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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 19d60f1cad1715b⋯.jpg (1.16 MB,1680x1050,8:5,128502597314.jpg)

b9c80c No.31124

For thousands of years, the monsters have been subjugated and slaughtered by the Forces of Light. Ordinarily, the monsters would have a high level of autonomy, however, within the last 100 years the Emperor has started calling for the tribes to be organized and borders defined. This shift has been slow and been met with resistance, but it has been happening either way. You were born within one of these tribes and a great destiny or a terrible fate awaits you.

____________________________
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b9c80c No.31125

File: 30ea1451790d5fb⋯.jpg (47.76 KB,478x762,239:381,barad-dur. freudian, aint ….jpg)

This is your sheet

Name:

Character Fluff:

Homeland Fluff:

Religion Fluff:

Diplomacy: 5

Martial: 5

Stewardship: 5

Intrigue: 5

Learning: 5

Traits: (Pick Two, may be custom)

You have 25 points to spend among your Attributes. I only request you don't min/max, though you can if you want, I will be very disappointed in you.

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b9c80c No.31126

>>31124

Character sheet?

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b9c80c No.31128

File: d6dfda1f62c1dd3⋯.jpg (530.25 KB,3840x2160,16:9,art_mountains_bird_giant_r….jpg)

Name: Xov'an the Expedient

Character Fluff: Xov'an the Expedient is greatest and largest Roc of the southlands. Such rocs of Xor are notorious for raiding and attacking far afield. Xov'an, in that vein, has become a deadly opponent for both his capacity to inflict terror and extreme speed against enemies far and small. As one might suspect, his intellect and martial skill are considerable, though his other capacities are far less so - he does not steward, or talk, and instead destroys "the builders".

Homeland Fluff: [The rocs of Xor] are extremely large birds that organize to attack and destroy settlements and other elements of 'civilization', which they view as evil. However, as the encroachment of 'civilization' has grown more prominent, the Xor have finally decided that a thorough extermination of "the builders" is in order. As such they have made pact and alliance with those who have set themselves to that goal.

Religion Fluff: The rocs of Xor do not have a religion. They view it as largely a device of "the builders", whom they hate and long to destroy.

++Stats++

Diplomacy: 5

Martial: 20

Stewardship: 5

Intrigue: 10

Learning: 10

>>Traits:

+[Blitz]: The Xor fly at high speeds and are extremely mobile. This presents certain advantages and allows them to attack suddenly to stun, rout, or confuse opponents.

+[Terror]: The Xor are extremely good at frightening or otherwise throwing off the balance of enemies with their sudden attacks and shrieking cries. Their size also makes them frightening.

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b9c80c No.31129

>>31125

>Name: Bazes "the Immoral Immortal"

>Character Fluff:

Bazes is a deceitful and distrusting figure. As a Vampire he uses his abilities to manipulate and subjugate those who serve the light, mostly avoiding direct confrontation if possible.

Bazes is quick to make and break alliances whenever it suits him though he will generally submit to the foe if he seems too powerful. However even if a vassal he remains an illoyal subject at best, always with one eye on his own wellbeing.

Unusual as it may be Bazes considers life to be an unmatched opportunity and is thus reluctant to kill and quick to grant mercy. Still in the grand scheme of things Bazes probably is just a bad person.

>Homeland Fluff:

Once upon a time Bazes was courtier at a rich and fancy nobleman's court in the lands where the light rules. Said nobleman assembled a great many monsters in his dungeons to flaunt before the many nobles who came to visit and be amazed by his collection.

The nobleman grew more decadent every year, his courtiers no longer were good enough. Many cruel experiments were conducted and Bazes was turned into a Vampire to serve as amusement to his lord.

Eventually the Lord went too far when he announced he was going to hold arena fights with his monsters and the court descended into madness. An opportunity Bazes used to stab his old master in the back and escape into the Emperor's lands.

>Religion Fluff:

Bazes knows no gods. Might makes right and those who hold the power dictate the way of the world.

