>>44494
Forces: 300 Kobold zealots
Lieutenants: None
Abilities: Flight, Breath weapons, natural weapons, superior senses
Skills: Basic evocation, Skilled tactics
Reputation: Up and comer
Bonus: Ostentation of Opulence: You like gold and show it off, this boosts your chance to recruit minions and improves relations with others of your faction, but also increases the chance of someone nicking your stuff.
>>44497
Forces: 150 Men At Arms
Lieutenants: Durax, Wizard
Abilities: N/a
Skills: Skilled swordsmanship, Skilled tactics
Reputation: Someone to watch carefully, for many reasons
Bonus: Fuck you, I'll do it myself - You doubt in Grond and his church's teaching this strains your relationship with much of the church in general, but improves it with those who too doubt it, for good or ill. Additionally, instead of rolling for divine intervention you roll for (un)Heroic second wind in case of an emergency.
>>44500
Forces: 200 freed slaves of variety of races
Lieutenants: Mari'll, Elven Rogue
Abilities: Na
Skills: Basic swordsmanship, Basic Evocation, Basic tactics,
Reputation: Up and comer and Drow hater
Bonus: Firebrand- Something about your words runs deeply into the hearts of the downtrodden and oppressed, you gain minions and lower level followers more easily, at the expense of higher level ones typically not wanting to deal with your shit.
>>44511
Forces: 300 goblins, 50 Orcs
Lieutenants: none
Abilities: Natural Magic, Great strength and endurance
Skills: Skilled Evocation, Skilled Macemanship
Reputation: Mutant Brute
Bonus: Knightslayer - Gain bonus enemies ranked knight or higher, however if one is on the field and is fighting you, you MUST fight them back tot he best of your ability, expect your troops to suffer without a leader.
>>44512
Forces: 150 Goblins
Elites 10 Ogres
Lieutenants: Stabsquee, Goblin engineer.
Abilities: Great strength and endurance.
Skills: Basic siege, Basic tactics, Basic Smushing things
Reputation: It can Think?!?!
Bonus: It can Think?!?! - Gain bonuses on coming up with and training your brethren on simple tactics. Complicated ones still hurt your brain.
>>44520
Forces: 50 zombies, 10 Basic abominations
Lieutenants: none
Abilities: unnatural vigor, Natural weapons, night vision
Skills: Skilled biomancy, skilled necromancy
Reputation: Freaky mad scientist the boneheads like to attract
Bonus: Thinker, not a fighter: You are brilliant! this allows you to make and create new monsters more easily, at the expense of all that book learning making you kinda shit at fighting in general.
>>44521
Forces: 150 Drow Women at arms
Lieutenants: None
Abilities: Night vision, stealthy step
Skills: Skilled stealth, Basic daggering, basic tactics
Reputation: Who?
Bonus: Listen, and learn- You're a nonentity among the drow making it hard for you to attract new troops, but you listen so very well, schemes and plots against you suffer for it greatly.
>>44527
Forces: 200 Skeletons 100 Zombies
Lieutenants: Granth: Human Necromancer
Abilities: Superior senses, smoke form, Call creatures of the night, natural weapons, Flight, breath weapons
Skills: Basic tactics, Basic necromancy, basic combat
Reputation: That thrall of Tarkand's.
Bonus: Vampire dragon- You are a Dragon Vampire, this costs you a lot of face with your former racial associates, but makes you very impressive to your new allies of the dead.
>>44530
Forces: 300 Kobold Zealots
Lieutenants: none
Abilities: Superior senses, Breath weapons, natural weapons, flight
Skills: Basic combat, Basic diplomacy, Basic Tactics
Reputation: Aren't they supposed to be on the other side?
Bonus: Treacherous words: You're good at getting into people's heads and dang regal to boot, bonus to talking to others, assuming you can get past their guards given your coloration…
>>44531
Forces: 100 Drow women at arms
Lieutenants: Syrena, Drow Spellblade, Morena, Drow Cleric
Abilities: Night visions, stealthy stride
Skills: Skilled Archery, basic tactics, basic Diplomacy, basic daggery
Reputation: I didn't even know they had male Drow nobles….
Bonus- I am a MAN! - As a man in Drow society your are much more likely to suffer attempts to usurp your command, but they also have the atrocious habit of underestimating you.