'Serene Khanate ' Information:
Nation Perks: Warmongers, Savages, Expansionist-Devotion, Chaos-Marked
5060.0 Population (+870/t)
283466 Gold(+247940/t)
5769 Army strength ( 6/7 Elite Armies. 8 Total Armies)
9350/22000 Progress (+7100/t, Level 7)
0 Faith
'Khan’s Bloodriders ': 1228 Strength (Elite, Mounted, Light-Armor, Two-Handed, Upgraded)
'Clan Polak Riders ': 1000 Strength (Elite, Mounted, Light-Armor, Two-Handed, Upgraded)
'Tree Rapers ': 640 Strength (Elite, Agents, Heavy-Armor, Two-Handed)
'Black Beasts ': 535 Strength (Monstrous, Brutal)
'Coriz Raiders ': 476 Strength (Elite, Mounted, Light-Armor, Longbow)
'Polak Raiders ': 492 Strength (Elite, Mounted, Light-Armor, Longbow)
'Moli Raiders ': 728 Strength (Elite, Mounted, Light-Armor, Longbow)
'Hell Hounds ': 670 Strength (Chained, Monstrous)
–
'The Order of the Emerald Mantle ' Information:
Nation Perks: Druids, Pacifists, Wild-Growth, Forest's-Bounty, Riverlanders(Alliance)
6620.0 Population (+1220/t)
472022 Gold(+443540/t)
3818 Army strength ( 2/8 Elite Armies. 6 Total Armies)
600/35000 Progress (+10500/t, Level 8)
9 Faith
'Silend Watchers ': 616 Strength (Elite, War-Clerics, Light-Armor, Longbow)
'Nature's Retribution ': 612 Strength (Elite, War-Clerics, Light-Armor, Longbow)
'Heralds of Ash ': 625 Strength (Reborn)
'Anointers of Ash ': 570 Strength (Reborn)
'Mercenary Army ': 800 Strength (Two-Handed, Heavy-Armor)
'Harbingers of Ash ': 595 Strength (Reborn)
–
'Faith Keepers ' Information:
Nation Perks: Druids, Theocrats, Humbling-Heretics, Demon-Bane, Imperial
5080.0 Population (+800/t)
315012 Gold(+243840/t)
6122 Army strength ( 6/7 Elite Armies. 9 Total Armies)
12085/22000 Progress (+10700/t, Level 7)
13 Faith
'Warriors of Bobius ': 672 Strength (Elite, War-Clerics, Heavy-Armor, Two-Handed)
'White-apple Guard ': 796 Strength (Elite, War-Clerics, Heavy-Armor, Two-Handed)
'3rd Banner of the Faith ': 428 Strength (Elite, War-Clerics, Heavy-Armor, Two-Handed)
'The Arc of the Beast ': 1030 Strength (Growing-Hunger)
'the Redeemed Tribe ': 596 Strength (Elite, Agents, Heavy-Armor, Two-Handed)
'Temple Guard ': 436 Strength (Elite, Agents, Heavy-Armor, Two-Handed)
'The Sleeper ': 740 Strength (Siege, Quake)
'Heretic Hunters ': 628 Strength (Elite, Agents, Heavy-Armor, Two-Handed)
'Berserk Lords ': 796 Strength (War-Cleric, Light-Armor, Two-Handed)
–
'The Watchkeepers of Reality ' Information:
Nation Perks: Imperial, Theocrats, Machines, Demon-Bane(Alliance), Hybrid-Territories
4820.0 Population (+740/t)
496438 Gold(+366320/t)
3438 Army strength ( 5/7 Elite Armies. 6 Total Armies)
21684/22000 Progress (+9600/t, Level 7)
3 Faith
'Army: Cronus Regulators Zeta ': 676 Strength (Elite, War-Clerics, Medium-Armor, Crossbow)
'Cronus Regulators Omega ': 548 Strength (Elite, War-Clerics, Medium-Armor, Crossbow)
'Cronus Regulators Delta ': 684 Strength (Elite, War-Clerics, Medium-Armor, Crossbow)
'Cronus Regulators Echo ': 684 Strength (Elite, War-Clerics, Medium-Armor, Crossbow)
'Cronus Regulators Beta ': 496 Strength (Elite, War-Clerics, Medium-Armor, Crossbow)
'Angels ': 350 Strength (Angels)
–
'The Enveloping Kingdom of Membrane ' Information:
Nation Perks: Imperial, Pacifists, Riverlanders, Wild-Growth(Alliance)
3940.0 Population (+520/t)
313283 Gold(+256100/t)
5852 Army strength ( 6/7 Elite Armies. 6 Total Armies)
15670/22000 Progress (+6600/t, Level 7)
5 Faith
'Inner Defense Corps ': 704 Strength (Elite, War-Clerics, Medium-Armor, Crossbow)
'Central Defense Attachment ': 1628 Strength (Elite, Scouts, Light-Armor, Longbow, Upgraded)
'Outer Defense Expeditionary ': 604 Strength (Elite, Scouts, Light-Armor, One-Handed)
'2nd Inner Defense Corps ': 1692 Strength (Elite, Scouts, Medium-Armor, Crossbow, Upgraded)
'2nd Central Defense Attachment ': 544 Strength (Elite, Scouts, Light-Armor, Longbow)
'2nd Outer Defense Expeditionary ': 680 Strength (Elite, Scouts, Light-Armor, One-Handed)