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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 979e107ebb0d81c⋯.jpg (128.39 KB,1024x512,2:1,Fantasy City.jpg)

e74ccb No.46258 [View All]

>This is a test version of the system I'm going to use for my games. If something doesn't seem to be working expect me to change it if you don't think this is fair then don't join.

Game Lore: You are all located in or around a small coastal city surrounded by dangerous wilderness. You may play as whatever you please, including dungeons, freshly born gods or as normal people. I will only be allowing one of any one specific thing to be played, however.

If you wish to join then please fill in this character sheet:

>Name:

-Age:

-Race:

-Lore:

9 postsand2 image repliesomitted. Click reply to view. ____________________________
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e74ccb No.46269

>>46261

>Name: Sebastian Haile

->Stats:

Health: [13/13:12]

Stamina: [100/100:100]

->Traits:

+[Racial: Goliath] You are a member of the Goliath race. [Grants Stats: Health [12/12:12] – Stamina [100/100:100]

+[Dungeon Hunter: [1]] You have killed a dungeon, that massive shock wave of mana that course through your body as you did so left it forever change [Grants stats: Health[+1/1:0]]

->Skills:

->Gear:

Test Boon: You’ve ask for a increase to your strength: Gain trait +[Strength IV] [Grants Stats: Health[+4/4:4] – Stamina [40/40:40]]

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e74ccb No.46270

>>46262

>Ziowitz

->Stats:

Health: [4/4:4]

Stamina: [110/110:110]

Mana: [1/1:1]

->Traits:

+ [Racial: Goblin] You are a member of the Goblin race. [Grants Stats: Health [1/1:1] – Stamina [80/80:80]

+ [Strength III] [Grants Stats: Health [3/3:3] – Stamina [30/30:30]]

+ [Inner Mana I] [Grants Stats: Mana [1/1:1]]

->Skills:

->Gear:

Test Boon: You seem good my dude ;) , just kidding up your Inner Mana to II and Strength the IV

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e74ccb No.46271

>>46263

>Chrico Bob

->Stats

+Health [12/12:12]

+Stamina [140/140:140]

->Traits

+[Racial: Overman] You are a race of genetically isolated humans, bred for your greater physical attributes your potential in magic has suffered [Grants Stats: Health [12/12:12] – Stamina [140/140:140]]

->Skills

->Gear

Test boon: Gain Trait +[Bloodline: Mana] [Grants Stat: Mana [1/1:1]

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aca614 No.46272

File: b4ce365cd3f32dc⋯.jpg (247.55 KB,683x1024,683:1024,29071839253_2f740909af_b.jpg)

>>46258

>Name: Amalia Lancaster

-Age: 53

-Race: Human Vampire

-Lore: Born to a foreign noble family, Amalia grew up with a very good education. On her 20th birthday, however, her hopes and dreams were dashed when a Vampire Lord killed her family and burnt her estate to the ground. The Vampire Lord turned her into a Vampire and made her a servant of his household. She lived there for 30 years, almost in a haze, while under his control, until a group of heroes came and killed the Vampire Lord. She escaped and wandered the lands for a couple years, trying to recoup and find herself. A few months ago, she decided you couldn't keep wandering and decided to take a ship to find a whole new place to settle down in. After arriving at the city, she looked around for work, eventually becoming a clerk for the city treasury.

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e74ccb No.46273

>>46272

>Name: Amalia Lancaster

->Stats:

Health: [18/18:2]

Stamina [120/120:120]

->Traits:

+[Racial: Human] You "are" a member of the human race [Grants Stats: [10/10:10] - Stamina [100:100/100]]

+[Curse: Vapirism] You are cursed with eternal life, as long as you sate you thirst for your own kinds blood [Grants Traits: Immortal] [Grants Skills: Blood Sucking] [Grants Stats: Health 8/8:-8] - [Stamina: 20/20:20]]

+ [Immortal] Age means nothing to you

->Skills:

+Blood Sucking[level 1]: Drains missing health from bound target, at a rate equal to one half your level.

->Gear:

Test Boon: Gain Gear: Anonymity Shawl - A stolen shawl from the wardrobe of your deceased master. While wearing it your Identity is concealed

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e74ccb No.46274

>>46268

Test Boon: Gain Trait [Humnere Nature] - The Humnere were beings that fed on the mana around them, their personalities changed by the people who produced said mana. You gained a smidgen of that inheritance, you can feel the emotions of those using mana around you.

I will fix any mistakes and have the final versions up tomorrow. If you wish for anything else to be added to your character or feel I missed something (which I likely did) tell me in thread or in the discord. I'm off to bed for now

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80b67a No.46275

File: 855245808830052⋯.jpg (185.32 KB,800x1450,16:29,800px-Gaius_Iulius_Caesar_….jpg)

>Name: Gaius Iulius Caesar

>Age: 55

>Race: Roman

>Lore: Read a history book you know what happened

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e74ccb No.46276

>>46259

>>46265

>>What's a name: [Randomperson]

Race: Dungeon

Age: 0 [Immortal]

>Stats:

+ Soul: [1]

+ Mana: [300:10]

>Traits:

+ [Racial: Dungeon]: You are a being born alone in a realm of your own, your body a small gemstone suspended in the center of your growing nothingness. With time things would change and one day your realm butted heads with another and you were connected. [Gain Stats: Soul:[0.1] - Mana:[0:10]] [Gain Traits: Immortal - Dungeon Body]

+ [Immortal]: Your kind are not affected by the passage of time the same as other species

+ [Dungeon Body]: Your body is separated into two; the core and the realm. Depending on the size of your soul your realm will grow at a ratio of 100m (for each side) for every 1 soul. If the two are every separated from each other your body will begin to wither away at [Soul:[1]] each turn, however, your core is undamageable. [Shape of Realm -> Cubic] [Grants skills: Realm Manipulation - Intangible Storage - Create]

>Skills:

+ [Realm Manipulation]: All [Creations] within your realm are under your direct control and can be manipulated by you at no cost. Saturating anything from outside your realm with your mana will allow for you to freely manipulate it unless it has a soul.

+ [Intangible Storage]: All [Creations] or materials under the effect of [Realm manipulation] can be stored within a small pocket realm. The size of this pocket realm is equal to 100 times the size of your soul in ‘units’.

+ [Create]: Using mana you can build [Creations] the cost being dependent on the material of what you're creating and whether it’s a guardian. Your creations must be made of materials you’ve come into contact with before.

