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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: f5cb6f943e0e3f3⋯.jpg (108.54 KB,1024x512,2:1,Art Deco.jpg)

c8c265 No.34885 [View All]

The year is 520 A.C. and the place is unlike any other: Parties rage across the roof tops, technology continues to climb, and the city grows, as it dominates the entire world, thanks to the advanced military might of the once city-state. This city, of course, is the illustrious and vibrant New Moirai, heart of the whole world. It is in this city's streets and neighborhoods, that humanity has built itself a throne, worthy of all the splendor of mankind, and reflecting of our own greatness. Indeed, many consider New Moirai to be a testament to mankind, and in turn, those who say so could not be closer to the truth. For while the city of New Moirai does exemplify the heights of what humans can achieve, it does just as well to show to darkness that lurks within us.

Between the extravagant parties, and beneath the research labs of the worlds finest minds, lay the petty squabbles of power among those who dare reach for it. Gang wars run wild through the streets, as the rich party themselves to a slow, hedonistic death behind the finest guards that their never ending money can afford. Meanwhile, the poor eek out rough, violent, and mostly short, lives as they fight. And it can only get worse from there, as the city continues in what seems to be a inescapable downward spiral. Separated into four distinct districts, New Moirai city was once considered a paradise, but that is now clearly not the case. Never the less, the four districts are as following:

>Core District

The beating heart of the city, and home of only the most highest profile individuals, it is here that poverty is a non-factor. Indeed, it is rumored that only in the core, has no one ever gone to sleep hungry. Whether or not this rumor is true is uncertain, but it cannot be denied that the Core is the wealthiest of the five districts. It is here, amongst the Golden Spires and heaven scratching Skyscrapers, that the mortal gods of the city play, hosting unimaginable parties and, to their amusement, engaging in whatever entertainments that they wish. Although now steeped throughly in decadence and hedonist tendencies, it remains the base of the City Council, and the Core District Guards, the most powerful, and ruthless of the citie's protectors.

>Maritime District

>Archival District

>Botanical District

>Industrial District

222 postsand97 image repliesomitted. Click reply to view. ____________________________
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c8c265 No.36472

Dice rollRolled 15, 50 = 65 (2d100)

>>36155

Name: Jay Gadenson

Faction Name: The Gilded Ash

Fluff: Truly, if there ever was the most exemplar example of hope on this forsaken Earth, it is Jay Gadenson. A man born in destitution and poverty, his ambition allowed himself the power, the strength, the will, to do whatever it is he desired. But yet again still, Fate found itself destined to curse him, with the most terrible curse of all: Love. He fell in love Delores Aberdine, a woman as fair as her family was rich, and indeed his limitless ambition was found corralled by the lasso of love, so that it would forever be for Delores, and her alone. And yet, Fate found itself cursing him again, and set Jay off to war in the conquest of Allertenosa for the sake of resources. In that time Jay found himself glory and fame, and yet lost his love. While he was away, his beloved was arranged with Peter Vandeross, belonging to one of the wealthiest families in New Moirai. Arriving back and learning this, he set out on one mission: To become rich and prestigious enough to win her back. The source of his fortune, whether from crime, drugs, real estate, stocks, it need not matter. With this fortune, he would not spend it on parties and celebrations; he would spend it on the GREATEST of parties and celebrations. Every night, every week. And the whole of New Moirai was invited, from the lowest of dregs, to the wealthiest banker.

Yet indeed, merely owning the money is nothing. The stain on Gadenson, the stain of a poorman, is forever, and so forever keeps him out of reach of the well-to-do, and his Delores. But all the more still, he will flaunt his gold, throw his parties, throw his extravagence in all places and facets in every way, in the hope that one day his Delores will love him again. Where a lesser man might say "You can't do the impossible,", Jay Gadenson will say, "My dear boy, of course you can."

Faction Fluff: This is the collection of Gadenson's associates, his business partners and few friends he has that he has recruited on his mission. Why they signed on is irrelevant. How they will help Jay, how they can be of use, is priority. For the sake of it all, any man is worth Jay Gadenson's time, so long as it is time well spent.

>Leader & Heroes:

Jay Gadenson[1.75][Indomitable]

>Henchmen:

6 Associates[1.6]

>Inventory:

860$ +150/-40/-200

3 Rifles[+.15]

1 Drug Cache

>Resource

"Fixed" Boxing [+150$/turn]

Rumor Mill [+5 Sway/turn]

Basic Drug Smuggling [+1 Drug Cache/turn; -40$ turn]

[BASIC] PARTY [ON]:

-$200; +30 to henchmen recruitment; +10 per night and +10 for each gang leader or figurehead attendee

-/+ All Gangs and Archival District factions know of you

>Skills:

Basic Persuasion

Basic Bartering

Advanced Charisma

>Bonus:

So we beat on, Boats against the current- Jay Gadenson is a man who has a will so forceful, so powerful, that there seems to be no force on earth that can hold back his ambition, or crush his dream. Every other turn, you may re-roll one action of your choice. However, any re-rolls will not have any bonuses applied to them, and Natural 1's may not be re-rolled.

>Connections:

Maritime Underworld-Good.

>Rival:

The Count [NULL]

Location: Archival District, +3 Layer, Gadenson Estate

1. Send 3 of my associates off and about the Archival and see if we can't find some derelict structures to turn into more profitable ventures. +3 Associates [1.6], +25 Sway, +Basic Persuasion, +Basic Bartering

2. Wolfshem seems like a smart enough fellow, very business savy. Send him to the Maritime to see if he can't do something in terms of animal fights. Barbaric as it is, people love to pay for it. +3 Associates [1.6], +$50, +Basic Persuasion, +Advanced Charisma

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c8c265 No.36474

>>36472

>>36473

woops

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c8c265 No.36578

File: f30f5634bd022ae⋯.jpg (37.17 KB,460x259,460:259,Industry Outer.jpg)

File: 131b84bbc467003⋯.jpg (73.69 KB,564x564,1:1,Archival Art.jpg)

>>36284

Sending your grandsons out into the streets as a field test of your latest Navigational systems, you gleefully watch them return, carrying with them a few horrified people.

>ADD: Resource

2 Male Subjects.

2. God doesn't seem to object at all, as you continue to tinker and improve the Grandsons navigational systems. Soon, they would be able at operate at longer distances, and away from you.

[6/8]

>>36304

1. Work goes fare enough on the Inn, with the family and workers doing a great job on fixing the old place up. It'll be back in pristine condition in no time!

[3/4]

2. Drilling your men around the docks, Ol' Jack is having a hell of a time trying to beat information into the heads of your Docksmen. Not much is learned, but your boys do have a few scrapes and bruises from not listening to the old man.

[1/6]

3. Sending your smuggler out around the docks, he looks for information about the kidnappings and strange ongoings surrounding the District. Walking through the dark streets, it seems everyone is on edge, as they crowd around the bars and well lit areas. Well, every one but a few quiet, dark faced men. Suspecting something foul a foot, the Smuggler gives chase after them as they flee into the shadows. Firing a shot after them, one of the men fall over, his colleagues abandoning him. Pulling aside his dirty suit, the man seemed long dead even before being shot. Reporting back, the Smuggler seemed…Unnerved.

>>36318

1. The Mark burns and writhes upon the Flesh of the man known as the Crimson Skeleton. Once again, you are teleported, your hand twitching in response. Now, you sit on a roof, hundreds of miles into the sky. You can see the clearly, a glowing light rising up from the ocean. You can hear it too; a slow, dead, thud.

1/???

>>36340

1-2. Sending your men out to search through the dust, they seem a bit put off by the boss's sudden decision. But, hey, perhaps, they reason, that your lookin for some nice and shiny loot that survived the fires. Pillaging through the ashen parts of the district, the boys feel a lingering sight upon them. Like something was watching them…However, after doing a bit of searching, you come up with a letter. It's a bit singed, but it read's as so:

"Dear ____

Knowing you, brother, your nose must be buried deep in the Letters of a book. but, if you could move your Attentions from the book, and towards your siblings, i would Understandably love to inform you that my wedding is coming up quite Soon! i know that your not quite supportive of my Beloved. but i would be delighted to see you arrive! Besides the tram my Engagement party, there is Lots Of Ways you can reach it."

-With love, _

P.S. Could you get the necessary pass for our other visitors? I know you can get practically anything nowa days.

