 Solpherian Archers (2)

1 Solpherian Cavalry (1)

>Buildings:

Great Academy of Solpherion (3)

Orichalcum Mines (3) (+1 Coin/Income)

Port of Pharosia (3) (+2 trade routes)

Lone Castle [16, 4] (+defenses, +2 coin/income, +1 food)

>Technology / Magic:

Necromancy (3)

Solpherian Hoplites (2) [1P 1F 2C]

Solpherian Archers (2) [1P 3C]

Solpherian Cavalry (1) [1P 5C]

Solpherion Colossus (1) [15C]

Solpherian Ghost Ship (1)

Wraithwatch (1)

>Storage:

Orichalcum Ore (B+ Metal)

>Bonus:

[Waking the Dead] - Population growth is based on Necromancy level not on food

>Leader Bonus: [City of Lost Glory]

>Trade Routes

Aruile

Epidemica

>In Progress:

Expansion (16, 3) 11/30

Mine (4) 7/25

Academy (4) 3.4/25

Necromancy (4) 4/25

Solpherian Hoplites (3) 0/15

Solpherian Archers (3) 8.45/15

Trade Port (4) 3.5/15

Solpherian Cavalry (2) 11/20

Solpherian Ghost Ship (2) 1.75/10

Wraithwatch (2) 4.85/10

>Point Bank

10 Industry Points

13 Science Points

1. With bandits on the loose we must work to consolidate our holdings and expand to new horizons, to reclaim the lands from lawlessness once more. This time we will venture northwards to the Rakheilos Mountains, which are historically rich in orichalcum and other metals as well. It will serve as a great boon to the industry of Solpherion. (Expand to 16, 3, progress 11/30)

2. Then, the Great Academy of Solpherion, although quite impressive, still has a long way to go before it can meet the splendor of the academy in the Old Kingdom. We will build it up further. (Progress: 3.4/25)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.49044

Dice rollRolled 2, 13 = 15 (2d100)

>>48898

>Name: Unzaga

>Allegiance: Duchy of the Black River

>Fluff: Unzaga is an old, for an orc, shaman from a small village in the Black River. Many in the black river still hold to old customs and religion, especially in the rural villages. These religions are mostly the same, but disorganized and with their own variations of myths and legends. The orcs worship elemental spirits who make up the world and their effects upon the spirits of the living, such as fire spirits causing anger. Many also believe in a creator spirit made of elemental power and living spirits. Unzaga is one of these orcs and, seeing the influence of the empire on the orcs, wishes to unify the religion and let it stand tall with the other beliefs of the empire, and possibly spread it through the empire.

>Levels:

[Elementalist(8.5) - Can participate in battles]

[Religious Leader(5) - Lead religious folks]

[Bard(2) - High charisma to NPC]

[Healer(1) - Can heal units]

>Coin: 1

>Inventory:

>Followers: 1 Disciple

>Importance:

Terric Tower (Temple to Inzos)

Critically Wounded [Turn ???]

>Bonus: [Well-Known] [The Gods Final Message]

1&2. Head to the hospital to get treated. May Inzos protect me on this path.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49045

YouTube embed. Click thumbnail to play.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49062

>>48903

-20 Coins

1 Awaken Tree Turn 14

1 Awaken Tree Turn 16

Heavy Infantry 4.4 / 10

+Technology:

Heavy Infantry(1) (5 Coins, 1 Pop)

You checked the place and found no more bandits.

>>48905

-2 Coins

>Consuming whatever Morg gave you

+Importance:

2 General Research Tools

1 Sea Tools

>>48906

-2 Coins

+Importance

Steam Engine Blueprints

-[Jack]

You're workers frenzy come to end, however, when you hear a voice.

>>Speak<<

Oh so gentle, yet now the memory is gone.

>>48933

It will take you [Turn 15] to get to 15.5

>>48934

Trade route established.

The Industry points given from the festival is a one time thing where you can put wherever.

I'm assuming you put it towards your expansion.

Expansion3 (13,1) 13.4 / 40

A horde of monsters attacked your workers decreasing your progress!

Expansion3 (13,1) 11.4 / 40

>>48936

More documents sent.

Inquisition(2) recruited next turn.

-0.2 Industry

+Building:

Counter-Espionage Buildings

>>48938

LumberMill(3) 9.5 / 15

Lab(4) 1.9 / 25

+Building:

Lost LumberMill(2)

Corpse Collection Lab(3)

+0.1 Industry

+0.15 Science

>>48947

Expansion 34.5 / 40

Barracks(3) 11 / 15

+Buildings:

Barracks(2) {Reduce Infantry 20% Coins Turns}]

>>48948

Your troops will get there in 2 turns

Wharf(4) 7.3 / 25

Market Quarter 8.8 / 10

Fishing Dock(2) 5.8 / 10

Trade route established!

+Building:

Wharf(3) [+10 Coins/Income]

Fishing Dock(1)

+1 Food

>>48950

-2 Coins

Training Assassins 5 / ??

Alchemy 2.4

+Importance:

1 Slight Healing Potion (Low heal)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49064

>>48951

-10 Coins

-2 Pop

1 Frog of War Turn 14

1 Frog of War Turn 16

Sugarcane Farm(4) 2.65 / 25

Cigar Factory(4) 0.65 / 25

+Building:

Cigar Factory (2) [+10 Coins Income]

Rum Distillery (2) [+10 Coins Income]

>>48954

Steam Drill 2.5 / 10

+Technology:

Steam Drill(1)

+Importance:

1 Dragonite Ore (C-Tier Metal)

Legends say that this ore was very popular with dragons back in the day.

>>48957

Academy 2 / 5

A large group of monsters attacked the workers for the expansion project!

Luckily, you and your men fended off a few of the monsters and was able to project some of the progress.

-10 Stronger Men

+2 Industry Points

+3 Monster Fur

The monsters still lurk around in that hex.

[Call For War]

>>48959

-7 Coins

-1 Pop

1 Earthshaker Knights Turn 14

Expansion 6 (3,10) (2.7 / 60)

Men-At-Arm(2) 0.2 / 10

+Technology:

Men-At-Arm(1) (3 Coins, 1 Pop)

Expanded (3,6)

+1 Food

+0.1 Industry

[Bonus]

+0.05 Science

+1 Food

>>48972

-2 Coins

>Rmbr you still have to >>Speak<<

+10 Men

You will arrive [Turn 13]

>>48979

Mine(4) 9.6 / 25

Clockwork(2) (15.5 / 20)

+Buildings:

Mine(3) [+2 Coin/Income]

+0.1 Industry

+Technology:

Clockwork(1) [7 Coins, 1 C.Pop]

>Free: Buy another Clockwork for 7 coins

Please read the bonus

[Free Action - One Time Use : Pay 7 Coins to create another C.Pop]

>One Time Use

>Raise A Clockwork soldier corps and give it the bolt throwers.

Can't start a unit research on the same turn you finished the research

>>48994

+Storage:

12 Rice Grains (Temporarily give +1 Food)

>>48995

-2 Coins

Manager 5.7

The Shiwa Kong is now fully trained!

+1 Shiwa Kong(+Pneumatic Bolters)

>>49029

Expansion 17 / 30

Academy 15.4 / 25

The Book of Lost Secrets seems to be… getting agitated?

>>49044

Unfortunately, an infection apparently appeared before you were able to heal your wounds.

Your life finally seeps out of you and there's nothing you could do now.

At the very least, you had a small compulsion to >>Speak<< your last words.

[DEAD PLAYER]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49065

File: a5a1e7aa7a7d122⋯.png (320.13 KB,1087x719,1087:719,Empire11.png)

>>49064

Militaristic : [Have the highest level Training Facility (Barracks, Ship Ports, Etc)]

>Aric Bryne of Roa

+Bonus:

[Militaristic : Reduce Military Unit cost by 1 Coin. Ends Turn 15]

Capitalist : [Purchase something from the Specialized Trader]

>Applies to everyone if you completed the condition, even if you already completed another quest

Bandits attacked your trade routes! The supplies lost were detrimental.

-3 Coins

>Merchant nations are not affected

Industrialist: [Have the Longest Road]

>Caius Servillus of Aruile

+2 roads that can be built in hexes or adjacent roads

Scientist: [Have the highest level Academy]

>Lord Manakhaten III of the The Forgotten City of Solpherion

+Storage:

1 Student (Can become an expert of a tech)

Magicianist : [Have the highest Magic level]

The Grachek of the Fen Fires

+Military:

1 Necromancer Spirit(1)

A small familiar based around the magic of necromancy. Can cast weak spells.

Agriculturist: [Feed the most amount of nations (Minimum: 3 Food per Nation)]

>Have no idea who did this. Please pm if you think you qualify.

Don't Need Help : [Have No Advisers]

>Applies to all nations without advisers Turn 10 - 15

+Military:

1 Commander(1) - [Makes it a free action to deploy armies. This unit must be in the deployed army.]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49066

>>49065

>[Charming] - Be nice to people

+Bonus:

[Charming - One Time Use. Possibly convert NPC or players units/Pop]

>[Rude!] - Insult or make a sarcastic comment on a player

+Bonus:

Doesnt matter because no one did this you bunch of pansies

>[Diplomatic] - Make a deal in the meeting

+Bonus:

[Diplomatic - One Time Use. Make a deal with NPC or players units/Pop]

>[Waste of Time] - Be indifferent towards the meeting and the people

+1 Action next turn.

Very limited in progress. Adviser doesn't need to pay coins.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49067

>>49066

>Revamp quest reward

>[Waste of Time] - Be indifferent towards the meeting and the people

+1 Action next turn.

>Nations

Action must be something dealing with your Lord. Not something your whole nation can do.

>Adviser

Cost no coins.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49068

Dice rollRolled 48, 21, 70 = 139 (3d100)

>>49062

>Lord's Name: The Eye

>Province's Name: Herald's End

>Color/Location: Purple/3.11

>Fluff: The lands long lost to the corruption laid by the foul energies from a foreign being lost to the woes of time. The lands long left by its original inhabitants. Now only inhabited by the lost and the damned, people discarded from the rest of the world. But things are turning around, something's causing the trees to grow at an increasing rate, a boost for whatever remains of the economy. But the tree's are deranged in color, starting black and turning purple, within them lies a rich liquid addicting to those who dare consume it.

The lands are hostile to any who enter it. And it's ruled by an organization known as the Eye, the control what little trade that flows through and exports the liquid.

>Currency: Coins

>Industry: 3.3/Pop (7.5)

>Science: 2.4/Pop (6.4)

>Pop: 6 (15 Max)

>Food: 6

>Military:

2 Soldiers

2 Mercenary (Cost 4 Coins For Battle)

1 Awakened tree

>Buildings:

Liquid Factory(3) (+11 Coins, Potentially Kill A Pop)

Lumber Mill(2)

Trade Ports(1) [1 Max Trade Route]

Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] (Hex 4,11)

>Technology / Magic:

Network(2)

[Awakened Tree] (10 Coins, 1 Corrupted Hex)

The creature for millenia had been asleep, but now the ancient tomes had been rediscovered, it was only a matter of time before they would start awakening them.

Heavy Infantry(1) (5 Coins, 1 Pop)

>Storage: Corpses

>Bonus:

[Creeping Corruption] - Randomly convert an adjacent tile into a Corrupted Forest. Each Corrupted Tile grants bonus industry.

[Awakening Conditions] [Secret]

Action 1: The drugs needed spreading again, the corruption had been slowed and it would not do. The Eye's right hand man observes the liquid factory, giving orders to send the drugs towards the nation of Ponn

Action 2: Move out the army home, the trip had been a success. now it was time to return and celebrate.

Action 3: The Eye looks upon the papers, the plans were progressing well. Observing the map with his inner circle observing, He slams down a knife on it, hitting a nation. "Start the second phase." They bow and leave, preparing for the plan.

While they conduct their plan The Eye travels from village to village recruiting the most crazed and drug addicted people. They were gonna be the new [Heavy Infantry]

Lumber Mill3 3 / 15

Liquid Factory (8.5 / 25)

Expansion 7 / 40

1 Awaken Tree Turn 14

1 Awaken Tree Turn 16

Heavy Infantry 4.4 / 10

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49069

>>49068

Fuck i missed the coin count: 14

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

21cf1b No.49070

Dice rollRolled 65, 67, 1 = 133 (3d100)

>>49067

>Name: Reynard Rastiik

>Allegiance: The Eye

>Fluff: An old artificer-turned-sage who found himself capped in terms of skill early on, and resorted to enhancing his body and mind through previously learned artifice. Now he's undoubtedly better than before, though if he's retained his sanity… Well that's a question that no one has the answer to. Recently, he's taken an extreme interested in the corruption that the Eye has been using, pledging himself to allegiance in their name and offering his vast - though limited in use - knowledge, just to study and use said liquid. Whether that is a worthwhile trade for either party remains to be seen.

>Coin: 6

>Skills:

[Scientist(*) - Grants a bonus in Science]

[Scholar(3) - Can find lost information]

>Inventory:

1 [Shabby Workshop]

>Importance:

[Absolute Scientific Theory]

[Deadly Drug Strain]

[Combat Drugs2 Research 0/10]

2 [General Research Tools]

1 [Sea Tools]

1-2: Perform research about warding magic. Specifically, find out how to magically ward the workshop I recide in against intruders and weapons. Such things will become important soon.

3: Improve upon the current research tools. The tools that aid me in my most important occupation must be of the highest quality, nothing less.

>>49068

Free Action: In addition, I ask my lord to provide a small amount of coinage (5)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49071

>>49069

Free action: Give 5 coins to my advisor

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49072

File: 0b53887676ccc31⋯.jpg (69.56 KB,750x500,3:2,Purple Wax Seal.jpg)

>>48995

>>48994

>>48968

A Letter sealed with purple wax arrives from the Imperial Capital by way of an Epidemican herald. It is a letter from the Emperor himself along with a detailed descriptions of the position of the western bandit leader's camp. Inside it requests that Zao Meiung of The People's Republic of Shiwa, and his trusted man Pheng Zhuhuai, provide logistic support to the Imperial Western Task Force that will be besieging the Western Bandit Leader at the marked location (7,7) to break the bandit hold on the continent and the Empire at large. Fortune be with you.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49073

>Lord's Name: 'Copatriot' Zao Meiung

>Province's Name: 'The People's Republic of Shiwa'

>Color/Location: Crimson Red/ 5.4

Forest, Ocean, Beach

>Currency: 6 Coins

>Industry 1.9/Pop

>Science: 1.6/Pop

>Pop: 7 (30 Max)

Food 6 (Bonus: Feeds 7.5)

>Military:

2 Soldiers

+1 Shiwa Kong(+Pneumatic Bolters)

>Buildings:

City (6.5)[+Boost Pop Growth][+5 Max Pop]

Storage(4)

School(1)

Lumber Mill (3)

Storage(3)

Farm(3)

Wall (4.6) (Divides forest and river)

Trade Port(1) [1 Max Route] {DESOLACE}

>Technology:

Farming(1)

Architecture(1)

[Shiwa Kong] (7 Coins, 1 Pop)

>Storage:

12 Rice Grains (Temporarily give +1 Food)

>Bonus:

Agriculturist: One Time Use

[Magical Crops] - Hexes near you turn into fertile lands giving more food

[Meiung - People's Basket]

worth 1.25x more than regular food

Consuming 5 Food permanently changes a Hex into Farmland Hex

Farmland Hex grants bonus Pop

Terraforming is free but will take time

PROGRES/BANK:

Industry: 1

Science: 1

Expanding (4.4) 7.75 / 50 (Industry Points)

AUTOMATIC STUFF:

Terraforming (5,4) to Enchanted Farmland [Turn12]

>(FINISHES THIS TURN!)

Terraforming (6,5) to Enchanted Farmland [Turn14]

Terraforming (4,5) to Enchanted Farmland [Turn16]

Terraforming (4,6) to Enchanted Farmland [Turn18]

TURN THIS POST: 12

STAT POST

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a38941 No.49074

Dice rollRolled 86, 68, 45 = 199 (3d100)

>>49062

>Lord's Name: The Grachek

>Province's Name: Fen Fires

>Color/Location: Put me in some swamp, any bleached out color will do

>Fluff:

The Grachek is a creature of ill repute and rightfully so. A twisted monster, its skin barely spanning over bones its long and spindly arms bear surprising strength, ending in long claw shaped hands. Its hair hangs from its head in thin strands, its teeth disgustingly long and sharp. Wherever it goes a stench of death follows.

After being a horror story for children for decades or perhaps centuries even the Grachek was finally offered an end to the many raiding parties sent forth to take its head. In return it would have to stop preying on unsuspecting travellers who passed through and obviously swear the obligatory service to the Emperor. Though it agreed many years ago those who journey into the Fen Fires still go missing with suspicious frequency.

Grachek lives a lonesome existence, often referred to as the Corpse Eater it does not feast on the dead, but reanimates them to serve its questionable purposes. Over the years the Grachek has greatly advanced its understanding in the magics of death and unlife.

Fen Fires, the swamp within which the Grachek houses, is inhospitable to most and only populated by very few unlucky souls who live off the other eery creatures inhabiting the swamp. Those who suffer their daily lives in the Fen Fires often have a past as criminals or slaves and are simply unable to go anywhere else for fear of being recognized and persecuted. Its confusing terrain and everlasting fog combined with its various other environmental hazards makes it a dangerous territory to traverse even without the Grachek and most are best advised to avoid the area altogether.

>Currency: 18 Coins

>Industry: 1.35/Pop

>Science: 1.4/Pop

>Pop: 14 (16 Max)

>Food: 13 (-3 Spoilage) (-8 trading to Joule)

>Military:

+ 2 Soldiers

+ 4 Ratswarm

+ 1 Undead Bunny (1)

+ 1 Undead Dog (1)

+ 1 Necromancer Spirit(1)

>Buildings:

+ Magic Shop (3) [+8 Coin/Income]

+ Corpse Collection Lab (2)

+ Lost Farm

+ Lost Lumber Mill (2)

+ Necromancy? [5, 3]

+ Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] in one hex) (1,7)

>Technology / Magic:

+ Necromancy (5)

+ Husk (7 Coins, 1 Pop)

+ Undead Small Animals (1 Coin)

>Storage:

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts)

+ 2 Death Enchanted Ring (Prevents Pop/Unit Death. Very Weakened. One Time Use)

+ 1 Death Enchanted Dagger [Wounding a Unit will kill them slowly instead]

+1 Death Enchanted Shovel (Turns a Hex into Dead Land. 5 Units/Pop must be dead in Hex. One Time Use)

+3 Death Enchanted Eyeball (Finds a Dead Pop/Unit. One Time Use)

>Bonus:

[Reanimation] - Pop growth is reduced 50%. Pop is not based on food.

[Hazard Swamp] - Tiles you claim turn to dangerous swamp hexes

[Returning Corruption]

>In Progress:

+ Corpse Collection Lab (4) 1.9/25

+ Expansion 3 (2, 5) 25/40

+ Husk (2) 4.37/10

+ Necromancy (6) 11.75/60

+ Lost Lumber Mill (3) 9.5 / 15

+ Magic Shop (4) 6 / 25

They will arrive [Turn 13].

1. The Undead continued to toil away in the Mill, their progress relentless. Mindlessly they worked under the watchful gaze of the newly summoned Necromancer's spirit.

+ Lost Lumber Mill (3) 9.5 / 15

2. Once more the Grachek would channel its energies for battles to come. To control even more corpses it would have to grow more powerful than any before it, but this was little more than incentive in the eyes of the Grachek.

+ Raise Pop Cap

+ Necromancy (5)

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts)

3. The Grachek had no time for the feeble delusions of these Lords who vied for the goodwill of the Emperor. It would spend its time renewing the Tome of Secrets, enhancing it with the new knowledge it had gathered and filling every word with the black essence of Necromancy.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.49075

Dice rollRolled 10 (1d100)

>>49062

Rolling for [Shinobi] results

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49076

>>48995

Another message is sent in red stamped letter.

"Good work General Pheng. I am giving you command of the Shiwa Kong.

The Emperor himself has sent me a decree requesting logistic support for the movement of troops and supplies to the infernal bandits to the south of us. I need you to consult with Alric and see if he has developed any new technologies which may aid us. I am sending you along with a shipment of 12 storeholds of rice to Desolace. This will aid in their war effort greatly and should prove adequate compensation for any new technologies."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49077

>>48979

"I am sending 12 shipments of rice, our latest harvest.

Per the ancient alliance, I request access to newly developed Desolace technologies to boost our own efforts. Particularly the Pneumatics and Metalworking. I can continue to ship food as needed."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2c427c No.49080

Dice rollRolled 30, 25, 26 = 81 (3d100)

>>49065

Lord's Name: Duke Allister Shelby

Province's Name: Duchy of the Black River

Color/Location: 3,8 Black

Fluff: The Duchy of Black River was created out of the former Black River Horde, a fearsome orcish nation which threatened to overwhelm the fledgling Empire with it only being broken when a knight by the name of Sir Calvin Shelby slew the Orc Warlord in single combat routing the Horde. For his service to the Empire he was given the lands of Black River to rule as his own and the task to uplift the orcs from their savage ways. He proceeded to marry the vanquished Warlord’s daughter and set about rebuilding the savage lands into a more modern state in line with the imperial heartlands.

In the years past the Duchy has slowly begun to take form as a proper imperial province with a slow influx of skilled human migrants, orcish labour and a flourishing new class of educated half-orcs helping it’s progress. Culturally the old orcish tenets of strength above all have begun to mesh with the Imperial vision of honour though duels and brawls are more common than elsewhere in the Empire. The young Duke Allister Shelby has taken over after his fathers death of illness with great passion and fortitude to finish his fathers vision of bringing advancement and prosperity to the Black River.

—–

Hexes: Plains, Dunes, Mountain, River, Forest Hills, Forest Hills

>Currency: 4 Coins

>Industry: 1.75/Pop

>Science: 1.35/Pop

>Pop: 8 (25 Max)

>Food: 25 (-5)

>Military:

1 Calvary ((3,9), +Atk)(Wounded Turn 14)

1 Commander(1) - [Makes it a free action to deploy armies. This unit must be in the deployed army.]

1 Earthshaker Knights Turn 14

>Buildings:

City(3,8) [+1 Coin/Income]

City(2,7) (+1 Coin/Income)

The Heart Tree [2,8] (Grants Heart Fruit)

Tower of Inzos (1)

Farm(2)

Lumber Mill (2)

Hospital(2) (Recovers Unit 10% Faster If Unit Is In Your Hex)

>Technology / Magic:

Shipping (1)

Horse Breeding(2)

Earthshaker Knights (7 Coins, 1 Pop)

Men-At-Arm(1) (3 Coins, 1 Pop)

>Storage:

3 Heart Fruits [Grows a Heart Tree in a Hex, One Time Use]

>Bonus:

[Black River Power] - Creating settlements near the Black River gives increase Food, Industry, and Science

Progress:

Farm(3) 6.5/ 15

Hospital(3) (1.2 / 15)

Expansion 6 (3,10) (2.7 / 60)

Men-At-Arm(2) 0.2 / 10

—–

1. Research Storage

2. Expand the Tower of Inzos into the Tomb of the First Prophet. In it will shall lay to rest the bones of Unzaga, making a place of worship and pilgrimage. We shall also plant a Heart Tree at it’s centre.

3. Lord Shelby shall spend his time studying the works of the old man, his teachings and his beliefs.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2c427c No.49081

>>49080

>Pop: 7

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.49082

Dice rollRolled 26, 98 = 124 (2d100)

>>49062

>Lord's Name: Aric Bryne

>Province's Name: Roa

>Color/Location: Grey, 10-3

>Currency: 0 Coins, +11/Income

>Industry: 1.3/Pop +1, (8.8)

>Science: 1.2/Pop (7.2)

>Pop: 6 (15 Max)

>Food: 16

>Military: 2 Raider (2), 1 Warship

>Buildings: Wharf 3 [+10 Coins/Income], Shipyard(4) [40% decrease ship coins and turn], Trading Port 2 [2 Trade Route max], Salting Factory (1), Fishing Dock 1

>Technology / Magic: Raider Tactics II, Fishing II, Warship 1 (1 Pop/Unit, 5 Coins)

>Units [Raiders(2) - 3 Coins, 1 Pop], [Riptide Marines - 7 Coins, 1 Pop]

>Storage:

>Bonus:

[SSS Marian Blueprints] - Blueprints from the capital. A ship so massive that it counts as a movable city.

[Bryne - Silver Defender]

Progress: Wharf (4) 7.3/25, Expansion 3 18/40, Shipyard 5 1.2/35, Fishing 3 3/15, Salting Factory 2 5.25/10, Market Quarter 8.8/10, Fishing Dock 2 5.8/10

1. Finish the Market Quarter! 8.8/10

2. Finish the Fishing Dock! 5.8/10

FREE ACTION: Propose a trade to >>49029 Solpherion, Roa trading 6 allotments of fish for 6 coins.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49083

>>49068

Traded: 4 Coin for 2 Science Points

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49084

>>49029

An upstanding merchant comes through the Trade Route, looking to buy food for coin. He is offering to buy 6 food for 6 coins.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49085

>>49070

Traded: 2 Science Points for 1 Sea Tools

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.49086

>>49064

Last Words:

"Never let the risks stop you from doing what is right, my disciple."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49089

>>49029

Gillian arrives in Solpherion once again with ambitions to set up trade. Like before, he desires to purchase food from the undead nation.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49090

File: 164a487dc1ed9a7⋯.jpg (30.3 KB,570x380,3:2,sealed letter.jpg)

>>48979

A letter comes from the Capital bearing purple wax. Inside is a letter asking the Triumvir Molric Assum to allow an Imperial Force to join the assault on the Western Bandit Lord. As it stands it may only be Desolace to provide troops for the fighting though it will not come to that I assure you.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49091

>>49089

Gillian explains that one of their trade routes has currently gone dry as trade is no longer going through the Council of Twelve. Gillian offers to move their trade route from the Council of Twelve to Solpherion and proposes a trade of 15 Coins for 11 Food.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49092

>>49062

"Adviser how much would it cost the Capital to produce 3 units of armor and 5 sets of mastercraft armor? Additionally I had it in mind for a census of the imperial population before long and perhaps an audit once these bandits are cleared up, so if you could bring out the abacus."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49093

File: 420a2834d09e786⋯.jpg (160.26 KB,1124x1920,281:480,5a10ba104239eba48662f901b0….jpg)

Dice rollRolled 14, 62 = 76 (2d100)

Lord's Name: Caius Servilius

Fluff: A Human marcher-lord of the Barony of the realm of Aruile, a province of the Empire of the glorious Emperor bello, who is often beset by the wild mountain tribes of the north, drawn by an old blood feud which started back before the dawn of the Empire and still stands to this day, Cauis's father and his father before him died defending the realm against the beastmen tribes of the mountains, and he will too, tis the Servilius way, a family doomed to forever fight the tribes of the mountain, shielding the empire from their wrath, that is why each child is instructed from the day they can walk in the art of combat and rulership, least the current baron die and leave the realm leaderless. Cauis himself is a hard but fair ruler, and no stranger to conflict, along with being more spartan and austere than many of his peers.

Province's Name: Aruile

Color: Orange any spot with heavy woods (preferably 11,3)

Fluff: A large valley that lies in the cradle of the highest peaks of the Empire, the people here have lived here since before the advent of the Empire, and are a hard but friendly folk, always willing to open home to a weary traveler but also not hesitant to put a blade in their face should they try anything funny, the land in the valley is awash with summer rains, so the land is fertile, and the mountains themselves hold a wealth of minerals and ores, this place could be paradise if it wasn't for one thing, the mountains themselves, which offer protection to Aruile, also hold the bane of the kingdom in them, the dark forest that line their foothills and the caves that dot their highest reaches also are a host to many a tribe of beastman mutants most foul, and their raids on Aruile are constant and bloody. The Baron's forces are well accustomed to combat because of it though, and once you've fought a 11-foot-tall Minotaur, you aren't afraid of much else.