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e74ccb No.46279

>>46260

>>46267

>>Name: Evgeny Yuriovich

Race: Human

Age: 20

>Stats:

Health: [15/15:7]

Stamina: [ 130/130:70]

Toxin Resistance [3/3:3]

>Traits:

+ [Racial: Human] You are a member of the human race. [Grants Stats: Health [10/10:4] – Stamina [100/100:40]]

+ [Strength III] You are stronger than most others you share a heritage with. [Grants Stats: Health [3/3:3] - Stamina [30/30:30]

+ [The Blessing of Gusvalb] Gusvalb was a Humnere notorious for his drinking and promiscuity. The main god in the fertile plains of Nalonsk it wasn’t surprising to find that one or two of a woman’s children were his. Those children didn’t share much of his divinity, not to the extent some other children of Humnere did, after all he had so many. Most of his offspring were considered fully human though they had incredibly strong livers. [Grants Stat: Toxin resistance [3/3:3] - Health [2/2:0]]

>Skills:

+ Bash [Level: 3]: A blunt attack with a heavy object does damage based on the weight of the weapon and skill level [Damage Type: Blunt] [Damage: (Level * Weapon Weight*[.2])] [Cost: ([2] * Weapon weight) Stamina]

> Gear:

+Old Shovel: A rusty flat piece of metal attached to the end of a long stick. [Weight: 2 units] [Grants Skills: Bash] [Durability: 22/46]

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e74ccb No.46284

>>46261

>>46269

>>Name: Sebastian Haile

Race: Goliath

Age: 27

>Stats:

Health: [17/17:8]

Stamina: [140/140:70]

>Traits:

+ [Racial: Goliath] You are a member of the Goliath race. [Grants Stats: Health [12/12:3] – Stamina [100/100:30]

+ [Strength IV] You are stronger than most others you share a heritage with. [Grant Stats: Health [4/4:4] - Stamina [40/40:40]

+ [Dungeon Hunter: [1]] You have killed a dungeon, that massive shock wave of mana that course through your body as you did so leave it forever change [Grants stats: Health[+1/1:1]]

>Skills:

>Gear:

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e74ccb No.46287

>>46262

>>46270

>>Ziowitz

Race: Goblin

Age: 1

>Stats:

Health: [4/4:4]

Stamina: [110/110:60]

Mana: [2/2:2]

>Traits:

+ [Racial: Goblin] You are a member of the Goblin race. [Grants Stats: Health [1/1:1] – Stamina [80/80:30]

+ [Krylb’s Blessing] You are a chosen champion of Krylb, your growth potential far outstrips other goblins.

+ [Strength III] You are stronger than most others you share a heritage with. [Grants Stats: Health [3/3:3] – Stamina [30/30:30]]

+ [Inner Mana II] [Grants Stats: Mana [2/2:2]]

>Skills:

>Gear:

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e74ccb No.46289

>>46272

>>46273

>>Name: Amalia Lancaster

Race: Human

>Stats:

Health: [18/18:4]

Stamina [120/120:60]

>Traits:

+[Racial: Human]: You "are" a member of the human race [Grants Stats: [10/10:4] - Stamina [100:100/40]]

+[Curse: Vampirism]: You are cursed with eternal life, as long as you sate your thirst for your own kinds blood [Grants Traits: Immortal] [Grants Skills: Blood Sucking] [Grants Stats: Health 8/8:0] - [Stamina: 20/20:20]]

+ [Immortal]: Your kind are not affected by the passage of time the same as other species

>Skills:

+Blood Sucking [Level 1]: Drains missing health from bound target, at a rate equal to one half your level.

>Gear:

+ Clerk’s Badge: A small golden pin that signifies you as a clerk for the city of Fynberg.

+ Anonymity Shawl: A stolen shawl from the wardrobe of your deceased master. While wearing it your Identity is concealed

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e74ccb No.46290

>>46276

>>46279

>>46284

>>46287

>>46289

You find yourself in and around the port city of Fynberg. Fynberg is the Capital of the Aribrahm duchy of the Fluvvus Kingdom. Ruled by Lord Aralahn Fynberg and his young wife Mariella the port city was a quaint seaside city used by merchants to restock their larders before leaving to more rich lands. Aribrahm was a long snaking duchy only accessible by sea or one of few dangerous mountain passes, as a fertile valley, its main export was grain and Bruhj's famous apple cider. The Valley was home to three known dungeon's, all of which were claimed and protected by the Duke, to be used as a training grounds for his soldiers.

>>Notable places in the Duchy or Aribrahm:

>The Port City of Fynburg

- The Mint where much of the Fluvvus's ancient bronze coinage was made, before the move to using silver

-The Mines of Plimbus, an old and deep dungeon known for its rich copper deposits. Owned by the Order of Plimbus, a unit of soldiers sworn to the Fynburg family to doubled as mercenaries.

>The Village of Bruhj

-The Apple Press, a large building in which Bruhj's famous Apple cider was made.

>Brahflim's Hill

- Once the site of King Brahflim the third's fortress, it was torn down after the family's defeat. Atop the old hill, a small village is built inside the torn down walls.

>The Three dungeons

<<This this where I explain how turn's will work>>

Each round encompasses 3 months of time, in those three months you are allowed to do anything you want. This means that I would like for you to give a vague lore excerpt about your month alongside your actions.

Each Turn will have twelve (12) actions, and for each action, you will roll 1d100 or a total of 12d100. These actions are split into two types 4 "active" actions, these are actions that will be the main focus of your character during those three months. The second type is "passive" actions, these are actions that are guaranteed to succeed, however, while they are guaranteed it means you may only use them on things you will succeed at no matter what. Things like training, traveling, doing jobs, and socializing are examples of passive actions, if you have other ideas or have made your character such a bad ass that other things get added to the list more power to you. From these eight actions, I will always choose at least 1 to make into a personalized event, there may be more depending on the lore of your character and how you word your actions.

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e74ccb No.46291

>>46290

As this is a test game please do not leave the Duchy of Aribrahm. Some things to keep in mind, (1) You must feed yourself, in cities this will cost you some coin outside a passive action to forage for food if you didn't prepare any. This will be ignored for this first turn however subsequent turns must be taken into account, going a turn without food will kill you (2) Fynberg is a accepting place and is home to a number of exotic species, none of which are discriminated against. If you try and use the "he was a _insert race_" as an excuse for murder you will likely be executed if caught. (3) Assume their is a price for everything, if you strapped for cash or have no persuasion skill it might not be the best idea to "buy ___" find some work first.

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e74ccb No.46292

>>46291

Summer of 10,261:

>City of Fynburg

Population: 12,000

Job's:

Work in the Mine's of Plimbus - Pay 2 copper a week. (Trains Strength up to II)

Field hand (Available in summer and Fall) - Pays [Turn] worth of food for two weeks labor.

Begging - Pays 1 copper a week. (Trains the Persuasion skill up to Level 2)

Prices:

A [Turns] worth of food - 10 coppers

>Village of Bruhj

Population: 3000

Job's

Field hand (Available in summer and Fall) - Pays [Turn] worth of food for two weeks labor and bottle of Bruhj's famous apple cider.