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c8c265 No.36579

File: 8e9d2be8554698f⋯.jpg (3.21 KB,480x360,4:3,MARCH.jpg)

File: 6a078791f46e927⋯.png (59.29 KB,450x450,1:1,Clock Work Guard.png)

>>36366

1. Leaving the Lemon sharks to guard the entrances, you and your boys prowl outside of the bar, weapons in hand. Yet, to your dismay, and eventual fear, you see nothing.

2….That is until, you slowly move towards the deep rivers of water. Looking down, your eyes filtering out the dank and dirty water, you can feel your pulse tremble as you witness what marched below you.

[PM me]

>>36159

1-2. Training continues to go exceedingly well, as the Demons show the scum who's the boss around these parts. Even more, Fogel beats any thoughts of rebellion out of the Demon's heads, displaying his own power.

Basic Training[7/8]

>>36161

1. As Rose finishes her training, she steps forward from the final step of her final trial, kneeling before you in a pantomime act. She nods her head in approval, before looking up and rising to you, a smile on her eyes. You could tell, she was ready to lead your troupe.

>UPGRADE: Henchmen → Hero

The Rose Masque[1.25][Luster][Charade]

>ADD: Bonus

Illustrious Charade- Under the guidance of Rose, your troupe members have taken on a new elegance. You gain a flat bonus to performances. But that is not all that your Troupe members have learned from the pupil. After damage calculations, roll a d2 for each Henchmen lost. On a 2, the Henchmen is revived.

2. Heading off on your own, you begin training yourself.[1/2]

>>36163

1. Attracting a good number of applicants, the idea of working in safety, and for good pay, really does rake in the people. Now just to sort through the applicants.

>Upgrade:

Post Office[+85$/turn]

>ADD: Henchmen

2 Post Office workers[.5]

2-3. The lawyer pressed his hands together as he read over the case file. It would be difficult to crack, but, as he looked up to the man before him, he sighed. He was not one to leave a man in need of justice wanting.

"Alright, Mr. J. I'll take your case. But.. I'll need some time to prepare your case…"

>Remove: Resource

125$

Lawsuit[1/4]

>>36367

1. As you approach the royal academy of science, located directly in the heart of the Industrial District, you can't help but have your curiosity stimulated by the amazing inventions around you. Mechanical and electrical gates, automated weaponry, rail-less carriages, and much, much more. While the Archival District may have been more technologically advanced, the Industrial district was almost the superior when it came to physical engineering.

And then you met the knight. Standing at 9'ft, and holding what seemed to be a anti-tank rifle, the giant "knight' was being scrambled over by a team of professionals, working on any last minute calibrations. As you neared, the chief scientists smiled and greeted you. Proud to have one of their creations hand picked for field testing, the lower-ranked adepts seemed overjoyed. Quickly, they began running over the combat commands and other processes need to command this "Knight"

>ADD: Henchmen

1 ClockWork Knight[5]

2. You begin setting out towards the Maritime District….

[1/2]

>>36472

1. Sending your men about the less cared for parts of the Archival District, they seem to be either picking up the pieces of something already picked over, or, finding the buildings in worse and worse shape..and than suddenly, seeing them right next to a pristine, freshly built building. Either one would require further investigation.

2. Although there seems to be some sort of shadow hanging over maritime, you are able to set up a basic, if slightly tilted animal fighting ring.

>Add Resource:

Basic Animal fighting Ring[+10$/turn]

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c8c265 No.36580

File: cd019b3bc641e93⋯.png (138.48 KB,518x508,259:254,SKULL.png)

File: a757b928e003f0d⋯.gif (2.87 MB,375x500,3:4,Maritime Attack.gif)

Dice rollRolled 2 (1d3)

>EVENT:

New Moirai; A city, filled with people, life and energy. From the glowing halls of Archival, the Golden Sky Scrapers of CORE and the bustling markets of Maritime, few cities in the world could even begin to compare to the life and energy that New Moirai had. Usually, at least.

On this night, New Moirai sat quietly, as if holding its breath as a dark shade of silence settled upon the peoples all across the district. No one seemed at ease, and many people would come to speak of this night in vivid memory, as few could dare sleep. It was as if the utter quietness of the city had taken a hold on the lungs of its people, bottling up their air.

And then releasing it in one fell, screech. In the Maritime District, few were prepared for the sudden and catastrophic destruction of one of the Meidician Casino, home to one of Maritimes most vicious gangs. Broke almost cleanly in half, by hulking, giant hands made of bone and nerves, all could see the tumbling of the Tower.

But the source of the destruction quickly disappeared as soon as it came, the giant hands falling apart into the bones of the deceased, as tower toppled into the streets below. But, the nightmare was not soon over. Reanimated by the hateful energies, the bones of the fallen began to rise, rebuilding themselves in horrific shapes and attacking nearby people. It was only thanks to the quick and tireless counter-attack of the Black Ergets, were the battle lines made, and the District not over ran.

"People of the Maritime District! This is your lady speaking! Please stay within your homes and estates, and do not leave under any circumstances! If you are unable to return home, proceed to the nearest church!"

>ANNOUNCEMENT:

The D3 rolled at the beginning of the chart will determine how many turns it will take the undead forces to start breaking through the Black Ergets lines. It will also represent how long the Undead will attack after breaking through. You have that many turns to prepare, and than stave off the attacks.

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c8c265 No.36581

File: 5c5fea59e6584b5⋯.jpg (2.51 MB,1207x1200,1207:1200,TheBeaconOfHOPE.jpg)

Dice rollRolled 56, 88, 67 = 211 (3d100)

>>36579

>Faction Name: The New Beacon (Also known as the Revolution)

>Faction Fluff:

Composed mainly of the poorer classes from the docks, the New Beacon's main goal is to overthrow the oppressing government, in order to see both theirs and their children's lives be improved through a brand new one.

>Leader & Heroes:

James J. Johnson (w/ Sword)

>Henchmen:

5 Dockmen [1.5]

6 Revolutionaries [1.2][Concealed]

2 Couriers [1.1][Messager]

2 Commonfolk [1]

2 Post Office Workers[.5]

>Resources:

85$

3 Basic Pistols [+.10]

3 Swords [.05]

Post Office [+85$/turn]

Lawsuit [1/4]

>Skills:

Basic Recruiting

Basic Patriotism

Advanced Propoganda

>Bonus:

Viva la Revolution (J.J. Johnson)- You offer something that the people of New Moirai city have not considered: A uprising like never before. You gain bonuses to recruiting and swaying the affected populations of the people to your side.

>Connections:

Maritime Guard-Wanted

Maritime Gangs-Aware

Dock Worker's Union-In Touch

>Location:

Maritime District, 5 Dock, The Sailor's Song Pub

https://www.youtube.com/watch?v=z7Gli9TxN4E

1-2: Johnson would be, horrified at such sights, of dead men walking once more, striking against those who still walk as living beings. While the Marinetime District's Lady may be insane for saying that the populus should hide away, the Black Ergets may provide some time to rally up a militia to provide much needed defence against the rising tide of the undead.

Heading back into the streets, as the forbidding thunder from the clouds above strikes the city, Johnson would preach to the fleeing masses, requesting those willing to defend their livelyhoods to stand forward and bring forward what they can.For it is now not about the threat of the government that endangers the people, but a clear, evil force striking against the people of New Moirai, and it is up to them to assist in defending their kin against such horrifying monstosities!

>Recruit as many units as possible, to defend the Marinetime District! +James J. Johnson +5 Dockmen [1.5] (3 w/ Pistols, 2 w/ Swords) +Basic Recruiting +Basic Patriotism +Advanced Propoganda

3: As Johnson preached an call to arms against the undead invaders, those who can do so were sent to buy supplies, for while they may get the manpower to assist the defence, they would lack the armament to supply the masses.

>Buy guns, to help defend the Marinetime district! +Basic Patriotism +6 Revolutionaries [1.2][Concealed] +2 Couriers [1.1][Messager] +2 Commonfolk [1] +2 Post Office Workers [.5]

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c8c265 No.36582

>>36581

(Forgot to add "+85$" to the third action, we need all the guns we could get)

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c8c265 No.36583

File: e11a6a214812898⋯.jpg (19.26 KB,500x296,125:74,PostLetter.jpg)

>>36581

>>36304

As the gunfire of the Black Erget was heard as they fended off the shambling hordes, a Courier was sent to deliver a critical message to Ellis Kane. Avoiding the Marinetime Guards patrolling the streets, she would reach the place where he would be: The HQ of Kane & Kane Docking Co. Entering inside, she urged the dock workers inside to meet with him, as she has a letter to deliver.