—Do not Fill Below—

>Currency:

15 Coins (+ 9/phase)

>Industry:

10.8 (1.35/Pop)

+ 1 From Trade,

>Science:

9 (1/Pop)

+ 1 From Trade

>Pop:

8 (20 Max)

>Food

15

>Military:

3 Soldiers

1 Pikemen (2)

1 Crossbow Solider(2)

1 Schattenjägers (2)

1 Servilian Guard (at turn 14)

>Buildings:

+ Wall(3) [Hexes :13,3, 12,4, 13,2]

+ Lumber Mill

+ Farm (2)

+ Mine (3) [+2 Coin/Income]

+ Trading Port (2) [1/2 Trading Route Max]

+ Lone Castle(13,3) [(Increases Defenses, +2 Coin/Income, +1 Food] in one hex)]

+ Storage (1) (Prevents Spoilage)

>Technology / Magic:

+ Servilian Guard (7 Coins, 1 Pop)

+ Military Might(1)

+ Pikemen(2) (Cost 3 Coin & 1 Pop)

+ Crossbow Soldiers(2) (Cost 3 Coin & 1 Pop)

+ Armor (2)

+ Schattenjägers (5 Coins, 1 Pop)

>Storage:

+ 5 Blood Ore (Vampiric Rock, apparently)

>Bonus:

+ [Monster Raid] - Gets raided by the monster up north. Battles won give big loot and reward.

+ [Better Tools - 10% Reduced Building Points until next law]

>Quests

+ Lone Wolf: [Talk to No One] (Completed)

+ Golden Defender: Status unknown

>>Other Stuff:

Wall(4) 3 / 5

Farm(3) 3.75 / 15

Expansion(3) (14,3) 13.78 / 40

Crossbow(3) 5 / 15

Mine(4) 6.9 / 10

Trading Port(3) 1.13 / 7.2

Storage(2) 6.53 / 9

Schattenjägers(2) 2 / 10

Lumber Mill 2 2.1 / 10

>Roads will be Built to (12,3) and to (13,2)

1. With the cooperation of Solpherion (>>49029)

, our best metallurgist and smiths come together in secret to work our two ores into a usable alloy, perhaps not as strong as Orichalum nor as weak as the Blood Stone, but stronger then iron will still possesing the unique properties of both. They will be sequestered under armed guard in the northern mountains of Aruile, and no news of this research shall escape either of our borders. My Schattenjägers shall see to that.

2. Heeding the call to both war and Empire, Caius mobilizes his armies and heads north, to the great bandit lord's encampment, intending to rally on its outskirts with the Lords Bryne and Manakhaten III. It had been too long since the bastions of the north had worked together to quash those who would endanger the Empire

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a69e99 No.49094

Dice rollRolled 55, 32, 21, 61, 38 = 207 (5d100)

>>49064

>>Lord's Name: Mako Korrelian

Allegiance: Aruile

>Coin: 4

>Inventory:

40 stronger men

>+2 Industry Points

>+3 Monster Fur

>Importance:

Builder 0.25

Researcher 0.5

Commander 7

Makeup turns: 2

Using my coin:

1. Continue building an academy to train the nobles of Aruile into proper commanders for a few of course. The army will get stronger and I will line my pockets for further projects.

>Academy 2 / 5

2. Have 3 good cloaks (or armors if there is enough not sure how big the monster furs are)

Using scruffy coin and resources:

3. Cleanse the monsters from this hex. Purge them, slaughter them, and then take their parts as loot.

>The monsters still lurk around in that hex.

4. Assist in finishing the Trading Port(3) 1.13 / 7.2

Free extra action due to quest completion:

5. Raise more personal soldiers. The battle comes soon orc tribe must be ready.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49095

>>49082

A diplomat from the nearby Kingdom of Aruile arrives in the the capital of Roa, asking to speak to the man in charge of the technological wonders that were Roan Warships. He was prepared to offer a generous 4 coins for the secrets to this technology.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49098

File: 55fe4b5343b248e⋯.jpg (136.2 KB,580x399,580:399,7863844014_f72ed2fc97_b.jpg)

File: eb104603e52cb36⋯.png (88.32 KB,960x576,5:3,east-germany-26865_960_720.png)

>>49077

>>48979

>>48995

https://www.youtube.com/watch?v=MFAUxJTs7bM

With song, with cheer, with banners flying and and all the pomp and circumstance. The republic prepares the great convoy of the first of many food shipments to Desolace.

A mighty convoy of wagons pulled by oxen and men with huge cartloads of rice make their way north, to deliver food to the northern ally which will be headed by Pheng. In exchange, they intend to return with northern technology, blueprints, designs, and means of production. The fertile land feeds the land of metal and mineral. Food for technology, technology for food. The ancient alliance, now strong as ever, as Zao pushes Shiwa in its great leap forward to the future!

A flag is even designed to herald the old alliance, embroidered with grain to symbolize Shiwa and a hammer to symbolize Desolace and compass to commemorate her great inventors. Its colors are symbolic as well, the Black gears of Desolace, the Red flag of the Republic, and yellow for the boundless grain and coin in prosperity between them.

Zao himself commissions the best republic linguists to develop a song for the alliance, sung by Shiwa who are fluent in Desolate.

https://www.youtube.com/watch?v=MFAUxJTs7bM

TRADE OFFER:

Shiwa Offers:

>12 Food this turn from the Republic

>Pledging future additional food as requested (ahead of time)

Shiwa Will Get:

>Desolace and Alric Schmeid's Technology/Blueprints, freely over the trade route and up to date as they are invented

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5b60ed No.49099

>>49065

>Name: High Admiral Cornelius Frogsworth XIV

>Lord's Name: Gillian Reed

>Province's Name: Joule

>Color/Location: Tropical Coastline (14.9), Ocean

>Fluff: The Frogsworth noble line has been in service to the rulers of Joule for centuries. While traditionally they were in charge of organizing commerce, the possibility for a period of strife with the death of the emperor saw the province of Joule look to its maritime heritage for strength. Now the latest of the Frogsworth line is in charge of the military and advises Gillian Reed in other matters. With his hardy crew of frogmen, Cornelius will protect his people and the city state of Joule.

>Troops:

Commander(4)

Sailor (4)

Builder(1)

Scientist(0.5)

>Gold: 4

>Tech:

Navigation Tools 1/5

>Items:

[Eye of Minla] - Finds a Precious Resource in one Hex (2 Time Use, 4 Turn Cooldown)

1. Prepare munitions, weapons and supplies for an attack.

2. I’m gonna set the whole fleet to travel to 13,11 in order to destroy the pirate base.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49100

>>49098

Desolace finds the offer agreeable with one caveat, that Clockwork is exempt as it takes a degree of science and knowledge to keep them running and that is difficult even in Desolace much less outside it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49101

>>49100

Acceptable. If need be we will instead, invent or hire for different solutions if we need certain machines, that do not involve clockworks. Desolace will retain the secret of clockworks.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5b60ed No.49102

Dice rollRolled 66, 60 = 126 (2d100)

>>49099

Rolls

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49103

>also forgot, give Pheng 4 coins

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.49104

>>49065

>Lord's Name: Setros Indrazi

>Province's Name: Indraza

>Color/Location: White 15,11

>Fluff: The city of Indraza sits upon the fertile mouth of the river that cuts through the southern continent. Home of the elves; a tall, lithe, tan skinned race with pointed ears and sharp features. Hundreds of years ago the elves settled the river valley due to it's abundance of food, but found the river water to be dangerous to drink due to the ash from the volcanoes in the north. That is when the Shapers came to be. The Shapers borrowed the power of the world to shape the sands and the life around them. They began to manipulate the melons that grew naturally around the river to hold greater amounts of pure water. The shapers' influence began to grow as they aided the city, aiding in creating beasts of war and burden as well as increased crop yields. When the Empire came to Indraza the elves fought bitterly and lost much.

Setros is the third ruler of Indraza and the first of the Indrazi line. The noble line of Indraza was eradicated during the war with the Empire and a weak puppet was put on the throne afterwards. As the gaze of the emperor slipped a shadow war began in the city on who would become the true lord of Indraza. Setros was a peasant who rose in the ranks rapidly after learning both martial combat and shaper magic. He was in favor of the Empire and gained power through his reputation as a veteran of the war and as a leader who looked after his men. Many of his opponents either found themselves executed for treason or assassinated by shaped creatures. Recently Setros solidified his power and declared himself the lord of Indraza and resolved to make the city great once again with the aid of the Empire.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

677469 No.49105

>>49098

I lead the convoy to Desolace. It is a long and difficult haul with cows and many men pulling a wagon train burdened with heavy sacks of rice. I ride up and down the line to inspire the convoy and keep it to schedule, at times stepping off my horse to help pull a wagon free of mud or pothole, and we make it there on time. I'm reminded of the iron law of logistics, the thing the Emperor wants. No army travels faster than its supplies. I hope that Alric may have a solution for me.

>>48995

I greet the gnomish inventor in Desolace, I've spoken the language many times. Our meetings are less formal these days, I work so often with him. In desolace you can sometimes find small Shiwanese restaurants in the corners of streets, and I invite him for dinner as we discuss in a private room.

"The Emperor himself has asked Copatriot Zao to provide logistic and transport support to an effort against the bandits. In turn, Copatriot Zao has asked me to find better logistic and transport support, as well as integrate more northern technology.

Do you have anything that might help? Of course, we will pay you for your services."

(give 2 coins to Alric)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

677469 No.49106

>>49105

(meant to link >>48906)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

4478cd No.49107

File: 8953a10ccef0315⋯.jpg (306.71 KB,1063x708,1063:708,train.jpg)

>>49105

Alric finishes his meal and settles down, and then settles for Shiwa tea, which he pours into a cup. a slow mist rises from the hot tea, as he sips it. he then pulls out a paper from beneath his shirt, and shows it to General Zhuhuai. "I have recently developed designs for a 'steam engine'. I've applied my theory of pressure gradients and pnuematics to make it so that boiled water into steam can be converted into incredible power. this blueprint I have here is for a steam engine that can turn wheels by itself. imagine, instead of one hundred men and oxen to pull all those wagons, just a single man with a load of coal and water. I want to build the engine itself, but I need someone to build a path of twin rails of steel for it. they would be connected by wooden ties. what I lack is manpower, but you have it. if you can build me a road of rails, I will build my steam engine, and we can show the world its power.

>>I must to bring my ideas into reality. I will build my great blueprints, and let all I am the greatest inventor<<

>give Zhuhuai 2 Pneumatic steam drills to help build a rail

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ab53f0 No.49108

>>49107

"I will speak with Copatriot Zao. Give us this steam engine of yours, and you will have your rail."

I am a bit skeptical on the idea of steam powering anything, much less a self moving wagon. But Desolace is known for fantastic things, and so is Alric. I convoy home, having unloaded the shipment of rice, and return with drills, new technologies, and the answer to Copatriot Zao's dillema.

>>49098

"Copatriot Meuing, I have what we need. Alric tells me he will build a steam engine which can pull huge numbers of men and material. We are going to to have to build a road made of steel rails, from Desolace capital to our own. Desolace a sea port we can use to ferry the emperor's troops. Then we can expand the rail south to the bandit camp.

With your permission, I will head the construction operation myself."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49109

Dice rollRolled 36, 83 = 119 (2d100)

>>49065

Lord’s Name: Gillian Reed

Province’s Name: Joule

Location: Tropical Coastline (14.9), Ocean

Fluff: Joule is a prosperous city-state of frogfolk that produces sugar, rum, tobacco, fish, coffee, chocolate and tropical fruits for the Empire. Gillian Reed is a sea trader and master sailor.

Pop: 6 (10 Max)

Food: 22 [-7 Spoilage]

Currency: 26 Coins

Industry: 1.05/Pop

Science: 1.05/Pop

Industry Bank: 16

Science Bank: 0

Trade Routes: 6/6

Military:

> High Admiral Cornelius Frogsworth XIV

> 2 Frog-of-War Ship (1) [Turn 14/16]

> 2 Galleon (1)

Buildings:

> City (1) (14,9) [+1 Coin/Income]

> The Trade Center (*) [Increased Coin Income]

> Shipyard (1) [Reduce Ship Units Coin 10% and Turns]

> Sugarcane Farm (3) [+10 Coins Income]

> Cigar Factory (3) [+10 Coins Income]

> Rum Distillery (2) [+4 Coins Income]

Technology:

> Trader (1): for every trade route you have, you get an additional +1 Coin as income

> Sailing (1) [Increases Income of Trade Routes and Movement Speed of Ships]

> Frog-of-War Ship (1) [10 Coins, 1 Pop]

> Galleon (1) [5 Coins, 1 Pop]

Bonus:

> Tropical Trader: Selling 5 Food, gets you +2 Coin

> Specialized Trader: is the only nation that can buy/sell industry and science points from other nations,

> Map Of Prosperity

> Diplomatic: One Time Use. Make a deal with NPC or players units/Pop

In-Progress:

> City (2) 5 / 35

> Sugarcane Farm (4) 0.15 / 25

> Cigar Factory (4) 0.15 / 25

> Rum Distillery (3) 1.75 / 15

> Sailing (2) 0/ 10

Storage:

> 4 Pneumatic Bolt Thrower

> 1 Sea Tools

Turn 12

[better tools]

> Joule expands their Rum Distillery (3) [1.75 / 13.5]

> Joule builds a Tobacco Farm.

Free Actions:

> Diplomatic: give bandits the opportunity of a pardon to give up their life of crime and enjoy the comforts of Joule as laborers (increase pop)

> Spend 5 Industry Points towards City (2) [ 5 / 35 ]

> join the convoy with Vulcus and the other two nations to 13.11

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49110

>>48979

Traded: 5 Coin for 5 Industry Points

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49111

>>49104

>Golden Age

You gain 4 actions per turn for the next 3 turns.

+3 Food

+5 Coins

Science 1.1

+Buildings:

Farm(1)

+1 Food

+Bonus:

[Shapers] - Deserts give +1 Coin Income and +1 Food

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49112

Dice rollRolled 34, 41 = 75 (2d100)

>>49064

>Lord's Name: Molric Assurn

>Province's Name: Desolace

>Color/Location: Silver, 5.4

>Fluff:https://pastebin.com/defStzMu

—Do not Fill Below—

>Currency: 15 Coins

>Industry: 1.73/Pop = (1.73x(6+(3x2))) 21.78 Industry, +1 from trade route)

>Science: 2/Pop =(6x2)13 Science + 1 from trade route)

>Pop: 6, 3 C(10 Max)

>Food: 20 (12 from Baz)

>Military: 2 Soldiers(Pneuamtic Bolt Throwers)

>Buildings:

Mine(3) (+2 Coin/Income)

Mine(4) 9.6 / 25

Forge(3) (Researching Tools 30% Decrease)

Lab(5)

Lab (6) .2/45

Clockwork Manufactory3 (30% Reduce Tech Units)

Clockwork Manufactory4 10.3//25

Tradining Port(2) [2 Max Trade Route] {SHIWA}

Tradining Port3 0.6 / 7

>Technology / Magic:

Metalworking Tools2

Metalworking Tools3 4 / 11.5

Clockwork 3

Architecture 1

Pneumatics(1)

Pneumatics 1.5 / 20

Desolater Dragon [10 Coins, 1 C.Pop]Clockwork Soldiers(1) [7 Coins, 1 C.Pop]

Clockwork Soldiers(2) (15.5 / 20)

Pneumatic Bolt Thrower(2) - (1 Industry Point)

>Storage:

1 Pneumatic Bolt Thrower

expanded to(5.3)

>Bonus:

[No Magic Zone] - Magic can’t be used in your starting hex

[Golden Era of Tech] - Every 5 turns, grant a bonus tech

[Molric - Tinkers Innovation]

Free: Sell 4 Science to Bob Hexxus for 5 Coins (Factored in coin already)>>48936

Free: Sell 5 Industry units to Gillian Reed for 5 Coins (factored in to coin already)>>49109

Free: Build Desolator Dragons for 7 coins factoring in these techs and incorporate the stored Bolt Thrower into it. (factored in to coin already)

Industrial Clockwork 3

Clockwork Soldiers 1

Metalworking tools 2

Pneumatics 1

Pneumatic Bolt throwers 2

Clockwork Manufactory 3's 30% discount

Desolater Dragon [10 Coins, 1 C.Pop]

1 Pneumatic Bolt Thrower

1. As The Emperor asked March on the Fortress of the Western Bandit Lord.>>49090

2 Soldiers(Pneuamtic Bolt Throwers)

2. Using our Mine search for and Collect as much metal that would allow us to make more clockwork men as possible.

+Mine 3

+Metalworking tools 2

+21.78 Industry

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49113

Dice rollRolled 68, 2, 95 = 165 (3d100)

>>49065

>Lord's Name: Bob Hexxus

>Province's Name: Epidemica

>Color/Location: Green 20.6

>Fluff: Leper King of Epidemica, the royal blood gives its blessings and its curses in full to this man who knows no pain and is believed by the people that it grants him long life, robust strength, and immunity to the plagues that thrive in the rabble of the city proper. From behind a mask of white mithril Bob's eyes are proud and seemingly unblinking. He loves to talk and poetry, his voice deep and sinuous he caresses his words. The Hexxus Line has long reigns some outlasting their great great grandsons as if the diseases that spring from Epidemica produced an internal fount of life but the unlucky ones never last. His son Ruber Hexxus is his heir a large and powerful beast of a man who relishes the loss of pain the hereditary leprosy has given him and is covered in weeping sores and bright scars.

Province Fluff

https://pastebin.com/6yYFipBa

>Currency: 11

+2 River Hex

+4 Dunes Hex

+3 Trade Routes (where X is the amount of Trade Routes)

+37 Building

>If your trade route is connected to another Trade Market/Port

+0 Industry Points

+3 Science Points

>Industry: .9/Pop (Plus new Mine?)

>Science: 1.05/Pop

>Pop: 6 (15 Max)

>Food: 20 (15+2+3) (-2 Spoilage)

>Military: 2 Inquisition(2)(+ Fire Enchanted Swords)(+Cotton Bandages Available to heal)

>Buildings: [Cotton White House]

Wharf(2) (+4 Coins/Income) +2 Coins, +1 Industry Point for every X

Port(2) (20% Reduced Coin and Turns For Naval Unit)

Cotton Plantation(4) (+18 Coins)+12 Coins, +3 Industry, +2 Science Points for every X

Wine Distillery(4) (+15 Coins)+12 Coins, +3 Industry, +2 Science Points for every X

Wheat Plantation(3) +6 Food+3 Food for every X

TradePort(1) [1 Maximum Trade Route]

Mine(1)

3 Trade Routes Max; Epidemica-Joule, Epidemica-E.Front, Solpherion

Counter-Espionage Buildings

>Technology / Magic: [Cotton(1) (+1 Coin)], [Cotton White House Season], Inquisition(2) (Cost 1 Pop, 3 Coins)

The Emperors Champions [10 Coins, One-Time]

The Emperors Champions will sometimes act independent of your orders to fit their own goals and aspirations.

>Storage:

1 Unit of Fire Enchanted Swords

4 Mastercraft Fire Enchanted Swords (6 industry total from Vulcus)

5 Mastercraft Pneumatic Bolt Throwers Minus 1 to be sent to my Adviser

3 Units of Pneumatic Bolt Throwers

+5 Cotton Bandages (Heals while in/out of Battle)

>Bonus:

[Better Tools]

[Jewel Deal]

[Cotton House Blueprints] -,

[Specialized Trader]

Can no longer win [Capitalist Quest]. Is the only nation that can buy/sell industry and science points from other nations.

Industry Bank:21.5

Science Bank: 5+4 from Desolace= 9 minus 5 to inquisition(3) = 4

Expansion (2) 3/30

Wharf(3) 0/15

Port(3) 0/15

Cotton Plantation(5) 2.06 / 35

Inquisition(3) 5.6/15+5 = 10.6/15

Your Champions will be ready [Turn13]

Inquisition(2) recruited next turn.

Diplomatic Quest Reward Free Action Available

Trade this turn amounts to 4 science points bought from Desolace for 5 coins

Free Actions

Equip my 2 Inquisitor(2) Units with Pneumatic Bolt Throwers and make sure all the Cotton Bandages are available for them.

Join the Trade Belt Southern Bandit Leader Extermination Force's convoy with Vulcus and the other two nations to 13.11

Give a Mastercraft Pneumatic Bolt Thrower to my Adviser

Bringing

1 Imperial Capital Only Action; "Adviser, we will be sending an Imperial Force to join the attack on the Western Bandit Lord. I have already arranged for logistics on the Western continent that will be provided by the Shiwa to strengthen our siege of the bandit base and help bring the Desolace forces down from the North. Grant the force my 1 unit of Fire Enchanted Swords and 1 Unit of Pneumatic Bolt Throwers to aid in the siege, and a unit of Cotton Bandages to supplement their Medical Supplies. I expect reports on how these new weapons do in a siege and in battle.

Kingdom Actions

2 Lumber Yard. We have devoted considerable industry to our defenses, we must invest in lumber to make the use of out forest territory.

3 Invest even more into Lumber Yard.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49114

>>49112

Include the new dragon in troop march and I sell morgoth another science point from what isn't being used.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49115

>>49113

Minus 1 coin +1 Science points to me as trade income

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49116

>>49112

>>49115

With this coin should be 9 now, sorry.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49117

File: f11a437674f5c59⋯.png (298.82 KB,1087x719,1087:719,Rails.png)

>Lord's Name: 'Copatriot' Zao Meiung

>Province's Name: 'The People's Republic of Shiwa'

>Color/Location: Crimson Red/ 5.4

Forest, Ocean, Beach

>Currency: 6 Coins

>Industry 1.9/Pop

>Science: 1.6/Pop

>Pop: 8 (30 Max)

Food 18 (Bonus: Feeds 22.5)

>Military:

2 Soldiers

+1 Shiwa Kong(+Pneumatic Bolters)

>Buildings:

City (6.5)[+Boost Pop Growth][+5 Max Pop]

Storage(4) [Food]

School(1) [Science]

Lumber Mill (3) [Industry]

Farm(3) [Food]

Wall (4.6) (Divides forest and river) [Military]

Trade Port(1) [1 Max Route] {DESOLACE} [Industry]

>Technology:

Farming(1)

Architecture(1)

[Shiwa Kong] (7 Coins, 1 Pop)

>Storage:

>Bonus:

Agriculturist: One Time Use

[Magical Crops] - Hexes near you turn into fertile lands giving more food

[Meiung - People's Basket]

worth 1.25x more than regular food

Consuming 5 Food permanently changes a Hex into Farmland Hex

Farmland Hex grants bonus Pop

Terraforming is free but will take time

PROGRES/BANK:

Industry: 6

Science: 1

Expanding (4.4) 7.75 / 50 (Industry Points)

AUTOMATIC STUFF:

Terraforming (5,4) to Enchanted Farmland [Turn12]

>(FINISHES THIS TURN!)

Terraforming (6,5) to Enchanted Farmland [Turn14]

Terraforming (4,5) to Enchanted Farmland [Turn16]

Terraforming (4,6) to Enchanted Farmland [Turn18]

TURN THIS POST: 12

CORRECTIONS:

+1 pop and 2 food from Annira day

+a bunch of other stuff I calced from Annira day. such as food and industry

-Level 4 food building +7

-Level 3 food building +3

-Level 3 Industry Building +6

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49118

File: 1da12c46770b51d⋯.jpg (152.99 KB,780x590,78:59,15353-railroad_news.jpg)

Dice rollRolled 18, 57 = 75 (2d100)

>>49117

>INCOMING TECHNOLOGIES FROM TRADE:

+Metalworking Tools2

+Pneumatics(1)

+Steam Drill Blueprints

+Steam Engine Blueprints

https://www.youtube.com/watch?v=jWSBEeux3aE

The great effort begins again. Zao mobilizes all the country. Twin rails of steel sown together by wooden boards and iron nails are the great path to the future!

This "railroad" will connect the capital of the Republic with Desolace, boosting the trade route and allowing movement of unprecedented speed and quantity.

More over, the influx of new technologies as metalworking and pneumatics will need a testing field that the people might learn how to hold a wrench and wield a sledge hammer.

The building of the Great Trans-DesoShiwa Railway begins in earnest.

1. Build the railroad as outlined in >>49117 which will surely boost trade/industry by linking us to the factories at desolace, as well as movement of troops and supplies. First link our capitals, then build south as a front to the bandit camps.

8 Pop *1.9 Industry +1 Trade Route = 16.2 Industry

+Apply 6 Industry from the bank

2. All efforts are devoted to the railroad building!

8 Pop *1.9 Industry +1 Trade Route = 16.2 Industry

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f3cf3c No.49119

Dice rollRolled 35, 84 = 119 (2d100)

>>49065

>Lord's Name: Lord Vulcus

>Province's Name: Earthfont

>Fluff: The Magmen, humanoids born from molten rock expelled from the earth's crust. They begin their lives with extremely high internal temperatures, and cool down as they age, eventually completely solidifying and crumbling away. The Magmen rarely dealt much with other peoples, mostly living in isolation until Lord Vulcus and the Emperor met. Lord Vulcus allowed Earthfont to become part of the empire in hopes that it would provide opportunity for his people to connect to others and develop beyond the point they had stagnated at alone. Now with the Emperor gone, few magmen are enthused about continuing on such a path, and Vulcus must do what he can.