Prices:

A [Turns] worth of food - 7 coppers

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aedcfb No.46293

Dice rollRolled 35, 54, 70, 76, 78, 32, 2, 59, 2, 90, 94, 39 = 631 (12d100)

>>46276

>>What's a name: [Randomperson]

Race: Dungeon

Age: 0 [Immortal]

>Stats:

+ Soul: [1]

+ Mana: [300:10]

>Traits:

+ [Racial: Dungeon]: You are a being born alone in a realm of your own, your body a small gemstone suspended in the center of your growing nothingness. With time things would change and one day your realm butted heads with another and you were connected. [Gain Stats: Soul:[0.1] - Mana:[0:10]] [Gain Traits: Immortal - Dungeon Body]

+ [Immortal]: Your kind are not affected by the passage of time the same as other species

+ [Dungeon Body]: Your body is separated into two; the core and the realm. Depending on the size of your soul your realm will grow at a ratio of 100m (for each side) for every 1 soul. If the two are every separated from each other your body will begin to wither away at [Soul:[1]] each turn, however, your core is undamageable. [Shape of Realm -> Cubic] [Grants skills: Realm Manipulation - Intangible Storage - Create]

>Skills:

+ [Realm Manipulation]: All [Creations] within your realm are under your direct control and can be manipulated by you at no cost. Saturating anything from outside your realm with your mana will allow for you to freely manipulate it unless it has a soul.

+ [Intangible Storage]: All [Creations] or materials under the effect of [Realm manipulation] can be stored within a small pocket realm. The size of this pocket realm is equal to 100 times the size of your soul in ‘units’.

+ [Create]: Using mana you can build [Creations] the cost being dependent on the material of what you're creating and whether it’s a guardian. Your creations must be made of materials you’ve come into contact with before.

1-4. Set my core at the back of the area from the entrance, creating a winding hallway of stone bricks to reach a room containing my core.

5-8. Create a central pillar of carved stone of decorative faces carved onto the pillar. Place my core in one of the eye sockets of the pillar decorations.

9-12. Fill the rest of the eye socket of the pillar with decoy cores.

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c038b5 No.46294

Dice rollRolled 88, 46, 26, 66, 48, 76, 13, 63, 68, 34, 13, 9 = 550 (12d100)

>>46271

-Name: Chirico Bob

-Age: 17

-Race: Overman

-Lore: Transferred at age 16 into the elite Red Shoulder Battalion Chirico is a soldier and the ultimate survivor. The dangers of this world and the sentient dungeons able to conjure anything their twisted instincts desire. If elite soldiers aren't there to kill them and whatever they spawn then humanity would have been wiped out a long time ago.

>Chrico Bob

->Stats

+Health [12/12:12]

+Stamina [140/140:140]

Mana [1/1:1]

->Traits

+[Bloodline: Mana] [Grants Stat: Mana [1/1:1]

+[Racial: Overman] You are a race of genetically isolated humans, bred for your greater physical attributes your potential in magic has suffered [Grants Stats: Health [12/12:12] – Stamina [140/140:140]]

->Skills

->Gear

5 Travel to a dungeon

1-4 Scavenge and fight my way into a dungeon; survive in danger, grow stronger, wiser and better equipped. Surviving sometimes means picking up what you need as you move along.

6 Travel back to and around Fynburg. Find something in the Capital worthy of my attention. Combat and adrenaline haven't shaken me or permanently wounded me. Can I find anything in this city that can move me?

7 Work in the Mines

8 Work As field hand in Fynburg

9 Find a blacksmith willing to sell (and buy) weapons and armor to a prospective soldier.

10 Observe some street magicians and try to learn a spell by imitation and repetition.-

-Cont. 11 Do so while being unobserved.

12 Catch fish in the harbor barehanded. The rivers of home had fish a plenty, but since I have supplies I do this more for sport and to prove that it is possible. If I meet some kids or hungry beggars they can have them.

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58ffd2 No.46295

Dice rollRolled 40, 4, 31, 57, 7, 55, 20, 28, 4, 78, 63, 11 = 398 (12d100)

>>46284

>>46269

>Name: Sebastian Haile

->Stats:

Health: [17/17:8]

Stamina: [140/140:70]

->Traits:

+[Racial: Goliath] You are a member of the Goliath race. [Grants Stats: Health [12/12:3] – Stamina [100/100:30]

+[Dungeon Hunter: [1]] You have killed a dungeon, that massive shock wave of mana that course through your body as you did so left it forever change [Grants stats: Health[+1/1:1]]

+[Strength IV] [Grants Stats: Health[+4/4:4] – Stamina [+40/40:40]]

->Skills:

->Gear:

Passive:

1-8: Work in the mines of Plimbus, collecting a pickaxe for mining (and possibly fighting later)

Active:

9-12: While working I’ll start scoping out the mines, plotting where each corridor leads, determining guard periods, and if I “accidentally” stumble upon the heart of this dungeon, that wouldn’t be a problem

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f944e8 No.46296

>>46292

>Name: Evgeny Yuriovich

Age: 20

Lore: Evgeny lived in the remote principality of Nalonsk. The eastern principalities, famous for their hearty warriors (and infamous for their love of liquor) were of great assistance in the fight against evil. Evgeny’s father fought against these evils. Well, so he thought. But while his father was away, before his birth, the god of alcohol deceived his mother, and conceived him, and no one was the wiser. Now, Evgeny is grown, and he is venturing out to combat evil. He is armed with a rusty shovel, his cunning, and the ability to drink as much as he wants without dying.

->Stats:

Health: [10/10:10]

Stamina: [ 98/98:100]

->Traits:

+ [Racial: Human] You are a member of the human race. [Grants Stats: Health [10/10:10]

[Humnere Nature] - The Humnere were beings that fed on the mana around them, their personalities changed by the people who produced said mana. You gained a smidgen of that inheritance, you can feel the emotions of those using mana around you.

– Stamina [100/100:100]

+ [Gusvalb’s blessing] A child born under the influence of a Humnere’s mana, in this case Gusvalb, a god known for his drunken seduction of women across the province of Nalonsk. His blessing’s so frequent, they aren’t very powerful most of his children see no difference at all, some like you are born with an annoying tolerance for alcohol…

->Skills:

+ Bash [level: 1]: A blunt attack with a heavy object does damage based on the weight of the weapon and skill level [Damage: Weapon weight * level *1/10]

-> Gear:

+Old Shovel: A rusty flat piece of metal attached to the end of a long stick. [Weight: 2 units] [Grants Skills: Bash]

Evgeny wakes up in the forest. He looks to his left and right and, upon seeing nothing put trees and his trusty shovel, decides to go smack things.

Passive:

1-3. Try to smack animals and smaller creatures (take meat from animals and loot from creatures).

