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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: d10e85e9574d6f7⋯.png (413.56 KB,1624x1200,203:150,ud12.png)

d08770 No.43483

New thread, last one got too long and messy.

## TURN 12

> Global Events: Sloth

After gaining so much power, the nations have turned sloth and apathetic towards the things that once set spark in them. Blood sports are no longer of interest around these parts, the taste of death grows stale in your mouth… All you are left with is empty greed for more, and a vivic dream of the overworld and the taste of new, fresh, mortal blood…

* Blood wars are no longer an option for the rest of the game.

Remember -

> Actions: https://pastebin.com/euCrVmUj

> You can only make an amount of actions that equals to your nation level

> First to comment is to first to take action.

> The Redeemed have lost their leadership! Their demons scourge through their lands aimlessly, defending what once was a great empire.

> If one of your actions becomes invalid then that action will be wasted (for example - upgrading an army you have lost in a previous action)

____________________________
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d08770 No.43484

CONQUEST WAR FOR FORTRESS

The Obsidian Legion Armies advance

The Primae Cohors Army does not fear death, the jump into the frey without clashing and crashing onto the enemies, dealing 2100 Damage[2100 Base Strength]-50%Fortifications+100%Dice

The Secundus Cohors Army does not fear death, the jump into the frey without clashing and crashing onto the enemies, dealing 2190 Damage[2190 Base Strength]-50%Fortifications+100%Dice

The Tertiae Cohors Army does not fear death, the jump into the frey without clashing and crashing onto the enemies, dealing 2124 Damage[2125 Base Strength]-50%Fortifications+100%Dice

The Quartus Cohors Army does not fear death, the jump into the frey without clashing and crashing onto the enemies, dealing 2294 Damage[2295 Base Strength]-50%Fortifications+100%Dice

The Quintus Cohors Army does not fear death, the jump into the frey without clashing and crashing onto the enemies, dealing 1704 Damage[1705 Base Strength]-50%Fortifications+100%Dice

The Primae Auxillae Army breaks from their leashes into battle, slaughtering the enemies of their slavers! dealing 1090 Damage[1090 Base Strength]-50%Fortifications+100%Dice

The Sextus Cohors Army does not fear death, the jump into the frey without clashing and crashing onto the enemies, dealing 1460 Damage[1460 Base Strength]-50%Fortifications+100%Dice

The Secundus Auxillae Army breaks from their leashes into battle, slaughtering the enemies of their slavers! dealing 1020 Damage[1020 Base Strength]-50%Fortifications+100%Dice

The Tertiae Auxillae Army breaks from their leashes into battle, slaughtering the enemies of their slavers! dealing 1580 Damage[1580 Base Strength]-50%Fortifications+100%Dice

TOTAL DAMAGE: 15562

**

City of Dis Armies advance

The Adamatine beasts Monstrous Army rage through the battlefield, leaving a trail of gore and intestines behind them - dealing 2214 Damage[1845 Base Strength]+20%Monstrous

The Brass Demonguard Army are starnding at the front chained to each other, blocking the enemy armies. The enemies crash against the chains and break like waves against rocks. 4850 Damage dealt[2425 Base Strength]+100%Chained

The Bloody Erinyes Army swoops from above, appearing and disappearing in a blink of an eye - spreading wings, death, and chaos everywhere. 2045 Damage dealt[2045 Base Strength]

The Brass Immortals Army does not fear death, the jump into the frey without clashing and crashing onto the enemies, dealing 2040 Damage[2040 Base Strength]

The Reaving Tempests Army brutally charges into the enemy lines in a terrible battlecry, dealing 2120 Damage[2120 Base Strength]

The Ebon Praetorians Army advance in a tight formation, capturing objectives and shaping the battlefield - dealing 3307 Damage[2205 Base Strength]+50%Shadowguard

The Storm crushers Army is unleashed into the battlefield! dealing 312 Damage[312 Base Strength]

TOTAL DAMAGE: 16888

**

City of Dis fed the infernal flames with the blood of 'The Obsidian Legion ' Armies.

Quartus Cohors have fallen

The Obsidian Legion gained 6496 Glory!

The glorious infernal flame of 'The Obsidian Legion ' grows! (Level up)

City of Dis gained 7782 Glory!

> The rest of your actions (anni) become invalid since the blitz chain broke, other than the action to expand.

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1b11d9 No.43500

Dice rollRolled 6, 43, 54, 58, 24, 33, 50, 67 = 335 (8d100)

'Lemuria ' Information:

Nation Perks: Pure-Blood, Prophets, Blitzkrieg, Shades, Reclaimed-Splendor, Infernal-Awe, Dark-Rebirth

3320.0 Slaves (+380/t)

244500 Obsidian(+63080/t)

7800 Army strength ( 7/8 Demonic Armies. 8 Total Armies)

102633/237627 Glory (Level 8)

'Sovereign ': 1000 Strength (Demons, Infernal-Awe, Winged)

'Czar ': 1000 Strength (Demons, Infernal-Awe, Winged)

'Shah ': 1000 Strength (Demons, Infernal-Awe, Winged)

'Shades-That-Once-Was ': 800 Strength (Shades)

'Kaiser ': 1000 Strength (Demons, Infernal-Awe, Winged)

'Khan ': 1000 Strength (Demons, Infernal-Awe, Winged)

'Pharaoh ': 1000 Strength (Demons, Infernal-Awe, Winged)

'Sultan ': 1000 Strength (Demons, Infernal-Awe, Winged)

F. place ghost fort on star tile (shown last thread, most eastern tile in the middle)

1. create army

Army Trait: Infernal awe, Winged

Name: Shogun

2-5. blitz the Bitch Brigade

6-8. blitz the Bitch Brigade

"A new form arises from the pit, one that does not have the same origins or prestige as the original seven. Shogun is the amalgamation of all the dread blackguards that were the most powerful followers of Lemuria and were those who shared their masters' exile. The-Heralds-of-Our-Glory has been reborn!"