>Currency: 2 Coins

>Industry: 1.8/Pop

>Science: 1.25/Pop

>Pop: 6 (20 Max)

>Food: 4

>Military: 2 Soldiers, Kiln Ship(3)

>Buildings: Lone Castle(18,11) [Increases Defenses, +2 Coin/Income, +1 Food], Trading Port(2) [2 Max Trade Route]

>Technology / Magic: [Mag Terraform] : Can turn mountains into volcanoes, Fire Enchanted Swords(2), Magmamancer, Steam Propulsion(3), Steam Drill(1)

>Storage: Fire Enchanted Ores, 1 Dragonite Ore

>Bonus: [Magmen] - Pop growth is now based on industry

>Leader Bonus: [Fire Advancement]

>In Progress:

Expansion 4 2 / 50

Forges(3) 5.5 / 15

Steam Drill 2.5 / 10

1. Vulcus gets all his forces on his ship, then goes around to Epidemica, Joule, and Ponnpi to gather all the forces that will be attacking the Southern Bandit Leader camp

2. Meanwhile back home he has his magmen build mines to make a process out of regularly extracting ore with their new drills

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.49122

File: c477b9553f7fd75⋯.jpg (137.22 KB,1024x500,256:125,jokwa_promo.jpg)

Dice rollRolled 52, 29 = 81 (2d100)

>>49062

>Fluff:

https://pastebin.com/djtLxZnF

~~~~

>Hexes: Marshland, Plains, Mountains, Ocean

>Currency: 7 Coins

>Industry: 1.5/Pop

>Science: 1.1/Pop

>Pop: 9 (15 Max)

>Food: 26{-1 Spoilage}

>Military: [3 Crow Class Attack Warship(1)];[2 Naginata Footmen(2)];[1 Dragon Class Warship(1)];[1 Shinobi(1)]

>Buildings:

[Mine(4)12.7/22.5(+2 Coin/Income)];[Port(3)1.5/15(20% Reduced Coin and Turns For Naval Unit)];[Hunting Camp(3)];[Fishing Huts(4) 14.5 / 25];[Storage(2)5.8/10(Prevent Spoilage)];[Lone Castle(*)[Increases Defenses, +2 Coin/Income, +1 Food}Hex 7,11];[Barracks(3)11/15{Reduce Infantry 20% Coins and 20% Turns}]

>Technology / Magic:

[Crow Class Warship(1)1.5/10{Cost 5 Coins, 1 Pop}];[DragonRoyal Class Warship(1){Cost 8 Coins, 1 Pop}];[Naginata Footmen(3)7/15{Cost 3 Gold, 1 Pop}];[Genbu Class Warship(*){Cost 10 Coins, 1 Pop, +3 Def, +3 Mov}];[Shinobi Corps(2)5.7/10(5 Coins, 1 Pop)];[Ashikaga Azura(10 Coins, One Time Use)

>Storage: [Iron]; [Good Ship Design Blueprints]

>Bonus:

[Dragon's Demand];[Better Tools]; [Charming - One Time Use. Possibly convert NPC or players units/Pop]

1; Conquer 6,11 34.5/40

2; Send the men out, I enforce Martial Law. Ponnpi is in a state of emergency, the threat has become too great to handle now without direct military force. Navy will now patrol the bay and coast looking for smugglers, Pikemen will raid suspected smugglers and instigators and patrol borders directly.

Send Shinobi to investigate drug runners and saboteurs. Investigate further who is inciting rebellion and execute them publicly.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

35f591 No.49123

File: 7fdc14165073dfe⋯.jpg (38.76 KB,360x488,45:61,l0001073.jpg)

File: 81c2b940b33f510⋯.jpg (29.09 KB,640x360,16:9,mr_00061239-640x640.jpg)

Dice rollRolled 83, 11 = 94 (2d100)

>Name: Pheng Zhuhuai

>Allegiance: The People's Republic of Shiwa

>Fluff: A man of the old aristocracy, Pheng became a division general in the Qin Shiwan army. His wealthy family sent him to military academy where he graduated to become a division commander. In the wars against enemies of the empire and monsters, he was disillusioned when he saw the poverty and stagnation of the common people by the old regime. Learning about the rebellion, he believed in its ideals and goals and joined them, forswearing all noble titles. Unlike Zao Meuing's farmer background, Pheng as an educated noble and military trained brings his experience to the new republic.

Coin: 2

Industry Points: 0.9

>Skills:

[Commander(2) - Can boost a unit]

[Manager(5.7) - Can boost workers of either builders or scientist]

>Bonus:

[Commander of the People]

[Jack] (one time use)

+2 Pneumatic Bolters

>Troops:

+1 Shiwa Kong(+Pneumatic Bolters)

>Inventory:

+2 Pneumatic Drills

>Manpower (from my bonus):

+1

1. In order to gain Desolace technology, we have to learn it first. The best kind of learning is practice. We are going to start building the railroad from the capital of Desolace itself, where I bring the workers. We will learn pneumatics by using the pneumatic drills to lay the rail bed.

+[Manager(5.7) - Can boost workers of either builders or scientist]

2. Shiwa will also learn metal working by sending her farmers to work in the steel mills to produce the rail ties. There we can learn the technology of metal working, and at the same time build the rail ties for the railroad.

+[Manager(5.7) - Can boost workers of either builders or scientist]

Management is efficiency. To be efficient is to learn and to build at the same time!

(I would like to use [Jack] for a skill that helps with learning through action, to learn by building or performing)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.49124

>>49095

Roa is quite happy to make such an exchange– as long as a trade route is set up beforehand by the people of Aruile.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.49125

Dice rollRolled 17, 82, 28 = 127 (3d100)

>Lord's Name: Lord Manakhaten III

>Province's Name:

The Immortal City of Solpherion

>Color/Location:

Blue, 16, 4

>Fluff:

Long ago, thousands of years before the rise of the Great Empire, there was another grand empire which spanned the isles, with its seat of power in the mighty city of Solpherion. Indeed it can be said that Solpherion was once the center of the world, and it thrived militarily, economically, culturally and scientifically until it suddenly just disappeared. Now the mighty city of Solpherion has resurfaced, although in ruins from a thousand years of disrepair, and its citizens have awoken as well, some as spectral forms of their past lives and others as mummified walking corpses, perfectly preserved in their ancient burial rituals. However the people of Solpherion are not mindless, evil abominations as most think but merely people seeking to restore their home to its former glory, and for that they turn to their former king Manakhaten III, a warrior-king who is eager to restore his empire, even if he must abide by the times for now and serve under another one. Still, one way or another, Manakhaten is determined to see Solpherion rise again, in all its splendor and might. But first he must pick up the pieces left by 1,000 years of decay.

—Do not Fill Below—

>Currency:

14 Coins

>Industry:

1.4/Pop

>Science:

1.3/Pop

>Pop:

8 (10 Max)

>Food:

11

>Military:

2 Solpherian Footsoldiers

2 Solpherian Hoplites (2)

1 Solpherian Archers (2)

1 Solpherian Cavalry (1)

>Buildings:

Great Academy of Solpherion (3)

Orichalcum Mines (3) (+1 Coin/Income)

Port of Pharosia (3) (+2 trade routes)

Lone Castle [16, 4] (+defenses, +2 coin/income, +1 food)

>Technology / Magic:

Necromancy (3)

Solpherian Hoplites (2) [1P 3C]

Solpherian Archers (2) [1P 3C]

Solpherian Cavalry (1) [1P 5C]

Solpherion Colossus (1) [15C]

Solpherian Ghost Ship (1) [1P 5C]

Wraithwatch (1) [1P 5C]

>Storage:

Orichalcum Ore (B+ Metal)

1 Student

>Bonus:

[Waking the Dead] - Population growth is based on Necromancy level not on food

>Leader Bonus: [City of Lost Glory]

>Trade Routes (0/3 remaining)

Aruile

Epidemica

Roa

>In Progress:

Expansion (16, 3) 17/30

Mine (4) 7/25

Academy (4) 15.4/25

Necromancy (4) 4/25

Solpherian Hoplites (3) 0/15

Solpherian Archers (3) 8.45/15

Trade Port (4) 3.5/15

Solpherian Cavalry (2) 11/20

Solpherian Ghost Ship (2) 1.75/10

Wraithwatch (2) 4.85/10

>Point Bank

10 Industry Points

13 Science Points

1. Ah, finally, a respectable offer regarding our orichalcum. Indeed, Solpherion will aid in the research of a suitable alloy of Solpherian orichalcum and Aruile bloodstone, and through such an endeavor we may unlock many new secrets and perhaps discover a new, powerful alloy the likes of which the world has never seen before. (Aid Scruffy's research into a Bloodstone/Orichalcum alloy)

2. That is not the only thing we will be aiding Aruile with. The continued existence of this bandit scum is an insult to the Empire, and we will join Aruile and Roa in putting them to justice. Solpherion will commit 2 units of hoplites, 1 unit of archers and 1 unit of cavalry to join in the assault. They will first meet and rally with the forces of Aruile and Roa respectively and with our forces combined we will crush them underfoot. (Move to attack bandit leader along with >>49093 and presumably Roa) (Send Lord Kalimzar as well if I can use him as an NPC since Westerner quit)

3 (Waste of Time reward). This book is most interesting, however it sounds dangerous as well, which is why before we use it we should research it. What is its purpose? How can it be used? What is this "ultimate price" spoken of in the legends? We would be fools to use such a sacred and powerful object without first knowing the answers to these questions. I will gather the best and brightest minds from the Academy and look to the legends to learn as much as possible about the Book of Lost Secrets.

FREE: Use 3 industry points to buy 3 orichalcum spears/lances for the hoplites and cavalry I'm sending out respectively

FREE: Buy another unit of Solpherian Archers

FREE: Spend the other 7 industry points to improve Solpherian Archers to level 3

>>49091

A response is given by a ghostly merchant from ages past. "Though we do not eat in the same manner as the living we would be fools to empty out our foodstores. However your proposal interests us, and we would instead be willing to sell 7 of our food for 11 coins. Also unfortunately with the growth of trade Solpherion has been seeing our current ports would simply be unable to handle another trade route, and it will likely be some time before m'lord is free to work on it as he is quite busy indeed eradicating the local bandits. Still, our offer stands."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.49126

>>49125

Also for the length of our research agreement Aruile is hereby allowed to use the Great Academy of Solpherion for the purposes of discovering new alloys of bloodstone and orichalcum.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49127

>>49125

Traded 11 Coins for 7 Food

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49128

>>49127

Also move Council of Twelve trade route to Solpherion

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

23123c No.49129

File: d09ac0ad768f307⋯.jpg (18.36 KB,640x482,320:241,blogger-image--1511329287.jpg)

Dice rollRolled 74, 38 = 112 (2d100)

>name: Alric Schmeid

>allegiance: Desolace

>fluff: a Gnomish inventor, Alric Schmeid was born to a family of Gnomish metal workers who invented newer and better metals. his family played a part in development of the first effective iron forge, and then in the first steel producing furnaces. Alric like many others in his family is an inventor, and he believes in a recent theory of clockwork called Pneumatics, a form of clockwork that uses compressed air or heated steam in pipes to power clockwork instead of the more common self-recoiling spring. he intends to use this new technology to make a name for himself.

Coin: 2

Skill:

Builder : 3

Scientist : 3.2

Inventor : 4.5

Bonus: [Expert - Can improve on one established skill. One time use]

[Blessings/Curse - Intelligence]

1 Pneumatic Bolt Thrower

Pneumatic Drill Blueprints

Steam Engine Blueprints

Assembly Theory 5 /10

>>49107

>I have spoken here

>>49123

the workers from the south are plentiful, I can use them to help build my steam locomotive. it will make a good prototype for a working steam engine, that I might integrate into the Desolator Dragon in time.

#1 General Zhuhuai has the right idea of direct learning through application. it is a method I agree with. as part of the technology and research agreement, I aid the Shiwa workers and scientists in Desolace's [Forge] and [Lab], teaching them metalworking by having them make metal for my rails.

+Scientist : 3.2

+Forge(3)

+Lab(5)

#2 begin building my steam locomotive, another learning opportunity for the southern workers and for myself. in building the steam locomotive, I can put some of my assembly theory ideas into practice by using southerners as volunteers. I place them in a line, and have each one devoted to a specific task like grinding a gear or welding a pipe. then they become proficient at their task, and move the parts down the line.

+Assembly Theory 5 /10

+Steam Engine Blueprints

+Builder : 3

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49130

>>49122

A merchant from Epidemica comes offering to buy 4 food for 6 coins.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.49131

>>49130

The Dockmaster sends for the treasury and after an hour, a message is sent back accepting the deal.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49132

>>49104

After hearing news that the civil war that plagued Joule's south eastern neighbor, had ended, Gillian set sail for Indraza bringing gifts of cigars, rum, coffee and sugar. He hoped to establish a good relationship with the nation and establish a potential future trade partner.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49133

File: 4c15f798ef88aab⋯.jpg (113.08 KB,900x750,6:5,mao-zedong-31.jpg)

>>49104

The news of the end of the Indrazan civil war is heralded in the papers of the republic.

Copatriot Meuing himself sails immediately to congratulate the ruler. The parellels between them were undeniable to any outside observer. Both were of low born origin, a farmer and a peasant, both had lead their people through the plight of civil war against an incompetent noble tyranny. Both sought to make their people great again.

"I am pleased to hear that the great Indrazan civil war has ended on a note of new prosperity and freedom for her true people. Let not the scourge of ignoble tyrants touch your lands again. I look forward to seeing what a free Indraza can accomplish.

Our people too have attained freedom, and seek to grow prosperous within the Empire."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.49134

>>49132

Lord Gillian is ushered to the castle at the center of Indraza. The city seems to have been hit quite hard with the civil war. Buildings seemed to have been burned or destroyed. Many streets have blood stains on the walls that citizens are trying to clean. Corpses of soldiers and shaped beasts can still be seen taken to graves outside the city. The lord is taken to a dining room that, while unprepared with food, holds the current lord of Indraza, Setros Indrazi. "Greetings Lord Reed. I must apologize for the terrible reception, the throne room is still being cleaned of rothgar blood."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.49135

Dice rollRolled 99, 7 = 106 (2d100)

>>49062

Lord's Name: Bob Hexxus

Province's Name: Epidemica

Color/Location: White, 20.6

Fluff: "The Spymaster" is a notoriously crafty individual, with a knack for plotting and counter plotting. Though his true motives remain relatively shrouded behind curtains of smoke and mirrors, he has served his lord faithfully throughout the years, only recently having truly risen to prominence after the death of the Emperor.

Coin: 10

Skills:

Alchemy 2.4

Assassin 3

Spy 2

+Bonus:

[Favors] - Modifier for your bonus

+[Favors From High Places]

+Importance:

[Okay Spy Network] - 2 Spies

1 Assassin

Side Business [+2 Coin/Income]

3 Industry Points

[General Research Tools]

Training Assassins 3 / ???

1 Slight Healing Potion (Low heal)

1. Continue research into alchemical compounds. Any breakthrough would be a godsend

+ [General Research Tools]

2. Second on the list is continuing the training of the assassins.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.49136

>>49133

>>49134

Zao's group is brought into the castle after Lord Reed's party and is also brought into the dining room. "It is good to meet you as well Sir Zao. It is unfortunate but I have not had much time to read about the other territories of the Empire. I hope you can forgive me for my ignorance."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.49138

Dice rollRolled 61, 10, 52, 45 = 168 (4d100)

>>49111

>Lord's Name: Setros Indrazi

>Province's Name: Indraza

>Color/Location: White 15,11

>Fluff: The city of Indraza sits upon the fertile mouth of the river that cuts through the southern continent. Home of the elves; a tall, lithe, tan skinned race with pointed ears and sharp features. Hundreds of years ago the elves settled the river valley due to it's abundance of food, but found the river water to be dangerous to drink due to the ash from the volcanoes in the north. That is when the Shapers came to be. The Shapers borrowed the power of the world to shape the sands and the life around them. They began to manipulate the melons that grew naturally around the river to hold greater amounts of pure water. The shapers' influence began to grow as they aided the city, aiding in creating beasts of war and burden as well as increased crop yields. When the Empire came to Indraza the elves fought bitterly and lost much.

Setros is the third ruler of Indraza and the first of the Indrazi line. The noble line of Indraza was eradicated during the war with the Empire and a weak puppet was put on the throne afterwards. As the gaze of the emperor slipped a shadow war began in the city on who would become the true lord of Indraza. Setros was a peasant who rose in the ranks rapidly after learning both martial combat and shaper magic. He was in favor of the Empire and gained power through his reputation as a veteran of the war and as a leader who looked after his men. Many of his opponents either found themselves executed for treason or assassinated by shaped creatures. Recently Setros solidified his power and declared himself the lord of Indraza and resolved to make the city great once again with the aid of the Empire.

>Currency: 6 Coins

>Industry: 1/Pop

>Science: 1.1/Pop

>Pop: 3 (10 Max)

>Food: 9

>Military: 2 Soldiers

>Buildings:

Farm (1)

>Technology / Magic:

>Storage:

>Bonus:

[Shapers] - Deserts give +1 Coin Income and +1 Food

1. Have the desert shapers and construction workers begin working on underground food storage out in the desert so they dry air and being out of the sun will stop rotting of food.

+2 Coins

2. Send trained hunters and trappers to make a list of beasts and monsters that lay within and outside of our borders. Taming these creatures may give a great boon to recovering our capabilities and allow for more stock for the shapers' experiments.

3. Workers and colonists are sent up river to settle and rebuild villages that have been lost due to the civil war or subjugation war.

4. The shaper university begins to be reconstructed to allow the shapers a place to work and to research new shaped creatures and desert magic. +2 Coins

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49139

File: 8f04ea1f315d5ad⋯.jpg (41.25 KB,600x450,4:3,dedaf469989a2309b4d42a8b71….jpg)

>>49136

Zao takes sensation of his surroundings. The smell of blood crusting on walls and the stench of fresh bodies, the sound of flies and of men digging graves, the intermittent cry of the occasional traitor being found and executed.

It was as if he had been sent back in time, and was a sight all too familiar to him.

"I assure you, Lord Setros, from what I witness here you have already learned of the history of Shiwa. A history that has been etched in the blood of traitors, and told in the cries of freedom and the rage of the betrayers.

Our people were victorious in our own civil war against our own incompetents and but a scant few decades ago. I myself, but only a farmer once under the yoke of tyrants, bore the battles that won the freedom of my fellow people.

You may not have heard of the New Idea, but I feel as though I need not teach it, for you have already learned its merits. I am but here to assure the friendly disposition of fellow nations who have arisen from the ashes and will grow prosperous, and to secure other beneficial relations."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49140

>>49134

Although Gillian is no stranger to war torn lands and has traveled to the most ruined places of the world, Gillian can't help but feel sorry for the nation so close to home. "Friend, I am deeply sorry for the losses and hardships your nation has recently endured. I will be sending mortar, lumber and supplies to help repair your nation's homes. It isnt much, but I do hope your people will at least have shelter to mourn those lost in such troubled times." Gillian smiles with a hopeful look. "I do hope that your nation will recover soon so that your people can prosper."

Give: 1 Industry

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.49141

>>49140

"Thank you Lord Reed, every little bit will be helpful in the coming repairs."

>>49139

"Not quite betrayers if I must be honest. The previous noble lineages were all wiped out during the subjugation war. The administrator put in charge during the late emperor's reign was weak willed and did nothing while pretenders, zealots, and many other factions rose to oppose his rule and claim power for themselves."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49142

>>49141

"Negligence and lack of will is perhaps as malevolent, for it abides passive acceptance where as betrayal can at least be dealt with swiftly. It weakens a nation slowly like a disease, until like a sick body falls apart. Your nation will now surely benefit from a strong leader who can reign in the chaos.

That said, I too wish to offer some aid. And perhaps, a trade route your people willing."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49143

>>49068

The drugs have been sent to Ponn

The army has been deployed.

Gained a free action

[Free Action - Cost 5 Coins if you wish to hire Drugged Up People and 7 more if you wish to make heavy]

>>49070

-2 Coins

+1 Shabby Ward Totem

+1 Shabby Ward Breaker

Alerts when intruders are nearby

Can break other wards

While working you got your left hand caught in an unfortunate accident! You lost some few fingers and can barely use your left hand anymore.

+Importance:

[Crippled - Left Hand]

>>49074

Your troops are at the edge of the bandit base now.

Roll Xd25 where X is the amount of troops attacking.

Lost Lumber Mill(4) 15.4 / 25

+0.15 Industry

+3 Pop Cap

Golden Era Tome of Secrets (10% Bonus - Dark Arts, ???)

>>49080

Storage(2) 9 / 10

-1 Heart Fruit

+Building:

Tower of the First Prophet (Heart Fruit grows [Turn15], Tourism(1))

>>"Never let the risks stop you from doing what is right, my disciple."<<

You hear a message. Some sort of the will of the Gods, but that has to wait for an even more important report came through.

[REPORTS]

3 Bandits(2) in (3,7) on their way to (2,7) will arrive [Turn13].

The bandits seem oddly well-funded in how they were able to move so quickly and in big numbers.

2 Soldiers(1) and 2 Mercenary(1) on Hex (3,10) on their way to (3,9) will arrive [Turn14]

1 Ancient Tree(1) on Hex (3,10) on their way to (3,9) will arrive [Turn15]

Gained Free Action

(Hire Militia - Instantly make a Pop turn to a Militia(1) for 2 Coins)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49144

>>49082

Market Quarter(2) 2.2 / 10

Fishing Dock(3) 7.6 / 15

+Building:

Market Quarter(1) (+1 Trade Route. Increase Trade Route effectiveness)

Fishing Dock(2)

+3 Food

>>49093

Trade route bonus was one-time

Roads built

Research for a new metal 4.5 / ???

Your troops will arrive [Turn 15]

It is now a free action to move those soldiers

>>49094

-4 Coins total

Academy 3 / 5

+Skill:

Crafter(0.3)

-1 Monster Fur

+1 Monster Fur Armor

Roll a 2d25.

Trading Port(3) 3.13 / 7.2

+15 Soldiers

>>49099

-2 Coins

+Items:

2 Weapon Supplies [Consume one. Small boost to attacks or sieges]

Your military of 2 Galleon(1) will arrive [Turn14]

>>49109

Rum Distillery(3) 7.05 / 13.5

Tobacco Farm(2) 3.3 / 10

+Building:

Tobacco Farm(1) [+2 Coin Income]

>>49112

Your troops of 2 Soldiers will arrive in [Turn20]

-7 Coins

Your Desolater Dragon(Pneumatic Bolt Thrower) will be ready [Turn16]

+Storage:

5 Decent Ores (Consume One. Boost tools or C.Pop production)

>>49113

-20 Coins

The force of Imperial Force of 2 Warships(2) and 3 Soldiers(1) with 1 Fire Enchanted Swords, 1 Bolt, 1 Bandages was sent. Will arrive [Turn15]

You gain your industry back from the Inquistion!

+0.2 Industry

Lumber Mill (2) 5.1 / 10

+Building:

Lumber Mill(1)

+0.5 Industry

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49145

>>49118

You can now need to research the following traded tech in a much faster rate!

[Connected Roads with another nation]

If the other nation agrees this road can boost trade routes next income phase in terms of coin/science/industry/pop.

>>49119

Your troops will arrive Turn 17. It is now a free action to continue moving these soldiers.

Mine 5.4 / 10

+Building

Mine [+1 Coin/Income]

+0.03 Industry

+2 Dragonite Ore

>>49122

Expansion(7,10) 6.5 / 50

Expanded (6,11) on Plains

+2 Food

You started repelling the drug sources.

The shinobi returned a report, roll 1d100.

>>49123

-2 Coins

You assisted in building the road.

-[Jack]

+Skill:

Teacher(2)

Learning Pneumatic Drill(1) 2 / 3

Learning Metal Working(1) 1 /3

Alric assisted you!

Metal Working(1) 3/3

+Nation Tech:

Metal Working(1)

You added 5.2 science points towards Scruffy research.

You used the roads in Aruile's land.

Your soldiers of 2 hoplites, 1 archer, and 1 calvary will arrive [Turn18]. It is now a free action to continue movement.

The secrets are open.

-3 Industry

Military:

2 Solpherian Hoplites (2) (Orichalcum Weapon)

1 Solpherian Cavalry (1) (Orichalcum Weapon)

-3 Coins

Your archers will be ready [Turn 15]

>Its science points to upgrade tech

>>49129

-2 Coins

Bonus added

Scientist : *

You taught Shiwa the full use of metalworking! They now gained metalworking as a tech!

+Storage:

1 Steam Engine

>>49135

-2 Coins

Training 4 / ???

+Storage:

1 Devil Poison (High Poison)

1 Angelic Bliss (Calms a unit)

1 Dark Temptation (Constantly makes unit compulsive to suicide)

Angelic Bliss calms a unit so much that one can plunge a sword to their gut and they will not overreact.

>>49138

Storage(3) 1 / 15

+Building:

Storage(2) (Prevents Spoilage)

Academy(2)

+2 Food

+0.15 Science

+Technology:

Sand Worms Taming(2)

Sand worms are giant beast about the size of 3 humans which can burrow underground.

Some parts of the shells are incredibly hard.

Expansion 17 / 25

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49146

File: 582641aec999d69⋯.png (338.64 KB,1083x705,361:235,Empire12.png)

The climates are getting rougher and the wildlands are growing even more hazardous.

Soon it'll be difficult to travel through the lands.

In [Turn17], land hexes without roads will take 2-3 turns to travel.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49147

Dice rollRolled 79, 12 = 91 (2d100)

Ominous rolls

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49148

Dice rollRolled 53, 69 = 122 (2d100)

>>49146

Lord's Name: Caius Servilius

Fluff: A Human marcher-lord of the Barony of the realm of Aruile, a province of the Empire of the glorious Emperor bello, who is often beset by the wild mountain tribes of the north, drawn by an old blood feud which started back before the dawn of the Empire and still stands to this day, Cauis's father and his father before him died defending the realm against the beastmen tribes of the mountains, and he will too, tis the Servilius way, a family doomed to forever fight the tribes of the mountain, shielding the empire from their wrath, that is why each child is instructed from the day they can walk in the art of combat and rulership, least the current baron die and leave the realm leaderless. Cauis himself is a hard but fair ruler, and no stranger to conflict, along with being more spartan and austere than many of his peers.

Province's Name: Aruile

Color: Orange any spot with heavy woods (preferably 11,3)

Fluff: A large valley that lies in the cradle of the highest peaks of the Empire, the people here have lived here since before the advent of the Empire, and are a hard but friendly folk, always willing to open home to a weary traveler but also not hesitant to put a blade in their face should they try anything funny, the land in the valley is awash with summer rains, so the land is fertile, and the mountains themselves hold a wealth of minerals and ores, this place could be paradise if it wasn't for one thing, the mountains themselves, which offer protection to Aruile, also hold the bane of the kingdom in them, the dark forest that line their foothills and the caves that dot their highest reaches also are a host to many a tribe of beastman mutants most foul, and their raids on Aruile are constant and bloody. The Baron's forces are well accustomed to combat because of it though, and once you've fought a 11-foot-tall Minotaur, you aren't afraid of much else.

—Do not Fill Below—

>Currency:

15 Coins (+ 9/phase)

>Industry:

10.8 (1.35/Pop)

>Science:

9 (1/Pop)

>Pop:

8 (20 Max)

>Food

15

>Military:

3 Soldiers

1 Pikemen (2)

1 Crossbow Solider(2)

1 Schattenjägers (2)

1 Servilian Guard (at turn 14)

>Buildings:

+ Wall(3) [Hexes :13,3, 12,4, 13,2]

+ Lumber Mill

+ Farm (2)

+ Mine (3) [+2 Coin/Income]

+ Trading Port (2) [1/2 Trading Route Max]

+ Lone Castle(13,3) [(Increases Defenses, +2 Coin/Income, +1 Food] in one hex)]

+ Storage (1) (Prevents Spoilage)

>Technology / Magic:

+ Servilian Guard (7 Coins, 1 Pop)

+ Military Might(1)

+ Pikemen(2) (Cost 3 Coin & 1 Pop)

+ Crossbow Soldiers(2) (Cost 3 Coin & 1 Pop)

+ Armor (2)

+ Schattenjägers (5 Coins, 1 Pop)

>Storage:

+ 5 Blood Ore (Vampiric Rock, apparently)

>Bonus:

+ [Monster Raid] - Gets raided by the monster up north. Battles won give big loot and reward.

+ [Better Tools - 10% Reduced Building Points until next law]

>Quests

+ Lone Wolf: [Talk to No One] (Completed)

+ Golden Defender: Status unknown

>>Other Stuff:

Wall(4) 3 / 5

Farm(3) 3.75 / 15

Expansion(3) (14,3) 13.78 / 40

Crossbow(3) 5 / 15

Mine(4) 6.9 / 10

Trading Port(3) 1.13 / 7.2

Storage(2) 6.53 / 9

Schattenjägers(2) 2 / 10

Lumber Mill 2 2.1 / 10

Research for a new metal 4.5 / ???

1. With the continuing demand for more resources to fuel the development of the nation, our demand for wood grows with it, and as such our lumber yards will be expanded to accommodate this demand for industry.

2. The research is to continue as well, the knowledged gained put to us in the development of the alloy, notes shared with our undead compatriots. Various methods of forging are tried, all in a attempt to create the most stable and usable fusion of Orichalum and Blood Stone, for both armor and weaponry.

>>Your troops will arrive [Turn 15]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49149

>Laws Passed

Any nation that destroys a bandit camp will receive a 50% tax cut at the next tax phase and/or any nation that kills a continental bandit lord will receive a 50% tax cut at the next tax phase.

All military unit purchases that are made for the purpose of attacking a bandit camp shall be subsidized by the imperial treasury, up to 2 Coins per nation.

Those who conduct charity work gain 1 coin cor their efforts

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.49150

Dice rollRolled 17, 72, 9, 10 = 108 (4d100)

>>49145

>Lord's Name: Setros Indrazi

>Province's Name: Indraza

>Color/Location: White 15,11

>Fluff: The city of Indraza sits upon the fertile mouth of the river that cuts through the southern continent. Home of the elves; a tall, lithe, tan skinned race with pointed ears and sharp features. Hundreds of years ago the elves settled the river valley due to it's abundance of food, but found the river water to be dangerous to drink due to the ash from the volcanoes in the north. That is when the Shapers came to be. The Shapers borrowed the power of the world to shape the sands and the life around them. They began to manipulate the melons that grew naturally around the river to hold greater amounts of pure water. The shapers' influence began to grow as they aided the city, aiding in creating beasts of war and burden as well as increased crop yields. When the Empire came to Indraza the elves fought bitterly and lost much.

Setros is the third ruler of Indraza and the first of the Indrazi line. The noble line of Indraza was eradicated during the war with the Empire and a weak puppet was put on the throne afterwards. As the gaze of the emperor slipped a shadow war began in the city on who would become the true lord of Indraza. Setros was a peasant who rose in the ranks rapidly after learning both martial combat and shaper magic. He was in favor of the Empire and gained power through his reputation as a veteran of the war and as a leader who looked after his men. Many of his opponents either found themselves executed for treason or assassinated by shaped creatures. Recently Setros solidified his power and declared himself the lord of Indraza and resolved to make the city great once again with the aid of the Empire.

>Currency: 6 Coins

>Industry: 1/Pop

>Science: 1.25/Pop

>Pop: 3 (10 Max)

>Food: 11

>Military: 2 Soldiers

>Buildings:

Farm (1)

Storage(2) (Prevents Spoilage) (3: 1/15)

Shaper Academy(2)

>Technology / Magic:

Sand Worms Taming(2)

>Storage:

>Bonus:

[Shapers] - Deserts give +1 Coin Income and +1 Food

1. Expansion up river continues. 17/25

2. A market begins to be reconstructed to allow for shapers, farmers, artisans, and traders to sell their wares and let the tax collectors get to work getting an income going from stall taxes. 1 Industry

3. The shapers get to work on captured sand worms to increase the yield of worm plates and allow for them to be more malleable until hardened in some manner.

4. Tamers begin work on training sand worms to respond to signals to allow them to command packs of sand worms in combat. They will be a great boon for desert fighting. They may even be useful in destroying the pirate base on the western shore.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49151

Dice rollRolled 91, 82 = 173 (2d100)

>>49144

>Lord's Name: Molric Assurn

>Province's Name: Desolace

>Color/Location: Silver, 5.4

>Fluff:https://pastebin.com/defStzMu

—Do not Fill Below—

>Currency: 9 Coins

>Industry: 1.73/Pop = (1.73x(6+(2x2))) 17.3 Industry

>Science: 2/Pop =(6x2)12 Science >Pop: 6, 3 C(10 Max)

>Food: 20 (12 from Baz)

>Military: 2 Soldiers(Pneuamtic Bolt Throwers)

>Buildings:

Mine(3) (+2 Coin/Income)

Mine(4) 9.6 / 25

Forge(3) (Researching Tools 30% Decrease)

Lab(5)

Lab (6) .2/45

Clockwork Manufactory3 (30% Reduce Tech Units)

Clockwork Manufactory4 10.3//25

Tradining Port(2) [2 Max Trade Route] {SHIWA}

Tradining Port3 0.6 / 7

>Technology / Magic:

Metalworking Tools2

Metalworking Tools3 4 / 11.5

Clockwork 3

Architecture 1

Pneumatics(1)

Pneumatics 1.5 / 20

Desolater Dragon [10 Coins, 1 C.Pop]Clockwork Soldiers(1) [7 Coins, 1 C.Pop]

Clockwork Soldiers(2) (15.5 / 20)

Pneumatic Bolt Thrower(2) - (1 Industry Point)

>Storage:

1 Pneumatic Bolt Thrower

5 Decent Ores (Consume One. Boost tools or C.Pop production)

expanded to(5.3)

>Bonus:

[No Magic Zone] - Magic can’t be used in your starting hex

[Golden Era of Tech] - Every 5 turns, grant a bonus tech

[Molric - Tinkers Innovation]

Clockwork Dragon ready on turn 16

Troops arriving turn 16 to fight bandit lord

Free: Accept boosted Trade with Shiwa

Free: Consume 3 decent ores to make one or more clockwork population(s)

Free: Spend the other two decent ores to boost our tools.

1. With so much going on, there needs to be more coordination of our science, coin, industry, and our time needs to be organized and spent properly. To that end begin researching and refining our logistics. Proper Planning prevents Piss Poor Performance.

+12 Science output

2. Continue to work on and improve our mine so we can pull more ore from deeper in the earth.

+Architecture 1

+Clockwork 3

+metalworking tools 2

+1 Pneumatics

+17.3 Industry

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49152

Dice rollRolled 90, 13 = 103 (2d100)

>>49144

>Lord's Name: Bob Hexxus

>Province's Name: Epidemica

>Color/Location: Green 20.6

>Fluff: https://pastebin.com/7hFg7JdK

Province Fluff

https://pastebin.com/6yYFipBa

>Currency: 1 (5+2-6)

+2 River Hex

+4 Dunes Hex

+3 Trade Routes (where X is the amount of Trade Routes)

+37 Building

>Industry: 1.6/Pop

>Science: 1.05/Pop

>Pop: 6 (15 Max)

>Food: 24 (-2 Spoilage)

>Military: 2 Inquisition(2)(+ Fire Enchanted Swords)(Pneumatic Bolt Throwers)(+Cotton Bandages Available to heal) On Boat

1 Inquisition(2)

Emperor's Chosen (+4 Mastercraft Fire Enchanted Swords)(+4 Mastercraft Pneumatic Bolt Throwers)(Figher, Wizard, Ranger, Cleric)

>Buildings: [Cotton White House]

Wharf(2) (+4 Coins/Income) +2 Coins, +1 Industry Point for every X

Port(2) (20% Reduced Coin and Turns For Naval Unit)

Cotton Plantation(4) (+18 Coins)

Wine Distillery(4) (+15 Coins)

Wheat Plantation(3)

TradePort(1) [1 Maximum Trade Route]

Mine(1)

Lumber Mill(1) +0.5 Industry

3 Trade Routes Max; Epidemica-Joule, Epidemica-E.Front, Solpherion

Counter-Espionage Buildings

>Technology / Magic: [Cotton(1) (+1 Coin)], [Cotton White House Season], Inquisition(2) (Cost 1 Pop, 3 Coins)

The Emperors Champions [10 Coins, One-Time]

The Emperors Champions will sometimes act independent of your orders to fit their own goals and aspirations.

>Storage:

1 Unit of Fire Enchanted Swords (Sent to Imperial Force)

1 Mastercraft Pneumatic Bolt Throwers to be sent to my Adviser

1 Units of Pneumatic Bolt Throwers (Sent to Imperial Force)

+4 Cotton Bandages (Heals while in/out of Battle) (1 sent to the Imperial Force)

>Bonus:

[Light To The Empire]

[Better Tools]

[Jewel Deal]

[Cotton House Blueprints] -,

[Specialized Trader]

Can no longer win [Capitalist Quest]. Is the only nation that can buy/sell industry and science points from other nations.

Industry Bank:21.5

Science Bank: 5 Minus 5 for Inquisition(3) = 0

Expansion (2) 3/30

Wharf(3) 0/15

Port(3) 0/15

Cotton Plantation(5) 2.06 / 35

Inquisition(3) 10.6/15+5 = Inquisition(4) 0.6/???

Diplomatic Quest Reward Free Action Available

The force of Imperial Force of 2 Warships(2) and 3 Soldiers(1) with 1 Fire Enchanted Swords, 1 Bolt, 1 Bandages was sent. Will arrive [Turn15]

Free Action

Begin Training my 3 Inquisition(2) Units into 3 Inquisition(3) Units. 2 of them are on Vulcus's boat.

Diplomatic Action; The Emperor calls his Champions before him so that they can receive their new weapons, and to hear his diplomatic request. "I had these forged for you all. At no cost to you, except this, I would like to request that while you stay in Epidemica you put your resourcefulness to finding something only known to those who have deeply studied the Epidemican lore. There was a temple of Old Epidemica, believed to be a temple devoted to a God of Light who lead my people to their promised homeland here where our city straddles the river. In those days the King of Epidemica was revered as a Divine Sun King. There are drawings of carvings in obelisks which recorded the God's form as it appeared in the past as either a horned whale or bird of purest starlight. I would like to rediscover this temple and perhaps let it see the light once more, and the Light it. It is rumored to be have been covered by the sands of time, in Lower Epidemica. I hope to find some artifacts of the past, and whatever my ancestors would see their descendants inherit. I give you my blessing to enter such a place." He performs a formal and somewhat priestly gesture and nods at them.

Lumber Mill (2) 5.1 / 10 (Dont Forget to Account for [Better Tools] that should have been used in building)

1 Lumber Mill(2) 5.1/10, [Better Tools]. Excellent. Our industry is considerable but we should make the most of our resources and the benefits of the Empire.

2 Imperial Academy of Epidemica, [Better Tools]. Nestled in a small and fertile valley along the river is the new Academy of the Emperor. Beyond the fertile valley you can look and distantly see the rolling sand dunes which hide strange creatures, plants and other things besides. Men could spend a thousand and one nights in these halls and never encounter the same lore twice. All manner of scholars, historians, officers, sages, and courtiers research the world and develop new advances in medicine, magic, and science.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49153

>>49151

Free: Also give Alric 2 more coins so he has plenty to work with

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.49154

Dice rollRolled 9, 57 = 66 (2d100)

>>49143

Lord's Name: Duke Allister Shelby

Province's Name: Duchy of the Black River

Color/Location: 3,8 Black

Fluff: The Duchy of Black River was created out of the former Black River Horde, a fearsome orcish nation which threatened to overwhelm the fledgling Empire with it only being broken when a knight by the name of Sir Calvin Shelby slew the Orc Warlord in single combat routing the Horde. For his service to the Empire he was given the lands of Black River to rule as his own and the task to uplift the orcs from their savage ways. He proceeded to marry the vanquished Warlord’s daughter and set about rebuilding the savage lands into a more modern state in line with the imperial heartlands.

In the years past the Duchy has slowly begun to take form as a proper imperial province with a slow influx of skilled human migrants, orcish labour and a flourishing new class of educated half-orcs helping it’s progress. Culturally the old orcish tenets of strength above all have begun to mesh with the Imperial vision of honour though duels and brawls are more common than elsewhere in the Empire. The young Duke Allister Shelby has taken over after his fathers death of illness with great passion and fortitude to finish his fathers vision of bringing advancement and prosperity to the Black River.

—–

Hexes: Plains, Dunes, Mountain, River, Forest Hills, Forest Hills

>Currency: 4 Coins

>Industry: 1.75/Pop

>Science: 1.35/Pop

>Pop: 4 (25 Max)

>Food: 25 (-5)

>Military:

1 Calvary ((3,9), +Atk)(Wounded Turn 14)

1 Commander(1) - [Makes it a free action to deploy armies. This unit must be in the deployed army.]

1 Earthshaker Knights Turn 14

>Buildings:

City(3,8) [+1 Coin/Income]

City(2,7) (+1 Coin/Income)

The Heart Tree [2,8] (Grants Heart Fruit)

Tower of the First Prophet (Heart Fruit grows [Turn 15]

Farm(2)

Lumber Mill (2)

Hospital(2) (Recovers Unit 10% Faster If Unit Is In Your Hex)

>Technology / Magic:

Shipping (1)

Storage (1)

Tourism (1)

Horse Breeding(2)

Earthshaker Knights (7 Coins, 1 Pop)

Men-At-Arm(1) (3 Coins, 1 Pop)

>Storage:

2 Heart Fruits [Grows a Heart Tree in a Hex, One Time Use]

>Bonus:

[Black River Power] - Creating settlements near the Black River gives increase Food, Industry, and Science

Progress:

Farm(3) 6.5/ 15

Hospital(3) (1.2 / 15)

Expansion 6 (3,10) (2.7 / 60)

Men-At-Arm(2) 0.2 / 10

Storage(2) 9 / 10

—–

1. Construction additional defenses in City [2’7] such as murder-holes, reinforced towers and stronger walls.

2. Set up a system of ferries to allow quick movement all along the river

Commander Army Action: Move Calvary to 3’8

-2 Coins -1 Pop for Militia(1) in 2’7

-2 Coins -1 Pop for Militia(1) in 2’7

-2 Coins (Anti-Bandit Law) -1 Pop for Militia(1) in 2’7

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.49155

>>49146

A swift courier is sent to all lords of the Western Continent and the Emperor.

The Duchy of Black River is under invasion from the Herald's End and requests the Emperor help defend it's vassal along with asking any neighboring lords for assistance in putting down this threat.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49156

>>49154

2 Coins to Duke Allister Shelby to pay for bandit fighting unit

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49157

Dice rollRolled 38 (1d100)

Imperial Capital Action

"Adviser." Harsh eyes are directed towards a map. "Raise a relief force. The Duchy of Black River is being invaded." The Emperor leans over the table pointing at a corner of the western continent. "Treason. A subjugation force would also have merit but for now it is imperative that we try to first save the Duke and his family. We must ply every tool available to us, this must be put down before it spreads and consumes the Black Duchy and the rest of the western continent in an orgy of violence and destruction."

"The Hand…can they reach the Black River in time to make a difference?"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49158

>>49118

>>49074

(These two in particular)

A letter is sent to all loyal vassals of the Empire.

War is on the Empire. Traitors and thieves at her gates. Raise new forces and prepare to march them in relief of the Black River Duchy or in punishment of those who trespass upon it, I have sent 2 chests worth of coin to each of you to help raise them. There can be no peace while traitors draw breathe and so I believe we should strike now before the flames of treachery consume the West. But I will take the council of my lords on whether we should continue the planned assault to cripple bandits across the Empire then set sail to join the relief effort, divert strength from the assaults and lend them towards the West, or call the bandit subjugation off until all traitorous nations are dead.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49159

>>49074

Riding through on a meek, sickly horse the same mysterious envoy approached the lands with wagons of corpses in tow.

Shouting out to the swamp "Grachek, I have come to give you our part of the deal, corpses! And with plenty more to come in the coming wars!"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.49162

Dice rollRolled 59 (1d100)

>>49145

Rolling for Shinobi results

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49163

>>49158

A letter is swiftly returned.

"The Republic is but still recovering from the great civil war. As of now, my forces are prohibitively expensive. We also did not anticipate a need to make logistical movement toward the Duchy of the Black River, having instead prepared for a move upon the western bandit camp.

The Republic requests leave to continue efforts to mobilize, offering itself as a planned reserve force in the anticipated upcoming conflicts. As mighty avalanche must be built piece by piece by every fleck of snow. We need time to prepare our economy for war. "

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.49164

Dice rollRolled 79, 98, 83 = 260 (3d100)

>>49143

>Name: Reynard Rastiik

>Allegiance: The Eye

>Fluff: An old artificer-turned-sage who found himself capped in terms of skill early on, and resorted to enhancing his body and mind through previously learned artifice. Now he's undoubtedly better than before, though if he's retained his sanity… Well that's a question that no one has the answer to. Recently, he's taken an extreme interested in the corruption that the Eye has been using, pledging himself to allegiance in their name and offering his vast - though limited in use - knowledge, just to study and use said liquid. Whether that is a worthwhile trade for either party remains to be seen.

>Coin: 4

>Skills:

[Scientist(*) - Grants a bonus in Science]

[Scholar(3) - Can find lost information]

>Inventory:

1 [Shabby Workshop]

>Importance:

[Absolute Scientific Theory]

[Deadly Drug Strain]

[Combat Drugs2 Research 0/10]

2 [General Research Tools]

1: Perform Blue-sky research on abjuration magic.

2: Try again with improving my research tools. Losing your hand is nothing to be afraid of, nor should you be slowed down by it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49165

>Lord's Name: 'Copatriot' Zao Meiung

>Province's Name: 'The People's Republic of Shiwa'

>Color/Location: Crimson Red/ 5.4

Forest, Ocean, Beach

>Currency: 6 Coins

>Industry 1.9/Pop

>Science: 1.6/Pop

>Pop: 8 (30 Max)

Food 18 (Bonus: Feeds 22.5)

>Military:

2 Soldiers

+1 Shiwa Kong(+Pneumatic Bolters)

>Buildings:

City (6.5)[+Boost Pop Growth][+5 Max Pop]

Storage(4) [Food]

School(1) [Science]

Lumber Mill (3) [Industry]

Farm(3) [Food]

Enchanted Farmland (5.5) [MAGIC Food]

Wall (4.6) (Divides forest and river) [Military]

Trade Port(1) [1 Max Route] {DESOLACE} [Industry]

>Technology:

Farming(1)

Architecture(1)

Metalworking(1)

[Shiwa Kong] (7 Coins, 1 Pop)

>Storage:

>Bonus:

Agriculturist: One Time Use

[Magical Crops] - Hexes near you turn into fertile lands giving more food

[Meiung - People's Basket]

worth 1.25x more than regular food

Consuming 5 Food permanently changes a Hex into Farmland Hex

Farmland Hex grants bonus Pop

Terraforming is free but will take time

PROGRES/BANK:

Industry: 6

Science: 1

Expanding (4.4) 7.75 / 50 (Industry Points)

AUTOMATIC STUFF:

>(FINISHES THIS TURN!)

Terraforming (6,5) to Enchanted Farmland [Turn14]

Terraforming (4,5) to Enchanted Farmland [Turn16]

Terraforming (4,6) to Enchanted Farmland [Turn18]

TURN THIS POST: 13

Stat Post

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0c2213 No.49166

>>49159

A whithered spirit looked upon the Envoy and the ammassed corpses. To others a disgusting display, to the Grachek as appealing as glittering Gold.

„Very well Envoy. You have upheld your end of the bargain.“, stormclouds thundered in the distance as a storm began to grow, „The Fen Fires have swallowed many secrets.“, it recalled with a bubbling laughter as the cart‘s wheels turned and the caravan rolled into the swamps, „What is one more?“.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49168

File: a52f5a65fecb5c6⋯.jpg (19.61 KB,300x225,4:3,s-l300 (1).jpg)

File: bed7e66367cce83⋯.jpg (130.48 KB,1040x440,26:11,vintage-historic-photos-ci….jpg)

File: e2f429794b91e2c⋯.jpg (105.65 KB,640x384,5:3,USA-E-Logistics2-p397.jpg)

Dice rollRolled 94, 75 = 169 (2d100)

>>49150

Gift 2 Industry to Indraza

Give Pheng 2 Coin

>>49165

The strength of the republic is in it's people. There can be no armies, no income, no prosperity without the people of the republic. Before the armies, the coin, must come the people. Once we have the people, we can do anything.

1. A new improved housing city will be built on 5.4. The Republic of Shiwa is slowly but surely undergoing the great industrial revolution that Zao dreams for it.

Alric has built his Steam Locomotive, it is time to put it to use! The workers board the train, taking them to Desolace, where working hard at their Forges they produce the rebar and steel that will reinforce the brick and cement buildings of Desolace architecture with Shiwanese influence.

Build an Improved Housing City in 5.4!

>Tech:

+Architecture(1)

Metalworking(1)

>Buildings/Trade:

+Railroad to Desolace

{Desolace} Forge(3)

{Desolace} Mine(3)

+Spend 4 Industry

>>49151

2. Join in on the Logistics research, as a joint research project, that we wish to learn as well. Logistics is vital to the Republic.

The Republic shall offer itself as the testing grounds, because we ourselves must organize the movement of men and material over vast distances between our capital, such as on the railroad. We can quickly send our scientists to Desolace facilities as well.

Aid Desolace Logistics Research, and learn it too.

+9.6 Science

+Railroad to Desolace

{Desolace} Lab(5)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49169

>>49154

>>49159

>Bandits attacking (2,7)

>Black River

Black River Defenses

250 / 250

3 Militia(1)

Please roll a 3d25 and your strategy.

>Bandits/ The Eye

3 Bandits(2)

Please roll a 3d25, however, you can not give out a strategy for these bandits.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49170

Dice rollRolled 18, 24, 6 = 48 (3d25)

>>49169

Better not roll like shit.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0c2213 No.49171

>>49158

Undead hands receive the letter and undead eyes carry on their message to the Grachek's mind. Its forces are far from home and even further from the Black River.

A letter is sent back to the Capital, its written in scraggly handwriting, the paper soaked in swampy water, ink taken from some long dead scribe.

"My forces are bound elsewhere. Two chests will hardly suffice to raise an army powerful enough to repel such attacks. Do not expect my support before the coming winter [Turn 17]. Though rest assured that if my armies march. They march.".

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0c2213 No.49172

Dice rollRolled 21, 7, 6, 4, 18, 19, 19 = 94 (7d25)

>>49143

1. Soldier 1 (Death Enchanted Dagger, Death Enchanted Ring)

2. Soldier 2 (Death Enchanted Ring)

3. Undead Dog

4. Undead Bunny

5. Ratswarm 1

6. Ratswarm 2

7. Ratswarm 3

Soldier 1 & 2 will attack the camp, hopefully to the enemies' surprise. Armed with the Death Enchanted Dagger the goal is to insure as many units as possible not to finish the kills. Undead animals will stay hidden to encourage the defenders to sally forth in expectation of numerical superiority to then strike should they choose to abandon their position. The last Ratswarm will enter the camp during the battle to defacate on hostile supplies thus making them unusable.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.49173

File: f39c07ac531814b⋯.jpg (97.85 KB,595x1077,595:1077,4254e598e2be3c11a759d2c093….jpg)

Dice rollRolled 58, 86 = 144 (2d100)

>>49145

>Fluff:

https://pastebin.com/djtLxZnF

