[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]

/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
Name
Email
Subject
REC
STOP
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
Archive
* = required field[▶Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
dicesidesmodifier

Allowed file types:jpg, jpeg, gif, png, webp,webm, mp4, mov, swf, pdf
Max filesize is16 MB.
Max image dimensions are15000 x15000.
You may upload3 per post.


The King Is Dead; Long Live The King!

File: c6606fe2aaa5396⋯.jpg (108.07 KB,1191x670,1191:670,space battle.jpg)

File: fbcff35ba7b5e66⋯.jpg (47.8 KB,1280x720,16:9,Space fleet.jpg)

093904 No.47607 [Last50 Posts]

This is the Preliminary thread for the space fleet game I am working on. While the rules are subject to change via fine-tuning right now, the core ship creation concept is sound. Thus people wishing to join can roll up their stats here and generate their fleet. so as to not clutter the actual thread.

Pastebin with rules here. https://pastebin.com/Sn4P8Xue

The actual game will come with story soon.

____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

171492 No.47608

Dice rollRolled 1, 10, 5 = 16 (3d10)

>>47607

rolling for base stats.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

171492 No.47609

Dice rollRolled 23 (1d100)

rolling for shields

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aaf2cb No.47610

Dice rollRolled 5, 8, 9 = 22 (3d10)

>>47607

stats 1

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aaf2cb No.47611

Dice rollRolled 8 (1d100)

>>47610

shields

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d9771c No.47612

Dice rollRolled 6, 3, 6 = 15 (3d10)

roll 1

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d9771c No.47613

Dice rollRolled 27 (1d100)

roll 2/shields

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b097b2 No.47615

Dice rollRolled 1, 6, 10 = 17 (3d10)

>>47607

Rollin for stats

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b097b2 No.47616

Dice rollRolled 96 (1d100)

>>47615

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f41a58 No.47617

Dice rollRolled 2, 1, 9 = 12 (3d10)

Rollan for stats

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f41a58 No.47618

Dice rollRolled 5 (1d100)

>>47617

Sheilds

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f41a58 No.47619

File: 7614a245bbde2d8⋯.gif (329.13 KB,300x300,1:1,xctUAjl.gif)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34d00 No.47620

Dice rollRolled 1, 5, 5 = 11 (3d10)

Rolling my stats

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34d00 No.47621

Dice rollRolled 100 (1d100)

>>47620

Awful. And shields

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

093904 No.47622

>>47621

>>47616

95 is the cap for shields strength, going over gets you bonuses though.

Morgoth put 1 stat point on offense or defense

Planewrong you get +1 to all stats and an additional +1 to a stat of your choice.

You both also get 95% shields.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30a0f7 No.47623

Dice rollRolled 7, 5, 3 = 15 (3d10)

Hi :)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30a0f7 No.47624

Dice rollRolled 64 (1d100)

>>47623

Gimme shields thanks

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

628e70 No.47625

Dice rollRolled 3, 1, 6 = 10 (3d10)

RNG please bless this fleet

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

628e70 No.47626

Dice rollRolled 72 (1d100)

Ok fuck you gimme good shields at least

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aaf2cb No.47627

Nation Name: The Stilsar Remnant

Race(s): The Stilsar. A Humanoid Fungoid species. A mix of radiation and carrion eaters. Averaging 5 feet in height and with a stocky body. Spores found within their body and are spread when hurt or shaken enough. Most Stilsun have a near suicidal disregard for safety due to their method of reproduction.

History: The Stilsar have always been a violent and inventive race. Born on a world that had seen nuclear war where only some insects and fungus survived. After thousands of years of evolution the Stilsun were born. Their tribes and kingdoms regularly warred for the ruins of the old world and for the lost technology within. The Stilsun have a focused intelligence specialized for working with technology they may not fully understand but finding a way to use it. It is hard to tell if progress was quicker or slower as new technologies were introduced randomly and then built upon due to the many ruins. Even as they became space fairing the didn't really unify. Many Stilsun became citizens of other space empires due to losing a planetary invasion, traders being killed or mugged, and many other similar cases of 'infestation'. As well the many planets of the Stilsun empire warred with each for petty reasons. When the infinite war reached their galaxy many fought but a few, the remnant, decided to take the chance with the others fleeing and see if they can't make something of it. A new planet and the odd bit of scrap might be worth the risk.

Core Fleet Stats: 5 attack, 8 defense, 9 mobility, 8 shields

Fleet:

Civilian - Colony Ship, Mobile Shipyard, Supply Freighter

Military -

Light Cruiser

-Weapons- Laser, Railgun Defenses- Improved Armor (Energy), ECM system

Destroyer

-Weapons-Laser, Missile Launcher Array Defenses- Improved Armor (Energy)

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

15fdd7 No.47628

Dice rollRolled 10, 3, 6 = 19 (3d10)

Statties

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

15fdd7 No.47629

Dice rollRolled 76 (1d100)

Stats2.0

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1e5202 No.47630

Dice rollRolled 10, 9, 5 = 24 (3d10)

Rolls

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1e5202 No.47631

Dice rollRolled 9, 10, 2 = 21 (3d10)

>>47630

This is me

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1e5202 No.47632

Dice rollRolled 2 (1d100)

>>47630

>>47631

Wew, also shield roll

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aaf2cb No.47633

fixing stats

Nation Name: The Stilsar Remnant

Race(s): The Stilsar. A Humanoid Fungoid species. A mix of radiation and carrion eaters. Averaging 5 feet in height and with a stocky body. Spores found within their body and are spread when hurt or shaken enough. Most Stilsun have a near suicidal disregard for safety due to their method of reproduction.

History: The Stilsar have always been a violent and inventive race. Born on a world that had seen nuclear war where only some insects and fungus survived. After thousands of years of evolution the Stilsun were born. Their tribes and kingdoms regularly warred for the ruins of the old world and for the lost technology within. The Stilsun have a focused intelligence specialized for working with technology they may not fully understand but finding a way to use it. It is hard to tell if progress was quicker or slower as new technologies were introduced randomly and then built upon due to the many ruins. Even as they became space fairing the didn't really unify. Many Stilsun became citizens of other space empires due to losing a planetary invasion, traders being killed or mugged, and many other similar cases of 'infestation'. As well the many planets of the Stilsun empire warred with each for petty reasons. When the infinite war reached their galaxy many fought but a few, the remnant, decided to take the chance with the others fleeing and see if they can't make something of it. A new planet and the odd bit of scrap might be worth the risk.

Core Fleet Stats: 5 attack, 8 defense, 9 mobility, 8 shields

Fleet:

Civilian - Colony Ship, Mobile Shipyard, Supply Freighter

Military -

Light Cruiser 5 O, 8 (10 E) D, 10 M, 8 S

-Weapons- Laser, Railgun Defenses- Improved Armor (Energy), ECM system

Destroyer 5 O, 7 (9 E) D, 10 M, 8 S

-Weapons-Laser, Missile Launcher Array Defenses- Improved Armor (Energy)

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b097b2 No.47634

Fluff Soon TM

Nation Name: Soon TM

Race(s): Soon TM

History: Soon TM

Core Fleet Stats: 1 Offensive, 7 Defensive, 10 Mobility, 95% Shields

Fleet:

Military;

Frigate 1; 1 Offensive, 5 Defensive, 12 Mobility, 95% Shields, 1 Weapon Slot, 1 Defensive Slot, Hull points 15

Laser, ECM. Laser deals 1d6+ offense against enemy shields then defense, base dc 40 to hit, 1 slot. ECM can be used to do one of the following, -10 to all enemy to hit rolls, break jamming of the enemy, or jam one missile a turn.

Frigate 2; 1 Offensive, 5 Defensive, 12 Mobility, 95% Shields, 1 Weapon Slot, 1 Defensive Slot, Hull points 15

Railgun, ECM. Railgun deals 1d10+ offense against enemy defense and mobility, base dc 60 to hit, 1 slot

Frigate 3; 1 Offensive, 5 Defensive, 12 Mobility, 95% Shields, 1 Weapon Slot, 1 Defensive Slot, Hull points 15

Laser, ECM

Frigate 4; 1 Offensive, 5 Defensive, 12 Mobility, 95% Shields, 1 Weapon Slot, 1 Defensive Slot, Hull points 15

Railgun, ECM

Frigate 5; 1 Offensive, 5 Defensive, 12 Mobility, 95% Shields, 1 Weapon Slot, 1 Defensive Slot, Hull points 15

Laser, ECM

Frigate 6; 1 Offensive, 5 Defensive, 12 Mobility, 95% Shields, 1 Weapon Slot, 1 Defensive Slot, Hull points 15

Railgun, ECM

Civy:

Colony Ship; 0, 4, 5. 25 Storage 20 hp

Supply Freighter; 0,4,5. 200 Storage 10 hp

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

aaf2cb No.47635

Fixing again

Nation Name: The Stilsar Remnant

Race(s): The Stilsar. A Humanoid Fungoid species. A mix of radiation and carrion eaters. Averaging 5 feet in height and with a stocky body. Spores found within their body and are spread when hurt or shaken enough. Most Stilsun have a near suicidal disregard for safety due to their method of reproduction.