Once it reached him, the letter would be rather to the point, about what Johnson asks of the leader of the Dock Workers Union:

"To Ellis Kane,

I am James Jennifer Johnson, otherwise known as 'JJJ' when it comes to corporate manners. I am here to ask for aid in setting up a bastion against the rather apparent threat of the walking dead. For while the District Lady suggests that the people retreat to their homes, it will leave them divided and defenceless when the 'Black Ergets' lines fall.

All I request is three things: Supply able men and weapons to help defend the weak and the helpless, guide those fearing for their lives to the bastion I speak of, and hold the line when the district lady's army falters. I have the hope that the people can be saved from this necromantic threat, and through our combined efforts, we may save even more.

~ JJJ"

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c8c265 No.36607

Dice rollRolled 97, 26 = 123 (2d100)

>>36579

Name: Ezekiel Samson (Peace)

Faction Name: The Troupe

Fluff: http://pastebin.com/VumB3xdp

Faction Fluff: http://pastebin.com/n5Hw4sCy

>Leader & Heroes:

Ezekiel Samson (Peace)[1.3]Resplendent Saber[+.2][Master Crafted] 1/2

The Rose Masque[1.25][Luster][Charade](Assassin Blades[+.1][Concealed])

>Henchmen:

3 Comedy Masque[1.2](Assassin Blades[+.1][Concealed])

2 Blank Masques[1] Axes[+.10]

1 Despair Masque[2][Slow][Resilient] GreatSword [+.5][Slow]

1 Rage Masque[1.6][Berserk] Axe[+.10]

>Inventory:

1 Caravan Cart

2 Basic Poison Caches

4 Daggers[+.05]

3 Disguise caches

100$

4 Assassin Blades[+.1][Concealed]

2 GreatSwords[+.5][Slow]

4 Axes[+.10]

1 Resplendent Saber[+.2][Master Crafted]

>Skills:

Basic Poisoning

Basic Combat[1.10]

Advanced Distraction

Basic Acting

Basic Disguise 3/8

Basic Training 2/8

>Bonus:

As Quickly as they come: After loosing Combat, you may attempt to flee before any casaulties can happen. You will loose all resources, but you will not loose any personel. After loosing combat, roll a d6. On a 3 or higher, all your henchmen flee.

Illustrious Charade- Under the guidance of Rose, your troupe members have taken on a new elegance. You gain a flat bonus to performances. But that is not all that your Troupe members have learned from the pupil. After damage calculations, roll a d2 for each Henchmen lost. On a 2, the Henchmen is revived.

>Connections:

Maritime Elite- Good

>Location:

Maritime District, 1st Dock, The Troupe's Caravan Cart

1.My, my, walking dead, and not just those skinny trollops called models either. Regardless I still need to train. My combat ability is still lacking from where I need it to be. My every slash must be quick and lethal, my guard seemingly open but insurmountable, I must be quick and efficient in battle. Peace must be the ever clam eye of the storm in battle, the rock that the enemy breaks against. My foes must see me kill without effort in masse, and so must my followers. I must be the terror and rallying point, the void against which all the battle plays. 1/2

+Basic Combat

Ezekiel Samson (Peace)[1.3]Resplendent Saber[+.2][Master Crafted]

2.However, that is not enough. We need more and better weapons, armor, supplies to reinforce our home, and for that we need money. The best way to do that would be performing. Sadly, with the bones rising, performances out in the open would net a poor yield. So instead we will leverage our connections with the Martime elite, and perform for them. Rose will lead it, a pulse pounding heartwarming adventure about the hero's journey to save his young love from the clutches of an evil undead lord.

+Illustrious Charade

+Advanced Distraction

+Basic Acting

+Basic Disguise 3/8

+3 Disguise caches

The Rose Masque[1.25][Luster][Charade](Assassin Blades[+.1][Concealed])

3 Comedy Masque[1.2](Assassin Blades[+.1][Concealed])

2 Blank Masques[1] Axes[+.10]

1 Despair Masque[2][Slow][Resilient] GreatSword [+.5][Slow]

1 Rage Masque[1.6][Berserk] Axe[+.10]

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c8c265 No.36608

>>36607

Maritime Elite- Good on 2 as well

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c8c265 No.36620

File: 50f312fe5e7d1dd⋯.jpg (8.85 KB,300x168,25:14,download-5.jpg)

>>36583

To JJJ

Listen here you cur, the districts lady's plan is a fine one and sure to save many lives. Her Black Ergets even now lay their lives on the line to stem this black tide.

If you wish to do some real good and actually help the district, bring your men to the Ancient Mariners Square the next morning. We have skulls to break and dead to put to rest.

From,

Ellis Kane

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c8c265 No.36622

File: 8da21d3556c2484⋯.jpg (69.01 KB,900x636,75:53,zombie_horde_by_luca540-d4….jpg)

>>36578

Name: Ellis Kane

Fluff: The Kane family is as old as the city itself, running the Kane Family Fishery employing a large amount of workers and owning various other assets in the city. The Kane family has always been seen as one of the “good ones” always supplying a good wage and decent working conditions. However come the Scourge that destroyed much of the Maritime district the Kane family has been brought low. Ellis Kane is a hard man, whilst born rich he cares more for an honest days labour and always used what he could to help his fellow man. All around him he has seen the district decay and suffer under the gangs. Ellis stands at almost seven feet tall a monster of a man with a pragmatic attitude and honorable personality to match it up. He has vowed to return the Maritime district to prosperity or die trying.

Faction Name: Dock Workers Union

Faction Fluff: Formed of the hard working men of all the industries of the Maritime district the Dock Workers Union is a collection of “decent” men who want nothing but a return to normalcy and safety. Whilst mostly involved in keeping the streets safe and helping industry many members are know to have skills in much less reputable dockside work, as even smugglers and thieves preferred more stable times.

>Leader & Heroes:

Ellis Kane[1.55]

>Henchmen:

2 Smugglers [1.2][Sly]

Patricia [.75][Assistant]

Dirty Jack[1.6][Trainer]

13 Dockmen[1.5]

>Inventory:

1 Mechi-Boat

245 Dollars

9 Basic Pistols[+.10]

3 Shields[+.20][Block]

3 Body Armor[+.25]

2 Drug Caches

1 Lockpick Cache

>Skills:

Basic Authority

Basic Combat[1.10]

Advanced Boating

>Resources

Work Wanted Ads [+1 Dock Man a turn/-75$ a turn]

Neighborhood Watch [+25$/turn]

Basic Dockyard [+30$/turn]

Basic Fishery [+20$/turn]

>Bonus:

A Honest Man- Unlike many of your competitors, you care about the common worker- Or, at least the common worker does. You are less likely to be reported to the police, and as long as you keep things in order, you are less likely to be the target of Guard Raids.

>Connections:

Dock Yards- Good

Maritime Guard- Neutral

Construction Foreman- Good

The Beacon- In touch

>Current Location:

Maritime District, 6th dock- Kane & Kane Docking Co. HQ

—-

1. Shake a fuck leg lads, you need that training done of the double. 1/6

2-3. “ALRIGHT YOU BARNACLE-SUCKERS! THE WHOLE BLOODY MARITIME DISTRICTS IN DANGER! I WANT YOU GOING DOOR TO DOOR! THE MARITIME MILITIA IS FORMING UP. YOU ALL KNOW THE DRILL, PIPES, BATS, CLEAVERS, CHAINS AND GUNS! EVERYMAN WHO WANTS TO FIGHT BEFORE HE DIES SHOULD GET OUT HERE!”

+Basic Authority

+10 Dockmen

+Dock Yards- Good

+245 dollars

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c8c265 No.36623

Dice rollRolled 31, 5, 77 = 113 (3d100)

>>36622

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c8c265 No.36624

>>36291

>>36580

*caughcaughcaugh*Neverupdatedme*caugh*

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c8c265 No.36651

Dice rollRolled 24, 99 = 123 (2d100)

>>36578

Name:Professor. Archimedes Carter

Faction Name: The Sons of Archimedes

Fluff: Professor. Archimedes Carter was once a respected teacher at a Archival District's University and a well known inventor until the scourge hit his recent investment amongst the coast and a half mechanical squid is found . Now resent allegations of fraud, unlawful experimentations, blackmail, and conspiracy are now brought to light, the name Archimedes Carter is now mud amongst the educational and innovative elite of the Archival District . As he escaped he now plots revenge against them. Now he's a wanted man who is known for kidnapping locals and subjecting them to experimentation while trying to undermine the elite.