Diplomacy: 5

Martial: 12

Stewardship: 5

Intrigue: 20

Learning: 8

Traits:

+ Vampire (if thats a trait, shit Ashfam idk you werent online for me to ask you)

+ Master Schemer

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b9c80c No.31131

File: 8236c58481e14bc⋯.jpg (11.35 KB,236x363,236:363,402088d1c948a36f455cda6e95….jpg)

File: 984b2b5268b8b00⋯.jpg (120.41 KB,700x525,4:3,Game_Wallpaper_castlecurse….jpg)

Name: The Lady of Darkness

Character Fluff:

The Lady of Darkness is a being of the Void. The she is the daughter of the demigod Saint Ash, Lord of Harems, son of Mephisto - Lord of The Underworld. Saint Ash seduced Void itself and lie with her, and from their union sired The Lady who takes the traits of both her father and her mother. The Lady takes of her father's spirit to manipulate and control all things, and her mothers nature, to absorb and engulf all in never ending blackness. She flies on an inhuman and perpetual campaign to corrupt and control all that her darkness can lay its hands on by any means necessary, having corrupted a mortal Lord and his realm to her bidding.

Homeland Fluff:

https://www.youtube.com/watch?v=8VD7jiErMKQ

The Lady of Darkness rules the lands of Axuria. Axuria was originally commanded by Sir Arthur Cambry of Axuria and was once a fair and noble realm. The Lady came to bring chaos and destruction upon his lands, and Sir Arthur, wishing to spare his people from death, pledged his soul and body to her. She became enamored with the Knight, and lay with him, and corrupted his body and soul into a thing of darkness and death, a Death Knight, and in turn corrupted his land. Soon a great and terrible castle arose from the twisted realm, spawning armies, dark things, and twisted people. It went out to conquer, many nations falling in its path, its greatest triump was the conquest of warrior Empire of Sarmatia, and the subduing of Chieftess Ash of the Sarmatians, whom Sir Arthur took as concubine and corrupted her upon an altar to the Lady in carnal ritual. This act roused Forces of Light to anger, who banished Axuria it from the mortal realm, as they did with other monstrous things. Axuria was reduced to just its castle, inhabited only by The Lady, Sir Arthur, and the corrupted priestess Ash, and what little dark minions they have left. The Emperor in Tartarus calls upon the great monster tribes to wage war and assault the gods, and bring about the Ragnarok. The Lady intends to use this to bring greatness to Axuria and spread her will once more.

Religion Fluff:

The Lady often calls upon her mother, who embodies the Void, the darkness that was before all things and will be after all things. Sometimes rarely her father, who is busy on his exploits, when she needs advice on manipulation of the hearts of men and women. The Lady is both priestess and item of worship in the religion of darkness she presses on the ruler and people of Axuria, showing them black rituals and rites to summon yet more dark things into the realm. All that lives was dead before it was born and will die. So it is that the primordial darkness that was before light must one day reclaim all existence.

Diplomacy: 7

Martial: 10

Stewardship: 5

Intrigue: 8

Learning: 20

Traits:

[Bringer of Night] - The Lady was sired in the unspeakable blackness of the void, she was born in it and can call upon her dark magical powers. This allows her to summon and command a great many dark and vile creatures, everything from demons, to vampires, and more.

[Essense of the Void] - The Lady is not a creature of the material realm. She is not composed of blood, flesh, and bone, but of the essence of black magic and darkness. Conventional attacks do not harm her, but she is particularly hurt by holy magic and the divine.

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b9c80c No.31134

File: ce56ec2520c65ec⋯.jpg (44.72 KB,564x825,188:275,literallythefirstimageingo….jpg)

Skol the “All Rounder”

Character Fluff: Daniel is the embodiment of the phrase, jack of all trades, master of none. At a young age Daniel found himself to be horribly average in every conceivable way, this actually made him somewhat unique. While others were good at one ting but poor at another, Daniel was adequate it all things he attempted, never the best, but good enough. As he grew older he became obsessed with that old jack of all trades saying, and became determined to prove it wrong. He has spent the last 20 years of his life working none stop to master -something-. Unfortunately for him, whenever he attempted to do such a thing he found himself forced due to various circumstances to improve something else, to help him improve the first skill, and so on, and so forth. Now, he is an adept adventurer who has earned the title “All Rounder” due to his ability to do, just about anything.

Homeland Fluff: Some piss poor village by the name of Hijallmar, in the kingdom of Asfar. Skol spent the first 15 years of his life there before finally journeying out of the kingdom following the call of adventure, he hasn’t been home since.