~~~~

>Hexes: Marshland, Plains, Mountains, Ocean

>Currency: 10 Coins

>Industry: 1.5/Pop

>Science: 1.1/Pop

>Pop: 9 (15 Max)

>Food: 24{-1 Spoilage}

>Military: [3 Crow Class Attack Warship(1)];[3 Naginata Footmen(2)];[1 Dragon Class Warship(1)];[1 Shinobi(1)];[Commander Akio(1)]

>Buildings:

[Mine(4)12.7/22.5(+2 Coin/Income)];[Port(3)1.5/15(20% Reduced Coin and Turns For Naval Unit)];[Hunting Camp(3)];[Fishing Huts(4) 14.5 / 25];[Storage(2)5.8/10(Prevent Spoilage)];[Lone Castle(*)[Increases Defenses, +2 Coin/Income, +1 Food}Hex 7,11];[Barracks(3)11/15{Reduce Infantry 20% Coins and 20% Turns}]

>Technology / Magic:

[Crow Class Warship(1)1.5/10{Cost 5 Coins, 1 Pop}];[DragonRoyal Class Warship(1){Cost 8 Coins, 1 Pop}];[Naginata Footmen(3)7/15{Cost 3 Gold, 1 Pop}];[Genbu Class Warship(*){Cost 10 Coins, 1 Pop, +3 Def, +3 Mov}];[Shinobi Corps(2)5.7/10(5 Coins, 1 Pop)];[Ashikaga Azura(10 Coins, One Time Use)

>Storage: [Iron]; [Good Ship Design Blueprints]

>Bonus:

[Dragon's Demand];[Better Tools]; [Charming - One Time Use. Possibly convert NPC or players units/Pop]

1; With the expansion west, and the attack on the Black River, we will need to advance our war capability. Recently, scholars working with beastmen have used lost texts within the beastmen's villages along with new technology to create a weapon of awesome power. Using "gunpowder", they are able to put them in small cases upon arrows and fire them en masse to cause mass carnage. They call this weapon a "Hwacha", after the containers used to fire them and the devastation they bring. The Admirals believe they could also be put on our ships to fire at enemy ships or even port cities.

2; The Footmen will continue their patrolling and raids of suspected smugglers and terrorists. Azura will personally speak[Charming] with those who come forward to show the earnest of the offer and find out who is daring to destroy her home. Those that reveal themselves to be involved will be put in jail, with promise of a pardon and reward after the total truth is determined, and then hanged publicly for their crimes.

Send Shinobi to investigate further into the smugglers and instigators. Make them spread rumors that those who come forth with valuable information will be rewarded and possibly pardoned

Spend 10 coin to arm [Ashikaga Azura]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49174

Dice rollRolled 85, 10 = 95 (2d100)

>>49146

Lord’s Name: Gillian Reed

Province’s Name: Joule

Location: Tropical Coastline (14.9), Ocean

Fluff: Joule is a prosperous city-state of frogfolk that produces sugar, rum, tobacco, fish, coffee, chocolate and tropical fruits for the Empire. Gillian Reed is a sea trader and master sailor.

Pop: 6 (10 Max)

Food: 29 [-7 Spoilage]

Currency: 10 Coins

Industry: 1.05/Pop

Science: 1.05/Pop

Industry Bank: 15

Science Bank: 0

Trade Routes: 6/6

> Military:

High Admiral Cornelius Frogsworth XIV

2 Man-of-War (1) [Turn 14/16]

2 Galleon (1)

> Buildings:

City (1) (14,9) [+1 Coin/Income]

The Trade Center (*) [Increased Coin Income]

Shipyard (1) [Reduce Ship Units Coin 10% and Turns]

Sugarcane Farm (3) [+10 Coins Income]

Cigar Factory (3) [+10 Coins Income]

Rum Distillery (2) [+4 Coins Income]

Tobacco Farm (1) [+2 Coin Income]

> Technology:

Trader (1): for every trade route you have, you get an additional +1 Coin as income

Sailing (1) [Increases Income of Trade Routes and Movement Speed of Ships]

Man-of-War (1) [10 Coins, 1 Pop]

Galleon (1) [5 Coins, 1 Pop]

> Bonus:

Tropical Trader: Selling 5 Food, gets you +2 Coin

Specialized Trader: is the only nation that can buy/sell industry and science points from other nations,

Map Of Prosperity

> In-Progress:

City (2) 10 / 35

Sugarcane Farm (4) 0.15 / 25

Cigar Factory (4) 0.15 / 25

Rum Distillery (3) 7.05 / 13.5

Tobacco Farm (2) 3.3 / 10

Sailing (2) 0/ 10

> Storage:

4 Pneumatic Bolt Thrower

1 Sea Tools

Turn 13

> Joule trains “City Guard” (well armored and equipped, but expensive, military units that specialize in defending the hex/city they are stationed in) to patrol the city and protect the citizens. Although the City Guard does not make a good attacking force, they excel in defense of the city and are almost unmovable from their stationed hex. The City Guard are also trained in counter espionage and locating spies.

> Joule upgrades their ships to increase their chances against the bandits.

Free Actions:

> Spend 5 Industry Points towards City (2) 10 / 35

> Change the name “Frog-of-War Ship" to “Man-of-War" due to the growing diversity in Joule's population.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.49175

Dice rollRolled 40, 49 = 89 (2d100)

>>49145

Lord's Name: Bob Hexxus

Province's Name: Epidemica

Color/Location: White, 20.6

Fluff: "The Spymaster" is a notoriously crafty individual, with a knack for plotting and counter plotting. Though his true motives remain relatively shrouded behind curtains of smoke and mirrors, he has served his lord faithfully throughout the years, only recently having truly risen to prominence after the death of the Emperor.

Coin: 8

Skills:

Alchemy 2.4

Assassin 3

Spy 2

+Bonus:

[Favors] - Modifier for your bonus

+[Favors From High Places]

+Importance:

[Okay Spy Network] - 2 Spies

1 Assassin

Side Business [+2 Coin/Income]

3 Industry Points

[General Research Tools]

Training Assassins 4 / ???

1 Slight Healing Potion (Low heal)

1 Devil Poison (High Poison)

1 Angelic Bliss (Calms a unit)

1 Dark Temptation (Constantly makes unit compulsive to suicide)

1. My lord has requested that I expand my network of spies into the realm of one Lord known as "The Eye" work will begin immediately

2. Continue research into Alchemy, and carefully mix the Devil Poison and Angelic Bliss together, creating a new compound.

