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'Human' - (Medium Race), Majority(50%) ,Adaptable, Varied Personality
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Members of the Human race have a varied personality and their behaviour is less predictable.
An average Human is of Medium size, they are a Majority(50%) race within the city.
Special:
Adaptable: This race gains 10% more exp.
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'Mindflayer' - (Medium Race), Minority(10%) ,-Str, +Int, Psionic, Mind-sucker, Outlandish, Temperate, Proud, Evil
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The Mindflayer uses spells to battle enemies.
Members of the Mindflayer race are seen often as Temperate, Proud and Evil.
An average Mindflayer is of Medium size, they are a Minority(10%) race within the city.
Special:
Psionic: Psionic characters can sense motives and read the minds of lesser intelligent creatures. Psionic characters gain +1 mind-reading bonus to dodge, awareness and persuasion against creatures with less than 2 intelligence.
Mind-sucker: This race feeds on brains instead of food. The brains are harvested from beggers of different races in regions under the guild's influence.
Outlandish: Outlandish races are uniquely odd, they look and behave like nothing of this world. Outlanders take -3 penalty to score when socializing with different races
Magical: This creature's origin is of magic not from this world. Magical creatures are vulnerable to banishment and anti-magic effects.
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'Ravenfolk' - (Medium Race), Common(20%) ,-End, +Dex, +Per, Beast, Coward, Greedy, Evil
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The Ravenfolk is often fragile. Every injury may end a Ravenfolk's life.
The Ravenfolk is usually quick. Thier dexterity allows them to dodge better than others. Dexterity improves the stealth, harvesting and handcraft skills.
The Ravenfolk is keen and sharp. The Ravenfolk is often very aware of his surroundings and is less likely to be taken by stealth. These keen senses aid them at marksmanship, cooking and butchering.
The Ravenfolk uses sharp claws in combat.
Members of the Ravenfolk race are seen often as Coward, Greedy and Evil.
An average Ravenfolk is of Medium size, they are a Common(20%) race within the city.
Special:
Beast: Beast-like races have powerful claws that can be used while unarmed as a natural weapon, Beasts gain additional nourishment from consuming meat
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'Nightmare-Crawler' - (Medium Race), Minority(10%) ,+End, +Str, -Cha, -Int, Reptilian, Natural Armor, Cheerful, Naughty, Wroth
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The Nightmare-Crawler is very durable. a Nightmare-Crawler natural endurance grants him more health and faster regeneration along with proficiency for mining and building.
The Nightmare-Crawler is often strong. Their strength allows them to carry heavier armor without penalty. Strength also improves their ability to chop wood, forge, and fight in close combat.
The Nightmare-Crawler is often repulsive and without charm. The Nightmare-Crawler is unlikely to make many friends. This uncharismatic nature makes them worse at leadership, praying and persuasion.
The Nightmare-Crawler has a dull mind. The Nightmare-Crawler requires more time to learn skills and gain perks than the other races. Their disabilities also make it harder for them to practice bureaucracy, spellcraft and enchanting.
Members of the Nightmare-Crawler race are seen often as Cheerful, Naughty and Wroth.
An average Nightmare-Crawler is of Medium size, they are a Minority(10%) race within the city.
Special:
Reptilian: Reptilians recover additional +1HP while resting. Repltilians deal additional 1 venomous damage in melee attacks(Effective against non-reptilian living creatures only)
Natural Armor: This race gains an extra point of armor thickness from their natural skin, be it hard scales or thick leather. Natural armor adds a constant weight on this race.
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'Centaur' - (Large Race), Minority(10%) ,+End, Trample, Honest, Wroth, Brave
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The Centaur is very durable. a Centaur natural endurance grants him more health and faster regeneration along with proficiency for mining and building.
Members of the Centaur race are seen often as Honest, Wroth and Brave.
An average Centaur is of Large size, they are a Minority(10%) race within the city.
Special:
Trample: This race gains an endurance based unarmed special attack that deals 1d8 damage. For each size modifier they have over their enemy they gain additional +1 to damage
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'Kobold' - (Small Race),-End, -Str, Back Stab, Coward, Naughty, Cheerful
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The Kobold is often fragile. Every injury may end a Kobold's life.
The Kobold is weak. A Kobold gets burdened easily under armor and are unlikely to succeed in skills such as chopping, smithing, or fighting in melee.
Kobolds commonly wear low quality leathers and use short spears in battle.
Members of the Kobold race are seen often as Coward, Naughty and Cheerful.
The Kobold race is considered hostile towards the city.
Special:
Back Stab: This character deals additional damage equals to its dexteirty attribute when flanking an enemy with small sharp weapons