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4f7a05 No.43510

Awaiting BB before we continue. Need to resolve issues with his last action

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87bf0c No.43529

>>43483

'The Bitch Brigade ' Information:

Nation Perks: Chaotic, Pure-Blood, Foundry, Mana-Succ, Diabolic-Stronghold, Chains-that-Bind, Corruption-of-Redeemed-Angels

3714.0 Slaves (+1020/t)

67856 Obsidian(+89136/t)

6340 Army strength ( 6/7 Demonic Armies. 7 Total Armies)

45442/91395 Glory (Level 7)

Visions: [Slave-Workshop](0/150)

'Amazons ': 755 Strength (Demons, Brutal, Bloodlust)

'Harpuia ': 535 Strength (Demons, Winged, Beast)

'Pussy Cats ': 995 Strength (Demons, Brutal, Beast)

'Witch Whores ': 1120 Strength (Demons, Shadowguard, Chained, Upgraded)

'Bastard Children of the Harlot Queen': 1260 Strength (Slaves)

'Barbie Doll ': 785 Strength (Demons, Brutal, Bloodlust)

'Bondage Baroness ': 890 Strength (Demons, Shadowguard, Chained)

>1-5 - Use chaotic to take over unclaimed tiles

We take more land to increase our obsidian income.

>6-7 - Build forts on hellspout or barren tiles to strengthen holds on our land

Maximum priority is on the lands next to Lemuria

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87bf0c No.43530

Dice rollRolled 2, 51, 47, 15, 82, 63, 12 = 272 (7d100)

>>43529

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8243cc No.43535

Dice rollRolled 62, 38, 70, 5, 18, 9, 13 = 215 (7d100)

>>43483

'City of Dis' Information:

Nation Perks: Lawful, Lords, Chains-That-Bind, Foundry

6760.0 Slaves (+780/t)

620858 Obsidian(+343732/t)

12992 Army strength ( 6/7 Demonic Armies. 7 Total Armies)

37868/91395 Glory (Level 7)

Visions: [Hellforged Defense of Iron] (123/200)

'Adamatine beasts': 1845 Strength (Demons, Monstrous, Upgraded)

'Brass Demonguard': 2425 Strength (Demons, Chained, Upgraded)

'Bloody Erinyes': 2045 Strength (Demons, Winged, Upgraded)

'Brass Immortals': 2040 Strength (Demons, Hellspawn, Upgraded)

'Reaving Tempests': 2120 Strength (Demons, Brutal, Upgraded)

'Ebon Praetorians': 2205 Strength (Demons, Shadowguard, Upgraded)

'Storm crushers': 312 Strength (Siege)

1. Recruit Shadowguard Army,

2. Equip it with Infernal arms

3. Conquest the Skuragogt's stain slave pits adjacent to me. Apply chains that bind.

4-5. Study Hellforged Defense of Iron, we need to be prepared for more attacks, and this will do so. we're close and if we make great progress we can shift on to other pursuits.(123/200)

6-7. A new vision in the Violet Flames of Hell appears to the city of Dis.

Name:Sovereign Skystrike Spires

Vision: An upgrade to City of Dis fortresses doubling their current cost. The cost for current fortresses will be applied retroactively(taking 120k Obsidian out of my coffers for this) . These spires let the forts do two very specific things. First the apply the fort debuff to flying units as the tall spires while incredibly useful against ground troops, work even better against flying units, the chains, arrow holes and magics in them designed to hamper and suppress aerial combatants. Secondly, the tall spires give watchers great sight on the land, hampering raids and allowed Dis to bring it's full might against any who would take what is theirs.

Fluff:

Fulfillment: 0%

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d08770 No.43553

Will update tomorrow probably, just letting you know im not dead. weekend wasn't free enough for me and this game is not so easy to update.

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d08770 No.43600

>>43529

BB since you didn't choose a reward i'll just hook you with 50k obsidian and revive the police

>>43500

ugh can you send a picture or define the blitz direction?

Also

An honest question:

Since it is really hard to run this game i'll just bluntly ask - are you guys having any fun? Is it worth keep running?

I think the game was heading to a good direction and kind of flopped, it was boring without the visions and it became unmanageable with the visions.

The problem is that this game is a board-like game which means things like fluff shouldn't matter, yet we have visions. They make it more fun, but also less balanced and less game-y in a game that should be just game-y and therefor kindof ruins it.

I already have better ideas for games, I made this one in just 3 days, and I feel like I have a better understanding now on how it should have been running this… I do tink that this game's premise is good but could be better executed. The overall concept of making an offensive strategy game is still something id like to do. Yet, it took a hell more effort to run this than to create.

Speak your mind, id appreciate it.

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73b562 No.43684

Alright i guess that's an answer.

Thanks for playing anyhow. It was nice to try this out

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