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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: 08ceb6e25f0ef3f⋯.jpg (86.99 KB,1024x576,16:9,portal.jpg)

af3309 No.47108

You sit in your home going about your normal routine when a strange feeling comes over you. You immediately stop what you are doing and go about packing whatever you can grab. You know that you are going some place far away, a world beyond your own, and will never return. You continue to prepare; not questioning how you know this or why. You also know that you have a single wish as long as it is not too powerful or breaks the rules of the world you are being brought to. After an hour you walk through a rip in the air and snap out of your trance with the others around you.

Character Sheet:

Name:

Backstory:

Inventory: (Fill out with stuff you believe this character could get in an hour, I will look over this and may veto some stuff)

——Don't fill out—–

Health: Fine

Skills:

Thirst: 0/4 +1/turn How long it has been since you last drank anything hydrating. You get a penalty equal to half this number rounded down and at max you die.

Hunger: 0/56 +1/turn How long it has been since you last ate. You get a penalty to all rolls equal to half this number rounded down, and at the cap you die.

Bonus:

—–Rules—-

You can take as many actions as you want, being a d100 each, multiples of dice number*10 means more successes. So 2 dice 1 success is 20 and 2 is 40, below 1/2 the roll needed for a success is failure with penalties. You can take an extra, working through the night, and take a penalty of - number of dice number*10 cumulative until you do sleep. Eating and drinking is free as long as you have food and water.

- You can use an action to train a skill, getting you an increase to the skill equal to 1/10 of what you rolled. You also get 1/10 the difference between what you rolled and what you needed for the next result for failing an action based on that skill.

- Fluff for your actions may help or hurt you.

- Good rolls will not save you from stupid actions.

____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0772ff No.47111

File: efcd1703db675c8⋯.png (128.55 KB,680x404,170:101,9a6.png)

Name: The Wizard

Backstory: Deep in the underbelly of the city of Detroit, in the basement of a basement of a basement, there dwells a soul of what once was a man cursed with untold levels of spaghetti and autism, to the point that it crippled his everyday existence, until he one day snapped and transcended to a new state of being - that which can best be described as "wizardly". He has abandoned his rage and angst at not being able to find a girlfriend, for he has learned a powerful secret - a V-card ages like a fine wine and, when 30 years pass without submitting to earthly needs and desires, a spark ignites within a man, a reward for rejecting the temptations of mortal flesh. Now the Wizard, as he is known, no longer has mortal wants or needs, devoting himself not to such simple motivations that have trapped the rest of his species but instead to unlocking the secrets of the universe itself and transcending this mortal shell into a being of pure power, from which none may stand against.

One night, while contemplating the universe's machinations the Wizard heard the call to go to the new world, and this was one temptation that he did not fight off, for the Wizard knew that it was his time to awaken to his true powers and ascend to godhood!

Wish: To gain complete mastery over the forces of the world

Inventory: The Wizard's Tome of Knowledge (a vast and comprehensive collection of knowledge of history, mathematics, science, etc. that the Wizard has collected over the years), a katana, a Box of Sustenance (Cheetos and Funyuns), the Robes of the Wizard, a pair of magically-acquired Yeezys, his golemfu

——Don't fill out—–

Health: Fine

Skills:

Thirst: 0/4 +1/turn How long it has been since you last drank anything hydrating. You get a penalty equal to half this number rounded down and at max you die.

Hunger: 0/56 +1/turn How long it has been since you last ate. You get a penalty to all rolls equal to half this number rounded down, and at the cap you die.