Religion Fluff:

Diplomacy: 10

Martial: 10

Stewardship: 10

Intrigue: 10

Learning: 10

Traits:

+[Jack of all Trades] Skol is inherently average or good enough at all things he attempts, slightly adequate at worse.

+[Master of none] Skol’s attributes must always be equal to each other, Skol may spend 4 attribute points to improve all of his attributes by 1.

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b9c80c No.31135

File: 88bd7e331cdee8b⋯.jpg (459.58 KB,1024x1339,1024:1339,CelticCoatOfArms.jpg)

>An Ash builder

I think I'll return to my origins with a character that would make Elias launch into an angry tirade.

Name: Niall Mac Cadhla O' Gruagáin

Character Fluff: Niall Mac Cadhla O' Gruagáin is the son of an oracle in the Northwestern village of Gruagáin. His father, Cadhla Mac Fachtna O' Gruagáin, had the power to communicate with the spirits of the deceased, and was the interpereter of their will in the village. Niall inherited none of his power, but rather took after his grandfather, Fachtna Mac Finnian O' Gruagáin, who was a mighty warrior and builder. From a young age, Niall has hewn and hauled the stone from which the village's buildings and monuments are constructed. In this time of relative stability in the empire, he has also helped to defend his village from the beasts to the North, and owns his own spear, shield, and helmet, identifying him as one of the Warrior/Builder class, who are not allowed to carry swords like men of the Warrior class. Like most of his village, he opposes the increasing levels of centralization in the Empire. Recently, a great wanderlust overtook him, and he gained the blessing of the village elders to go out and seek his fortune.

Homeland Fluff: Gruagáin is a village of hardy people in the cold Northwest of the Empire, where rain is nearly incessant, and the forests are thick. During the dry season, men burn pyres, and spread the life-giving ashes in their fields, and during the wet season, they maintain their irrigation systems, which helps the water run off into rivers without damaging the soil. The land is extremely rocky as well, due to glacial deposits from an ice age past. The people use the rocks to build homes and public buildings, which they cover with soil, and allow grass to grow, insulating their homes. In addition to living spaces, the people of Gruagáin also build tombs and monuments, to honor the dead.

Religion Fluff: The people of Gruagáin have great respect for the dead, and believe that when men pass, they become spirits, great or minor, depending on how honorable, diligent, courageous, and daring they were in life. The ancient king Ruadhán Mac Críodáin unified many of the Northern tribes, and waged war against the Emperor, seeking freedom for his people. Because of his legendary stature, Ruadhán is worshipped as a god of war and freedom, and is chief in the Gruagáin pantheon. Other spirits are remembered only by their families, having been average in life. When a person dies, their body is preserved until the dry season, when they are cremated atop one of the life giving pyres of summer. Nearly all of the deceased have their names and deeds recorded on stone pillars outside of family homes. These are integral to the Gruagáin religion, because if a person goes unrecorded, they are robbed of power in the afterlife, and become wandering spirits, unless their deeds are carved for all to see. This is the fate to which terrible criminals are condemned: Their names are expunged from documents, and none may carve their deeds into the holy pillars. Instead of a traditional pyre burial, sinners are brought into the forest, and are left to be devoured by the local flora and fauna.

Diplomacy: 10

Martial: 15

Stewardship: 10

Intrigue: 7

Learning: 8

Traits: (Since balance is alien to me, I'll just name the abilities): Warrior, Wanderer

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b9c80c No.31136

>>31124

Name: The Lord of Luck

Character Fluff: The Lord of luck is the pure embodiment of luck in the world. Able to shift it to his whims. He is usually flighty, willing to shift boons and curses with the slightest push. He is usually quite carefree, unless he arbitrarily decides to hate someone.

Homeland Fluff: The Lord of Luck comes from the plane of the plane of the gods, although he was kicked out for cursing the god of goblins with horrible luck when creating the goblins.