4. Acquire skill Navigation

5. Acquire skill Foraging

6. Acquire skill Tracking

7-9. Dig random holes in places that look like they might have stuff

Active:

1. Look for some sizeable baddies to kill with the shovel

2. Go foraging for food and perhaps some valuables

3. Try to get the drop on a giant creature by hiding in trees

4. Figure out a way to carry my stuff, maybe build something if i kill something big

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f944e8 No.46297

Dice rollRolled 35, 62, 70, 52, 54, 65, 80, 4, 97, 28, 72, 59 = 678 (12d100)

Sorry, forgot to roll

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aca614 No.46300

Dice rollRolled 65, 63, 89, 11, 52, 98, 6, 46, 53, 97, 86, 6 = 672 (12d100)

>>46290

>>Name: Amalia Lancaster

Race: Human

>Stats:

Health: [18/18:4]

Stamina [120/120:60]

>Traits:

+[Racial: Human]: You "are" a member of the human race [Grants Stats: [10/10:4] - Stamina [100:100/40]]

+[Curse: Vampirism]: You are cursed with eternal life, as long as you sate your thirst for your own kinds blood [Grants Traits: Immortal] [Grants Skills: Blood Sucking] [Grants Stats: Health 8/8:0] - [Stamina: 20/20:20]]

+ [Immortal]: Your kind are not affected by the passage of time the same as other species

>Skills:

+Blood Sucking [Level 1]: Drains missing health from bound target, at a rate equal to one half your level.

>Gear:

+ Clerk’s Badge: A small golden pin that signifies you as a clerk for the city of Fynberg.

+ Anonymity Shawl: A stolen shawl from the wardrobe of your deceased master. While wearing it your Identity is concealed

1-2; I-I need more to do. I need to the decades under that haze. I need to climb higher and higher, I need to advance my position in the city government. I will recall what I can of my education and try to become a personal secretary for the city treasurer.

3-4; Feed. Use the Anonymity Shawl to hunt. As long as I don't want to make them a thrall, I should be okay on feeding a bit off them with no problem. I should probably hunt for prostitutes or drunks who might shrug the marks off or not even notice.

5-7; Work at my job diligently while I try to advance my position.

8-9; Use the money from my job to purchase a dagger to defend myself with. I'm sure I can find a decent smith who makes good blades at fair prices. I'm sure I can also haggle him down to a lower price… I think.

10; I should go grocery shopping sometimes during the week so I can stay nourished. Blood fills most of my hunger, but not all…

11-12; Practice fighting with my new blade. I won't be any real good in a fight, but I can make sure I know how to slash or stab in case someone comes at me and thinks me defenseless.

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e74ccb No.46301

>>46275

>>Gaius Iulius Caesar

Race: Human

Age: 55

>Stats:

Health [10/10:4]

Stamina [100/100:40]

Mana [3/3:3]

>Traits

+[Racial: Human]: You are a member of the human race. [Grants Stats: Health [10/10:4] – Stamina [100/100:40]]

+[Realm Traveler]: You have come from another plane of existence, dowsed in the ether of the inter-planar gates. [Grants Stats: Mana [3/3:3]]

>Skills:

+Command [Level: 7]: You are well verse in commanding military might and using it potential to greater height than other men. [Grants a 5% boost in damage per level to any companions or units under your command]

>Gear:

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2b59fa No.46304

File: dd16439f4ce2187⋯.jpg (340.95 KB,800x600,4:3,gyr'rtharx.jpg)

>>46258

Name:gyr'rtharx

Age:Unknown

Race: Newly Born Chaos God

Lore: From out of the deepest blackest abyss has been born a new God, one without reasoning without morals, without emotions or fears or anything truly human or identifying. Its maddening form ever-shifting and writhing. It has been born with one sole desire, to cause as much madness and chaos as possible the only time this being will ever be satisfied is when the worlds natural balance is thrown completely out of order, then and only then when nothing but the maddening screams of all living things pierce the air shall Gyr'rtharx be satisfied.

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e74ccb No.46305

>>46304

>>Name: Gyr'rtharx

Race: Humnere

Age: 0

> Stats:

> Traits:

+[Racial: Humnere]: A being born of worship you hunger for the mana that radiates of your followers. Their personality changes you from your previously blank slate into a champion of their dogma… [Grants Stats: Health [1/1:0] - Mana [0]] [Grants Traits: Hunger of the Humnere - Manifestation of Faith - Immortal]

+[Hunger of the Humnere] You absorb the mana of your worshipers growing your power. [Gain .25 mana from each worshiper]

+ [Manifestation of Faith] You body and mind are warped by those who worship you. [Current Affiliation: Madness] - [Grants Skills: Madness]

+ [Immortal]: Your kind are not affected by the passage of time the same as other species

>Skills:

+ Madness [Level: 1]: you influence on the mind of those you influence drives them to insanity, whittling away at their many and slowly driving them to follow allow your path [Cost: 5 mana per attack]

>Followers:

High Priest of Gry'rtharx - [Provides 1 additional mana each turn]

[12] Acolytes of Gyr'rtharx

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80b67a No.46306

File: 851d087b4eab59c⋯.jpg (158.46 KB,814x981,814:981,julia_caesar.jpg)

Dice rollRolled 1, 70, 5, 90, 15, 27, 36, 94, 86, 17, 61, 31 = 533 (12d100)

>>46301

Name: Gaius Iulius Caesar

Age: 55

Race: Roman

>Lore: "Et tu…Brute?" Then everything went black. Then he awoke, in a meadow..birds singing, sun shining. Pulling off his toga, he felt himself for wounds, but only old battle scars were left. Elysium? Perhaps….

>Stats:

Health [10/10:4]

Stamina [100/100:40]

Mana [3/3:3]

>Traits

+[Racial: Human]: You are a member of the human race. [Grants Stats: Health [10/10:4] – Stamina [100/100:40]]

+[Realm Traveler]: You have come from another plane of existence, dowsed in the ether of the inter-planar gates. [Grants Stats: Mana [3/3:3]]

>Skills:

+Command [Level: 7]: You are well verse in commanding military might and using it potential to greater height than other men. [Grants a 5% boost in damage per level to any companions or units under your command]

>Gear:

Active:

1. find my way to Fynburg

2-3. convince a man of means and standing that I am a nobleman from a far-off land

4. become a guest in his house (inc. food)

Passive:

5-8: learn about the land where I am, people, political situation etc.

9-12: network with the people of the city, make acquaintances, gather rumors and gossip

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3272a6 No.46308

File: a532d723b01d04b⋯.png (569.16 KB,740x1047,740:1047,moth_fairy_by_alessandro_p….png)

>>46258

>Name: Sanana

-Age: 218

-Race: Mutated fairy/Insectoid

-Lore: Sanana was a daughter of the fae noble family. Uncharacteristically for her kind she was a very quiet and composed child. She rarely interacted with children of her age and spent most of her life inside her parents study where she could focus on two things she loved the most… magic and the science of life. This obsession led to her experimenting on many living creatures first she experimented with dead animals twisting their flesh with magic then living animals then humans then other fae and finally herself.