History: The Stilsar have always been a violent and inventive race. Born on a world that had seen nuclear war where only some insects and fungus survived. After thousands of years of evolution the Stilsun were born. Their tribes and kingdoms regularly warred for the ruins of the old world and for the lost technology within. The Stilsun have a focused intelligence specialized for working with technology they may not fully understand but finding a way to use it. It is hard to tell if progress was quicker or slower as new technologies were introduced randomly and then built upon due to the many ruins. Even as they became space fairing the didn't really unify. Many Stilsun became citizens of other space empires due to losing a planetary invasion, traders being killed or mugged, and many other similar cases of 'infestation'. As well the many planets of the Stilsun empire warred with each for petty reasons. When the infinite war reached their galaxy many fought but a few, the remnant, decided to take the chance with the others fleeing and see if they can't make something of it. A new planet and the odd bit of scrap might be worth the risk.

Core Fleet Stats: 5 attack, 8 defense, 9 mobility, 8 shields

Fleet:

Civilian - Colony Ship, 4 D, 5 M, 8S; 25 storage Slots, 20 hp

Mobile Shipyard, 4 D, 5 M, 8S; 20 hp

Supply Freighter, 4 D, 5 M, 8S; 200 Storage 10 hp

Military -

Light Cruiser 5 O, 8 (10 E) D, 10 M, 8 S; 30 HP

-Weapons- Laser, Railgun Defenses- Improved Armor (Energy), ECM system

Destroyer 5 O, 7 (9 E) D, 10 M, 8 S; 20 HP

-Weapons-Laser, Missile Launcher Array Defenses- Improved Armor (Energy)

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f41a58 No.47636

File: 14a335ad7e1ffbf⋯.png (2.44 KB,400x300,4:3,caldari-logo.png)

Nation Name: Cakonov-Kinari United Corporation

Race(s): Any civilized race

History: (Coming Soon)

Core Fleet Stats: 2 attack, 1 defense, 9 mobility, 5% Shields

Fleet:

Civvie Ships -

Colony ship 1 D, 5 M, 5S; 25 storage Slots, 20 hp

Supply Freighter x2 1 D, 5 M, 5S; 200 Storage 10 hp

Mining Ship 1 D, 5 M, 5S; 25 storage 15 hp

Military Ships -

Corvette 2 O, 1 D, 9 M, 5 S

Weapon Slot(s) - (Railgun)

Corvette 2 O, 1 D, 9 M, 5 S

Weapon Slot(s) - (Missile Launcher Array)

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34d00 No.47637

Nation Name: Shura Collective

Race: The Shura are a humanoid species with black lines across their skin that facilitate their electroreceptivity. They stand around six feet tall on average, and are fairly lanky. They tend to have 1-3 spines coming out of their bodies on their back, neck, or shoulders, though the actual location varies by individual.

History: Though it took the species an extremely long time to become accustomed to electronics, as when unfamiliar they can confuse their senses, after many centuries of acclimation they can now use their ability to their advantage. The Shura are an extremely open and honest people, as their electroreceptivity meant everyone in their society was always able to recognize where everyone else was, and the concept of hiding came to be considered pointless. Though the vast reaches of space has dulled the logic behind it somewhat, obscuring information is still looked down upon by the Shura. Being more attached to intellectual pursuits than military ones, the Shura now find themselves doing what they can to survive to avoid extinction at the hands of more violent races in the midst of this brutal war.

Core Fleet Stats: 2 Offense, 6 Defense, 7 Mobility, 95% Shields

Fleet:

Civilian:

Colony Ship: 0 Off, 3 Def, 4 Mob, 25 Store, 20 HP

Supply Freighter: 0 Off, 3 Def, 4 Mob, 200 Store, 10 HP

Refinery Ship: 0 Off, 3 Def, 4 Mob, 25 Store, 15 HP

Science Ship: 0 Off, 3 Def, 4 Mob, 10 HP

Military:

Destroyer: 2 Off, 5 Def, 8 Mob, 95% Shields, 2 Weapon Slots, 1 Def Slot, 20 HP

Laser, Railgun, Shield Array

Frigate: 2 Off, 4 Def, 9 Mob, 95% Shields, 1 Weapon Slot, 1 Def Slot, 15 HP

Railgun, Shield Array

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f41a58 No.47638

File: 0b688d9d6d0ee3b⋯.jpg (326.65 KB,1600x1200,4:3,epherecomesdrakefleet.jpg)

Nation Name: Cakonov-Kinari United Corporation

Race(s): Any civilized race

History: (Coming Soon)

Core Fleet Stats: 2 attack, 1 defense, 9 mobility, 5% Shields

Fleet:

Civvie Ships -

Colony ship 1 D, 5 M, 5S; 25 storage Slots, 20 hp

Supply Freighter x2 1 D, 5 M, 5S; 200 Storage 10 hp

Mining Ship 1 D, 5 M, 5S; 25 storage 15 hp

Military Ships -

Corvette 1 O, 1 D, 15 M, 5 S, 5 HP

Weapon Slot(s) - (Railgun)

Corvette 1 O, 1 D, 15 M, 5 S, 5 HP

Weapon Slot(s) - (Missile Launcher Array)

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b52fa1 No.47639

Dice rollRolled 4, 1, 10 = 15 (3d10)

>>47607

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b52fa1 No.47640

Dice rollRolled 84 (1d100)

>>47639

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

43fbde No.47641

Dice rollRolled 8, 2, 10 = 20 (3d10)

>>47607

gimme dem stats

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

43fbde No.47642

Dice rollRolled 48 (1d100)

>>47641

and those shields

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f41a58 No.47643

File: 9b1bc12a9c8d7b5⋯.png (764.28 KB,1024x1024,1:1,logo_eve_caldari_faction_c….png)

Nation Name: Cakonov-Kinari United Corporation

Race(s): Any civilized race

History: Cakonov-Kinari was a relatively small interplanetary state before the invasion. It relied mostly on its status as a neutral mining and banking hub for protection, which dissuaded most expansionist empires from treading on its territory, save the occasional pirate or marauder fleet. When pirates did enter the borders, the company mostly resorted to mercenary forces, as they never had a true military force, besides the small escorts tasked with ferrying officials to and from board meetings. Cakonov-Kinari is structured like a standard mining corporation, headed by a chief executive officer who is also the head of the board of executives. The invasion all but ensured the destruction of the company as many knew it. The first to jump (on the) ship were the executives, who managed to fund their own escape, as well as many of the employee's. They also managed to acquire a small mercenary force to act as their guards for the journey. Now Cakonov-Kinari is a part of the ever expanding refugee movement, their remaining funds being stretched thin

Core Fleet Stats: 2 attack, 1 defense, 9 mobility, 5% Shields

Fleet:

Civvie Ships -

Colony ship 1 D, 5 M, 5S; 25 storage Slots, 20 hp

Supply Freighter x2 1 D, 5 M, 5S; 200 Storage 10 hp

Mining Ship 1 D, 5 M, 5S; 25 storage 15 hp

Mobile Shipyard 1 D, 5 M, 5S, 20 hp

Military Ships -

Corvette 1 O, 1 D, 15 M, 5 S, 5 HP

Weapon Slot(s) - (Railgun)

Corvette 1 O, 1 D, 15 M, 5 S, 5 HP

Weapon Slot(s) - (Missile Launcher Array)

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b097b2 No.47644

File: c73ed7c39eabdab⋯.jpg (281.41 KB,692x1000,173:250,Giger2.jpg)

File: 1e8dc56b5d7d3f1⋯.jpg (362.25 KB,1024x768,4:3,Giger ship inside1.jpg)

>>47634

Nation Name: The Altair Exploration Fleet

Race: Men of Altair (Mankind Mechanically Augmented)

History: A new breed of man sprang from the soil of Altair Prime. This new breed seeks to explore the ocean of the stars. They had constructed the finest exploratory fleet possible before danger sprung on their doorstep. They quickly converted their fleet into something capable of overwhelming the enemy with skill and awesome speed. To begin with our vessels were staffed by military, seconded by science officers and those ready to encounter new races. Having the proper grounding to make the most use of their ship's capabilities, with proper training, and the finest augmentations available pushed them to become Super Human, these Men, these Explorator Captains.

In the battle against the hostile vanguard our wolfpack tactics and territory advantage proved formidable. Our deep space drones and outpost caught their FTL signatures early and we had time secure a battleground that would give us an advantage. We had spent countless hours scouting the local phenomenon and obstacles that we could maneuver them into. Unable to damage our ships the enemy morale was in tatters. Furthermore our coordination was perfect. Our enhanced reaction times to visual stimuli were as fast as .125 seconds. Salvo after salvo wore them down until they broke, and then the slaughter began. Victory did not last long and their reinforcements were detected. The size of the signal could come from a typical sized fleet. To flee was the only sensible option. We hope to find a new place to set roots, and allies to weather the storm with.