Religion Fluff: Self worship

Diplomacy: 5

Martial: 5

Stewardship: 5

Intrigue: 5

Learning: 30

Traits:

[Plank's Reward] - All rolls count as nat 100s

[Time to destroy the world] - All rolls count as nat 1s

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b9c80c No.31137

File: c8a74aa6ccb8d31⋯.png (664.72 KB,1703x1801,1703:1801,jesus-die.png)

>>31136

pic didn't post

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b9c80c No.31150

File: 709605c3b23e286⋯.jpg (113.85 KB,1440x900,8:5,3170483-1352230025.jpg)

>>31124

Name: Scruffarius the Corvian

Character Fluff: A greater Corvian of the Northern Mountains, Scuffarius is by no means largely different then the rest of his kind. Large, powerful, snarky and cunning. He was driven from his roost by some arrogant Valkyrie and her host, as they wanted the large cave he called home to pontificate from loudly. Mildly annoyed, but not enough to put up a fight; for fighting would be far too much effort for him, its much easier to use your mind to outsmart your opponent then to use your brawn, he left, but not before leaving a large present on the snowbank above the cave mouth. That present being a giant boulder that caused the large sheet of ice to collapse the cave entrance, leaving the noisy bitches to rot. As he flew south looking for a new roost, he heard the call of the Emperor, and lacking anything better to do, went.

Homeland Fluff: The Corvians dwell all over the realm, their home being wherever they decided to roost at that point. Be it a cave, a large tree, perhaps even a farmer's barn, Corvians weren't picky. One thing they hated though was Roc's; loud, noisy arrogant cunts they were. Dumb as a sack of rocks they were, talking to one was like chatting with a pebble rolling down a hill, the sound emerging being a constant dribble as the things apparently tried not to choke on their own spit. Corvians were generally larger then Rocs, and much smarter too. That's what happens when your genetics favors size and intelligence rather then brawn and whatever else the flying chickens had that was good. By their own admission, a Corvian could not talk to a Roc for longer then a hour, let alone live near one. They ate all the food without a care for sustainability, they shat everywhere, stinking up the place, and they carried the most horrible diseases and parasites because the ugly things refused to bathe. As such, no Corvian would dwell near a Roc, and if forced to, would simply paint a large red target on the ground in some small animal's blood and wait for the dumb bird to dive straight into it, or try to fuck it, with Rocs its a 50/50. If push came to shove, a Corvian could over power a rock, but as creatures of intellect, they loathed such things. Now, as the Roc was the enemy of all Corvians, they did hold one creature in the highest esteem. The Vampire, another creature of the night, so loved by the mother moon that she could not bear to see them taken by the day, and would rather them burn in the glow of the sun then to see them part from her embrace. Vampires and Corvians were both intelligent creatures, and both often sought the others consul. It was not odd too see in times of war a Vampire knight mounted on armored Corvian, the Knight slashing at foes while the Corvian ridiculed their heraldry and effeminate fighting stance.

Religion Fluff: Greater Corvians only held one being in the highest honor, and that was the Moon. As Corvians were black as night, they were always in its shadow, as their true color was white, and the blackness of their plumage meant they were only lying in the "Nights's Shadow".

Diplomacy: 10

Martial: 8

Stewardship: 8

Intrigue: 9

Learning: 15

Traits: [Guile] - Corvians are smart birds, and as such can detect ruses and ploys around and against them.

[Clever Girl] - Being a extremely intelligent species, the average Corvian held many tricks up its sleeves, one could never know when these tricks would aid, but when they did, it was to deadly effect.

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b9c80c No.31151

File: dc8350af5d005e9⋯.jpg (27.76 KB,500x375,4:3,bj2h1j1.jpg)

>>31124

Name: Lord Vox, The Withered Baron

Character Fluff: Long, long ago, there was a nobleman of a frontier province of the Empire who, in his hubris, thought that he could defy the Emperor's rule and forge his own sovereign territory. This nobleman could have had his own thriving domain, with the revolutionary reforms and programs he implemented. But it was not to be: the Forces of Light dove upon him like wolves, and in his direst hour, the wayward nobleman invoked ancient and terrible powers hidden far beneath his domain. He gained enough power for him and his followers to push the forces of Light out of his lands, but at a terrible cost: all he touched that lived soon withered and died, and he was bound to the land, an undying steward of an undying domain. Decades turned to centuries, and now the nobleman, known as Lord Vox, has roused himself from his ennui, for Ragnarok is at hand and the monstrous tribes call for blood. Vox lends his sword to the cause: he will bring the forces of Light to their knees, and make them pay. Dearly.