She had managed to awaken her insect side transforming into a powerful ever evolving moth creature. Not long after she achieved her new form she was forced to flee from the fairy forest and now she finds herself near a small coastal city…

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aca614 No.46313

>>46306

Caesar finds himself in another dimension again, game over

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f944e8 No.46315

>>46308

Kill it with fucking fire.

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3272a6 No.46316

>>46315

Disgusting brute

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2d0bfb No.46319

On my phone sorry for any errors

>>46308

>>Name: Sanaa

>Stats

>Traits

+ [Racial: Fae-Boyuk]: One of the Fae tribes, the Boyuk were known on Tiesa for their small size and agility. [Grants Stats: Health [1/1:1] - Stamina [110:110:40] - Mana [9/9:2]] [Grants Traits: Immortal]

+ [Immortal]: You and your kind are not caught in the ravages of tim

+ [Mutated]: Through science you have taken ahold of evolution and manipulated it. [Grants Stats: Health [2/2:2] - Mana [4/4:4]]

+ [Kinslayer]: Banished from Tiesa after your deeds all gates leading back to your home are closed.

>Skills

>Gear

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e74ccb No.46323

>>46319

here's a proper one now that it's on my computer

>>Name: Sanana

Race: Fae-Boyuk

Age: 218

>Stats

Health: 3/3:3

Stamina: 110/110:40

Mana: 13/13:6

>Traits

+ [Racial: Fae-Boyuk]: One of the Fae tribes, the Boyuk were known on Tiesa for their small size and agility. [Grants Stats: Health [1/1:1] - Stamina [110:110:40] - Mana [9/9:2]] [Grants Traits: Immortal]

+ [Immortal]: You and your kind are not caught in the ravages of time

+ [Mutated]: Through science, you have taken hold of evolution and manipulated it. [Grants Stats: Health [2/2:2] - Mana [4/4:4]]

+ [Kinslayer]: Banished from Tiesa after your deeds all gates leading back to your home are closed.

>Skills

+ Surgeon [Level 4]: You are skilled in sewing up wounds and amputating flesh. [Grants +3 bonus to related rolls per level]

>Gear

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3272a6 No.46326

Dice rollRolled 1, 11, 2, 5, 11, 7, 11, 2, 11, 5, 10, 10, 5, 1, 11, 2, 11, 3, 2, 4, 4, 6, 3, 4, 4, 10, 7, 10, 2, 12, 12, 2, 11, 1, 7, 9, 8, 5, 11, 7, 10, 8, 5, 2, 8, 3, 4, 7, 5, 6, 11, 9, 11, 1, 1, 3, 10, 7, 12, 12, 6, 11, 2, 4, 12, 9, 1, 8, 2, 12, 3, 11, 8, 7, 1, 4, 9, 5, 11, 2, 10, 9, 10, 9, 10, 10, 11, 7, 5, 11, 7, 11, 10, 8, 3, 10, 4, 4, 6, 5 = 683 (100d12)

>>46290

>>Name: Sanana

Race: Fae-Boyuk

Age: 218

>Stats

Health: 3/3:3

Stamina: 110/110:40

Mana: 13/13:6

>Traits

+ [Racial: Fae-Boyuk]: One of the Fae tribes, the Boyuk were known on Tiesa for their small size and agility. [Grants Stats: Health [1/1:1] - Stamina [110:110:40] - Mana [9/9:2]] [Grants Traits: Immortal]

+ [Immortal]: You and your kind are not caught in the ravages of time

+ [Mutated]: Through science, you have taken hold of evolution and manipulated it. [Grants Stats: Health [2/2:2] - Mana [4/4:4]]

+ [Kinslayer]: Banished from Tiesa after your deeds all gates leading back to your home are closed.

>Skills

+ Surgeon [Level 4]: You are skilled in sewing up wounds and amputating flesh. [Grants +3 bonus to related rolls per level]

>Gear

Active actions:

Even after my exile my work must continue only those who constantly evolve and change can have the right to survive

1 - 2. Look for any abandoned buildings and set up my lab

3 - 4. Why do rats give birth to rats? Why do chickens hatch out the of chicken's egg?

All life is seemingly made out of the same flesh so what is this essence what decides how living creatures look? And how can I use this essence to evolve myself…

Passive actions:

5 - 6. Learn magic: Warp flesh

Magic will allow me work with flesh in ways even my considerable knowledge and skill in surgery wouldnt have allowed

7 - 8. Acquire skill: Hunting

9 - 10. Capture some small vermin for my work if they don't survive my experiments or if I get bored of them I shall devour them

11 - 12. Improve skill: Surgeon level 4

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3272a6 No.46327

Dice rollRolled 61, 25, 49, 5, 62, 90, 98, 59, 53, 54, 57, 74 = 687 (12d100)

>>46326

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2b59fa No.46328

Dice rollRolled 47, 10, 83, 13, 83, 47, 16, 17, 60, 14, 81, 49 = 520 (12d100)

>>46305

Name: Gyr'rtharx

Race: Humnere

Age: 0

> Stats:

> Traits:

+[Racial: Humnere]: A being born of worship you hunger for the mana that radiates of your followers. Their personality changes you from your previously blank slate into a champion of their dogma… [Grants Stats: Health [1/1:0] - Mana [0]] [Grants Traits: Hunger of the Humnere - Manifestation of Faith - Immortal]

+[Hunger of the Humnere] You absorb the mana of your worshipers growing your power. [Gain .25 mana from each worshiper]

+ [Manifestation of Faith] You body and mind are warped by those who worship you. [Current Affiliation: Madness] - [Grants Skills: Madness]

+ [Immortal]: Your kind are not affected by the passage of time the same as other species

>Skills:

+ Madness [Level: 1]: you influence on the mind of those you influence drives them to insanity, whittling away at their many and slowly driving them to follow allow your path [Cost: 5 mana per attack]

>Followers:

High Priest of Gry'rtharx - [Provides 1 additional mana each turn]

[12] Acolytes of Gyr'rtharx

(too lazy to copy actual proper sheet down, so just copying stats you gave me)

1-5

We hunger for more madness, we must spread our influence to others…let them see the truth…let them see what lies ahead. Recruit more followers

6-12 We must feed, we demand….sacrifice…to fuel the madness….have our cultists acquire adequate sacrifices for us..the blood must flow…

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5b4e72 No.46395

I didn't expect much yet I'm still disappointed

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5b4e72 No.46397

>>46395

>Still no update after 3 days

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a27593 No.46400

Name:who's a name?

-Age: 31 seconds

-Race: Dungeon 2.0

-Lore: A newly born slightly better dungeon.