Faction Fluff: The Sons of Archimedes are well known for being mostly comprised of mechanical men and sometimes half mechanical and half organic men that follow his every command.

==

>Leader & Heroes:

Archimedes Carter (1)

>Henchmen:

1 Robotic Servant[.25][Mechanical][Unending Loyalty]

3 "Grand Sons"[1.75][Imposing][6/8]

1 Son[1.25][Mechanical]

1 Mother[1.5][Caretaker]

>Inventory:

3 Mechanical Repair Kits

3 Basic Machinery Caches

1 Advanced Machinery Cache

>Skills:

Basic Mechanist

Basic Robotics

Advanced Engineering

>Resource:

Son Manufacturer[+1 Son[1.25][Mechanical]/turn;-1 Basic Machinery Cache;-1 Living Subject]

1 Male Subjects.

>Bonus:

More Machine than Man- Once a esteemed peer of mechanics, now a crazed and spiteful man, you have a natural familiarity over mechanical creatures. Any failed attempts to repair a mechanical creature, or study a pre-existing machine can be re-rolled.

>Connections:

Academy Of Engineering- Bad

>Location:

Botany District, Level -2- Cater's Residence

1. "Excellent now lets rob the machinery warehouses and hopefully my sons will get it right." Rob the machenery warehouses

2. "Lastly improve the navigational systems before I get a migraine on why it isn't finished." Improve Grand Sons navigational systems

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c8c265 No.36662

Dice rollRolled 12, 28 = 40 (2d100)

>>36579

Name: Jay Gadenson

Faction Name: The Gilded Ash

Fluff: Truly, if there ever was the most exemplar example of hope on this forsaken Earth, it is Jay Gadenson. A man born in destitution and poverty, his ambition allowed himself the power, the strength, the will, to do whatever it is he desired. But yet again still, Fate found itself destined to curse him, with the most terrible curse of all: Love. He fell in love Delores Aberdine, a woman as fair as her family was rich, and indeed his limitless ambition was found corralled by the lasso of love, so that it would forever be for Delores, and her alone. And yet, Fate found itself cursing him again, and set Jay off to war in the conquest of Allertenosa for the sake of resources. In that time Jay found himself glory and fame, and yet lost his love. While he was away, his beloved was arranged with Peter Vandeross, belonging to one of the wealthiest families in New Moirai. Arriving back and learning this, he set out on one mission: To become rich and prestigious enough to win her back. The source of his fortune, whether from crime, drugs, real estate, stocks, it need not matter. With this fortune, he would not spend it on parties and celebrations; he would spend it on the GREATEST of parties and celebrations. Every night, every week. And the whole of New Moirai was invited, from the lowest of dregs, to the wealthiest banker.

Yet indeed, merely owning the money is nothing. The stain on Gadenson, the stain of a poorman, is forever, and so forever keeps him out of reach of the well-to-do, and his Delores. But all the more still, he will flaunt his gold, throw his parties, throw his extravagence in all places and facets in every way, in the hope that one day his Delores will love him again. Where a lesser man might say "You can't do the impossible,", Jay Gadenson will say, "My dear boy, of course you can."

Faction Fluff: This is the collection of Gadenson's associates, his business partners and few friends he has that he has recruited on his mission. Why they signed on is irrelevant. How they will help Jay, how they can be of use, is priority. For the sake of it all, any man is worth Jay Gadenson's time, so long as it is time well spent.

>Leader & Heroes:

Jay Gadenson[1.75][Indomitable]

>Henchmen:

6 Associates[1.6]

>Inventory:

720$ +150/+10/-40/-200 = -$80

3 Rifles[+.15]

1 Drug Cache

15 Sway

>Resource

"Fixed" Boxing [+150$/turn]

Rumor Mill [+5 Sway/turn]

Basic Drug Smuggling [+1 Drug Cache/turn; -40$ turn]

Basic Animal Fighting Ring [+$10/turn

[BASIC] PARTY [ON]:

-$200; +30 to henchmen recruitment; +10 Sway per night and +10 for each gang leader or figurehead attendee

-/+ All Gangs and Archival District factions know of you

>Skills:

Basic Persuasion

Basic Bartering

Advanced Charisma

>Bonus:

So we beat on, Boats against the current- Jay Gadenson is a man who has a will so forceful, so powerful, that there seems to be no force on earth that can hold back his ambition, or crush his dream. Every other turn, you may re-roll one action of your choice. However, any re-rolls will not have any bonuses applied to them, and Natural 1's may not be re-rolled.

>Connections:

Maritime Underworld-Good.

>Rival:

The Count [NULL]

Location: Archival District, +3 Layer, Gadenson Estate

1. Recruit some more boys from the party tonight. +30 [BASIC] PARTY, +Advanced Charisma, +Basic Persuasion

2. Send Wolfshem and the rest of them, along with myself, down to the boxing ring. Considering the fact that everyone's more so busy with a more lifethreatening situation there, I would find this is the perfect time to do some renovating. I'll arm ourselves too just incase something nasty happens.

Either way, lets spruce up the place: Add more seating, improve the rigging system, make it so we can squeeze as much money from them as possible.

+$10, +2 Associates [1.6] w/ 2 Rifles [+.15], +4 Associates [1.6], +Jay Gadenson [1.75] w/ Rifle [+.15]

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c8c265 No.36663

Dice rollRolled 21, 74 = 95 (2d100)

>>36662

Rerolling 2nd action

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c8c265 No.36664

>>36663

dammit, just take the first dice from that roll

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c8c265 No.36683

Dice rollRolled 71, 36 = 107 (2d100)

>>36580

Name: Dr. Arkonas Robinson

Faction Name: Robinson's Garden

Fluff: Dr Robinson was once a normal biologist living in the Botanical District. He is one of those that specialized in altering living creatures and gene splicing to create new ones. After the scourge he continued to go to work dutifully, and this ended in his slow slip into madness. Some might say it was the mix of airborne altered viruses and chemicals that did it, some might say it was the cramped dark interrior, some might say it was that one time he had to implant a man's brain into a dog because the person truly thought they were a dog, and some might say it was the rampant alchoholism and abuse of failed drugs that were supposed to make you smarter after the dog surgery. Whichever the case Dr. Robinson's mind finally broke and he slipped into the depths fo the Botanical District. He reaperaed recently, leading a gang of the insane and twisted.

Faction Fluff: A group of experiments, altered humans, and others who have joined under Dr. Robinson in his mad quest. Usually just end up securing resources, test subjects, and materials for his experiments in exchange for protection and power.

>Leader & Heroes:

Dr. Arkonas Robinson

>Henchmen:

2 Lab Assitants [.5][+1 tor research rolls]

6 Test Subject [2][50% chance to die when used in action]

1 Boy Of Silence[1][Distorted]

1 Strong Man [2.25]

1 Painted Lady[1.2][Allure]

>Inventory:

7 Basic Medical Caches

3 Sets of Basical Surgical Supplies

1 Gurney

2 Willing, full bodied men

0 Willing, full bodied women

1 Muscular Stabilizer

>Skills:

Basic Jurryrigging

Basic Researching

Advanced Surgical Skills

Basic Muscular Enhancement[Strong Man]

Basic Sensory Advancement[Boys of Silence]

Basic Pheromonal Boosting [Painted Ladies]

>Bonus:

Man of Science: Once a standing figure in the Botanical District, and now a feldgling crime lord, you hold vast knowledge of the human body, and the true potential it possess. But, your depression has taken its toll. Much has been lost, but due to your inherent familiarity, it returns, in bits and pieces. You may re-roll any failed research attempts, but must keep the second one, regardless of if it is worse or not.

>Connections: Rampaging Mutant[Location: Unknown]

>Current Location: Botanical District, Level -3, Dr. Arkonas' Residence

1&2. Send the Painted Lady, Strong Man, and Boy of Silence to track the monster, disorient it, and then inject it with the stabilizer. 1/3 Monster Tracking

+1 Boy Of Silence[1][Distorted]

+1 Strong Man [2.25]

+1 Painted Lady[1.2][Allure]

+1 Muscle stabilizer

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c8c265 No.36684

>>36291

>ADD: Connections

Tracking the beast…[1/3]

>ADD: Resource

1 Muscular Stabilizer

>>36334

1. As you comb through the now highly expanded database, you begin putting together whole lists of suitable candidates. All you need now to do is to narrow it down.