As proud men they inherit traditions and technology of an old race. As a people who are rising they are devoting themselves to exploration and discovery. Bodies ranging from beautiful to robustly utilitarian have helped refine that old wisdom of mankind where if everyone focuses on their specialty we can create powerful centers of humanity and a vigorous military.

Space is a dangerous place. To elude that danger we have prepared a fleet with the strongest shields to endure alien weapons and phenomenon. Ludicrous speeds beyond anything recorded in the long histories of Mankind allow us to elude threats and create tactical advantages. We have been

Core Fleet Stats: 1 Offensive, 7 Defensive, 10 Mobility, 95% Shields

Fleet:

Military;

Frigate 1; 1 Offensive, 5 Defensive, 12 Mobility, 95% Shields, 1 Weapon Slot, 1 Defensive Slot, Hull points 15

Laser, Shield array. Laser deals 1d6+ offense against enemy shields then defense, base dc 40 to hit, 1 slot.

Frigate 2; 1 Offensive, 5 Defensive, 12 Mobility, 95% Shields, 1 Weapon Slot, 1 Defensive Slot, Hull points 15

Railgun, Shield array. Railgun deals 1d10+ offense against enemy defense and mobility, base dc 60 to hit, 1 slot

Frigate 3; 1 Offensive, 5 Defensive, 12 Mobility, 95% Shields, 1 Weapon Slot, 1 Defensive Slot, Hull points 15

Laser, Shield array

Frigate 4; 1 Offensive, 5 Defensive, 12 Mobility, 95% Shields, 1 Weapon Slot, 1 Defensive Slot, Hull points 15

Railgun, Shield array

Frigate 5; 1 Offensive, 5 Defensive, 12 Mobility, 95% Shields, 1 Weapon Slot, 1 Defensive Slot, Hull points 15

Laser, Shield array

Frigate 6; 1 Offensive, 5 Defensive, 12 Mobility, 95% Shields, 1 Weapon Slot, 1 Defensive Slot, Hull points 15

Railgun, Shield array

Civy:

Colony Ship; 0, 4, 5. 25 Storage 20 hp

Supply Freighter; 0,4,5. 200 Storage 10 hp

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

43fbde No.47645

File: 6ebaf4ce8bdc2c7⋯.png (195.19 KB,394x480,197:240,stuffs.png)

>>47642

Nation Name: Colony 6T9-Echo IV "Sixters"

Race(s): Evohuman - Genetically not any different than a normal human except for a few genetic mutations brought on by low-powered radiation and prolonged zero-g environments has rendered them tall and thin, almost gaunt in comparison to a normal human, and with a reaction speed that is significantly greater than what a normal, unevolved human can naturally attain.

History: One of humanity's colonization attempts that went horribly awry. The planet that they had gone to colonize was unfortunately struck by some FTL-borne anomaly, which resulted in their new home being a thick, cluttered asteroid field. Humanity lost contact with the colonists due to a communications array failure on arrival (possibly the result of sabotage), and the colony's sponsors wrote the 6T9 off as failed and the sector as hostile. Fairly standard Mega-corp bureaucractic bullshit. However, the colony survived and did their best to thrive. They couldn't land on the shattered remains of a planet, so they began to mine the asteroids with jury-rigged equipment that had been meant to dig out land for their new homes. They processed the materials, expanded the colony ship, and soon had a thriving new home. Eventually humanity re-entered the sector about two centuries later, but prolonged exposure to the natural radiation of the sun (on a wavelength then undetectable) and the frequency of navigation in the system led those initial colonists to become an evolved species of humanity. While never particularly large in number, the ore they mined earned them a decent profit and their natural evolution made them sought-after as mercenary fighter pilots. That didn't help them much, and they re-salvaged what they could of their original colony ship and joined the ever-increasing number of refugees rather than put up a doomed stand in one ultimately meaningless system filled with miners.

Core Fleet Stats: 8 attack, 2 defense, 10 mobility, 48% shields

Fleet:

Civilian: (1/2 def, 1/2 mobi)

Colony Ship [Free] 20hp, 25 storage

Mining Ship [6 bp] 15hp, 25 storage, +10 common metal +10 metal harvest rolls

Mining Ship [6 bp] 15hp, 25 storage, +10 common metal +10 metal harvest rolls

Supply Freighter [2 bp] 10hp, 200 storage

Military:

Frigate [3 bp] 15hp, -2 def, +2 mobi, 1 Laser (1d6+8), 1 Anti-Missile Systems

Frigate [3 bp] 15hp, -2 def, +2 mobi, 1 Laser (1d6+8), 1 Anti-Missile Systems

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

cb0a70 No.47646

Dice rollRolled 9, 7, 9 = 25 (3d10)

Base stats

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

cb0a70 No.47647

Dice rollRolled 4 (1d100)

>>47646

Shield

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

feaeec No.47648

File: 8e25c5affe49fcf⋯.jpg (179.84 KB,736x981,736:981,4d62d567d15196fa01932a8810….jpg)

File: 58817c952bd6772⋯.jpg (60.2 KB,736x920,4:5,5c0ced2852c7a90f4b9dea1e17….jpg)

File: cd2e21445a59cf0⋯.jpg (199.37 KB,1920x936,80:39,a02bd577d7546559f9d3a15a66….jpg)

>>47607

Nation Name: The Eridian Hegemony

Race(s): Predominantly Humans, with some sparse Humanoid Xenos

History: https://pastebin.com/5KFvEUJG

Core Fleet Stats: 10 Offense, 9 Defense, 5 Mobility, 2 Shields

>Fleet:

>>Civilian:

Colony Ship [Free] 20hp, 25 storage

>>Military:

Dreadnought – The Pride of Gaius

11 Offense, 10 Defense, 4 Mobility

2 Railguns, 2 Lasers, 1 Missile

Kinetic Armor, Energy Armor, 1 AMS, 1 ECMS

70 Hullpoints

Destroyer – The Lance of Leviticus

10 Offense, 8 Defense, 6 Mobility

1 Laser, 1 Missile

1 AMS

20 Hullpoints

Destroyer – The Fire of Retribution

10 Offense, 8 Defense, 6 Mobility

2 Railguns

Energy Armor

20 Hullpoints

Bonus:

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b097b2 No.47660

>>47644

fluff cont.

"—We have been so deep into uncharted space that was the Altair System we thought to be beyond the influences of empires. Here we would build their new world from the ground up." - Explorator Founder of Altair Dr.Morbius, Year Zero of the Altairan Calendar

Altair was not a natural paradise. Far from it. But it was a man made paradise. The culmination of countless years of terraforming. It would have taken tens of thousands of years, perhaps a hundred thousand to turn the small radiated planet of Altair Prime into a Gaia world. Yet our progress was accelerated by leaps and bounds after the introduction of state of our art shield technology; The Wottfase Pattern Shield Array. It could prevent even the rays of Altair, the brightest star in a thousand light years, from penetrating our domes. Its powerful radiation had been a plague on our ancestors efforts to reclaim the world and on their bodies.

A flower out of the desert, water to a dying man, Altair Prime. Wondrous cities and factories spanning the world. Elegant halls for an elegant people. A flowering of a new human civilization. Or it would have been.

Alien ships, like rings of snakes devouring themselves endlessly. Massive oval plates of strange metals and ceaseless chattering languages. They continued to enter our sovereign space and refused to halt. We thought and hoped that if we drove off these alien vessels we could display our desire to remain independent. The Captains of the Fleet mobilized and set to work our shipyards to refitting the ships with what weapons we had on hand.

The ships set off to war to defend our sacred home; Son of Altair, Solar Merlin, Resurrection, Wind of Discovery, Giger Child, and Last Horizon returned victorious against the odds.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

30a0f7 No.47666

>>47607

>>>Nation Name: The Conquered World

>>>Race(s): Krajek

The Krajek seem like a mix of spiders, ants and wasps. Standing at about two and a half feet tall they are covered in very fine hair which allows them to climb most surfaces.

A Krajek possesses six limbs, of which the primary purpose of four is movement while the set in the front is generally more sensitive and able to perform more refined tasks.

On their back the Krajek have a small set of wings, however due to the relatively heavy nature of their exoskeleton these only allow the Krajek to perform leaps rather than fully fledged flight. When threatened Krajek hit their wings against their carpace, a sound that if amplified by a sufficient amount of Krajek, sounds like marching soldiers.

Contrary to popular belief it is not the Krajek's stinger, but their bite that transmits a neurotoxin which disables the victim and allows a Krajek to then infect the prey with their offspring via stinger.

Setting them apart from Insects Krajek do not have Antenna, but rather a set of eight eyes.