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a27593 No.46401

File: 159a4e65e8988ab⋯.jpg (143.41 KB,800x800,1:1,tmp_14493-rabbitbois140478….jpg)

>Name: Iepure Conejo

-Age:3

-Race:mutated rabbit

-Lore: Iepure like all mutated rabbits wants to hunt the biggest carrots. and eat any who hurt his woodland friends

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e74ccb No.46402

>>46401

>>Lupere Conejo

Race: Lagus

Age: 3

>Stats:

>Traits:

+[Racial: Lagus]: [Grants Stats: Health [2/2:1] - Stamina [120/120:70]

>Skills:

+ Track [Level: 3]: Provides you with a +3 to tracking prey per level

+ Stab [Level: 2]: [Damage Type: Penetration] [Damage: Level*[.3]][Cost: [2]*Weight Stamina]

>Gear:

+ Bone Dagger: [Grants Skill: Stab] [Durability 12/13] [Weight: .5 units]

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a27593 No.46403

Dice rollRolled 16, 7, 61, 82, 23, 54, 78, 61, 24, 66, 40, 28 = 540 (12d100)

Iupere iupere

>>46402

>>Iupere Conejo

Race: Lagus

Age: 3

>Stats:

>Traits:

+[Racial: Lagus]: [Grants Stats: Health [2/2:1] - Stamina [120/120:70]

>Skills:

+ Track [Level: 3]: Provides you with a +3 to tracking prey per level

+ Stab [Level: 2]: [Damage Type: Penetration] [Damage: Level*[.3]][Cost: [2]*Weight Stamina]

>Gear:

+ Bone Dagger: [Grants Skill: Stab] [Durability 12/13] [Weight: .5 units]Passive:

1-4 Work in the mines of Plimbus, collecting a pickaxe for mining (and possibly fighting later)

5-8 beg in the streets

Active:

9.10. In my free time I scope out the nearest forest for glorious carrots.

11.12. Track down a dungeon. Money is better earned fighting

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e74ccb No.46404

>>46292

https://pastebin.com/dKy4XDLV - Update

Fall of 10,261:

>City of Fynburg

Population: 12,000

Job's:

Work in the Mine's of Plimbus - Pay 2 copper a week. (Trains Strength up to II)

Field hand (Available in summer and Fall) - Pays [Turn] worth of food for two weeks labor.

Begging - Pays 1 copper a week. (Trains the Persuasion skill up to Level 2)

Prices:

A [Turns] worth of food - 10 coppers

A Iron Shortsword [1 unit] - 32 coppers

A Iron Dagger [half unit] - 18 coppers

>Village of Bruhj

Population: 3000

Job's

Field hand (Available in summer and Fall) - Pays [Turn] worth of food for two weeks labor and bottle of Bruhj's famous apple cider.

Prices:

A [Turns] worth of food - 7 coppers

Thoughts and Changes to the game after round one:

[1]: Actions, 12 Dice is two much. You will still have 12 actions 4 basic and 8 passive but you will only roll for the 4 basic. You will also roll 1 event die for a total of 5d100 each turn.

[2]: Stats, As the combat system isn't going to be used just yet many of them are completely useless. If you have thoughts on how they might come into play more outside of combat then please share that with me.

[3]: Skills, For the age of your characters you're all severely lacking in skills. In future iterations of the game I plan on using a point by system for skills using your characters age as the limiting factor. Please do continue to think of new skills and this is very helpful

[4] Job's and Markets, are another thing that need to be made a bit more extensive. markets will naturally grow but the job list is a bit stagnant in my mind. If you have any generic jobs in mind then throw them out in a post.

[5] Hunger, seeing as each turn is a season (3 months) Its quite hard to make this an extensive part of the play kit. I'd like to include it but on an individual level it might not be worth it please give me your thoughts on this

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c038b5 No.46405

Dice rollRolled 35, 79, 69, 68, 97 = 348 (5d100)

>>46404

-Name: Chirico Bob

-Age: 17

-Race: Overman

-Lore: Transferred at age 16 into the elite Red Shoulder Battalion Chirico is a soldier and the ultimate survivor. The dangers of this world and the sentient dungeons able to conjure anything their twisted instincts desire. If elite soldiers aren't there to kill them and whatever they spawn then humanity would have been wiped out a long time ago.

>Chrico Bob

->Stats

+Health [10/13:10]

+Stamina [150/150:150]

Mana [1/1:1]

->Traits

+[Strength I] - [Grants Stats: Health [1/1:1] - Stamina [10/10:10]

+[Bloodline: Mana] [Grants Stat: Mana [1/1:1]

+[Racial: Overman] You are a race of genetically isolated humans, bred for your greater physical attributes your potential in magic has suffered [Grants Stats: Health [12/12:12] – Stamina [140/140:140]]

->Skills

[Bash [Level: 2]]: A blunt attack with a heavy object does damage based on the weight of the weapon and skill level [Damage Type: Blunt] [Damage: (Level * Weapon Weight*[.2])] [Cost: ([2] * Weapon weight) Stamina] [Requires weapon that grants the bash skill to use] [Block [Level: 1]]: A way to stop incoming damage from tearing you apart [Blocks Shield/Weapons Weight*(.6*Level) Damage] [Costs: Blocked damage in durability]

->Gear

8 Copper

1-4 Delve back into the Mine Dungeon. This time with skill.

5 Work in the mines

6 Work as Field Hand

7 Recover health. Take a long nap.

8 Find a way to earn food in Winter and Spring. Sailor? Fishing? Local sports team?

9 Train [Dodge]. Getting hit hurts.

10. Find the other surviving recruits of my squad and try to form a team. We shed blood together and should make for a decent team which should help us. [Learn Command Skill]/Follower

11 Convince whoever will join me to follow my lead so that we don't have another recruit rush in and get himself killed.[Learn Command Skill]/Follower

12 Find the Officer who came with us into the Mines and see if he is willing to teach me anything to prevent another casualty. How did he finish the Elite Elemental? [Learn Skill]

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a27593 No.46406

Dice rollRolled 96, 47, 97, 77, 32 = 349 (5d100)

>>46404

>>Iupere Conejo

Race: Lagus

Age: 3

>Stats:

>Traits:

+[Racial: Lagus]: [Grants Stats: Health [2/2:1] - Stamina [120/120:70]

>Skills:

+ Track [Level: 3]: Provides you with a +3 to tracking prey per level

+ Stab [Level: 2]: [Damage Type: Penetration] [Damage: Level*[.3]][Cost: [2]*Weight Stamina]

+Persuasion [Level: 2]: Gain a +3 per level to related actions

>Gear:

+ Bone Dagger: [Grants Skill: Stab] [Durability 12/13] [Weight: .5 units]

+11 copper coins –

+(3) Wild Pale Carrots - A root favored for cooking by humans and thought as ambrosia by the Lagus]

+[Bulbous Purple Carrot]

Passive:

1-4 continue begging. My persuasion skill is quickly growing and evolving.

6-7 continue work in the mines. Even rabbits need strength to an extent. And it should help me become more adept at moving through cramped spaces.