-1 Angelic Bliss (Calms a unit)

-1 Devil Poison (High Poison)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0c2213 No.49176

Dice rollRolled 48, 32 = 80 (2d100)

>>49143

>Lord's Name: The Grachek

>Province's Name: Fen Fires

>Color/Location: Put me in some swamp, any bleached out color will do

>Fluff:

The Grachek is a creature of ill repute and rightfully so. A twisted monster, its skin barely spanning over bones its long and spindly arms bear surprising strength, ending in long claw shaped hands. Its hair hangs from its head in thin strands, its teeth disgustingly long and sharp. Wherever it goes a stench of death follows.

After being a horror story for children for decades or perhaps centuries even the Grachek was finally offered an end to the many raiding parties sent forth to take its head. In return it would have to stop preying on unsuspecting travellers who passed through and obviously swear the obligatory service to the Emperor. Though it agreed many years ago those who journey into the Fen Fires still go missing with suspicious frequency.

Grachek lives a lonesome existence, often referred to as the Corpse Eater it does not feast on the dead, but reanimates them to serve its questionable purposes. Over the years the Grachek has greatly advanced its understanding in the magics of death and unlife.

Fen Fires, the swamp within which the Grachek houses, is inhospitable to most and only populated by very few unlucky souls who live off the other eery creatures inhabiting the swamp. Those who suffer their daily lives in the Fen Fires often have a past as criminals or slaves and are simply unable to go anywhere else for fear of being recognized and persecuted. Its confusing terrain and everlasting fog combined with its various other environmental hazards makes it a dangerous territory to traverse even without the Grachek and most are best advised to avoid the area altogether.

>Currency: 18 Coins

>Industry: 1.5/Pop

>Science: 1.4/Pop

>Pop: 14 (19 Max)

>Food: 13 (-3 Spoilage) (-8 trading to Joule)

>Military:

+ 2 Soldiers

+ 4 Ratswarm

+ 1 Undead Bunny (1)

+ 1 Undead Dog (1)

+ 1 Necromancer Spirit(1)

>Buildings:

+ Magic Shop (3) [+8 Coin/Income]

+ Corpse Collection Lab (2)

+ Lost Farm

+ Lost Lumber Mill (3)

+ Necromancy? [5, 3]

+ Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] in one hex) (1,7)

>Technology / Magic:

+ Necromancy (5)

+ Husk (7 Coins, 1 Pop)

+ Undead Small Animals (1 Coin)

>Storage:

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts, ???)

+ 2 Death Enchanted Ring (Prevents Pop/Unit Death. Very Weakened. One Time Use)

+ 1 Death Enchanted Dagger [Wounding a Unit will kill them slowly instead]

+1 Death Enchanted Shovel (Turns a Hex into Dead Land. 5 Units/Pop must be dead in Hex. One Time Use)

+3 Death Enchanted Eyeball (Finds a Dead Pop/Unit. One Time Use)

>Bonus:

[Reanimation] - Pop growth is reduced 50%. Pop is not based on food.

[Hazard Swamp] - Tiles you claim turn to dangerous swamp hexes

[Returning Corruption]

>In Progress:

+ Corpse Collection Lab (4) 1.9/25

+ Expansion 3 (2, 5) 25/40

+ Husk (2) 4.37/10

+ Necromancy (6) 11.75/60

Lost Lumber Mill(4) 15.4 / 25

+ Magic Shop (4) 6 / 25

1. War was coming one way or another. The Grachek was busy rooting out bandits from the borders of its so called 'ally' though it had not noticed any increase in corpses as of yet. It would need powerful warriors to do its bidding and it had been some time since Grachek had sought to improve them. Once more it would flood more necromantic power into its Husks to create truly ferocious beasts.

+ Husk (2) 4.37/10

+ Necromancy (5)

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts, ???)

2. Having roamed lands with its forces the Grachek had come to realize that while its grasp on its puppets was tight it was not quite as elegant as it had hoped. The Grachek would refine its abilities to directly seize control of its Undead servants.

+ Necromancy (5)

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts, ???)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0c2213 No.49177

>>49176

Also possibly +2 coins from the capital, cause it was promised by the Emps

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49178

File: 603a031e8db48ec⋯.jpg (654.65 KB,1600x1138,800:569,1533930311618.jpg)

Dice rollRolled 54, 79 = 133 (2d100)

>>49143

>Lord's Name: The Eye

>Province's Name: Herald's End

>Color/Location: Purple/3.11

>Fluff: The lands long lost to the corruption laid by the foul energies from a foreign being lost to the woes of time. The lands long left by its original inhabitants. Now only inhabited by the lost and the damned, people discarded from the rest of the world. But things are turning around, something's causing the trees to grow at an increasing rate, a boost for whatever remains of the economy. But the tree's are deranged in color, starting black and turning purple, within them lies a rich liquid addicting to those who dare consume it.

The lands are hostile to any who enter it. And it's ruled by an organization known as the Eye, the control what little trade that flows through and exports the liquid.

>Currency: 11 Coins

>Industry: 1.6/Pop

>Science: 1.4/Pop

>Pop: 6 (15 Max)

>Food: 6

>Military:

2 Soldiers

2 Mercenary (Cost 4 Coins For Battle)

Awakened tree

>Buildings:

Liquid Factory(3) (+11 Coins, Potentially Kill A Pop)

Lumber Mill(2)

Trade Ports(1) [1 Max Trade Route]

Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] (Hex 4,11)

>Technology / Magic:

[Free Action - Cost 5 Coins if you wish to hire Drugged Up People and 7 more if you wish to make heavy]

Network(2)

[Awakened Tree] (10 Coins, 1 Corrupted Hex)

The creature for millennia had been asleep, but now the ancient tomes had been rediscovered, it was only a matter of time before they would start awakening them.

>Storage:

1 Industry points

>Bonus:

[Creeping Corruption] - Randomly convert an adjacent tile into a Corrupted Forest. Each Corrupted Tile grants bonus industry.

[Awakening Conditions] [Secret]

Action 1: The second phase has started, but the other nations would be upon us soon. The Black River would be flowing with blood, a ripe opportunity, The rest of the drugs would now not be sent towards the bandits but to the army. With every death, the corruption would increase, And of course, spoils of war.

Action 2:

Send the Bandit corpses to The Grachek, he wanted corpses and he shall have them, even though they were my loyal troops. Unfortunate to be sure.

1 Awaken Tree Turn 14

1 Awaken Tree Turn 16

Heavy Infantry 4.4 / 10

Lumber Mill3 3 / 15

Liquid Factory (8.5 / 25)

Expansion 7 / 40

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49179

File: 612a412735ff05b⋯.jpg (76.49 KB,596x380,149:95,pirates-ship-sailing-ship.jpg)

>>49158

A letter sealed with wax and stamped with the national crest is sent from Joule. "The bandit epidemic that plagues the empire has spread our military too thin to support the western conflict. It is unfortunate, but we are not able to send troops or commit our resources at this time."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bfdfcd No.49180

Dice rollRolled 96, 26 = 122 (2d100)

>>49144

>Lord's Name: Aric Bryne

>Province's Name: Roa

>Color/Location: Grey, 10-3

>Currency: 0 Coins, +11/Income

>Industry: 1.3/Pop +1, (8.8)

>Science: 1.2/Pop (7.2)

>Pop: 6 (15 Max)

>Food: 19

>Military: 2 Raider (2), 1 Warship

>Buildings: Wharf 3 [+10 Coins/Income], Shipyard(4) [40% decrease ship coins and turn], Trading Port 2 [2 Trade Route max], Salting Factory (1), Fishing Dock 2 (+3 Food), Market Quarter 1 (+1 Trade Route, increased Route effectiveness)

>Technology / Magic: Raider Tactics II, Fishing II, Warship 1 (1 Pop/Unit, 5 Coins)

>Units [Raiders(2) - 3 Coins, 1 Pop], [Riptide Marines - 7 Coins, 1 Pop]

>Storage:

>Bonus:

[SSS Marian Blueprints] - Blueprints from the capital. A ship so massive that it counts as a movable city.

[Bryne - Silver Defender]

Progress: Wharf (4) 7.3/25, Expansion 3 18/40, Shipyard 5 1.2/35, Fishing 3 3/15, Salting Factory 2 5.25/10, Market Quarter 2 2.2/10, Fishing Dock 3 7.6/15

Troops arrive in ONE TURN

1. Establish a trade route with Aruile.

2. Improve the Wharf!

FREE: Use the [Imperial Subsidy] to recruit a unit of Raiders.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49181

>>49158

"Sadly my meager forces are committed. If I could help I would. As a suggestion I would advise you to look into these bandits. The fact they are so organized and brazen as to attack a major duchy directly smacks of someone backing them."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.49182

File: cf0ac6335882e85⋯.jpg (576.62 KB,800x565,160:113,the_militia_by_pervandr-d4….jpg)

Dice rollRolled 16, 11, 24 = 51 (3d25)

>>49169

The militia shall man barricades, set up pit traps and brace to throw back the bandit assault.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.49183

>>49158

A letter is sent penned personally by the Princess of Ponnpi.

" Great Tenno,

It is with a heavy heart that I inform you of Ponnpi's situation. Through my incompetent rule, the Ponnpi underworld has become strong. Illegal drugs have pierced our borders and are poisoning my subjects. Foreign interests pay these people to start rebellion and corrupt my land even further. Ponnpi is in a state of Martial Law, we are focused on routing these troublemakers from their burrows and crushing them. Until then, Ponnpi cannot focus on any exterior ventures, including the pact we made to attack the Bandit Lords. Verily, you must believe that under any other circumstance, I would fulfill my vow and fight side by side with you, but Ponnpi must be first in my heart always. There is something else, related to the troubles of my realm. The amount of money coming in seems to indicate one of your vassals, not a merchant or singular lord. With the attack on Black River, I can't help but think the lords of Heralds End are responsible. If you wish, you may use my ports and lands at your leisure to resupply and rest. I apologize most sincerely for my complete failure to uphold the laws of the realm, I pray you may forgive me and allow me to serve you more faithfully in the future.

Ever Serving,

Princess Ashikaga Azura, Sovereign of Ponnpi, Matriarch of The Ashikaga Dynasty, Daughter of The Sea, Dragon-Blooded, Servant of Bellonia "

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a6a2db No.49184

File: d7204b03a48a439⋯.png (308.19 KB,481x370,13:10,logistics.png)

Dice rollRolled 36, 59 = 95 (2d100)

>Name: Pheng Zhuhuai

>Allegiance: The People's Republic of Shiwa

>Fluff: A man of the old aristocracy, Pheng became a division general in the Qin Shiwan army. His wealthy family sent him to military academy where he graduated to become a division commander. In the wars against enemies of the empire and monsters, he was disillusioned when he saw the poverty and stagnation of the common people by the old regime. Learning about the rebellion, he believed in its ideals and goals and joined them, forswearing all noble titles. Unlike Zao Meuing's farmer background, Pheng as an educated noble and military trained brings his experience to the new republic.

Coin: 2

Industry Points: 0.9

>Skills:

[Commander(2) - Can boost a unit]

[Manager(5.7) - Can boost workers of either builders or scientist]

[Teacher(2)]

>Bonus:

[Commander of the People]

[Jack] (one time use)

+2 Pneumatic Bolters

>Troops:

+1 Shiwa Kong(+Pneumatic Bolters)

>Inventory:

+2 Pneumatic Drills

>Manpower (from my bonus):

+1

Learning Pneumatic Drill(1) 2 / 3

1. Logistics? At last, something I can teach the northerners instead. With no small amount of confidence, I can rightfully say I know much about logistics. You have to if you need to move a thousand men or more up and down a muddy sodden road, or untamed jungle wildness, or through the great northern mountains. I fought in the civil war, I knew that to fight men needed food, clothing, supplies. Even clockworkmen are no different from what I've seen. They need oil for their gears, maintenance to clean their cogs, a place free of water and mud to rest and stay free of rust. And all of it will need to be done on time. These days, I carry a northern watch, not out of fashion but practical use. I will help Shiwa and Desolace learn logistics.

+[Manager(5.7) - Can boost workers of either builders or scientist]

+[Teacher(2)]

2. I will keep learning these Pneumatic/Drill technology for Shiwa!

Learning Pneumatic Drill(1) 2 / 3

+[Manager(5.7) - Can boost workers of either builders or scientist]

+[Teacher(2)]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49186

>>49168

FORGOT TO ADD

Industry 1.9*8 = +15.2 INDUSTRY

Science 1.6*8 = +12.8 SCIENCE

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f38896 No.49187

File: 09bc6f0bce157ad⋯.jpg (228.43 KB,750x400,15:8,Hornsby-tractor-banner.jpg)

Dice rollRolled 75, 18 = 93 (2d100)

>name: Alric Schmeid

>allegiance: Desolace

>fluff: a Gnomish inventor, Alric Schmeid was born to a family of Gnomish metal workers who invented newer and better metals. his family played a part in development of the first effective iron forge, and then in the first steel producing furnaces. Alric like many others in his family is an inventor, and he believes in a recent theory of clockwork called Pneumatics, a form of clockwork that uses compressed air or heated steam in pipes to power clockwork instead of the more common self-recoiling spring. he intends to use this new technology to make a name for himself.

Coin: 2

Skill:

Builder : 3

Scientist : 3.2*

Inventor : 4.5

Bonus: [Expert - Can improve on one established skill. One time use]

[Blessings/Curse - Intelligence]

Storage:

1 Steam Engine

1 Pneumatic Bolt Thrower

Pneumatic Drill Blueprints

Steam Engine Blueprints

Assembly Theory 5 /10

#1 the autumn rains are coming, and then the winter snows. in Desolace and in the south, the land will turn to mud and quagmire, and then snow many feet deep. it will make movement very difficult, even for our Desolator Dragon, whose legs can foul in the mud. my current Steam Locomotive needs rails built in advance. with my new Steam Engine Blueprints, I will try to develop a Steam Tread Engine design, which can cross even the most difficult terrain. something I can then apply to the Desolator.

+Scientist : 3.2*

+Inventor : 4.5

+Lab(5)

#2 Desolators, Steam Locomotives, Tread Engines. there is much to build and so little time. I will finish my Assembly theory that will allow Desolace and the Shiwa to build my vehicles and constructions quickly.

Assembly Theory 5 /10

+Scientist : 3.2*

+Inventor : 4.5

+Lab(5)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49189

>>49174

A letter comes from the Emperor.

Rumor has found its way to my ear. I believe it is your intention to vouch for bandits who wish to reform their ways. You have the right of opening your country to anyone, save traitors to the Throne. My Pardon for these bandits comes at a price; they must cut off the tips of their thumbs and swear to never take up the sword again. Do this and they can escape the escalation of the coming war.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49195

>>49119

Traded: 4 Coin for 4 Food

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49199

>>49148

Lumber Mill 3 / 15

+0.1 Industry

+Technology:

Blood Orichalum Metal(1) (Cost 2 Industry per Metal)

-5 Blood Ore

+Storage:

+5 Blood Orichalum Metal (*-Tier) (Free Action to meld this into an item)

>>49150

Expansion(17,10) 7 / 30

Expanded (16,11)

+2 Food

+2 Coin

Market 5/7

+Building:

Market (2 Trade Routes)

+Technology:

Sand Worms Plating(2) (1 Industry to make)

Sand Worms Unit(2) (7 Coins, 1 Pop)

+Military:

1 Sand Worm Unit(2)

(Free Unit)

>>49151

+Technology:

Logistics(2)

(Will PM stuff after update)

+Storage:

2 Decent Metalworking Tools (1-3 Point Boost of Industry or Science)

Your C.Pop will be ready [Turn16]

Mine5 (4.9 / 35)

Mine4 (+4 Coin/Income) (Increased Chance of Stronger Ores)

+0.15 Industry

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49200

>>49182

>>49169

The bandits rushed towards the defenses. It seems like they have no care for sieges.

Seeing this as a opportunity, a couple of the militias attacked one group of bandits that strayed a little too far.

Killed 1 Bandit(2)

However, in the end, they're still just normal populace that and couldn't react to a sudden rush of arrows flying.

1 Militia (Critically Injured)

1 Militia (Critically Injured)

Militia (Injured)

With the militia faltering a little, the bandits started wailing on the defenses.

Black River Defense 100 / 250

Yet, the defenses were still too thick and they decided to retreat for now and wait to attack again.

Bandit (Slightly Injured)

Bandit (Healthy)

The bandits number might be lower, but they are still slightly better trained and better equipped, so if they get past those walls then the militia will have no chance.

>Summary:

>Bandits

Bandit (Slightly Injured)

Bandit (Healthy)

>Black River

1 Militia (Critically Injured)

1 Militia (Critically Injured)

Militia (Injured)

Black River Defense 150 / 250

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49201

Dice rollRolled 10, 21, 14 = 45 (3d25)

>>49172

Bandits roll

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49202

Dice rollRolled 14, 18, 14 = 46 (3d25)

>>49172

The bandits sounded the alarms when they saw your undead soldiers.

Yet, as you planned, the bandits were a little cocky.

Maybe it was because of their idiocy or it might have been that it just so happen one of your undead soldier was actually a good actor and pretended to look weak.

Anyways, the bandits rushed towards your units only to be surrounded by undead animals.

-1 Undead Dog (Dead)

-1 Ratswarm (Dead)

1 Soldier (Injured)

Undead Bunney (Injured)

1 Bandit(2) Dead

1 Bandit(2) (Injured, Cursed)

1 Bandit(2) (Healthy)

The surviving bandits ran back to their defenses.

Bandit Defenses 150/150

Your last ratswarm managed to cause some havoc inside their camp.

1 Ratswarm (Dead)

Bandit Defenses 100 / 150

Bandit(2) Healthy -> Injured

You can either choose to raid them now or siege them.

>Summary

>WD

-1 Undead Dog (Dead)

-2 Ratswarm (Dead)

1 Soldier (Injured)

Undead Bunney (Injured)

>Bandits

Defenses 100 / 150

1 Bandit (Dead)

1 Bandit (Injured, Cursed)

1 Bandit (Injured)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.49203

Dice rollRolled 37, 49 = 86 (2d100)

>Lord's Name: Lord Manakhaten III

>Province's Name:

The Immortal City of Solpherion

>Color/Location:

Blue, 16, 4

>Fluff:

Long ago, thousands of years before the rise of the Great Empire, there was another grand empire which spanned the isles, with its seat of power in the mighty city of Solpherion. Indeed it can be said that Solpherion was once the center of the world, and it thrived militarily, economically, culturally and scientifically until it suddenly just disappeared. Now the mighty city of Solpherion has resurfaced, although in ruins from a thousand years of disrepair, and its citizens have awoken as well, some as spectral forms of their past lives and others as mummified walking corpses, perfectly preserved in their ancient burial rituals. However the people of Solpherion are not mindless, evil abominations as most think but merely people seeking to restore their home to its former glory, and for that they turn to their former king Manakhaten III, a warrior-king who is eager to restore his empire, even if he must abide by the times for now and serve under another one. Still, one way or another, Manakhaten is determined to see Solpherion rise again, in all its splendor and might. But first he must pick up the pieces left by 1,000 years of decay.

—Do not Fill Below—

>Currency:

14 Coins

>Industry:

1.4/Pop

>Science:

1.3/Pop

>Pop:

8 (10 Max)

>Food:

11

>Military:

2 Solpherian Footsoldiers

2 Solpherian Hoplites (2) (Orichalcum Weapons)

1 Solpherian Archers (3)

1 Solpherian Cavalry (1) (Orichalcum Weapons)

>Buildings:

Great Academy of Solpherion (3)

Orichalcum Mines (3) (+1 Coin/Income)

Port of Pharosia (3) (+2 trade routes)

Lone Castle [16, 4] (+defenses, +2 coin/income, +1 food)

>Technology / Magic:

Necromancy (3)

Solpherian Hoplites (2) [1P 3C]

Solpherian Archers (2) [1P 3C]

Solpherian Cavalry (1) [1P 5C]

Solpherion Colossus (1) [15C]

Solpherian Ghost Ship (1) [1P 5C]

Wraithwatch (1) [1P 5C]

>Storage:

Orichalcum Ore (B+ Metal)

1 Student

>Bonus:

[Waking the Dead] - Population growth is based on Necromancy level not on food

>Leader Bonus: [City of Lost Glory]

>Trade Routes (0/3 remaining)

Aruile

Epidemica

Roa

>In Progress:

Expansion (16, 3) 17/30

Mine (4) 7/25

Academy (4) 15.4/25

Necromancy (4) 4/25

Solpherian Hoplites (3) 0/15

Solpherian Archers (4) 0.45/15

Trade Port (4) 3.5/15

Solpherian Cavalry (2) 11/20

Solpherian Ghost Ship (2) 1.75/10

Wraithwatch (2) 4.85/10

1 Solpherian Archers [TURN 15]

>Point Bank

7 Industry Points

6 Science Points

1. We must continue the push forwards into the mountains! (Progress: 17/30)

2. Then we will further our knowledge of necromancy, even despite the sudden loss of our foremost expert we shall carry on. (Progress: 4/25)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.49204

Forgot to update but currency should be 25 and food should be 4

FREE ACTION: Begin rebuilding the Colossus!

FREE ACTION: Build 1 Solpherian Ghost Ship

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49205

>>49152

Free Action Recruiting an Inuisition(3) minus 1 pop 3 coin. Borrowing 2 from Adviser

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49206

>>49148

>>49205

>>49152

Selling 2 industry to Aruille for 3 Coins. Which will pay for the Inquisition(3) Unit.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49217

>>49152

Lumber(3) 8.7 / 13.5

Academy(2) 0.6 / 10

+Building:

Lumber Mill(2)

Academy(1)

+0.1 Industry

+0.05 Science

>>49154

+50 Defenses

+2 Roads which you can place anywhere in the map

>>49164

Abjuration 3 / 10

Research Tools 4 / 10

>>49168

-1.2 Industry Points

No need to additional industry points

+Building:

Improved Housing(5,4)

+7 Pop Max

+Technology:

Logistics(3)

>>49173

Hwacha 4.9 / 10

+Technology:

Hwacha (1)

Pm 2nd action after update

-10 Coins

+Military:

Ashikaga Azure

You can feel the urge to >>speak<< to your people about your new military position.

>>49174

City Guard(2) 6.4 / 10

+Technology:

Galleon(2*) (+Atk. 5 Coins, 1 Pop)

City 15 / 35

>>49175

Network 2 / 10

+Skills:

Alchemy : 3

-1 Angelic Bliss

-1 Devil Poison

+Storage:

_ (Calms down unit and slowly kill them)

(Name your new compound)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d622ce No.49218

Dice rollRolled 10, 8 = 18 (2d25)

>>49144

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49219

>>49176

Husk (3) 9.93 / 20

Improved Control(2) 4.56/ 20

+Technology:

Husk(2)

Improved Control(1) (Overall Improved Control and Pop Max)

+3 Pop Max

>>49178

Spreading the drug to the battlefields…

Corpses delivered.

>>49180

Trading route established!

-3 Coins, -1 Pop

+1 Raiders done next turn.

Trading Port(3) 3 / 7

Wharf 11.7 / 25

>>49184

-2 Coins

Logistics(4) 3 / 35

Shiwa

+Technology:

Pneumatic Drill(1)

>>49187

-2 Coins

Stream Tread Engine 4 / 15

Assembly Theory 7 / 10

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49220

File: e88108e6de40fdd⋯.png (339.68 KB,1101x715,1101:715,Empire13.png)

Quests

Militaristic : [Kill 2 Bandits]

Capitalist : [Have the most amount of trade routes]

Industrialist: [Be the first to create the Workers Guild 0/30 (not based on Industry/Science)]

Scientist: [Be the first to create the Science Guild 0/30 (not based on Industry/Science)]

Magicianist : [Be the first to create the Magician Guild 0/30 (not based on Industry/Science)]

Agriculturist: [Send Pop to 3 other nations]

Don't Need Help : [Have No Advisers]

Lucky Helping Hand : [Never rolled a 100]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49221

>>49220

Building the Guild is solely based on factors besides your Industry/Science stat or points

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49223

>Lord's Name: 'Copatriot' Zao Meiung

>Province's Name: 'The People's Republic of Shiwa'

>Color/Location: Crimson Red/ 6.5

Forest, Ocean, Beach

>Currency: 6 Coins

>Industry 1.9/Pop

>Science: 1.6/Pop

>Pop: 8 (37 Max)

Food 18 (Bonus: Feeds 22.5)

>Military:

2 Soldiers

+1 Shiwa Kong(+Pneumatic Bolters)

>Buildings:

CAPITAL

(6.5)

-Improved Housing City [+Boost Pop Growth][+5 Max Pop]

-Farm(3) [Food]

-Storage(4) [Food]

-Enchanted Farmland [MAGIC Food]

-Lumber Mill (3) [Industry]

-School(1) [Science]

-Trade Port(1) [1 Max Route] {DESOLACE} [Industry]

(5.4)

-Improved Housing City [+Boost Pop Growth][+7 Max Pop]

-Enchanted Farmland [MAGIC Food]

(4.6)

-Wall (Divides forest and river) [Military]

>Technology:

Farming(1)

Architecture(1)

Metalworking(1)

Logistics(3)

[Shiwa Kong] (7 Coins, 1 Pop)

>Storage:

>Bonus:

Agriculturist: One Time Use

[Magical Crops] - Hexes near you turn into fertile lands giving more food

[Meiung - People's Basket]

worth 1.25x more than regular food

Consuming 5 Food permanently changes a Hex into Farmland Hex

Farmland Hex grants bonus Pop

Terraforming is free but will take time

PROGRES/BANK:

Industry: 1.2

Science: 1

Expanding (4.4) 7.75 / 50 (Industry Points)

AUTOMATIC STUFF:

Terraforming (4,5) to Enchanted Farmland [Turn16]

Terraforming (4,6) to Enchanted Farmland [Turn18]

TURN THIS POST: 14

CORRECTED STAT POST

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.49224

>>49217

>>To crush all of Ponnpi's enemies<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d86ee0 No.49225

Dice rollRolled 18, 25 = 43 (2d25)

>>49220

Now with the mercenaries and normal troops arriving it was only a matter off time before the militas demise, the bandits would be instructed to unleash a hail off arrows. But before that they weere ordered to bring several corpses off the people and make a horrific display of gore to scare the poor militia.

The mercenaries would be the vanguard to break through while the bandits supported the ordinary troops would be the third wave hopefully breaking the last of the wounded.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49226

Dice rollRolled 45, 83 = 128 (2d100)

>>49217

>Lord's Name: Bob Hexxus

>Province's Name: Epidemica

>Color/Location: Green 20.6

>Fluff: https://pastebin.com/7hFg7JdK

Province Fluff

https://pastebin.com/6yYFipBa

>Currency: 0

+2 River Hex

+4 Dunes Hex

+3 Trade Routes (where X is the amount of Trade Routes)

+37 Building

>Industry: 1.7/Pop

>Science: 1.1/Pop

>Pop: 6 (15 Max)

>Food: 24 (-2 Spoilage)

>Military: 2 Inquisition(3)(+ Fire Enchanted Swords)(Pneumatic Bolt Throwers)(+Cotton Bandages Available to heal) On Boat

2 Inquisition(3) At Home

Emperor's Chosen (+4 Mastercraft Fire Enchanted Swords)(+4 Mastercraft Pneumatic Bolt Throwers)(Figher, Wizard, Ranger, Cleric)

>Buildings: [Cotton White House]

Wharf(2) (+4 Coins/Income) +2 Coins, +1 Industry Point for every X

Port(2) (20% Reduced Coin and Turns For Naval Unit)

Cotton Plantation(4) (+18 Coins)

Wine Distillery(4) (+15 Coins)

Wheat Plantation(3)

TradePort(1) [1 Maximum Trade Route]

Mine(1)

Lumber Mill(1) +0.5 Industry

3 Trade Routes Max; Epidemica-Joule, Epidemica-E.Front, Solpherion

Counter-Espionage Buildings

Lumber Mill(2)

Academy(1)

>Technology / Magic: [Cotton(1) (+1 Coin)], [Cotton White House Season], Inquisition(3) (Cost 1 Pop, 3 Coins)

The Emperors Champions [10 Coins, One-Time]

The Emperors Champions will sometimes act independent of your orders to fit their own goals and aspirations.