>>History:

Not the Apex predator on their world the Krajek spent their early history being preyed upon by larger creatures, their population more than once being driven close to extinction. Consequently they developed a collectivist society that emphasized the service of the individual to the group and thus eventually overcoming the hostile nature of their homeworld as technology elevated them to the top of the food chain.

A time of prosperity and technological advancement later the Krajek finally declared their supremacy over their home world. In translation the name they gave it means "The Conquered World", which is identical in meaning to "The Owned World" as everything the Krajek own was taken from other predatorial species. To this day Krajek refer to buying things as "soft conquering" them.

Refined and peaceful the Krajek eventually looked to the stars and encountered new species. Though initially very distrusting of these other Predators who had conquered their worlds as the Krajek had conquered theirs the Krajek were lucky enough to encounter peaceful sparefarers and slowly but surely grew accustomed to other cultures and the benefits of trade.

Seeking to conquer new worlds they constructed their very first space fleet. However as they were about to send it into the reaches of space they received a distress beacon. A small fleet of refugees, seeking to escape something. An Apex predator no doubt. Though public opinion was heavily devided it was decided that the newly built fleet would assist them in their tasks ahead. Once more the Krajek would conquer a world, however this time they would not do so alone.

>Core Fleet Stats: 7 Offense, 5 Defense, 3 Mobility, Shields 64

>>>Fleet:

>>Civilian:

>Colony Ship I "Conqueror"

HP: 20

DM: 2.5 1.5

>Supply Freighter

HP: 10

DM: 2.5 1.5

>>Military:

>Light Cruiser I

HP: 30

ODMS: 7 5 4 64

Off: 1 Laser, 1 Railgun

Def: Shield, AMS

>Light Cruiser II

HP: 30

ODMS: 7 5 4 64

Off: 1 Laser, 1 Railgun

Def: Shield, AMS

>Light Cruiser III

HP: 30

ODMS: 7 5 4 64

Off: 2 Railgun

Def: Shield, AMS

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

cb0a70 No.47668

File: d68553072931317⋯.jpg (26.62 KB,768x428,192:107,MV5BMjUxMzM3ZjMtZDdiOC00ZG….jpg)

Nation Name: The Free Corps

Race(s): Mostly humans and "honorary members"

History:

Warriors do not become warriors by defending peace. It is War that makes the soldier, without it he is naught more than a glorified security guard. The Free Corps claim to be the oldest living fighting force in the galaxy, and to hail from the source of all humanity, a planet lost to time "whose name is as old as dirt". Even if its not true, the 13 empires all have records of them going as far back as any records of humanity they have.

The Free Corps held no territory in the traditional sense. They had planets acting as supply stations, recruitment and manufacturing. . .but no true Capital. If they lost a planet in war, they withdrew to set up elsewhere. They were and are a mobile fighting force. An intergalactic army for hire who excelled and glorified martial excellence. They could do anything, except surrender without an order.

To claim to be the mightiest mercenarial force in the galaxy is ostensibly no easy task: you have to actually be able to beat out the competition and meet the expectations of your customers. The Free Corps did this not by being the biggest, nor the most well supplied or the most numerous. They, like everyone, did not win every single fight or be victorious in every single war. The Free Corps earned their reputation through skill and persistence unmatched. Exactly how is up to fierce debate, some claim the use of drugs or psychological brainwashing, others a fanatical or religious cult like devotion to the "forgotten leader", but every single member of the Free Corps is a volunteer, and each and everyone one of them is not only willing to die in battle, it is their ultimate purpose. "There is no sadder being in the galaxy, than an old Free Corps soldier on his death bed."

During the Galactic Invasion, the Free Corps had gained such clout and size from all 13 member states investing into them, they swelled their ranks immensely. On every galactic arm and on every front, they fought the invader. It was their greatest war, their greatest defeat, and for many, the greatest time to be alive.

Now the Great War is over, many of the Free Corps have passed into Valhalla. Those who remain can only wish to die so gloriously and be worthy of the halls, but there is still battles to be fought. A soldier who so willingly gives up his life without a fight is no soldier at all.

Many remnant Free Corps fleets were scattered, making last stands and aiding other exodus efforts. This remnant fleet is charged to join the great exodus of other powers.

In terms of technology, Free Corps ships are described as being exceptionally well designed and being able to excel in almost any role. They have one peculiarity in that they invest heavily in metallic armor of a trade secret alloy "Krupp-Legierung", a material that has earned much renowned for its hardness without sacrificing mobility.

Stats Incoming

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

cb0a70 No.47669

>>47668

Core Fleet Stats:

Offense +9

Defense +7

Mobility +9

Fleet:

>Civ

-Colony Ship [Free]

>Military

-Heavy Carrier [14]

Offense +10

Defense +8

Mobility +8

Weapons:

Lasers 1d6+ offense

Defense:

Improved armor - Energy +2

Improved armor - Kinetic +2

Improved armor - Missile +2

Strikecraft:

3 Fighter Squadrons

2 Bomber Squadrons

-Light Cruiser

Offense +9

Defense +7

Mobility +10

Weapons:

Lasers 1d6+ offense

Lasers 1d6+ offense

Defense:

Improved armor - Energy +2

Improved armor - Kinetic +2

Bonus: (added by GM)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

093904 No.47670

>>47635

Bonus: Wots Dis do? - Gain a bonus to salvage rolls, including finding items of note and technology. However your ability to improve technologically without an example of the tech involved, or several examples, suffer.

>>47637

Bonus: Move as one: GAin a bonus to research and development, however, you must roll a d100 every time you develop a new technology, if it is under 50 you share it. (on particularly important techs or ones you've been actively keeping secret the dc will be reduced but so will the bonus)

>>47643

Bonus: Grofit! You gain 2 extra raw metal for every 10 gains and repairs and shipbuilding will cost less metal. However your employees sometimes need bonuses for work and this means you can lose one resource randomly every 4 turns.

>>47645

Bonus: Voidborn: Gains a +10 bonus on maneuvering rolls, dogfighting rolls and other such rolls due to natural affinity to space life. Additionally gain a +10 to sensor rolls. However they are extremely weak physically and suffer in situations where high gravity occurs.

>>47648

Do Not Go Gentle: Do not roll morale checks, Bonus to formation rolls, Bonus in designing and creating better armor. Cannot retreat against an Imperial Foe for unless the battle is hopeless or all civilians have evacuated.

>>47660

Sons of the Sun and Circuit: Ships are immune to radiation weapons. Able to colonize otherwise hostile worlds. Civilian ships can equip shields freely.

>>47666

Bonus: Conquest ho!:Your people have become quite adept and 'conquering' things. As they Conquer things they need room, and have become quite adept at organizing their things 50% increase in carry room, all ship start with 15 carry slots if they normally do not.

>>47668

Only the Brave: +10 to gunnery, dogfighting, morale and mobility rolls in battle. However as these mercenaries are combatants and not keen on the comings and going of running with a civilians fleet, they get -5 to all non military actions oob.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b52fa1 No.47671

Dice rollRolled 1 (1d10)

>>47639

Rerolling that 1

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b52fa1 No.47672

Dice rollRolled 8 (1d10)

>>47671

Curious is bery generous

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

093904 No.47673

Okay anyone wanting to reroll can reroll ONE stat in exchange for foregoing their bonus. If the number they are rerolling is a 1 and they roll a one again they can roll a second time. Otherwise you take the highest of the two. This only applies to those I have not given a bonus too.

as a side note I as the GM advise more fueling ships. at least enough to supply each fleet ship for battle.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f41a58 No.47675

Dice rollRolled 6 (1d10)

>>47617

>>47673

Re-rolling my 1

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f41a58 No.47676

>>47675

Disregard this

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b52fa1 No.47677

File: bc33700f6ea237d⋯.jpg (100.45 KB,500x591,500:591,bird_alien_by_caramitten-d….jpg)

File: a8908632952938f⋯.jpg (245.6 KB,1800x760,45:19,M7oW5Lo.jpg)

Nation Name: Serene Republic of Benevolent Ones

Race(s): Avarasian, humanoid avian creatures

History: The Serene Republic of Benevolent Ones once was based upon a veritable paradise world of their own creation. They had graced the stars but found nothing of great importance there preferring to spend their days expanding their minds with various psychedelic drugs or pondering the various schools of thought. Only the arrival of the Domovoi Empire broke them from their idyllic state forcing them to make a simple choice, submit or die. With this the Serene Republic dusted off ships long since forgotten and fled to the stars to follow a destiny among the great refugee fleet.