Recruitment[1/2]

2. Entering your club, Klaus seems rather stimulated, and enticed by the intellectual affairs you offer. He seems to enjoy, most of all, discussing novels with his fellow members. Although, he does let it slide that he might be willing to let Society use his Camera network.

Klas[1/3]

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c8c265 No.36687

File: 147e4f41307f17f⋯.jpg (114.41 KB,1017x529,1017:529,rain.jpg)

Dice rollRolled 86 (1d100)

>>36578

>Name:

Crimson Skeleton

>Health:

[100/100 HP]

>Combat Rating:

[2.15]

>Tags:

[Marked][Charismatic][Stealthy]

>Inventory:

Trench Coat

Mask

>Connections:

#1 from afar it looks exactly as the vision shown to him before, a city burning. some of the visions he was shown were coming to pass. perhaps even, the dead were already among the living, and the sharks fighting on land. but still more questions to be had. who was the man upon his knees? that was where his vision ended. perhaps, the Skeleton pondered, did he simply exist now to be a witness to what was to come to pass? perhaps he would be the one to see what others could not see/ 1/???

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c8c265 No.36734

File: 99e1a02fc2c0601⋯.png (230.34 KB,685x1100,137:220,Akumetsu v01c02 - 074.png)

Name: Jack

Faction Name: Akumetsu

Fluff: Jack once hunted the streets in the name of justice, killing any wrongdoer that might cross his path. That was until he killed the son of an important gang boss, as they started hunting him they started piecing his identity together, The hunt eventually caught up with his friends and family. Stricken with madness and rage he wandered the streets for days on end evading capture, until he stumbled into an abandoned cloning facilty. Spending several days making clones, They all came out eventually with nothing but rage against the world in hand.

Faction Fluff: Made of clones of Jack, Nothing worth mentionting aside from the fact that the clones maintain the cloning facillity

==============================

Leader & Heroes: Important Individuals

Henchmen: Your followers

Inventory: What items and resources you possess

Skills: What abilities you possess

Bonus: Determined by fluff

Connections: Relations to other factions in the city

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c8c265 No.36780

Dice rollRolled 6, 7 = 13 (2d100)

>Leader & Heroes:

Riccardo "Ricky" Marino

>Henchmen:

10 Made Men[1]

Madame Helena[1][Enforcer][As long as you control Madame Helena, all Call Girls add +3 to their $ per turn

Inventory:

The Exquisite Beauty Massage Parlor

1 Casino[+50 Dollars a turn]

Basic "Massage Parlor"[+40 Dollars a turn]

13 Pistols[+.10]

10 Cutters[+.8]

1 Rifles[+.15][Ranged]

1 Machine gun[+.15][Fast]

348 dollars +194/turn-85/turn

11 Drug Cache

3 Contraband Caches

Slave Trade[+1 girl a turn/-85$ a turn]

8 "Call Girls"[+13$ a turn per girl]

>Skills:

Basic Racketeering

Basic Gambling

Advanced Smuggling

>Bonus:

Old Blood- Unlike many of your fellow gangs, you have had a first hand taste of the Core District. Decadent, Hedonistic, and ripe for profiting off of. But, in the end, after the dust has settled, your friends in high places have either been killed off, or given the boot like you. Of course, the rich still want their playthings. You gain a bonus when ever rolling to negotiate with those of the upper echelon.

Connections:

Archive Underground-Acknowledged, Provider

Core Invitee's-Neutral

>Location:

Archival District, Marino Casino, next to the Core District Electrical Gate

1-2. I have no idea what that even means. Let's keep searching for more clues until whoever is watching us reveals themselves.

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c8c265 No.36795

Dice rollRolled 57, 1 = 58 (2d100)

>>36579

>Leader & Heroes:

Armand Caligula [2.2]

>Henchmen:

3 Hammerheads[1.75]

2 Tiger Sharks[1.8]

3 Lemon Sharks[1.7]

Stan the Shark[1.5][+15 to Science related rolls]

1 Trader[1.2][Concealed]

>Inventory:

1 Harpoon With Chain [1.1]

8 Crude Clubs[.5]

4 Medical Caches

1 Alcohol Cache

250 Dollars

1 Basic Radar Machine [6 mile range]

8 Uncooked Crabs

>Skills:

Basic Surgery

Basic Boating

Basic Radar

Advanced Bio-Modding[Sharks]

>Bonus:

Green around the Gills- Noted among the District as deadly racketeers, you are perfectly suited to a amphibious life style. You gain a +[1.00] bonus in combat against [Fully Submerged enemies], and you also have access to parts of the Submerged Botanical District.

>Connections:

Maritime District-???

>Location:

Botany District, -3 Level, The Shark's fin saloon

1. Well this is all a bit too terrifying for my tastes but anything I'd find in the lab's wreckage wouldn't be worth what I might get before or during any attack. I (being Caligula) will personally lead a group to the lab where the boys came from. Stan can earn his keep as a professional eye for anything in the lab in case they aren't interested in helping us. [swim ahead of the zombies to the lab bringing Caligula, Both Tiger Sharks, and Stan]

2. While I'm gone the Hammerheads and Lemons can go for some proper looting and find where those mechanical animals are hiding and see about coralling them back to the saloon.

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c8c265 No.36806

Dice rollRolled 85, 42 = 127 (2d100)

>>36684

Faction Name: Society (The Council, The Economic League of Fellows, The Men in White, The Golden Tribe, ETERNITY)

Name: No One in Particular

Faction Fluff: Society is difficult to pin down. Its nuances and details are ever-shifting, moving about with the specific details of the age. When land is conquered, society changes with its conquerors, in the small manners of enunciation in which people speak, in the fashionable dances and clothes, in the way people make love. Oftentimes, the details of high society change - the name, the ornamentation, the dressing. But society is independent of itself - it could not survive otherwise. No one man can throttle fashion, society, organization. It would be, simply put, impossible. Which is why the steadily-increasing whispers of a second society - a council, an economic league, a golden tribe of Ishmael - are ridiculous. Parties thrown between friends are just that, and nothing more. The webweaving of societal politics goes on as usual, independent and individual, and the hedonistic details of the rich are as uncoordinated and spontaneous as ever.

No One in Particular could possibly control fashion - could control society - could control a city through its vice. It's simply not possible.

Fluff: A man in a mask can be anyone he chooses; or, if they prefer, No One in Particular. So long as the mask remains, so, too, does the mystique.

>Leader & Heroes:

No One in Particular

>Henchmen:

5 Friends [.5][Man of Standing]

2 Minor Administrator[1.1][Unknown]

1 Major Administrator[1.2][Unknown]

2 Servants [1.5]

1 Wet Worker [2] [Equipped w/pistol, +.15, Concealed]

>Inventory:

1210 Dollars

4 Masks

3 Basic Poison Caches

4 Pistols [+.15][Concealed]

4 Daggers [+.5][Concealed]

>Skills:

Basic Sociology

Basic Disguise

Basic Espionage

Advanced Spying

>Bonus:

Smoke in the Hands- Although, through uncertain machinations, you have found yourself outside of the Core District, you remain as elusive as ever. You have the ability to slip through the Districts, and as long as you control one Henchmen, your Hero's are immune to assassination.

>Connections:

Core Invitee's- Good

>Resources:

Royal Society Club lv. 2[+10 Sway/turn]

Haute Coutre lv. 1 [+10 Sway/turn, +20$/turn]

120 Sway

>Location:

Archival District, +2 level, the Royal Society Club House

1. Finish up recruitment of additional servants. [1/2, +30]

2. Continue to host and entertain Klaus, ensuring to provide him with the intellectual stimulation and refined, restrained elegance that his tastes so clearly align towards. [1/3, +50]

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c8c265 No.37212

>>36581

1-2. Gathering up as many men and women as you can possibly find, you rally them into a makeshift militia in order to defend their home.

>ADD: Henchmen 15 CommonFolk[1]

2. Those sent out to get equipment find themselves caught up in the panic of people trying to defend themselves. They return, only with a few pistols and knives they managed to knick.

>ADD: Resources

3 Swords[+.05]

2 Pistols[+.1]

>>36607

1. Practicing your blade, you fine yourself becoming swifter and swifter, witch each strike against your target becoming easier and faster.