>Storage:

1 Unit of Fire Enchanted Swords (Sent to Imperial Force)

1 Mastercraft Pneumatic Bolt Throwers to be sent to my Adviser

1 Units of Pneumatic Bolt Throwers (Sent to Imperial Force)

+4 Cotton Bandages (Heals while in/out of Battle) (1 sent to the Imperial Force)

>Bonus:

[Light To The Empire]

[Better Tools]

[Jewel Deal]

[Cotton House Blueprints] -,

[Specialized Trader]

Can no longer win [Capitalist Quest]. Is the only nation that can buy/sell industry and science points from other nations.

Industry Bank:19.5

Science Bank: 0

Expansion (2) 3/30

Wharf(3) 0/15

Port(3) 0/15

Cotton Plantation(5) 2.06 / 35

Inquisition(4) 0.6/???

The force of Imperial Force of 2 Warships(2) and 3 Soldiers(1) with 1 Fire Enchanted Swords, 1 Bolt, 1 Bandages was sent. Will arrive [Turn15]

Lumber(3) 8.7 / 13.5

Academy(2) 0.6 / 10

1 Birth Clinic. The loss of young life is something I hope to reduce in this kingdom and in the Empire at large. Preventing the death of infants will mean a larger growing population that will live and contribute to society for years to come.

2 Wall. Although we have men and resources committed to stopping enemy scouts and slowing enemy incursions we should devote some of our large stockpile of industry to a more visible and insurmountable defense. One that would require siege weapons or incredibly determined effort to break through.

Add Industry to either for completion of the next tier, and then throw the rest into the Birth Clinic.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.49227

Dice rollRolled 92, 8 = 100 (2d100)

>>49220

>Name: Reynard Rastiik

>Allegiance: The Eye

>Fluff: An old artificer-turned-sage who found himself capped in terms of skill early on, and resorted to enhancing his body and mind through previously learned artifice. Now he's undoubtedly better than before, though if he's retained his sanity… Well that's a question that no one has the answer to. Recently, he's taken an extreme interested in the corruption that the Eye has been using, pledging himself to allegiance in their name and offering his vast - though limited in use - knowledge, just to study and use said liquid. Whether that is a worthwhile trade for either party remains to be seen.

>Coin: 2

>Skills:

[Scientist(*) - Grants a bonus in Science]

[Scholar(3) - Can find lost information]

>Inventory:

1 [Shabby Workshop]

2 [General Research Tools]

>Importance:

[Crippled - Left Hand]

[Absolute Scientific Theory]

[Deadly Drug Strain]

[Combat Drugs2 Research 0/10]

[Blue-skies Abjuration Research 3/10]

[Research Tool Improvement 4/10]

1-2: Continue the improvement of the research tools. Such improvements are very very important in this line of work.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.49228

Dice rollRolled 6 (1d100)

>>49217

rolling for reasons

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bd7e35 No.49229

File: 07f4c6d4e633dd6⋯.png (620.59 KB,540x386,270:193,1506482130596.png)

Dice rollRolled 13, 13 = 26 (2d25)

>>49217

rolling again. jesus guide my dice

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49230

Dice rollRolled 22 (1d25)

>>49229

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49231

File: d1d792006a65ee9⋯.jpeg (144.15 KB,1024x740,256:185,42-44183898_1024x1024.jpeg)

Dice rollRolled 26, 27 = 53 (2d100)

>>49223

>CORRECTED COIN: 4

>Give: 2 coin to Pheng

1 + 2. Copatriot Zao decrees, that immediately and forthwith, the goal of all Shiwan's is to the establishment of the Workers Guild. At once! 0/30

https://www.youtube.com/watch?v=T2chKttUFPg

All efforts shall be devoted to organizing the Guild, now aided by the new Logistics technology and architecture and metalworking for construction of the Guild HQ

+Architecture(1)

+Metalworking(1)

+Logistics(3)

>>49184

A message is sent to General Zhuhuai. "Focus all your efforts on the Workers Guilde IMMEDIATELY"

>>49181

>>49180

>>49148

The Republic wishes to offer you each, 1 Pop, as part of a Lend Lease and foreign cultural exchange program. They are dedicated workers, many of whom are now skilled in both the Republic's agricultural expertise and in Desolace Industry.

>Offer to send 1 pop to Desolace

>Offer to send 1 pop to Roa (via

>Offer to send 1 pop to Aruile

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a3c817 No.49232

Dice rollRolled 24, 13 = 37 (2d100)

>>49219

>Lord's Name: The Grachek

>Province's Name: Fen Fires

>Color/Location: Put me in some swamp, any bleached out color will do

>Fluff:

The Grachek is a creature of ill repute and rightfully so. A twisted monster, its skin barely spanning over bones its long and spindly arms bear surprising strength, ending in long claw shaped hands. Its hair hangs from its head in thin strands, its teeth disgustingly long and sharp. Wherever it goes a stench of death follows.

After being a horror story for children for decades or perhaps centuries even the Grachek was finally offered an end to the many raiding parties sent forth to take its head. In return it would have to stop preying on unsuspecting travellers who passed through and obviously swear the obligatory service to the Emperor. Though it agreed many years ago those who journey into the Fen Fires still go missing with suspicious frequency.

Grachek lives a lonesome existence, often referred to as the Corpse Eater it does not feast on the dead, but reanimates them to serve its questionable purposes. Over the years the Grachek has greatly advanced its understanding in the magics of death and unlife.

Fen Fires, the swamp within which the Grachek houses, is inhospitable to most and only populated by very few unlucky souls who live off the other eery creatures inhabiting the swamp. Those who suffer their daily lives in the Fen Fires often have a past as criminals or slaves and are simply unable to go anywhere else for fear of being recognized and persecuted. Its confusing terrain and everlasting fog combined with its various other environmental hazards makes it a dangerous territory to traverse even without the Grachek and most are best advised to avoid the area altogether.

>Currency: 18 Coins

>Industry: 1.5/Pop

>Science: 1.4/Pop

>Pop: 14 (22 Max)

>Food: 13 (-3 Spoilage) (-8 trading to Joule)

>Military:

+ 1 Soldiers

+ 1 Soldier (Injured)

+ 2 Ratswarm

+ 1 Undead Bunny (1) (Injured)

+ 1 Necromancer Spirit(1)

>Buildings:

+ Magic Shop (3) [+8 Coin/Income]

+ Corpse Collection Lab (3)

+ Lost Farm

+ Lost Lumber Mill (3)

+ Necromancy? [5, 3]

+ Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] in one hex) (1,7)

>Technology / Magic:

+ Necromancy (5)

+ Husk (2) (7 Coins, 1 Pop)

+ Undead Small Animals (1 Coin)

+ Improved Control(1) (Overall Improved Control and Pop Max)

>Storage:

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts, ???)

+ 2 Death Enchanted Ring (Prevents Pop/Unit Death. Very Weakened. One Time Use)

+ 1 Death Enchanted Dagger [Wounding a Unit will kill them slowly instead]

+1 Death Enchanted Shovel (Turns a Hex into Dead Land. 5 Units/Pop must be dead in Hex. One Time Use)

+3 Death Enchanted Eyeball (Finds a Dead Pop/Unit. One Time Use)

>Bonus:

[Reanimation] - Pop growth is reduced 50%. Pop is not based on food.

[Hazard Swamp] - Tiles you claim turn to dangerous swamp hexes

[Returning Corruption]

>In Progress:

+ Corpse Collection Lab (4) 1.9/25

+ Expansion 3 (2, 5) 30/40

+ Husk (3) 9.93/20

+ Necromancy (6) 11.75/60

+ Lost Lumber Mill(4) 15.4 / 25

+ Magic Shop (4) 6 / 25

+ Improved Control(2) 4.56/ 20

1-2. The Grachek had not sought companionship in a what could quite possibly have been centuries and yet it would seem that the challenges it faced could not be overcome on its own. There was strength in knowledge, knowledge which was spread far and wide between the many mages of this world. Knowledge that could be of great use to the Grachek. It would send forth a pulse of powerful Necromantic energy, to spread across and be received by those who held the knowledge to feel it. A beacon, bait, whatever one wished to call it. It would summon all those who sought knowledge or power, their wills would be twisted, corrupted, broken. And in time their knowledge would be the Grachek's.

+ Form Magician's Guild

+ Necromancy (5)

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts, ???)

Free:

Rats. Rats. Rats. Rats! Rats! RATS! RATS! R A T S!

(Summon forth 9 Ratswarms)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a3c817 No.49233

Dice rollRolled 25 (1d25)

>>49202

The Grachek's enemies had fallen before it. More remained. It was only a matter of time until the rest of them would die and join its army.

1. Resurrect enemy Bandit (2)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49234

Dice rollRolled 27, 68 = 95 (2d100)

>>49219

>Lord's Name: The Eye

>Province's Name: Herald's End

>Color/Location: Purple/3.11

>Fluff: The lands long lost to the corruption laid by the foul energies from a foreign being lost to the woes of time. The lands long left by its original inhabitants. Now only inhabited by the lost and the damned, people discarded from the rest of the world. But things are turning around, something's causing the trees to grow at an increasing rate, a boost for whatever remains of the economy. But the tree's are deranged in color, starting black and turning purple, within them lies a rich liquid addicting to those who dare consume it.

The lands are hostile to any who enter it. And it's ruled by an organization known as the Eye, the control what little trade that flows through and exports the liquid.

>Currency: 11 Coins

>Industry: 1.6/Pop

>Science: 1.4/Pop

>Pop: 6 (15 Max)

>Food: 6

>Military:

2 Soldiers

2 Mercenary (Cost 4 Coins For Battle)

2 Awakened tree

>Buildings:

Liquid Factory(3) (+11 Coins, Potentially Kill A Pop)

Lumber Mill(2)

Trade Ports(1) [1 Max Trade Route]

Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] (Hex 4,11)

>Technology / Magic:

[Free Action - Cost 5 Coins if you wish to hire Drugged Up People and 7 more if you wish to make heavy]

Network(2)

[Awakened Tree] (10 Coins, 1 Corrupted Hex)

The creature for millennia had been asleep, but now the ancient tomes had been rediscovered, it was only a matter of time before they would start awakening them.

>Storage:

1 Industry points

>Bonus:

[Creeping Corruption] - Randomly convert an adjacent tile into a Corrupted Forest. Each Corrupted Tile grants bonus industry.

[Awakening Conditions] [Secret]

Action 1-2: The Eye keeps it's secrets…

1 Awaken Tree Turn 14

1 Awaken Tree Turn 16

Heavy Infantry 4.4 / 10

Lumber Mill3 3 / 15

Liquid Factory (8.5 / 25)

Expansion 7 / 40

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49235

>>49220

Quests done

Lucky Helping Hand : [Never rolled a 100]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ac0db2 No.49236

>>49220

Quests done

Lucky Helping Hand : [Never rolled a 100]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49237

>>49220

Lucky Helping Hand : [Never rolled a 100]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ac0db2 No.49238

>>49231

Traded: 3 Coin and 1 Coin after income (Turn 16) for 1 Pop

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49239

>>49238

Agreed

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ac0db2 No.49240

File: 82ce5261f774c46⋯.jpg (368.16 KB,1023x576,341:192,20180805_112143.jpg)

Dice rollRolled 35, 21 = 56 (2d100)

>>49220

Lord’s Name: Gillian Reed

Province’s Name: Joule

Location: Tropical Coastline (14.9), Ocean

Fluff: Joule is a prosperous and diverse city-state of mostly frogfolk and humans that produces sugar, rum, tobacco, fish, coffee, chocolate and tropical fruits for the Empire. Gillian Reed is a sea trader and master sailor.

Pop: 8 (10 Max)

Food: 29 [-7 Spoilage]

Currency: 3 Coins

Industry: 1.05/Pop

Science: 1.05/Pop

Industry Bank: 10

Science Bank: 0

Trade Routes: 6/6

> Military:

The Jewel of Bellonia, Gillian Reed's Ship: Man of War (2*) [+Atk, Sea Tools]

High Admiral Cornelius Frogsworth XIV

1 Man of War (2*) (+Atk) [Turn 16]

2 Galleon (1)

> Buildings:

City (1) (14,9) [+1 Coin/Income]

The Trade Center (*) [Increased Coin Income]

Shipyard (1) [Reduce Ship Units Coin 10% and Turns]

Sugarcane Farm (3) [+10 Coins Income]

Cigar Factory (3) [+10 Coins Income]

Rum Distillery (2) [+4 Coins Income]

Tobacco Farm (1) [+2 Coin Income]

> Technology:

Trader (1): for every trade route you have, you get an additional +1 Coin as income

Sailing (1) [Increases Income of Trade Routes and Movement Speed of Ships]

Man of War (2*) [+Atk, 10 Coins, 1 Pop]

Galleon (1) [5 Coins, 1 Pop]

City Guard (1) [3 Coins, 1 Pop]

> Bonus:

Tropical Trader: Selling 5 Food, gets you +2 Coin

Specialized Trader: is the only nation that can buy/sell industry and science points from other nations,

Map Of Prosperity

> In-Progress:

City (2) 15 / 35

Sugarcane Farm (4) 0.15 / 25

Cigar Factory (4) 0.15 / 25

Rum Distillery (3) 7.05 / 13.5

Tobacco Farm (2) 3.3 / 10

Sailing (2) 0/ 10

City Guard (2) 6.4 / 10

> Storage:

4 Pneumatic Bolt Thrower

Turn 14

> Joule upgrades and expands the city. City (2) [ 15 / 35 ]

> Joule upgrades and expands the city. City (2) [ * / 35 ]

> Spend 5 Industry Points to build large stone walls around the city and port to protect against attacks and bandit raids.

> Spend 3 Coins to hire 1 City Guard (1) and equip the unit with (1 Pneumatic Bolt Thrower)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49241

>>49238

>Actually hold off most of these offers until I clarify with Bello if you can only get one quest reward at a time.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.49242

Dice rollRolled 8, 41, 2, 49 = 100 (4d100)

>>49199

>Lord's Name: Setros Indrazi

>Province's Name: Indraza

>Color/Location: White 15,11

>Fluff: The city of Indraza sits upon the fertile mouth of the river that cuts through the southern continent. Home of the elves; a tall, lithe, tan skinned race with pointed ears and sharp features. Hundreds of years ago the elves settled the river valley due to it's abundance of food, but found the river water to be dangerous to drink due to the ash from the volcanoes in the north. That is when the Shapers came to be. The Shapers borrowed the power of the world to shape the sands and the life around them. They began to manipulate the melons that grew naturally around the river to hold greater amounts of pure water. The shapers' influence began to grow as they aided the city, aiding in creating beasts of war and burden as well as increased crop yields. When the Empire came to Indraza the elves fought bitterly and lost much.

Setros is the third ruler of Indraza and the first of the Indrazi line. The noble line of Indraza was eradicated during the war with the Empire and a weak puppet was put on the throne afterwards. As the gaze of the emperor slipped a shadow war began in the city on who would become the true lord of Indraza. Setros was a peasant who rose in the ranks rapidly after learning both martial combat and shaper magic. He was in favor of the Empire and gained power through his reputation as a veteran of the war and as a leader who looked after his men. Many of his opponents either found themselves executed for treason or assassinated by shaped creatures. Recently Setros solidified his power and declared himself the lord of Indraza and resolved to make the city great once again with the aid of the Empire.

>Currency: 8 Coins

>Industry: 1/Pop

>Science: 1.25/Pop

>Pop: 3 (10 Max)

>Food: 13

>Military: 2 Soldiers

1 Sand Worms (2)

>Buildings:

Farm (1)

Storage(2) (Prevents Spoilage) (3: 1/15)

Shaper Academy(2)

Market (2 Trade Routes) (2 5/7)

>Technology / Magic:

Sand Worms Taming(2)

Sand Worms Plating(2) (1 Industry to make)

Sand Worms Unit(2) (7 Coins, 1 Pop)

>Storage:

>Bonus:

[Shapers] - Deserts give +1 Coin Income and +1 Food

In progress: Expansion (17,10) 7/30

Market (2) 5/7

1&2. Work begins on a water mill to increase our production capabilities. Spend [2 industry] of supplies sent so that we may quickly get back onto our feet.

3&4. Work also begins on the Magician Guild. The influx of magical knowledge to the city will be a great boon.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.49243

>>49242

>>49220

Completed Quests:

Lucky Helping Hand (I really need it after this turn)

Don't Need Help (Yes I do)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5e6bbb No.49244

Dice rollRolled 47, 21 = 68 (2d100)

>>49220

>Lord's Name: Aric Bryne

>Province's Name: Roa

>Color/Location: Grey, 10-3

>Currency: 0 Coins, +12/Income

>Industry: 1.3/Pop +1, (8.8)

>Science: 1.2/Pop (7.2)

>Pop: 6 (15 Max)

>Food: 19

>Military: 2 Raider (2), 1 Warship

>Buildings: Wharf 3 [+10 Coins/Income], Shipyard(4) [40% decrease ship coins and turn], Trading Port 2 [2 Trade Route max], Salting Factory (1), Fishing Dock 2 (+3 Food), Market Quarter 1 (+1 Trade Route, increased Route effectiveness)

>Technology / Magic: Raider Tactics II, Fishing II, Warship 1 (1 Pop/Unit, 5 Coins)

>Units [Raiders(2) - 3 Coins, 1 Pop], [Riptide Marines - 7 Coins, 1 Pop]

>Storage:

>Bonus:

[SSS Marian Blueprints] - Blueprints from the capital. A ship so massive that it counts as a movable city.

[Bryne - Silver Defender]

Progress: Wharf (4) 11.7/25, Expansion 3 18/40, Shipyard 5 1.2/35, Fishing 3 3/15, Salting Factory 2 5.25/10, Market Quarter 2 2.2/10, Fishing Dock 3 7.6/15 Trading Port 3 3/7

1 Raider Incoming

TROOPS WILL ARRIVE THIS TURN

1 and 2. Finish the Wharf!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49246

>>49203

-15 Coins

Colossus will be ready [Turn 19]

-1 Pop, -5 Coins

Ghost Ship will be ready [Turn 17]

Expansion 28.2 / 30

Academy 14.4 / 25

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49249

Dice rollRolled 90, 24 = 114 (2d100)

Lord's Name: Caius Servilius

Fluff: A Human marcher-lord of the Barony of the realm of Aruile, a province of the Empire of the glorious Emperor bello, who is often beset by the wild mountain tribes of the north, drawn by an old blood feud which started back before the dawn of the Empire and still stands to this day, Cauis's father and his father before him died defending the realm against the beastmen tribes of the mountains, and he will too, tis the Servilius way, a family doomed to forever fight the tribes of the mountain, shielding the empire from their wrath, that is why each child is instructed from the day they can walk in the art of combat and rulership, least the current baron die and leave the realm leaderless. Cauis himself is a hard but fair ruler, and no stranger to conflict, along with being more spartan and austere than many of his peers.

Province's Name: Aruile

Color: Orange any spot with heavy woods (preferably 11,3)

Fluff: A large valley that lies in the cradle of the highest peaks of the Empire, the people here have lived here since before the advent of the Empire, and are a hard but friendly folk, always willing to open home to a weary traveler but also not hesitant to put a blade in their face should they try anything funny, the land in the valley is awash with summer rains, so the land is fertile, and the mountains themselves hold a wealth of minerals and ores, this place could be paradise if it wasn't for one thing, the mountains themselves, which offer protection to Aruile, also hold the bane of the kingdom in them, the dark forest that line their foothills and the caves that dot their highest reaches also are a host to many a tribe of beastman mutants most foul, and their raids on Aruile are constant and bloody. The Baron's forces are well accustomed to combat because of it though, and once you've fought a 11-foot-tall Minotaur, you aren't afraid of much else.

—Do not Fill Below—

>Currency:

15 Coins (+ 9/phase)

>Industry:

14.24 (1.36/Pop) + 2 (From the Emperor)

+ 1 Per Trade route (2)

>Science:

11 (1/Pop)

+ 1 per Trade route (2)

>Pop:

8 + 1 Shiwan (20 Max)

>Food

15

>Military:

3 Soldiers

1 Pikemen (2)

1 Crossbow Solider(2)

1 Schattenjägers (2)

1 Servilian Guard

>Buildings:

+ Wall(3) [Hexes :13,3, 12,4, 13,2]

+ Lumber Mill

+ Farm (2)

+ Mine (3) [+2 Coin/Income]

+ Trading Port (2) [1/2 Trading Route Max]

+ Lone Castle(13,3) [(Increases Defenses, +2 Coin/Income, +1 Food] in one hex)]

+ Storage (1) (Prevents Spoilage)

>Technology / Magic:

+ Servilian Guard (7 Coins, 1 Pop)

+ Military Might(1)

+ Pikemen(2) (Cost 3 Coin & 1 Pop)

+ Crossbow Soldiers(2) (Cost 3 Coin & 1 Pop)

+ Armor (2)

+ Schattenjägers (5 Coins, 1 Pop)

>Storage:

+ 5 Blood Orichalum Metal (*-Tier) (Free Action to meld this into an item)

>Bonus:

+ [Monster Raid] - Gets raided by the monster up north. Battles won give big loot and reward.

>Quests

+ Lone Wolf: [Talk to No One] (Completed)

+ Golden Defender: Status unknown

>>Other Stuff:

Wall(4) 3 / 5

Farm(3) 3.75 / 15

Expansion(3) (14,3) 13.78 / 40

Crossbow(3) 5 / 15

Mine(4) 6.9 / 10

Trading Port(3) 1.13 / 7.2

Storage(2) 6.53 / 9

Schattenjägers(2) 2 / 10

Lumber Mill 3 3 / 15

1. The Shiwans are shown the life of an Aruilian, and far from the fields and the industry of their homelands and its neighbors, they are shown the dense forests that surround Aruile, and aid its people in expanding their lumber industry.

2. Meanwhile, expansion into the north is continued as well, the land will be claimed by Aruile, no matter the cost.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49251

File: d7f034d3b85e8c7⋯.jpg (43.99 KB,564x897,188:299,e4c2148be1a10822ddcfd63148….jpg)

>>49234

Because Bello wanted it in the thread

The room was dark, only the flickering of the small torch gave away the positions of the group, five men, four of them representative of each limb the Eye overwatched, the army, the drug supply, the mercenaries and the bandits. The room was eerily quiet save for the moving of people and destruction of buildings outside.

The fifth man, the leader of the group looked at his gathering, time slowed down to halt and a voice rung out to him.

A compulsion dragged him to speak. >>"It's time to put an end to the lords and their arrogant reign of power. through terror and corruption we'll force them out of their cozy castles. The empire is a dying and it's best we put it out of its misery".<<

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5df72d No.49252

File: 892a4fdfbf9a54e⋯.jpg (143.84 KB,580x399,580:399,23073888063_d23c400511_b.jpg)

Dice rollRolled 19, 7 = 26 (2d100)

>Name: Pheng Zhuhuai

>Allegiance: The People's Republic of Shiwa

>Fluff: A man of the old aristocracy, Pheng became a division general in the Qin Shiwan army. His wealthy family sent him to military academy where he graduated to become a division commander. In the wars against enemies of the empire and monsters, he was disillusioned when he saw the poverty and stagnation of the common people by the old regime. Learning about the rebellion, he believed in its ideals and goals and joined them, forswearing all noble titles. Unlike Zao Meuing's farmer background, Pheng as an educated noble and military trained brings his experience to the new republic.

Coin: 2

Industry Points: 0.9

>Skills:

[Commander(2) - Can boost a unit]

[Manager(5.7) - Can boost workers of either builders or scientist]

[Teacher(2)]

>Bonus:

[Commander of the People]

[Jack] (one time use)

+2 Pneumatic Bolters

>Troops:

+1 Shiwa Kong(+Pneumatic Bolters)

>Inventory:

+2 Pneumatic Drills

>Manpower (from my bonus):

+1

>>49231

1. as last, the opportunity for the former nobles and aristocrats I had been looking for. many of them have experience in leadership and organizing, and now they can be put back to work in this new guild. they will of course, have to learn to work with the great number of former common folk who have proven their intelligence to. but there is no more common folk and no more noble in the Republic, all are copatriots. Join in the development of the Guild of Workers!

+[Manager(5.7) - Can boost workers of either builders or scientist]

+[Teacher(2)]

2. I will put all my effort into helping make this guild.

+[Manager(5.7) - Can boost workers of either builders or scientist]

+[Teacher(2)]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.49258

Dice rollRolled 35, 4 = 39 (2d100)

>>49217

Lord's Name: Bob Hexxus

Province's Name: Epidemica

Color/Location: White, 20.6

Fluff: "The Spymaster" is a notoriously crafty individual, with a knack for plotting and counter plotting. Though his true motives remain relatively shrouded behind curtains of smoke and mirrors, he has served his lord faithfully throughout the years, only recently having truly risen to prominence after the death of the Emperor.

Coin: 8

Skills:

Alchemy 3

Assassin 3

Spy 2

+Bonus:

[Favors] - Modifier for your bonus

+[Favors From High Places]

+Importance:

[Okay Spy Network] - 2 Spies

- Network 2 / 10

1 Assassin

Side Business [+2 Coin/Income]

3 Industry Points

[General Research Tools]

Training Assassins 4 / ???

1 Slight Healing Potion (Low heal)

1 Demon's Rest (Calms down unit and slowly kill them)

1 Dark Temptation (Constantly makes unit compulsive to suicide)

1. The Spy network must continue to be expanded upon.

2. Send what spies I do have to infiltrate the realm of The Eye

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49261

Dice rollRolled 89, 11 = 100 (2d100)

>>49220

>Lord's Name: Molric Assurn

>Province's Name: Desolace

>Color/Location: Silver, 5.4

>Fluff:https://pastebin.com/defStzMu

—Do not Fill Below—

>Currency: 7 Coins

>Industry: 1.88/Pop = (1.73x(6+(2x2))) 18.8 Industry

>Science: 2/Pop =(6x2)12 Science

>Pop: 6, 2 C(10 Max)

>Food: 20 (12 from Baz)

>Military: 2 Soldiers(Pneuamtic Bolt Throwers)

>Buildings:

Mine4 (+4 Coin/Income) (Increased Chance of Stronger Ores)

Mine5 (4.9 / 35)

Forge(3) (Researching Tools 30% Decrease)

Lab(5)

Lab (6) .2/45

Clockwork Manufactory3 (30% Reduce Tech Units)

Clockwork Manufactory4 10.3//25

Tradining Port(2) [2 Max Trade Route] {SHIWA}

Tradining Port3 0.6 / 7

>Technology / Magic:

Metalworking Tools2

Metalworking Tools3 4 / 11.5

Clockwork 3

Architecture 1

Pneumatics(1)

Pneumatics 1.5 / 20

Logistics(3)

Logistics 4 3/35

Desolater Dragon [10 Coins, 1 C.Pop]

Clockwork Soldiers(1) [7 Coins, 1 C.Pop]

Clockwork Soldiers(2) (15.5 / 20)

Pneumatic Bolt Thrower(2) - (1 Industry Point)

>Storage:

1 Pneumatic Bolt Thrower

2 Decent Metalworking Tools (1-3 Point Boost of Industry or Science)

expanded to(5.3)

>Bonus:

[No Magic Zone] - Magic can’t be used in your starting hex

[Golden Era of Tech] - Every 5 turns, grant a bonus tech

[Molric - Tinkers Innovation]

Clockwork Dragon ready on turn 16

Troops arriving turn 16 to fight bandit lord

Your C.Pop will be ready [Turn16]

Free: 2 coins to Alric to fund his work

Free: 2 coins to the Duchy of Blackwater to give them aid in the face of the bandits hordes

Free: Apply Decent metalworking tools to our combat clockwork project which ahs stalled, hopefully this will finish them in short order.