Bonus:

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

1201fc No.47114

File: e1b448eece06a28⋯.jpg (47.17 KB,700x525,4:3,Gadget Cult.jpg)

File: 4bef8d7a820ea20⋯.jpg (129.64 KB,736x1021,736:1021,13823869350845.jpg)

>>47108

Name: Wayne Philips

Backstory: Darius was just an occult nerd playing with his Tarot cards, arranging them in strange and esoteric patterns while listening to the Darkest Dungeon narrator read Lovecraft novels. Dressing robes and attending gatherings of other people who liked to dress in robes, sometimes leather sometimes armor, and often in heavy makeup. He was hoping to discover a circle of well connected, wealthy individuals who shared his interest in the occult and "enlightenment" but his jobs as a museum attendant and restoration apprentice never managed to give him the map to such a place. He kept what he could in a small house by a park in the city. He kept some rocks and talismans of dubious history as well as a few cultural artifacts that were part of his duty to maintain in his workshop. His exercise regiment consisted of sprinting through the park until he got that metal taste in his mouth and yoga to activate his chi.

When the call came he was very excited and moved with purpose. He scooped up his deck of cards which he believed had called the being and could lead him further. His best robe was needed but it was at the dry cleaner's so if he was lucky he could grab the best of his collection before the dry cleaner went out to lunch. He would need to leave 15 minutes to get there before the door opened so he ran in his more militant looking cult attire to be ready for anything. He started running faster whena pair of officers on patrol started chasing after this suspicious looking person.

Inventory: He tried to grab his Tarot cards, his favorite lore of the occult, the best and least offensive piece of armor, his steel dagger with a gilded handle of entwining snakes, a pocket watch from his grandfather, his lucky silver dollar, a meteorite rock, and a cavalry saber on loan to the museum which was said to have been at the Battle of Little Big Horn. Hopefully he didnt drop anything on the run to the dry cleaners for that robe.

——Don't fill out—–

Health: Fine

Skills:

Thirst: 0/4 +1/turn How long it has been since you last drank anything hydrating. You get a penalty equal to half this number rounded down and at max you die.

Hunger: 0/56 +1/turn How long it has been since you last ate. You get a penalty to all rolls equal to half this number rounded down, and at the cap you die.

Bonus:

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

612ee7 No.47121

Name:Lars Balmer

Backstory: The Magnificent Balto is a stage magician doing 5 shows a week in vegas in one of the tertiary event rooms of a major casino and spends most of his income on gambling or gambling debts so he is all too happy to live in a fantasy world and not get his knees smashed in by his bookie.

Inventory: Top Hat, Suit complete with hidden pockets and bowtie Suitcase full of props, bag of fruit & Veggies, Jug of water from the convenience store, Plastic Wand

Wish: To make his magic real

——Don't fill out—–

Health: Fine

Skills:

Thirst: 0/4 +1/turn How long it has been since you last drank anything hydrating. You get a penalty equal to half this number rounded down and at max you die.

Hunger: 0/56 +1/turn How long it has been since you last ate. You get a penalty to all rolls equal to half this number rounded down, and at the cap you die.

Bonus:

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

4382d3 No.47235

File: 83935dbbeb4df56⋯.png (129.06 KB,223x541,223:541,cleric boy 1.png)

Name: Torvald McKindley

Backstory: A boy too cute by half, Torvus never felt at home in human company, and spent his free time in the wild, among the trees and animals, where there was no one to judge his appearance. He'd briefly brushed with some kind of LARP group, just long enough to get himself a costume, but he found it just wasn't his thing, and resigned himself to his woodland solitude, wishing he could leave this world with its cruel people forever.

Then, he found that wishing for something hard enough could make it happen. The rift opened. Whether it was his kindness to injured creatures, or his daily greetings to the trees, he didn't know, but now his dreams had come true. He was headed for somewhere better. A quick note that he was leaving, and he was off, for better or for worse.

Inventory:

backpack

sheath knife

first aid kit

space blanket

flashlight

matches

granola bars

——Don't fill out—–

Health: Fine

Skills:

Thirst: 0/4 +1/turn How long it has been since you last drank anything hydrating. You get a penalty equal to half this number rounded down and at max you die.

Hunger: 0/56 +1/turn How long it has been since you last ate. You get a penalty to all rolls equal to half this number rounded down, and at the cap you die.

Bonus:

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



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