>UPGRADE: Hero

Ezekiel Samson (Peace)[2.5][Fast]Resplendent Saber[+.2][Master Crafted]

2. Although tensions run high with the undead menace coming quickly, the rich find themselves drawn to the performance of your troupe. Although many of spent a small fortune on their own safety, you still find a good deal of money in your coffers, as the plates return filled with the Elite's offerings.

>ADD: Resources

3 Swords[+.15]

2 Pistols[+.15]

+400$

>>36622

1. Training escalates, as the looming undead threat hangs over your mens heads.

Training [3/6]

2-3. A well known member of the Maritime District, people rally behind your men, equipping themselves with what ever they can find. While you gather up quite a few Dock Workers, you find even more Commonfolk as part of your militia.

>ADD: Henchmen

4 Dockmen[1.5]

8 Milita Men[1.1]

>>36651

1. Robbing the nearest machinery warehouse, you find a few Machinery caches there were usable.

>ADD: Resource

1 Machinery Cache.

2. With the Machinery cache in your hands, you set about finishing their navigation system.

>ADD: Skill

Advanced Navigation.

>>36662

1. Although most are too busy, you do find some boys willing to work for you.

>ADD: Henchmen

1 Associate[1.6]

2. You begin the renovations, although most people are too busy fearing for their lives to attend the shows, so the Fighting ring is shut down until the work is done.

[1/4][No Income from Animal fighting until work is done]

>>36683

1-2. Sending out the biological band, you watch your creations strut out, working in near perfect function as they hunt down the beast. Soon, they are upon it, ready to put it to its end.

>COMBAT

>APPROACHING

Bio-Monster[4]

>>36687

1. This time, you flash away, and find yourself in some hidden closet. Although you cannot see directly into the room, you can tell from the strange red and gold light filtering under the door, and the pure white surroundings of the closet, you are not where you were. Or were you?

"Well?" Asks a voice, in a cold and clinical tone.

"They seem to be quite straight forward with me." said another, more plainly.

"Good. Good. Any one..In particular?"

"No. Not yet. They seem rather boring. Rather… Uninspired in general."

"I was hoping they'd be a bit more interesting. Anyways, keep an eye out. An eye out, because its not like I can. I can't."

>>36734

>Hero:

Jack[2]

>Henchmen:

2 Jacks[2]

>Inventory:

Basic Cloning Machine(+1 "Jak"[.5])

1 Axe[+.1]

>Skills:

Basic Cloning

Basic Justice

Advanced Purpose

>Bonus:

Undying Justice: As long as your Gang lives, Jack will return in 2 turns after his death. However, if Jack dies, he will no longer be able to produce any new clones.

>>36780

1-2. Nothing seems to be turning up… But, as you wander through the ruins, you think you saw something watching you. Running after the figure, you find a dead end. Confounded, there is no obvious way for them to have escaped you.

>>36795

1. Swimming ahead, you reach the lab in a short span of time. Looking around, you start mentally preparing on how you can loot the lab, and still escape the undead horde.

Looting 1/2

2. While out hunting for the Mechanical men, you witness a group of what seem to be strange, mutated men and a woman fighting a giant biological monster. If you aren't careful, you may run the Ire of the brawl, and with no water nearby, you aren't entirely sure you could take them on.

>>36806

1. More Servants are acquired, all of good standing, all of exceeding obedience.

>ADD: Henchmen

3 Servants[1.5]

2. Klaus seems entertained, but perhaps a bit weary. As if there wasn't exactly anything of any true importance. As if he had gone through this before. He hides it well, but you can tell, he's not being entirely satisfied. Yet.

2/3

>EVENT

AS the fighting continues, more broadcasts are sent out, as the Black Ergets fall back to better prepared positions. Thankfully, the Undead are seemingly heading to the Docking districts, and leaving more populated area's towards the Core in safety. This might be due to the few CORE forces sent in, as to help protect the central district.

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c8c265 No.37221

Dice rollRolled 62, 62 = 124 (2d100)

>>37212

Name: Ezekiel Samson (Peace)

Faction Name: The Troupe

Fluff: http://pastebin.com/VumB3xdp

Faction Fluff: http://pastebin.com/n5Hw4sCy

>Leader & Heroes:

Ezekiel Samson (Peace)[2.5][Fast]Resplendent Saber[+.2][Master Crafted] +Pistol .15

The Rose Masque[1.25][Luster][Charade] Sword +.15 + 1 Pistol .15

>Henchmen:

3 Comedy Masque[1.2](Assassin Blades[+.1][Concealed])

2 Blank Masques[1] Swords +.15

1 Despair Masque[2][Slow][Resilient] GreatSword [+.5][Slow]

1 Rage Masque[1.6][Berserk] Axe[+.10]

>Inventory:

1 Caravan Cart

2 Basic Poison Caches

4 Daggers[+.05]

3 Disguise caches

500$

4 Assassin Blades[+.1][Concealed]

2 GreatSwords[+.5][Slow]

4 Axes[+.10]

1 Resplendent Saber[+.2][Master Crafted]

3 Swords[+.15]

2 Pistols[+.15]

>Skills:

Basic Poisoning

Basic Combat[1.10]

Advanced Distraction

Basic Acting

Basic Disguise 3/8

Basic Training 2/8

>Bonus:

As Quickly as they come: After loosing Combat, you may attempt to flee before any casaulties can happen. You will loose all resources, but you will not loose any personel. After loosing combat, roll a d6. On a 3 or higher, all your henchmen flee.

Illustrious Charade- Under the guidance of Rose, your troupe members have taken on a new elegance. You gain a flat bonus to performances. But that is not all that your Troupe members have learned from the pupil. After damage calculations, roll a d2 for each Henchmen lost. On a 2, the Henchmen is revived.

>Connections:

Maritime Elite- Good

>Location:

Maritime District, 1st Dock, The Troupe's Caravan Cart

1. The show went better than expected, really. That's good. Now Rose sets off with Despair and Rage to get some armor for our men. Light but stronger , easily worn but protecting, either leather armor or metal breastplates. Preferably something that can go along with our theatre costumes.

+$400

The Rose Masque[1.25][Luster][Charade] Sword +.15 + 1 Pistol .15

1 Despair Masque[2][Slow][Resilient] GreatSword [+.5][Slow]

1 Rage Masque[1.6][Berserk] Axe[+.10]

2. Peace leads the rest of the masques to fortify their cart and home with whatever they can find. A storm is coming and they will be ready.

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c8c265 No.37222

Dice rollRolled 51, 93 = 144 (2d100)

>>37212

Name:Professor. Archimedes Carter

Faction Name: The Sons of Archimedes

Fluff: Professor. Archimedes Carter was once a respected teacher at a Archival District's University and a well known inventor until the scourge hit his recent investment amongst the coast and a half mechanical squid is found . Now resent allegations of fraud, unlawful experimentations, blackmail, and conspiracy are now brought to light, the name Archimedes Carter is now mud amongst the educational and innovative elite of the Archival District . As he escaped he now plots revenge against them. Now he's a wanted man who is known for kidnapping locals and subjecting them to experimentation while trying to undermine the elite.

Faction Fluff: The Sons of Archimedes are well known for being mostly comprised of mechanical men and sometimes half mechanical and half organic men that follow his every command.

==

>Leader & Heroes:

Archimedes Carter (1)

>Henchmen:

1 Robotic Servant[.25][Mechanical][Unending Loyalty]

3 "Grand Sons"[1.75][Imposing]

2 Son[1.25][Mechanical]

1 Mother[1.5][Caretaker]

>Inventory:

3 Mechanical Repair Kits

2 Basic Machinery Caches

1 Advanced Machinery Cache

>Skills:

Basic Mechanist

Basic Robotics

Advanced Engineering

Advanced Navigation.

>Resource:

Son Manufacturer[+1 Son[1.25][Mechanical]/turn;-1 Basic Machinery Cache;-1 Living Subject]

1 Machinery Cache

>Bonus:

More Machine than Man- Once a esteemed peer of mechanics, now a crazed and spiteful man, you have a natural familiarity over mechanical creatures. Any failed attempts to repair a mechanical creature, or study a pre-existing machine can be re-rolled.

>Connections:

Academy Of Engineering- Bad

>Location:

Botany District, Level -2- Cater's Residence

1. "Rob more mechanical warehouses and make sure that we get enough for building more machines" (Keep robbing mechanical warehouses.)