Core Fleet Stats: Offense: 4 Defense: 8 Speed: 10 Shields:84

Fleet:

Civilian:

Colony Ship (Free)

Colony Ship (8)

Refinery Ship (5)

Military:

Frigate: Decay of Morality

Offense: 4

Defense: 6

Mobility: 12

Laser: d6+4 DC 40

Shield Array: 84%

Destroyer: Death of Reason

Offense: 4

Defense: 7

Mobility: 11

Laser: d6+4 DC 40

Laser: d6+4 DC 40

Shield Array: 84%

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e7689 No.47680

Dice rollRolled 5, 7, 9 = 21 (3d10)

>>47607

Yeetus that featus

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e7689 No.47681

Dice rollRolled 70 (1d100)

Davai!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e7689 No.47684

File: 52faf395398e981⋯.jpg (167.65 KB,1200x1631,1200:1631,AMES-12 Doga.jpg)

File: 65bb2ae224f8ec1⋯.jpg (18.26 KB,400x400,1:1,AMES-14 Zulu.jpg)

>>47682

The NLoS came from Earth, or Terra as they call it, to spread the legion as far as they could. Their government is HighCom, a council of the 5 highest ranked generals/admirals of the legion. The Legion makes extensive use of MES for a variety of different application and frigates to make the backbone of their Naval Fleets. Most Older legionaries have an innate xenophobia towards humanoid aliens, stemming from the Human-Xan war where the Xanthurian race, having been sucked back in time like the rest of the nations on their earth warred with the Terran Alliance of the Legion of Steel, The Lapis Lazuli Coalition and the Army Corp of Engineers. The war ultimately led to the Xan destroying jupiter's moon of titan and a regression of space tech to the earthbound nations. 20 years later, remnants of Legion Space forces made contact with the legion proper and limited space travel occured for the next 2 centuries. As earth was rapidly industrialized, the Legion adapted the Ideology of contolism, and many chose to move to space colonies, which despite their ideologies wish of colony independence, remained loyal to the legion. 5 decades later, Those who moved to space decided to leave the sol system using ancient, reverse engineered Xan FTL drives and a stable wormhole. The earth, still lush with life and nature was no longer able to handle the Legion's resource demands while keeping it's nature anymore, lead to the creation of the colonization force which, after losing contact with the Earth after 3 years of traveling to the wormhole declared it's self the Neo Legion of Steel and entered the wormhole 2 years late. The Neo Legion has made advances to adapt to Void Life, a prime example of the new technology being the AMES-12 Doga Heavy Combat Suit and the AMES-14 Zulu Main Combat Suit to name a few.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e7689 No.47685

Re-doing lore

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e7689 No.47686

In reality though, The NLoS was never from earth. The system, while resembling the sol system, even given the names of the planets of sol by it's residents, was in fact the resting site of a long forgotten sleeper ship from actual earth, which drifted for untold years until it's final resting place in a system isolated from the wider galaxy (except for those pesky Xan). The Neo Legion will swear Up and down that *they* and they alone hail from the real earth, but they don't.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b097b2 No.47690

File: e1cf8148a8b9892⋯.jpg (184.54 KB,632x883,632:883,mech.jpg)

File: c73ed7c39eabdab⋯.jpg (281.41 KB,692x1000,173:250,Giger2.jpg)

File: d96ef4245d1029a⋯.jpg (84.19 KB,720x856,90:107,Ultian Ship.jpg)

>>47644

Nation Name: The Altair Exploration Fleet

Race: Men of Altair (Mankind Mechanically Augmented)

History: A new breed of man sprang from the soil of Altair Prime. This new breed seeks to explore the ocean of the stars. They had constructed the finest exploratory fleet possible before danger sprung on their doorstep. They quickly converted their fleet into something capable of overwhelming the enemy with skill and awesome speed. To begin with our vessels were staffed by military, seconded by science officers and those ready to encounter new races. Having the proper grounding to make the most use of their ship's capabilities, with proper training, and the finest augmentations available pushed them to become Super Human, these Men, these Explorator Captains.

In the battle against the hostile vanguard our wolfpack tactics and territory advantage proved formidable. Our deep space drones and outpost caught their FTL signatures early and we had time secure a battleground that would give us an advantage. We had spent countless hours scouting the local phenomenon and obstacles that we could maneuver them into. Unable to damage our ships the enemy morale was in tatters. Furthermore our coordination was perfect. Our enhanced reaction times to visual stimuli were as fast as .125 seconds. Salvo after salvo wore them down until they broke, and then the slaughter began. Victory did not last long and their reinforcements were detected. The size of the signal could come from a typical sized fleet. To flee was the only sensible option. We hope to find a new place to set roots, and allies to weather the storm with.

As proud men they inherit traditions and technology of an old race. As a people who are rising they are devoting themselves to exploration and discovery. Bodies ranging from beautiful to robustly utilitarian have helped refine that old wisdom of mankind where if everyone focuses on their specialty we can create powerful centers of humanity and a vigorous military.

"—We have been so deep into uncharted space that was the Altair System we thought to be beyond the influences of empires. Here we would build their new world from the ground up." - Explorator Founder of Altair Dr.Morbius, Year Zero of the Altairan Calendar

Altair was not a natural paradise. Far from it. But it was a man made paradise. The culmination of countless years of terraforming. It would have taken tens of thousands of years, perhaps a hundred thousand to turn the small radiated planet of Altair Prime into a Gaia world. Yet our progress was accelerated by leaps and bounds after the introduction of state of our art shield technology; The Wottfase Pattern Shield Array. It could prevent even the rays of Altair, the brightest star in a thousand light years, from penetrating our domes. Its powerful radiation had been a plague on our ancestors efforts to reclaim the world and on their bodies.

A flower out of the desert, water to a dying man, Altair Prime. Wondrous cities and factories spanning the world. Elegant halls for an elegant people. A flowering of a new human civilization. Or it would have been.

Alien ships, like rings of snakes devouring themselves endlessly. Massive oval plates of strange metals and ceaseless chattering languages. They continued to enter our sovereign space and refused to halt. We thought and hoped that if we drove off these alien vessels we could display our desire to remain independent. The Captains of the Fleet mobilized and set to work our shipyards to refitting the ships with what weapons we had on hand.

The ships set off to war to defend our sacred home; Son of Altair, Solar Merlin, Resurrection, Wind of Discovery, Giger Child, and Last Horizon returned victorious against the odds. When their reinforcing fleet arrived, it was all they could do to hold them off while the citizens evacuated into the colony ship to a new world escorted by a newly constructed Light Carrier: Chariot of Mars.

Core Fleet Stats: 1 Offensive, 7 Defensive, 10 Mobility, 95% Shields

Fleet:

Colony Ship [Free] 0,4,5, 95% Shields, 25 Storage

Mining Ship [6 Bp] 0,4,5, 95% Shields, 25 Storage

Refinery ship[5 Bp] 0,4,5, 95% Shields, 25 Storage

Supply Freighter[2 Bp] 0,4,5, 95% Shields, 200 Storage

Supply Freighter[2 Bp] 0,4,5, 95% Shields, 200 Storage

Military;

Light Carrier [5 Bp]: Chariot of Mars; 1 Offensive, 6 Defensive, 11 Mobility, 95% Shields, 0 Weapon Slot, 1 Defensive Slot, Hull points 20

Shield Array

Bomber 1

Offense 4 Defense 1 Mobility 10 4 hp

Deal 1d3 + offense to enemies against their defense unable to target any ships moving faster than they are dc 50

Bomber 2

Offense 4 Defense 1 Mobility 10 4 hp

Deal 1d3 + offense to enemies against their defense unable to target any ships moving faster than they are dc 50

Bonus: Sons of the Sun and Circuit: Ships are immune to radiation weapons. Able to colonize otherwise hostile worlds. Civilian ships can equip shields freely.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e7689 No.47733

File: 950fdf3e1f4b108⋯.jpg (17.8 KB,736x389,736:389,Sovereign Class Coloy ship.jpg)

File: e28db97d733f084⋯.png (913.88 KB,1639x665,1639:665,VaygrBattlecruiserRM.png)

File: 69029377d43bdfd⋯.jpg (78.64 KB,818x495,818:495,Combat_Frigate.jpg)

Pictured:

NLoS Sovereign Class Colony Ship

NLoS Luna Class Battlecruiser

NLoS Asp Class Light Frigate

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e7689 No.47754

File: 7fe95be91195754⋯.jpg (37.93 KB,636x310,318:155,Sol Class Mobile Shipyard.jpg)

Nation Name: The Neo Legion of Steel

Race(s): Humans and Cybernetic enhanced humans

History: https://pastebin.com/1pSN1LQK

Core Fleet Stats: 5 offence, 7 defense, 9 mobility, 70 shields

Fleet:

Civilian:

1x Colony ship (Free)

5 M

Mobile Shipyard (8BP)

5 M

1x Mining Ship (6 BP)

5 M

1x Refinery Ship (5 BP)

5M

Military:

Asp class Light Frigate (Corvette) (1 BP)

4 O, 4 D, 15 M

5 HP

Weapons

1. 3 turret mounted cannons (Railgun)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e7689 No.47757

Discord just shit itself

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

093904 No.47758

>>47757

indeed

>>47666

38 slots for colony ships and other ships that normally have 25 slots.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e7689 No.47761

Waitin' for game start

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

093904 No.47767

>>47754

Bonus: The masses fall more easily to a Big lie.. - Your people still think they are from Earth, the actual factual earth not one of many earth like worlds in the cosmos. They are speciest and Xenophobic. +10 to OOB and combat rolls when working alone or with only other humans. -10 when working with anything not human.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

04b20a No.47788

>>47767

Hurrah for rampant xenophobia!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e7689 No.47789

https://pastebin.com/Fpy54XFt

Some fluff for the NLoS

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a7fd52 No.47818

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a7fd52 No.47819

Nation Name: The Last Kharak

Race: Khazan (dwarves and giants). The khazan are a humanoid race that while somewhat resembling humans there are some key differences. Their arms are long and apelike giving them leverage for great blows that would devastate anything it comes in contact with, their eyes also let them see in the dark almost as well in the light, finally and most importantly they reach full maturity at around 3ft, however they never actually stop growing and as long as their body is not overly strained then they can live arbitrarily long time giving some the ability to reach some truly incredible size.