8. Work as a field hand.

Active.

1.2.3. The hunt for carrots continues. This is my last chance before snows set in and I am unable to gather something good for a potential mate.

4. I may be able to gather some females to join me over the winter. Mating season isn’t here yet but Lagus are better in backs.

5. EVENT

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2b59fa No.46407

File: f9df18a6e98bab9⋯.jpg (44.29 KB,505x800,101:160,Daemonette.jpg)

Dice rollRolled 91, 86, 13, 97, 13 = 300 (5d100)

>>46404

Name: Gyr'rtharx

Race:Humnere

Age: 0

Stats Health [1/1:0] - Mana [11] [Grants Traits: Hunger of the Humnere - Manifestation of Faith - Immortal]

Attributes: Twisted beauty

Traits: +[Racial: Humnere]: A being born of worship you hunger for the mana that radiates of your followers. Their personality changes you from your previously blank slate into a champion of their dogma…

+[Hunger of the Humnere] You absorb the mana of your worshipers growing your power. [Gain .25 mana from each worshiper]

+ [Manifestation of Faith] You body and mind are warped by those who worship you. [Current Affiliation: Madness] - [Grants Skills: Madness]

+ [Immortal]: Your kind are not affected by the passage of time the same as other species

Skills: Madness [Level: 1]: you influence on the mind of those you influence drives them to insanity, whittling away at their many and slowly driving them to follow allow your path [Cost: 5 mana per attack]

Madness [Level: 1]: you influence on the mind of those you influence drives them to insanity, whittling away at their many and slowly driving them to follow allow your path [Cost: 5 mana per attack]

Followers:High Priest of Gry'rtharx - [Provides 1 additional mana each turn] [12] Acolytes of Gyr'rtharx [5] intiates Dazed Fanatic - Allows for [1] free body modifications]

1-4 We must twist the chosen few acolytes into a more beautiful form…the female she's left an impression on us…she must be made perfect…she must be made whole…[Body modification on dazed fanatic to turn her into a daemonette]

5-8 Continue our gathering of more sacrifices and converts our madness must spread…our children must grow….yes…soon the maddening whispers shall grow in intensity…we are growing pleased.

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aedcfb No.46409

Dice rollRolled 44, 24, 43, 20, 2 = 133 (5d100)

>>46404

>>What's a name: [Randomperson]

Race: Dungeon

Age: 0 [Immortal]

>Stats:

+ Soul: [1]

+ Mana: [195:10]

>Traits:

+ [Racial: Dungeon]: You are a being born alone in a realm of your own, your body a small gemstone suspended in the center of your growing nothingness. With time things would change and one day your realm butted heads with another and you were connected. [Gain Stats: Soul:[0.1] - Mana:[0:10]] [Gain Traits: Immortal - Dungeon Body]

+ [Immortal]: Your kind are not affected by the passage of time the same as other species

+ [Dungeon Body]: Your body is separated into two; the core and the realm. Depending on the size of your soul your realm will grow at a ratio of 100m (for each side) for every 1 soul. If the two are every separated from each other your body will begin to wither away at [Soul:[1]] each turn, however, your core is undamageable. [Shape of Realm -> Cubic] [Grants skills: Realm Manipulation - Intangible Storage - Create]

>Skills:

+ [Realm Manipulation]: All [Creations] within your realm are under your direct control and can be manipulated by you at no cost. Saturating anything from outside your realm with your mana will allow for you to freely manipulate it unless it has a soul.

+ [Intangible Storage]: All [Creations] or materials under the effect of [Realm manipulation] can be stored within a small pocket realm. The size of this pocket realm is equal to 100 times the size of your soul in ‘units’.

+ [Create]: Using mana you can build [Creations] the cost being dependent on the material of what you're creating and whether it’s a guardian. Your creations must be made of materials you’ve come into contact with before.

1-4. First time creating a kind of life. Create some flowering vines. The flowers shall produce a faint light and the pollen induces hallucinations with enough inhaled. Let the berries also glow slightly.

Event: Let the creature be on it's way. No reason to bother it.

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7c2cf0 No.46410

Dice rollRolled 98, 1, 37, 48, 28, 16, 23, 34, 31, 63, 11, 37 = 427 (12d100)

>>46404

>>Name: Sanana

Race: Fae-Boyuk

Age: 218

>Stats

Health: 3/3:3

Stamina: 110/110:40

Mana: 13/13:6

>Traits

+ [Racial: Fae-Boyuk]: One of the Fae tribes, the Boyuk were known on Tiesa for their small size and agility. [Grants Stats: Health [1/1:1] - Stamina [110:110:40] - Mana [9/9:2]] [Grants Traits: Immortal]

+ [Immortal]: You and your kind are not caught in the ravages of time

+ [Mutated]: Through science, you have taken hold of evolution and manipulated it. [Grants Stats: Health [2/2:2] - Mana [4/4:4]]

+ [Kinslayer]: Banished from Tiesa after your deeds all gates leading back to your home are closed.

>Skills

+ Hunting - Warp flesh

+ Warp flesh [Level: 2]

+ Surgeon [Level 4]: You are skilled in sewing up wounds and amputating flesh. [Grants +3 bonus to related rolls per level]

2/5 until next level

>Gear

Active:

1 - 2. I heard that the mortals of this land are peculiarly tolerant and accepting of different races. I will attempt to get a job as a surgeon, this way I'll be able to study the anatomy of many different races and creatures, will have an opportunity improve my skill as a surgeon and earn a few extra coins

3 - 4. I will continue my efforts to understand essence. I shall attempt to give the essence of the spider to the offspring of another pregnant rat

Passive:

5 - 6. Using my newly acquired flesh warping magic I shall attempt to create a living flesh golem out of organs, bones and tissue of the deceased rats. Or in other words - an aberration.

+ Warp flesh [Level: 2]

+ Surgeon [Level 4]: You are skilled in sewing up wounds and amputating flesh. [Grants +3 bonus to related rolls per level]

2/5 until next level

7 - 8. Upgrade my own natural armour with multiple protective layers

+ Warp flesh [Level: 2]

+ Surgeon [Level 4]: You are skilled in sewing up wounds and amputating flesh. [Grants +3 bonus to related rolls per level]

2/5 until next level

9 - 10. Hunt for more biomass

11 - 12. Use the aquirred biomass to enter a cocoon and grow in size

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80b67a No.46425

Dice rollRolled 60, 57, 55, 57, 35, 100, 80, 98, 82, 25, 76, 68 = 793 (12d100)

Name: Gaius Iulius Caesar

Age: 55

Race: Roman

>Lore: "Et tu…Brute?" Then everything went black. Then he awoke, in a meadow..birds singing, sun shining. Pulling off his toga, he felt himself for wounds, but only old battle scars were left. Elysium? Perhaps….