2. "Take a few people off of the streets and pronto" (Kidnap a few people off the streets)

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c8c265 No.37223

Dice rollRolled 97, 51 = 148 (2d100)

>>37212

Name: Jay Gadenson

Faction Name: The Gilded Ash

Fluff: Truly, if there ever was the most exemplar example of hope on this forsaken Earth, it is Jay Gadenson. A man born in destitution and poverty, his ambition allowed himself the power, the strength, the will, to do whatever it is he desired. But yet again still, Fate found itself destined to curse him, with the most terrible curse of all: Love. He fell in love Delores Aberdine, a woman as fair as her family was rich, and indeed his limitless ambition was found corralled by the lasso of love, so that it would forever be for Delores, and her alone. And yet, Fate found itself cursing him again, and set Jay off to war in the conquest of Allertenosa for the sake of resources. In that time Jay found himself glory and fame, and yet lost his love. While he was away, his beloved was arranged with Peter Vandeross, belonging to one of the wealthiest families in New Moirai. Arriving back and learning this, he set out on one mission: To become rich and prestigious enough to win her back. The source of his fortune, whether from crime, drugs, real estate, stocks, it need not matter. With this fortune, he would not spend it on parties and celebrations; he would spend it on the GREATEST of parties and celebrations. Every night, every week. And the whole of New Moirai was invited, from the lowest of dregs, to the wealthiest banker.

Yet indeed, merely owning the money is nothing. The stain on Gadenson, the stain of a poorman, is forever, and so forever keeps him out of reach of the well-to-do, and his Delores. But all the more still, he will flaunt his gold, throw his parties, throw his extravagence in all places and facets in every way, in the hope that one day his Delores will love him again. Where a lesser man might say "You can't do the impossible,", Jay Gadenson will say, "My dear boy, of course you can."

Faction Fluff: This is the collection of Gadenson's associates, his business partners and few friends he has that he has recruited on his mission. Why they signed on is irrelevant. How they will help Jay, how they can be of use, is priority. For the sake of it all, any man is worth Jay Gadenson's time, so long as it is time well spent.

>Leader & Heroes:

Jay Gadenson[1.75][Indomitable]

>Henchmen:

7 Associates[1.6]

>Inventory:

630$ +150/+10 (N/A)/-40/-200 = -$90

3 Rifles[+.15]

3? Drug Cache [adding from past turns so i may have miscounted]

30 Sway

>Resource

"Fixed" Boxing [+150$/turn]

Rumor Mill [+5 Sway/turn]

Basic Drug Smuggling [+1 Drug Cache/turn; -40$ turn]

Basic Animal Fighting Ring [+$10/turn] [RENOVATING]

[BASIC] PARTY [ON]:

-$200; +30 to henchmen recruitment; +10 Sway per night and +10 for each gang leader or figurehead attendee

-/+ All Gangs and Archival District factions know of you

>Skills:

Basic Persuasion

Basic Bartering

Advanced Charisma

>Bonus:

So we beat on, Boats against the current- Jay Gadenson is a man who has a will so forceful, so powerful, that there seems to be no force on earth that can hold back his ambition, or crush his dream. Every other turn, you may re-roll one action of your choice. However, any re-rolls will not have any bonuses applied to them, and Natural 1's may not be re-rolled.

>Connections:

Maritime Underworld-Good.

>Rival:

The Count [NULL]

Location: Maritime District, Gadenson's Animal Fighting Ring

1. Try and get those renovations done as fast as possible. Wouldnt hurt to add a bit of cover fortifications for possible future issues. Hell, lets try and get some local Maritime denizens brave enough to be out in on the work for the promise of 'perks' for those who work, such as better 'seating' and free 'food'. +10 Sway, +2 Associates [1.6] w/ 2 Rifles [+.15], +4 Associates [1.6], +Jay Gadenson [1.75] [Indomitable] w/ Rifle [+.15]

2. Keep up that recruitment. +30 [PARTY], +20 (Advanced Charisma), +10 (Basic Persuasion), +5 Sway

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c8c265 No.37224

Dice rollRolled 43, 29, 46 = 118 (3d100)

>>37212

Name: Ellis Kane

Fluff: The Kane family is as old as the city itself, running the Kane Family Fishery employing a large amount of workers and owning various other assets in the city. The Kane family has always been seen as one of the “good ones” always supplying a good wage and decent working conditions. However come the Scourge that destroyed much of the Maritime district the Kane family has been brought low. Ellis Kane is a hard man, whilst born rich he cares more for an honest days labour and always used what he could to help his fellow man. All around him he has seen the district decay and suffer under the gangs. Ellis stands at almost seven feet tall a monster of a man with a pragmatic attitude and honorable personality to match it up. He has vowed to return the Maritime district to prosperity or die trying.

Faction Name: Dock Workers Union

Faction Fluff: Formed of the hard working men of all the industries of the Maritime district the Dock Workers Union is a collection of “decent” men who want nothing but a return to normalcy and safety. Whilst mostly involved in keeping the streets safe and helping industry many members are know to have skills in much less reputable dockside work, as even smugglers and thieves preferred more stable times.

>Leader & Heroes:

Ellis Kane[1.55]

>Henchmen:

2 Smugglers [1.2][Sly]

Patricia [.75][Assistant]

Dirty Jack[1.6][Trainer]

15 Dockmen[1.5]

8 Milita Men[1.1]

>Inventory:

1 Mechi-Boat

9 Basic Pistols[+.10]

3 Shields[+.20][Block]

3 Body Armor[+.25]

2 Drug Caches

1 Lockpick Cache

>Skills:

Basic Authority

Basic Combat[1.10]

Advanced Boating

>Resources

Work Wanted Ads [+1 Dock Man a turn/-75$ a turn]

Neighborhood Watch [+25$/turn]

Basic Dockyard [+30$/turn]

Basic Fishery [+20$/turn]

>Bonus:

A Honest Man- Unlike many of your competitors, you care about the common worker- Or, at least the common worker does. You are less likely to be reported to the police, and as long as you keep things in order, you are less likely to be the target of Guard Raids.

>Connections:

Dock Yards- Good

Maritime Guard- Neutral

Construction Foreman- Good

The Beacon- In touch

>Current Location:

Maritime District, 6th dock- Kane & Kane Docking Co. HQ

—-

1. Hurry up with that training! 3/6

2-3. Bat, Pipes and clubs. Gather anything to arm our people

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c8c265 No.37225

>>37212

>Faction Name: The New Beacon (Also known as the Revolution)

>Faction Fluff:

Composed mainly of the poorer classes from the docks, the New Beacon's main goal is to overthrow the oppressing government, in order to see both theirs and their children's lives be improved through a brand new one.

>Leader & Heroes:

James J. Johnson (w/ Sword)

>Henchmen:

5 Dockmen [1.5]

6 Revolutionaries [1.2][Concealed]

2 Couriers [1.1][Messager]

17 Commonfolk [1]

2 Post Office Workers[.5]

>Resources:

170$(?)

5 Basic Pistols [+.10]

6 Swords [.05]

Post Office [+85$/turn]

Lawsuit [1/4]

>Skills:

Basic Recruiting

Basic Patriotism

Advanced Propoganda

>Bonus:

Viva la Revolution (J.J. Johnson)- You offer something that the people of New Moirai city have not considered: A uprising like never before. You gain bonuses to recruiting and swaying the affected populations of the people to your side.

>Connections:

Maritime Guard-Wanted

Maritime Gangs-Aware

Dock Worker's Union-In Touch

>Location:

Maritime District, 5 Dock, The Sailor's Song Pub

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c8c265 No.37226

Dice rollRolled 42, 48, 22, 1 = 113 (4d100)

>>37225

1: Even if they struggled the first time around to gather the gear required to help protect the masses, there was still time to do so once more.

>Gather more weapons, to help defend the Marinetime district! +Basic Patriotism +6 Revolutionaries [1.2][Concealed] +2 Couriers [1.1][Messager] +2 Post Office Workers [.5] +100$

2: As they were doing that, Johnson was busy gathering civilians to retreat to the Ancient Mariners Square. If people hid in their homes, they would be divided in the face of the undead horde, but if they united together in a area which also happens to be near the sea, they could even out the numerical odds and stand a better chance against the shambling corpses.

>Evacuate civilians to the Ancient Mariners Square. +Basic Patriotism +Basic Recruiting(?) +James J. Johnson +7 Commonfolk [1]

3-4: The men who were capable were already hard at work constructing barricades in preparation of the undead hordes. Anything that could be used to build up defences were used to improvised a wall, from small rocks and bricks, to entire abandoned wagons, anything and everything must be used to defend against the upcoming hordes.