Free: Molric sends a letter to every inventor, scientist and tinkerer he has had good dealing with along with all the ones he knows of with good repute. The letter is as follows.

"The empire is going through a tumultuous time with the death of the Emperor. Banditry is on the rise as tensions between the major duchies begin too boil. In order to make a better future to every the innovators, thinking and creators must be given room to converse and work. To that end I am asking you all to come to Desolace where we may make a scientists guild for the exchange of ideas and to work together on projects big and small. - Sincerely, Molric Assurn."

+[Charming - One Time Use. Possibly convert NPC or players units/Pop]

1. Continue to improve and refine our metalworking tools, we will need them for our clockworks soon.

+Forge3

+Lab5

+12 Science output

2. I cannot make idle promises, being working on the construction, of the guild as well as accommodating all the guests and working on the rules of the guild.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49262

>>49220

Claiming

Lucky Helping Hand : [Never rolled a 100]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.49267

>>49220

Militaristic : [Kill 2 Bandits] Completed

Don't Need Help : [Have No Advisers] Completed

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.49269

>>49249

Trading 4 Food for 4 coin

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8ce565 No.49290

>>49220

Don't Need Help : [Have No Advisers]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8ce565 No.49291

Dice rollRolled 17, 62, 88 = 167 (3d100)

>>49217

>Fluff:

https://pastebin.com/djtLxZnF

~~~~

>Hexes: Marshland, Plains, Mountains, Ocean

>Currency: Coins

>Industry: 1.5/Pop

>Science: 1.1/Pop

>Pop: 9 (15 Max)

>Food: 24{-1 Spoilage}

>Military: [3 Crow Class Attack Warship(1)];[3 Naginata Footmen(2)];[1 Dragon Class Warship(1)];[1 Shinobi(1)];[Commander Akio(1)];[Ashikaga Azura]

>Buildings:

[Mine(4)12.7/22.5(+2 Coin/Income)];[Port(3)1.5/15(20% Reduced Coin and Turns For Naval Unit)];[Hunting Camp(3)];[Fishing Huts(4) 14.5 / 25];[Storage(2)5.8/10(Prevent Spoilage)];[Lone Castle(*)[Increases Defenses, +2 Coin/Income, +1 Food}Hex 7,11];[Barracks(3)11/15{Reduce Infantry 20% Coins and 20% Turns}]

>Technology / Magic:

[Crow Class Warship(1)1.5/10{Cost 5 Coins, 1 Pop}];[DragonRoyal Class Warship(1){Cost 8 Coins, 1 Pop}];[Naginata Footmen(3)7/15{Cost 3 Gold, 1 Pop}];[Genbu Class Warship(*){Cost 10 Coins, 1 Pop, +3 Def, +3 Mov}];[Shinobi Corps(2)5.7/10(5 Coins, 1 Pop)];[Ashikaga Azura(10 Coins, One Time Use)];[Hwacha(1)]

>Storage: [Iron]; [Good Ship Design Blueprints]

>Bonus:

[Dragon's Demand II];[Better Tools]; [Charming - One Time Use. Possibly convert NPC or players units/Pop]

1; Improve Barracks! 11/15

2; We have the blueprints and frame, now we must finish the Hwacha! 4.9/10

Continue our investigation of the peddlers and inciters

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49292

File: 29f82223449d10c⋯.png (102.33 KB,512x512,1:1,1519878388568.png)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.49293

File: e48cb8c2e0c9e8e⋯.jpg (210.6 KB,992x1351,992:1351,57c74c0fefd8a592a105e00555….jpg)

Dice rollRolled 36, 28, 100 = 164 (3d100)

>>49220

Lord's Name: Duke Allister Shelby

Province's Name: Duchy of the Black River

Color/Location: 3,8 Black

Fluff: The Duchy of Black River was created out of the former Black River Horde, a fearsome orcish nation which threatened to overwhelm the fledgling Empire with it only being broken when a knight by the name of Sir Calvin Shelby slew the Orc Warlord in single combat routing the Horde. For his service to the Empire he was given the lands of Black River to rule as his own and the task to uplift the orcs from their savage ways. He proceeded to marry the vanquished Warlord’s daughter and set about rebuilding the savage lands into a more modern state in line with the imperial heartlands.

In the years past the Duchy has slowly begun to take form as a proper imperial province with a slow influx of skilled human migrants, orcish labour and a flourishing new class of educated half-orcs helping it’s progress. Culturally the old orcish tenets of strength above all have begun to mesh with the Imperial vision of honour though duels and brawls are more common than elsewhere in the Empire. The young Duke Allister Shelby has taken over after his fathers death of illness with great passion and fortitude to finish his fathers vision of bringing advancement and prosperity to the Black River.

—–

Hexes: Plains, Dunes, Mountain, River, Forest Hills, Forest Hills

>Currency: 6 Coins

>Industry: 1.75/Pop

>Science: 1.35/Pop

>Pop: 4 (25 Max)

>Food: 21 (-5)

>Military:

1 Calvary ((3,9), +Atk)

1 Commander(1) - [Makes it a free action to deploy armies. This unit must be in the deployed army.]

1 Earthshaker Knights

>Buildings:

City(3,8) [+1 Coin/Income]

City(2,7) (+1 Coin/Income)

The Heart Tree [2,8] (Grants Heart Fruit)

Tower of the First Prophet (Heart Fruit grows [Turn 15]

Farm(2)

Lumber Mill (2)

Hospital(2) (Recovers Unit 10% Faster If Unit Is In Your Hex)

>Technology / Magic:

Shipping (1)

Storage (1)

Tourism (1)

Horse Breeding(2)

Earthshaker Knights (7 Coins, 1 Pop)

Men-At-Arm(1) (3 Coins, 1 Pop)

>Storage:

2 Heart Fruits [Grows a Heart Tree in a Hex, One Time Use]

>Bonus:

[Black River Power] - Creating settlements near the Black River gives increase Food, Industry, and Science

Progress:

Farm(3) 6.5/ 15

Hospital(3) (1.2 / 15)

Expansion 6 (3,10) (2.7 / 60)

Men-At-Arm(2) 0.2 / 10

Storage(2) 9 / 10

—–

-2 Coins -1 Pop for Militia(1) in 2’7

-2 Coins -1 Pop for Militia(1) in 2’7

-2 Coins -1 Pop for Militia(1) in 2’7

—–

[Free Action]

1 Calvary (+Atk)

1 Commander Org’Shal(1)

1 Earthshaker Knights

Shall ride out to attack the invaders launching a series of lightning strikes on the 2 Soldiers(1) and 2 Mercenary(1) ripping open the lightly armed troops and low morale mercs. They shall also use their knowledge of the terrain to more effectively launch strikes and destroy the invaders while in close knit marching formation.

—–

1-2. Begin production of better weapons and armor for the Militia allowing the to fight better.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.49294

Dice rollRolled 52, 74 = 126 (2d100)

>>49293

Here's the real dice because am tard

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49295

File: bf9d527602b5dee⋯.webm (227.89 KB,480x360,4:3,its not funny.webm)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.49307

Dice rollRolled 18, 19 = 37 (2d25)

>>49293

Knight/Cav Rolls

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bb102e No.49308

Dice rollRolled 21, 18, 10, 24, 15, 4 = 92 (6d25)

>>49293

Militia Rolls

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49360

>>49226

Birth Clinic 11.6 / 15

-3.4 Industry Points

Wall(3) 1.6 / 5

+Building:

Birth Clinic [Increase Pop Growth]

Wall(2) [(x,y) (x,y)]

Please put two hexes in where you want your walls to be

>>49227

-2 Coins

+Inventory:

3 [Improved Research Tools]

Investors are interested in your works!

+2 Coins

>>49231

Workers Guild 11.8 / 30

>>49232

Magic Guild 8.9 / 30

-9 Coins

3 Ratswarms next turn

3 Ratswarms next next turn

3 Ratswarms next next next turn

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49362

>>49234

Done.

>>49240

City(2) 27.8 / 35

+Building:

Wall(1) [x,y]

Please place the wall in any hex

-3 Coins, -1 Pop

City Guard will be created next turn

>>49242

Mill(4) 2 / 25

Magic Guild 10.2 / 30

+Building:

Mill(3)

+0.3 Industry

+Bonus:

[The Heart of Indraza]

+1 Food

>>49244

Wharf(5) 1.2 / 35

+Building:

Wharf(4) [+20 Coins/Income]

>>49249

Lumber Mill(4) 4.54 / 25

Expansion 20.94 / 40

+Building:

Lumber Mill(3)

+0.15 Industry

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49367

>>49252

-2 Coins

You begin talks with two people that are known for their impressive building skills.

One is skilled in creating artistic pieces and the other is skilled in compact, utilitarian purposes.

They told you that they are interested in working for your guild but does not wish to be in the same guild as the other.

They leave the choice to you in who should best benefit your guild.

[Decide what to do. Free Action]

-Choose the Utilitarian Builder

-Choose the Artistic Builder

-Other

>>49258

Network 4 / 10

Your spy will reach the Eye in Turn 16.

Ordering this spy is now a free action and you can pm what actions you want for this spy.

>>49261

Metalworking(4) 7.5 / 18.5

+Technology:

Metalworking(3)

+0.1 Industry

Science Guild 2.5 / 30

>>49291

Barracks 4 / 25

+Building:

Barracks(3) {Reduce Infantry 30% Coins and 30% Turns}]

Hwacha(2) 2.1 / 15

+Technology:

Hwacha(1) [2 Industry to Make Hwacha]

+Storage:

1 Hwacha

>>49293

Militia Warfare(2) 6.8 / 10

+Technology:

Militia Warfare(1) [1 Militia cost no Coin. 5 Turn Cooldown. Improve Militia]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49369

>>49233

+1 Enemy Bandit(2) [Undead. Die After Battle]

Your siege is successful!

Bandit Defenses 50 / 150

1 Bandit (Critically Injured, Cursed)

1 Bandit (Injured)

>>49308

>>49225

>Calvary and Soldiers/Merc is next turn. Rolls will be kept the same

>The Battle of the Lows at 2,7

The bandits, now more cautious, did not use a more direct manner towards the city.

Instead, they started harassing from a distance and broke the defenses slightly.

-30 Defenses

Black River Defenses 170 / 300

Both sides got some lucky shot towards one another.

1 Militia (Healthy) -> Slightly Injured

1 Militia (Injured) - > Critically Injured

1 Militia (Critically Injured) -> Dead

(Hospital)

1 Militia (Critically Injured) -> Injured

1 Bandit (Slightly Injured) -> Injured

1 Bandit (Health) -> Slightly Injured

Hex 2,7 is now a corrupted hex.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49370

File: e88108e6de40fdd⋯.png (339.68 KB,1101x715,1101:715,Empire13.png)

>The site for the map is broken

If you are in combat and wish to attack now, please roll Xd25 where X is the number of units participating.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49371

Dice rollRolled 20, 23, 11, 5 = 59 (4d25)

>>49370

Normal soldiers and mercs

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49372

Dice rollRolled 19, 15 = 34 (2d25)

>>49371

Forgot dice, banditos here. Same strategy as before.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49373

Dice rollRolled 78, 100, 31, 32, 56 = 297 (5d100)

some stuff

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34e4d No.49374

Dice rollRolled 62, 36 = 98 (2d100)

>>49362

>Lord's Name: The Eye

>Province's Name: Herald's End

>Color/Location: Purple/3.11

>Fluff: The lands long lost to the corruption laid by the foul energies from a foreign being lost to the woes of time. The lands long left by its original inhabitants. Now only inhabited by the lost and the damned, people discarded from the rest of the world. But things are turning around, something's causing the trees to grow at an increasing rate, a boost for whatever remains of the economy. But the tree's are deranged in color, starting black and turning purple, within them lies a rich liquid addicting to those who dare consume it.

The lands are hostile to any who enter it. And it's ruled by an organization known as the Eye, the control what little trade that flows through and exports the liquid.

>Currency: 11 Coins

>Industry: 1.6/Pop

>Science: 1.4/Pop

>Pop: 6 (15 Max)

>Food: 6

>Military:

2 Soldiers

2 Mercenary (Cost 4 Coins For Battle)

2 Awakened tree

>Buildings:

Liquid Factory(3) (+11 Coins, Potentially Kill A Pop)

Lumber Mill(2)

Trade Ports(1) [1 Max Trade Route]

Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] (Hex 4,11)

>Technology / Magic:

[Free Action - Cost 5 Coins if you wish to hire Drugged Up People and 7 more if you wish to make heavy]

Network(2)

[Awakened Tree] (10 Coins, 1 Corrupted Hex)

The creature for millennia had been asleep, but now the ancient tomes had been rediscovered, it was only a matter of time before they would start awakening them.

>Storage:

1 Industry points

>Bonus:

[Creeping Corruption] - Randomly convert an adjacent tile into a Corrupted Forest. Each Corrupted Tile grants bonus industry.

[Awakening Conditions] [Secret]

Action 1: The new tree shuddered as the ground screamed as the roots would slowly rise up, the ground trembles and quakes, as it looks north, towards the Black River, where it's brother would be fighting

Action 2: Use the network to start sabotaging the supplies off the Black river army, decreasing their food supply would demoralize the peasant army they're using.

1 Bandit Injured

1 Bandit Slightly Injured

1 Awaken Tree Turn 16

Heavy Infantry 4.4 / 10

Lumber Mill3 3 / 15

Liquid Factory (8.5 / 25)

Expansion 7 / 40

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

785b81 No.49375

Dice rollRolled 96, 28 = 124 (2d100)

Lord’s Name: Gillian Reed

Province’s Name: Joule

Location: Tropical Coastline (14.9), Ocean

Fluff: Joule is a prosperous and diverse city-state of mostly frogfolk and humans that produces sugar, rum, tobacco, fish, coffee, chocolate and tropical fruits for the Empire. Gillian Reed is a sea trader and master sailor.

Pop: 7 (10 Max)

Food: 29 [-7 Spoilage]

Currency: 0 Coins

Industry: 1.05/Pop

Science: 1.05/Pop

Industry Bank: 5

Science Bank: 0

Trade Routes: 6/6

> Military:

The Jewel of Bellonia, Gillian Reed's Ship: Man of War (2*) [+Atk, Sea Tools]

High Admiral Cornelius Frogsworth XIV

1 Man of War (2*) (+Atk) [Turn 16]

2 Galleon (1)

1 City Guard (1) [Pneumatic Bolt Thrower]

> Buildings:

City (1) (14,9) [+1 Coin/Income]

Wall (1) (14,9)

The Trade Center (*) [Increased Coin Income]

Shipyard (1) [Reduce Ship Units Coin 10% and Turns]

Sugarcane Farm (3) [+10 Coins Income]

Cigar Factory (3) [+10 Coins Income]

Rum Distillery (2) [+4 Coins Income]

Tobacco Farm (1) [+2 Coin Income]

> Technology:

Trader (1): for every trade route you have, you get an additional +1 Coin as income

Sailing (1) [Increases Income of Trade Routes and Movement Speed of Ships]

Man of War (2*) [+Atk, 10 Coins, 1 Pop]

Galleon (1) [5 Coins, 1 Pop]

City Guard (1) [3 Coins, 1 Pop]

> Bonus:

Tropical Trader: Selling 5 Food, gets you +2 Coin

Specialized Trader: is the only nation that can buy/sell industry and science points from other nations,

Map Of Prosperity

> In-Progress:

City (2) 27.8 / 35

Sugarcane Farm (4) 0.15 / 25

Cigar Factory (4) 0.15 / 25

Rum Distillery (3) 7.05 / 13.5

Tobacco Farm (2) 3.3 / 10

Sailing (2) 0/ 10

City Guard (2) 6.4 / 10

> Storage:

3 Pneumatic Bolt Thrower

Turn 15

> Joule expands their Rum Distillery (3) 7.05 / 13.5

> Joule upgrades and expands the city. City (2) [ 27.8 / 35 ]

> Spend up to 5 Industry Points to finish the City (2)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a3c817 No.49398

Dice rollRolled 4, 8, 4, 16, 15 = 47 (5d25)

>>49370

>>49369

1. Enemy Bandit(2) [Undead. Die After Battle] Utilize as aggressively as possible to attack the healthier bandit

2. Soldiers with Ring and Blade, focus healthier soldier together with revived bandit, try to use Bandit as shield

3. Undead Buny (Injured) finish off critically injured Bandit

4. Ratswarm finish of critically injured Bandit

5. Soldier (Injured), finish off critically injured Bandit

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.49404

Dice rollRolled 98, 94 = 192 (2d100)

>>49367

Lord's Name: Bob Hexxus

Province's Name: Epidemica

Color/Location: White, 20.6

Fluff: "The Spymaster" is a notoriously crafty individual, with a knack for plotting and counter plotting. Though his true motives remain relatively shrouded behind curtains of smoke and mirrors, he has served his lord faithfully throughout the years, only recently having truly risen to prominence after the death of the Emperor.

Coin: 8

Skills:

Alchemy 3

Assassin 3

Spy 2

+Bonus:

[Favors] - Modifier for your bonus

+[Favors From High Places]

+Importance:

[Okay Spy Network] - 2 Spies

- Network 2 / 10

1 Assassin

Side Business [+2 Coin/Income]

3 Industry Points

[General Research Tools]

Training Assassins 4 / ???

1 Slight Healing Potion (Low heal)

1 Demon's Rest (Calms down unit and slowly kill them)

1 Dark Temptation (Constantly makes unit compulsive to suicide)

1. Continue expansion of the spy network

2. Train the assassins

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

743bd7 No.49411

Dice rollRolled 2, 78, 50, 21 = 151 (4d100)

>Lord's Name: Lord Manakhaten III

>Province's Name:

The Immortal City of Solpherion

>Color/Location:

Blue, 16, 4

>Fluff:

Long ago, thousands of years before the rise of the Great Empire, there was another grand empire which spanned the isles, with its seat of power in the mighty city of Solpherion. Indeed it can be said that Solpherion was once the center of the world, and it thrived militarily, economically, culturally and scientifically until it suddenly just disappeared. Now the mighty city of Solpherion has resurfaced, although in ruins from a thousand years of disrepair, and its citizens have awoken as well, some as spectral forms of their past lives and others as mummified walking corpses, perfectly preserved in their ancient burial rituals. However the people of Solpherion are not mindless, evil abominations as most think but merely people seeking to restore their home to its former glory, and for that they turn to their former king Manakhaten III, a warrior-king who is eager to restore his empire, even if he must abide by the times for now and serve under another one. Still, one way or another, Manakhaten is determined to see Solpherion rise again, in all its splendor and might. But first he must pick up the pieces left by 1,000 years of decay.

—Do not Fill Below—

>Currency:

2 Coins

>Industry:

1.4/Pop

>Science:

1.3/Pop

>Pop:

6 (10 Max)

>Food:

4

>Military:

2 Solpherian Footsoldiers

2 Solpherian Hoplites (2) (Orichalcum Weapons)

1 Solpherian Archers (3)

1 Solpherian Cavalry (1) (Orichalcum Weapons)

>Buildings:

Great Academy of Solpherion (3)

Orichalcum Mines (3) (+1 Coin/Income)

Port of Pharosia (3) (+2 trade routes)

Lone Castle [16, 4] (+defenses, +2 coin/income, +1 food)

>Technology / Magic:

Necromancy (3)

Solpherian Hoplites (2) [1P 3C]

Solpherian Archers (2) [1P 3C]

Solpherian Cavalry (1) [1P 5C]

Solpherion Colossus (1) [15C]

Solpherian Ghost Ship (1) [1P 5C]

Wraithwatch (1) [1P 5C]

>Storage:

Orichalcum Ore (B+ Metal)

1 Student

>Bonus:

[Waking the Dead] - Population growth is based on Necromancy level not on food

>Leader Bonus: [City of Lost Glory]

>Trade Routes (0/3 remaining)

Aruile

Epidemica

Roa

>In Progress:

Expansion (16, 3) 28.2/30

Mine (4) 7/25

Academy (4) 15.4/25

Necromancy (4) 14.4/25

Solpherian Hoplites (3) 0/15

Solpherian Archers (4) 0.45/15

Trade Port (4) 3.5/15

Solpherian Cavalry (2) 11/20

Solpherian Ghost Ship (2) 1.75/10

Wraithwatch (2) 4.85/10

1 Solpherian Archers [TURN 15]

Great Colossus of Solpherion [TURN 19]

Solpherian Ghost Ship [TURN 17]

>Point Bank

7 Industry Points

6 Science Points

MAKE UP TURN:

FREE: Spend 2 industry or science points (whichever will work) to complete expansion into 16, 3

1-2. Indeed, a guild for magicians would be an ideal addition to the Great Academy of Solpherion, and it's best that the guild does not fall into the hands of unsavory individuals.

CURRENT TURN:

1-2. Construction continues on the Magicians' Guild, we must build it first before the scum of the world can finish it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a3c817 No.49413

Dice rollRolled 20, 49 = 69 (2d100)

>>49360

>Lord's Name: The Grachek

>Province's Name: Fen Fires

>Color/Location: Put me in some swamp, any bleached out color will do

>Fluff:

The Grachek is a creature of ill repute and rightfully so. A twisted monster, its skin barely spanning over bones its long and spindly arms bear surprising strength, ending in long claw shaped hands. Its hair hangs from its head in thin strands, its teeth disgustingly long and sharp. Wherever it goes a stench of death follows.

After being a horror story for children for decades or perhaps centuries even the Grachek was finally offered an end to the many raiding parties sent forth to take its head. In return it would have to stop preying on unsuspecting travellers who passed through and obviously swear the obligatory service to the Emperor. Though it agreed many years ago those who journey into the Fen Fires still go missing with suspicious frequency.

Grachek lives a lonesome existence, often referred to as the Corpse Eater it does not feast on the dead, but reanimates them to serve its questionable purposes. Over the years the Grachek has greatly advanced its understanding in the magics of death and unlife.

Fen Fires, the swamp within which the Grachek houses, is inhospitable to most and only populated by very few unlucky souls who live off the other eery creatures inhabiting the swamp. Those who suffer their daily lives in the Fen Fires often have a past as criminals or slaves and are simply unable to go anywhere else for fear of being recognized and persecuted. Its confusing terrain and everlasting fog combined with its various other environmental hazards makes it a dangerous territory to traverse even without the Grachek and most are best advised to avoid the area altogether.

>Currency: 11 Coins

>Industry: 1.5/Pop

>Science: 1.4/Pop

>Pop: 14 (22 Max)

>Food: 13 (-3 Spoilage) (-8 trading to Joule)

>Military:

+ 1 Soldiers

+ 1 Soldier (Injured)

+ 5 Ratswarm

+ 1 Undead Bunny (1) (Injured)

+ 1 Necromancer Spirit(1)

>Buildings:

+ Magic Shop (3) [+8 Coin/Income]

+ Corpse Collection Lab (3)

+ Lost Farm

+ Lost Lumber Mill (3)

+ Necromancy? [5, 3]

+ Lone Castle(*) (Increases Defenses, +2 Coin/Income, +1 Food] in one hex) (1,7)

>Technology / Magic:

+ Necromancy (5)

+ Husk (2) (7 Coins, 1 Pop)

+ Undead Small Animals (1 Coin)

+ Improved Control(1) (Overall Improved Control and Pop Max)

>Storage:

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts, ???)

+ 2 Death Enchanted Ring (Prevents Pop/Unit Death. Very Weakened. One Time Use)

+ 1 Death Enchanted Dagger [Wounding a Unit will kill them slowly instead]

+ 1 Death Enchanted Shovel (Turns a Hex into Dead Land. 5 Units/Pop must be dead in Hex. One Time Use)

+ 3 Death Enchanted Eyeball (Finds a Dead Pop/Unit. One Time Use)

>Bonus:

[Reanimation] - Pop growth is reduced 50%. Pop is not based on food.

[Hazard Swamp] - Tiles you claim turn to dangerous swamp hexes

[Returning Corruption]

>In Progress:

+ Corpse Collection Lab (4) 1.9/25

+ Expansion 3 (2, 5) 30/40

+ Husk (3) 9.93/20

+ Necromancy (6) 11.75/60

+ Lost Lumber Mill(4) 15.4 / 25

+ Magic Shop (4) 6 / 25

+ Improved Control(2) 4.56/ 20

1. The Grachek's progress had not been as swift as it had hoped. It would seem not enough men and women had flocked to its call. But perhaps there was something else to be done. Perhaps the Grachek would have to expand its power by drawing upon more.. lively specimen. It would offer gold for those who brought forth their children. Naturally those who agreed to sell their children would be eaten by the rats, but the spawn themselves would be corrupted by Grachek's powerful Necromantic energy and made to subsume its will. Not quite dead and not quite living, they would make disciples worth teaching. Or they would perish.

+ Magic Guild 8.9 / 30

+ Necromancy (5)

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts, ???)

2. Important matters were keeping the Grachek occupied, however it would still have to find the time to enhance its Magic Shop and peddle goods to passerbys. It found a primitive joy in selling goods with unforseen powers to those who dared enter its swamp.

+ Necromancy (5)

+ Golden Era Tome of Secrets (10% Bonus - Dark Arts, ???)

+ Magic Shop (4) 6 / 25

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1d5919 No.49415

Dice rollRolled 86, 63 = 149 (2d100)

>>49360

>Lord's Name: Bob Hexxus

>Province's Name: Epidemica

>Color/Location: Green 20.6

>Fluff: https://pastebin.com/7hFg7JdK

Province Fluff

https://pastebin.com/6yYFipBa

>Currency: 0

+2 River Hex

+4 Dunes Hex

+3 Trade Routes (where X is the amount of Trade Routes)

+37 Building

>Industry: 1.7/Pop

>Science: 1.1/Pop

>Pop: 6 (15 Max)

>Food: 24 (-2 Spoilage)

>Military: 2 Inquisition(3)(+ Fire Enchanted Swords)(Pneumatic Bolt Throwers)(+Cotton Bandages Available to heal) On Boat

2 Inquisition(3) At Home

Emperor's Chosen (+4 Mastercraft Fire Enchanted Swords)(+4 Mastercraft Pneumatic Bolt Throwers)(Figher, Wizard, Ranger, Cleric)

>Buildings: [Cotton White House]

Wharf(2) (+4 Coins/Income) +2 Coins, +1 Industry Point for every X

Port(2) (20% Reduced Coin and Turns For Naval Unit)

Cotton Plantation(4) (+18 Coins)

Wine Distillery(4) (+15 Coins)

Wheat Plantation(3)

TradePort(1) [1 Maximum Trade Route]

Mine(1)

Lumber Mill(2) +0.6 Industry

3 Trade Routes Max; Epidemica-Joule, Epidemica-E.Front, Solpherion

Counter-Espionage Buildings

Lumber Mill(2)

Academy(1)

Birth Clinic [Increase Pop Growth]

Wall(2) [(20,6) (20,7)]

>Technology / Magic: [Cotton(1) (+1 Coin)], [Cotton White House Season], Inquisition(3) (Cost 1 Pop, 3 Coins)

The Emperors Champions [10 Coins, One-Time]

The Emperors Champions will sometimes act independent of your orders to fit their own goals and aspirations.

>Storage:

1 Unit of Fire Enchanted Swords (Sent to Imperial Force)

1 Mastercraft Pneumatic Bolt Throwers to be sent to my Adviser

1 Units of Pneumatic Bolt Throwers (Sent to Imperial Force)

+4 Cotton Bandages (Heals while in/out of Battle) (1 sent to the Imperial Force)

>Bonus:

[Light To The Empire]

[Better Tools]

[Jewel Deal]

[Cotton House Blueprints] -,

[Specialized Trader]

Can no longer win [Capitalist Quest]. Is the only nation that can buy/sell industry and science points from other nations.

Industry Bank:12.6 -5

Science Bank: 0

Expansion (2) 3/30

Wharf(3) 0/15

Port(3) 0/15

Cotton Plantation(5) 7.06 / 31.5 +5

Inquisition(4) 0.6/???

The force of Imperial Force of 2 Warships(2) and 3 Soldiers(1) with 1 Fire Enchanted Swords, 1 Bolt, 1 Bandages was sent. Will arrive [Turn15]

Lumber(3) 8.7 / 13.5

Academy(2) 0.6 /9

Wall(3) 2.6 /4.5

Have a unit of Inquisition(3) deployed in 20,7 to man the walls there, with orders to hold it if an enemy appears. The other will hold the walls of 20,6.

(Birth Clinic and the 2 levels of Walls would have had [Better Tools], forgot to mention it myself though. Saving 1.5 on the Clinic and 1 total on the walls which I added to the pool and the next tier of walls respectively)

1 Build Storage, [Better Tools]. The Cotton White House must have the best facilities needed to store food and goods. There are all manner of trade coming through. Fruit from Joule, rice from Ponni and Shiwa etc.

2 Fund Expedition, The Emperor's Champions. Into the sands of Lower Epidemica they go in search of the Temple of Light. Built in the time of Old Epidemica and the Divine Sun Kings, it surely holds lore and artifacts of the past. Lines of communication to keep in contact, supplies and personnel to help the Champions find, explore and understand the Temple.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

21cf1b No.49430

Dice rollRolled 44 (1d100)

>>49360

>>Name: Reynard Rastiik

>>Allegiance: The Eye

>>Fluff: An old artificer-turned-sage who found himself capped in terms of skill early on, and resorted to enhancing his body and mind through previously learned artifice. Now he's undoubtedly better than before, though if he's retained his sanity… Well that's a question that no one has the answer to. Recently, he's taken an extreme interested in the corruption that the Eye has been using, pledging himself to allegiance in their name and offering his vast - though limited in use - knowledge, just to study and use said liquid. Whether that is a worthwhile trade for either party remains to be seen.

>>Coin: 2

>>Skills:

>[Scientist(*) - Grants a bonus in Science]

>[Scholar(3) - Can find lost information]

>>Inventory:

>1 [Shabby Workshop]

>2 [General Research Tools]

>3 [Improved Research Tools]

>>Importance:

>[Crippled - Left Hand]

>[Absolute Scientific Theory]

>[Deadly Drug Strain]

>[Combat Drugs2 Research 0/10]

>[Blue-skies Abjuration Research 3/10]

1: Continue working on the blue-sky Abjuration research.

2: Reynard keeps his secrets…

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bfdfcd No.49434

Dice rollRolled 60, 69 = 129 (2d100)

>>49362

>Lord's Name: Aric Bryne

>Province's Name: Roa

>Color/Location: Grey, 10-3

>Currency: 22 Coins, +22/Income

>Industry: 1.3/Pop +1, (8.8)

>Science: 1.2/Pop (7.2)

>Pop: 9 (15 Max)

>Food: 19

>Military: 3 Raider (2), 1 Warship

>Buildings: Wharf 4 [+20 Coins/Income], Shipyard(4) [40% decrease ship coins and turn], Trading Port 2 [2 Trade Route max], Salting Factory (1), Fishing Dock 2 (+3 Food), Market Quarter 1 (+1 Trade Route, increased Route effectiveness)

>Technology / Magic: Raider Tactics II, Fishing II, Warship 1 (1 Pop/Unit, 5 Coins)

>Units [Raiders(2) - 3 Coins, 1 Pop], [Riptide Marines - 7 Coins, 1 Pop]

>Storage:

>Bonus:

[SSS Marian Blueprints] - Blueprints from the capital. A ship so massive that it counts as a movable city.

[Bryne - Silver Defender]

Progress: Wharf (5) 1.2/35, Expansion 3 18/40, Shipyard 5 1.2/35, Fishing 3 3/15, Salting Factory 2 5.25/10, Market Quarter 2 2.2/10, Fishing Dock 3 7.6/15 Trading Port 3 3/7

1. Improve our Raider Tactics.

2. In these turbulent times, Lord Bryne seeks out those Roani that are, like him, exemplary paragons of the province's strength and skill. Chief among these is his first mate, Roan Beggarson, a man who climbed his way out of abject squalor and poverty to become a fearsome warrior, exceeding even Aric's own martial skill. Notable for carrying 9 swords into battle and wielding a blade in each hand, Beggarson would be a fine addition to the Roani military– if only Aric can find him again.

FREE: Construct a Warship. +[Shipyard 4 (40% decrease ship coins/time)] -5 Coins?

FREE: Construct a Warship. +[Shipyard 4 (40% decrease ship coins/time)] -5 Coins?

FREE: Recruit a unit of Raiders. +[Raider Tactics 2, -3 Coins, -1 Pop]

FREE: Recruit a unit of Raiders. +[Raider Tactics 2, -3 Coins, -1 Pop]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49452

Dice rollRolled 100, 83 = 183 (2d100)

Lord's Name: Caius Servilius

Fluff: A Human marcher-lord of the Barony of the realm of Aruile, a province of the Empire of the glorious Emperor bello, who is often beset by the wild mountain tribes of the north, drawn by an old blood feud which started back before the dawn of the Empire and still stands to this day, Cauis's father and his father before him died defending the realm against the beastmen tribes of the mountains, and he will too, tis the Servilius way, a family doomed to forever fight the tribes of the mountain, shielding the empire from their wrath, that is why each child is instructed from the day they can walk in the art of combat and rulership, least the current baron die and leave the realm leaderless. Cauis himself is a hard but fair ruler, and no stranger to conflict, along with being more spartan and austere than many of his peers.

Province's Name: Aruile

Color: Orange any spot with heavy woods (preferably 11,3)

Fluff: A large valley that lies in the cradle of the highest peaks of the Empire, the people here have lived here since before the advent of the Empire, and are a hard but friendly folk, always willing to open home to a weary traveler but also not hesitant to put a blade in their face should they try anything funny, the land in the valley is awash with summer rains, so the land is fertile, and the mountains themselves hold a wealth of minerals and ores, this place could be paradise if it wasn't for one thing, the mountains themselves, which offer protection to Aruile, also hold the bane of the kingdom in them, the dark forest that line their foothills and the caves that dot their highest reaches also are a host to many a tribe of beastman mutants most foul, and their raids on Aruile are constant and bloody. The Baron's forces are well accustomed to combat because of it though, and once you've fought a 11-foot-tall Minotaur, you aren't afraid of much else.

—Do not Fill Below—

>Currency:

15 Coins (+ 9/phase)

>Industry:

15.59 (1.51/Pop)

+ 1 Per Trade route (2)

>Science:

11 (1/Pop)

+ 1 per Trade route (2)

>Pop:

8 + 1 Shiwan (20 Max)

>Food

15

>Military:

3 Soldiers

1 Pikemen (2)

1 Crossbow Solider(2)

1 Schattenjägers (2)

1 Servilian Guard

>Buildings:

+ Wall(3) [Hexes :13,3, 12,4, 13,2]

+ Lumber Mill (3)

+ Farm (2)

+ Mine (3) [+2 Coin/Income]

+ Trading Port (2) [1/2 Trading Route Max]

+ Lone Castle(13,3) [(Increases Defenses, +2 Coin/Income, +1 Food] in one hex)]

+ Storage (1) (Prevents Spoilage)

>Technology / Magic:

+ Servilian Guard (7 Coins, 1 Pop)

+ Military Might(1)

+ Pikemen(2) (Cost 3 Coin & 1 Pop)

+ Crossbow Soldiers(2) (Cost 3 Coin & 1 Pop)

+ Armor (2)

+ Schattenjägers (5 Coins, 1 Pop)

>Storage:

+ 5 Blood Orichalum Metal (*-Tier) (Free Action to meld this into an item)

>Bonus:

+ [Monster Raid] - Gets raided by the monster up north. Battles won give big loot and reward.

>Quests

+ Lone Wolf: [Talk to No One] (Completed)

+ Golden Defender: Status unknown

>>Other Stuff:

Wall(4) 3 / 5

Farm(3) 3.75 / 15

Expansion(3) (14,3) 20.94 / 40

Crossbow(3) 5 / 15

Mine(4) 6.9 / 10

Trading Port(3) 1.13 / 7.2

Storage(2) 6.53 / 9

Schattenjägers(2) 2 / 10

Lumber Mill(4) 4.54 / 25

1. With our forces arrived at the bandit lair, we shall continue the expansion into the new land on the homefront, our boys fighting away while we secure new homesteads for them at the homefront.

2. And a second expansion effort into the land of (12,3) shall be made as well, the resources of the mountains to be claimed for the glory of Aruile once more!

>Military forces loiter along with Roan forces outside of the bandits lair, awaiting Solpherian reserves.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

5a175a No.49454

File: c1ea0b4c432a9d4⋯.png (193.46 KB,366x323,366:323,1528848918566.png)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

9ae16f No.49455

Dice rollRolled 50, 18 = 68 (2d100)

>Lord's Name: 'Copatriot' Zao Meiung

>Province's Name: 'The People's Republic of Shiwa'

>Color/Location: Crimson Red/ 6.5

Forest, Ocean, Beach

>Currency: 7 Coins

>Industry 1.9/Pop

>Science: 1.6/Pop

>Pop: 8 (37 Max) [1 on loan]

Food 18 (Bonus: Feeds 22.5)

>Military:

2 Soldiers

+1 Shiwa Kong(+Pneumatic Bolters)

>Buildings:

CAPITAL

(6.5)

-Improved Housing City [+Boost Pop Growth][+5 Max Pop]

-Farm(3) [Food]

-Storage(4) [Food]

-Enchanted Farmland [MAGIC Food]

-Lumber Mill (3) [Industry]

-School(1) [Science]

-Trade Port(1) [1 Max Route] {DESOLACE} [Industry]

(5.4)

-Improved Housing City [+Boost Pop Growth][+7 Max Pop]

-Enchanted Farmland [MAGIC Food]

(4.6)

-Wall (Divides forest and river) [Military]

>Technology:

Farming(1)

Architecture(1)

Metalworking(1)

Logistics(3)

[Shiwa Kong] (7 Coins, 1 Pop)

>Storage:

>Bonus:

Agriculturist: One Time Use

[Magical Crops] - Hexes near you turn into fertile lands giving more food

[Meiung - People's Basket]

worth 1.25x more than regular food

Consuming 5 Food permanently changes a Hex into Farmland Hex

Farmland Hex grants bonus Pop

Terraforming is free but will take time

PROGRES/BANK:

Industry: 1.2

Science: 1

Expanding (4.4) 7.75 / 50 (Industry Points)

AUTOMATIC STUFF:

Terraforming (4,5) to Enchanted Farmland [Turn16]

Terraforming (4,6) to Enchanted Farmland [Turn18]

TURN THIS POST: 15

STAT POST

1+2. Keep working on the Workers Guild

Workers Guild 11.8 / 30

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2c427c No.49456

Dice rollRolled 97, 42 = 139 (2d100)

>>49369

Lord's Name: Duke Allister Shelby

Province's Name: Duchy of the Black River

Color/Location: 3,8 Black

Fluff: The Duchy of Black River was created out of the former Black River Horde, a fearsome orcish nation which threatened to overwhelm the fledgling Empire with it only being broken when a knight by the name of Sir Calvin Shelby slew the Orc Warlord in single combat routing the Horde. For his service to the Empire he was given the lands of Black River to rule as his own and the task to uplift the orcs from their savage ways. He proceeded to marry the vanquished Warlord’s daughter and set about rebuilding the savage lands into a more modern state in line with the imperial heartlands.

In the years past the Duchy has slowly begun to take form as a proper imperial province with a slow influx of skilled human migrants, orcish labour and a flourishing new class of educated half-orcs helping it’s progress. Culturally the old orcish tenets of strength above all have begun to mesh with the Imperial vision of honour though duels and brawls are more common than elsewhere in the Empire. The young Duke Allister Shelby has taken over after his fathers death of illness with great passion and fortitude to finish his fathers vision of bringing advancement and prosperity to the Black River.

—–

Hexes: Plains, Dunes, Mountain, River, Forest Hills, Forest Hills

>Currency: 6 Coins

>Industry: 1.75/Pop

>Science: 1.35/Pop

>Pop: 4 (25 Max)

>Food: 21 (-5)

>Military:

1 Calvary ((3,9), +Atk)

1 Commander(1) - [Makes it a free action to deploy armies. This unit must be in the deployed army.]

1 Earthshaker Knights

>Buildings:

City(3,8) [+1 Coin/Income]

City(2,7) (+1 Coin/Income)

The Heart Tree [2,8] (Grants Heart Fruit)

Tower of the First Prophet (Heart Fruit grows [Turn 15]

Farm(2)

Lumber Mill (2)

Hospital(2) (Recovers Unit 10% Faster If Unit Is In Your Hex)

>Technology / Magic:

Shipping (1)

Storage (1)

Tourism (1)

Horse Breeding(2)

Earthshaker Knights (7 Coins, 1 Pop)

Men-At-Arm(1) (3 Coins, 1 Pop)

Militia Warfare(1) [1 Militia cost no Coin. 5 Turn Cooldown. Improve Militia]

>Storage:

2 Heart Fruits [Grows a Heart Tree in a Hex, One Time Use]

>Bonus:

[Black River Power] - Creating settlements near the Black River gives increase Food, Industry, and Science

Progress:

Farm(3) 6.5/ 15

Hospital(3) (1.2 / 15)

Expansion 6 (3,10) (2.7 / 60)

Men-At-Arm(2) 0.2 / 10

Storage(2) 9 / 10

—–

3 Militia (Healthy)

1 Militia (Slightly Injured)

1 Militia (Critically Injured)

1 Militia (Injured)

—–

[Free Action]

1 Calvary (+Atk)

1 Commander Org’Shal(1)

1 Earthshaker Knights

Shall return after combat

—–

1. Repair defenses

2. Continue Militia Warfare(2) 6.8 / 10

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8f4699 No.49467

Dice rollRolled 27, 44 = 71 (2d100)

>>49362

>Lord's Name: Setros Indrazi

>Province's Name: Indraza

>Color/Location: White 15,11

>Fluff: The city of Indraza sits upon the fertile mouth of the river that cuts through the southern continent. Home of the elves; a tall, lithe, tan skinned race with pointed ears and sharp features. Hundreds of years ago the elves settled the river valley due to it's abundance of food, but found the river water to be dangerous to drink due to the ash from the volcanoes in the north. That is when the Shapers came to be. The Shapers borrowed the power of the world to shape the sands and the life around them. They began to manipulate the melons that grew naturally around the river to hold greater amounts of pure water. The shapers' influence began to grow as they aided the city, aiding in creating beasts of war and burden as well as increased crop yields. When the Empire came to Indraza the elves fought bitterly and lost much.

Setros is the third ruler of Indraza and the first of the Indrazi line. The noble line of Indraza was eradicated during the war with the Empire and a weak puppet was put on the throne afterwards. As the gaze of the emperor slipped a shadow war began in the city on who would become the true lord of Indraza. Setros was a peasant who rose in the ranks rapidly after learning both martial combat and shaper magic. He was in favor of the Empire and gained power through his reputation as a veteran of the war and as a leader who looked after his men. Many of his opponents either found themselves executed for treason or assassinated by shaped creatures. Recently Setros solidified his power and declared himself the lord of Indraza and resolved to make the city great once again with the aid of the Empire.

>Currency: 8 Coins

>Industry: 1.15/Pop

>Science: 1.25/Pop

>Pop: 3 (10 Max)

>Food: 14

>Military: 2 Soldiers

1 Sand Worms (2)

>Buildings:

Farm (1)

Storage(2) (Prevents Spoilage) (3: 1/15)

Shaper Academy(2)

Market (2 Trade Routes) (2 5/7)

Mill (2) (3 2/15)

>Technology / Magic:

Sand Worms Taming(2)

Sand Worms Plating(2) (1 Industry to make)

Sand Worms Unit(2) (7 Coins, 1 Pop)

Changeling (2) [5 Coins, 1 Pop]

>Storage:

>Bonus:

[Shapers] - Deserts give +1 Coin Income and +1 Food

[The Heart of Indraza]

In progress: Expansion (17,10) 7/30

Market (2) 5/7

Mill (3) 2/15

1. Continue work on the Magic Guild 10.2/30

2. Begin construction of a dockyard along the river.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8f066 No.49483

Dice rollRolled 37, 23, 4, 99 = 163 (4d100)

>name: Alric Schmeid

>allegiance: Desolace

>fluff: a Gnomish inventor, Alric Schmeid was born to a family of Gnomish metal workers who invented newer and better metals. his family played a part in development of the first effective iron forge, and then in the first steel producing furnaces. Alric like many others in his family is an inventor, and he believes in a recent theory of clockwork called Pneumatics, a form of clockwork that uses compressed air or heated steam in pipes to power clockwork instead of the more common self-recoiling spring. he intends to use this new technology to make a name for himself.

Coin: 4

Skill:

Builder : 3

Scientist : 3.2*

Inventor : 4.5

Bonus: [Expert - Can improve on one established skill. One time use]

[Blessings/Curse - Intelligence]

Storage:

1 Steam Engine

1 Pneumatic Bolt Thrower

Pneumatic Drill Blueprints

Steam Engine Blueprints

Assembly Theory 7 /10

#1 finish assembly theory 7/10

+Scientist : 3.2*

+Inventor : 4.5

+Lab(5)

#2-3 work on the Steam Tread Engine 4/15

+Scientist : 3.2*

+Inventor : 4.5

+Lab(5)

#4 help with the science guild in Desolace

+Scientist : 3.2*

+Inventor : 4.5

+Lab(5)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

309010 No.49485

Dice rollRolled 56, 71 = 127 (2d100)

>>49367

>Lord's Name: Molric Assurn

>Province's Name: Desolace

>Color/Location: Silver, 5.4

>Fluff:https://pastebin.com/defStzMu

—Do not Fill Below—

>Currency: 3 Coins

>Industry: 1.98/Pop = (1.73x(6+(2x2))) 18.8 Industry

>Science: 2/Pop =(6x2)12 Science

>Pop: 6, 2 C(10 Max)

>Food: 20 (12 from Baz)

>Military: 2 Soldiers(Pneuamtic Bolt Throwers)

>Buildings:

Mine4 (+4 Coin/Income) (Increased Chance of Stronger Ores)

Mine5 (4.9 / 35)

Forge(3) (Researching Tools 30% Decrease)

Lab(5)

Lab (6) .2/45

Clockwork Manufactory3 (30% Reduce Tech Units)

Clockwork Manufactory4 10.3//25

Tradining Port(2) [2 Max Trade Route] {SHIWA}

Tradining Port3 0.6 / 7

Science Guild 2.5 / 30

>Technology / Magic:

Metalworking Tools3

Metalworking Tools4 7.5 / 18.5

Clockwork 3

Architecture 1

Pneumatics(1)

Pneumatics 1.5 / 20

Logistics(3)

Logistics 4 3/35

Desolater Dragon [10 Coins, 1 C.Pop]

Clockwork Soldiers(2) [7 Coins, 1 C.Pop]

Clockwork Soldiers(3) (2.5 / 30)

Pneumatic Bolt Thrower(2) - (1 Industry Point)

>Storage:

1 Pneumatic Bolt Thrower

expanded to(5.3)

>Bonus:

[No Magic Zone] - Magic can’t be used in your starting hex

[Golden Era of Tech] - Every 5 turns, grant a bonus tech

[Molric - Tinkers Innovation]

+Bonus: Will gain random bonuses when creating the Science Guild

Clockwork Dragon ready on turn 16

Troops arriving turn 16 to fight bandit lord

Your C.Pop will be ready [Turn16]

Free: Make 2 bolt Throwers to trade with Epidemica for 4 industry units

1. Continue to work on the scientist guild. There is much to do to get this all set up.

+Bonus: Will gain random bonuses when creating the Science Guild

2. Continue to refine and improve our metalworking tools, we need them to work at peak efficiency if we are too progress our clockwork and setting up our labs.

+Forge3

+Lab5

+12 Science output

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8ce565 No.49486

Dice rollRolled 71, 25 = 96 (2d100)

>>49367

>Fluff:

https://pastebin.com/djtLxZnF