>Stats:

Health [-6:-6:-4]

Stamina [-80/-80:-80]

Mana [3/3:3]

>Traits

+[Racial: Human]: You are a member of the human race. [Grants Stats: Health [10/10:4] – Stamina [100/100:40]]

+[Realm Traveler]: You have come from another plane of existence, dowsed in the ether of the inter-planar gates. [Grants Stats: Mana [3/3:3]]

Trait: [River’s Wrath]: [Grants Stats: Health [-6:-6:-4] - [-80/-80:-80] - This Trait will expire in (2) turns]

>Skills:

+Command [Level: 7]: You are well verse in commanding military might and using it potential to greater height than other men. [Grants a 5% boost in damage per level to any companions or units under your command]

>Gear:

Active:

1-2. convince the mage to take me to speak to his lord

2-4. convince his lord to give me a high post befitting of my stature

passive:

5-12: learn more about the land I'm now in

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aca614 No.46477

>>46404

>>Name: Amalia Lancaster

Race: Human

>Stats:

Health: [18/18:4]

Stamina [120/120:60]

>Occupation:

+[Port Clerk - Pays 10 Coppers per [Turn] for free, doing “overtime” will net you 2 coppers each time]

>Traits:

+[Racial: Human]: You "are" a member of the human race [Grants Stats: [10/10:4] - Stamina [100:100/40]]

+[Curse: Vampirism]: You are cursed with eternal life, as long as you sate your thirst for your own kinds blood [Grants Traits: Immortal] [Grants Skills: Blood Sucking] [Grants Stats: Health 8/8:0] - [Stamina: 20/20:20]]

+ [Immortal]: Your kind are not affected by the passage of time the same as other species

>Skills:

+Blood Sucking [Level 1]: Drains missing health from bound target, at a rate equal to one half your level.

>Gear:

+ Clerk’s Badge: A small golden pin that signifies you as a clerk for the city of Fynberg.

+ Anonymity Shawl: A stolen shawl from the wardrobe of your deceased master. While wearing it your Identity is concealed

+[14 Copper Pieces]

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aca614 No.46478

Dice rollRolled 60, 62, 13, 41, 7 = 183 (5d100)

>>46477

>>46404

1; Amalia went out to feed, finding a relatively quiet bar near the docks. She smiled at some of the men, allowing them to buy her a drink while they bought two for themselves. After a conversation with a particularly drunk man, she was "convinced" to come with around the corner to a spot along the waterfront that was hardly used. He started groping her and moved in to kiss her, sloppily moving his lips upon hers and slipping his tongue inside. His breath smelled horrible and she hoped he would pass out before they moved forward or she would have to knock him out. He slumped over her as she finished her thought, conveniently allowing her to bite him and feed before dropping him to the ground and leaving for home, a dopey grin upon her face. Later into the night he would wake up, confused as to why he was laying down on the dockside and what led up to the moment. He rubbed his neck in concentration and felt a liquid, looking at his hand to see a bit of blood on it. He pondered why it was there for only a second before dropping it and heading home.

2-4; Amalia walked to her job place late at night, nervously twirling her hair and fidgeting as she thought of what she was going to say. She had asked Mrs. Buthe, her boss, earlier that day if they could meet after work to discuss their positions and what they could do to increase efficiency. She agreed, immediately understanding what Amalia meant and suggested a time that was good for her. It was strange seeing the building so dark, always being there during the day, and slowly navigated her way to her bosses office.There was a candle light glowing from her open door and she walked in to find her boss lounging on her desk, an expensive coat upon her shoulders, opened to reveal a lurid corset that enhanced her already impressive figure very well. Amalia gulped as she caught sight of her, drinking in the view longer than she would regularly be comfortable with before turning to close the door and slowly walk towards her. She watched Amalia walk towards her with half lidded eyes, smirking before shifting her leg from atop her other and stepping down, giving her a brief view of her underpanties. She closed the distance between them, shifting her hands to Amalia's hips and bringing her closer. Amalia looked at the maturer woman with starry eyes, not even noticing her move a hand from her side to cup her cheek, as if she was caught in a trance. Amalia's eyes widened as Mrs. Buthe's lips touched hers, not reacting until she tried sticking her tongue into Amalia's mouth. Amalia closed her eyes and grabbed Mrs. Buthe's sides, returning her kiss with inexperienced passion. They explored each others mouths for awhile, peeling clothes off until they're both in their undergarments. Mrs. Buthe ended the kiss, stepping back and began untying her corset. Amalia watched her with heavy pants, moving to help her take it off before realizing her situation. Amalia frowned, tears coming to her eyes as she froze in shame and uncertainty. She was grabbed by Mrs. Buthe and held to her bosom for a minute before Amalia separated from her and wiped her eyes. She took a deep breath before speaking, "I-I'm sorry, Mrs. Buthe, b-but I don't feel comfortable turning this into some sort of deal. I am not a prostitute." Mrs. Buthe started making arguments about how it's not a transaction or anything like that, but Amalia cut her off before she could say much. "I will help you kill Mr. Buthe. He is a greedy and lazy man who cuts corners, contributing to the degradation of the city. I have already thought of a scheme. You will tell him of a rich trader who wants to meet late at night on the warehouse docks to discuss some "legal matters" regarding the cargo he's importing. Then, I will come up from behind him and kill him, slashing up and maiming his body before throwing him into the sea, to make it seem like it was a message from a gang or a crazy psychopath. You will report him missing and act like a worried and devoted wife. I, being your best worker, will obviously be the one to console you and this will secure my path as the obvious successor to the office manager when you become the Treasurer. We will never tell a soul about what happened and bring great success and prestige to the city." Amalia fidgeted for a second before reaching out and kissing her boss deeply for a few seconds before stepping back, blushing fiercely. "D-Don't worry, I will be with you forever. Your success is my success, a-a-and… we are friends, right?" Amalia finished with a smile, soon turning away and walking back home. Mrs. Buthe just stood there with a hand upon her lips, wondering if Amalia was actually satisfied with staying as friends.

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aca614 No.46479

>>46478

>>46477

>>46404

5; Continue going to work

6-8; Work overtime

9; Go grocery shopping once a week

10; Buy an Iron Dagger

11-12; Amalia stared at the dagger spinning in her grasp, stopping every now and then to notice her troubled reflection within the blade itself. Memories of her past came back to her, of learning about anatomy by famous priests, of etiquette training by her mother, balancing books and tea sets upon her head and hands while keeping a straight back. She even remembered training in some bladecraft, learning how to parry blows away and stay agile until a man could come to protect her. All these things ran through her head as she thought of the man SHE was going to kill. She couldn't mess it up, it had to be perfect, she had to be perfect. She stopped spinning the blade and grabbed the handle, shooting up from her chair as she did. She hurried outside and headed to one of the public training grounds allowed for adventurers and began slashing and stabbing at one of the dummies, envisioning the body parts and essential regions of the body and trying to target them efficiently.

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