Homeland Fluff: The Black Weald was once a frontier province of the Empire, rich and full of untapped potential. Now, corrupted by the Withering, the Weald is a mournful place of black trees, fearful animals, and grim homes. The people are unnaturally thin and pale, but surprisingly hardy and insidiously resourceful. The meat of beasts cooks alongside the meat of wayward travelers. Tithes of wood, jerky and sickly wheat are given to Lord Vox monthly, sent to his abhorrent white castle of Ivory Peak. The sun's light is feeble and pale, as if in the midst of winter, but winter never comes, for seasons hold no sway over the blighted Black Weald.

Religion Fluff: The people worship The Withering, a force, event and entity all in one. The Withering is the reason why they resisted the Empire's tyranny, and without its dark boons of health and longevity, they would surely all perish. Meat is charred to ash and then scattered to the winds, and blood is poured into great marble wells to "feed" the Withering in its all-consuming hunger. Lord Vox is, naturally, seen as something of a prophet, but he is viewed as a just and wise patron more than a religious figure.

Diplomacy: 10

Martial: 12

Stewardship: 13

Intrigue: 10

Learning: 5

Traits: [Withering Grip] - Vox's touch inflicts hideous magical harm on living things, snapping tendons, liquefying flesh and dissolving bone. For this reason, he wades into combat with one hand bare. His constituents possess a much weaker version of this fearsome power.

[Ever May He Reign] - Lord Vox's many years as unquestioned ruler of the Black Weald give him a knack for managing lands, villages and cities. He gains a bonus to Stewardship and can level Stewardship and Intrigue faster.

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b9c80c No.31165

File: f13f03b0d3c6705⋯.jpg (45.36 KB,605x768,605:768,142b24e3ffd8518cd2449abca8….jpg)

Name: Clanmaster Abraham Hornwood

Character Fluff: Abraham is a woodcutter known for his level head and great strength. He leads the Clans of Thurdin to reclaim the fertile lands they once called home so they can reap prosperity once again.

Homeland Fluff: Thurdin was once a great carver who was said to be so great the god's themselves would commission works from him. It was said one day while delivering a new bed to the God of Sleep he passed the pastures of the God of Properity and he gazed upon the most magnificent bull to ever grace his eyes. Thinking little he took the bull and slaughtered it for meat having a grand feast for his entire family who gorged upon the godly flesh. When the God of Prosperity found out about this theft he was enraged cursing Thurdin and his family to "never again feast upon the flesh of beast" . This was no great lose till the next winter which was harsh leaving Thurdin and his family only with meat that they could not eat. However a knock soon came on their door! A stranger needed shelter from the blizzard which raged! As the stranger was welcomed in and given meat to eat Thurdin had a thought, man where not beasts? And thus the line of Thurdin was born, the line of the maneater. The Clans of Thurdin would then prosper in the river valleys of the north living in insular communities and eating any who would dare come their way. Eventually the disappearances where noticed the Forces of Light drove the Clans deep north. Now Ragnarok is upon us and the clans return.

Religion Fluff:

Diplomacy: 10

Martial: 15

Stewardship: 15

Intrigue: 5

Learning: 5

Traits: [Monstrous Man-eaters] It is said that Clansmen gain strength for every man they eat, while not true they are still many times stronger then a normal man.

[Craftsmen] The Clansmen are skilled craftsmen making it easy for them to build, craft and trade.

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b9c80c No.31253

File: bae90f2849ac69c⋯.jpg (51.87 KB,470x647,470:647,1463336788896.jpg)

Hello, I will be making a new thread with more info and maybe a slightly edited sheet and story. Please post any qualms you've had with the thread and/or content you'd like to see.

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b9c80c No.31307

>>31253

Looks good so far. I like the CK style character sheet. Get that shit up and running, my man.

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b9c80c No.31321

>>31307

This.

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b9c80c No.31504

>>31253

Update when

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b9c80c No.31507

File: e5e6f614d785149⋯.gif (1.99 MB,321x223,321:223,DeliveryFactory.gif)

>>31253

Where's the thread, nigger?

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