Core Fleet Stats: 1 Offensive, 10 Defensive, 5 Mobility, 23% Shields

Fleet:

Colony Ship [Free]: Strike The Earth; 0, 5, 3, 25 Storage

Colony Ship [8 Bp]: Drink of Streams; 0,5,3, 25 Storage

Science ship[6 Bp] Forge New Wonders; 0,5,3

Military;

Corvette [1 Bp]: Silent Guardian;

1 Offense, 5 defense, 10 mobility

1 weapon slot, Hull points 5, missile launcher display

Light Carrier [5 Bp]: Grudge bearers of Khazad; 1 Offensive, 9 Defensive, 6 Mobility, 0 Weapon Slot, 1 Defensive Slot, Hull points 20, Anti-missile systems

Bomber 1: Greybeard Paragons

Offense 4 Defense 1 Mobility 10 4 hp

Deal 1d3 + offense to enemies against their defense unable to target any ships moving faster than they are dc 50

Bomber 2: Dwarven Prodigies

Offense 4 Defense 1 Mobility 10 4 hp

Deal 1d3 + offense to enemies against their defense unable to target any ships moving faster than they are dc 50

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

feaeec No.47824

File: bc13fb0a967f6e8⋯.png (410.29 KB,794x336,397:168,ClipboardImage.png)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e7689 No.47828

The Squats!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8e7689 No.47845

YeeYee on them xeno

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

093904 No.47846

>>47819

>>47818

Solid Like Stone: The Khazan are a stubbornly traditional people, more willing to put their faith in tried and true technologies over newer more experimental ones. They gain bonuses to armor research, repairs, explosive and kinetic weapons. However they gain maluses in energy weapons, directed energy systems, and specialist ammunitions.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2fa4d2 No.48163

Dice rollRolled 8, 10, 9 = 27 (3d10)

Base stats

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2fa4d2 No.48164

Dice rollRolled 77 (1d100)

>>48163

Shields.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2fa4d2 No.48165

>>48163

>>48164

Nation Name: Third Hegemony of Kar (The Hegemony)

Races: Primarily Vorilian, creatures that appear partly humanoid and partly insectoid. Vors stand at an average of seven feet, covered in hard black chitin with subdued mandibles and a pair of claw-like appendages in addition to a larger pair of dexterous manipulators. Equal parts horrifying and terrifying to look at, the Hegemony nonetheless accepts all races, provided they accept the holy scripture. Though Vor are often hostile to other races, even after conversation, small communities of most galactic races can be found on Vor worlds.

History: Often, religion plays little role in a society's space age. Technological understanding reduces the role of the divine in average life, and peaceful religions that can reach the poorer masses tend to dominate. At least, that would be the case if all societies were like humans; free-willed, independent, and wired for an ultimate goal of avoiding pain.

The Vor are nothing like that.

Evolving from megafauna insects on the hostile arid world of Vor, the Vorilian people have an entrenched caste system where soldiers keep workers in line with an iron fist. Early in the history of the Vorilian race, the Karite religion took hold in the far northern clan of Sh-Ch-Ni, a religion of blood and iron that demands its adherents conquer, fight, and win as the highest of honors. The Sh-Ch-Ni never conquered Vor.

But Kar did.

In its spacefaring future, the clans of Vor still fight viciously both in the Assembly of Kar, the main political body of the Hegemony, and, occasionally, with soldiers. But while the clan leaders individually have much sway over their smaller and ever-shifting political and geographic factions, true power lies with the Voice of Kar, head of the Karite temple. It is often said that a Vorilian bar sounds like a thousand pennies being dropped into a funnel; the Vorilian languages compose of rapid, high-pitched clicking sounds, and the Vor have a tendency to speak constantly and aggressively over one another. The Vor seem to never stop talking; each one thinking and boasting of personal glories, of violent delights, and of how they can shift the universe in their favor.

But when the Voice speaks, the Vor listen.

And the chosen people of Kar are not the sort you want paying too close attention.

Core Fleet Stats: 8 attack, 10 defense, 9 mobility, 77% shields

Fleet:

Civilian -

Colony Ship I: "HKN. Hand of Kar" 8 Offense, 10 Defense, 9 Mobility, 77% Shields, 20 HP, 25 Storage

Supply Freighter I: "HKN Victory" 8 Offense, 10 Defense, 9 Mobility, 77% Shields, 10 HP, 25 Storage

Military-

Heavy Cruiser I: "HKN Annihilation" 8 Offense, 10 Defense, 9 Mobility, 77% Shields, 45 HP

Weapons: [Railgun] [Railgun] [Missile Launcher Array]

Defenses: [Shield Array] [ECM System] [Anti-Missile System]

Light Cruiser I: "HKN Sh-Ch-Ni" 8 Offense, 10 Defense, 10 Mobility, 77% Shields, 30 HP

Weapons: [Railgun] [Missile Launcher Array]

Defenses: [Shield Array] [Anti-Missile System]

Light Cruiser II: "HKN Eye of Kar" 8 Offense, 10 Defense, 10 Mobility, 77% Shields, 30 HP

Weapons: [Railgun] [Missile Launcher Array]

Defenses: [Shield Array] [Anti-Missile System]

Bonus:

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2fa4d2 No.48166

File: 6108949e8373532⋯.jpg (125.01 KB,700x700,1:1,1495248989180.jpg)

>>48165

Submit to the will of Kar or be annihilated

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2fa4d2 No.48169

>>48165

Thought the supply freighter was free, so here is my new fleet:

Civilian -

Colony Ship I: "HKN Hand of Kar" 0 Offense, 5 Defense, 5 Mobility, 77% Shields, 20 HP, 25 Storage

Supply Freighter I: "HKN Victory" 0 Offense, 5 Defense, 5 Mobility, 77% Shields, 10 HP, 25 Storage

Military -

Battleship I: "HKN Will of Kar" 10 Offense, 12 Defense, 7 Mobility, 77% Shields, 100 HP

Weapons: [Heavy Railgun] [Railgun] [Laser] [Missile Launcher Array]

Defenses: [Shield Array] [ECM System] [Anti-Missile System] [Improved Armor: Kinetic, Energy]

Strike Craft: [1x Fighter Wing] [1x Bomber Wing]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2fa4d2 No.48170

>>48169

Since we can't build battleships here is my new NEW fleet.

Civilian -

Colony Ship I: "HKN Hand of Kar" 0 Offense, 5 Defense, 5 Mobility, 77% Shields, 20 HP, 25 Storage

Supply Freighter I: "HKN Victory" 0 Offense, 5 Defense, 5 Mobility, 77% Shields, 10 HP, 25 Storage

Military -

Dreadnought I: "HKN Will of Kar" 9 Offense, 11 Defense, 8 Mobility, 77% Shields, 70 HP

Weapons: [Heavy Railgun] [Railgun] [Missile Launcher Array]

Defenses: [Shield Array] [ECM] [Anti-Missile System] [Improved Armor: Kinetic]

Light Cruiser I: "HKN Sh-Ch-Ni" 8 Offense, 10 Defense, 10 Mobility, 77% Shields, 30 HP

Weapons: [Laser] [Missile Launcher Array]

Defenses: [Shield Array] [Anti-Missile System]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

093904 No.48171

>>48170

>>48165

Bonus: The Voice Speaks- Every 5 turns your prophet speaks. He imparts a +10 bonus to all tasks associated with his decree for 3 turns.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

03b84c No.49011

Dice rollRolled 4, 9, 8 = 21 (3d10)

3d10

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

03b84c No.49012

Dice rollRolled 58, 26, 73 = 157 (3d100)

3d100

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

03b84c No.49013

Dice rollRolled 31 (1d100)

1d100

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

03b84c No.49019

File: 4c617977cc267fc⋯.jpg (438.26 KB,1250x1600,25:32,ben_mauro_02.jpg)

Dice rollRolled 38 (1d100)

Nation Name: Grylon

Race: Grylac

History: The Grylac are a peaceful race that has developed a utopia on their home world, Grylon. The Grylac have avoided war and formed one nation across their world due to their aversion of hostility and their obsessive and compulsive behaviors of working hard and progressing. Grylac prefer repetitive menial and laborer tasks like mining and building. Grylon is a desert planet with little life and harsh conditions, but is rich in ore, precious metals and stones.

