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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: a917e07887abf4a⋯.jpg (80.95 KB,1024x441,1024:441,Blackwater Prison.jpg)

ed06b9 No.44433

Black water prison, located deep in the heart of Waterdeep. Some call it a stain on the cities image, others say it's a necessity. It's a maximum security prison dedicated to housing the worst of the worst and those unfortunate innocents wrongfully convicted. Most who obtain a sentence to it are never seen again, nor do they ever see the outside world again.

The prison itself is a fully functioning society completely separate from waterdeep and despite the occasional riot or the incredibly rare escape attempt manages to function smoothly.

Welcome to Black Water, your new home after your "Fair and just" trial, whether you did it or not doesn't matter because now your new life is here behind the cruel unforgiving bars of Black Water.

But who exactly are you?

Name:

Age:

Backstory

DO NOT FILL

Roll two d100 and check the rollchart for relevant info https://pastebin.com/uSdeu4iV

————————–

Race:

Crime/Class:

Bonus:

Equipment:

____________________________
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ca701b No.44434

Dice rollRolled 91, 39 = 130 (2d100)

roll

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ca701b No.44435

File: 9db252422321669⋯.jpg (74.74 KB,546x929,546:929,Juggernaut_03.jpg)

Name: Derrick "Dreadnought" Raxis

Age: 38

Backstory:

Most magicians practice the arcane arts to learn of sorcery, to cast spells of fire and lightning onto enemies. Not Derrick. Derrick wanted to be good at one, and only one, type of magic: Muscle Magic. To give the body untold might and strength, crashing through castle walls, wading through swords and arrows that glance off the body like grass, to be invincible. To crush mens heads between his fingers like fruit, crumple armor like paper, and wrestle with giants as if they were children.

He did not use his magic for good. Robbing vaults, raiding merchant convoys, and slaughtering any who went after him with impunity, crashing through any walls or barricades. It is said he once found escape by "running through a mountain." It took a concerted effort of mages and many lawmen to bring him down, having to match his speed by going horseback, and casting many spells to slow him down, until they could shackle him with Anti-Magic for his body was very durable otherwise.

Now he is here, without his magical might, and will try anything and everything to get it back and break out like he always has.

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941f0c No.44436

File: 9df54d20cfdfcf9⋯.jpg (15.64 KB,200x331,200:331,1508791865216.jpg)

Dice rollRolled 13, 68, 43 = 124 (3d100)

>>44433

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204b9d No.44439

Dice rollRolled 96, 8, 64 = 168 (3d100)

>>44433

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d32b35 No.44440

Dice rollRolled 76, 40, 41 = 157 (3d100)

>>44433

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1a5049 No.44442

Dice rollRolled 28, 84 = 112 (2d100)

>>44433

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d38a6d No.44466

Dice rollRolled 9, 61, 87 = 157 (3d100)

>>44433

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d38a6d No.44467

Name: Bazrabones

Age: Who knows

Backstory:

Even for a Goblin Bazrabones is deranged. Wearing the bones of his own family as a reminder of his own insanity Bazrabones is always looking to make new friends, who somehow keep ending up bleeding out in some gutter.

Most other Goblins avoid Bazrabones so the victims he seeks are newcomers of other races, coming to Black Water thinking they are tough they often end up dead quicker than anyone could predict.

Whenever he isn't putting on the front of a loyal servant or ally Bazrabones can be found skulking through dark alleyways, whispering of his visions and foresights, of muskets and automatons.

————————–

Race: Goblin

Crime/Class: Murderer +10 to combat

Bonus:

Equipment:

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905215 No.44886

Dice rollRolled 26, 49, 42 = 117 (3d100)

>>44433

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