~~~~

>Hexes: Marshland, Plains, Mountains, Ocean

>Currency: Coins

>Industry: 1.5/Pop

>Science: 1.1/Pop

>Pop: 9 (15 Max)

>Food: 24{-1 Spoilage}

>Military: [3 Crow Class Attack Warship(1)];[3 Naginata Footmen(2)];[1 Dragon Class Warship(1)];[1 Shinobi(1)];[Commander Akio(1)];[Ashikaga Azura]

>Buildings:

[Mine(4)12.7/22.5(+2 Coin/Income)];[Port(3)1.5/15(20% Reduced Coin and Turns For Naval Unit)];[Hunting Camp(3)];[Fishing Huts(4) 14.5 / 25];[Storage(2)5.8/10(Prevent Spoilage)];[Lone Castle(*)[Increases Defenses, +2 Coin/Income, +1 Food}Hex 7,11];[Barracks(4)4/25{Reduce Infantry 30% Coins and 30% Turns}]

>Technology / Magic:

[Crow Class Warship(1)1.5/10{Cost 5 Coins, 1 Pop}];[DragonRoyal Class Warship(1){Cost 8 Coins, 1 Pop}];[Naginata Footmen(3)7/15{Cost 3 Gold, 1 Pop}];[Genbu Class Warship(*){Cost 10 Coins, 1 Pop, +3 Def, +3 Mov}];[Shinobi Corps(2)5.7/10(5 Coins, 1 Pop)];[Ashikaga Azura(10 Coins, One Time Use)];[Hwacha(2)2.1/15{2 Industry to make Hwacha}]

>Storage: [Iron];[Good Ship Design Blueprints];[1 Hwacha]

>Bonus:

[Dragon's Demand II];[Better Tools]; [Charming - One Time Use. Possibly convert NPC or players units/Pop]

1; Construct more Hwacha!!

2; Construct a [Shinobi Clan Temple] in the mountains for my Shinobi to train and operate more effectively

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49488

>>49374

Deployed and sabotaging

>>49375

Pm me

>>49404

Do you wish to become a nation?

Your actions will be compensated for what you did so far if you wish

>>49411

Expanded (16,3) Mountians

+0.1 Industry

+5 Pop Cap

25.1 / 30 Magic Guild

>>49413

Magic Guild 12.9 / 30

Magic Shop5 2 / 35

+Building:

Magic Shop(4) [+15 Coins]

+Storage:

+1 Death Enchanted Helmet (Increased Command in Controlling the Dead (1d30))

>>49415

[Better Tools has run out]

Storage(2) 4 / 10

+Building:

Storage(1) [Prevent Spoilage]

+1 Food

They will return in 2 turns.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

488cba No.49489

>>49430

Do you wish to become a nation?

Your actions will be compensated for what you did so far if you wish

>>49434

Raider Tactics3 10.8 / 15

Roan Beggarson [10 Coins, Deploying Soldiers Become a Free Action]

-12 Coins

-4 Pop

Warship Turn 16

Warship Turn 16

Raiders Turn 17

Raiders Turn 18

>>49452

Expanded (14,3) Plains

+2 Food

+1 Coin

+5 Pop Cap

Expansion (12,3) 15.59 / 50

Your explorers found an underground lake with magical properties!

+Building:

Magical Lake (14,3) [Every Income Turn, grants X amount of Magical Water]

+Storage:

3 Magical Water [Boost Int, Boost Str, or Heals. One effect is randomly rolled]

>>49455

Workers Guild 26.4 / 30

>>49456

Defenses Repaired

Militia Warfare3 3.4 / 15

+Technology:

Militia Warfare(2)

>>49467

Magic guild 15.6 / 30

Dock(1) 3.75 / 5

>>49483

Do you wish to become a nation?

Your actions will be compensated for what you did so far if you wish

>>49485

Science Guild 12.7 / 30

Metalworking5 2.5 / 32.5

+Technology:

Metalworking(4)

>Bonus:

One person interested of your guild wishes to help join you. She's very reputable in her high intellect and will be sure to be a benefit towards you. However, she has a request. She wishes to start an expedition where she goes around to each nation and teach others and wants to get funding.

>>49486

Constructing a Hwacha is now a free action!

Hwacha(3) 12 / 15

Shinobi Clan Temple 7.5 /10

+Building:

Shinobi Clan Temple(1) (Reduced Spy Training. Increased Spy Effective)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.49509

>>49488

No I do not

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30d2f9 No.49517

>>49489

I do not wish to become a nation, my ambitions lie elsewhere.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

50996f No.49537

are you taking players? if so, how far behind would I be?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3fcf12 No.49594

>>49537

I am, and you'll be taking Golden Era turns which will boost you to catch up

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3fcf12 No.49595

>>49374

+11 Coins Buildings

+X Trade Routes (where X is total trade route)

+2 Coins Drugs

>If your trade route is connected to another Trade Market/Port

+X Industry Points

+Y Science Points

>where X+Y is the total amount of your trade routes connected to another Trade Market/Port

>Points add 1 point progress to a project (Ex: Farm 10 / 25 + 3 Industry Point = Farm 13/25)

>>49404

Network 7 / 10

1 Assassin(2)

Your assassins will start as Assassin(2) now!

>>49411

+3 Coins Buildings

+X Trade Routes (where X is total trade route)

>If your trade route is connected to another Trade Market/Port

+X Industry Points

+Y Science Points

>where X+Y is the total amount of your trade routes connected to another Trade Market/Port

>Points add 1 point progress to a project (Ex: Farm 10 / 25 + 3 Industry Point = Farm 13/25)

+3 Pop

[Bonus]

+Building:

Lost Homes(1)

+5 Pop Capacity

>>49413

+17 Coins

+X Trade Routes (where X is total trade route)

>If your trade route is connected to another Trade Market/Port

+X Industry Points

+Y Science Points

>where X+Y is the total amount of your trade routes connected to another Trade Market/Port

>Points add 1 point progress to a project (Ex: Farm 10 / 25 + 3 Industry Point = Farm 13/25)

+4 Pop

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

eccfa6 No.49601

>>49489

I do not wish to become another nation right now.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2a2dec No.49697

Dice rollRolled 79, 57 = 136 (2d100)

>>49595

Lord's Name: Bob Hexxus

Province's Name: Epidemica

Color/Location: White, 20.6

Fluff: "The Spymaster" is a notoriously crafty individual, with a knack for plotting and counter plotting. Though his true motives remain relatively shrouded behind curtains of smoke and mirrors, he has served his lord faithfully throughout the years, only recently having truly risen to prominence after the death of the Emperor.

Coin: 8

Skills:

Alchemy 3

Assassin 3

Spy 2

+Bonus:

[Favors] - Modifier for your bonus

+[Favors From High Places]

+Importance:

[Okay Spy Network] - 2 Spies

- Network 7 / 10

1 Assassin(2)

Side Business [+2 Coin/Income]

3 Industry Points

[General Research Tools]

Training Assassins 4 / ???

1 Slight Healing Potion (Low heal)

1 Demon's Rest (Calms down unit and slowly kill them)

1 Dark Temptation (Constantly makes unit compulsive to suicide)

1. Now, that my assassins are more skilled, I can afford to hire more.

2. Continue expanding the Spy network

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



[Return][Go to top][Catalog][Nerve Center][Random][Post a Reply]
[]
[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]