Core Fleet Stats:

> Offense 4

> Defense 9

> Mobility 8

> Shields 58

Fleet:

1 Colony Ship

20 HP

25 Storage

1 Supply Freighter

10 HP

200 Storage

3 Mining Ship

15 HP

25 Storage 15 hp

+10 common metal a turn

+10 metal harvest rolls

Bonus:

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

03b84c No.49078

File: 4c617977cc267fc⋯.jpg (438.26 KB,1250x1600,25:32,ben_mauro_02.jpg)

>>49019

Update

Nation Name: Grylon

Race: Grylac

History: The Grylac are a hard working race that prefer repetitive menial labor tasks like mining and building similar to the common ant. Their homeworld of Grylon is a desert planet with little life and harsh conditions, but is rich in ore, precious metals and stones.

Core Fleet Stats:

> Offense 4

> Defense 9

> Mobility 8

> Shields 58

Fleet:

1 Colony Ship

20 HP

25 Storage

1 Mobile Shipyard

20 HP

2 Mining Ship

15 HP

25 Storage 15 hp

+10 common metal a turn

+10 metal harvest rolls

Bonus:

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

093904 No.49096

>>49078

Bonus: Diggie Digge Hole- Bonuses to mining and resource gathering actions. Bonuses to resistance against environmental hazards. Minuses to combat.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

4646a2 No.51013

Dice rollRolled 2, 8, 4 = 14 (3d10)

rollan for stats

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

4646a2 No.51014

Dice rollRolled 62 (1d100)

>>51013

and again

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

4646a2 No.51016

>>51014

>>51013

Nation Name: The Acherantai Decadents

Race(s): Acherantai

History:

The Acherantai are a nation who at the height of decadence and carelessness, found an immortality serum and immediately distributed it to their entire population. It was only a decade or two later that they found that not only did it grant immortality, but also sterilization. The few Acherantai who were still fertile slowly died out as a very small minority, and the ones who were sterile didn't care, they were immortal, or effectively so at least. Medicine was good enough that dying from accidents and the like was extremely rare, and only would one be able to truly die if they were attacked with the intent of murder by someone else.

Only when the Domovoi Empire rolled in to their nation did they realize their folly, as every loss meant that their population was permanently culled, and soon there were but a few worlds left of them. Desperately, they tried to supplement their population with anything they could think of, autonomous drones, vat-grown artificial life, even AI's themselves, but against the might of the Domovoi they fell, one after another. Now only a handful remain, enough to create three large cities at most, refugees of their own making.

Core Fleet Stats:

Offense: 2

Defense: 8

Mobility: 4

Shields: 62

Fleet:

CIVILIAN

Colony Ship "Seventh Son"

-Defense: 4

-Mobility: 2

Colony Ship "Fated Hero"

-Defense: 4

-Mobility: 2

Colony Ship "Chosen One"

-Defense: 4

-Mobility: 2

Storage Ship "Barrel"

-Defense: 4

-Mobility: 2

MILITARY

Frigate "Javelin"

-Offense: 2

-Defense: 6

-Mobility: 6

-Offensive: Laser

-Defensive: Shields Array

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c5b9bc No.51080

>>51016

Add another freighter ship onto that.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

093904 No.51086

>>51016

Bonus: Immortal (unless Killed): Your people have lived a long, long, long time and have had plenty of time to master a variety of skills that they can bring to bare on a variety of actions. +5 to all rolls, however critfails are worse.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c6cddd No.51375

Dice rollRolled 4, 5, 9 = 18 (3d10)

>>47607

Rolling base stats

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c6cddd No.51376

Dice rollRolled 91 (1d100)

shield roll

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c6cddd No.51378

Dice rollRolled 73 (1d100)

Nation Name: The United Iron Fleet

Race(s): Humans

History: The United Iron Fleet has long been traversing the depths of space, as sort of Nomads. Usually when traveling through space they had to be quick, and never stay long, they were common targets of Space Pirates, and larger nations who just wanted someone to bully. They learned to move fast, and never be stationary, and nowadays they specialize in hit and run attacks, but also carry around a mobile shipyard and a Mining ship for the sake of self-sufficiency and general fleet support.

Core Fleet Stats:

4 Offense

4 Defense

9 Mobility

91 Shields

Fleet:

23- Build Points

Shipyard

Mining ship

Destroyer (2 Lasers, 1 Shield Array)

Frigate (1 Laser, 1 Shield Array)

Frigate (1 Laser, 1 Shield Array)

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

093904 No.51380

>>51378

Nation Name: The United Iron Fleet

Race(s): Humans

History: The United Iron Fleet has long been traversing the depths of space, as sort of Nomads. Usually when traveling through space they had to be quick, and never stay long, they were common targets of Space Pirates, and larger nations who just wanted someone to bully. They learned to move fast, and never be stationary, and nowadays they specialize in hit and run attacks, but also carry around a mobile shipyard and a Mining ship for the sake of self-sufficiency and general fleet support.

Core Fleet Stats:

4 Offense

5 Defense

9 Mobility

91 Shields

Fleet:

23- Build Points

Shipyard 0,3,5

Mining ship 0,3,5

Destroyer (2 Lasers, 1 Shield Array) 4, 4, 10, 91

Frigate (1 Laser, 1 Shield Array) 4, 3, 11, 91

Frigate (1 Laser, 1 Shield Array) 4,3, 11, 91

Bonus: Migrant fleet: You've been running so long it feels like walking. Bonus to engine technology, Fleet endurance technology research, and building and repairing ships.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

171492 No.51653

Dice rollRolled 10, 7, 9 = 26 (3d10)

test

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

171492 No.51654

Dice rollRolled 82 (1d100)

testa

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

b34d00 No.51655

Dice rollRolled 55, 51, 53, 60 = 219 (4d100)

Rolling for plan

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

470d84 No.51664

Dice rollRolled 4, 3, 2 = 9 (3d10)

>>47607

rolls as requested

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

470d84 No.51665

Dice rollRolled 18 (1d100)

>>51664

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

470d84 No.51681

File: dc340022cc0d1ff⋯.jpg (477.25 KB,1600x1049,1600:1049,miner.jpg)

File: ecb7c4505e4ec0a⋯.jpg (256.42 KB,1714x858,857:429,mining apparently.jpg)

File: 582138341b854ed⋯.jpg (408.51 KB,1600x2476,400:619,worker.jpg)

Nation Name: Brannan Emergency Convention

Race(s): Mostly human

History: The Brannan System, filled with a few gas giants and a fairly large amount of asteroids, lays along a former trade corridor. Back in the heyday of that old route, the system was full of investors and traders of all sorts, eagerly staking claims and picking apart the choicest rocks for easy wealth to be shipped right down the road. But the empires up the road crashed and burned, and suddenly the profit margins on shipping most of those minerals out-of-system dropped to less acceptable levels. Pretty much all outside investment pulled out alongside their employees, save for the Cakonov-Kinari, who slapped their miners with non-compete clauses and left for more profitable skies.

Those clauses were almost always ignored. After all, mining's all those former employees had to keep the lights on, and who was going to stop them exactly? That was generations ago. Clawing a life from the rock is never really easy, and mining has never been relaxing work, but they manage. A culture spread across Hector's belts, moving into abandoned mining facilities and carving new habs out of the more stable asteroids. Slowly, but surely, small amounts of trade began to pick up, this time in the hands of the belter's ships. That those ships were essentially tissue paper with peashooters moved by pedal power was never much of a problem - there wasn't much conflict in the area, and pirates usually balked at the defenses of the habs themselves instead of fearing the ships. Life developed a kind of rhythm in the system, a mostly prosperous status quo maintained through hard work among the rocks and engineers increasingly good at shoving new and old systems together in a way that kept 'em all alive.

But nothing lasts forever. Reports of two big ol' empires riding in from the intergalactic void, fleets screaming into systems all weapons blazing and tearing through every fleet that dared stand in their way, were written off as the exact sort of sailor's tales they were used to. That changed when closer trade ports started going dark, when strange signals tore away at the edge of sensors. When the ultimatums came, handed down by advance elements of both fleets to freighters headed home, the miners circled the wagons and mulled over their options. Could they fight? Not a chance in hell. Should they serve? There were some grumblings, but those same early reports hardly spoke of the mercy and benevolence of the invaders. And so they decided to run.

And so they tore their homes apart, room by room, facility by facility, to make their ships. Entire agricultural sections of habs, entire industrial facilities, slotted into the frame of would-be colony ships. Generations of jury-rigging experience, the distant future descendants of what we might call "duct tape", and abusing what might've once been modularity got those babies flying. Were conditions cramped? Would they, as they fled, be forced into difficult working conditions? Would they be forced to live with slim layers of metal between themselves and the cold void? Business as usual, really.