>Construct temporary barricades at the Ancient Mariners Square. +Basic Patriotism +5 Dockmen [1.5] +10 Commonfolk [1]

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c8c265 No.37227

File: b1283dc897ad7c0⋯.png (83.37 KB,620x387,620:387,cantgivemorefucks.png)

>>37226

>Another Nat1

>Likewise another thing happening that'll likely wipe out half my gang, again.

Well fuck you too, RNGus.

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c8c265 No.37228

File: 874e2478c76a4c1⋯.webm (4 MB,480x360,4:3,banemememagic.webm)

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c8c265 No.37230

File: 07019ac26bc9bf3⋯.webm (3.58 MB,640x360,16:9,banefriends.webm)

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c8c265 No.37231

Dice rollRolled 98, 24 = 122 (2d100)

>>37212

>Name: Jack

>Faction Name: Akumetsu

>Fluff: Jack once hunted the streets in the name of justice, killing any wrongdoer that might cross his path. That was until he killed the son of an important gang boss, as they started hunting him they started piecing his identity together, The hunt eventually caught up with his friends and family. Stricken with madness and rage he wandered the streets for days on end evading capture, until he stumbled into an abandoned cloning facilty. Spending several days making clones, They all came out eventually with nothing but rage against the world in hand.

>Faction Fluff: Made of clones of Jack, Nothing worth mentionting aside from the fact that the clones maintain the cloning facillity

>==============================

>Leader & Heroes: Jack[2]

>Henchmen: 2 Jacks[2]

>Inventory: Basic Cloning Machine(+1 "Jak"[.5])

1 Axe[+.1]

>Skills: Basic Cloning

Basic Justice

Advanced Purpose

>Bonus: Undying Justice: As long as your Gang lives, Jack will return in 2 turns after his death. However, if Jack dies, he will no longer be able to produce any new clones.

>Connections: Relations to other factions in the city

Action 1: Before we can start bringing up justice we must first find equipment for myselves so i can start cleaning up the streets!

Action 2: Create more clones of myself

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c8c265 No.37232

Dice rollRolled 2, 4, 2 = 8 (3d5)

>>37212

1 Boy Of Silence[1][Distorted]

1 Strong Man [2.25]

1 Painted Lady[1.2][Allure]

The boy of silence and the painted lady are to disorient the biomonster and stun him, while the strong man is to restrain him and inject him with the muscle stabilizer.

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20f8a2 No.44116

Cute's said she would resurrect this if people posted they wanted it

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bff7ba No.44117

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4bc207 No.44133

>>44116

People to update:

Druza

Randomperson

Cornwallis

Bazboob

Curious

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b5dab7 No.44134

>>37212

Name: Jestre

Faction Name: Bronze Rose Society

Fluff: Jestre isn't a single person, instead, he is 5 masks, the men and women who wear them, the performance of a mad goddess. In this way, Jestre is immortal.

Faction Fluff: The Bronze Rose is a symbol for both gardeners and horologists, and the society therof is largely about art. Someone in possession of this award is proven to be among the most skilled at their profession. However, in the aftermath of the scourge, there are rumors that those sciences are being put to dark purpose…

==============================

Leader & Heroes: Jestre is 5: a botanist, a medical doctor, a toy maker, a wealthy man, and a concubine.

Henchmen: a hand full of unemployed gardeners, some small constructs of gears and flowers and flesh collectively called "The Fair"

Inventory: masks, swords

Skills: they all meet the minimum requirements for: dancing, acting, clockworks, botany, fencing and charm

Bonus: Determined by fluff

Connections: Iunno

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5dc12d No.44135

File: 2fc38db32b9088e⋯.png (95.12 KB,200x273,200:273,200px-Illithid_Sorcerer.png)

>>44133

Starting district?: maritime quarters.

Name: Lerbex Svalbalelt

Faction Name: New Moirai Flayers

Fluff: Lerbex is the leader of the local Mindflayer enclave. Striving to increase their influence on the society and power. Riches are merely a means to the goal. Lerbex is an ancient being that has finally been deemed capable and responsible enough to lead one of the enclaves and he is very keen to prove himself.

Faction Fluff: The new moirai Flayers are the local mindflayer enclave. Seeking to establish more and more sway over the city to work towards the Illithid goal of global dominance over the lesser species in the far future. They don't seek a violent takeover but are content to slowly spread their influence any way they can until the world belongs to them.

==============================

Leader & Heroes: Important Individuals

Henchmen: Your followers

Inventory: What items and resources you possess

Skills: What abilities you possess

Bonus: Determined by fluff

Connections: Relations to other factions in the city

– Other things may be added as necessary –

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60266b No.44141

>>44133

Can they all post their latest stat block? Or link to it?

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1d1a87 No.44144

>>44117

I do as well

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4682fa No.44172

>>36683

>>37232

Linking to combat and latest stat sheet

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b9b074 No.44173

File: af3d9e93d951aac⋯.jpg (11.48 KB,236x410,118:205,ebb602a3bcf8d6b494d3a6a4c1….jpg)

File: f938e382e663e5d⋯.png (111.37 KB,510x500,51:50,LogoClanGiovanni.png)

Name: Anziani Giovanni

Faction Name: Giovanni Clan

Fluff: Charming but ruthless and cunning Anziani leads the small band of vampires, most like the last remains of the mighty giovanni clan. With the mafia critically weakened, he moves to fill the void of procuring all kinds of vices and services for the denizens of the core district. His charm and vampiric beguilement surely helping him dealing with the upper class.

Faction Fluff: The remains of the giovanni clan only remember bits and pieces from before new morai. Their clan decimated, their patriarch put to the true death, they were captured and put to sleep in sarcophagion board of prisonships. Washed into the city by the scourge their sarcophagi remained sealed and undamaged until someone foolish enough managed to open the one containing Anziani. While finding the rest of this brethren, a slow and ardous search, as they seem to be scattered amongst the districts, Anziani managed to take over a (relatively) fancy nightclub, the current base of operations of the giovanni clan.

==========================

Leader & Heroes: Important Individuals

Henchmen: Your followers

Inventory: What items and resources you possess

Skills: What abilities you possess

Bonus: Determined by fluff

Connections: Relations to other factions in the city

– Other things may be added as necessary –

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b3339e No.44175

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c786df No.44177

>>44133

>Name: Jack

>Faction Name: Akumetsu

>Fluff: Jack once hunted the streets in the name of justice, killing any wrongdoer that might cross his path. That was until he killed the son of an important gang boss, as they started hunting him they started piecing his identity together, The hunt eventually caught up with his friends and family. Stricken with madness and rage he wandered the streets for days on end evading capture, until he stumbled into an abandoned cloning facilty. Spending several days making clones, They all came out eventually with nothing but rage against the world in hand.

>Faction Fluff: Made of clones of Jack, Nothing worth mentionting aside from the fact that the clones maintain the cloning facillity

>==============================

>Leader & Heroes: Jack[2]

>Henchmen: 2 Jacks[2]

>Inventory: Basic Cloning Machine(+1 "Jak"[.5])

1 Axe[+.1]

>Skills: Basic Cloning

Basic Justice

Advanced Purpose

>Bonus: Undying Justice: As long as your Gang lives, Jack will return in 2 turns after his death. However, if Jack dies, he will no longer be able to produce any new clones.

>Connections: Relations to other factions in the city

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b82396 No.44178

>>34885

Name: Kazuo Takami

Faction Name: Akatora-Gumi

Fluff: A poor immigrant from the east, Kazuo found himself lacking a job upon arriving in the Industrial District. Meeting with several fellow of his countrymen in this foreign land, they determined to make a living no matter the method. Forming a gang, these men honed their already remarkable fighting prowess, and set out into the world, ready to face anything.

Faction Fluff: Named to exemplify their ferocity, the Akatora-Gumi will stay loyal to their contractors, that is until the gold ceases to flow, of course. They will act as enforcers, guards, and have even been known to carry out assassinations. And to cross them means death, the authorities failed to recognize the corpse of the last man to make that mistake.

==============================

Leader & Heroes: Important Individuals

Henchmen: Your followers

Inventory: What items and resources you possess

Skills: What abilities you possess

Bonus: Determined by fluff

Connections: Relations to other factions in the city

– Other things may be added as necessary –

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60266b No.44187

For all players, please post in this new thread so that I may know to update you.

https://8ch.net/builders/res/44182.html

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