Core Fleet Stats: OFF 4 DEF 3 SPD 2 SHIELD 18

Fleet:

Civilian:

-Colony Ship: Frontier Star [20HP 25 STORAGE]

-Colony Ship: Driller's Delight [20HP 25 STORAGE]

-Colony Ship: Claim Jumper [20HP 25 STORAGE]

-Mining Ship: Brotherlode [15HP 25 STORAGE +10CM/turn]

"Military":

-Corvette: Haymaker [O3 D1 S4 HP5 SHIELD 18] [LASER]

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

093904 No.51682

>>51681

Bonus: Sweat, Grit and Duct Tape: You've had nothing for so long, you've learned to make the best of it. Can make repairs for cheaper and can make repairs/modifications and build ships as jury rig. Jurry-rigged ships have half stats.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

27640f No.51684

Dice rollRolled 10, 5, 7 = 22 (3d10)

>>47607

First roll

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

27640f No.51685

Dice rollRolled 3 (1d100)

>>51684

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

27640f No.51705

File: b6cf08ad1f8162d⋯.jpg (53.13 KB,590x310,59:31,8eebbec66a9a6d5175f4db2104….jpg)

File: d09f89efc4041c5⋯.jpg (40.53 KB,640x360,16:9,1eb492e4d230d759fa080e5bcd….jpg)

File: 9e6d6d79caa6ded⋯.jpg (122.65 KB,640x905,128:181,a8ede37d871b732226f6ae63e9….jpg)

>>47607

Nation Name: The Bellum Rexes(Translation: Reigning Kings of War)

Race(s): Ultanians(Subraces: Grand Makers[scientists/engineers], Overlords[Commanders/Captains], Slayers[Civilians/Soldiers], and further broken down into thousands of categories if not more if one focused on the prevalence of idiosyncracies and genetic differences)

History: The Ultanians are an exceedingly belligerent race of rapidly producing humanoids hailing from the Hastos system, which originally hosted ten other sentient and intelligent species that they wiped out or subsumed into their species genetics. Ultanians range from 6ft to 8ft tall, never shorter and only taller with extreme genetic quirks, and all are shaped like typical humanoids. They possess five fingered claws, powerful legs, a "skin-tight" shell, and are omnivorous. The race naturally creates soldiers that are both inhumanly disciplined and incredibly idiosyncratic in personality and appearance, further divided into multiple squads and units that each conform to their own way of fighting, forming an interlocking whole where soldiers fight both as one unit and individuals, similar to wolves. This coupled with other evidence leads many to believe the race was genetically engineered, even considering that evidence shows they existed in their system as long as their now extinct relative races. The species as a whole gravitates toward warfare, and when first taking the galactic stage they quite quickly embroiled themselves in conflict, notably adding the genetic benefits of their foes into their own code, with said benefits seeming to appear at random amongst the whole, but in accordance with other benefits. Scientists being not only smarter but having greater introspection, soldiers with both strength and greater reaction times, and so on.

The Ultanians would likely have been culled for their extremely violent ways and rapid spread, but one of the great empires saw them as useful. They were inducted into an empire with supreme technology, but lacked natural aggresiveness, and quickly became that empires primary soldier race. The empires rulers lowered the races aggresiveness and breeding while increasing discipline even further. This made it so that, while still brutally effective and fast spreading, the Ultanians were no longer a plague and scourge upon the galaxy, and soon rose in prominence. They fought the empires wars for countless centuries, utilizing advanced Orb ships to travel and decimate foes. This lasted until the galaxy was invaded. Not given to cowardice, the Ultanians fought against impossible odds until eventually the empire they worked with was obliterated along with approximately 99% of their race. The members of the empire they worked for fled in the hundreds, and took the Ultanians with them. But with the former deals broken and the galaxy changed, the Ultanians in short order added the former races DNA and traits to their genetics. Now the Ultanians flee with other races, held back by common sense and the fact that they cannot afford a war. They must primarily maintain their race, even as the urge for battle flows through all their veins.

Core Fleet Stats: 10 Offensive, 5 Defensive, 7 Mobility, 3 Shields

Fleet:

Dreadnought Orb "Last Word"

HP: 70 Hull Points

Stats: 11 Offensive, 6 Defensive, 6 Mobility

Attack Modules: 3 Missile Launcher Arrays, 2 Lasers(1d10+11(3), 1d6+11(2))

Defensive Modules: ECM System, Improved Armor Kinetic, Energy, Explosive

Corvette Orb "Silent Grace"

HP: 5 Hull Points

Stats: 9 Offensive, 3 Defensive, 14 Mobility

Attack Modules: Railgun(1d10+11(1))

Mobile Shipyard Orb "Maker of Wills"

HP: 20 Hull Points

Stats: 3 Defensive, 4 Mobility

Supply Freight Orb "Holder of Power"

HP: 10 Hull Points

Stats: 3 Defensive, 4 Mobility

Storage: 200

Colony Ship Orb "Heart of War"

HP: 20 Hull Points

Stats: 3 Defensive, 4 Mobility

Storage: 25

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

27640f No.51782

File: ed9915ad72e278d⋯.jpg (98.64 KB,1080x577,1080:577,4908ca613f6fc0bdea4c9930b4….jpg)

File: 97eac5cd3040304⋯.jpg (63.25 KB,705x400,141:80,fee0f193060430eacf07cfd6b5….jpg)

File: b3e094defb88c0e⋯.jpg (83.71 KB,788x815,788:815,d7fd6f41ffac1ada02196318ea….jpg)

Nation Name: Bellum(This fleet)

Race(s): Ultanians(Subraces: thousands of categories if not more if one focused on the prevalence of idiosyncracies, currently number only dozens)

History: The Ultanians are an exceedingly belligerent race hailing from the Hastos system, which originally hosted ten other sentient and intelligent species upon its large varied worlds. All of these the Ultanians killed over the course of a dozen wars. Ultanians range from 6ft to 8ft tall on average and are shaped like typical humanoids. They possess five fingered claws, powerful legs, and are omnivorous. The race is naturally fractious, proper discipline and true unity an alien concept to them. They have a mentality that is half individualistic and half collective, in that they are quick to form into cliques, gangs, and squads of incredibly varied sizes. Gangs as small as five and so large they numbered in the thousands were the range on average. This is notable in their physiology. Their natural skin, eye, and hair colors are pure grey, but when joining a gang will rapidly develop colors, markings, and patterns unique to the particular gang they are member of. In time this even leads to physiological differences of varying extremes.

The Ultanians would likely have been rendered extinct in time by their own hand or anothers, but one of the great empires saw them as useful. They were inducted into an empire with supreme technology, but whose member races lacked natural aggresiveness and through lengthy and incredibly difficult negotiations the majority joined the empire to one extent or another. In exchange for resources, weapons, ships, and pay, the Ultanians became that empires premiere race of mercenaries. Point them at a world, tell them what to do, and in due time they would have it dead. They fought the empires wars for countless centuries, utilizing odd Orb ships to travel the starts. This lasted until the galaxy was invaded. The empire they were under was targeted directly, as were the Ulthanians. Not given to cowardice, though their loyalty was always in question, the Ultanians fought a retreating war against impossible odds until eventually the empire they worked with was utterly fractured. The surviving Ulthanians, never given to discipline, finally abandoned their former masters to their fate. The races surviving members linked up, and naturally split into a variety of radio silent Refuge Fleets, each made up of gangs and squads held together by as much resources as common sense. This is one of those fleets, the whereabouts of others are unknown.

Core Fleet Stats: 10 Offensive, 5 Defensive, 7 Mobility, 3 Shields

Fleet:

Dreadnought Orb "Last Word"

HP: 70 Hull Points

Stats: 11 Offensive, 6 Defensive, 6 Mobility

Attack Modules: 3 Missile Launcher Arrays, 2 Lasers(1d10+11(3), 1d6+11(2))

Defensive Modules: ECM System, Improved Armor Kinetic, Energy, Explosive

Corvette Orb "Silent Grace"

HP: 5 Hull Points

Stats: 9 Offensive, 3 Defensive, 14 Mobility

Attack Modules: Railgun(1d10+11(1))

Mobile Shipyard Orb "Maker of Wills"

HP: 20 Hull Points

Stats: 3 Defensive, 4 Mobility

Supply Freight Orb "Holder of Power"

HP: 10 Hull Points

Stats: 3 Defensive, 4 Mobility

Storage: 200

Colony Ship Orb "Heart of War"

HP: 20 Hull Points

Stats: 3 Defensive, 4 Mobility

Storage: 25

Bonus: (qm will give you this)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

093904 No.51804

>>51782

Bonus: Dogs of War: You have always and ever been a race of bloodthirsty brutes, War is not only your job, it is your life's calling.

Bonus towards shooting and combat actions. Low rolls are more punishing.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



[Return][Go to top][Catalog][Nerve Center][Random][Post a Reply]
[]
[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]